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  • Can anyone explain step-by-step how the as3isolib depth-sorts isometric objects?

    - by Rob Evans
    The library manages to depth-sort correctly, even when using items of non-1x1 sizes. I took a look through the code but it's a big project to go through line by line! There are some questions about the process such as: How are the x, y, z values of each object defined? Are they the center points of the objects or something else? I noticed that the IBounds defines the bounds of the object. If you were to visualise a cuboid of 40, 40, 90 in size, where would each of the IBounds metrics be? I would like to know how as3isolib achieves this although I would also be happy with a generalised pseudo-code version. At present I have a system that works 90% of the time but in cases of objects that are along the same horizontal line, the depth is calculated as the same value. The depth calculation currently works like this: x = object horizontal center point y = object vertical center point originX and Y = the origin point relative to the object so if you want the origin to be the center, the value would be originX = 0.5, originY = 0.5. If you wanted the origin to be vertical center, horizontal far right of the object it would be originX = 1.0, originY = 0.5. The origin adjusts the position that the object is transformed from. AABB_width = The bounding box width. AABB_height = The bounding box height. depth = x + (AABB_width * originX) + y + (AABB_height * originY) - z; This generates the same depth for all objects along the same horizontal x.

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  • How do I draw a point sprite using OpenGL ES on Android?

    - by nbolton
    Edit: I'm using the GL enum, which is incorrect since it's not part of OpenGL ES (see my answer). I should have used GL10, GL11 or GL20 instead. Here's a few snippets of what I have so far... void create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.getFileHandle("res/tiles2.png", FileType.Internal), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); } void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); } void renderSprite() { int handle = tiles.getTextureObjectHandle(); Gdx.gl.glBindTexture(GL.GL_TEXTURE_2D, handle); Gdx.gl.glEnable(GL.GL_POINT_SPRITE); Gdx.gl11.glTexEnvi(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); renderer.begin(GL.GL_POINTS); renderer.vertex(pos.x, pos.y, pos.z); renderer.end(); } create() is called once when the program starts, and renderSprites() is called for each sprite (so, pos is unique to each sprite) where the sprites are arranged in a sort-of 3D cube. Unfortunately though, this just renders a few white dots... I suppose that the texture isn't being bound which is why I'm getting white dots. Also, when I draw my sprites on anything other than 0 z-axis, they do not appear -- I read that I need to crease my zfar and znear, but I have no idea how to do this using libgdx (perhaps it's because I'm using ortho projection? What do I use instead?). I know that the texture is usable, since I was able to render it using a SpriteBatch, but I guess I'm not using it properly with OpenGL.

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  • Podcast Show Notes: By Any Other Name: Governance and Architecture

    - by Bob Rhubart
    The OTN ArchBeat Podcast returns from a brief summer hiatus with a three-part conversation about IT architecture and governance. My guests for this conversation are Eric Stephens , an Oracle Enterprise architect and a frequent guest on this program. Joining Eric on the panel is Tim Hall , Senior Director of product management for the Oracle Enterprise Repository, Oracle Service Registry, and Oracle Application Integration Architecture. Tim made his first appearance on ArchBeat as panelist on the recent program featuring Thomas Erl. The Conversation Listen to Part 1:Why it's important to revive the dormant conversation about IT governance. Listen to Part 2 (Sept 19): Balancing functional, technical, operational requirements to meet the challenge of defining appropriate governance "guardrails." Listen to Part 3 (Sept 26): Bringing IT architecture out of the ivory tower to make governance a less intimidating, more collaborative process. Additional Resources Leveraging Governance to Sustain Enterprise Architecture Efforts, an Oracle white paper by Eric Stephens. SOA, Cloud, and Service Technologies, a transcript of an ArchBeat interview with Thomas Erl, Tim Hall, and Demed L'Her, in which Tim says the following about governance: "For a long time people have argued that SOA governance is sort of an awkward name, no one wanted to be audited. There's 50% of the world that think, yes, we're going to have to tops down initiative to address this and there's 50% of the world that says that it feels like a heavy weight process that I want no part of. So what I think we should do is change the name…"

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  • Semantic Form Markup for Yes or No Questions

