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  • SQL SERVER – Script to Update a Specific Column in Entire Database

    - by Pinal Dave
    Last week, I have received a very interesting question and I find in email and I really liked the question as I had to play around with SQL Script for a while to come up with the answer he was looking for. Please read the question and I believe that all of us face this kind of situation. “Pinal, In our database we have recently introduced ModifiedDate column in all of the tables. Now onwards any update happens in the row, we are updating current date and time to that field. Now here is the issue, when we added that field we did not update it with a default value because we were not sure when we will go live with the system so we let it be NULL. Now modification to the application went live yesterday and we are now updating this field. Here is where I need your help. We need to update all the tables in our database where we have column created ModifiedDate and now want to update with current datetime. As our system is already live since yesterday there are several thousands of the rows which are already updated with real world value so we do not want to update those values. Essentially, in our entire database where ever there is a ModifiedDate column and if it is NULL we want to update that with current date time?  Do you have a script for it?” Honestly I did not have such a script. This is very specific required but I was able to come up with two different methods how he can use this method. Method 1 : Using INFORMATION_SCHEMA SELECT 'UPDATE ' + T.TABLE_SCHEMA + '.' + T.TABLE_NAME + ' SET ModifiedDate = GETDATE() WHERE ModifiedDate IS NULL;' FROM INFORMATION_SCHEMA.TABLES T INNER JOIN INFORMATION_SCHEMA.COLUMNS C ON T.TABLE_NAME = C.TABLE_NAME AND c.COLUMN_NAME ='ModifiedDate' WHERE T.TABLE_TYPE = 'BASE TABLE' ORDER BY T.TABLE_SCHEMA, T.TABLE_NAME; Method 2: Using DMV SELECT 'UPDATE ' + SCHEMA_NAME(t.schema_id) + '.' + t.name + ' SET ModifiedDate = GETDATE() WHERE ModifiedDate IS NULL;' FROM sys.tables AS t INNER JOIN sys.columns c ON t.OBJECT_ID = c.OBJECT_ID WHERE c.name ='ModifiedDate' ORDER BY SCHEMA_NAME(t.schema_id), t.name; Above scripts will create an UPDATE script which will do the task which is asked. We can pretty much the update script to any other SELECT statement and retrieve any other data as well. Click to Download Scripts Reference: Pinal Dave (http://blog.sqlauthority.com)  Filed under: PostADay, SQL, SQL Authority, SQL Joins, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Set Context User Principal for Customized Authentication in SignalR

