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  • website lookup extremely slow in ubuntu

    - by ubuntulover
    Hi I have a wireless broadband connection through a router and wireless modem. Everything works fine in Windows. However, in ubuntu on the same machine, websites seem to take longer to start loading. I think the dns lookup is slow. I think https sites may be slower, as Ijust can't log in to gmail. I am also using a mercurial repo with remote origin, and it takes forever (like 5 minutes) to push one small change. I think it is because it has to communicate through https multiple times. Should I change my dns server? I've seen that I don't have these problems at my work network (they have another dns server). This happens with the IPv4 settings being automatic (dhcp). When I change it to automatic (dhcp) addresses only, and add google's 8.8.8.8 in the dns servers, it still takes forever. Why is this happening?

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  • website lookup extremely slow in ubuntu

    - by ubuntulover
    Hi I have a wireless broadband connection through a router and wireless modem. Everything works fine in Windows. However, in ubuntu on the same machine, websites seem to take longer to start loading. I think the dns lookup is slow. I think https sites may be slower, as Ijust can't log in to gmail. I am also using a mercurial repo with remote origin, and it takes forever (like 5 minutes) to push one small change. I think it is because it has to communicate through https multiple times. Should I change my dns server? I've seen that I don't have these problems at my work network (they have another dns server). This happens with the IPv4 settings being automatic (dhcp). When I change it to automatic (dhcp) addresses only, and add google's 8.8.8.8 in the dns servers, it still takes forever. Why is this happening?

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  • Does VLC Player work well on Windows 7 64-bit?

    - by ????
    I tried VLC Player on Windows 7 64-bit version and the playback was fine, but when the video is maximized the image is very pixelated. I tried this on a Radeon HD 2600 XT graphics card as well as a computer with an Intel graphics chipset and both have the same result. If I use VLC Player on Windows 7 32-bit instead of 64-bit, there is no pixelation. Is this a known problem or is there any method to fix it on Windows 7 64-bit? Update: there isn't a 32-bit vs 64-bit version of VLC player, is there? (unlike 7-Zip) I also tried GOM Player and it doesn't have the problem on Windows 7 64-bit. Update: Nov 4, 2009 VLC displays an update notice: VLC 1.0.3 is a minor release fixing many bugs, especially for Windows Vista and 7, but it also introduces 2 new modes for deinterlacing, and a new udev module. Major fixes are about WMA Pro support, Dolby tracks in 4.0, v4l/v4l2 and atsc and a crash in mjpeg demuxer. Update of translations are also part of this release.

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  • Backing up SQL Azure

    - by Herve Roggero
    That's it!!! After many days and nights... and an amazing set of challenges, I just released the Enzo Backup for SQL Azure BETA product (http://www.bluesyntax.net). Clearly, that was one of the most challenging projects I have done so far. Why??? Because to create a highly redundant system, expecting failures at all times for an operation that could take anywhere from a couple of minutes to a couple of hours, and still making sure that the operation completes at some point was remarkably challenging. Some routines have more error trapping that actual code... Here are a few things I had to take into account: Exponential Backoff (explained in another post) Dual dynamic determination of number of rows to backup  Dynamic reduction of batch rows used to restore the data Implementation of a flexible BULK Insert API that the tool could use Implementation of a custom Storage REST API to handle automatic retries Automatic data chunking based on blob sizes Compression of data Implementation of the Task Parallel Library at multiple levels including deserialization of Azure Table rows and backup/restore operations Full or Partial Restore operations Implementation of a Ghost class to serialize/deserialize data tables And that's just a partial list... I will explain what some of those mean in future blob posts. A lot of the complexities had to do with implementing a form of retry logic, depending on the resource and the operation.

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  • OpenWorld 2012—Is Almost Here!

    - by Scott McNeil
    With OpenWorld fast approaching, I thought I would take this opportunity to look at some of the “must see” database manageability activities and sessions happening this year. Here's a quick run down: Oracle Database Manageability: Download all the details for sessions, hands-on-labs, and demos (PDF) Keynotes: Sunday, September 30 Hardware and Software, Engineered to Work Together: Why It’s A Different Approach Larry Ellison, CEO, Oracle Monday, October 1 Shift Complexity Hosted by Mark Hurd, President, Oracle Andrew Mendelsohn, Senior Vice President, Database Server Technologies, Oracle IOUG SIG Sunday: Database Performance Tuning: Getting the Best out of Oracle Enterprise Manager Cloud Control 12c (session ID# CON6511) Oracle DEMOgrounds: Floor plan – Moscone South Automatic Application and SQL Tuning Automatic Performance Diagnostics Complete Database Lifecycle Management Data Masking and Data Subsetting Database Testing with Oracle Real Application Testing Oracle Enterprise Manager Cloud Control 12c Overview Oracle Exadata Management Hands-on-Labs: Database Performance Testing, Data Masking, and Subsetting (session ID# HOL10720) Database Performance Tuning Hands-on Lab (session ID# HOL10393) Sessions: What’s Next for Oracle Database? (session ID# GEN8259) Building and Managing a Private Oracle Database Cloud (session ID# GEN11421) Using Oracle Enterprise Manager to Manage Your Own Private Cloud (session ID# GEN11423) Extreme Database Management with the Latest Generation of Database Technology (session ID# CON9547) Oracle OpenWorld Music Festival New this year is Oracle’s first annual Oracle OpenWorld Musical Festival, featuring some of today's breakthrough musicians from around the country and the world. It's five nights of back-to-back performances in the heart of San Francisco—free to registered attendees. See the lineup Not Heading to OpenWorld—Watch it Live! Stay Connected: Twitter | Facebook | YouTube | Linkedin | Newsletter Download the Oracle Enterprise Manager Cloud Control12c Mobile app

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  • Why I love NUnit, NCover, CC Nant and friends

    - by gregarobinson
    I have used these opensource tools on past projects in different stages, but never all of them at once. I am on a project now where there is a build server, Subversion, Nant, NUnit with 100% NCover required coverage, CrusieControl, CCTray and Rhino Mockc.I was extending an Interface and concrete class in a solution I had never worked on before today. Automatic builds were turned off for the day for a special case QA test. I added my new members to the Interface, implemented them in the concrete class, did a local build, tested, all looked good, so I did a Subversion Update then Commit.  Around 4:30PM the automatic builds were turned back on. Right away the build failed for less than 100% code coverage on my last Commit. Turns out there was a project in the solution I modified that had numerous NUnit tests on the Interface/Concrete class I modified, 3 of which now failed. Now that is cool..of course i was frustrated as i wanted to go home..but..I did a bad thing..I did not run nant on the source prior to my Commit. Lesson learned, and a great lesson at that!   

