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  • Constructs for wrapping a hardware state machine

    - by Henry Gomersall
    I am using a piece of hardware with a well defined C API. The hardware is stateful, with the relevant API calls needing to be in the correct order for the hardware to work properly. The API calls themselves will always return, passing back a flag that advises whether the call was successful, or if not, why not. The hardware will not be left in some ill defined state. In effect, the API calls advise indirectly of the current state of the hardware if the state is not correct to perform a given operation. It seems to be a pretty common hardware API style. My question is this: Is there a well established design pattern for wrapping such a hardware state machine in a high level language, such that consistency is maintained? My development is in Python. I ideally wish the hardware state machine to be abstracted to a much simpler state machine and wrapped in an object that represents the hardware. I'm not sure what should happen if an attempt is made to create multiple objects representing the same piece of hardware. I apologies for the slight vagueness, I'm not very knowledgeable in this area and so am fishing for assistance of the description as well!

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  • Choice the project pattern, advice for this case

    - by Lucas Rodrigues Sena
    I have a project in MVC4 entity framework, and have to adapt it to possible updates on the dlls and system do not stop work. I'm using portable Areas, but have difficulty creating 5 modules and about 5 functionality for each modules with fully functioning independently as a dll and database. 1- Reflection DLLs, the system works "on the fly". (I cant do it on mvc4 at moment). 2- Portables Areas (I need to do one area for each modules*functionality 5*5 Areas). Confuse way and I'm afraid if this is ridiculous. 3- Implement WFC on MVC4, compatible? 4- Other better way?

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  • Who determines what is best practice? [closed]

    - by dreza
    I've often searched for answers relating to "best practice" when writing code. And I see many questions regarding what is best practice. However, I was thinking the other day. Who actually determines what this best practice is? Is it the owners or creators of the programming language. Is it the general developer community that is writing in the language and it's just a gut feeling consensus. Is it whoever seems to have the highest prestige in the developer world and shouts the loudest? Is best practice really just another term for personal opinion? I hope this is a constructive question. If I could word it better to ensure it doesn't get closed please feel free to edit, or inform me otherwise.

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  • Best exception handling practices or recommendations?

    - by user828584
    I think the two main problems with my programs are my code structure/organization and my error handling. I'm reading Code Complete 2, but I need something to read for working with potential problems. For example, on a website, if something can only happen if the user tampers with data via javascript, do you write for that? Also, when do you not catch errors? When you write a class that expects a string and an int as input, and they aren't a string and int, do you check for that, or do you let it bubble up to the calling method that passed incorrect parameters? I know this is a broad topic that can't be answered in a single answer here, so what I'm looking for is a book or resource that's commonly accepted as teaching proper exception handling practice.

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  • Controllers in CodeIgniter

    - by Dileep Dil
    I little bit new to the CodeIgniter framework and this is my first project with this framework. During a chat on StackOverflow somebody said that we need to make controllers tiny as possible. Currently I have a default controller named home with 1332 lines of codes (and increasing) and a model named Profunction with 1356 lines of codes (and increasing). The controller class have about 46 functions on it and also with model class. I thought that Codeigniter can handle large Controllers or Models well, is there any problem/performance issue/security issues regarding this?

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  • Handling Indirection and keeping layers of method calls, objects, and even xml files straight

    - by Cervo
    How do you keep everything straight as you trace deeply into a piece of software through multiple method calls, object constructors, object factories, and even spring wiring. I find that 4 or 5 method calls are easy to keep in my head, but once you are going to 8 or 9 calls deep it gets hard to keep track of everything. Are there strategies for keeping everything straight? In particular, I might be looking for how to do task x, but then as I trace down (or up) I lose track of that goal, or I find multiple layers need changes, but then I lose track of which changes as I trace all the way down. Or I have tentative plans that I find out are not valid but then during the tracing I forget that the plan is invalid and try to consider the same plan all over again killing time.... Is there software that might be able to help out? grep and even eclipse can help me to do the actual tracing from a call to the definition but I'm more worried about keeping track of everything including the de-facto plan for what has to change (which might vary as you go down/up and realize the prior plan was poor). In the past I have dealt with a few big methods that you trace and pretty much can figure out what is going on within a few calls. But now there are dozens of really tiny methods, many just a single call to another method/constructor and it is hard to keep track of them all.

