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  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

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  • Python equivalent of mysql_real_escape_string, for getting strings safely into MySQL?

    - by AP257
    Hi all Is there a Python equivalent of PHP's mysql_real_escape_string? I'm trying to insert some strings into a MySQL db direct from Python, and keep getting tripped up by quotes in the strings. mysql_string = "INSERT INTO candidate (name, address) VALUES " for k, v in v_dict.iteritems(): mysql_string += " ('" + v_dict['name'] + "', '" + v_dict['address'] + "'), " mysql_string += ";" cursor.execute(mysql_string) I've tried re.escape() but that escapes every non-alphanumeric character in the strings, which isn't what I need - I just need to escape single quotes in this instance (plus more generally anything else that might trip up MySQL). Could do this manually I guess, but is there a smarter way to do it in Python?

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  • In Windows 8, how do you disable the unlock password for Microsoft Accounts?

    - by Huckle
    In Windows 8, in the scenario where there is a single user that has a Microsoft Account (i.e., they have created their account via a Microsoft email address) how does one disable the password prompt when unlocking the screen? The Windows 7 analogy would be to disable the screensaver password prompt. I can do this on a "local" account (one not backed by Microsoft) but the setting seems to have no effect on connected accounts. To replicate: create an account using [email protected] or [email protected] Lock the screen with WinKey+L Attempt to unlock, by clicking the mouse, without entering a password.

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  • Implementing a pager for asp.net's DataList/Repeater

    - by emre
    I have a DataList showing the results, and a Repeater that is supposed to be the pager. I decided to use the page number by redirecting with a QueryString parameter, so it will also be bookmarkable ... My problem is mainly in the UI actually. If I put DIV's with their onclick calling a JS function that does window.location = url + pagenumber , then somehow I have to deal with QueryString operations via JS which is a bit messy. If I use LinkButton objects within the ItemTemplate, then the Redirecting happens only when the linkbutton is clicked while whole div has cursor: pointer , you what I mean. What would be the best approach to this? Thanks in advance. Note: I really want to spend the time and effort implementing my own server-side paging. I think its more fun than reading 3rd party manuals.

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  • Windows 7 system intermittent freezes

    - by lang2
    I've been using a new laptop with Windows 7 professional. Occasionally, the whole system will lock up for a few seconds before it comes back to normal. During the freeze, mouse can't be moved, keys are not recognized, music playback stops.... it's like there is a global mutex been locked on and not released. A easy way to reproduce this is to minimized the current window. It doesn't happen 100% but it's quite very annoying. Any help to get rid of this is much appreciated. lang2

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  • Extension icons in Chrome for Mac have disappeared

    - by Seth Williamson
    On my new MacBook Pro running Snow Leopard 10.6.2 and Google Chrome for Mac, 5.0.307.11 beta, some (but not all) of the icons for extensions have disappeared. I can tell SOMETHING is still there, because the space is occupied and you can see it indent as you mouse over it. You can also see the name of the extension pop up in a balloon below. But the extension icon is invisible and the extension itself doesn't work. Right now it's happened with Google Translate, the show-in-IE extension, Wikipedia Chromium, Send with GMail and Clip to Evernote. The LastPass and Feedly extension icons are still visible. Any ideas on how to get them back and stop this from happening again? Seth Williamson

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  • WPF Storyboard issue

    - by Vinjamuri
    In the following template, the button is displayed with Normal image when the application is started, but when the mouse is over, the button doesn't get changed to mouse over image. Appreciate your help!!! I want some solution without major changes in the design. <Style TargetType="{x:Type local:ButtonControl}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ButtonControl}"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <DoubleAnimation Duration="00:00:00.20" Storyboard.TargetName="imgNormal" Storyboard.TargetProperty="Opacity" To="1" /> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimation Duration="00:00:00.20" Storyboard.TargetName="imgNormal" Storyboard.TargetProperty="Opacity" To="0" /> <DoubleAnimation Duration="00:00:00.20" Storyboard.TargetName="imgOver" Storyboard.TargetProperty="Opacity" To="1" /> </Storyboard> </VisualState> <VisualState x:Name="Disabled"> <Storyboard> <DoubleAnimation Duration="00:00:00.20" Storyboard.TargetName="imgDisable" Storyboard.TargetProperty="Opacity" To="1" /> </Storyboard> </VisualState> <VisualState x:Name="Pressed"> <Storyboard> <DoubleAnimation Duration="00:00:00.20" Storyboard.TargetName="imgPress" Storyboard.TargetProperty="Opacity" To="1" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid> <Border x:Name="imgNormal"> <Image Source="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=NormalImage}" Opacity="1" Stretch="UniformToFill"/> </Border> </Grid> <Grid> <Border x:Name="imgOver"> <Image Source="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=MouseOverImage}" Opacity="0" Stretch="UniformToFill"/> </Border> </Grid> <Grid> <Border x:Name="imgDisable"> <Image Source="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=DisableImage}" Opacity="0" Stretch="UniformToFill"/> </Border> </Grid> <Grid> <Border x:Name="imgPress"> <Image Source="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=MousePressImage}" Opacity="0" Stretch="UniformToFill"/> </Border> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • All my desktop documents and some of the shortcuts have disappeared on Windows Vista