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  • Unattended grub configuration after kernel upgrade

    - by bouke
    Today I have been working on automatic deployment of an ubuntu server. I got stuck on automatic updating of the server using apt-get upgrade trying to upgrade to a new kernel. The log looks like this: Setting up linux-image-3.2.0-24-generic (3.2.0-24.39) ... Testing for an existing GRUB menu.lst file ... found: /boot/grub/menu.lst (...) Then a question is presented: Package configuration +---------------------------------¦ +---------------------------------+ ¦ A new version of /boot/grub/menu.lst is available, but the version ¦ ¦ installed currently has been locally modified. ¦ ¦ ¦ ¦ What would you like to do about menu.lst? ¦ ¦ ¦ ¦ install the package maintainer's version ¦ ¦ keep the local version currently installed ¦ ¦ show the differences between the versions ¦ ¦ show a side-by-side difference between the versions ¦ ¦ show a 3-way difference between available versions ¦ ¦ do a 3-way merge between available versions (experimental) ¦ ¦ start a new shell to examine the situation ¦ ¦ ¦ ¦ ¦ ¦ <Ok> ¦ ¦ ¦ +----------------------------------------------------------------------+ The desired outcome would be to select the first option and to continue: Replacing config file /run/grub/menu.lst with new version Updating /boot/grub/menu.lst ... done After running the upgrade by hand, I used debconf-get-selections to inspect the correct answer for the question (see other settings). It seems like update_grub_changeprompt_threeway is the question that should be answered. However, setting this using debconf-set-selections presented me with the same question: debconf-set-selections <<< "grub grub/update_grub_changeprompt_threeway select install_new" apt-get -y dist-upgrade How can this question be automated?

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  • RDA and Fusion Middleware Diagnostic Framework Integration

    - by Daniel Mortimer
    Further to my last blog entry "FMw Diagnostic Framework : Automatic Capture of Diagnostic Data Upon First Failure!" I have spent some time exploring how Remote Diagnostic Agent (RDA) integrates with Diagnostic Framework. Remote Diagnostic Agent, by default, collects the information about the last 10 incidents which have been captured in the Automatic Diagnostic Repository (ADR). This information can be located via RDA's Start Page Menu system. See screenshot below. Screenshot - Viewing Diagnostic Framework Incident Information in a RDA Package Note: In the next release of RDA - version 4.30 - the Diagnostic Repository menu label will have it's own position in the weblogic managed server sub menu hierarchy rather than be a child menu item of the logs menuDiagnostic Framework is also capable of launching RDA engine and including the output in an incident package. This is achieved via the command "IPS GENERATE PACKAGE". The RDA output is written to DOMAIN_HOME/servers/<server name>/adr/diag/ofm/<domain name>/<server name>/incpkg/pkg_[number]/seq_[number]/rda The RDA collected files are best viewed (as shown in the screenshot above) by opening the RDA Start Page - "DFW__start.htm" - from this directory in a browser. If you do not have a browser available on the host machine, zip the contents of the rda directory and transfer and extract to a machine which has a browser.  The explanation of the integration goes a little deeper. If you want to know more, read My Oracle Support document: Understanding RDA and FMW 11g Diagnostic Framework Integration [Document 1503644.1]

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  • ArchBeat Link-o-Rama for November 13, 2012

    - by Bob Rhubart
    This week on the OTN Solution Architect Homepage Make time to check out this week's features on the OTN Solution Architect Homepage, including: SOA Practitioner Guide: Identifying and Discovering Services Setting Up, Configuring, and Using an Oracle WebLogic Server Cluster OTN ArchBeat Podcast: Are You Future Proof (Conclusion) Keynote: New Paradigms for Application Architecture: From Applications to IT Services I this keynote address from the SOA, Cloud, and Service Technology Symposium, Anne Thomas Manes highlights the importance of adapting to the current trend marked by the convergence of mobile, social and cloud, moving away from app-centric design to service-based solutions. New Solaris Cluster! | Jeff Victor "Oracle Solaris Cluster 4.1 offers both High Availability (HA) and also Scalable Services capabilities," explains Jeff Victor. "HA delivers automatic restart of software on the same cluster node and/or automatic failover from a failed node to a working cluster node. Software and support is available for both x86 and SPARC systems." You'll find download links and other resources in Jeff's short post. ADF BC View Accessor To Centralize Business Logic Processing | Andrejus Baranovskis Oracle ACE Director Andrejus Baranovskis illustrates one way to implement a use case that requires a comparison between the current row status and the data returned by another query (no master-detail relationship). Thought for the Day "The danger from computers is not that they will eventually get as smart as men, but that we will meanwhile agree to meet them halfway." — Bernard Avishai Source: SoftwareQuotes.com

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  • How to parse JSON data from web more faster [closed]

    - by Kaidul Islam Sazal
    I have json inventory inventory.json on the server like this: [ { "body" : "SUV", "color" : { "ext" : "White diamond pearl", "int" : "Taupe" }, "id" : "276181", "make" : "Acura", "miles" : 35949, "model" : "RDX", "pic" : [ { "full" : "http://images1.dealercp.com/90961/000JNBD/001_0292.jpg" } ], "power" : { "drive" : "Front wheel drive", "eng" : "2.3L DOHC PGM-FI 16-VALVE", "trans" : "Automatic" }, "price" : { "net" : 29488 }, "stock" : "6942", "trim" : "AWD 4dr Tech Pkg SUV", "vin" : "5J8TB2H53BA000334", "year" : 2011 }, { "body" : "Sedan", "color" : { "ext" : "Premium white pearl", "int" : "Taupe" }, "id" : "275622", "make" : "Acura", "miles" : 40923, "model" : "TSX", "pic" : [ { "full" : "http://images1.dealercp.com/90961/000JMC6/001_1765.jpg" } ], "power" : { "drive" : "Front wheel drive", "eng" : "2.4L L4 MPI DOHC 16V", "trans" : "Automatic" }, "price" : { "net" : 22288 }, "stock" : "6945", "trim" : "4dr Sdn I4 Auto Sedan", "vin" : "JH4CU2F66AC011933", "year" : 2010 } ] here are two index, There are almost 5000 index like this. I parsed this json like this: var url = "inventory/inventory.json"; $.getJSON(url, function(data){ $.each(data, function(index, item){ //straight-forward loop if(item.year == 2012) { $('#desc').append(item.make + ' ' + item.model + ' ' + '<br/>' + item.price.net + '<br/>' + item.pic[0].full); } }); }); This is working fine.But the problem is that, this searching and fetching process is little bit slow as there are 5000 indexes already and it's increasing day by day. It seems that, it is a straight-forward loop to parse the data and a normal brute-force method. Now I want to know if there any time efiicient way to parse more faster.Any faster method to parse instead of straight-forward loop ?

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  • Supporting and testing multiple versions of a software library in a Maven project

    - by Duncan Jones
    My company has several versions of its software in use by our customers at any one time. My job is to write bespoke Java software for the customers based on the version of software they happen to be running. I've created a Java library that performs many of the tasks I regularly require in a normal project. This is a Maven project that I deploy to our local Artifactory and pull down into other Maven projects when required. I can't decide the best way to support the range of software versions used by our customers. Typically, we have about three versions in use at any one time. They are normally backwards compatible with one another, but that cannot be guaranteed. I have considered the following options for managing this issue: Separate editions for each library version I make a separate release of my library for each version of my company software. Using some Maven cunningness I could automatically produce a tested version linked to each of the then-current company software versions. This is feasible, but not without its technical challenges. The advantage is that this would be fairly automatic and my unit tests have definitely executed against the correct software version. However, I would have to keep updating the versions supported and may end up maintaining a large collection of libraries. One supported version, but others tested I support the oldest software version and make a release against that. I then perform tests with the newer software versions to ensure it still works. I could try and make this testing automatic by having some non-deployed Maven projects that import the software library, the associated test JAR and override the company software version used. If those projects build, then the library is compatible. I could ensure these meta-projects are included in our CI server builds. I welcome comments on which approach is better or a suggestion for a different approach entirely. I'm leaning towards the second option.

