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  • Php miniserver downloader bandwidth

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); $file = $send['filename']; $filesize = $send['filesize']; $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Content-Length:$filesize\r\n"; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; $output .= $send['Output']; $output .= "Content-Transfer-Encoding: binary"; $output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hello i have create a code here to work as a webserver downloader the client can request files and download, i got it working at last however, i would like to know if the webserver can show much bandwidth the user request via sockets, perl has the same option as php but its more hardcore than php, i dont understand much about perl, i even saw that a miniwebserver can show much the client user pulls from the server would it be possible that you can assist me with this coding, i much aprreciate it thank you guys.

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  • PHP miniwebsever file download

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; function openfile() { $filename = "a.pl"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $array = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); return $array; } $send = openfile(); $file = $send['filename']; $filesize = $send['filesize']; $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Content-Length:$filesize\r\n"; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; $output .= $send['Output']; $output .= "Content-Transfer-Encoding: binary"; $output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hello, I am snikolov i am creating a miniwebserver with php and i would like to know how i can send the client a file to download with his browser such as firefox or internet explore i am sending a file to the user to download via sockets, but the cleint is not getting the filename and the information to download can you please help me here,if i declare the file again i get this error in my server Fatal error: Cannot redeclare openfile() (previously declared in C:\User s\fsfdsf\sfdsfsdf\httpd.php:31) in C:\Users\hfghfgh\hfghg\httpd.php on li ne 29, if its possible, i would like to know if the webserver can show much banwdidth the user request via sockets, perl has the same option as php but its more hardcore than php i dont understand much about perl, i even saw that a miniwebserver can show much the client user pulls from the server would it be possible that you can assist me with this coding, i much aprreciate it thank you guys.

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  • Can i have One form tag inside Another in ASP.net MVC RC2

    - by coolguy97
    Hi all, I am currently Developing application in MVC2 I have want to used mutiple form tags in My application In My View I have Created a table which has Delete option which i am doing through Post for Individual Delete so i have Create form tag for each button. i also want user to give option to delete mutiple records so i am providing them with checkboxes.This form should have all the values of checkboxes and all. so form gets render Like this for Each delete button <form action="/Home/MutipleDelete" method="post"> <input class="button " name="Compare" type="submit" value="Mutipledelete" style="margin-right:132px;" /> <input id="chk1" name="chk1" type="checkbox" value="true" /> <form action="/Home/Delete" method="post"> <input type="submit" class="submitLink" value="member1" /> <input type="hidden" name="hfmem1" id="hfmem1" value="1" /> </form> <input id="chk2" name="chk2" type="checkbox" value="true" /> <form action="/Home/Delete" method="post"> <input type="submit" class="submitLink" value="member2" /> <input type="hidden" name="hfmem2" id="hfmem2" value="2" /> </form> </form> The following is not working . but IF i write my code that form renders in this way <form action="/Home/MutipleDelete" method="post"> <input class="button " name="Compare" type="submit" value="Mutipledelete" style="margin-right:132px;" /> </form> <input id="chk1" name="chk1" type="checkbox" value="true" /> <form action="/Home/Delete" method="post"> <input type="submit" class="submitLink" value="member1" /> <input type="hidden" name="hfmem1" id="hfmem1" value="1" /> </form> <input id="chk2" name="chk2" type="checkbox" value="true" /> <form action="/Home/Delete" method="post"> <input type="submit" class="submitLink" value="member2" /> <input type="hidden" name="hfmem2" id="hfmem2" value="2" /> </form> it is working in Mozilla but not in IE.I have debug and Checked values in formcollection In contoller.What to do.?

