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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

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  • How to handle refunds or rebates via a payment processor?

    - by Tai Squared
    I need to handle online payments and am trying to choose a payment processor. One requirement is to handle refunds and rebates to the customer. These won't always be at the time of sale, and not for the entire amount of the purchase. Is this something all payment processors handle? I don't want to have to do this manually as there may be many rebates, and they may be for relatively small amounts. I see PayPal has a refund API, but other parts of their site talk about sending a refund within 60 days. Is this something also required by the API? Amazon FPS also has a refund API that seems a bit more flexible. The Google Checkout refund has an amout field, but it's unclear to me if you can do a partial refund as the description reads "The refund-order command instructs Google Checkout to refund the buyer for a particular order." What are some things to look out for when looking for a payment processor that can handle rebates and refunds? Is there always a time limit in issuing these refunds? Is using a merchant account better for this type of process? I was hoping to avoid that due to the increased cost and complexity, but would consider it if it meets all of my requirements. Update It appears the refund process is fairly simple and handled by all processors. Is there any additional information on rebates? I would like to avoid a process of sending live checks to customers, but I will have to send rebates in some small amounts that may be a few months after the initial purchase.

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  • Developing online invoicing and inventory application.

    - by Rohit
    My clients are using a desktop version of my inventory solution that I developed using .NET. I want to make an online version so that data is available centrally and clients can work from any location. I searched using Google to find similar tools and found few. I want to know what type of security considerations to take while designing such an application? Some clients can't afford dedicated server cost. What if I use shared hosting only? What are the risks of shared hosting?

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  • Developing online invoicing and inventory application.

    - by Rohit
    My clients are using a desktop version of my inventory solution that I developed using .NET. I want to make an online version so that data is available centrally and clients can work from any location. I searched using Google to find similar tools and found few. I want to know what type of security considerations to take while designing such an application? Some clients can't afford dedicated server cost. What if I use shared hosting only? What are the risks of shared hosting?

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  • SQL SERVER – Online Session on What is New in Denali – Today Online

    - by pinaldave
    I will be presenting today on subject Inside of Next Generation SQL Server – Denali online at Zeollar.com. This sessions are really fun as they are online, downloadable, and 100% demo oriented. I will be using SQL Server ‘Denali’ CTP 1 to present on the subject of What is New in Denali. The webcast will start at 12:30 PM sharp and will end at 1 PM India Time. It will be 100% demo oriented and no slides. I will be covering following topics in the session. SQL SERVER – Denali Feature – Zoom Query Editor SQL SERVER – Denali – Improvement in Startup Options SQL SERVER – Denali – Clipboard Ring – CTRL+SHIFT+V SQL SERVER – Denali – Multi-Monitor SSMS Windows SQL SERVER – Denali – Executing Stored Procedure with Result Sets SQL SERVER – Performance Improvement with of Executing Stored Procedure with Result Sets in Denali SQL SERVER – ‘Denali’ – A Simple Example of Contained Databases SQL SERVER – Denali – ObjectID in Negative – Local TempTable has Negative ObjectID SQL SERVER – Server Side Paging in SQL Server Denali – A Better Alternative SQL SERVER – Server Side Paging in SQL Server Denali Performance Comparison SQL SERVER – Denali – SEQUENCE is not IDENTITY SQL SERVER – Denali – Introduction to SEQUENCE – Simple Example of SEQUENCE If time permits we will cover few more topics as well. The session will be recorded as well. My earlier session on the Topic of Best Practices Analyzer is also available to watch online here: SQL SERVER – Video – Best Practices Analyzer using Microsoft Baseline Configuration Analyzer Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • Set Recurring payment with different initial payment in Paypal

    - by www.sapnaedu.in
    I am developing a payment option in a PHP based application. The user can choose Paypal or Paypal recurring method to make a payment. However, the user would pay $50 for the first time and $40 starting from next month. However, when the user chooses the Paypal recurring option and he pays $50, Paypal automatically chooses $50 from the next month onwards. Is it possible to set the different initial payment and recurring payment ? Here is the part of the code : echo "<input type=\"hidden\" name=\"no_shipping\" value=\"1\"/>\n"; echo "<input type=\"hidden\" name=\"a3\" value=\"".$amt."\"/>\n"; echo "<input type=\"hidden\" name=\"p3\" value=\"1\"/>\n"; echo "<input type=\"hidden\" name=\"t3\" value=\"M\"/>\n"; echo "<input type=\"hidden\" name=\"src\" value=\"1\"/>\n"; echo "<input type=\"hidden\" name=\"sra\" value=\"1\"/>\n"; echo "<input type=\"hidden\" name=\"no_note\" value=\"1\"/>\n"; Thanks Kiran

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  • is there a multiple payment providers (paypal, ogone, ...) php module for use in a web app?