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2014/05/27/set-context-user-principal-for-customized-authentication-in-signalr.aspxCurrently I'm working on a single page application project which is built on AngularJS and ASP.NET WebAPI. When I need to implement some features that needs real-time communication and push notifications from server side I decided to use SignalR. SignalR is a project currently developed by Microsoft to build web-based, read-time communication application. You can find it here. With a lot of introductions and guides it's not a difficult task to use SignalR with ASP.NET WebAPI and AngularJS. I followed this and this even though it's based on SignalR 1. But when I tried to implement the authentication for my SignalR I was struggled 2 days and finally I got a solution by myself. This might not be the best one but it actually solved all my problem.   In many articles it's said that you don't need to worry about the authentication of SignalR since it uses the web application authentication. For example if your web application utilizes form authentication, SignalR will use the user principal your web application authentication module resolved, check if the principal exist and authenticated. But in my solution my ASP.NET WebAPI, which is hosting SignalR as well, utilizes OAuth Bearer authentication. So when the SignalR connection was established the context user principal was empty. So I need to authentication and pass the principal by myself.   Firstly I need to create a class which delivered from "AuthorizeAttribute", that will takes the responsible for authenticate when SignalR connection established and any method was invoked. 1: public class QueryStringBearerAuthorizeAttribute : AuthorizeAttribute 2: { 3: public override bool AuthorizeHubConnection(HubDescriptor hubDescriptor, IRequest request) 4: { 5: } 6:  7: public override bool AuthorizeHubMethodInvocation(IHubIncomingInvokerContext hubIncomingInvokerContext, bool appliesToMethod) 8: { 9: } 10: } The method "AuthorizeHubConnection" will be invoked when any SignalR connection was established. And here I'm going to retrieve the Bearer token from query string, try to decrypt and recover the login user's claims. 1: public override bool AuthorizeHubConnection(HubDescriptor hubDescriptor, IRequest request) 2: { 3: var dataProtectionProvider = new DpapiDataProtectionProvider(); 4: var secureDataFormat = new TicketDataFormat(dataProtectionProvider.Create()); 5: // authenticate by using bearer token in query string 6: var token = request.QueryString.Get(WebApiConfig.AuthenticationType); 7: var ticket = secureDataFormat.Unprotect(token); 8: if (ticket != null && ticket.Identity != null && ticket.Identity.IsAuthenticated) 9: { 10: // set the authenticated user principal into environment so that it can be used in the future 11: request.Environment["server.User"] = new ClaimsPrincipal(ticket.Identity); 12: return true; 13: } 14: else 15: { 16: return false; 17: } 18: } In the code above I created "TicketDataFormat" instance, which must be same as the one I used to generate the Bearer token when user logged in. Then I retrieve the token from request query string and unprotect it. If I got a valid ticket with identity and it's authenticated this means it's a valid token. Then I pass the user principal into request's environment property which can be used in nearly future. Since my website was built in AngularJS so the SignalR client was in pure JavaScript, and it's not support to set customized HTTP headers in SignalR JavaScript client, I have to pass the Bearer token through request query string. This is not a restriction of SignalR, but a restriction of WebSocket. For security reason WebSocket doesn't allow client to set customized HTTP headers from browser. Next, I need to implement the authentication logic in method "AuthorizeHubMethodInvocation" which will be invoked when any SignalR method was invoked. 1: public override bool AuthorizeHubMethodInvocation(IHubIncomingInvokerContext hubIncomingInvokerContext, bool appliesToMethod) 2: { 3: var connectionId = hubIncomingInvokerContext.Hub.Context.ConnectionId; 4: // check the authenticated user principal from environment 5: var environment = hubIncomingInvokerContext.Hub.Context.Request.Environment; 6: var principal = environment["server.User"] as ClaimsPrincipal; 7: if (principal != null && principal.Identity != null && principal.Identity.IsAuthenticated) 8: { 9: // create a new HubCallerContext instance with the principal generated from token 10: // and replace the current context so that in hubs we can retrieve current user identity 11: hubIncomingInvokerContext.Hub.Context = new HubCallerContext(new ServerRequest(environment), connectionId); 12: return true; 13: } 14: else 15: { 16: return false; 17: } 18: } Since I had passed the user principal into request environment in previous method, I can simply check if it exists and valid. If so, what I need is to pass the principal into context so that SignalR hub can use. Since the "User" property is all read-only in "hubIncomingInvokerContext", I have to create a new "ServerRequest" instance with principal assigned, and set to "hubIncomingInvokerContext.Hub.Context". After that, we can retrieve the principal in my Hubs through "Context.User" as below. 1: public class DefaultHub : Hub 2: { 3: public object Initialize(string host, string service, JObject payload) 4: { 5: var connectionId = Context.ConnectionId; 6: ... ... 7: var domain = string.Empty; 8: var identity = Context.User.Identity as ClaimsIdentity; 9: if (identity != null) 10: { 11: var claim = identity.FindFirst("Domain"); 12: if (claim != null) 13: { 14: domain = claim.Value; 15: } 16: } 17: ... ... 18: } 19: } Finally I just need to add my "QueryStringBearerAuthorizeAttribute" into the SignalR pipeline. 1: app.Map("/signalr", map => 2: { 3: // Setup the CORS middleware to run before SignalR. 4: // By default this will allow all origins. You can 5: // configure the set of origins and/or http verbs by 6: // providing a cors options with a different policy. 7: map.UseCors(CorsOptions.AllowAll); 8: var hubConfiguration = new HubConfiguration 9: { 10: // You can enable JSONP by uncommenting line below. 11: // JSONP requests are insecure but some older browsers (and some 12: // versions of IE) require JSONP to work cross domain 13: // EnableJSONP = true 14: EnableJavaScriptProxies = false 15: }; 16: // Require authentication for all hubs 17: var authorizer = new QueryStringBearerAuthorizeAttribute(); 18: var module = new AuthorizeModule(authorizer, authorizer); 19: GlobalHost.HubPipeline.AddModule(module); 20: // Run the SignalR pipeline. We're not using MapSignalR 21: // since this branch already runs under the "/signalr" path. 22: map.RunSignalR(hubConfiguration); 23: }); On the client side should pass the Bearer token through query string before I started the connection as below. 1: self.connection = $.hubConnection(signalrEndpoint); 2: self.proxy = self.connection.createHubProxy(hubName); 3: self.proxy.on(notifyEventName, function (event, payload) { 4: options.handler(event, payload); 5: }); 6: // add the authentication token to query string 7: // we cannot use http headers since web socket protocol doesn't support 8: self.connection.qs = { Bearer: AuthService.getToken() }; 9: // connection to hub 10: self.connection.start(); Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • How to: Show wait cursor in managed and native code

    - by TechTwaddle
    Someone on the MSDN forum asked about how to show a wait cursor, like when your application is loading or performing some (background) task. It’s pretty simple to show the wait cursor in both managed and native code, and in this post we will see just how. Managed Code (C#) Set Cursor.Current to Cursors.WaitCursor, and call Cursor.Show(). And to come back to normal cursor, set Cursor.Current to Cursors.Default and call Show() again. Below is a button handler for a sample app that I made, (watch the video below) private void button1_Click(object sender, EventArgs e) {     lblProgress.Text = "Downloading ether...";     lblProgress.Update();     Cursor.Current = Cursors.WaitCursor;     Cursor.Show();     //do some processing     for (int i = 0; i < 50; i++)     {         progressBar1.Value = 2 * (i + 1);         Thread.Sleep(100);     }     Cursor.Current = Cursors.Default;     Cursor.Show();     lblProgress.Text = "Download complete.";     lblProgress.Update(); }   Native Code In native code, call SetCursor(LoadCursor(NULL, IDC_WAIT)); to show the wait cursor; and SetCursor(LoadCursor(NULL, IDC_ARROW)); to come back to normal. The same button handler for native version of the app is below, case IDC_BUTTON_DOWNLOAD:     {         HWND temp;         temp = GetDlgItem(hDlg, IDC_STATIC_PROGRESS);         SetWindowText(temp, L"Downloading ether...");         UpdateWindow(temp);         SetCursor(LoadCursor(NULL, IDC_WAIT));         temp = GetDlgItem(hDlg, IDC_PROGRESSBAR);         for (int i=0; i<50; i++)         {             SendMessage(temp, PBM_SETPOS, (i+1)*2, 0);             Sleep(100);         }         SetCursor(LoadCursor(NULL, IDC_ARROW));         temp = GetDlgItem(hDlg, IDC_STATIC_PROGRESS);         SetWindowText(temp, L"Download Complete.");         UpdateWindow(temp);     }     break; Here is a video of the sample app running. First the managed version is deployed and the native version next,