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  • color letters in a div

    - by Growler
    I've created a palindrome checker. I want to take it one step further and show the letters being compared as it is being checked. HTML: <p id="typing"></p> <input type="text" id="textBox" onkeyup="pal(this.value);" value="" /> <div id="response"></div> <hr> <div id="palindromeRun"></div> JS: To do this, I run the recursive check... Then if it is a palindrome, I run colorLetters(), which I'm trying to highlight in green each letter as it is being checked. Right now it is just rewriting palindromeRun's HTML with the first letter. I know this is because of the way I'm resetting its HTML. I don't know how to just grab the first and last letter, change only those letters' css, then increment i and j on the next setTimeout loop. var timeout2 = null; function pal (input) { var str = input.replace(/\s/g, ''); var str2 = str.replace(/\W/, ''); if (checkPal(str2, 0, str2.length-1)) { $("#textBox").css({"color" : "green"}); $("#response").html(input + " is a palindrome"); $("#palindromeRun").html(input); colorLetters(str2, 0, str2.length-1); } else { $("#textBox").css({"color" : "red"}); $("#response").html(input + " is not a palindrome"); } if (input.length <= 0) { $("#response").html(""); $("#textBox").css({"color" : "black"}); } } function checkPal (input, i, j) { if (input.length <= 1) { return false; } if (i === j || ((j-i) == 1 && input.charAt(i) === input.charAt(j))) { return true; } else { if (input.charAt(i).toLowerCase() === input.charAt(j).toLowerCase()) { return checkPal(input, ++i, --j); } else { return false; } } } function colorLetters(myinput, i, j) { if (timeout2 == null) { timeout2 = setTimeout(function () { console.log("called"); var firstLetter = $("#palindromeRun").html(myinput.charAt(i)) var secondLetter = $("#palindromeRun").html(myinput.charAt(j)) $(firstLetter).css({"color" : "red"}); $(secondLetter).css({"color" : "green"}); i++; j++; timeout2=null; }, 1000); } } Secondary: If possible, I'd just like to have it colors the letters as the user is typing... I realize this will require a setTimeout on each keyup, but also am not sure how to write this.

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • Making your ASP.NET/HTML Websites Indic aware &ndash; accepting Tamil, Telugu, Kannada, Hindi and ot

