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  • Using Mock for event listeners in unit-testing

    - by phtrivier
    I keep getting to test this kind of code (language irrelevant) : public class Foo() { public Foo(Dependency1 dep1) { this.dep1 = dep1; } public void setUpListeners() { this.dep1.addSomeEventListener(.... some listener code ...); } } Typically, you want to test what when the dependency fires the event, the class under tests reacts appropriately (in some situation, the only purpose of such classes is to wire lots of other components, that can be independently tested. So far, to test this, I always end up doing something like : creating a 'stub' that implements both a addXXXXListener, that simply stores the callback, and a fireXXXX, that simply calls any registered listener. This is a bit tedious since you have to create the mock with the right interface, but that can do use an introspective framework that can 'spy' on a method, and inject the real dependency in tests Is there a cleaner way to do this kind of things ?

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  • Software design methods for Java or any other programming language

    - by IkerB
    I'm junior programmer and I would like to know how professionals write their code or which steps they follow when they are creating new software. I mean, which steps they follow, which programming methodology, software architecture design application software, etc. I would like to find a tutorial where they explain from the beginning which steps I have to follow from The Idea I have in my mind to the final version of the application in any language. Or perhaps how is your programming steps or rules that you used to follow. Because everytime I want to create the an application I spend few time on the design and a lot of time coding (I know, that's not good).

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  • In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

    - by Nick
    I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's but all separate divs) and the performance ranges from stable (Chrome) to a bit laggy (Firefox). Each of these divs are positioned absolutely using CSS. They do not need to be updated every tick, just when a new map is loaded. Would it be better for performance to use spritesheet methods for the divs using CSS background-positioning, like gameQuery does? Thank you in advance!

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  • Is HR The New IT?

    - by Scott Ewart
    Is HR The New IT?  As recruitment, on-boarding and development head to the cloud and mobile devices put sophisticated tools into everyone’s hands, HR leaders are discovering that technology savvy and analytical skills are key to effective talent management. In this article by Ladan Nikravan in the September edition of Talent Management magazine, Oracle's own Chris Leone, SVP of Fusion Strategy, gives his take on how Technology trends such as social, mobile, big data and the cloud are creating a fundamental change in how employees and HR create value and relationships within the networked organization. Read the full article here: http://d27vj430nutdmd.cloudfront.net/23555/122778/122778.1.pdf

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  • How can I gain access to a player instance in a Minecraft mod?

    - by Andrew Graber
    I'm creating Minecraft mod with a pickaxe that takes away experience when you break a block. The method for taking away experience from a player is addExperience on EntityPlayer, so I need to get an instance of EntityPlayer for the player using my pickaxe when the pickaxe breaks a block, so that I can remove the appropriate amount of experience. My pickaxe class currently looks like this: public class ExperiencePickaxe extends ItemPickaxe { public ExperiencePickaxe(int ItemID, EnumToolMaterial material){ super(ItemID, material); } public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving) { if ((double)Block.blocksList[par3].getBlockHardness(par2World, par4, par5, par6) != 0.0D) { EntityPlayer e = new EntityPlayer(); // create an instance e.addExperience(-1); } return true; } } Obviously, I cannot actually create a new EntityPlayer since it is an abstract class. How can I get access to the player using my pickaxe?

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  • can you have too many dto/bo - mapping method

    - by Fredou
    I have a windows service, 2 web services and a web interface that need to follow the same path (data wise). So I came up with two ways of creating my solution. My concern is the fact that the UI/WS/etc will have their own kind of DTO (let's say the model in ASP.Net MVC) that should be mapped to a DTO so the SL can then map it to a BO then mapping it to the proper EF6 DTO so that I can save it in a database. So I'm thinking of doing it this way to remove one level of mapping. Which one should I take? Or is there a 3rd solution?

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  • how to transform child elements position into a world position

    - by MrGreg
    So Im making a 2d space game and I have a bunch of spaceships that have turrets. Objects have a position and orientation, the ships being in world coordinates while the turrets are children and coordinates are relative to their parents. How do I efficiently calculate the position of a turret in world coordinates (i.e. when it fires and I need to know where to place a bullet in the world)? Calculating the turrets orientation is trivial - I just add the turrets relative angle to its parents. For position though, I guess I could do a bunch of trigonometry but this MUST be a common problem with a good/fast general solution? Should I be relearning how to do matrix math again? :) btw - Im creating the game in javascript+canvas but its the math/algorithm im interested in here Cheers, Greg

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  • How do I word my url so that it doesn't get blocked or appear spammy

    - by user18681
    I'm creating a fairly large site. Will my links appear spammy if I use the same word as in the pathfile in the url? For example: www.example.com/apples/great-apple-recipes www.example.com/apples/fresh-apple-pie www.example.com/apples/delicious-apple-turnovers I do not want my link to appear spammy. But is it ok if the keyword is almost always the same as in the pathfile on a huge site? Does the pathfile count as part of the keyword? Also, how many words in total should a url (including pathfile etc...) be?