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  • Superclass Sensitive Actions

    - by Geertjan
    I've created a small piece of functionality that enables you to create actions for Java classes in the IDE. When the user right-clicks on a Java class, they will see one or more actions depending on the superclass of the selected class. To explain this visually, here I have "BlaTopComponent.java". I right-click on its node in the Projects window and I see "This is a TopComponent": Indeed, when you look at the source code of "BlaTopComponent.java", you'll see that it implements the TopComponent class. Next, in the screenshot below, you see that I have right-click a different class. In this case, there's an action available because the selected class implements the ActionListener class. Then, take a look at this one. Here both TopComponent and ActionListener are superclasses of the current class, hence both the actions are available to be invoked: Finally, here's a class that subclasses neither TopComponent nor ActionListener, hence neither of the actions that I created for doing something that relates to TopComponents or ActionListeners is available, since those actions are irrelevant in this context: How does this work? Well, it's a combination of my blog entries "Generic Node Popup Registration Solution" and "Showing an Action on a TopComponent Node". The cool part is that the definition of the two actions that you see above is remarkably trivial: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JOptionPane; import org.openide.loaders.DataObject; import org.openide.util.Utilities; public class TopComponentSensitiveAction implements ActionListener { private final DataObject context; public TopComponentSensitiveAction() { context = Utilities.actionsGlobalContext().lookup(DataObject.class); } @Override public void actionPerformed(ActionEvent ev) { //Do something with the context: JOptionPane.showMessageDialog(null, "TopComponent: " + context.getNodeDelegate().getDisplayName()); } } The above is the action that will be available if you right-click a Java class that extends TopComponent. This, in turn, is the action that will be available if you right-click a Java class that implements ActionListener: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JOptionPane; import org.openide.loaders.DataObject; import org.openide.util.Utilities; public class ActionListenerSensitiveAction implements ActionListener { private final DataObject context; public ActionListenerSensitiveAction() { context = Utilities.actionsGlobalContext().lookup(DataObject.class); } @Override public void actionPerformed(ActionEvent ev) { //Do something with the context: JOptionPane.showMessageDialog(null, "ActionListener: " + context.getNodeDelegate().getDisplayName()); } } Indeed, the classes, at this stage are the same. But, depending on what I want to do with TopComponents or ActionListeners, I now have a starting point, which includes access to the DataObject, from where I can get down into the source code, as shown here. This is how the two ActionListeners that you see defined above are registered in the layer, which could ultimately be done via annotations on the ActionListeners, of course: <folder name="Actions"> <folder name="Tools"> <file name="org-netbeans-sbas-impl-TopComponentSensitiveAction.instance"> <attr stringvalue="This is a TopComponent" name="displayName"/> <attr name="instanceCreate" methodvalue="org.netbeans.sbas.SuperclassSensitiveAction.create"/> <attr name="type" stringvalue="org.openide.windows.TopComponent"/> <attr name="delegate" newvalue="org.netbeans.sbas.impl.TopComponentSensitiveAction"/> </file> <file name="org-netbeans-sbas-impl-ActionListenerSensitiveAction.instance"> <attr stringvalue="This is an ActionListener" name="displayName"/> <attr name="instanceCreate" methodvalue="org.netbeans.sbas.SuperclassSensitiveAction.create"/> <attr name="type" stringvalue="java.awt.event.ActionListener"/> <attr name="delegate" newvalue="org.netbeans.sbas.impl.ActionListenerSensitiveAction"/> </file> </folder> </folder> <folder name="Loaders"> <folder name="text"> <folder name="x-java"> <folder name="Actions"> <file name="org-netbeans-sbas-impl-TopComponentSensitiveAction.shadow"> <attr name="originalFile" stringvalue="Actions/Tools/org-netbeans-sbas-impl-TopComponentSensitiveAction.instance"/> <attr intvalue="150" name="position"/> </file> <file name="org-netbeans-sbas-impl-ActionListenerSensitiveAction.shadow"> <attr name="originalFile" stringvalue="Actions/Tools/org-netbeans-sbas-impl-ActionListenerSensitiveAction.instance"/> <attr intvalue="160" name="position"/> </file> </folder> </folder> </folder> </folder> The most important parts of the layer registration are the lines that are highlighted above. Those lines connect the layer to the generic action that delegates back to the action listeners defined above, as follows: public final class SuperclassSensitiveAction extends AbstractAction implements ContextAwareAction { private final Map map; //This method is called from the layer, via "instanceCreate", //magically receiving a map, which contains all the attributes //that are defined in the layer for the file: static SuperclassSensitiveAction create(Map map) { return new SuperclassSensitiveAction(Utilities.actionsGlobalContext(), map); } public SuperclassSensitiveAction(Lookup context, Map m) { super(m.get("displayName").toString()); this.map = m; String superclass = m.get("type").toString(); //Enable the menu item only if //we're dealing with a class of type superclass: JavaSource javaSource = JavaSource.forFileObject( context.lookup(DataObject.class).getPrimaryFile()); try { javaSource.runUserActionTask(new ScanTask(this, superclass), true); } catch (IOException ex) { Exceptions.printStackTrace(ex); } //Hide the menu item if it isn't enabled: putValue(DynamicMenuContent.HIDE_WHEN_DISABLED, true); } @Override public void actionPerformed(ActionEvent ev) { ActionListener delegatedAction = (ActionListener)map.get("delegate"); delegatedAction.actionPerformed(ev); } @Override public Action createContextAwareInstance(Lookup actionContext) { return new SuperclassSensitiveAction(actionContext, map); } private class ScanTask implements Task<CompilationController> { private SuperclassSensitiveAction action = null; private String superclass; private ScanTask(SuperclassSensitiveAction action, String superclass) { this.action = action; this.superclass = superclass; } @Override public void run(final CompilationController info) throws Exception { info.toPhase(Phase.ELEMENTS_RESOLVED); new EnableIfGivenSuperclassMatches(info, action, superclass).scan( info.getCompilationUnit(), null); } } private static class EnableIfGivenSuperclassMatches extends TreePathScanner<Void, Void> { private CompilationInfo info; private final AbstractAction action; private final String superclassName; public EnableIfGivenSuperclassMatches(CompilationInfo info, AbstractAction action, String superclassName) { this.info = info; this.action = action; this.superclassName = superclassName; } @Override public Void visitClass(ClassTree t, Void v) { Element el = info.getTrees().getElement(getCurrentPath()); if (el != null) { TypeElement te = (TypeElement) el; List<? extends TypeMirror> interfaces = te.getInterfaces(); if (te.getSuperclass().toString().equals(superclassName)) { action.setEnabled(true); } else { action.setEnabled(false); } for (TypeMirror typeMirror : interfaces) { if (typeMirror.toString().equals(superclassName)){ action.setEnabled(true); } } } return null; } } } This is a pretty cool solution and, as you can see, very generic. Create a new ActionListener, register it in the layer so that it maps to the generic class above, and make sure to set the type attribute, which defines the superclass to which the action should be sensitive.