    - by Harish Ranganathan
    Its been a month since I wrote my last post.  Much of work has been happening around planning for Tech Ed India, the upcoming Virtual TechDays this week as well as our Developer content at the Great Indian Developer Summit 2010.  Its going to be one exciting period starting this week and I am glad I would be able to meet a lot of folks who have written to me personally that they would like to catch up at Tech Ed India. For now, I had a chance to meet the Microsoft India Development Centre team that worked on the Microsoft Indic Language Input Tool (erstwhile Akshara). The team updated me that they have also released the scripts  so that the Indic input feature can be encapsulated into your own websites.  For example, if you are having a web page where you collect user information, you can pretty much make your site indic aware i.e. accept inputs in Tamil, Telugu, Kannada, Hindi etc.,  All you would need to include would be a bunch of scripts onto your web pages and you are ready to make it, like I said, “indic aware” I have built a sample web page that accepts First Name, Last Name, Address and an additional field.  When it comes to accepting indic, sometimes, you may want to avoid the indic input in certain fields and accept it in English.  You can specify the MicrosoftILITWebAttach="false" attribute to the Text Boxes and Text Areas (TextMode=”Multiline” in ASP.NET) so that the particular field automatically switches over to English input.  Similarly, the moment you specify that the TextMode=”Password” to make it as a password field, it automatically ignores all indic recognition and shows the masked dots for the words entered. Note that, this is, when we are going for the Opt-out mode, where we are specifying that by default all the input controls would need indic awareness and we would specify for those controls where it is not required.  The other mode is Opt-in mode where you would need to add a different property to the script definition i.e. attachMode=”optin” .  When we do this, we need to explicitly add the MicrosoftILITWebAttach="true" attribute for every control where we need indic input. I have created a sample web page which accepts First Name, Last Name, Address and an additional input field to demonstrate the “Opt-out”.   You can copy paste this into any of your web pages to check it <form id="form1" runat="server">     <!-- Microsoft Indic Language Input Tool embed code --> <input type="hidden" id="MicrosoftILITWebEmbedInfo" attachMode="optout" value="" /> <script type="text/javascript" src="http://ilit.microsoft.com/bookmarklet/script/Tamil.js" defer="defer"></script>     <div>     <h2>         Welcome to the Registration Page     </h2>     <p>         First Name: <asp:TextBox runat="server" ID="txtFirstName" />         <br />         <br />         Last Name: <asp:TextBox runat="server" ID="txtLastName" />         <br />         <br />         Password:         <asp:TextBox runat="server" ID="txtPassword" TextMode="Password" />         <br />         <br />         Address: <asp:TextBox runat="server" ID="txtAddress" TextMode="MultiLine" Height="100" Width="200" />         <br />         <br />         English Text: <asp:TextBox ID="txtEnglishText" runat="server" MicrosoftILITWebAttach="false" />     </p>     <p>         <!-- Microsoft Indic Language Input Tool attribution image link --> <a style="text-decoration: none" href="http://go.microsoft.com/fwlink/?LinkID=184205&clcid=0x409"><img style="border: 0px" alt="Transliteration by Microsoft" src="http://ilit.microsoft.com/bookmarklet/images/attribution.png"></a>     </p>     </div>     </form> If you note the code snippet above, I have included the scripts in the top with the attachMode set to “optout” and for the last TextBox, I have mentioned the MicrosoftILITWebAttach="false” attribute to make it accept English input.   Additionally, you also need to add the “Microsoft Indic Language Input Tool attribution image” to your web page as a courtesy to the team that developed this feature.  It would basically add a image saying “Transliteration by Microsoft” similar to a Copy Right image.  You can see the screen shot below where I have typed it in Tamil.  In that you will notice that the password field behaves as expected and the last field accepts English Text.  You can also notice the icon that comes in the first textbox that indicates that, the field is going to accept indic text.   This sample is using Tamil, but you can pretty much do it for Hindi, Telugu, Kannada, Marathi, Bengali etc.,   The website for getting the Indic script and other instructions is http://specials.msn.co.in/ilit/WebEmbed.aspx?language=Tamil You can replace the querystring value “Tamil” to other languages as mentioned above to get the respective script. This also works for plain HTML based websites and doesn’t necessarily need you to use ASP.NET to achieve the functionality. Note that, this form is not completely localized.  This is transliterated.  You can add label controls for FirstName, LastName indication etc., and use the Visual Studio tools to localize and get those values from resource files.  In the resource files, you can enter the text in different languages to make this a truly localized page.  If you just want to download the Indic Tool Desktop version (that can be used for typing in Word, Excel, pretty much any input area), you can download it from http://specials.msn.co.in/ilit/  In the same page, there is also a web version where you can type and get text then and there if you dont want to install the desktop version. So, go ahead, download / use them in your websites and enjoy the power of Indic. Cheers !!!

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • "Best" language /architecture for browser-based app with ODBC and sockets? (subjective)

    - by mawg
    Sorry to ask a subjective question, but I would welcome some advice. I am an experienced programmer of embedded s/w, but haven't done much network programming, although I have done a fair bit of hobbyist PHP. Anyway, I have to develop what is probably a fairly general type of app, as shown in this crude diagram --------------------------------------------------------------------------------- | Browser / user interface Takes input from user form and writes data to d/b. | | Also gets data and updates browser contents when when d/b contents are changed | | because of info received over TCP/IP. | |________________________________________________________________________________| | ODBC | |_______________________________________________________________________________| | database | |_______________________________________________________________________________| | ODBC | |_______________________________________________________________________________| | Socket (TCP/IP) | | Send data out when d/b is updated from browser. | | Also, update d/b when data are received over TCP/IP. | |_______________________________________________________________________________| As I say, I imagine this to be a fairly typical architecture? Am I right? Then client is insisting on MSIE - unless I can show compelling technical reasons for FireFox or other then it will have to be MSIE (are there any compelling technical reasons?). So, with MIE (almost) a given, I had though to use PHP, since I know it, but the client seems awfully keen on Java (which ought to be OK since I am conversant with C++) it woudl seem to make sense to use the same language for the "upper" interface between the web pages (which that app generates) and the d/b, and for the "lower" interface between the d/b and the socket. (a single language means a single set of tools since text approach, etc) So, the (probably highly subjective) question is "which language shoudl I choose". As I say, the client is keen on Java. Any compelling reason why not? Is it generally a good choice for the sort of thing described here? Any other hints & tips gratefully appreciated (and up-voted): URLs, books, tool chain suggestions, etc, etc