    - by sholsinger
    I frequently receive mock-ups of HTML forms with the following prototype: Some long winded yes or no question?   (o) Yes   ( ) No The (o) and ( ) in this prototype represent radio buttons. My personal view is that if the question has only a true or false value then it should be a check box. That said, I have seen this sort of "layout" from almost every designer I've ever worked with. If I were not to question their decision, or question the client's decision, I'd probably mark it up like this: <p class="pseudo_label">Some long winded yes or no question?</p> <input type="radio" name="the_question" id="the_question_yes" value="1"> <label for="the_question_yes" class="after_radio">Yes</label> <input type="radio" name="the_question" id="the_question_no" value="0"> <label for="the_question_no" class="after_radio">No</label> I really don't want to do that. I want to push back and convince them that this should really be a check box and not two radio buttons. But my question is, if I can't convince them – you're welcome to help me try – how should I code that original design requirement such that it is semantic and at least understandable for screen reader users? If I were able to convince my tormentors to change their minds, I would likely code it in the following fashion: <label for="the_question">Some long winded yes or no question?</label> <input type="checkbox" name="the_question" id="the_question" value="1"> What do you think about this issue? Should I push back? Possibly more importantly is either way semantically correct? UPDATE: I have posted a related question on the UI SE per your suggestions. You can find it here: http://ui.stackexchange.com/q/3335/3493

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  • Newly installed Ubuntu 12.10 and weird graphics

    - by Benji Marshall
    My machine: 2 GB RAM Intel Pentium Dual core E2180 @ 2 GHz NVIDIA GeForce 6200 LE My friend had recommended Ubuntu to me and I thought I might as well get used to Linux in anticipation for my Raspberry Pi. He said that Wubi was the easiest way to install and I installed it using Wubi. On my first ever boot up of Ubuntu from the Windows Bootloader started normally, and I logged on in a normal fashion, and my desktop loaded normally. I then pressed the Windows key/Power key and everything went wrong. Random lines of yellow and blue appeared on my screen, and changed location when I moved my mouse. The lines stayed for a few seconds and then partially went to I could sort of use my computer. I tried moving my mouse and the entire desktop looked like it broke apart, fragments of it just scatter across my screen at random angles. I could move my mouse and the pointer would move but clicking did nothing. I had to turn off my machine by removing the plug. I would love to get off Windows, but at least the doesn't completely mess up the graphics, and is relatively usable. Please help me solve this....

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  • Graduated transition from Green - Yellow - Red

    - by GoldBishop
    I have am having algorithm mental block in designing a way to transition from Green to Red, as smoothly as possible with a, potentially, unknown length of time to transition. For testing purposes, i will be using 300 as my model timespan but the methodology algorithm design needs to be flexible enough to account for larger or even smaller timespans. Figured using RGB would probably be the best to transition with, but open to other color creation types, assuming its native to .Net (VB/C#). Currently i have: t = 300 x = t/2 z = 0 low = Green (0, 255, 0) mid = Yellow (255, 255, 0) high = Red (255, 0, 0) Lastly, sort of an optional piece, is to account for the possibility of the low, mid, and high color's to be flexible as well. I assume that there would need to be a check to make sure that someone isnt putting in low = (255,0,0), mid=(254,0,0), and high=(253,0,0). Outside of this anomaly, which i will handle myself based on the best approach to evaluate a color. Question: What would be the best approach to do the transition from low to mid and then from mid to high? What would be some potential pitfalls of implementing this type of design, if any?

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  • Clear edged sprite

    - by Ananth
    I am a newbie to cocos2d. I would like make user to draw similar to what a painting brush would do. I am using CCSprite for that. I almost implemented the velocity, color and opacity factors for that tool, but I couldn't get the Sprite to be as clear as it should be. I can draw only in the below image http://i.imgur.com/KBe0L.png which has blunt edges. But I want it to be harder / clear outside edges as in http://i.stack.imgur.com/GrFlv.png. I am getting no idea to make it clear edged. The piece of code Im using is glEnable(GL_BLEND); [brush.texture setAliasTexParameters]; [brush setBlendFunc:(ccBlendFunc){GL_ONE, GL_ONE_MINUS_SRC_ALPHA}]; [brush visit]; I suspect the problem would be on blending mode. I tried some blending modes, but with no expected results. I am trying this for the past five days and so confused. Can some one help me sort this out? Thanks in advance.