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  • RemoveAll Dictionary Extension Method

    - by João Angelo
    Removing from a dictionary all the elements where the keys satisfy a set of conditions is something I needed to do more than once so I implemented it as an extension method to the IDictionary<TKey, TValue> interface. Here’s the code: public static class DictionaryExtensions { /// <summary> /// Removes all the elements where the key match the conditions defined by the specified predicate. /// </summary> /// <typeparam name="TKey"> /// The type of the dictionary key. /// </typeparam> /// <typeparam name="TValue"> /// The type of the dictionary value. /// </typeparam> /// <param name="dictionary"> /// A dictionary from which to remove the matched keys. /// </param> /// <param name="match"> /// The <see cref="Predicate{T}"/> delegate that defines the conditions of the keys to remove. /// </param> /// <exception cref="ArgumentNullException"> /// dictionary is null /// <br />-or-<br /> /// match is null. /// </exception> /// <returns> /// The number of elements removed from the <see cref="IDictionary{TKey, TValue}"/>. /// </returns> public static int RemoveAll<TKey, TValue>( this IDictionary<TKey, TValue> dictionary, Predicate<TKey> match) { if (dictionary == null) throw new ArgumentNullException("dictionary"); if (match == null) throw new ArgumentNullException("match"); var keysToRemove = dictionary.Keys.Where(k => match(k)).ToList(); if (keysToRemove.Count == 0) return 0; foreach (var key in keysToRemove) { dictionary.Remove(key); } return keysToRemove.Count; } }

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  • How do I patch a kernel bug?

    - by Primož Kralj
    Sometimes I can't boot my laptop - it gets stuck here: Then I have to do a hard-reset and it's fine. I checked the boot logs and this is what I think it's causing it (nevermind the timestamp inconsistencies): [38.377595] BUG: unable to handle kernel NULL pointer dereference at (null) [38.377821] IP: [<ffffffffa01f6d7b>] r600_pcie_gart_tlb_flush+0xeb/0x110 [radeon] [38.378065] PGD 121491067 PUD 121492067 PMD 0 [38.378214] Oops: 0000 [#1] SMP Here is the full log. I found the patches but I have no idea about which to use and how.

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  • 2D game - Missile shooting problem on Android

    - by Niksa
    Hello, I have to make a tank that sits still but moves his turret and shoots missiles. As this is my first Android application ever and I haven't done any game development either, I've come across a few problems... Now, I did the tank and the moving turret once I read the Android tutorial for the LunarLander sample code. So this code is based on the LunarLander code. But I'm having trouble doing the missile firing then SPACE button is being pressed. private void doDraw(Canvas canvas) { canvas.drawBitmap(backgroundImage, 0, 0, null); // draws the tank canvas.drawBitmap(tank, x_tank, y_tank, new Paint()); // draws and rotates the tank turret canvas.rotate((float) mHeading, (float) x_turret + mTurretWidth, y_turret); canvas.drawBitmap(turret, x_turret, y_turret, new Paint()); // draws the grenade that is a regular circle from ShapeDrawable class bullet.setBounds(x_bullet, y_bullet, x_bullet + width, y_bullet + height); bullet.draw(canvas); } UPDATE GAME method private void updateGame() throws InterruptedException { long now = System.currentTimeMillis(); if (mLastTime > now) return; double elapsed = (now - mLastTime) / 1000.0; mLastTime = now; // dUP and dDown, rotates the turret from 0 to 75 degrees. if (dUp) mHeading += 1 * (PHYS_SLEW_SEC * elapsed); if (mHeading >= 75) mHeading = 75; if (dDown) mHeading += (-1) * (PHYS_SLEW_SEC * elapsed); if (mHeading < 0) mHeading = 0; if (dSpace){ // missile Logic, a straight trajectorie for now x_bullet -= 1; y_bullet -= 1; //doesn't work, has to be updated every pixel or what? } boolean doKeyDown(int keyCode, KeyEvent msg) { boolean handled = false; synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_SPACE){ dSpace = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_UP){ dUp = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN){ dDown = true; handled = true; } return handled; } } } a method run that runs the game... public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { if (mMode == STATE_RUNNING) updateGame(); doDraw(c); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } So the question would be, how do I make that the bullet is fired on a single SPACE key press from the turret to the end of the screen? Could you help me out here, I seem to be in the dark here... Thanks, Niksa