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  • Aggressive Auto-Updating?

    - by MattiasK
    What do you guys think is best practice regarding auto-updating? Google Chrome for instance seems to auto-update itself as soon as it get's a chance without asking and I'm fine with it. I think most "normal" users benefits from updates being a transparent process. Then again, some more technical users might be miffed if you update their app without permission, as I see it there's 3 options: 1) Have a checkbox when installing that says "allow automatic updates" 2) Just have a preference somewhere that allows you to "disable automatic updates" so that you have to "check for updates manually" I'm leaning towards 2) because 1) feels like it might alienate non-technical users and I'd rather avoid installation queries if possible. Also I'm thinking about making it easy to downgrade if an upgrade (heaven forbid) causes trouble, what are your thoughts? Another question, even if auto-updates are automatically, perhaps they should be announced. If there's new features for example otherwise you might not realize and use them One thing that kinda scares me though is the security implications, someone could theorically hack my server and push out spyware/zombieware to all my customers. It seems that using digital signatures to prevent man-in-the-middle attacks is the least you could do otherwise you might be hooked up to a network that spoofs the address of of update server.

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  • Agressive Auto-Updating?

    - by MattiasK
    What do you guys think is best practice regarding auto-updating? Google Chrome for instance seems to auto-update itself as soon as it get's a chance without asking and I'm fine with it. I think most "normal" users benefits from updates being a transparent process. Then again, some more technical users might be miffed if you update their app without permission, as I see it there's 3 options: 1) Have a checkbox when installing that says "allow automatic updates" 2) Just have a preference somewhere that allows you to "disable automatic updates" so that you have to "check for updates manually" I'm leaning towards 2) because 1) feels like it might alienate non-technical users and I'd rather avoid installation queries if possible. Also I'm thinking about making it easy to downgrade if an upgrade (heaven forbid) causes trouble, what are your thoughts? Another question, even if auto-updates are automatically, perhaps they should be announced. If there's new features for example otherwise you might not realize and use them One thing that kinda scares me though is the security implications, someone could theorically hack my server and push out spyware/zombieware to all my customers. It seems that using digital signatures to prevent man-in-the-middle attacks is the least you could do otherwise you might be hooked up to a network that spoofs the address of of update server.

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  • How should a team share/store game content during development?

    - by irwinb
    Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic syncing and support for windows/osx)? We are looking into hosting our own SharePoint server but it seems to be really focused on documents... Maybe Box.net would work? EDIT For code, we are using Git. To be more precise, I was looking for an easy, automatic way for content produced by artists/audio engineers to be available to everyone. Features like approvals of assets don't hurt either. Following the answer linked by Tetrad, Alienbrain looked pretty interesting but..is way out of our budget (may be something to invest in in the future). What ended up doing... We were going to go with Box.net but downloading the sync apps for desktop use required us to wait to be contacted by them for some reason. We did not have much time to wait so we ended up going with Dropbox Teams. Box.net has a nice feature set but we never really felt held back without them. Thanks for the help :).

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  • How do I get my internal HDD to mount at startup?

    - by el_gallo_azul
    It's either not intuitive or not working in Ubuntu 14.04. I want to mount my internal HDD at at startup (I boot from an SSD). I attempt to set this, following this procedure: Open Disks utility Select the disk Below the disk's Volumes, click on the More actions button Select Edit Mount Options... Select Automatic Mount Options "Off" Under Mount Options, ensure that Mount at startup is selected Click OK Enter password into Authenticate dialog box Restart but this procedure doesn't work. Upon rebooting, and after Grub attempts to start Ubuntu, I receive the error message "An error occurred while mounting /mnt/4f721fc0-8072-453f-b48f-ca686bd89549. Press S to skip mounting or M for manual recovery". That identifier "4f721fc0-8072-453f-b48f-ca686bd89549" was automatically assigned by Ubuntu. I press S and the boot process continues OK. If I try to mount the disk immediately after booting, I receive the error message "Unable to access "Storage"" (I named the volume Storage). So then I start the Disks utility and set it to Automatic Mount Options "On" and reboot. To me, it seems like this should work, but it doesn't. Here are a number of photos of the process (Alt+PrtScn doesn't work after selecting More actions).

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • SQL SERVER – LCK_M_XXX – Wait Type – Day 15 of 28

    - by pinaldave
    Locking is a mechanism used by the SQL Server Database Engine to synchronize access by multiple users to the same piece of data, at the same time. In simpler words, it maintains the integrity of data by protecting (or preventing) access to the database object. From Book On-Line: LCK_M_BU Occurs when a task is waiting to acquire a Bulk Update (BU) lock. LCK_M_IS Occurs when a task is waiting to acquire an Intent Shared (IS) lock. LCK_M_IU Occurs when a task is waiting to acquire an Intent Update (IU) lock. LCK_M_IX Occurs when a task is waiting to acquire an Intent Exclusive (IX) lock. LCK_M_S Occurs when a task is waiting to acquire a Shared lock. LCK_M_SCH_M Occurs when a task is waiting to acquire a Schema Modify lock. LCK_M_SCH_S Occurs when a task is waiting to acquire a Schema Share lock. LCK_M_SIU Occurs when a task is waiting to acquire a Shared With Intent Update lock. LCK_M_SIX Occurs when a task is waiting to acquire a Shared With Intent Exclusive lock. LCK_M_U Occurs when a task is waiting to acquire an Update lock. LCK_M_UIX Occurs when a task is waiting to acquire an Update With Intent Exclusive lock. LCK_M_X Occurs when a task is waiting to acquire an Exclusive lock. LCK_M_XXX Explanation: I think the explanation of this wait type is the simplest. When any task is waiting to acquire lock on any resource, this particular wait type occurs. The common reason for the task to be waiting to put lock on the resource is that the resource is already locked and some other operations may be going on within it. This wait also indicates that resources are not available or are occupied at the moment due to some reasons. There is a good chance that the waiting queries start to time out if this wait type is very high. Client application may degrade the performance as well. You can use various methods to find blocking queries: EXEC sp_who2 SQL SERVER – Quickest Way to Identify Blocking Query and Resolution – Dirty Solution DMV – sys.dm_tran_locks DMV – sys.dm_os_waiting_tasks Reducing LCK_M_XXX wait: Check the Explicit Transactions. If transactions are very long, this wait type can start building up because of other waiting transactions. Keep the transactions small. Serialization Isolation can build up this wait type. If that is an acceptable isolation for your business, this wait type may be natural. The default isolation of SQL Server is ‘Read Committed’. One of my clients has changed their isolation to “Read Uncommitted”. I strongly discourage the use of this because this will probably lead to having lots of dirty data in the database. Identify blocking queries mentioned using various methods described above, and then optimize them. Partition can be one of the options to consider because this will allow transactions to execute concurrently on different partitions. If there are runaway queries, use timeout. (Please discuss this solution with your database architect first as timeout can work against you). Check if there is no memory and IO-related issue using the following counters: Checking Memory Related Perfmon Counters SQLServer: Memory Manager\Memory Grants Pending (Consistent higher value than 0-2) SQLServer: Memory Manager\Memory Grants Outstanding (Consistent higher value, Benchmark) SQLServer: Buffer Manager\Buffer Hit Cache Ratio (Higher is better, greater than 90% for usually smooth running system) SQLServer: Buffer Manager\Page Life Expectancy (Consistent lower value than 300 seconds) Memory: Available Mbytes (Information only) Memory: Page Faults/sec (Benchmark only) Memory: Pages/sec (Benchmark only) Checking Disk Related Perfmon Counters Average Disk sec/Read (Consistent higher value than 4-8 millisecond is not good) Average Disk sec/Write (Consistent higher value than 4-8 millisecond is not good) Average Disk Read/Write Queue Length (Consistent higher value than benchmark is not good) Read all the post in the Wait Types and Queue series. Note: The information presented here is from my experience and there is no way that I claim it to be accurate. I suggest reading Book OnLine for further clarification. All the discussion of Wait Stats in this blog is generic and varies from system to system. It is recommended that you test this on a development server before implementing it to a production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • BI&EPM in Focus June 2014