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  • Customizing configuration with Dependency Injection

    - by mathieu
    I'm designing a small application infrastructure library, aiming to simplify development of ASP.NET MVC based applications. Main goal is to enforce convention over configuration. Hovewer, I still want to make some parts "configurable" by developpers. I'm leaning towards the following design: public interface IConfiguration { SomeType SomeValue; } // this one won't get registered in container protected class DefaultConfiguration : IConfiguration { public SomeType SomeValue { get { return SomeType.Default; } } } // declared inside 3rd party library, will get registered in container protected class CustomConfiguration : IConfiguration { public SomeType SomeValue { get { return SomeType.Custom; } } } And the "service" class : public class Service { private IConfiguration conf = new DefaultConfiguration(); // optional dependency, if found, will be set to CustomConfiguration by DI container public IConfiguration Conf { get { return conf; } set { conf = value; } } public void Configure() { DoSomethingWith( Conf ); } } There, the "configuration" part is clearly a dependency of the service class, but it this an "overuse" of DI ?

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  • Getting rid of Massive View Controller in iOS?

    - by Earl Grey
    I had a discussion with my colleague about the following problem. We have an application where we need filtering functionality. On any main screen within the upper navigation bar, there is a button in the upper right corner. Once you touch that button, an custom written Alert View like view will pop up modally, behind it a semitransparent black overlay view. In that modal view, there is a table view of options, and you can choose one exclusively. Based on your selection, once this modal view is closed, the list of items in the main view is filtered. It is simply a modally presented filter to filter the main table view.This UI design is dictated by the design department, I cannot do anything about it so let accept this as a premise. Also the main filter button in the navbar will change colours to indicate that the filter is active. The question I have is about implementation. I suggested to my colleague that we create a separate XYZFilter class that will be an instance created by the main view controller acquire the filtering options handle saving and restoration of its state - i.e. last filter selected provide its two views - the overlay view and the modal view be the datasource for the table in its modal view. For some unknown reason, my colleague was not impressed by that approach at all. He simply wants to do these functionalities in the main view controller, maybe out of being used to do this in the past like that :-/ Is there any fundamental problem with my approach? I want to keep the view controller small, not to have spaghetti code create a reusable component (for use outside the project) have more object oriented, decoupled approach. prevent duplication of code as we need the filtering in two different places but it looks the same in both.. Any advice?

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  • How do you keep from running into the same problems over and over?

    - by Stephen Furlani
    I keep running into the same problems. The problem is irrelevant, but the fact that I keep running into is completely frustrating. The problem only happens once every, 3-6 months or so as I stub out a new iteration of the project. I keep a journal every time, but I spend at least a day or two each iteration trying to get the issue resolved. How do you guys keep from making the same mistakes over and over? I've tried a journal but it apparently doesn't work for me. [Edit] A few more details about the issue: Each time I make a new project to hold the files, I import a particular library. The library is a C++ library which imports glew.h and glx.h GLX redefines BOOL and that's not kosher since BOOL is a keyword for ObjC. I had a fix the last time I went through this. I #ifndef the header in the library to exclude GLEW and GLX and everything worked hunky-dory. This time, however, I do the same thing, use the same #ifndef block but now it throws a bunch of errors. I go back to the old project, and it works. New project no-worky. It seems like it does this every time, and my solution to it is new each time for some reason. I know #defines and #includes are one of the trickiest areas of C++ (and cross-language with Objective-C), but I had this working and now it's not.

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  • Backbone.js, Rails and code duplication

    - by Matteo Pagliazzi
    I'm building a web app and I need a JS framework like Backbone.js to work with my backend rovided by Rails that mostly return JSON objects after DB queries. Searching on the web I've discovered Backbone which seems to be complete, quite populare and actively developed but I've noticed that a lot of things done by Backbone are simply a duplicte of the works done by Rails: for example validation and models. My idea of "perfect" (for my actual needs) JS mvc (it can't be called mvc but i don't have any other names) is something really simple that has a function for each action in my Rails controller that are triggered by a specific event (user/hash changes, click on a button...) and send requests to the server that respond with a JSON object then I'll load a template or execute some JS code. Do you have any concern/suggestion about my idea? Do you know some "micro" js framework like what i have described? If you have worked with backone.js + rails what can you suggest me?

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  • How is precedence determined in C pointers?

    - by ankur.trapasiya
    I've come across two pointer declarations that I'm having trouble understanding. My understanding of precedence rules goes something like this: Operator Precedence Associativity (), [ ] 1 Left to Right *, identifier 2 Right to Left Data type 3 But even given this, I can't seem to figure out how to evaluate the following examples correctly: First example float * (* (*ptr)(int))(double **,char c) My evaluation: *(ptr) (int) *(*ptr)(int) *(*(*ptr)(int)) Then, double ** char c Second example unsigned **( * (*ptr) [5] ) (char const *,int *) *(ptr) [5] *(*ptr)[5] *(*(*ptr)[5]) **(*(*ptr)[5]) How should I read them?