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • High CPU load for 1:30 minutes when mounting ext4-raid partition

    - by sirion
    I have a raid 5 (software) with 5x2TB drives. I encrypted the raid with cryptsetup and put an ext4-partition on top. In the beginning opening and mounting the raid took less than 10 seconds, now (for a few weeks) mounting alone takes 1:30 minutes and the cpu stays around 93% the whole time: The output of "time sudo mount /dev/mapper/8000 /media/8000" is: real 1m31.952s user 0m0.008s sys 1m25.229s At the same time only one line is added to /var/log/syslog: kernel: [ 2240.921381] EXT4-fs (dm-1): mounted filesystem with ordered data mode. Opts: (null) My Ubuntu-version is "12.04.1 LTS" and no updates are pending. I checked the partition with fsck, but it says that all is ok. The "cryptsetup luksOpen" command only takes a few seconds. I also tried changing the raid-bitmap (as it was suggested in some forum) but it did not change the behaviour. sudo mdadm --grow /dev/md0 -b internal and sudo mdadm --grow /dev/md0 -b none I had the idea that it might be the hardware being slow, but a read test with "sudo hdparm -t /dev/md0" spit out values between 62 and 159 MB/sec: Timing buffered disk reads: 382 MB in 3.00 seconds = 127.14 MB/sec Timing buffered disk reads: 482 MB in 3.02 seconds = 159.62 MB/sec Timing buffered disk reads: 190 MB in 3.03 seconds = 62.65 MB/sec Timing buffered disk reads: 474 MB in 3.02 seconds = 157.12 MB/sec Although I think it is strange that the read rate jumps by more than 100% - could that mean something? The speed test when reading from the mapped (decrypted) device shows similar behavior, although it is of course much slower. "sudo hdparm -t /dev/mapper/8000": Timing buffered disk reads: 56 MB in 3.02 seconds = 18.54 MB/sec Timing buffered disk reads: 122 MB in 3.09 seconds = 39.43 MB/sec Timing buffered disk reads: 134 MB in 3.02 seconds = 44.35 MB/sec The output of a verbose mount "mount -vvv /dev/mapper/8000 /media/8000" does not help much: mount: fstab path: "/etc/fstab" mount: mtab path: "/etc/mtab" mount: lock path: "/etc/mtab~" mount: temp path: "/etc/mtab.tmp" mount: UID: 0 mount: eUID: 0 mount: spec: "/dev/mapper/8000" mount: node: "/media/8000" mount: types: "(null)" mount: opts: "(null)" mount: you didn't specify a filesystem type for /dev/mapper/8000 I will try type ext4 mount: mount(2) syscall: source: "/dev/mapper/8000", target: "/media/8000", filesystemtype: "ext4", mountflags: -1058209792, data: (null) Any idea where I could find additional information on why mounting takes so long, or what additional tests I could run?

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  • android multitouch problem

    - by Max
    Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it on a real phone, and as I expected my multitouch dosnt work. I use 2 joysticks, one to move my character and one to change his direction so he can shoot while walking backwards etc. my local variable: public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int index = event.getActionIndex(); int pointerId = event.getPointerId(index); statement for left Joystick: if (pointerId == 0 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > steeringxMesh - 50 && (int) event.getX() < steeringxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { dragging = false; } if (dragging) { //code for moving my character statement for my right joystick: if (pointerId == 1 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > shootingxMesh - 50 && (int) event.getX() < shootingxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { shooting = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { shooting = false; } if (shooting) { // code for aiming } This class is my main-Views onTouchListener and is called in a update-method that gets called in my game-loop, so its called every frame. Im really at a loss here, I've done a couple of tutorials and Ive tried all relevant solutions to similar posts. Can post entire Class if necessary but I think this is all the relevant code. Just hope someone can make some sence out of this.

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  • Error when running gtk-redshift

    - by srunni
    I'm getting this error when I run gtk-redshift from the CLI (it just doesn't start if I start it from the GUI): (process:3862): GLib-GObject-CRITICAL **: g_type_instance_get_private: assertion `instance != NULL && instance->g_class != NULL' failed If I run redshift, I also get the same error as above, followed by this: Segmentation fault (core dumped) I'm running redshift version 1.7 and Xubuntu 12.10.

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  • Checking negative of a condition

    - by oym
    What is the (slightly pejorative) term for checking the negative of a condition (rather than the positive which is often more readable): e.g. if(!someVar) { return null; } else { return doSomethingInteresting(); } instead of doing this (which is arguably more readable) if(someVar) { return doSomethingInteresting(); } else { return null; } I vaguely remember there being a term for this; something in the same spirit as the term Yoda conditions.

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  • Sql statement return with zero result [closed]

    - by foodil
    I am trying to choose the row where 1)list.ispublic = 1 2)userlist.userid='aaa' AND userlist.listid=list.listid I need 1)+2) There is a row already but this statement can not get that row, is there any problem? List table: ListID ListName Creator IsRemindSub IsRemindUnSub IsPublic CreateDate LastModified Reminder 1 test2 aaa 0 0 1 2012-03-09 NULL NULL user_list table (No row): UserID ListID UserRights My test version SELECT l.*, ul.* FROM list l INNER JOIN user_list ul ON ul.ListID = l.ListID WHERE l.IsPublic = 1 AND ul.UserID = 'aaa' There is zero result. How can I fix that?