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  • Scala programming language for beginners, is it a legend?

    - by ali
    Hi every one, I am Ali from Saudi Arabia. undoubtedly, Scala is one of the best programming language for any programmer to learn, but there is "good" problems that is faced especially by beginners, and what seems frustrating that these problems won't solve soon, so as a beginner and on behalf of beginners let me raise these "objective" questions: 1- why scala has no effective and stable development platform, in fact, it suffers many problems with Eclipse, Netbeat, and Intellij. 2- although I have looked for a clear,easy, and understandable explanation of how to get started with Scala, but fortunately, there was no article or guide that deserves to spend the time I have spent to read it. nobody could tell you clear steps that fit you as a beginner who wants to start his"HELLO WORLD" with Scala, while all other languages have its "HELLO WORLD" guides and books. thank you for your time, be sure that you read notes below. 1- I have no experience in programming language before. 2- don't tell me "not to begin with scala", simply, because I will do. 3- OS is windows vista home premium. 4- I hate excuses, such as Scala is new language......etc

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  • Which language should I use to program a GUI application?

    - by Roman
    I would like to write a GUI application for management of information (text documents). In more details, it should be similar to the TiddlyWiki. I would like to have there some good visual effects (like nice representation for three structures, which you can rotate, some sound). I also would like to include some communication via Internet (for sharing and collaboration). In should include some features of such applications as a web browser, word processor, Skype. Which programming language should I use? I like the idea of usage of JavaScripts (like TddlyWiki). The good thing about that, is that user should not install anything. They open a file in a browser and it works! The bad thing is that JavaScript cannot communicate via internet with other applications. I think the choice of the programming language, in my case, id conditioned by 2 things: What can be done with this programming language (which restrictions are there). How easy to program. I would like to have "block" which can do a lot of things (rather than to program then and, in this way, to "rediscover a bicycle") ADDED: I would like to make it platform independent.

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  • Is F# a good language for card game AI?

    - by Anthony Brien
    I'm writing a Mahjong Game in C# (the Chinese traditional game, not the solitaire kind). While writing the code for the bot player's AI, I'm wondering if a functional language like F# would be a more suitable language than what I currently use which is C# with a lot of Linq. I don't know much about F# which is why I ask here. To illustrate what I try to solve, here's a quick summary of Mahjong: Mahjong plays a bit like Gin Rummy. You have 13 tiles in your hand, and each turn, you draw a tile and discard another one, trying to improve your hand towards a winning Mahjong hand, which consists or 4 sets and a pair. Sets can be a 3 of a kind (pungs), 4 of a kind (kongs) or a sequence of 3 consecutive tiles (chows). You can also steal another player's discard, if it can complete one of your sets. The code I had to write to detect if the bot can declare 3 consecutive tiles set (chow) is pretty tedious. I have to find all the unique tiles in the hand, and then start checking if there's a sequence of 3 tiles that contain that one in the hand. Detecting if the bot can go Mahjong is even more complicated since it's a combination of detecting if there's 4 sets and a pair in his hand. And that's just a standard Mahjong hand. There's also numerous "special" hands that break those rules but are still a Mahjong hand. For example, "13 unique wonders" consists of 13 specific tiles, "Jade Empire" consists of only tiles colored green, etc. In a perfect world, I'd love to be able to just state the 'rules' of Mahjong, and have the language be able to match a set of 13 tiles against those rules to retrieve which rules it fulfills, for example, checking if it's a Mahjong hand or if it includes a 4 of a kind. Is this something F#'s pattern matching feature can help solve?