    - by Mike.Hallett(at)Oracle-BI&EPM
    Applications Webcast Centre – A Library of Discussion and Research for Best Practice: Achieving Reliable Planning, Budgeting and Forecasting Talent Analytics and Big Data – Is HR ready for the challenge Enterprise Data – The cost of non-quality Customers Josephine Niemiec from ADP talks about Oracle Hyperion Workforce Planning at Collaborate 2014 (link) Video Chris Nelms from Ameren talks about Oracle BI Spend and Procurement Analytics at Collaborate 2014 (link) Video Leggett & Platt Leverages Oracle Hyperion EPM and Demantra (link) Video Pella Corporation Accelerates Close Cycle by Cutting Time for Financial Consolidation from Three Days to Less Than One Day (link) Secretaría General de Administración de Justicia en España Enhances Citizen Services with Near-Real-Time Business Intelligence Gleaned from 500 Databases  (link) Bellco Credit Union Speeds Budget Development by 30%—Gains Insight into Specific Branch and Financial Product Profitability  (link)  Video QDQ media Speeds up Financial Reporting by 24x, Gains Business Agility, and Integrates Seamlessly into Corporate Accounting System  (link) Westfield Group Maximizes Shopping Mall Revenue, Shortens Year-End Financial Consolidation by 75%  (link)  IL&FS Transportation Networks Shortens Financial Consolidation and Reporting Cycle by Eight Days, Gains In-Depth Insight into Business Performance   (link) Angel Trains Optimizes Rail Operations for Purchasing, Sourcing, and Project Management to Meet Challenges of Evolving Rail Industry  (link) Enterprise Performance Management June 11, at Oracle Utrecht, NL: Morning session: Explore Planning and Budgeting in the Cloud (link) June 12, London: PureApps Presents: Best Practice Financial Consolidation and Reporting Workshop (link) July 3, Koln: Oracle Hyperion Business Analytics Roundtable (link) Blog: What's Your Tax Strategy? Automate the Operational Transfer Pricing Process (link) YouTube Video: Automate Tax Reporting with Oracle Hyperion Tax Provision (link) YouTube Video: Introducing Oracle Hyperion Planning’s Tablet Optimized Interface (link) OracleEPMWebcasts @ YouTube (link) Partner webcasts: Wednesday, 4 June, 5.00 GMT - Case Study:  Lessons Learned from Edgewater Ranzal's Internal Implementation of Oracle Planning & Budgeting Cloud Service (PBCS) - Learn more and register here! Thursday, 5 June, 4.00 GMT - Achieving Accountable Care Using Oracle Technology - Learn more and register here! Tuesday, 17 June, 4.00 GMT - Optimizing Performance for Oracle EPM Systems - Learn more and register here! Oracle University Blog: The Coolest Features Available with Oracle Hyperion 11.1.2.3 – Training from OU to help you to best use them (link) Support: Proactive Support: EPM Hyperion Planning 11.1.2.3.500 Using RMI Service [Blog] Proactive Support: Planning and Budgeting Cloud Service Videos (link) Planning and Budgeting Cloud Service (PBCS) 11.1.2.3.410 Patch Bundle [Doc ID 1670981.1] Hyperion Analytic Provider Services 11.1.2.2.106 Patch Set Update [Doc ID 1667350.1] Hyperion Essbase 11.1.2.2.106 Patch Set Update [Doc ID 1667346.1] Hyperion Essbase Administration Services 11.1.2.2.106 Patch Set Update [Doc ID 1667348.1] Hyperion Essbase Studio 11.1.2.2.106 Patch Set Update [Doc ID 1667329.1] Hyperion Smart View 11.1.2.5.210 Patch Set Update [Doc ID 1669427.1] Using HPCM, HSF or DRM Communities (link) Business Intelligence June 12, Birmingham, UK: Oracle Big Data at Work - Use Cases and Architecture (link) June 17, London: Oracle at Cloud & Big Data World Forums (link) June 17, Partner Webcast: Transform your Planning Capabilities with Peloton's CloudAccelerator for Oracle PBCS (link) June 19, London: Oracle at the Whitehall Media Big Data Analytics Conference and Exhibition (link) June 19, London: Partner Event - Agile BI Conference by Peak Indicators [link] June 25, Munich: Oracle Special Day auf der TDWI 2014 Konferenz (link) July 15, London: Oracle Endeca Information Discovery Workshop (link) July 16, London: BI Applications Workshop – Financial Analytics & Procurement Analytics (link) July 17, London: BI Applications Workshop – HR Analytics (link) Milan, Italy: L’Osservatorio Big Data Analytics & Business Intelligence with Politecnico di Milano (link) OBIA 11.1.1.8.1 - Now Available [Blog] What’s New in OBIA 11.1.1.8.1 [Blog] BI Blog: A closer look at Oracle BI Applications 11.1.1.8.1 release (link) Press Release: BI Applications Deliver Greater Insight into Talent and Procurement (link) Support Blog: OBIA 11.1.1.8.1 Upgrade Guide & Documentation (link) YouTube Video: Glenn Hoormann of Ludus talks to us about Oracle Business Intelligence and ERP at Collaborate 2014 (Link) YouTube Video: Performance Architects talks about key BI and Mobile trends, including Endeca at Collaborate 2014 (link) Big Data Blog: 3 Keys for Using Big Data Effectively for Enhanced Customer Experience (link) Big Data Lite Demo VM 3.0 Now Available on OTN BI Blog: Data Relationship Governance - Workflow in a Bottle (link) MDM Blog: Register for Product Data Management Weekly Cloudcasts (link) MDM Blog: Improve your Customer Experience with High Quality Information (link) MDM Blog: Big Data Challenges & Considerations (link) Oracle University: Oracle BI Applications 11g: Implementation using ODI (link) Proactive Support: Monthly Index [Blog] My Oracle Support: Partner Accreditation for Business Analytics Support [Blog] OBIEE 11g Test-to-Production (T2P) / Clone Procedures Guide [Blog] Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • 2D OBB collision detection, resolving collisions?