    - by Jorre
    We are building an ecommerce app where we want our users to pick out a (any provider we can make compatible with our app) payment provider. Up to today, we only support paypal and we have implemented this rather manually. We are looking for some sort of a module (free or commercial) to easily plugin in more payment providers to let customers accept payments through them. Our customers would use this to accept payments for sales in their web shops. Any ideas on such "modules"? I know of the Zend_Payment module but that's not updated anymore or isn't out yet at all. We run PHP in the Zend Framework if that matters.

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  • What is the Simplest Possible Payment Gateway to Implement? (using Django)

    - by b14ck
    I'm developing a web application that will require users to either make one time deposits of money into their account, or allow users to sign up for recurring billing each month for a certain amount of money. I've been looking at various payment gateways, but most (if not all) of them seem complex and difficult to get working. I also see no real active Django projects which offer simple views for making payments. Ideally, I'd like to use something like Amazon FPS, so that I can see online transaction logs, refund money, etc., but I'm open to other things. I just want the EASIEST possible payment gateway to integrate with my site. I'm not looking for anything fancy, whatever does the job, and requires < 10 hours to get working from start to finish would be perfect. I'll give answer points to whoever can point out a good one. Thanks!

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  • The Best Free Online First Person Shooter (FPS) Games

    - by Lori Kaufman
    First Person Shooter (FPS) games are action games centered around gun and projectile weapon-based combat. As the player, you experience the action directly through the eyes of the protagonist. FPS games have become a very popular type of game online. A lot of FPS games are paid, but there are many you can play for free. Most FPS games have online versions where you play in a supported browser or download a program for your PC that allows you to connect to the game online. We have collected links and information about some of the more popular free FPS games available. All the games listed here are free to play, but there may be some limitations, and you have to register for many of them and download game clients to your computer to be able to connect to the game online. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • What options are there for integrating with payment gateways?

    - by Rowland Shaw
    It seems that there are only two types of payment gateway service out there at the moment; Either that the entire cart logic is handled offsite (with something like Paypal's Standard option) or the other option being that you need to go through the certification for handling credit card numbers and doing pretty much everything yourself. Ideally, for the project I'm working on, I'm after a bit of middle ground such that I can handle the cart on-site, and only pass over to a payment gateway (with an order amount, billing & delivery details, and order ref) for them to handle the card details, before passing back. I'm sure that I've used e-commerce sites using this pattern before, but I cannot find any payment providers out there that offer this sort of option, so are there any? The only over requirement we have at present is that it must accept orders in Sterling.

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  • What options are there for integrating with payment gateways? [closed]

    - by Rowland Shaw
    It seems that there are only two types of payment gateway service out there at the moment; Either that the entire cart logic is handled offsite (with something like Paypal's Standard option) or the other option being that you need to go through the certification for handling credit card numbers and doing pretty much everything yourself. Ideally, for the project I'm working on, I'm after a bit of middle ground such that I can handle the cart on-site, and only pass over to a payment gateway (with an order amount, billing & delivery details, and order ref) for them to handle the card details, before passing back. I'm sure that I've used e-commerce sites using this pattern before, but I cannot find any payment providers out there that offer this sort of option, so are there any? The only over requirement we have at present is that it must accept orders in Sterling.

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  • What are pros and cons of native checkout for an ecommerce app (mobile)?

    - by Raj
    Looking at some of the ecommerce apps, I am guessing that some use native checkout process, and some use webviews. Would request the community to share some guidelines.. is there a security concern using native checkout ? Are Google Wallet and Paypal checkouts worth trying on native ? This is my first application which deals with money, and I am a little scared. I don't want to use in-app billing some reasons.

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  • Appearance, Online accounts disappeared in System Settings in Ubuntu 13.10

    - by ptanmay143
    I was installing apps and icons and I notices that there were about 4 games installed, so I went to software centre to remove them then I wanted to add my Facebook account in Online Accounts but Alas! It was disappeared. But it was there when I searched for Online Accounts in Unity Dash. Please help me. I think I might have uninstalled wrong packages. Can anyone tell me the packages that are associalted with them. I am attaching a screenshot of my settings and the Online Accounts appearance in Unity Dash.