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  • Should I have seperate business and personal websites?

    - by Thomas Clowes
    I have my business website - I am a web designer and developer, and also buy/sell websites/domain names. As such my website links to 'Our sites' = the websites which we design and run as well as a variety of tools such as a domain whois tool. These are obviously relevant to the business. As an individual, I like to travel and do white water kayaking as a hobby. I also have a degree in economics. I have thus created a blog on my business website where I write about domain names, web design, kayaking, travelling and economics. I've just begun researching SEO and am looking into optimizing my business website. I don't actually directly offer any services to clients at the moment, my main aim is to have a business website which supports my websites. If for example a potential advertise on one of my sites checks out the business website, I want them to think professional, down to earth, quirky. Given this is having my business/personal interests intertwined a problem? For SEO.. on my homepage for example when I'm writing a headline and a paragraph about what we do.. what do I put? and how do I optimize for SEO with keywords and the like? Further to the above, my company sponsors me and a group of accquantances as a kayaking team.. as such my personal interests do sort of overlap (just to add a complexity :))

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  • What types of programming contest problems are there?

    - by Alex
    Basically, I want to make a great reference for use with programming contests that would have all of the algorithms that I can put together that I would need during a contest as well as sample useage for the code. I'm planning on making this into a sort of book that I could print off and take with me to competitions. I would like to do this rather than simply bringing other books (such as Algorithms books) because I think that I will learn a lot more by going over all of the algorithms myself as well as I would know exactly what I have in the book, making it more efficient to have and use. So, I've been doing research to determine what types of programming problems and algorithms are common on contests, and the only thing I can really find is this (which I have seen referenced a few times): Hal Burch conducted an analysis over spring break of 1999 and made an amazing discovery: there are only 16 types of programming contest problems! Furthermore, the top several comprise almost 80% of the problems seen at the IOI. Here they are: Dynamic Programming Greedy Complete Search Flood Fill Shortest Path Recursive Search Techniques Minimum Spanning Tree Knapsack Computational Geometry Network Flow Eulerian Path Two-Dimensional Convex Hull BigNums Heuristic Search Approximate Search Ad Hoc Problems The most challenging problems are Combination Problems which involve a loop (combinations, subsets, etc.) around one of the above algorithms - or even a loop of one algorithm with another inside it. These seem extraordinarily tricky to get right, even though conceptually they are ``obvious''. Now that's good and all, but that study was conducted in 1999, which was 13 years ago! One thing I know is that there are no BigNums problems any more (as Java has a BigInteger class, they have stopped making those problems). So, I'm wondering if anyone knows of any more recent studies of the types of problems that may be seen in a programming contest? Or what the most helpful algorithms on contests would be?

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  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

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  • Are Intel compilers really better than Microsoft ones?

    - by Rocket Surgeon
    Years ago I was surprised when discovered that Intel sells Studio compatible compilers. I tried it in particular for C/C++ as well as fantastic diagnostic tools. But the code was simply not that computationally intensive to notice the difference. The only impression was: did Intel really did it for me just now, Wow, amazing tools with nanoseconds resolution, unbeleivable. But the trial ended and team never seriously considered a purchase. From your experience, if license cost does not matter, which vendor is a winner ? It is not broad or vague question or attemt to spark a holy war. This sort of question about 2 very visible tools. Nobody likes when tools have any mysteries or surprises. And choices between best and best are always the pain. I also understand the "grass greener" argument. I want to hear all "what ifs" stories. What if Intel just locally optimizes it for the chip stepping of the month, and not every hardware target will actually work as well as Microsoft compiled ? What if AMD hardware is the target and everything will slow down for no reason ? Or on other hand, what if Intel's hardware has so many unnoticable opportunities, that Microsoft compiler writers are too slow to adopt and never implement in the compiler ? What if both are the same exactly, actually a single codebase just wrapped into 2 different boxes and licensed to both vendors by some 3rd party shop? And so on. But someone knows some answers.

