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  • Python server open all ports

    - by user1670178
    I am trying to open all ports using this code, why can I not create a loop to perform this function? http://www.kellbot.com/2010/02/tutorial-writing-a-tcp-server-in-python/ #!/usr/bin/python # This is server.py file ##server.py from socket import * #import the socket library n=1025 while n<1050: ##let's set up some constants HOST = '' #we are the host PORT = n #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data ## now we create a new socket object (serv) ## see the python docs for more information on the socket types/flags serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow print 'listening...' n=n+1 conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') conn.close() How do I make this work so that I can specify input range and have the server open all ports up to 65535? #!/usr/bin/python # This is server.py file from socket import * #import the socket library startingPort=input("\nPlease enter starting port: ") startingPort=int(startingPort) #print startingPort def connection(): ## let's set up some constants HOST = '' #we are the host PORT = startingPort #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data def socketObject(): ## now we create a new socket object (serv) serv = socket( AF_INET,SOCK_STREAM) def bind(): ## bind our socket to the address serv = socket( AF_INET,SOCK_STREAM) serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) print 'listening...' def accept(): conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') def close(): conn.close() ## Main while startingPort<65535: connection() socketObject() bind() accept() startingPort=startingPort+1

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  • Transfering data from Excel to dataGridView

    - by Panecillo
    I have a problem when I want to transfer data from Excel to dataGridView in C#. My Excel's column has numeric and alphanumeric values. But for example, if the column has 3 numbers and 2 alphanumeric values then only the numbers are shown in the dataGridView, and vice versa. Why aren't all the values shown? The next is what happen: Excel's Column: DataGridView's Column: 45654 45654 P745K 31233 31233 23111 23111 45X2Y Here is my code to load the dataGridView: string connectionString = @"Provider=Microsoft.Jet.OLEDB.4.0;Data Source=D:\test.xls;Extended Properties=""Excel 8.0;HDR=YES;"""; DbProviderFactory factory = DbProviderFactories.GetFactory("System.Data.OleDb"); DbDataAdapter adapter = factory.CreateDataAdapter(); DbCommand selectCommand = factory.CreateCommand(); selectCommand.CommandText = "SELECT * FROM [sheet1$]"; DbConnection connection = factory.CreateConnection(); connection.ConnectionString = connectionString; selectCommand.Connection = connection; adapter.SelectCommand = selectCommand; data = new DataSet(); adapter.Fill(data); dataGridView1.DataSource = data.Tables[0].DefaultView; I hope I explained it well. Sorry my bad english. Thanks.

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  • why my pagination link doesnt appear ?

    - by udaya
    This is my script which i have used to paginate ,,The datas are restricted to 4 but the pagination link doesn't appear <? require_once ('Pager/Pager.php'); $connection = mysql_connect( "localhost" , "root" , "" ); mysql_select_db( "ssit",$connection); $result=mysql_query("SELECT dFrindName FROM tbl_friendslist", $connection); $row = mysql_fetch_array($result); $totalItems = $row['total']; $pager_options = array( 'mode' => 'Sliding', // Sliding or Jumping mode. See below. 'perPage' => 4, // Total rows to show per page 'delta' => 4, // See below 'totalItems' => $totalItems, ); $pager = Pager::factory($pager_options); echo $pager->links; list($from, $to) = $pager->getOffsetByPageId(); $from = $from - 1; $perPage = $pager_options['perPage']; $result = mysql_query("SELECT * FROM tbl_friendslist LIMIT 5 , $perPage",$connection); while($row = mysql_fetch_array($result)) { echo $row['dFrindName'].'</br>'; } ?>

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  • Questions about shifting from mysql to PDO

    - by Scarface
    Hey guys I have recently decided to switch all my current plain mysql queries performed with php mysql_query to PDO style queries to improve performance, portability and security. I just have some quick questions for any experts in this database interaction tool Will it prevent injection if all statements are prepared? (I noticed on php.net it wrote 'however, if other portions of the query are being built up with unescaped input, SQL injection is still possible' I was not exactly sure what this meant). Does this just mean that if all variables are run through a prepare function it is safe, and if some are directly inserted then it is not? Currently I have a connection at the top of my page and queries performed during the rest of the page. I took a look at PDO in more detail and noticed that there is a try and catch procedure for every query involving a connection and the closing of that connection. Is there a straightforward way to connecting and then reusing that connection without having to put everything in a try or constantly repeat the procedure by connecting, querying and closing? Can anyone briefly explain in layman's terms what purpose a set_exception_handler serves? I appreciate any advice from any more experienced individuals.