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  • Google Maps API v3: Turning user input coordinates to latlng?

    - by Leventhan
    I'm new with Google Maps. I'm trying to turn coordinates a user inputs to move a marker I have on my map to those coordinates. For instance, if the user inputs 50.75, 74.1 the marker will pan to that coordinate. Unfortunately, I couldn't get it to work. Here's my function: function moveMarker() { var Markerloc = document.getElementById("Markerloc").value; var newLatlng = new google.maps.LatLng(Markerloc); marker.setPosition(newLatLng) } Here's my HTML code: <input type="text" id= "Markerloc" value="Paste your coordinates" /> <input type="button" onclick="moveMarker()" value="Update Marker"> EDIT: I thought that'd fix it, but somehow, it still doesn't work. Here's my code: <script type="text/javascript"> var map; var zoomLevel; function initialize(){ var myLatlng = new google.maps.LatLng(40.65, -74); var myOptions = { zoom: 2, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP, } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); var zoomLevel = map.getZoom(); var marker = new google.maps.Marker({ position: myLatlng, map: map, draggable: true }); // Update current position info. updateMarkerPosition(myLatlng); // Add dragging event listeners. google.maps.event.addListener(marker, 'dragstart', function() { updateMarkerAddress('Dragging...'); }); google.maps.event.addListener (map, 'zoom_changed', function() { updateZoomLevel(map.getZoom()); }); google.maps.event.addListener(marker, 'drag', function() { updateMarkerStatus('Dragging...'); updateMarkerPosition(marker.getPosition()); }); google.maps.event.addListener(marker, 'dragend', function() { updateMarkerStatus('Drag ended'); geocodePosition(marker.getPosition()); }); }; var geocoder = new google.maps.Geocoder(); function geocodePosition(pos) { geocoder.geocode({ latLng: pos }, function(responses) { if (responses && responses.length > 0) { updateMarkerAddress(responses[0].formatted_address); } else { updateMarkerAddress('Cannot determine address at this location.'); } }); } function updateZoomLevel(zoomLevel){ document.getElementById('zoomLevel').innerHTML = zoomLevel; } function updateMarkerStatus(str) { document.getElementById('markerStatus').innerHTML = str; } function updateMarkerPosition(myLatlng) { document.getElementById('info').innerHTML = [ myLatlng.lat(), myLatlng.lng() ].join(', '); } function updateMarkerAddress(str) { document.getElementById('address').innerHTML = str; } function moveMarker() { var lat = parseFloat(document.getElementById('markerLat').value); var lng = parseFloat(document.getElementById('markerLng').value); var newLatLng = new google.maps.LatLng(lat, lng); marker.setPosition(newLatLng) } google.maps.event.addDomListener(window, 'load', initialize); </script> </head> <body> <div id="map_canvas" style="width: 29%; height: 50%; float: left; position: relative; background-color: rgb(229, 227, 223); overflow: hidden;"></div> <b>Zoom level: </b><div id="zoomLevel"> Scroll mousewheel</div> </div> <input type='text' id='markerLat' value='Target Latitude' /> <input type='text' id='markerLng' value='Target Longitude' /> <input type="button" onclick="moveMarker()" value="Move Marker"> </body> </html>

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  • Is there a language with native pass-by-reference/pass-by-name semantics, which could be used in mod