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  • A Cautionary Tale About Multi-Source JNDI Configuration

    - by scott.s.nelson(at)oracle.com
    Here's a bit of fun with WebLogic JDBC configurations.  I ran into this issue after reading that p13nDataSource and cgDataSource-NonXA should not be configured as multi-source. There were some issues changing them to use the basic JDBC connection string and when rolling back to the bad configuration the server went "Boom".  Since one purpose behind this blog is to share lessons learned, I just had to post this. If you write your descriptors manually (as opposed to generating them using the WLS console) and put a comma-separated list of JNDI addresses like this: <jdbc-data-source-params> <jndi-name>weblogic.jdbc.jts.commercePool,contentDataSource, contentVersioningDataSource,portalFrameworkPool</jndi-name> <algorithm-type>Load-Balancing</algorithm-type> <data-source-list>portalDataSource-rac0,portalDataSource-rac1</data-source-list> <failover-request-if-busy>false</failover-request-if-busy> </jdbc-data-source-params> so long as the first address resolves, it will still work. Sort of.  If you call this connection to do an update, only one node of the RAC instance is updated. Other wonderful side-effects include the server refusing to start sometimes. The proper way to list the JNDI sources is one per node, like this: <jdbc-data-source-params> <jndi-name>weblogic.jdbc.jts.commercePool</jndi-name> <jndi-name>contentDataSource</jndi-name> <jndi-name>contentVersioningDataSource</jndi-name> <jndi-name>portalFrameworkPool</jndi-name> <algorithm-type>Load-Balancing</algorithm-type> <data-source-list>portalDataSource-rac0, portalDataSource-rac1, portalDataSource-rac2 </data-source-list> <failover-request-if-busy>false</failover-request-if-busy> </jdbc-data-source-params>(Props to Sandeep Seshan for locating the root cause)

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  • Best practice with pyGTK and Builder XML files

    - by Phoenix87
    I usually design GUI with Glade, thus producing a series of Builder XML files (one such file for each application window). Now my idea is to define a class, e.g. MainWindow, that inherits from gtk.Window and that implements all the signal handlers for the application main window. The problem is that when I retrieve the main window from the containing XML file, it is returned as a gtk.Window instance. The solution I have adopted so far is the following: I have defined a class "Window" in the following way class Window(): def __init__(self, win_name): builder = gtk.Builder() self.builder = builder builder.add_from_file("%s.glade" % win_name) self.window = builder.get_object(win_name) builder.connect_signals(self) def run(self): return self.window.run() def show_all(self): return self.window.show_all() def destroy(self): return self.window.destroy() def child(self, name): return self.builder.get_object(name) In the actual application code I have then defined a new class, say MainWindow, that inherits frow Window, and that looks like class Main(Window): def __init__(self): Window.__init__(self, "main") ### Signal handlers ##################################################### def on_mnu_file_quit_activated(self, widget, data = None): ... The string "main" refers to the main window, called "main", which resides into the XML Builder file "main.glade" (this is a sort of convention I decided to adopt). So the question is: how can I inherit from gtk.Window directly, by defining, say, the class Foo(gtk.Window), and recast the return value of builder.get_object(win_name) to Foo?

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  • How to hire support people?

    - by Martin
    I manage a tech support team at a mid-sized software company. We are the last line of support, so issues that we can't fix need to be escalated to the development team. When I joined the company, our team wasn't capable of much beyond using a specific set of troubleshooting steps to solve known issues and escalating anything else to the developers. It's always been a goal of mine for our team to shoulder as much of the support burden as possible without ever bothering a developer. Over the past few years, I, along with several new hires I've made, have made pretty good progress in that direction. We've coded our own troubleshooting tools which now ship with several of our products. When users have never-before-seen issues, we analyze stack traces and troubleshoot down to the code level, and if we need to submit a bug, half the time we've already identified in the code where in the code the bug is and offered a patch to fix it. Here's the problem I've always had: finding support people capable of the work I've described above is really difficult. I've hired 3 people in the past 3 years, and I've probably looked at several thousand resumes and conducted several hundred phone screens to do so. I know it's pretty well accepted that hiring good people is tough in the tech industry, but it seems that support is especially difficult -- there are clearly thousands of people walking around calling themselves support analysts, but 99%+ of them seemingly aren't capable of anything beyond reading a script. I'm curious if anyone has experience recruiting the sort of folks I'm talking about, and if you have any suggestions to share. We've tried all sorts of things -- different job titles/descriptions, using headhunters, etc. And while we've managed to hire a few good folks, it's basically taken us a year to find an appropriate candidate for each opening we've had, and I can't help but wonder if there's something we could be doing differently.