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  • object-oriented question

    - by user522962
    I am attempting to put all my database connections in 1 php file, rather than in each of my individual php pages. I have the following: //conn.php: <?php class conn { var $username = "name"; var $password = "password"; var $server = "localhost"; var $port = "3306"; var $databasename = "db"; var $tablename = "tablename"; var $connection; public function getConnected() { $this->connection = mysqli_connect( $this->server, $this->username, $this->password, $this->databasename, $this->port ); } } ?> // file.php: <?php require_once("conn.php"); class myClass{ public function con() { $conn = new conn(); $conn->getConnected(); } public function myF() { $stmt = mysqli_prepare($conn->connection, "SELECT * FROM $conn->tablename"); mysqli_stmt_execute($stmt); } } ?> I then call this as follows: $myNew = new myClass(); $myNew-con(); $myNew-myF(); When I call this, I get the following error: Undefined property: myClass::$connection What am I doing wrong?

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  • How to first get different related values from diferent SQL tables (PHP)

    - by Ole Jak
    I am triig to fill options list. I have 2 tables USERS and STREAMS I vant to get all streams and get names of users assigned to that streams. Users consists of username and id Streams consists of id, userID, streamID I try such code: <?php global $connection; $query = "SELECT * FROM streams "; $streams_set = mysql_query($query, $connection); confirm_query($streams_set); $streams_count = mysql_num_rows($streams_set); while ($row = mysql_fetch_array($streams_set)){ $userid = $row['userID']; global $connection; $query2 = "SELECT email, username "; $query2 .= "FROM users "; $query2 .= "WHERE id = '{$userid}' "; $qs = mysql_query($query2, $connection); confirm_query($qs); $found_user = mysql_fetch_array($qs); echo ' <option value="'.$row['streamID'].'">'.$row['userID'].$found_user.'</option> '; } ?> But it does not return USER names from DB=( So what shall I do to this code to see usernames as "options" text?

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  • OOP beginner: classB extends classA. classA already object. method in classB needed.. etc.

    - by Yvo
    Hey guys, I'm learning myself to go from function based PHP coding to OOP. And this is the situation: ClassA holds many basic tool methods (functions). it's __construct makes a DB connection. ClassB holds specific methods based on a certain activity (extract widgets). ClassB extends ClassA because it uses some of the basic tools in there e.g. a database call. In a php file I create a $a_class = new ClassA object (thus a new DB connection). Now I need a method in ClassB. I do $b_class = new ClassB; and call a method, which uses a method from it's parent:: ClassA. In this example, i'm having ClassA 'used' twice. Onces as object, and onces via a parent:: call, so ClassA creates another DB connection (or not?). So what is the best setup for this basic classes parent, child (extend) situation? I only want to make one connection of course? I don't like to forward the object to ClassB like this $b_class = new ClassB($a_object); or is that the best way? Thanks for thinking with me, and helping :d

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  • Getting MySQL work with Entity Framework 4.0