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  • partition error

    - by sus hill
    while doing create partition following error shows up error creating partition: helper exited with exit code 1: In part_add_partition: device_file=/dev/sda, start=307198163968, size=118189196288, type=0x83 Entering MS-DOS parser (offset=0, size=640135028736) MSDOS_MAGIC found looking at part 0 (offset 32256, size 307197725184, type 0x07) new part entry looking at part 1 (offset 307198163968, size 332936512512, type 0x0f) Entering MS-DOS extended parser (offset=307198163968, size=332936512512) readfrom = 307198163968 MSDOS_MAGIC found readfrom = 586446013440 MSDOS_MAGIC found readfrom = 307205982720 No MSDOS_MAGIC found Exiting MS-DOS extended parser looking at part 2 (offset 0, size 0, type 0x00) new part entry looking at part 3 (offset 0, size 0, type 0x00) new part entry Exiting MS-DOS parser MSDOS partition table detected containing partition table scheme = 1 got it Error: Invalid partition table on /dev/sda -- wrong signature 0. ped_disk_new() failed

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  • Website with sections in Drupal?

    - by Matt Hampel
    What is the best way to create a website with sections in Drupal? Users need to be able to add, remove, and nest pages fairly easily. Pages added to a section should have an appropriate URL, like "/[section name]/[page title]". This seems like a straightforward task, but I can't find the right combination of tools to do it. Subsite comes close, but for some odd reason, doesn't set up the correct content paths. The closest I got was creating a book for each subsection, but that feels like I'm using the wrong tool for the job. Edited with my solution: I used organic groups with pathauto. I set pathauto so that pages in groups had URLs that were of the form [group path]/[page title].

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  • Is it legal to develop a game using D&D rules?

    - by Max
    For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldur's Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in implementing my own RPG system - I'd like to use D&D rules. Now, reading about the subject it seems there is something called "The License" which allows a company to brand a game as D&D. This license seems to be exclusive, and let's just say I don't have the money to buy it :p. Is it still legal for me to implement and release such a game? Commercially or open-source? I'm not sure exactly which edition would fit the best, but since Baldur's Gate is based of 2nd edition, could I go ahead an implement that? in short: what are the issues concerning licensing and publishing when it comes to D&D? Also: Didn't see any similar question...

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  • Should Site Title be Before or After Page Title?

    - by NickAldwin
    Apologies if this is a dupe. I tried searching, but didn't find anything specifically addressing this concern. When creating a large(ish) site, page titles usually reference both the site name and the current page name. However, it seems there are two main conventions: Bob's Awesome Site - Contact Page and Contact Page - Bob's Awesome Site I've looked around, and pages usually use one of the two variants above. Is there any reason to use one over the other? SEO/readability/usability/etc? I've thought about it, and have only come up with: Page first - Differentiates the tab when the browser is crowded with lots of tabs Site first - Immediately see the "parent" site, so to speak; more cohesive experience

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  • How to disable DisplayInfo for Intel i810 when there is no xorg.conf

    - by user86954
    I'm testing Ubuntu 12.04 on an office desktop. This machine has an integrated Intel i810. This very machine used to run Ubuntu (or kubuntu) quite well, until the natty narwhal release, when the xserver started freezing. This seems to be caused by an issue with a call to the video bios, which can be circumvented by disabling the option DisplayInfo. I tried creating an xorg.conf by using Xorg -configure, but it produced an error after trying to make a file. I did have a file, and I put it in /etc/X11 with DisplayInfo false (maybe it wants "disabled"?), but it wouldn't boot at all until I removed that xorg.conf. There is no 10-monitor.conf file either. All I want to do is set the appropriate option so that my intel display doesn't freeze. Is there any other way I can disable the DisplayInfo? Andrew

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  • Folder Permissions for new partition - can't move files

    - by user292743
    I'm using Ubuntu 14.04. I used the install CD to repartition my HD by resizing /dev/sda1 and creating /dev/sda3 as a Primary Partition. I named it "Media". When I reboot from HD, when I try to move files from the home directory to the new partition, I get an error message "Error while copying. The folder “TV” cannot be copied because you do not have permissions to create it in the destination." The new partition shows up in Gparted as locked, with mount point /media/ian/Media and Label Media. I want to move my media files from the boot partition to a separate partition. Any advice?