    - by Notitze
    I have no idea what happened ... but all documents on my desktop disappeared. Some program icons too ... it's very puzzling... I am sure I have not deleted them ... Can anyone help? Thanks Edit 1: I found what happened by searching for my documents on disk: somehow (mouse error?) the Desktop Folder was dragged and dropped or to another folder ... Now it appears that Desktop has changed it's default location... how to fix that??

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  • Bad I/O scheduler?

    - by user62367
    os: up-to-date Fedora 14. Working as a "normal desktop". It's doing very well, but if i start VirtualBox, and e.g.: install a guest on it, it just "freezez". I mean if there are disk activities on a VirtualBox guest, then the computer becomes unrespondable..even the mouse is laggin for about 50 minutes.. What could be the bottleneck? What could be the problem? If anyone has any tips/howtos to speed it up, please help! It has a normal 2,5" HDD, with 5400 RPM. Does it worth for me if i buy a 2,5" HDD with 7200 RPM? T7200 cpu, 4 GByte RAM, "vm.swappiness = 0". Thank you!

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  • Options for gaming remotely on a LAN?

    - by Schwern
    I have a Windows 7 desktop for gaming, a big bulky tower with a nice graphics card. I'd like to sit out on my porch rather than inside while the weather is nice and play games. I have a high end Macbook Pro. What are my options? I figure either remote desktop over the LAN on the Macbook or maybe wireless video, keyboard and mouse. Something so I don't have to physically move the PC. The sort of games range from things like Skyrim to SW:TOR to Torchlight 2. What are my options? They have to do a better than running Boot Camp on the Macbook (MacBookPro8,1 i7 2.7 Ghz but Intel Graphics 3000). I realize there's a lot of issues involved in running a game over a remote desktop with a decent frame rate, I'm interested in a practical answer with real experience behind them. Ideally something that works on a OS X so I don't have to reboot into Windows.

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  • Permission denial to read from emailprovider in android

    - by Ambika
    Hello Everyone, I've the problem when I want to read "com.android.email.provider" to get email accounts. Here is my code to retrieve the account : Cursor c = null; Uri CONTENT_URI = Uri.parse("content://com.android.email.provider/account"); String RECORD_ID = "_id"; String[] ID_PROJECTION = new String[] {RECORD_ID }; c = getContentResolver().query(CONTENT_URI,ID_PROJECTION,null, null, null); I get a security exception: java.lang.SecurityException: Permission Denial: reading com.android.email.provider.EmailProvider uri content://com.android.email.provider/account from pid=278, uid=10003 requires com.android.email.permission.ACCESS_PROVIDER I want to know the account is created or not in some other app. Is there any other way to resolve this so that I can read from the provider. I have also tried by adding the permission in manifest: That dint not help. Any solution would be greatly appreciated. Thanks in advance

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  • Quickly open Windows Mobility Center in Windows 8 "tablet" mode

    - by piyo
    I am using a Surface Pro (2013). I would like to know if there is a quick way to open the Windows Mobility Center desktop program. I like to use this program because it is easy to manipulate during the "tablet" (non-keyboard, no-mouse) mode. This program has multiple ways to be started, according to From How to Open and Use Mobility Center in Windows 7 and Windows 8: (Windows 8) Press Windows key + X and select Mobility Center Open the Control Panel and select "Windows Mobility Center" Open the Run dialog and type "mblctr.exe" and press Enter key. None of these are quick and easy when in "tablet" mode. I would ideally like to swipe from right screen edge into to open the Settings pop up and select one icon that opens the Mobility Center. Alternatively, another way I would like to have implemented would be to touch the Windows icon on the tablet screen outside of the viewing area and touch an "app" to launch the Mobility Center. Alternatively, it would be nice to have a Live Tile App that duplicates this functionality.