    - by DigiMortal
    Does MySQL work with Entity Framework 4.0? The answer is: yes, it works! I just put up one experimental project to play with MySQL and Entity Framework 4.0 and in this posting I will show you how to get MySQL data to EF. Also I will give some suggestions how to deploy your applications to hosting and cloud environments. MySQL stuff As you may guess you need MySQL running somewhere. I have MySQL installed to my development machine so I can also develop stuff when I’m offline. The other thing you need is MySQL Connector for .NET Framework. Currently there is available development version of MySQL Connector/NET 6.3.5 that supports Visual Studio 2010. Before you start download MySQL and Connector/NET: MySQL Community Server Connector/NET 6.3.5 If you are not big fan of phpMyAdmin then you can try out free desktop client for MySQL – HeidiSQL. I am using it and I am really happy with this program. NB! If you just put up MySQL then create also database with couple of table there. To use all features of Entity Framework 4.0 I suggest you to use InnoDB or other engine that has support for foreign keys. Connecting MySQL to Entity Framework 4.0 Now create simple console project using Visual Studio 2010 and go through the following steps. 1. Add new ADO.NET Entity Data Model to your project. For model insert the name that is informative and that you are able later recognize. Now you can choose how you want to create your model. Select “Generate from database” and click OK. 2. Set up database connection Change data connection and select MySQL Database as data source. You may also need to set provider – there is only one choice. Select it if data provider combo shows empty value. Click OK and insert connection information you are asked about. Don’t forget to click test connection button to see if your connection data is okay. If everything works then click OK. 3. Insert context name Now you should see the following dialog. Insert your data model name for application configuration file and click OK. Click next button. 4. Select tables for model Now you can select tables and views your classes are based on. I have small database with events data. Uncheck the checkbox “Include foreign key columns in the model” – it is damn annoying to get them away from model later. Also insert informative and easy to remember name for your model. Click finish button. 5. Define your classes Now it’s time to define your classes. Here you can see what Entity Framework generated for you. Relations were detected automatically – that’s why we needed foreign keys. The names of classes and their members are not nice yet. After some modifications my class model looks like on the following diagram. Note that I removed attendees navigation property from person class. Now my classes look nice and they follow conventions I am using when naming classes and their members. NB! Don’t forget to see properties of classes (properties windows) and modify their set names if set names contain numbers (I changed set name for Entity from Entity1 to Entities). 6. Let’s test! Now let’s write simple testing program to see if MySQL data runs through Entity Framework 4.0 as expected. My program looks for events where I attended. using(var context = new MySqlEntities()) {     var myEvents = from e in context.Events                     from a in e.Attendees                     where a.Person.FirstName == "Gunnar" &&                             a.Person.LastName == "Peipman"                     select e;       Console.WriteLine("My events: ");       foreach(var e in myEvents)     {         Console.WriteLine(e.Title);     } }   Console.ReadKey(); And when I run it I get the result shown on screenshot on right. I checked out from database and these results are correct. At first run connector seems to work slow but this is only the effect of first run. As connector is loaded to memory by Entity Framework it works fast from this point on. Now let’s see what we have to do to get our program work in hosting and cloud environments where MySQL connector is not installed. Deploying application to hosting and cloud environments If your hosting or cloud environment has no MySQL connector installed you have to provide MySQL connector assemblies with your project. Add the following assemblies to your project’s bin folder and include them to your project (otherwise they are not packaged by WebDeploy and Azure tools): MySQL.Data MySQL.Data.Entity MySQL.Web You can also add references to these assemblies and mark references as local so these assemblies are copied to binary folder of your application. If you have references to these assemblies then you don’t have to include them to your project from bin folder. Also add the following block to your application configuration file. <?xml version="1.0" encoding="utf-8"?> <configuration> ...   <system.data>     <DbProviderFactories>         <add              name=”MySQL Data Provider”              invariant=”MySql.Data.MySqlClient”              description=”.Net Framework Data Provider for MySQL”              type=”MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data,                   Version=6.2.0.0, Culture=neutral,                   PublicKeyToken=c5687fc88969c44d”          />     </DbProviderFactories>   </system.data> ... </configuration> Conclusion It was not hard to get MySQL connector installed and MySQL connected to Entity Framework 4.0. To use full power of Entity Framework we used InnoDB engine because it supports foreign keys. It was also easy to query our model. To get our project online we needed some easy modifications to our project and configuration files.

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  • AJI Report with Nat Ryan&ndash;Discussion about Game Development with Corona Labs SDK

    - by Jeff Julian
    We sat down with Nat Ryan of Fully Croisened to talk about Game Development and the Corona Labs framework. The Corona SDK is a platform that allows you to write mobile games or applications using the Lua language and deploy to the iOS and Android platforms. One of the great features of Corona is the compilation output is a native application and not a hybrid application. Corona is very centered around their developer community and there are quite a few local meetups focused on the helping other developers use the platform. The community and Corona site offers a great number of resources and samples that will help you get started in a matter of a few days. If you are into Game Development and want to move towards mobile, or a business developer looking to turn your craft back into a hobby, check out this recording and Corona Labs to get started.   Download the Podcast   Site: AJI Report – @AJISoftware Site: Fully Croisened Twitter: @FullyCroisened Site: Corona Labs

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  • Game Engine that allows for objects being placed in-game

    - by user185812
    I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc...or in minecraft one can place blocks). I don't need the placeable objects to be interactive like in TF2, but I just need an engine that won't make me code this from scratch. I have decent knowledge of Python, PHP, HTML, C++ and C# (and a small knowledge of Lua scripting, although I have only been at it for a few months) so I should be able to handle most engines. So far I have looked at UDK and Cryengine, and wasn't thrilled with either.