    - by Bubba88
    Hi! This is a reopened question. I look for a language and supporting platform for it, where the language could have pass-by-reference or pass-by-name semantics by default. I know the history a little, that there were Algol, Fortran and there still is C++ which could make it possible; but, basically, what I look for is something more modern and where the mentioned value pass methodology is preferred and by default (implicitly assumed). I ask this question, because, to my mind, some of the advantages of pass-by-ref/name seem kind of obvious. For example when it is used in a standalone agent, where copyiong of values is not necessary (to some extent) and performance wouldn't be downgraded much in that case. So, I could employ it in e.g. rich client app or some game-style or standalone service-kind application. The main advantage to me is the clear separation between identity of a symbol, and its current value. I mean when there is no reduntant copying, you know that you're working with the exact symbol/path you have queried/received. And intristing boxing of values will not interfere with the actual logic of program. I know that there is C# ref keyword, but it's something not so intristic, though acceptable. Equally, I realize that pass-by-reference semantics could be simulated in virtually any language (Java as an instant example) and so on.. not sure about pass by name :) What would you recommend - create a something like DSL for such needs wherever it be appropriate; or use some languages that I already know? Maybe, there is something that I'm missing? Thank you!

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  • Static code analysis for new language. Where to start?

    - by tinny
    I just been given a new assignment which looks like its going to be an interesting challenge. The customer is wanting a code style checking tool to be developed for their internal (soon to be open sourced) programming language which runs on the JVM. The language syntax is very Java like. The customer basically wants me to produce something like checkstyle. So my question is this, how would you approach this problem? Given a clean slate what recommendations would you make to the customer? I think I have 3 options Write something from scratch. Id prefer not to do this as it seems like this sort of code analysis tool problem has been solved so many times that there must be a more "framework" or "platform" orientated approach. Fork an existing code style checking tool and modify the parsing to fit with this new language etc etc Extend or plug into an existing static code analysis tool. (maybe write a plugin for Yasca?) Maybe you would like to share your experiences in this area? Thanks for reading

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  • What's the best way to handle layout issues with multi-language support in WPF/XAML?

    - by Tim
    I'm creating a standalone WPF app with multi-language support. I've found some great resources (mostly on SO) on how to store and access the strings as needed. This part is pretty straightforward and doable, but I'm fuzzy on how to take care of screen layout issues. I'm using some custom images to skin up my app for buttons, etc. For instance, here's a button with some text within: <Button Canvas.Left="33" Canvas.Top="484" Style="{StaticResource SmallButtonBase}"> <TextBlock FontSize="20" FontWeight="Bold" TextAlignment="Center" FontFamily="Helvetica"> Enter </TextBlock> </Button> Now here is the same button with text from another language: <Button Canvas.Left="33" Canvas.Top="484" Style="{StaticResource SmallButtonBase}"> <TextBlock FontSize="20" FontWeight="Bold" TextAlignment="Center" FontFamily="Helvetica"> Enterenschtein </TextBlock> </Button> So my question is: What is a good method to prevent this "overflow" situation. I'd like to have XAML take care of any font resizing or indenting that is needed automatically so that I don't have to tweak the UI for each language I'm supporting. Any insight is appreciated!

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  • What rules govern cross-version compatibility for .NET applications and the C# language?

    - by John Feminella
    For some reason I've always had trouble remembering the backwards/forwards compatibility guarantees made by the framework, so I'd like to put that to bed forever. Suppose I have two assemblies, A and B. A is older and references .NET 2.0 assemblies; B references .NET 3.5 assemblies. I have the source for A and B, Ax and Bx, respectively; they are written in C# at the 2.0 and 3.0 language levels. (That is, Ax uses no features that were introduced later than C# 2.0; likewise Bx uses no features that were introduced later than 3.0.) I have two environments, C and D. C has the .NET 2.0 framework installed; D has the .NET 3.5 framework installed. Now, which of the following can/can't I do? Running: run A on C? run A on D? run B on C? run C on D? Compiling: compile Ax on C? compile Ax on D? compile Bx on C? compile Bx on D? Rewriting: rewrite Ax to use features from the C# 3 language level, and compile it on D, while having it still work on C? rewrite Bx to use features from the C# 4 language level on another environment E that has .NET 4, while having it still work on D?' Referencing from another assembly: reference B from A and have a client app on C use it? reference B from A and have a client app on D use it? reference A from B and have a client app on C use it? reference A from B and have a client app on D use it? More importantly, what rules govern the truth or falsity of these hypothetical scenarios?