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  • Is it possible to remove/hide Windows title bars?

    - by Igoru
    I'm very used to my Linux desktop, but in my new job I'm forced to use Windows. For efficiency, I'm veeery used to minimize/maximize using keyboard shortcuts and move/resize windows using alt+mouse. Thus, window titlebars and borders are useless, and I can remove them using Compiz. My question is: is this remotely possible to be done in Windows Vista? I could manage to quite reduce the borders, but the titlebars still bother me. I also found that Win+M minimizes a window, and I think that would help with the shortcuts also. As a help to understand how I'm used to live, here's a completely normal [reduced] window of my home computer:

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  • Override default behavior of SPACE key in .net WinForms ListView

    - by Axarydax
    Hello, I'd like to implement some custom behavior of Space key in a ListView. Basically I'd like to toggle selected status of the item under cursor - that should be fairly simple this.FocusedItem.Selected = !this.FocusedItem.Selected; but alas, it also does the default action, which is to select the focused item. This way I am unable to 'unselect' the focused item. I've looked for similar problems and they suggest using PreviewKeyDown event, in which I would process the key and disallow the ListView to do its default action. But the PreviewKeyDown event argument has no "handled" property, so I cannot 'eat' this key.

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  • Error 2006: "MySQL server has gone away" using Python, Bottle Microframework and Apache

    - by Jamie
    After accessing my web app using: - Python 2.7 - the Bottle micro framework v. 0.10.6 - Apache 2.2.22 - mod_wsgi - on Ubuntu Server 12.04 64bit; I'm receiving this error after several hours: OperationalError: (2006, 'MySQL server has gone away') I'm using MySQL - the native one included in Python. It usually happens when I don't access the server. I've tried closing all the connections, which I do, using this: cursor.close() db.close() where db is the standard MySQLdb.Connection() call. The my.cnf file looks something like this: key_buffer = 16M max_allowed_packet = 128M thread_stack = 192K thread_cache_size = 8 # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP #max_connections = 100 #table_cache = 64 #thread_concurrency = 10 It is the default configuration file except max_allowed_packet is 128M instead of 16M. The queries to the database are quite simple, at most they retrieve approximately 100 records. Can anyone help me fix this? One idea I did have was use try/except but I'm not sure if that would actually work. Thanks in advance, Jamie

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  • Is it common to have portable hard drive not recognize?

    - by lamwaiman1988
    I have a bad hard drive which could not be recognized by windows. If windows can recognize it, it could just be pure luck. There are better chance of it being recognize by plugging it at the usb back of the machine, rather than the front one. More interestingly, I have a usb cable which fork itself at one side ( i.e it has 2 heads at one side ). I can plug both heads to the machine and connect the portable hard drive on the other end of the usb cable? Can I get more voltage by doing this? I am guessing the front usb port doesn't have enough power. I am wondering if I buy a new portable usb hard drive, would it have easy read by plugging at the front usb port? I am not sure if I screw up the jumper connecting the front usb ports, but it is okay for other device such as usb stick and mouse.

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  • Snap Server 18000 connection help!

    - by sicko666
    I wonder if anyone here can help me. I have a home server setup made up of old secondhand computers, 2 servers running Windows Server 2003, 1 workstation running Windows 7, a 16 port switch & an adsl ethernet modem. All these connect and talk to each other fine but then I got a "Snap Server 18000" and a "Snap disk 30sa" sata array. When I turn the Snap on, it boots past the BIOS, runs a kernel, then displays: This device cannot be managed via the video/kbd/mouse interface. The video is now disabled. You may access the management functions from your web browser. Only, none of the other PCs detect it, so no browser can find it! I have checked all cables, and all LEDs indicate there's a connection. I have installed the windows "iscsi" and the adaptec "Snap Server Manager" on all PCs but still it's not detected. I don't know what else to do, please advise!

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  • Powerbook G4 unresponsive on wake?