    - by Milo
    I currently use OBBs and I have a vehicle that is a rigid body and some buildings. Here is my update() private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); vehicle.update(16.6666f / 1000.0f); ArrayList<Building> buildings = city.getBuildings(); for(Building b : buildings) { if(vehicle.getRect().overlaps(b.getRect())) { vehicle.update(-17.0f / 1000.0f); break; } } } The collision detection works well. What doesn't is how they are dealt with. My goal is simple. If the vehicle hits a building, it should stop, and never go into the building. When I apply negative torque to reverse the car should not feel buggy and move away from the building. I don't want this to look buggy. This is my rigid body class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setCenter(c.x, c.y); forces = new Vector2D(0,0); //clear forces //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { Matrix mat = new Matrix(); float[] Vector2Ds = new float[2]; Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { Matrix mat = new Matrix(); float[] Vectors = new float[2]; Vectors[0] = world.x; Vectors[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vectors); return new Vector2D(Vectors[0], Vectors[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { Vector2D tangent = new Vector2D(-worldOffset.y, worldOffset.x); return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces = Vector2D.add(forces ,worldForce); //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } } Essentially, when any rigid body hits a building it should exhibit the same behavior. How is collision solving usually done? Thanks

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  • MINSCN?Cache Fusion Read Consistent