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  • Android Client : Web service - what's the correct SOAP_ACTION, METHOD_NAME, NAMESPACE, URL I should

    - by Hubert
    if I want to use the following Web service (help.be is just an example, let's say it does exist): http://www.help.be/webservice/webservice_help.php (it's written in PHP=client's choice, not .NET) with the following WSDL : <?xml version="1.0" encoding="UTF-8"?> <definitions xmlns="http://schemas.xmlsoap.org/wsdl/" name="webservice_help" targetNamespace="http://www.help.be/webservice/webservice_help.php" xmlns:tns="http://www.help.be/webservice/webservice_help.php" xmlns:impl="http://www.help.be/webservice/webservice_help.php" xmlns:xsd1="http://www.help.be/webservice/webservice_help.php" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/"> <portType name="webservice_helpPortType"> <operation name="webservice_help"> <input message="tns:Webservice_helpRequest"/> </operation> <operation name="getLocation" parameterOrder="input"> <input message="tns:GetLocationRequest"/> <output message="tns:GetLocationResponse"/> </operation> <operation name="getStationDetail" parameterOrder="input"> <input message="tns:GetStationDetailRequest"/> <output message="tns:GetStationDetailResponse"/> </operation> <operation name="getStationList" parameterOrder="input"> <input message="tns:GetStationListRequest"/> <output message="tns:GetStationListResponse"/> </operation> </portType> <binding name="webservice_helpBinding" type="tns:webservice_helpPortType"> <soap:binding style="rpc" transport="http://schemas.xmlsoap.org/soap/http"/> <operation name="webservice_help"> <soap:operation soapAction="urn:webservice_help#webservice_helpServer#webservice_help"/> <input> <soap:body use="encoded" namespace="http://www.help.be/webservice/webservice_help.php" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"/> </input> </operation> <operation name="getLocation"> <soap:operation soapAction="urn:webservice_help#webservice_helpServer#getLocation"/> <input> <soap:body parts="input" use="encoded" namespace="http://www.help.be/webservice/webservice_help.php" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"/> </input> <output> <soap:body parts="return" use="encoded" namespace="http://www.help.be/webservice/webservice_help.php" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"/> </output> </operation> <operation name="getStationDetail"> <soap:operation soapAction="urn:webservice_help#webservice_helpServer#getStationDetail"/> <input> <soap:body parts="input" use="encoded" namespace="http://www.help.be/webservice/webservice_help.php" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"/> </input> <output> <soap:body parts="return" use="encoded" namespace="http://www.help.be/webservice/webservice_help.php" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"/> </output> </operation> <operation name="getStationList"> <soap:operation soapAction="urn:webservice_help#webservice_helpServer#getStationList"/> <input> <soap:body parts="input" use="encoded" namespace="http://www.help.be/webservice/webservice_help.php" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"/> </input> <output> <soap:body parts="return" use="encoded" namespace="http://www.help.be/webservice/webservice_help.php" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"/> </output> </operation> </binding> <message name="Webservice_helpRequest"/> <message name="GetLocationRequest"> <part name="input" type="xsd:array"/> </message> <message name="GetLocationResponse"> <part name="return" type="xsd:array"/> </message> <message name="GetStationDetailRequest"> <part name="input" type="xsd:array"/> </message> <message name="GetStationDetailResponse"> <part name="return" type="xsd:string"/> </message> <message name="GetStationListRequest"> <part name="input" type="xsd:array"/> </message> <message name="GetStationListResponse"> <part name="return" type="xsd:string"/> </message> <service name="webservice_helpService"> <port name="webservice_helpPort" binding="tns:webservice_helpBinding"> <soap:address location="http://www.help.be/webservice/webservice_help.php"/> </port> </service> </definitions> What