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  • Break the object body

    - by Siddharth
    In my game, I want to break the object body creating slicing effect. After research I found that I have to use ray casting but I don't know how to use it. If some one know how to break the physics body then please provide information to me. EDIT : I don't have any logic how to do that in andengine. Only I have some link to do slicing http://www.emanueleferonato.com/2012/03/05/breaking-objects-with-box2d-the-realistic-way/ Yes I have to slice physics body into two parts. My physics body have 2d objects.

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  • The Best How-To Geek Articles for June 2011

    - by Asian Angel
    June has been a busy month here at How-To Geek where we covered topics like cleaning keyboards, what to do when your e-mail has been compromised, creating high resolution Windows 7 icons, and more. Join us as we look back at the most popular articles from this past month. Note: Articles are listed as #10 through #1. What You Said: How Do You Keep Notes? Note taking applications have grown increasingly sophisticated. Historically, when people took notes on a computer they simply used the word processor or text editor installed on it and left it at that—mostly because there were few widely available alternatives. While many people still use simple txt files for their note taking needs an entire ecosystem of note taking apps exists now—thanks, in large part, to the rise of widespread internet access and easy synchronization.How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • concurrency::index<N> from amp.h

    - by Daniel Moth
    Overview C++ AMP introduces a new template class index<N>, where N can be any value greater than zero, that represents a unique point in N-dimensional space, e.g. if N=2 then an index<2> object represents a point in 2-dimensional space. This class is essentially a coordinate vector of N integers representing a position in space relative to the origin of that space. It is ordered from most-significant to least-significant (so, if the 2-dimensional space is rows and columns, the first component represents the rows). The underlying type is a signed 32-bit integer, and component values can be negative. The rank field returns N. Creating an index The default parameterless constructor returns an index with each dimension set to zero, e.g. index<3> idx; //represents point (0,0,0) An index can also be created from another index through the copy constructor or assignment, e.g. index<3> idx2(idx); //or index<3> idx2 = idx; To create an index representing something other than 0, you call its constructor as per the following 4-dimensional example: int temp[4] = {2,4,-2,0}; index<4> idx(temp); Note that there are convenience constructors (that don’t require an array argument) for creating index objects of rank 1, 2, and 3, since those are the most common dimensions used, e.g. index<1> idx(3); index<2> idx(3, 6); index<3> idx(3, 6, 12); Accessing the component values You can access each component using the familiar subscript operator, e.g. One-dimensional example: index<1> idx(4); int i = idx[0]; // i=4 Two-dimensional example: index<2> idx(4,5); int i = idx[0]; // i=4 int j = idx[1]; // j=5 Three-dimensional example: index<3> idx(4,5,6); int i = idx[0]; // i=4 int j = idx[1]; // j=5 int k = idx[2]; // k=6 Basic operations Once you have your multi-dimensional point represented in the index, you can now treat it as a single entity, including performing common operations between it and an integer (through operator overloading): -- (pre- and post- decrement), ++ (pre- and post- increment), %=, *=, /=, +=, -=,%, *, /, +, -. There are also operator overloads for operations between index objects, i.e. ==, !=, +=, -=, +, –. Here is an example (where no assertions are broken): index<2> idx_a; index<2> idx_b(0, 0); index<2> idx_c(6, 9); _ASSERT(idx_a.rank == 2); _ASSERT(idx_a == idx_b); _ASSERT(idx_a != idx_c); idx_a += 5; idx_a[1] += 3; idx_a++; _ASSERT(idx_a != idx_b); _ASSERT(idx_a == idx_c); idx_b = idx_b + 10; idx_b -= index<2>(4, 1); _ASSERT(idx_a == idx_b); Usage You'll most commonly use index<N> objects to index into data types that we'll cover in future posts (namely array and array_view). Also when we look at the new parallel_for_each function we'll see that an index<N> object is the single parameter to the lambda, representing the (multi-dimensional) thread index… In the next post we'll go beyond being able to represent an N-dimensional point in space, and we'll see how to define the N-dimensional space itself through the extent<N> class. Comments about this post by Daniel Moth welcome at the original blog.