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  • Online Accounts auth over and over again without success

    - by Mike Pretzlaw
    I just added my Google account to the "Online Accounts" in Gnome. Before my last restart the account couldn't be added for unknown reason. I authorized Gnome access to my Google Account, the window closed and nothing happened. Now I authorized Ubuntu access to my Google Account which worked well: But I can not open the Gnome Online Accounts even when I delete every online account: It's icon show up that it is loading in the dash but then suddenly disappears without any message. How to debug that? What can I do?

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  • Online games programming basics

    - by Renkon
    I am writing with regard to an issue I am having nowadays. I have come up with an interesting idea of making an online game in C#, yet I do not have the knowledge to work with more than a player. Basic games like a TIC-TAC-TOE or a SNAKE were done already, and I would like to do a simple, but online, game. Would you mind giving me some tutorials or guides related to that? I would really like to learn how to work online with the client/server structure (though, I do know the basics about that structure). I look forward to reading from you. Yours faithfully, Renkon.

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  • Open payment gateway libraries for Java, Python, Ruby, and PHP

    - by Tauren
    I'm looking for generic and open source payment libraries that support many different payment processor APIs. In other words, I'd like to develop an application using a single payment processing API, but be able to easily switch between payment gateways, such as Authorize.Net, Payflow Pro, Braintree, PayPal, Google, Amazon, etc. This question gives some Java solutions, but the suggestions all look horrible. Isn't there anything more like ActiveMerchant for Java? I really need a good Java solution, to the point of building my own if necessary. But I don't want to reinvent the wheel if it exists. Are there any solutions for Python or PHP? Ideally, I'd like to find something similar to Ruby's ActiveMerchant, which looks exceptionally complete. Are there any other Ruby solutions?

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  • Payment Gateway Integration asp.net c# 2.0

    - by mvkotekar
    Myself mendy, i am designing web application, The business required to integrate payment gateway. I searched on site regarding the flow but i could not get much info on MSDN. I want to make payment gateway using SSL and 3rd party merchant account. How can i do it ? some info regarding payment gateway could guid me to start developing the component.

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  • stripe payment issue ruby on rails

    - by Admir Huric
    So I have made a stripe payment option in my app. When I click the button pay now, it shows me that the payment is successful. and when I go to my stripe account and go to stripe-test and check logs, I can see my test payment with the code 200 OK. But this payment doesn't show in stripe-test events, or in stripe-test payments. Are the payments from logs processed the next day or am I doing something wrong? def charge Stripe.api_key = "some_test_api_key" customer = Stripe::Customer.retrieve(stripe_customer_id) if stripe_customer_id.nil? Stripe::Charge.create( :amount => 2500, :currency => "cad", :customer => stripe_customer_id, :description => "Usage charges for #{name}" ) end rescue Stripe::StripeError => e logger.error "Stripe Error: " + e.message errors.add :base, "Unable to process charge. #{e.message}." false end

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  • Auto-cancel reason not found (6, 13906)