    - by David
    I have a Powerbook G4 17" and I recently updated to the Mac OS 10.5.8 and got a monitor. I put it to sleep by closing the lid and sometimes it resumes normally and sometimes it doesn't. It doesn't matter if it's on sleep for a day or 10 minutes, it just happens randomly. It wakes up, but the screen doesn't flash blue for a few seconds like it normally would, indicating that it found the second monitor. It just wakes up, and a picture appears on both screens and the mouse moves, but nothing responds. The only way I can make it work again is by holding down the power button until it shuts down and then turning it on again. this frustrating because then I have to reopen all my programs and Safari tabs. I tried resetting the PMU by unplugging everything and taking out the batter, then holding the power button for five seconds, but it has the same problem no matter what I do.

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  • Making a tab key on the right side of a full sized mac keyboard

    - by StoneBreaker
    I use mac OSX with a full sized keyboard (F1-F19, number pad arrow keys and FN, Home, End, Page UP/Down delete mini pad above the arrow keys). My mouse is on the left side of the keyboard. This allows use of the return key, the arrow keys and the number pad etc. with my right hand. I would like to assign a key or key combination on the right side of the keyboard to operate the same as the tab key. I am thinking a Function key or the Home key, or FN+?? I have QuickKeys and could use that if someone knows how. If there is no way to make a key the equivalent of the tab key, then at the least I would like to make some equivalent to Cmd+Tab that I can use with my right hand. Thanks for any help and ideas.

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  • screensavergraceperiod not working

    - by Ralf
    Good Morning, in windows XP there is a registry setting called ScreenSaverGracePeriod which lets you set a time period between the activation of the screensaver and locking of the screen. As as result, as soon as you see the screensaver beeing activated, you have X seconds to press a key or move the mouse in order to avoid having to log in again. Unfortunately, this setting isn't working on my machine. I tried everything I could find on the net (setting the period as stirng or number), but it still does not work. Could it be that some kind of security suite (Symantec) or anything else is blocking this feature? Cheers, Ralf

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  • Using Emacs for big big projects

    - by ignatius
    Hello, Maybe is a often repeated question here, but i can't find anything similar with the search. The point is that i like to use Emacs for my personal projects, usually very small applications using C or python, but i was wondering how to use it also for my work, in which we have project with about 10k files of source code, so is veeeery big (actually i am using source insight, that is very nice tool, but only for windows), questions are: Searching: Which is the most convenient way to search a string within the whole project? Navigating throught the function: I mean something like putting the cursor over a function, define, var, and going to the definition Refactoring Also if you have any experience with this and want to share your thoughts i will consider it highly interesting. Br

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  • Laptop wakes from sleep, once, due to audio controller (Windows 7)

    - by stijn
    The laptop is a recent Dell XPS 15z and the problem is as follows (reproducible about 90% of tries): put laptop to sleep using either Start-Sleep or closing the lid laptop goes to sleep after about 5 seconds, but instantly wakes again showing a black screen (touching the keyboard or moving the mouse shows the login screen one normally gets after wake) login again, put laptop to sleep latop stays in sleep mode output of powercfg -lastwake after the first instant wake shows the audio controller is responsible. Why would that be, why only the first try, and how to fix this? Wake History Count - 1 Wake History [0] Wake Source Count - 1 Wake Source [0] Type: Device Instance Path: PCI\VEN_8086&DEV_1C20&SUBSYS_04461028&REV_05\3&11583659&0&D8 Friendly Name: Description: High Definition Audio Controller Manufacturer: Microsoft

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  • JSF Conditional formatting for onmouseover and such attributes.

    - by Ben
    Hi, I'm trying to format a panelgrid according to a value in the backing bean. I'm currently trying this as the value of the onmouseover attribute: this.className=#{(actions.currentlySelectedActionButton == 0)?'actionButton actionButtonChosen':'actionButton'}; whereas the CSS looks like this: (the relevant parts): .actionButton { width: 100%; height: 20px; border: thin solid #000; cursor:default; } .actionButtonChosen { background-color: blue; } It's not working. Anyone spotting the error would help me greatly. Thanks!