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  • Do employers prefer software engineering over CS majors?

    - by Joey Green
    I'm in grad school at a university that was one of the first to have a software engineering accredited program. My undergrad is in CS. An employer recently recruited at our university and hired 5 SE majors. None of them were CS. Do employers prefer software engineering majors? The reason I ask is because I can focus on many different areas during my graduate studies and really want to take the classes that will help me land a great job. Right now I'm either going to use CUDA and parallelize an advanced ray-tracer for a graduate project or do research on non-photo-realistic rendering in augmented reality. Pursuing these would leave very little SE classes in my schedule. If I went the software engineering route, I would probably either do research into data-oriented programming or software design complexity. Sometimes I think when I'm 40 and look back will it matter at all? For some reason I'm thinking not.

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  • How common is prototyping as the first stage of development?

    - by EpsilonVector
    I've been taking some software design courses in the past few semesters, and while I see the benefit in a lot of the formalism, I feel like it doesn't tell me anything about the program itself: You can't tell how the program is going to operate from the Use Case spec, even though it discusses what the program can do. You can't tell anything about the user experience from the requirements document, even though it can include quality requirements. Sequence diagrams are a good description of how the software works as the call stack, but are very limited, and give a highly partial view of the overall system. Class diagrams are great for describing how the system is built, but are utterly useless in helping you figure out what the software needs to be. Where in all this formalism is the bottom line: how the program looks, operates, and what experience it gives? Doesn't it make more sense to design off of that? Isn't it better to figure out how the program should work via a prototype and strive to implement it for real? I know that I'm probably suffering from being taught engineering by theoreticians, but I need to ask, do they do this in the industry? How do people figure out what the program actually is, not what it should conform to? Do people prototype a lot, or do they mostly use the formal tools like UML and I just didn't get the hang of using them yet?

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  • Penalization of under performing employees, how to avoid this? [closed]

    - by Sparky
    My company's management wants to deduct from the salary of under performing employees. I'm a member of the Core Strategy committee and they want my opinion also. I believe that the throughput from an employee depends on a lot of things such as the particular work assigned to them, other members of his/her team, other reasons etc. Such penalizations will be demoralizing to the people. How can I convince my management not to do so?

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  • Where to put code documentation?

    - by Patrick
    I am currently using two systems to write code documentation (am using C++): Documentation about methods and class members are added next to the code, using the Doxygen format. On a server Doxygen is run on the sources so the output can be seen in a web browser Overview pages (describing a set of classes, the structure of the application, example code, ...) is added to a Wiki I personally think that this approach is easy because the documentation about members and classes is really close to the code, while the overview pages are really easy to edit in the Wiki (and it's also easy to add images, tables, ...). A web browser allows you to see both documentations. My co-worker now suggests to put everything in Doxygen, because we can then create one big help file with everything in it (using either Microsoft's HTML WorkShop or Qt Assistant). My concern is that editing Doxygen-style documentation is much harder (compared to Wiki), especially when you want to add tables, images, ... (or is there a 'preview' tool for Doxygen that doesn't require you to generate the code before you can see the result?) What do big open-source (or closed source) projects use to write their code documentation? Do they also split this up between Doxygen-style and a Wiki? Or do they use another system? What is the most appropriate way to expose the documentation? Via a Web server/browser, or via a big (several 100MB) help file? Which approach do you take when writing code documentation?

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  • Design pattern for an ASP.NET project using Entity Framework