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  • Architecture or Pattern for handling properties with custom setter/getter?

    - by Shelby115
    Current Situation: I'm doing a simple MVC site for keeping journals as a personal project. My concern is I'm trying to keep the interaction between the pages and the classes simplistic. Where I run into issues is the password field. My setter encrypts the password, so the getter retrieves the encrypted password. public class JournalBook { private IEncryptor _encryptor { get; set; } private String _password { get; set; } public Int32 id { get; set; } public String name { get; set; } public String description { get; set; } public String password { get { return this._password; } set { this.setPassword(this._password, value, value); } } public List<Journal> journals { get; set; } public DateTime created { get; set; } public DateTime lastModified { get; set; } public Boolean passwordProtected { get { return this.password != null && this.password != String.Empty; } } ... } I'm currently using model-binding to submit changes or create new JournalBooks (like below). The problem arises that in the code below book.password is always null, I'm pretty sure this is because of the custom setter. [HttpPost] public ActionResult Create(JournalBook book) { // Create the JournalBook if not null. if (book != null) this.JournalBooks.Add(book); return RedirectToAction("Index"); } Question(s): Should I be handling this not in the property's getter/setter? Is there a pattern or architecture that allows for model-binding or another simple method when properties need to have custom getters/setters to manipulate the data? To summarize, how can I handle the password storing with encryption such that I have the following, Robust architecture I don't store the password as plaintext. Submitting a new or modified JournalBook is as easy as default model-binding (or close to it).

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  • XNA 4.0: 2D Camera Y and X are going in wrong direction

    - by Setheron
    I asked this question on stackoverflow but assumed this might be a better area to ask it as well for a more informed answer. My problem is that I am trying to create a camera class and have it so that my camera follows the proper RHS, however the Y axis seems to be inverted since on the screen the 0 starts at the top. Here is my Camera2D Class: class Camera2D { private Vector2 _position; private float _zoom; private float _rotation; private float _cameraSpeed; private Viewport _viewport; private Matrix _viewMatrix; private Matrix _viewMatrixIverse; public static float MinZoom = float.Epsilon; public static float MaxZoom = float.MaxValue; public Camera2D(Viewport viewport) { _viewMatrix = Matrix.Identity; _viewport = viewport; _cameraSpeed = 4.0f; _zoom = 1.0f; _rotation = 0.0f; _position = Vector2.Zero; } public void Move(Vector2 amount) { _position += amount; } public void Zoom(float amount) { _zoom += amount; _zoom = MathHelper.Clamp(_zoom, MaxZoom, MinZoom); UpdateViewTransform(); } public Vector2 Position { get { return _position; } set { _position = value; UpdateViewTransform(); } } public Matrix ViewMatrix { get { return _viewMatrix; } } private void UpdateViewTransform() { Matrix proj = Matrix.CreateTranslation(new Vector3(_viewport.Width * 0.5f, _viewport.Height * 0.5f, 0)) * Matrix.CreateScale(new Vector3(1f, 1f, 1f)); _viewMatrix = Matrix.CreateRotationZ(_rotation) * Matrix.CreateScale(new Vector3(_zoom, _zoom, 1.0f)) * Matrix.CreateTranslation(_position.X, _position.Y, 0.0f); _viewMatrix = proj * _viewMatrix; } } I test it using SpriteBatch in the following way: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Vector2 position = new Vector2(0, 0); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null, camera.ViewMatrix); Texture2D circle = CreateCircle(100); spriteBatch.Draw(circle, position, Color.Red); spriteBatch.End(); base.Draw(gameTime); }

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  • System Account Logon Failures ever 30 seconds

    - by floyd
    We have two Windows 2008 R2 SP1 servers running in a SQL failover cluster. On one of them we are getting the following events in the security log every 30 seconds. The parts that are blank are actually blank. Has anyone seen similar issues, or assist in tracking down the cause of these events? No other event logs show anything relevant that I can tell. Log Name: Security Source: Microsoft-Windows-Security-Auditing Date: 10/17/2012 10:02:04 PM Event ID: 4625 Task Category: Logon Level: Information Keywords: Audit Failure User: N/A Computer: SERVERNAME.domainname.local Description: An account failed to log on. Subject: Security ID: SYSTEM Account Name: SERVERNAME$ Account Domain: DOMAINNAME Logon ID: 0x3e7 Logon Type: 3 Account For Which Logon Failed: Security ID: NULL SID Account Name: Account Domain: Failure Information: Failure Reason: Unknown user name or bad password. Status: 0xc000006d Sub Status: 0xc0000064 Process Information: Caller Process ID: 0x238 Caller Process Name: C:\Windows\System32\lsass.exe Network Information: Workstation Name: SERVERNAME Source Network Address: - Source Port: - Detailed Authentication Information: Logon Process: Schannel Authentication Package: Kerberos Transited Services: - Package Name (NTLM only): - Key Length: 0 Second event which follows every one of the above events Log Name: Security Source: Microsoft-Windows-Security-Auditing Date: 10/17/2012 10:02:04 PM Event ID: 4625 Task Category: Logon Level: Information Keywords: Audit Failure User: N/A Computer: SERVERNAME.domainname.local Description: An account failed to log on. Subject: Security ID: NULL SID Account Name: - Account Domain: - Logon ID: 0x0 Logon Type: 3 Account For Which Logon Failed: Security ID: NULL SID Account Name: Account Domain: Failure Information: Failure Reason: An Error occured during Logon. Status: 0xc000006d Sub Status: 0x80090325 Process Information: Caller Process ID: 0x0 Caller Process Name: - Network Information: Workstation Name: - Source Network Address: - Source Port: - Detailed Authentication Information: Logon Process: Schannel Authentication Package: Microsoft Unified Security Protocol Provider Transited Services: - Package Name (NTLM only): - Key Length: 0 EDIT UPDATE: I have a bit more information to add. I installed Network Monitor on this machine and did a filter for Kerberos traffic and found the following which corresponds to the timestamps in the security audit log. A Kerberos AS_Request Cname: CN=SQLInstanceName Realm:domain.local Sname krbtgt/domain.local Reply from DC: KRB_ERROR: KDC_ERR_C_PRINCIPAL_UNKOWN I then checked the security audit logs of the DC which responded and found the following: A Kerberos authentication ticket (TGT) was requested. Account Information: Account Name: X509N:<S>CN=SQLInstanceName Supplied Realm Name: domain.local User ID: NULL SID Service Information: Service Name: krbtgt/domain.local Service ID: NULL SID Network Information: Client Address: ::ffff:10.240.42.101 Client Port: 58207 Additional Information: Ticket Options: 0x40810010 Result Code: 0x6 Ticket Encryption Type: 0xffffffff Pre-Authentication Type: - Certificate Information: Certificate Issuer Name: Certificate Serial Number: Certificate Thumbprint: So appears to be related to a certificate installed on the SQL machine, still dont have any clue why or whats wrong with said certificate. It's not expired etc.

