Ensure house map maze with lifts can be solved?

Posted by Philipp Lenssen on Game Development See other posts from Game Development or by Philipp Lenssen
Published on 2012-03-03T23:09:23Z Indexed on 2012/12/13 17:18 UTC
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In my game we see the floors of a house from the side, and the hero can take lifts -- a lift either goes up (to the next lift upwards), or down (to the next lift downwards), depending on the arrow as shown, and there's always a pair of exactly two lifts connected. That's the only way the hero can move vertically, though he can freely move horizontally. The house map is a randomized 11x5 grid with different items, and unpassable walls to the far left, far right, and sometimes in one of the two middle positions:

lifts example

My question: How can I ensure the map is always randomized yet always solvable and that the hero, starting at the left side of the bottom floor, can always leave it via any upwards-pointing lift at the top floor?

For what it's worth I'm using the Lua language for development. Thanks so much!

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