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  • Adding sub-entities to existing entities. Should it be done in the Entity and Component classes?

    - by Coyote
    I'm in a situation where a player can be given the control of small parts of an entity (i.e. Left missile battery). Therefore I started implementing sub entities as follow. Entities are Objects with 3 arrays: pointers to components pointers to sub entities communication subscribers (temporary implementation) Now when an entity is built it has a few components as you might expect and also I can attach sub entities which are handled with some dedicated code in the Entity and Component classes. I noticed sub entities are sharing data in 3 parts: position: the sub entities are using the parent's position and their own as an offset. scrips: sub entities are draining ammo and energy from the parent. physics: sub entities add weight to the parent I made this to quickly go forward, but as I'm slowly fixing current implementations I wonder if this wasn't a mistake. Is my current implementation something commonly done? Will this implementation put me in a corner? I thought it might be a better thing to create some sort of SubEntityComponent where sub entities are attached and handled. But before changing anything I wanted to seek the community's wisdom.

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  • What's so bad about pointers in C++?

    - by Martin Beckett
    To continue the discussion in Why are pointers not recommended when coding with C++ Suppose you have a class that encapsulates objects which need some initialisation to be valid - like a network socket. // Blah manages some data and transmits it over a socket class socket; // forward declaration, so nice weak linkage. class blah { ... stuff TcpSocket *socket; } ~blah { // TcpSocket dtor handles disconnect delete socket; // or better, wrap it in a smart pointer } The ctor ensures that socket is marked NULL, then later in the code when I have the information to initialise the object. // initialising blah if ( !socket ) { // I know socket hasn't been created/connected // create it in a known initialised state and handle any errors // RAII is a good thing ! socket = new TcpSocket(ip,port); } // and when i actually need to use it if (socket) { // if socket exists then it must be connected and valid } This seems better than having the socket on the stack, having it created in some 'pending' state at program start and then having to continually check some isOK() or isConnected() function before every use. Additionally if TcpSocket ctor throws an exception it's a lot easier to handle at the point a Tcp connection is made rather than at program start. Obviously the socket is just an example, but I'm having a hard time thinking of when an encapsulated object with any sort of internal state shouldn't be created and initialised with new.

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  • MDX needs a function or macro syntax

    - by Darren Gosbell
    I was having an interesting discussion with a few people about the impact of named sets on performance (the same discussion noted by Chris Webb here: http://cwebbbi.wordpress.com/2011/03/16/referencing-named-sets-in-calculations). And apparently the core of the performance issue comes down to the way named sets are materialized within the SSAS engine. Which lead me to the thought that what we really need is a syntax for declaring a non-materialized set or to take this even further a way of declaring an MDX expression as function or macro so that it can be re-used in multiple places. Because sometimes you do want the set materialised, such as when you use an ordered set for calculating rankings. But a lot of the time we just want to make our MDX modular and want to avoid having to repeat the same code over and over. I did some searches on connect and could not find any similar suggestions so I posted one here: https://connect.microsoft.com/SQLServer/feedback/details/651646/mdx-macro-or-function-syntax Although apparently I did not search quite hard enough as Chris Webb made a similar suggestion some time ago, although he also included a request for true MDX stored procedures (not the .Net style stored procs that we have at the moment): https://connect.microsoft.com/SQLServer/feedback/details/473694/create-parameterised-queries-and-functions-on-the-server Chris also pointed out this post that he did last year http://cwebbbi.wordpress.com/2010/09/13/iccube/ where he pointed out that the icCube product already has this sort of functionality. So if you think either or both of these suggestions is a good idea then I would encourage you to click on the links and vote for them.