    - by Liu Maclean(???)
    ????? ???Ask Maclean Home ???  RAC ? Past Image PI????, ?????????,???11.2.0.3 2 Node RAC??????????: SQL> select * from v$version; BANNER -------------------------------------------------------------------------------- Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production PL/SQL Release 11.2.0.3.0 - Production CORE 11.2.0.3.0 Production TNS for Linux: Version 11.2.0.3.0 - Production NLSRTL Version 11.2.0.3.0 - Production SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com SQL> drop table test purge; Table dropped. SQL> alter system flush buffer_cache; System altered. SQL> create table test(id number); insert into test values(1); insert into test values(2); commit; /* ???? rowid??TEST????2????????? */ select dbms_rowid.rowid_block_number(rowid),dbms_rowid.rowid_relative_fno(rowid) from test; DBMS_ROWID.ROWID_BLOCK_NUMBER(ROWID) DBMS_ROWID.ROWID_RELATIVE_FNO(ROWID) ------------------------------------ ------------------------------------                                89233                                    1                                89233                                    1 SQL> alter system flush buffer_cache; System altered. Instance 1 Session A ??UPDATE??: SQL> update test set id=id+1 where id=1; 1 row updated. Instance 1 Session B ??x$BH buffer header?? ?? ??Buffer??? SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0;      STATE CR_SCN_BAS ---------- ----------          1          0          3    1227595 X$BH ??? STATE????Buffer???, ???????: STATE NUMBER KCBBHFREE 0 buffer free KCBBHEXLCUR 1 buffer current (and if DFS locked X) KCBBHSHRCUR 2 buffer current (and if DFS locked S) KCBBHCR 3 buffer consistant read KCBBHREADING 4 Being read KCBBHMRECOVERY 5 media recovery (current & special) KCBBHIRECOVERY 6 Instance recovery (somewhat special) ????????????? : state =1 Xcurrent ? state=2 Scurrent ? state=3 CR ??? Instance 2  ?? ????????????? ,???? gc current block 2 way  ??Current Block ??? Instance 2, ?? Instance 1 ??”Current Block” Convert ? Past Image: Instance 2 Session C SQL> update test set id=id+1 where id=2; 1 row updated. Instance 2 Session D SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0; STATE CR_SCN_BAS ---------- ---------- 1 0 3 1227641 3 1227638 STATE =1 ?Xcurrent block???? Instance 2 , ??? Instance 1 ??? GC??: Instance 1 Session B SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0;      STATE CR_SCN_BAS ---------- ----------          3    1227641          3    1227638          8          0          3    1227595 ???????, ??????Instance 1??session A????TEST??SELECT??? ,????? 3? State=3?CR ? ??????1?: Instance 1 session A ?????UPDATE? session SQL> alter session set events '10046 trace name context forever,level 8:10708 trace name context forever,level 103: trace[rac.*] disk high'; Session altered. SQL> select * from test;         ID ----------          2          2 select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0;       STATE CR_SCN_BAS ---------- ----------          3    1227716          3    1227713          8          0 ?????????v$BH ????CR????,?????SELECT??? CR????????,???????? ?????????? ??X$BH?????? , ?????CR??SCN Version???: 1227641?1227638?1227595, ?SELECT?????? 2???SCN version?CR? 1227716? 1227713 ???, Oracle????????? ?????????SELECT??????event 10708? rac.*???TRACE,??????TRACE??: PARSING IN CURSOR #140444679938584 len=337 dep=1 uid=0 oct=3 lid=0 tim=1335698913632292 hv=3345277572 ad='bc0e68c8' sqlid='baj7tjm3q9sn4' SELECT /* OPT_DYN_SAMP */ /*+ ALL_ROWS IGNORE_WHERE_CLAUSE NO_PARALLEL(SAMPLESUB) opt_param('parallel_execution_enabled', 'false') NO_PARALLEL_INDEX(SAMPLESUB) NO_SQL_TUNE */ NVL(SUM(C1),0), NVL(SUM(C2),0) FROM (SELECT /*+ NO_PARALLEL("TEST") FULL("TEST") NO_PARALLEL_INDEX("TEST") */ 1 AS C1, 1 AS C2 FROM "SYS"."TEST" "TEST") SAMPLESUB END OF STMT PARSE #140444679938584:c=1000,e=27630,p=0,cr=0,cu=0,mis=1,r=0,dep=1,og=1,plh=1950795681,tim=1335698913632252 EXEC #140444679938584:c=0,e=44,p=0,cr=0,cu=0,mis=0,r=0,dep=1,og=1,plh=1950795681,tim=1335698913632390 *** 2012-04-29 07:28:33.632 kclscrs: req=0 block=1/89233 *** 2012-04-29 07:28:33.632 kclscrs: bid=1:3:1:0:7:80:1:0:4:0:0:0:1:2:4:1:26:0:0:0:70:1a:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:4:3:2:1:2:0:3f:0:1c:86:2d:4:0:0:0:0:a2:3c:7c:b:70:1a:0:0:0:0:1:0:7a:f8:76:1d:1:2:dc:5:a9:fe:17:75:0:0:0:0:0:0:0:0:0:0:0:0:63:e5:0:0:0:0:0:0:10:0:0:0 2012-04-29 07:28:33.632578 : kjbcrc[0x15c91.1 76896.0][9] 2012-04-29 07:28:33.632616 : GSIPC:GMBQ: buff 0xba1e8f90, queue 0xbb79f278, pool 0x60013fa0, freeq 1, nxt 0xbb79f278, prv 0xbb79f278 2012-04-29 07:28:33.632634 : kjbmscrc(0x15c91.1)seq 0x2 reqid=0x1c(shadow 0xb4bb4458,reqid x1c)mas@2(infosz 200)(direct 1) 2012-04-29 07:28:33.632654 : kjbsentscn[0x0.12bbc1][to 2] 2012-04-29 07:28:33.632669 : GSIPC:SENDM: send msg 0xba1e9000 dest x20001 seq 24026 type 32 tkts xff0000 mlen x17001a0 2012-04-29 07:28:33.633385 : GSIPC:KSXPCB: msg 0xba1e9000 status 30, type 32, dest 2, rcvr 1 *** 2012-04-29 07:28:33.633 kclwcrs: wait=0 tm=689 *** 2012-04-29 07:28:33.633 kclwcrs: got 1 blocks from ksxprcv WAIT #140444679938584: nam='gc cr block 2-way' ela= 689 p1=1 p2=89233 p3=1 obj#=76896 tim=1335698913633418 2012-04-29 07:28:33.633490 : kjbcrcomplete[0x15c91.1 76896.0][0] 2012-04-29 07:28:33.633510 : kjbrcvdscn[0x0.12bbc1][from 2][idx 2012-04-29 07:28:33.633527 : kjbrcvdscn[no bscn <= rscn 0x0.12bbc1][from 2] *** 2012-04-29 07:28:33.633 kclwcrs: req=0 typ=cr(2) wtyp=2hop tm=689 ??TRACE???? ?????????TEST??????, ???????Dynamic Sampling?????,???????TEST?? CR???,???????’gc cr block 2-way’ ??: 2012-04-29 07:28:33.632654 : kjbsentscn[0x0.12bbc1][to 2] 12bbc1= 1227713  ???X$BH????CR???,kjbsentscn[0x0.12bbc1][to 2] ????? ? Instance 2 ???SCN=12bbc1=1227713   DBA=0x15c91.1 76896.0 ?  CR Request(obj#=76896) ??kjbrcvdscn????? [no bscn <= rscn 0x0.12bbc1][from 2] ,??? ??receive? SCN Version =12bbc1 ???Best Version CR Server Arch ??????????????????SELECT??: PARSING IN CURSOR #140444682869592 len=18 dep=0 uid=0 oct=3 lid=0 tim=1335698913635874 hv=1689401402 ad='b1a188f0' sqlid='c99yw1xkb4f1u' select * from test END OF STMT PARSE #140444682869592:c=4999,e=34017,p=0,cr=7,cu=0,mis=1,r=0,dep=0,og=1,plh=1357081020,tim=1335698913635870 EXEC #140444682869592:c=0,e=23,p=0,cr=0,cu=0,mis=0,r=0,dep=0,og=1,plh=1357081020,tim=1335698913635939 WAIT #140444682869592: nam='SQL*Net message to client' ela= 7 driver id=1650815232 #bytes=1 p3=0 obj#=0 tim=1335698913636071 *** 2012-04-29 07:28:33.636 kclscrs: req=0 block=1/89233 *** 2012-04-29 07:28:33.636 kclscrs: bid=1:3:1:0:7:83:1:0:4:0:0:0:1:2:4:1:26:0:0:0:70:1a:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:4:3:2:1:2:0:2:0:1c:86:2d:4:0:0:0:0:a2:3c:7c:b:70:1a:0:0:0:0:1:0:7d:f8:76:1d:1:2:dc:5:a9:fe:17:75:0:0:0:0:0:0:0:0:0:0:0:0:63:e5:0:0:0:0:0:0:10:0:0:0 2012-04-29 07:28:33.636209 : kjbcrc[0x15c91.1 76896.0][9] 2012-04-29 07:28:33.636228 : GSIPC:GMBQ: buff 0xba0e5d50, queue 0xbb79f278, pool 0x60013fa0, freeq 1, nxt 0xbb79f278, prv 0xbb79f278 2012-04-29 07:28:33.636244 : kjbmscrc(0x15c91.1)seq 0x3 reqid=0x1d(shadow 0xb4bb4458,reqid x1d)mas@2(infosz 200)(direct 1) 2012-04-29 07:28:33.636252 : kjbsentscn[0x0.12bbc4][to 2] 2012-04-29 07:28:33.636358 : GSIPC:SENDM: send msg 0xba0e5dc0 dest x20001 seq 24029 type 32 tkts xff0000 mlen x17001a0 2012-04-29 07:28:33.636861 : GSIPC:KSXPCB: msg 0xba0e5dc0 status 30, type 32, dest 2, rcvr 1 *** 2012-04-29 07:28:33.637 kclwcrs: wait=0 tm=865 *** 2012-04-29 07:28:33.637 kclwcrs: got 1 blocks from ksxprcv WAIT #140444682869592: nam='gc cr block 2-way' ela= 865 p1=1 p2=89233 p3=1 obj#=76896 tim=1335698913637294 2012-04-29 07:28:33.637356 : kjbcrcomplete[0x15c91.1 76896.0][0] 2012-04-29 07:28:33.637374 : kjbrcvdscn[0x0.12bbc4][from 2][idx 2012-04-29 07:28:33.637389 : kjbrcvdscn[no bscn <= rscn 0x0.12bbc4][from 2] *** 2012-04-29 07:28:33.637 kclwcrs: req=0 typ=cr(2) wtyp=2hop tm=865 ???, “SELECT * FROM TEST”??????’gc cr block 2-way’??:2012-04-29 07:28:33.637374 : kjbrcvdscn[0x0.12bbc4][from 2][idx 2012-04-29 07:28:33.637389 : kjbrcvdscn[no bscn ??Foreground Process? Remote LMS??got?? SCN=1227716 Version?CR, ??? ?????X$BH ?????scn??? ??????????Instance 1????2?SCN???CR?, ???????????Instance 1 Buffer Cache?? ??SCN Version ???CR ??????? ?????????: SQL> alter system set "_enable_minscn_cr"=false scope=spfile; System altered. SQL> alter system set "_db_block_max_cr_dba"=20 scope=spfile; System altered. SQL> startup force; ORA-32004: obsolete or deprecated parameter(s) specified for RDBMS instance ORACLE instance started. Total System Global Area 1570009088 bytes Fixed Size 2228704 bytes Variable Size 989859360 bytes Database Buffers 570425344 bytes Redo Buffers 7495680 bytes Database mounted. Database opened. ???? “_enable_minscn_cr”=false ? “_db_block_max_cr_dba”=20 ???RAC????, ??????: ?Instance 2 Session C ?update??????? ?????Instance 1 ????? ,????Instance 1?Request CR SQL> update test set id=id+1 where id=2; -- Instance 2 1 row updated. SQL> select * From test; -- Instance 1 ID ---------- 1 2 ??? Instance 1? X$BH?? select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0;  STATE CR_SCN_BAS ---------- ---------- 3 1273080 3 1273071 3 1273041 3 1273039 8 0 SQL> update test set id=id+1 where id=3; 1 row updated. SQL> select * From test; ID ---------- 1 2 SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0; STATE CR_SCN_BAS ---------- ---------- 3 1273091 3 1273080 3 1273071 3 1273041 3 1273039 8 0 ................... SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0; STATE CR_SCN_BAS ---------- ---------- 3 1273793 3 1273782 3 1273780 3 1273769 3 1273734 3 1273715 3 1273691 3 1273679 3 1273670 3 1273643 3 1273635 3 1273623 3 1273106 3 1273091 3 1273080 3 1273071 3 1273041 3 1273039 3 1273033 19 rows selected. SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0; STATE CR_SCN_BAS ---------- ---------- 3 1274993 ????? ???? “_enable_minscn_cr”(enable/disable minscn optimization for CR)=false ? “_db_block_max_cr_dba”=20 (Maximum Allowed Number of CR buffers per dba) 2? ??? ????? Instance 1 ??????????? ?? 19????CR?? “_enable_minscn_cr”?11g??????????,???Oracle????CR????SCN,?Foreground Process Receive????????????(SCN??)?SCN Version CR Block??????CBC?? SCN??????CR? , ?????????Buffer Cache??????? ????SCN Version?CR????,????? ?????????? ?????Snap_Scn ?? SCN?? ?????????Current SCN, ??????CR??????????????????????, ????Buffer Cache? ?????????? CR?????????, ?????? “_db_block_max_cr_dba” ???????, ???????????20 ,??????Buffer Cache?????19????CR?; ???”_db_block_max_cr_dba” ???????6 , ?????Buffer cache????????CR ???????6?? ??”_enable_minscn_cr” ??CR???MINSCN ??????, ?????????CR???????, ????? Foreground Process??????CR Request , ?? Holder Instance LMS ?build?? BEST CR ??, ?????????