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  • Selling your services when you use uncommon technologies

    - by speeder
    I took a look in Stackoverflow most popular profiles, and then I did the same in several other sites, and then I took a look in job postings in several boards, mostly out of curiosity, because I noticed this: If you work with Java, .NET or other managed languages, or you work with stuff that is popular for web development (Ruby, JavaScript, etc...) you can get lots of points on Stackoverflow, find lots of jobs and clients, find forums, friends, colleagues, etc... But how a programmer of uncommon languages (Lua, pure C, Lisp, D, ADA, Haskell, etc...) find information, sell his services, and so on? EDIT: This also applies to fields: You work with web, corporate software, database, etc... it is great... You dislike those previous 3, noone ever will hire your services...

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  • FTP Publishing with the new Windows Azure Release

    - by Harish Ranganathan
    There is a good chance you might have stumbled upon the new Windows Azure Release that we made on June 6th.  Scott Guthrie’s Post quite summarizes the overall new features. One of my favorite features is the Windows Azure Websites and the ability to do publish files to Azure using your FTP Client. Windows Azure Websites offers low cost (free upto 10 websites) web hosting where you can deploy any website that can run on IIS 7.0, quickly. The earlier releases of Azure SDKs and the Azure platform support .NET 3.5 & above for running your applications.  This was a constraint for many since there are/were a lot of ASP.NET 2.0 applications built over time and simply to put it on Azure, many of you were skeptical to migrate it to .NET 4. Windows Azure Websites offer the flexibility of running IIS 7.0 supported .NET Versions which means you can run .NET 1.1, 2.0, 3.5 and .NET 4.  Not just that! You can also run classic ASP Applications. Windows Azure Websites don’t need you to go through the complexity of adding the Cloud Project Template and then publishing the Configuration Files.  Lets take a step by step understanding of Websites and publishing using FTP. I downloaded the Club Website Starter Kit from http://www.asp.net/downloads/starter-kits/club It also requires a database and I downloaded the SQL Scripts and created a SQL Server Database called Club. This installs a Web Site Project Template.  Note that I am running Windows 8 Release Preview and Visual Studio 2012 RC.  After installing the template, select File – New – Website and don’t forget to choose the Framework version as .NET 2.0 You can see the “Club Website Starter Kit” .  Once you select the Website gets created.  You would encounter a warning indicating that the Club Website Starter Kit uses SQL Express and the recommended database is LocalDB Express.  Click ok to continue.  Once the Website is created open up the Web.config and locate the “ClubSiteDB” connection string.  By default, it points to a SQL Express Database.  Instead configure it to use your local SQL Server. Also, open up Global.asax and comment out the following line if (!Roles.RoleExists("Administrators")) Roles.CreateRole("Administrators"); There seems to be an issue in the code that doesn’t create the role.  Post that, hit CTRL+F5 and you should be able to see the Website Running, as below So, now we have the Club Starter Kit site up running locally.  Moving to Azure Visit http://manage.windowsazure.com/ and sign up for a trial account.  This allows you to host up to 10 websites for free and a host of other benefits.  The free Websites can be extended to an year without any charge.  