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  • How to PERMANENTLY disable touchpad tap-to-click on Dell Inspiron/Windows 7

    - by Graham
    Hi all - my first time here, so I hope you can help. I've seen a lot of stuff on various forums (including here) about disabling the annoying "tap" function on a laptop touchpad. I learned the hard way not to de-install the driver (as the software suggests), since you then loose the Synaptic tab in the mouse control settings, and with it all means to modify the touchpad settings ... indicentally, if this happens to you, reboot in safe mode and do a restore, and the synaptic tab comes back. Not ideal, I know, but it works. Anyway, I have the most up-to-date drivers, and I can go to the Synaptics tab and can disable the tap-to-click function no problem. However, next time the machine is booted, tap-to-click is back on. It can alsways be disabled, but it's pain having to reset it every time the mchine is powered up. Is there a way to permanently disable it, once and for all? Thanks in advance, Graham

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  • Qt - drag and drop with graphics view framework

    - by David Davidson
    I'm trying to make a simple draggable item using the graphics framework. Here's the code for what I did so far: Widget class: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); }; Widget::Widget(QWidget *parent) : QWidget(parent) { DragScene *scene = new DragScene(); DragView *view = new DragView(); QHBoxLayout *layout = new QHBoxLayout(); DragItem *item = new DragItem(); view->setAcceptDrops(true); scene->addItem(item); view->setScene(scene); layout->addWidget(view); this->setLayout(layout); } Widget::~Widget() { } DragView class: class DragView : public QGraphicsView { public: DragView(QWidget *parent = 0); }; DragView::DragView(QWidget *parent) : QGraphicsView(parent) { setRenderHints(QPainter::Antialiasing); } DragScene class: class DragScene : public QGraphicsScene { public: DragScene(QObject* parent = 0); protected: void dragEnterEvent(QGraphicsSceneDragDropEvent *event); void dragMoveEvent(QGraphicsSceneDragDropEvent *event); void dragLeaveEvent(QGraphicsSceneDragDropEvent *event); void dropEvent(QGraphicsSceneDragDropEvent *event); }; DragScene::DragScene(QObject* parent) : QGraphicsScene(parent) { } void DragScene::dragEnterEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragLeaveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dropEvent(QGraphicsSceneDragDropEvent *event){ qDebug() << event->pos(); event->acceptProposedAction(); DragItem *item = new DragItem(); this->addItem(item); item->setPos(event->pos()); } DragItem class: class DragItem : public QGraphicsItem { public: DragItem(QGraphicsItem *parent = 0); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0); protected: void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event); void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); }; DragItem::DragItem(QGraphicsItem *parent) : QGraphicsItem(parent) { setFlag(QGraphicsItem::ItemIsMovable); } QRectF DragItem::boundingRect() const{ const QPointF *p0 = new QPointF(-10,-10); const QPointF *p1 = new QPointF(10,10); return QRectF(*p0,*p1); } void DragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){ if(painter == 0) painter = new QPainter(); painter->drawEllipse(QPoint(0,0),10,10); } void DragItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mousePressEvent(QGraphicsSceneMouseEvent *event){ QMimeData* mime = new QMimeData(); QDrag* drag = new QDrag(event->widget()); drag->setMimeData(mime); drag->exec(); } void DragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){ } main.cpp instantiates a Widget and shows it. When I try to drag the circle, the app just creates another circle over the original one, regardless of where I release the drag. qDebug() in DragScene's dropEvent() shows QPointF(0,0) everytime the drag ends. I'm having a hard time trying to understand exactly what I have to do, which classes I should subclass, which methods needs to be overriden, to make this work. The documentation on this isn't very detailed. I'd like to know how to make this work, and if there's some other, more comprehensive resource to learn about the graphics view framework, besides the official documentation (which is excellent btw, but it would be great if there was a more detailed treatise on the subject). EDIT: Following badgerr's advice, I replaced item-pos() in DragScene::dropEvent() with item-scenePos(), now the drop event creates a new circle in the drop site, which is more or less what I wanted. But the original circle is still in place, and while the drag is in progress, the item doesn't follow the mouse cursor. The QGraphicsSceneDragDropEvent documentation says that pos() should return the cursor position in relation to the view that sent the event, which, unless I got it wrong, shouldn't be (0,0) all the time. Weird. I've read in a forum post that you can use QDrag::setPixMap() to show something during the drag, and in examples I've seen pictures being set as pixmaps, but how do I make the pixmap just like the graphics item I'm supposed to be dragging?

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