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  • Game-a-Week One

    - by Matt Christian
    Anyone who chats with me on a semi-regular basis knows I am absolutely horrible at completing something from beginnning to end.  Often times I'll begin something, lose interest at some point, and end up moving onto the next thing.  For example, I have 1/2 a full game created, 1/3 of a novel written, and half of a model set created.  Needless to say, unless I have some sort of pressure to finish something I don't stick to it. Recently however one of my online buddies challenged me to create a simple game.  The start date was last Thursday and the final game needed to be delivered by this next Sunday (giving me just over a week).  However, I am going out of town this Friday so will need to deliver it by Thursday, giving me exactly 1 week to develop a game.  Here is what the game needed to include: The player should be able to shoot Shooting things should score points Sounds very simple, but given a single week to produce all art assets plus the game isn't an easy task.  So far I've developed: An animated Main Menu that loads via script files, allows the user to start a new game or exit the game The game is 3D and the player can move around the play area with an 'over-the-shoulder' camera HUD elements are drawn to display the player's current score When the player presses Esc they are shown a pause menu where they can resume the game by pressing Esc again, or quit the game by pressing Space There are also 2 items implemented that don't work perfectly: JigLibX physics library implementation On the main menu there is an arrow symbol that rotates to always point at your mouse I've got 2 days of development left so hopefully I can get collision working, some of the art cleaned up, and some more of the camera functionality working.  Also, I'll need to take some time to package the game up which hopefully shouldn't take too long.

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  • My father is a doctor. He is insisting on writing a database to store non-critical patient information, with no programming background

    - by Dominic Bou-Samra
    So, my father is currently in the process of "hacking" together a database using FileMaker Pro, a GUI based databasing tool for his small (4 doctor) practice. The database will be used to help ease the burden on reporting from medical machines, streamlining quite a clumsy process. He's got no programming background, and seems to be doing everything in his power to not learn things correctly. He's got duplicate data types, no database-enforced relationships (foreign/primary key constraints) and a dozen other issues. He's doing it all by hand via GUI tool using Youtube videos. My issue is, that whilst I want him to succeed 100%, I don't think it's appropriate for him to be handling these types of decisions. How do I convince him that without some sort of education in these topics, a hacked together solution is a bad idea? He's can be quite stubborn and I think he sees these types of jobs as "childs play" How should I approach this? Is it even that bad an idea - or am I correct in thinking he should hire a proper DBA/developer to handle this so that it doesn't become a maintenance nightmare? NB: I am a developer consultant of 4 years and I've seen my share of painful customer implementations.

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  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

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  • Space-efficient data structures for broad-phase collision detection

    - by Marian Ivanov
    As far as I know, these are three types of data structures that can be used for collision detection broadphase: Unsorted arrays: Check every object againist every object - O(n^2) time; O(log n) space. It's so slow, it's useless if n isn't really small. for (i=1;i<objects;i++){ for(j=0;j<i;j++) narrowPhase(i,j); }; Sorted arrays: Sort the objects, so that you get O(n^(2-1/k)) for k dimensions O(n^1.5) for 2d and O(n^1.67) for 3d and O(n) space. Assuming the space is 2D and sortedArray is sorted so that if the object begins in sortedArray[i] and another object ends at sortedArray[i-1]; they don't collide Heaps of stacks: Divide the objects between a heap of stacks, so that you only have to check the bucket, its children and its parents - O(n log n) time, but O(n^2) space. This is probably the most frequently used approach. Is there a way of having O(n log n) time with less space? When is it more efficient to use sorted arrays over heaps and vice versa?

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  • Implementing the transport layer for a SIP UAC

    - by Jonathan Henson
    I have a somewhat simple, but specific, question about implementing the transport layer for a SIP UAC. Do I expect the response to a request on the same socket that I sent the request on, or do I let the UDP or TCP listener pick up the response and then route it to the correct transaction from there? The RFC does not seem to say anything on the matter. It seems that especially using UDP, which is connection-less, that I should just let the listeners pick up the response, but that seems sort of counter intuitive. Particularly, I have seen plenty of UAC implementations which do not depend on having a Listener in the transport layer. Also, most implementations I have looked at do not have the UAS receiving loop responding on the socket at all. This would tend to indicate that the client should not be expecting a reply on the socket that it sent the request on. For clarification: Suppose my transport layer consists of the following elements: TCPClient (Sends Requests for a UAC via TCP) UDPClient (Sends Requests for a UAC vid UDP) TCPSever (Loop receiving Requests and dispatching to transaction layer via TCP) UDPServer (Loop receiving Requests and dispatching to transaction layer via UDP) Obviously, the *Client sends my Requests. The question is, what receives the Response? The *Client waiting on a recv or recvfrom call on the socket it used to send the request, or the *Server? Conversely, the *Server receives my requests, What sends the Response? The *Client? doesn't this break the roles of each member a bit?