Once you have signed up, sign in to the portal using the Live ID used for sign up. After signing in, you would be presented with the “All Items” listing page which lists, Websites, Cloud Services, Databases etc.,  If this is the first time, you wouldn’t find anything. Click on the “Websites” link from the left menu.  Click on “New” in the bottom and it should show up a dialog.  In the same, select Website and click on “Quick Create” and in the URL Textbox, specify “MyFirstDemo” and click the “Create Web Site” link below. It should take a few seconds to create the Website.  Once the Website is created, click on the listing and it should open up the Dashboard.  Since we haven’t done anything yet, there shouldn’t be any statistics Click on the “Download publish profile” link in the right bottom.  This file has the FTP publishing settings. Also, if you scroll down you can see the FTP URL for this site.  It should typically start ftp://waws-xxxx-xxx-xxxx In the downloaded publish profile file, you can also find the ftp URL.  Pick the following from this file publishUrl (the 2nd one, the one that features after publishMethod =”FTP”) and the userName and userPWD that follows. Note that we have everything required to publish the files.  But since the Club Starter Kit uses Databases, we need to have the Database running on SQL Azure.  Go back to the Main Menu and click on “New” in the bottom but this time select “SQL Database” and provide “Club” as Database name for “Quick Create” If this is the first time a Server would be created.  Otherwise, it would pickup the existing server name. Once the database is created, you can use the SQL Azure Migration Wizard http://sqlazuremw.codeplex.com/ and provide the credentials to connect to local database and then the SQL Azure database for migrating the “Club” database.  The migration wizard UI hasn’t changed much and is the same as explained by me in one my posts earlier http://geekswithblogs.net/ranganh/archive/2009/09/29/taking-your-northwind-database-to-sql-azure-and-binding-it.aspx Once the database is migrated, come back to the main screen and click on the Database base in the Azure Management Portal.  It opens up the dashboard of the database.  Click on “Show connection Strings” and it would popup a list of connection string formats.  Choose the ADO.NET connection string and after editing the password with the password that you provided when creating the database server in the Azure Portal, paste it into the config file of the Club Starter Kit Website.  Just to reiterate, the connection string key is ClubSiteDB. Try running the Website once to ensure that the application though running locally could connect to the SQL Database running on Azure. Once you are able to run the website successfully, we are all set to do the FTP Publishing. Download your favorite FTP tool.  I use http://filezilla-project.org/ In the Host Textbox, paste the FTP URL that you picked up from the publish profile file and also paste the username and password.  Click on “QuickConnect”.  If everything is fine, you should be able to connect to the remote server.  If it is successfully connected, you can see the wwwroot folder of the Website, running in Azure Make sure on the “Local Site” in the left, you choose the path to the folder of your Website.  Open up the Website folder on the left such that it lists all the files and folders inside.  Select all of them and click select “Upload” or simply drag and drop all the files to the root folder that is listed above.  Once the publishing is done, you should be able to hit the SiteURL that you can find the dashboard page of the website.  In our case, it would be http://MyFirstDemo.azurewebsites.net That’s it, we have now done FTP publishing in Azure and that too we are running a .NET 2.0 Website on Azure. Cheers !!!