    - by Rajesh Sharma
    There are many errors in the application which are never invoked because of appropriate application configuration done at the time of implementation by the solution architects. So typically, as an application end user you would never stumble upon such errors. But what if the application administrator inadvertently changes the configuration/setup in the development, test, QA, or production environment? This is the time when you as an end user are introduced to a brand-new error for which you may not have a clue or understanding to what it means and neither the access/privilege to rectify it.    In this post we'll focus on one such error '6, 13906 - Auto-cancel reason not found'.   You get this error if you have not defined a Bill (Segment) Cancel Reason (Admin Menu, B, Bill Cancel Reason) code with System Default value of Turn off auto-cancel.   Consider a scenario when you are about to final bill an 'Account' for which the bill period's cut-off date you selected is falling on or after the Service Agreement's (SA) end/stop date (basically SA is Stopped with a date earlier than it was billed previously). And for the same 'Account' either: Bill segments exists that end after the SA's end date OR Non-closing bill segments exists that end on the SA's end date (OR closing bill segments that do not end on SA's end date or do not exist at all - remember closing/final bill segment is generated if the SA is in Stopped status).   CC&B detects such scenario and attempts to cancel all such violating bill segments automatically, but NOT if you are generating the bill Online. If online, the system assumes that you know what you are doing, and prompts you with error 2, 13716 - Bill segments that violate the SA (%1) End Date (%2) exist to take necessary action.   If in batch, system automatically cancels these kinds of bill segment(s).   Since this happens in the background, you have to define within the application which System Default Bill (Segment) cancellation reason code identified as Turn off auto-cancel, should be used by the process when it attempts to cancel any such violating bill segments (You already know that you cannot cancel a bill segment without giving a reason for cancellation).   So what exactly happens during batch billing?   Bill Segment generation routine at first determines billing eligibility of the service agreement being billed. One of the billing eligibility criteria is to check the SA's previous bill segments which have end dates greater than the current cut-off date/end date. Technically, the routine retrieves a count of such violating bill segments.     SELECT COUNT (*) FROM CI_BSEG WHERE SA_ID = :SA-ID AND BSEG_STAT_FLG = '50' -- Frozen AND END_DT IS NOT NULL AND (END_DT > '03-JUN-2010' -- Bill segment greater than SA's End Date OR OR (END_DT = '03-JUN-2010' AND CLOSING_BSEG_SW = 'N')) -- Non-closing bill segment ending on SA's end date   If the count is greater than zero, Bill segment generation routine executes another program to auto-cancel such bill segments. Auto-cancel program retrieves the 'Bill Cancel Reason' code which is identified as Turn off auto-cancel. Retrieved cancel reason code is then placed on the bill segments that are being cancelled automatically.   During this process if the routine fails to determine the bill cancel reason code having System Default Turn off auto-cancel because it was not been configured, you get a bill exception 6, 13906 - Auto-cancel reason not found.   Also note that duplicate or multiple System Default codes identified as Turn off auto-cancel are not allowed. CC&B would complain with an error 2, 54201.   Duplicate validation/check is also performed within Auto-cancel routine, if suppose for test purposes you executed a DML statement updating CI_BILL_CAN_RSN.BSCAN_SYS_DFLT_FLG with a value 'T'.

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  • How to remove "online accounts" from "system settings"?

    - by A_txt
    I uninstalled "Unity" and use "Gnome Shell" instead, but the new "online accounts" was still in the "system settings" menu. How can I completely remove it? I tried the command below but it doesn't work: sudo apt-get -y remove unity-lens-shopping account-plugin-aim account-plugin-facebook account-plugin-flickr account-plugin-google account-plugin-icons account-plugin-identica account-plugin-jabber account-plugin-salut account-plugin-twitter account-plugin-windows-live account-plugin-yahoo gnome-online-accounts

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  • Professionalism of online username / handle

    - by Thanatos
    I have in the past, and continue currently, used the handle "thanatos" on a lot of Internet sites, and if that isn't available (which happens ~50% of the time), "deathanatos". "Thanatos" is the name of the Greek god or personification of death (not to be confused with Hades, the Greek god of the underworld). "Dea" is a natural play-on-words to make the handle work in situations where the preferred handle has already been taken, without having to resort to numbers and remaining pronounceable. I adopted the handle many years ago — at the time, I was reading Edith Hamilton's Mythology, and Piers Anthony's On a Pale Horse, both still favorites of mine, and the name was born out of that. When I created the handle, I was fairly young, and valued privacy while online, not giving out my name. As I've become a more competent programmer, I'm starting to want to release some of my private works under FOSS licenses and such, and sometimes under my own name. This has started to tie this handle with my real name. I've become increasingly aware of my "web image" in the last few years, as I've been job hunting. As a programmer, I have a larger-than-average web presence, and I've started to wonder: Is this handle name professional? Does a handle name matter in a professional sense? Should I "rebrand"? (While one obviously wants to avoid hateful or otherwise distasteful names, is a topic such as "death" (to which my name is tied) proper? What could be frowned upon?) To try to make this a bit more programmer specific: Programmers are online — a lot — and some of us (and some who are not us) tend to put emphasis on a "web presence". I would argue that a prudent programmer (or anyone in an occupation that interacts online a lot) would be aware of their web presence. While not strictly limited to just programmers, for better or worse, it is a part of our world.

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  • Do Apple and Google ask for a share if custom payment is done in a free app?

    - by user1590354
    I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of course). I was thinking that rather than having a free and a paid version for all the platforms I may release the apps just for free and if the users want more, they have to register and pay a one-time fee (through a payment gateway or PayPal). The extra content would then be available in all the clients they have access to. Theoretically, this means a better value for the players and less maintenance and headache for me (obviously I have to handle all the payment troubles myself). Does it fit into the business model of Apple/Google? Or will they still claim their share of the registration fee?

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