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  • Error in eclipse on run android project

    - by Larz
    I am trying to get a simple hello world android project working in eclipse using an android emulator. I have been using the examples on developer.android.com. I actually did have a hello world app working. I then modified it's xml files to have a text input field and a button as in the second example shows on that site. This failed to run on the emulator. I then went back and tried to create another simple hello world project, but it fails to run. The console says "Waiting for HOME ('android.process.acore') to be launched, but nothing happens or sometimes a messenger in the emulator says "unfortunately Android Wear has stopped". Below is a sample error filter on the log file. I find trying to debug this is something new to me and I am not sure the best way to go about it. I am just trying to learn some basic android developer skills. 05-30 16:19:07.336: E/SELinux(469): SELinux: Loaded file_contexts from /file_contexts, 05-30 16:19:07.336: E/SELinux(469): digest= 05-30 16:19:07.376: E/SELinux(469): b0 05-30 16:19:07.376: E/SELinux(469): 4b 05-30 16:19:07.756: E/SELinux(469): 03 05-30 16:19:07.756: E/SELinux(469): 4a 05-30 16:19:07.826: E/SELinux(469): 73 05-30 16:19:07.886: E/SELinux(469): ab 05-30 16:19:07.886: E/SELinux(469): 6d 05-30 16:19:07.896: E/SELinux(469): 46 05-30 16:19:07.896: E/SELinux(469): b4 05-30 16:19:07.896: E/SELinux(469): a5 05-30 16:19:07.896: E/SELinux(469): 73 05-30 16:19:07.896: E/SELinux(469): 8a 05-30 16:19:07.896: E/SELinux(469): ee 05-30 16:19:07.896: E/SELinux(469): ac 05-30 16:19:07.906: E/SELinux(469): 68 05-30 16:19:07.906: E/SELinux(469): ff 05-30 16:19:07.906: E/SELinux(469): 04 05-30 16:19:07.906: E/SELinux(469): dc 05-30 16:19:07.906: E/SELinux(469): b8 05-30 16:19:07.906: E/SELinux(469): a2 05-30 16:19:11.806: E/SensorManager(511): sensor or listener is null 05-30 16:19:16.196: E/BluetoothAdapter(378): Bluetooth binder is null 05-30 16:19:16.206: E/BluetoothAdapter(378): Bluetooth binder is null 05-30 16:19:17.186: E/WVMExtractor(54): Failed to open libwvm.so: dlopen failed: library "libwvm.so" not found 05-30 16:19:17.776: E/AudioCache(54): Error 1, -2147483648 occurred 05-30 16:19:17.796: E/SoundPool(378): Unable to load sample: (null) 05-30 16:19:18.536: E/AudioCache(54): Error 1, -2147483648 occurred 05-30 16:19:18.546: E/SoundPool(378): Unable to load sample: (null)

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  • Forcing fputcsv to Use Enclosure For *all* Fields

    - by Alan Storm
    When I use fputcsv to write out a line to an open file handle, PHP will add an enclosing character to any column that it believes needs it, but will leave other columns without the enclosures. For example, you might end up with a line like this 11,"Bob ",Jenkins,"200 main st. USA ",etc Short of appending a bogus space to the end of every field, is there any way to force fputcsv to always enclose columns with the enclosure (defaults to a ") character?

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  • Using a Unicode format for Python's `time.strftime()`

    - by Hosam Aly
    I am trying to call Python's time.strftime() function using a Unicode format string: u'%d\u200f/%m\u200f/%Y %H:%M:%S' (\u200f is the "Right-To-Left Mark" (RLM).) However, I am getting an exception that the RLM character cannot be encoded into ascii: UnicodeEncodeError: 'ascii' codec can't encode character u'\u200f' in position 2: ordinal not in range(128) I have tried searching for an alternative but could not find a reasonable one. Is there an alternative to this function, or a way to make it work with Unicode characters?