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  • Entity Framework 4.3.1 Code based Migrations and Connector/Net 6.6

    - by GABMARTINEZ
     Code-based migrations is a new feature as part of the Connector/Net support for Entity Framework 4.3.1. In this tutorial we'll see how we can use it so we can keep track of the changes done to our database creating a new application using the code first approach. If you don't have a clear idea about how code first works we highly recommend you to check this subject before going further with this tutorial. Creating our Model and Database with Code First  From VS 2010  1. Create a new console application 2.  Add the latest Entity Framework official package using Package Manager Console (Tools Menu, then Library Package Manager -> Package Manager Console). In the Package Manager Console we have to type  Install-Package EntityFramework This will add the latest version of this library.  We will also need to make some changes to your config file. A <configSections> was added which contains the version you have from EntityFramework.  An <entityFramework> section was also added where you can set up some initialization. This section is optional and by default is generated to use SQL Express. Since we don't need it for now (we'll see more about it below) let's leave this section empty as shown below. 3. Create a new Model with a simple entity. 4. Enable Migrations to generate the our Configuration class. In the Package Manager Console we have to type  Enable-Migrations; This will make some changes in our application. It will create a new folder called Migrations where all the migrations representing the changes we do to our model.  It will also create a Configuration class that we'll be using to initialize our SQL Generator and some other values like if we want to enable Automatic Migrations.  You can see that it already has the name of our DbContext. You can also create you Configuration class manually. 5. Specify our Model Provider. We need to specify in our Class Configuration that we'll be using MySQLClient since this is not part of the generated code. Also please make sure you have added the MySql.Data and the MySql.Data.Entity references to your project. using MySql.Data.Entity;   // Add the MySQL.Data.Entity namespace public Configuration() { this.AutomaticMigrationsEnabled = false; SetSqlGenerator("MySql.Data.MySqlClient", new MySql.Data.Entity.MySqlMigrationSqlGenerator());    // This will add our MySQLClient as SQL Generator } 6. Add our Data Provider and set up our connection string <connectionStrings> <add name="PersonalContext" connectionString="server=localhost;User Id=root;database=Personal;" providerName="MySql.Data.MySqlClient" /> </connectionStrings> <system.data> <DbProviderFactories> <remove invariant="MySql.Data.MySqlClient" /> <add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.6.2.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" /> </DbProviderFactories> </system.data> * The version recommended to use of Connector/Net is 6.6.2 or earlier. At this point we can create our database and then start working with Migrations. So let's do some data access so our database get's created. You can run your application and you'll get your database Personal as specified in our config file. Add our first migration Migrations are a great resource as we can have a record for all the changes done and will generate the MySQL statements required to apply these changes to the database. Let's add a new property to our Person class public string Email { get; set; } If you try to run your application it will throw an exception saying  The model backing the 'PersonelContext' context has changed since the database was created. Consider using Code First Migrations to update the database (http://go.microsoft.com/fwlink/?LinkId=238269). So as suggested let's add our first migration for this change. In the Package Manager Console let's type Add-Migration AddEmailColumn Now we have the corresponding class which generate the necessary operations to update our database. namespace MigrationsFromScratch.Migrations { using System.Data.Entity.Migrations; public partial class AddEmailColumn : DbMigration { public override void Up(){ AddColumn("People", "Email", c => c.String(unicode: false)); } public override void Down() { DropColumn("People", "Email"); } } } In the Package Manager Console let's type Update-Database Now you can check your database to see all changes were succesfully applied. Now let's add a second change and generate our second migration public class Person   {       [Key]       public int PersonId { get; set;}       public string Name { get; set; }       public string Address {get; set;}       public string Email { get; set; }       public List<Skill> Skills { get; set; }   }   public class Skill   {     [Key]     public int SkillId { get; set; }     public string Description { get; set; }   }   public class PersonelContext : DbContext   {     public DbSet<Person> Persons { get; set; }     public DbSet<Skill> Skills { get; set; }   } If you would like to customize any part of this code you can do that at this step. You can see there is the up method which can update your database and the down that can revert the changes done. If you customize any code you should make sure to customize in both methods. Now let's apply this change. Update-database -verbose I added the verbose flag so you can see all the SQL generated statements to be run. Downgrading changes So far we have always upgraded to the latest migration, but there may be times when you want downgrade to a specific migration. Let's say we want to return to the status we have before our last migration. We can use the -TargetMigration option to specify the migration we'd like to return. Also you can use the -verbose flag. If you like to go  back to the Initial state you can do: Update-Database -TargetMigration:$InitialDatabase  or equivalent: Update-Database -TargetMigration:0  Migrations doesn't allow by default a migration that would ocurr in a data loss. One case when you can got this message is for example in a DropColumn operation. You can override this configuration by setting AutomaticMigrationDataLossAllowed to true in the configuration class. Also you can set your Database Initializer in case you want that these Migrations can be applied automatically and you don't have to go all the way through creating a migration and updating later the changes. Let's see how. Database Initialization by Code We can specify an initialization strategy by using Database.SetInitializer (http://msdn.microsoft.com/en-us/library/gg679461(v=vs.103)). One of the strategies that I found very useful when you are at a development stage (I mean not for production) is the MigrateDatabaseToLatestVersion. This strategy will make all the necessary migrations each time there is a change in our model that needs a database replication, this also implies that we have to enable AutomaticMigrationsEnabled flag in our Configuration class. public Configuration()         {             AutomaticMigrationsEnabled = true;             AutomaticMigrationDataLossAllowed = true;             SetSqlGenerator("MySql.Data.MySqlClient", new MySql.Data.Entity.MySqlMigrationSqlGenerator());    // This will add our MySQLClient as SQL Generator          } In the new EntityFramework section of your Config file we can set this at a context level basis.  The syntax is as follows: <contexts> <context type="Custom DbContext name, Assembly name"> <databaseInitializer type="System.Data.Entity.MigrateDatabaseToLatestVersion`2[[ Custom DbContext name, Assembly name],  [Configuration class name, Assembly name]],  EntityFramework" /> </context> </contexts> In our example this would be: The syntax is kind of odd but very convenient. This way all changes will always be applied when we do any data access in our application. There are a lot of new things to explore in EF 4.3.1 and Migrations so we'll continue writing some more posts about it. Please let us know if you have any questions or comments, also please check our forums here where we keep answering questions in general for the community.  Hope you found this information useful. Happy MySQL/.Net Coding! 

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  • libgdx rotation (animation, arrays) issues and help needed

    - by johnny-b
    well i am a noob at java and libgdx. i got the homing bullet working with the help of someone. now i am smashing my head as to how i can make it rotate so it faces the ball (which is the main character) when it goes around it or when it is coming towards it. the bullet is facing <--- and the code below is what i have done so far. also i used sprites for the bullet and also animation method. Also how do i make it an array/arraylist which is best so i can have multiple bullets at random or placed places. i tried many things nothing workd :( thank you for the help. // below is the bullet or enemy if you want to call it. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); lifetime += delta; setRegion(AssetLoader.bulletAnimation.getKeyFrame(lifetime)); } } // this is where i load the images. public class AssetLoader { public static Animation bulletAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { // We must dispose of the texture when we are finished. texture.dispose(); } // this is for the rendering of the images etc public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } so there is the whole thing. the images are loaded via the AssetLoader then to the GameRenderer and GameWorld via the Bullet class. i am guessing that is how it is. sorry newbie so still learning. thank you in advace for the help or any advice.