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  • Turn-based JRPG battle system architecture resources

    - by BenoitRen
    The past months I've been busy programming a 2D JRPG (Japanese-style RPG) in C++ using the SDL library. The exploration mode is more or less done. Now I'm tackling the battle mode. I have been unable to find any resources about how a classic turn-based JRPG battle system is structured. All I find are discussions about damage formula. I've tried googling, searching gamedev.net's message board, and crawling through C++-related questions here on Stack Exchange. I've also tried reading source code of existing open source RPGs, but without a guide of some sort it's like trying to find a needle in a haystack. I'm not looking for a set of rules like D&D or anything similar. I'm talking purely about code and object structure design. A battle system asks the player for input using menus. Next the battle turn is executed as the heroes and the enemies execute their actions. Can anyone point me in the right direction? Thanks in advance.

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  • GPTsync mismatch problem

    - by user86762
    I have a hybrid disk. After trying to copy some files from another disk to this one, I lost my OSX and Ubuntu boot capability. Ran gptsync and got: Current GPT partition table: # Start LBA End LBA Type 1 34 1987 BIOS Boot Partition 2 1988 1029662719 Basic Data 3 1029662720 2108995583 Basic Data 4 2108995584 2109405183 EFI System (FAT) 5 2109405184 2517004287 Mac OS X HFS+ 6 2517266432 2667417599 Mac OS X HFS+ 7 2667417600 3900229631 Basic Data 8 3900230504 3907029118 Linux Swap Current MBR partition table: # A Start LBA End LBA Type 1 1 3907029167 ee EFI Protective Status: MBR table must be updated. Proposed new MBR partition table: # A Start LBA End LBA Type 1 1 33 ee EFI Protective 2 34 1987 da Non-FS data 3 1988 1029662719 83 Linux 4 * 1029662720 2108995583 07 NTFS/HPFS May I update the MBR as printed above? [y/N] Clearly the MBR table is damaged or mismatched. But it does not reflect the correct GPT table partitions at all. How do I get the MBR repaired to match the GPT table (up to the 4 part limit of course)? The question is simply - Do I blindly say Yes to gptsync's suggestion? It looks sort of ok but not exactly so...Advice please on interpreting the above output to get my disk usable would be greatly appreciated. Thank You!

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  • Learning Electronics & the Arduino Microcontroller

    - by Chris Williams
    Lately, I've had a growing interest in Electronics & Microcontrollers. I'm a loyal reader of Make Magazine and thoroughly enjoy seeing all the various projects in each issue, even though I rarely try to make any of them. I've been reading and watching videos about the Arduino, which is an open source Microcontroller and software project that the people at Make (and a lot of other folks) are pretty hot about. Even the prebuilt hardware is remarkably inexpensive , although there are kits available to build one from the base components. (Full disclosure: I bought my first soldering iron... EVER... just last week, so I fully acknowledge the likelihood of making some mistakes. That's why I'm not trying to do the "build it yourself" kit just yet. It's also another reason to be happy the hardware is so cheap.) There are a number of different Arduino boards available, but the two that have really piqued my interest are the Arduino UNO and the NETduino. The UNO is a very popular board, with a number of features and is under $35 which means I won't hurl myself off a bridge when I inevitably destroy it. The NETduino is very similar to the Arduino UNO and has the added advantage of being programmable with... you guessed it... C#. I'm actually ordering both boards and some miscellaneous other doodads to go with them.  There are a few good websites for this sort of thing, including www.makershed.com and www.adafruit.com. The price difference is negligible, so in my case, I'm ordering from Maker Shed (the Make Magazine people) because I want to support them. :) I've also picked up a few O'Reilly books on the subject which I am looking forward to reading & reviewing: Make: Electronics, Arduino: A Quick Start Guide and Getting Started With Arduino (all three of which arrived on my doorstep today.) This ties in with my "learn more about robotics" goals as well, since I'll need a good understanding of Electronics if I want to move past Lego Mindstorms eventually.

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