    - by MPelletier
    I'm building a website in ASP.NET (Web Forms) on top of an engine with business rules (which basically resides in a separate DLL), connected to a database mapped with Entity Framework (in a 3rd, separate project). I designed the Engine first, which has an Entity Framework context, and then went on to work on the website, which presents various reports. I believe I made a terrible design mistake in that the website has its own context (which sounded normal at first). I present this mockup of the engine and a report page's code behind: Engine (in separate DLL): public Engine { DatabaseEntities _engineContext; public Engine() { // Connection string and procedure managed in DB layer _engineContext = DatabaseEntities.Connect(); } public ChangeSomeEntity(SomeEntity someEntity, int newValue) { //Suppose there's some validation too, non trivial stuff SomeEntity.Value = newValue; _engineContext.SaveChanges(); } } And report: public partial class MyReport : Page { Engine _engine; DatabaseEntities _webpageContext; public MyReport() { _engine = new Engine(); _databaseContext = DatabaseEntities.Connect(); } public void ChangeSomeEntityButton_Clicked(object sender, EventArgs e) { SomeEntity someEntity; //Wrong way: //Get the entity from the webpage context someEntity = _webpageContext.SomeEntities.Single(s => s.Id == SomeEntityId); //Send the entity from _webpageContext to the engine _engine.ChangeSomeEntity(someEntity, SomeEntityNewValue); // <- oops, conflict of context //Right(?) way: //Get the entity from the engine context someEntity = _engine.GetSomeEntity(SomeEntityId); //undefined above //Send the entity from the engine's context to the engine _engine.ChangeSomeEntity(someEntity, SomeEntityNewValue); // <- oops, conflict of context } } Because the webpage has its own context, giving the Engine an entity from a different context will cause an error. I happen to know not to do that, to only give the Engine entities from its own context. But this is a very error-prone design. I see the error of my ways now. I just don't know the right path. I'm considering: Creating the connection in the Engine and passing it off to the webpage. Always instantiate an Engine, make its context accessible from a property, sharing it. Possible problems: other conflicts? Slow? Concurrency issues if I want to expand to AJAX? Creating the connection from the webpage and passing it off to the Engine (I believe that's dependency injection?) Only talking through ID's. Creates redundancy, not always practical, sounds archaic. But at the same time, I already recuperate stuff from the page as ID's that I need to fetch anyways. What would be best compromise here for safety, ease-of-use and understanding, stability, and speed?

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  • managing information/functionality on shared common project classes

    - by ilansch
    In my company, we have a common solution the contains common projects (2 projects so far, one for .net 3.5 and one for .net 4.5). My main problem is that during time, a lot of code is added, for example hosting a process as windows service is a class called ServiceManagement, But no one but the developer knows it, and if someone wants to use this shared class, he does not know it exist. So i am looking for a way to document and manage all the classes with tags, a 3rd party util/web util, that i can search for tags and maybe find common classes that i can use (if we keep all our code well-documented). Does anyone familiar with sort of tools ?

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  • Writing low latency Java

    - by user997112
    Are there any Java-specific techniques (things which wouldnt apply to C++) for writing low latency code, in Java? I often see Java low latency roles and they ask for experience writing low latency Java- which sometimes seems a little bit of an oxymoron. The only think I could think of is experience with JNI, outsourcing I/O calls to native code. Also possibly using the disruptor pattern, but thats not an actual technology. Are there any Java specific tips for writing low latency code? I am aware there is a Real Time Java Spec, but I have been warned real-time is not the same as low latency....

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  • Is this possible to re-duplicate the hardware signal on Linux?

    - by Ted Wong
    Since that every things is a file on the UNIX system. If I have a hardware, for example, a mouse, move from left corner to right corner, it should produce some kinds of file to communicate with the system. So, if my assumption is correct, is this possible to do following things: Capture the raw data, which is about moving mouse cursor from left corner to right corner? Reduplicate the raw data, using a program, same producing speed, and data, in order to "redo" moving mouse cursor from left corner to right corner

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  • Explanation on how "Tell, Don't Ask" is considered good OO

    - by Pubby
    This blogpost was posted on Hacker News with several upvotes. Coming from C++, most of these examples seem to go against what I've been taught. Such as example #2: Bad: def check_for_overheating(system_monitor) if system_monitor.temperature > 100 system_monitor.sound_alarms end end versus good: system_monitor.check_for_overheating class SystemMonitor def check_for_overheating if temperature > 100 sound_alarms end end end The advice in C++ is that you should prefer free functions instead of member functions as they increase encapsulation. Both of these are identical semantically, so why prefer the choice that has access to more state? Example 4: Bad: def street_name(user) if user.address user.address.street_name else 'No street name on file' end end versus good: def street_name(user) user.address.street_name end class User def address @address || NullAddress.new end end class NullAddress def street_name 'No street name on file' end end Why is it the responsibility of User to format an unrelated error string? What if I want to do something besides print 'No street name on file' if it has no street? What if the street is named the same thing? Could someone enlighten me on the "Tell, Don't Ask" advantages and rationale? I am not looking for which is better, but instead trying to understand the author's viewpoint.

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  • Message Queue: Which one is the best scenario?