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  • A tale of two dev accounts

    - by TechTwaddle
    Note: I am currently in the process of relocating my blog from http://www.geekswithblogs.net/techtwaddle to my new address at http://www.techtwaddle.net I suggest you point your feed readers to the new address as I slowly transition to my new shared-hosted, ad-free wordpress blog :)   You probably remember my rant from a while back about my windows mobile developer account having problems with the new AppHub, well, there have been few developments and I thought I should share it with you. First up, the issue isn’t fixed yet. I still cannot login to AppHub using my windows mobile 6.x developer account and can’t view details of my Minesweeper app. Who knows how many copies its sold. I had numerous exchanges with Microsoft’s support team on the AppHub forums and via email as well (support ticket), but somehow we never managed to get to the root of it. In fact, the support team itself grew so tired of the problem that they suggested I create a new dev account. I grew impatient, and it was really frustrating to have an app ready for submission but not being able to do anything with it. Eventually, the frustration had to show somewhere, and it was on this forum thread Prabhu Kumar in reply to Nick Nick, I feel for you and totally understand the frustration. Since day one I have been getting the XBOX profile linking error, We encountered an issue connecting your App Hub account with your Xbox Live Profile. Please visit Xbox.com and update your contact information. After you have updated your contact information, please return to the App Hub (https://users.create.msdn.com/Register) to continue. I have an app published on the Windows Mobile 6.x marketplace since Aug, now I can't view the details of this app. I completed work on my WP7 application 1.5 months ago and the first version is ready for submission to marketplace, only if I can login. You can imagine how frustrating all this can be, the issue has taken far too long to be fixed, this has drained all my motivation. I have exchanged numerous mails with Microsoft support team on this issue, and from the looks of it they really are trying their best, unfortunately, their best is not good enough for some of us. During the first week of December I was told that there would be an update happening to AppHub around mid of December. I was hoping that the issue would be fixed but it wasn't. After the update the only change I notice is that the xbox.com link on the error page now takes me to the correct link. Previously, this link used to take me to the 404 page you mentioned above. Out of desperation, I am now considering creating another developer account on AppHub with a new live id, even this I am not 100% sure will work. I asked the support team when the next update to AppHub was planned and got this reply, "We do not have  release date to announce for the next App Hub update at this time. In regards to the login issue you are experiencing at this point the only solution would be to create a new account with a different live ID but make sure to go to xbox.com before hand to get all the information in order on that side." I know it's an extra $99, and not that I can't afford it but it doesn't feel right and I shouldn't have to be doing it in the first place. I have lost all hope of this issue being resolved. I went ahead and created a new dev account, the id verification was in progress when Shaun Taulbee of Microsoft, who has been really helpful in the forums, replied saying, If you find it necessary to pay again to create a new account due to a Microsoft problem, send in a support request asking for a refund and we'll review it (and likely approve it given the circumstances). The thought of refund made me happy, but I had my doubts. So once my second account was verified by Geotrust I applied for a refund through the developer dashboard, by creating a support ticket. Couple of days later I got an email from Microsoft saying that the refund had been approved! yay! Few days and the refund showed up on my bill, Well, thank you Microsoft, it means a lot. I am glad it’s over now. The new account works flawlessly. I would still like to get my first account working again and look at my app numbers for Win Mo 6.x, and probably transfer the credits to the new account somehow, but I’ll save it for another day. If you’ve had similar problems with the AppHub, and had to create a new account to submit your app, I suggest you contact the support team and get your dollars refunded!

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  • Upgrading Agent Controllers in Oracle Enterprise Manager Ops Center 12c

    - by S Stelting
    Oracle Enterprise Manager Ops Center 12c recently released an upgrade for Solaris Agent Controllers. In this week's blog post, we'll show you how to upgrade agent controllers. Detailed instructions about upgrading Agent Controllers are available in the product documentation here. This blog post uses an Enterprise Controller which is configured for connected mode operation. If you'd like to apply the agent update in a disconnected installation, additional instructions are available here. Step 1: Download Agent Controller Updates With a connected mode Ops Center installation, you can check for product updates at any time by selecting the Enterprise Controller from the left-hand Administration navigation tab. Select the right-hand Action link “Ops Center Downloads” to open a pop-up dialog displaying any new product updates. In this example, the Enterprise Controller has already been upgraded to the latest version (Update 1, also shown as build version 2076) so only the Agent Controller updates will appear. There are three updates available: one for Solaris 10 X86, one for Solaris 8-10 SPARC, and one for all versions of Solaris 11. Note that the last update in the screen shot is the Solaris 11 update; for details on any of the downloads, place your mouse over the information icon under the details column for a pop-up text region. Select the software to download and click the Next button to display the Ops Center license agreement. Review and click the check box to accept the license agreement, then click the Next button to begin downloading the software. The status screen shows the current download status. If desired, you can perform the downloads as a background job. Simply click the check box, then click the next button to proceed to the summary screen. The summary screen shows the updates to be downloaded as well as the current status. Clicking the Finish button will close the dialog and return to the Browser UI. The download job will continue to run in Ops Center and progress can still be viewed from the jobs menu at the bottom of the browser window. Step 2: Check the Version of Existing Agent Controllers After the download job completes, you can check the availability of agent updates as well as the current versions of your Agent Controllers from the left-hand Assets navigation tab. Select “Operating Systems” from the pull-down tab lets to display only OS assets. Next, select “Solaris” in the left-hand tab to display the Solaris assets. Finally, select the Summary tab in the center display panel to show which versions of agent controllers are installed in your data center. Notice that a few of the OS assets are not displayed in the Agent Controllers tab. Ops Center will not display OS instances which do not have an Agent Controller installation. This includes Enterprise Controllers and Proxy Controllers (unless the agent has been activated on the OS instance) and and OS instances using agentless management. For Agent Controllers which support an update, the version of agent software (in this example, 2083) appears to the right of the currently installed version. Step 3: Upgrade Your Agent Controllers If desired, you can upgrade agent controllers from the previous screen by selecting the desired systems and clicking the upgrade button. Alternatively, you can click the link “Upgrade All Agent Controllers” in the right-hand Actions menu: In either case, a pop-up dialog lets you start the upgrade process. The first screen in the dialog lets you choose the upgrade method: Ops Center provides three ways to upgrade agent controllers: Automatic Upgrade: If Agent Controllers are running on all assets, Ops Center can automatically upgrade the software to the latest version without requiring any login credentials to the system SSH using a single set of credentials: If all assets use the same login credentials, you can apply a single set to all assets for the upgrade process. The log-in credentials are the same ones used for asset discovery and management, which are stored in the Plan Management navigation tab under Credentials. SSH using individual credentials: If assets use different login credentials, you can select a different set for each asset. After selecting the upgrade method, click the Next button to proceed to the summary screen. Click the Finish button to close the pop-up dialog and start the upgrade job for the agent controllers. The upgrade job runs a series of tasks in parallel, and will upgrade all agents which have been selected. Once the job completes, the OS instances in your data center will be upgraded and running the latest version of Agent Controller software.

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