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  • Using Open MQ as an Oracle CEP Event Source

    - by seth.white
    I helped an Oracle CEP customer recently who wanted to use Open MQ has an event source for their Oracle CEP application.  In this case, the Oracle CEP application was being used to provide monitoring for an electronic commerce website, however, the steps for configuring Open MQ are entirely independent of the application logic. I thought I would list the configuration steps in a blog post in case they might help others in the future. Note that although the Oracle CEP documentation states that only WebLogic and Tibco JMS are "officially" supported, any JMS implementation that provides a Java client should work with Oracle CEP. The first step is to add an adapter to the application's EPN. This can be done in the usual way, using the Eclipse IDE. The end result is something like the following bit of configuration in the application's Spring application context. Note that the provider attribute value of 'jms-inbound' specifies that the out-of-the-box JMS adapter is being used. <wlevs:adapter id="helloworldAdapter" provider="jms-inbound"> </wlevs:adapter>   Next, configure the inbound adapter so that it can connect to Open MQ in the Oracle CEP configuration file (config.xml). The snippet below provides an example of what this configuration should look like. The exact values specified for jndi-provider-url, jndi-factory, connection-jndi-name, destination-jndi-name elements will depend on your Open MQ configuration.  For example , if the name of your Open MQ topic destination is 'ElectronicCommerceTopic', then you would specify that as the destination-jndi-name.  The name of your Open MQ connection factory goes in the connection-jndi-name element. In my simple example, I also specify in event-type element so that the out-of-the-box JMS adapter will attempt to automatically convert incoming messages to events of type HelloWorldEvent. In a more complex application, one would configure a custom converter on the JMS adapter to convert from messages to events.  The Oracle CEP 11.1.3 documentation describes how to do this.   <jms-adapter> <name>helloworldAdapter</name> <event-type>HelloWorldEvent</event-type> <jndi-provider-url>file:///C:/Temp</jndi-provider-url> <jndi-factory>com.sun.jndi.fscontext.RefFSContextFactory</jndi-factory> <connection-jndi-name>YourJMSConnectionFactoryName</connection-jndi-name> <destination-jndi-name>YourJMSDestinationName</destination-jndi-name> </jms-adapter>   Finally, one needs to package the client-side Open MQ jars so that the classes that they contain are available to the Oracle CEP runtime. The recommended way for doing this in the Oracle CEP 11.1.3 release is to package the classes as a library module or simply place them in the application bundle.  The advantage of deploying the classes as a library module is that they are available to any application that wants to connect to Open MQ. In my case, I packaged the classes in my application bundle. A best practice when you want to include additional jars in your application bundle is to create a 'lib' directory in your Eclipse project and then copy the required jars into that directory.  Then, use the support that Eclipse provides to add the jars to the bundle classpath (which makes the classes part of your application in the same way that regular application classes are), and export all of the classes from your application bundle so that they are available to the Oracle CEP server runtime.  The screenshot below Illustrates how this is done in Eclipse.  The bundle classpath contains two Open MQ jars and all packages in the jars are exported.     Finally, import the javax.jms and javax.naming packages into the application module as these are needed by the Open MQ classes. The screenshot below shows the complete list of package imports for my sample application.       Once you have completed these steps, you should be able to build and deploy your application and begin receiving inbound messages from Open MQ. 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  • D, Vala or Go for game development [on hold]

    - by Sheosi
    I'm looking forward to choose some compiled language for my 3D engine. The engine it's written in C++, however I would like to help coders by using a language which is good for games. I came with these three: Vala, D and Go. The engine is being made to write as less code as posible, also the "main" language it's going to be Lua so any of these will be the "advanced" one (mainly things which could affect performance or . Because of all this and the fact that I heard that Go is good for small projects I thought it would be a pretty good option, however it does not seems to be made (at least originally) for games and also some say I can have trouble with garbage collection in games. So what do you think? Do you have any experience with any of these three in games? How was it?

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  • How can a NodeJS server be used from Game Maker HTML5?

    - by Tokyo Dan
    I want to create a client-server game that runs on Game Maker HTML5-NodeJS. The NodeJS server will be an AI server - a bot that acts like a human opponent and plays against the human player at a front-end game client that is coded in GM HTML5. How can a NodeJS server be used from GM HTML5. Are there any examples of such a system? I already got an iOS game that can talk to a remote AI server (coded in Lua) using TCP sockets. Can this be done with Game Maker HTML5 and NodeJS.

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  • Ensure house map maze with lifts can be solved?

    - by Philipp Lenssen
    In my game we see the floors of a house from the side, and the hero can take lifts -- a lift either goes up (to the next lift upwards), or down (to the next lift downwards), depending on the arrow as shown, and there's always a pair of exactly two lifts connected. That's the only way the hero can move vertically, though he can freely move horizontally. The house map is a randomized 11x5 grid with different items, and unpassable walls to the far left, far right, and sometimes in one of the two middle positions: My question: How can I ensure the map is always randomized yet always solvable and that the hero, starting at the left side of the bottom floor, can always leave it via any upwards-pointing lift at the top floor? For what it's worth I'm using the Lua language for development. Thanks so much!

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  • Monogame - Input secuence game (Scripting?)

    - by user2662567
    I'm starting to program my very first game, it's a clone of DDR/Stepmania done for research purposes and learning. I (at this early stage) get most of the UI/Music/input work that should be done, but what i still can't grasp is scripting, i've read about Lua and that you shouldn't use it with XNA/Monogame as C# is capable enough, but i cannot get the utility of it. Assuming the needs of my game, ¿What would be the ideal way to implement the input secuences it needs?, i thought of XML/Json, let's say Stage 1 <game> <level id="1"> <step id="1" key="up" time="00:00:01"/> <step id="2" key="left" time="00:00:02"/> </level> </game> Is that a correct implementation? or are there better ways with more benefits?

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  • How To: Using SimpleMembserhipProvider with MySql Connector/Net.