    - by pandaforme
    I write a web crawler. The crawler has 2 steps: get a html page then parse the page I want to use message queue to improve performance and throughput. I think 2 scenarios: scenario 1: structure: urlProducer -> queue1 -> urlConsumer -> queue2 -> parserConsumer urlProducer: get a target url and add it to queue1 urlConsumer: according to the job info, get the html page and add it to queue2 parserConsumer: according to the job info, parse the page scenario 2: structure: urlProducer -> queue1 -> urlConsumer parserProducer-> queue2 -> parserConsumer urlProducer : get a target url and add it to queue1 urlConsumer: according to the job info, get the html page and write it to db parserProducer: get the html page from db and add it to queue2 parserConsumer: according to the job info, parse the page There are multiple producers or consumers in each structure. scenario1 likes a chaining call. It's difficult to find the point of problem, when occurring errors. scenario2 decouples queue1 and queue2. It's easy to find the point of problem, when occurring errors. I'm not sure the notion is correct. Which one is the best scenario? Or other scenarios? Thanks~

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  • How can I rank teams based off of head to head wins/losses

    - by TMP
    I'm trying to write an algorithm (specifically in Ruby) that will rank teams based on their record against each other. If a team A and team B have won the same amount of games against each other, then it goes down to point differentials. Here's an example: A beat B two times B beats C one time A beats D three times C bests D two times D beats C one time B beats A one time Which sort of reduces to A[B] = 2 B[C] = 1 A[D] = 3 C[D] = 2 D[C] = 1 B[A] = 1 Which sort of reduces to A[B] = 1 B[C] = 1 A[D] = 3 C[D] = 1 D[C] = -1 B[A] = -1 Which is about how far I've got I think the results of this specific algorithm would be: A, B, C, D But I'm stuck on how to transition from my nested hash-like structure to the results. My psuedo-code is as follows (I can post my ruby code too if someone wants): For each game(g): hash[g.winner][g.loser] += 1 That leaves hash as the first reduction above hash2 = clone of hash For each key(winner), value(losers hash) in hash: For each key(loser), value(losses against winner): hash2[loser][winner] -= losses Which leaves hash2 as the second reduction Feel free to as me question or edit this to be more clear, I'm not sure of how to put it in a very eloquent way. Thanks!

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  • Web and Flex developer career question [closed]

    - by abhilashm86
    Possible Duplicate: should i concentrate on logical and puzzles part in programming, i want to be a web (flex)developer? I'm a computer science student and have been learning Flex and Actionscript 3.0 for 4 months. I know it's easy to program in MXML, and Actionscript 3.0 is pretty easy with bunch of classes, but when I try to code in C++ or C, I struggle, I feel I'm being inefficient and it scares me. Since I'm a student, I've no experience in developing algorithms and tough program solving? I'd like to be a web developer. Does a web developer need strong fundamentals when it comes to things such as complex algorithms and high end coding?

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  • How best to implement HTML5 support for my validation library

    - by Vivin Paliath
    I have created an annotation-based validation library called regula. There seems to be some amount of interest around the framework and the next thing I'd like to do is to support HTML5 validation. Originally I figured that I would check to see if the browser supported the HTML5 validation that has been specified and to either emulate or delegate to built-in regula equivalents. This is trivial for things like required, but once you start getting into the date-validation, it gets tricky (date widgets, localization, etc.). So I have a few options in front of me: Full HTML5 Shim along with widgets (for date stuff etc.): I feel like this is overkill and essentially reinventing the wheel since this is already covered by things like modernizr. Use HTML5 validation if available (either native, or provided by shim; otherwise ignore): What this means is that if HTML5 validation is available (natively or through a shim) I will use it, otherwise I will ignore it. I'm leaning towards the latter since currently if someone wants to use HTML5 validation, they will most probably require a shim since not all browsers support HTML5. Which option do you think is better?

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  • Is Java free/open source or it isn't?

    - by user1598390
    On November 13, 2006, Sun released much of Java as free and open source software, (FOSS), under the terms of the GNU General Public License (GPL). On May 8, 2007, Sun finished the process, making all of Java's core code available under free software/open-source distribution terms, aside from a small portion of code to which Sun did not hold the copyright. OpenJDK (Open Java Development Kit) is a free and open source implementation of the Java programming language. It is the result of an effort Sun Microsystems began in 2006. The implementation is licensed under the GNU General Public License (GNU GPL) with a linking exception. Why there are still people that say Java is not open source or free as in free speech ? Am I missing something? Is Java still privative ?

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