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  • Clarification of "avoid if-else" advice [duplicate]

    - by deviDave
    This question already has an answer here: Elegant ways to handle if(if else) else 21 answers The experts in clean code advise not to use if/else since it's creating an unreadable code. They suggest rather using IF and not to wait till the end of a method without real need. Now, this if/else advice confuses me. Do they say that I should not use if/else at all (!) or to avoid if/else nesting? Also, if they refer to the nesting of if/else, should I not do even a single nesting or I should limit it to max 2 nestings (as some recommends)? When I say single nesting, I mean this: if (...) { if (...) { } else { } } else { } EDIT Also tools like Resharper will suggest reformatting if/else statements. It usually concerts them to if stand-alone statement, and sometimes even to ternary expression.

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  • Asked to make a 2d platformer [on hold]

    - by Fendorio
    I've been tasked with creating a simple 2D platformer top be put on a webpage. The game is pretty much a simple Super Mario type game. I've been playing around with C# and C++ now for a couple years, so I'm aware that Unity offers a route to making a web game but for such a simplistic project i'm afraid that using unity would be overkill... i.e. slow, nobody wants to install the web player for a game with < 5 mins playtime. Html5 canvas/JS seems to jump out at me over flash, as that seems to be being pushed out. Any suggestions on a route to take would be greatly appreciated

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  • Best partition scheme [WIN7 | Ubuntu | Media | Home]

    - by Rockiano
    I just got a new HD (750GB of which 700GB are usable) and I want to partition it taking in consideration: Media (200GB) Home (300GB) Win7(150GB) Ubuntu(50GB) (I have 6GB of ram, would i need to consider a swap partition) The Media and Home partitions usually are left untouched, but once a month (or in some cases more) I will be formatting Win7 and/or Ubuntu, changing their sizes and even creating a third partition for a second ubuntu/win7 instance (using the 200GB originally assigned for them) What would be a good/best partition scheme to avoid problems in the Media and Home partition (And the hard-drive in general), considering they are highly unlikely to change and that also the Win7 partition is the less unlikely to be changing in relation to the ubuntu partition? I hope I'm clear enough and if any more details are missing please let me know. Thank you in advance.

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  • Shadowmap first phase and shaders

    - by KaiserJohaan
    I am using OpenGL 3.3 and am tryin to implement shadow mapping using cube maps. I have a framebuffer with a depth attachment and a cube map texture. My question is how to design the shaders for the first pass, when creating the shadowmap. This is my vertex shader: in vec3 position; uniform mat4 lightWVP; void main() { gl_Position = lightWVP * vec4(position, 1.0); } Now, do I even need a fragment shader in this shader pass? from what I understand after reading http://www.opengl.org/wiki/Fragment_Shader, by default gl_FragCoord.z is written to the currently attached depth component (to which my cubemap texture is bound to). Thus I shouldnt even need a fragment shader for this pass and from what I understand, there is no other work to do in the fragment shader other than writing this value. Is this correct?

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  • DDDSouthWest 4.0 26th May 2012 - Async 20/20 presentation

    - by Liam Westley
    As I wasn’t voted in with my nominated sessions I presented a 20/20 talk on the new async functionality coming with the .Net Framework.  This was based on the PechaKucha presentation format, where you have only 20 slides with only 20 seconds per slide, and it progresses automatically. It was the first I’d attempted, so thanks to the organisers for allowing me to have a go. Although creating the slide deck was definitely easier than a one hour presentation, it was much more stressful giving the talk by the end of the 6m 40s. I’m not going to upload the slide deck (it won’t make much sense) but I did record the audio and used the excellent Camtasia to create a video of the slide deck with that audio which you can watch over here, https://vimeo.com/42957952

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • 5 Things SQL Server should get rid of

    - by Jonathan Kehayias
    Paul Randal ( blog | twitter ) started a new meme last night with his blog post " What 5 things should SQL Server get rid of? " A few bloggers have posted their top 5 lists, so here is mine. Creating Foreign Keys without mentioning Indexes This is probably a performance tuning consultants favorite.  I know that Greg Low has blogged about this in the past (see Indexing Foreign Keys - should SQL Server do that automatically? ) and back then, and now I still do think this should be an...(read more)

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  • How to use different php.ini files for different VirtualHosts?

    - by gsingh2011
    I have my site and it's staging subdomain running on the same CentOS machine running apache. The subdomain is created using a VirtualHost, and I use it to find any bugs before I push to production. I want the php.ini file for the staging VirtualHost to be a development one, and the production site will use a production php.ini. How can I configure apache to use different php.ini files? I don't want to use php_value/php_flag for everything, I'd rather just use the php.ini file I already have available. I've tried creating an .htaccess file that looks like this, SetEnv PHPRC /path/to/php.ini/directory This has no effect, as phpinfo() tells me it's still using /etc/php.ini. I've also tried setting PHPIniDir for both virtual hosts (www and staging) and it complains about seeing the directive twice.

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