    - by Francisco Tirado
    Now on Connector/Net 6.9 the users will have the ability to use SimpleMembership Provider on MVC4 templates. The configuration is very simple and also have compatibility with OAuth, in this post we'll explain step by step how to configure it in a MVC 4 Web Application. Requirements  The requirements to use SimpleMembership with Connector/Net are: Install Connector/Net 6.9, or download the No Install version. Net Framework 4.0 or greater. MVC 4  Visual Studio 2012 or newer version Creating and configuring a new project In this example we'll use VS2012 to create the project basis on the Internet Aplication template and using Entity Framework to manage the User model. Open VS 2012 and create a new project, we'll create a new MVC 4 Web Application and configure the project to use Net Framework 4.5. Type a name for the project and then click “Ok”. In the next dialog we'll choose the “Internet Application” template and use Razor as engine without creating a test project. Click “Ok” to continue. Now we have a new project with the templates necessaries to run a Web Application with the default values. We'll use the current files to continue working. If you have installed Connector/Net you can skip this step, if you don't have installed but you're planning to do it, please install it and continue with the next step. If you're using the No Install version of Connector/Net we'll need to add the references to our project, the assemblies needed are: MySql.Data, MySql.Data.Entities and MySql.Web. Be sure that the assemblies chosen match the Net Framework version used in our project and the MySql.Data.Entities is compatible with EF5 (EF5 is the default added by the project). Now open the “web.config” file, and under the <connectionStrings> node add a connection string that points to a MySql instance. We'll use the following connection configuration: <add name="MyConnection" connectionString="server=localhost;UserId=root;password=pass;database=MySqlSimpleMembership;" providerName="MySql.Data.MySqlClient"/> Under the node <system.web> we'll add the following configuration: <membership defaultProvider="MySqlSimpleMembershipProvider"><providers><clear/><add name="MySqlSimpleMembershipProvider" type="MySql.Web.Security.MySqlSimpleMembershipProvider,MySql.Web,Version=6.9.3.0,Culture=neutral,PublicKeyToken=c5687fc88969c44d" applicationName="MySqlSimpleMembershipTest" description="MySQLdefaultapplication" connectionStringName="MyConnection"  userTableName="UserProfile" userIdColumn="UserId" userNameColumn="UserName" autoGenerateTables="True"/></providers></membership> In the previous configuration the mandatory properties are: connectionStringName, userTableName, userIdColumn, userNameColumn and autoGenerateTables. If the other properties are not provided a default value is set to it but if the mandatory properties are not set a ProviderException will be thrown. The valid properties for the MySqlSimpleMembership are the same used for MySqlMembership plus the mandatory fields. UserTableName: Name of the table where will be stored the user, this table is independent from the schema generated by the provider and can be edited later by the user. UserId: name of the column that will store the id for the records in the userTableName. UserName : name of the column that will store the name/user for the records in the userTableName. The connectionStringName property must match a connection string defined in web.config file. Once the configuration is done in web.config, we need to be sure that our database context for the Users Table point to the right connection string. In our case we just need to update the class UsersContext in the file AcountModel.cs in the Models folder. The file also contains the UserProfile class which match the configuration for our UserTable. Other class that needs to be updated is the SimpleMembershipInitializer in the file InitializeSimpleMembershipAttribute.cs in the Filters folder. In that class we'll see a call to the method “WebSecurity.InitializeDatabaseConnection”, in that call is where we need to update the parameters to match our configuration. If the database that you configure in your connection string doesn't exists, you need to create it empty. Now we're ready to run our web application, press F5 or the Run button in the tool bar. You'll see the following screen: If you go to your database used by the application you'll see some tables created, now we are using SimpleMembership. Now create a user, click on “Register” at the top-right in the web page. Type your user name and password, then click on “Register”. You'll be redirected to the home page and you'll see the name of your user at the top-right page. If you take a look on the tables just created in your database you will find the data about the user you just register. In our case the tables that contains the information are UserProfile and Webpages_Membership.  Configuring OAuth Other option to access your website will be using OAuth, so you can validate an user using an external account like Facebook, Twitter, Google, etc. In this post we'll enable the authentication for Google account in our application. Go to the class AuthConfig.cs in the folder App_Start. In the method “RegisterAuth” uncomment the last line where is the call to the method “OauthWebSecurity.RegisterGoogleClient”. Run the application. Once the application is running click on “Login”. You will see at the right side the option to login using a Google account, click on “Google”.  You will be asked for Google credentials. If your login is successful you'll see a message asking for your approval to give permission to your site to access your information. Click on “Accept”. Now a page to register your user will be shown, click on “Register”. Now your new user is logged in in your application. You can take a look of the user information created in the tables  UserProfile and Webpages_OauthMembership. If you want to use another external option to authenticate users you must enable the client in the same class where we enable the Google authentication, but for others providers is mandatory to register your Application in their site. Once you have register your application they will give you a token/key and the id for your application, that information you're going to use it to register the client. Thanks for reading.