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  • Validating String Characters as Numeric w/ Pascal (FastReport 4)

    - by user2525015
    I'm new to Pascal and FastReport. This question can probably be answered without knowledge of FastReport. Pascal is Delphi. FastReport4. I have a text box accepting an 8 character string as input. Each character should be numeric. I'm attempting to validate each character as numeric. I've tried using the val function... Procedure Val(S : String; var R: Real; Code : Integer); begin end; procedure thisinputOnChange(Sender: TfrxComponent); var S : String; error : Integer; R : Real; begin S := thisinput.lines.text; Val (S, R, error); If error > 0 then Button2.enabled := False; end; I got this code online. The explanation says that the function will return an error with a code greater than zero if the character cannot be converted to an integer. Is that explanation correct? Am I misinterpreting? Right now I am trying to set a button's enabled property to false if the validation fails. I might change that to a message. For now, I would like to get it to work by setting the button property. I'm not sure if I should be using the onChange event or another event. I'm also not sure if I need to send the input to the val function in a loop. Like I said, I'm just learning how to use this function. I am able to validate the length. This code works... procedure thisinputOnChange(Sender: TfrxComponent); begin if length(thisinput.lines.text) = 8 then Button2.enabled := True; end; Any suggestions? Should I use the val function or something else? Let me know if I need to provide more info. I might not be able to check back until later, though. Thanks for any help.

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  • Crystal reports - Encoding Issue UTF-8 / iso-8559-1

    - by Lloyd
    Hi, Has anyone had this error before when running reports in Crystal Reports 2008: Character set encoding from transport information [UTF-8] does not match with character set encoding in the received SOAP message [iso-8559]. I presume this indicates a file needs changing, but trying to fint it is causing me a real headache. There are references to UTF-8 all over the server. Any help would be great. Thanks, Lloyd.

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  • JAX-WS errors when SOAP body contains UTF-8 BOM

    - by Vinny Carpenter
    I have developed a Web Service using JAX-WS (v2.1.3 - Sun JDK 1.6.0_05) deployed on WebLogic 10.3 that works just fine when I use a Java client or SoapUI or other Web Services testing tools. I need to consume this service using 2005 Microsoft SQL Server Reporting Services and I get the following error Couldn't create SOAP message due to exception: XML reader error: unexpected character content SEVERE: Couldn't create SOAP message due to exception: XML reader error: unexpected character content: "?" com.sun.xml.ws.protocol.soap.MessageCreationException: Couldn't create SOAP message due to exception: XML reader error: unexpected character content: "?" at com.sun.xml.ws.encoding.SOAPBindingCodec.decode(SOAPBindingCodec.java:292) at com.sun.xml.ws.transport.http.HttpAdapter.decodePacket(HttpAdapter.java:276) at com.sun.xml.ws.transport.http.HttpAdapter.access$500(HttpAdapter.java:93) at com.sun.xml.ws.transport.http.HttpAdapter$HttpToolkit.handle(HttpAdapter.java:432) at com.sun.xml.ws.transport.http.HttpAdapter.handle(HttpAdapter.java:244) at com.sun.xml.ws.transport.http.servlet.ServletAdapter.handle(ServletAdapter.java:134) at com.sun.xml.ws.transport.http.servlet.WSServletDelegate.doGet(WSServletDelegate.java:129) at com.sun.xml.ws.transport.http.servlet.WSServletDelegate.doPost(WSServletDelegate.java:160) at com.sun.xml.ws.transport.http.servlet.WSServlet.doPost(WSServlet.java:75) at javax.servlet.http.HttpServlet.service(HttpServlet.java:727) at javax.servlet.http.HttpServlet.service(HttpServlet.java:820) at weblogic.servlet.internal.StubSecurityHelper$ServletServiceAction.run(StubSecurityHelper.java:227) at weblogic.servlet.internal.StubSecurityHelper.invokeServlet(StubSecurityHelper.java:125) at weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:292) at weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:175) at weblogic.servlet.internal.WebAppServletContext$ServletInvocationAction.run(WebAppServletContext.java:3498) at weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:321) at weblogic.security.service.SecurityManager.runAs(Unknown Source) at weblogic.servlet.internal.WebAppServletContext.securedExecute(WebAppServletContext.java:2180) at weblogic.servlet.internal.WebAppServletContext.execute(WebAppServletContext.java:2086) at weblogic.servlet.internal.ServletRequestImpl.run(ServletRequestImpl.java:1406) at weblogic.work.ExecuteThread.execute(ExecuteThread.java:201) at weblogic.work.ExecuteThread.run(ExecuteThread.java:173) Caused by: com.sun.xml.ws.streaming.XMLStreamReaderException: XML reader error: unexpected character content: "?" at com.sun.xml.ws.streaming.XMLStreamReaderUtil.nextElementContent(XMLStreamReaderUtil.java:102) at com.sun.xml.ws.encoding.StreamSOAPCodec.decode(StreamSOAPCodec.java:174) at com.sun.xml.ws.encoding.StreamSOAPCodec.decode(StreamSOAPCodec.java:296) at com.sun.xml.ws.encoding.StreamSOAPCodec.decode(StreamSOAPCodec.java:128) at com.sun.xml.ws.encoding.SOAPBindingCodec.decode(SOAPBindingCodec.java:287) ... 22 more If I use a HTTP proxy to sniff out what SSRS is sending to JAX-WS, I see EF BB BF as the beginning of the post body and JAX-WS doesn't like that. If I remove the special characters and resubmit the request using Fiddler, then the web-service invocation works. Why does JAX-WS blow up with the standard UTF-8 BOM? Is there a workaround to get past this issue? Any suggestions would be greatly appreciated. Thanks --Vinny

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