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  • What do you look for in a scripting language?

    - by Jon Purdy
    I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point. Without revealing any details (to avoid bias), I'm curious to know: What features do you love in a scripting language for game development? If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful? Language features (lambdas, classes, parallelism) Implementation features (performance optimisations, JIT, hardware acceleration) Integration features (C, C++, or .NET bindings) Or something entirely different?

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  • What is the best wrapping strategy ?

    - by Riduidel
    Hi, I'm planning to integrate an external tool (ffmpeg in my particular case, but it could be anything, in fact, as lolng as its tasks are long running ones). This tool has a lot of command-line parameters. For now, I've done to simple things with it, already requiring me a good bunch of class writing, to embed all the information it can return to me. I now face the even more complex task of having to send it a bunch of parameters and to handle possible errors. So, what is a best way for that ? Create classes containing all possible options Relying upon a reverse equivalent of commons-cli / CliBuilder / OptionParser Directly write all options from user input Obiwan Kenobi powers (or anything I don't even know about) Please notice I do it in an uncommon language (for the sake of me, don't ask me what it is, as it looks like a desperate and sterile union between CoffeeScript and lua), as a consequence, there can be no framework doing what I want in the language I use.

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  • What's the normal way machine-learning algorithms are integrated into normal programs?

    - by Benjamin Pollack
    I'm currently taking a machine learning course for fun, and the course heavily focuses on Matlab/Octave to write the code. One thing mentioned in the course is that, while Matlab/Octave are great for prototyping, they're very rarely used for production algorithms. Instead, those algorithms are typically rewritten in C++/Python/etc., using appropriate libraries, before reaching customers. Fair enough; I get that. But here's my question: is that done for cultural reasons, for technical reasons, or because there is really no language that provides Matlab/Octave-like fluidity, but in a compiled form that can be linked from C/C++/$MainstreamLanguage? The game industry uses Lua for game logic because it's easy to embed, and vastly superior for expressing things like AI. Likewise, there are Prolog variants for rules-heavy applications, Scheme variants for compilers, and so on. If there's a matrix equivalent language, what is it? If there isn't, why is this field different?

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  • What''s easy extensible technique to store game data?

    - by Miro
    I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. I've seen lua used for Awesome WM configuration. protobuf looks good, but it seems to be designed for network communication. I've tried to write my own parser, but as the project grows it's more and more harder to manage it and catch all the bugs. My requiremets: stability easy extension of data without need to convert older versions to newer good(don't have to be the best) performance of loading not much coding not XML!

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  • game engine done, ideas missing

    - by Thoms
    I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting language, I have even made wrapper for Android and it all works well. But I have no good idea about how to proceed with actual levels; I have no good ideas. The engine itself is very generic and can be used in many game concepts, but I just cannot think of anything useful. Do you have any thoughts on how to proceed? Where should I seek ideas? Who should I ask? I am sorry if this question is a duplicate.

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]

    - by user1174924
    C++ has remained the industry standard for game engines much because of its features.. The primary reasons are(afaik): Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency. Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a good C api (ex lua), Good IDEs and most recently improved Development time.(C++11) Social reasons - People know C++, Licenced technologies, and battle proven. Does this make C++ for game engines indispensible, so long we have game consoles? Would not, the above features make me implement new graphics technology in C++ only? Edit: Will learning C++ garuntee me a job as a game engine dev In the future? I want to master every aspect of the language, but I already know C# and python. Should I allocate my time learning C++. I want to be a game engine developer.

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