is the correct SOAP_ACTION, METHOD_NAME, NAMESPACE, URL I should use below ? I've tried with this : public class Main extends Activity { /** Called when the activity is first created. */ private static final String SOAP_ACTION_GETLOCATION = "getLocation"; private static final String METHOD_NAME_GETLOCATION = "getLocation"; private static final String NAMESPACE = "http://www.help.be/webservice/"; private static final String URL = "http://www.help.be/webservice/webservice_help.php"; TextView tv; @SuppressWarnings("unchecked") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv = (TextView)findViewById(R.id.TextView01); // -------------------------------------------------------------------------------------- SoapObject request_location = new SoapObject(NAMESPACE, METHOD_NAME_GETLOCATION); request_location.addProperty("login", "login"); // -> string required request_location.addProperty("password", "password"); // -> string required request_location.addProperty("serial", "serial"); // -> string required request_location.addProperty("language", "fr"); // -> string required (available « fr,nl,uk,de ») request_location.addProperty("keyword", "Braine"); // -> string required // -------------------------------------------------------------------------------------- SoapSerializationEnvelope soapEnvelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); //soapEnvelope.dotNet = true; // don't forget it for .NET WebServices ! soapEnvelope.setOutputSoapObject(request_location); AndroidHttpTransport aht = new AndroidHttpTransport(URL); try { aht.call(SOAP_ACTION_GETLOCATION, soapEnvelope); // Get the SAOP Envelope back and then extract the body SoapObject resultsRequestSOAP = (SoapObject) soapEnvelope.bodyIn; Vector XXXX = (Vector) resultsRequestSOAP.getProperty("GetLocationResponse"); int vector_size = XXXX.size(); Log.i("Hub", "testat="+vector_size); tv.setText("OK"); } catch(Exception E) { tv.setText("ERROR:" + E.getClass().getName() + ": " + E.getMessage()); Log.i("Hub", "Exception E"); Log.i("Hub", "E.getClass().getName()="+E.getClass().getName()); Log.i("Hub", "E.getMessage()="+E.getMessage()); } // -------------------------------------------------------------------------------------- } } I'm not sure of the SOAP_ACTION, METHOD_NAME, NAMESPACE, URL I have to use? because soapAction is pointing to a URN instead of a traditional URL and it's PHP and not .NET ... also, I'm not sure if I have to use request_location.addProperty("login", "login"); of request_location.addAttribute("login", "login"); ? = <message name="GetLocationRequest"> <part name="input" type="xsd:array"/> What would you say ? Txs for your help. H. EDIT : Here is some code working in PHP - I simply want to have the same but in Android/JAVA : <?php ini_set("soap.wsdl_cache_enabled", "0"); // disabling WSDL cache $request['login'] = 'login'; $request['password'] = 'password'; $request['serial'] = 'serial'; $request['language'] = 'fr'; $client= new SoapClient("http://www.test.be/webservice/webservice_test.wsdl"); print_r( $client->__getFunctions()); ?><hr><h1>getLocation</h1> <h2>Input:</h2> <? $request['keyword'] = 'Bruxelles'; print_r($request); ?><h2>Result</h2><? $result = $client->getLocation($request); print_r($result); ?>

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  • PHP Form Sending Information to Limbo!

    - by drew
    I was told my client's quote form has not been generating very many emails. I have learned that although the form brings you to a confirmation page, the information never reaches the recipient. I have altered the code so it goes to my office email for testing purposes. If I post code for the form elements below, would someone be able to spot what the problem might be? Thank you very much! Link to the quote page is http://autoglass-plus.com/quote.php First is the form itself: <form id="quoteForm" name="form" action="form/index.php" method="post"> <fieldset> <p> <strong>Contact Information:</strong><br /> </p> <div> <label for="firstname">First Name:<br /> </label> <input type="text" size="30" name="firstname" class="txt" id="firstname" /> </div> <div> <label for="lastname">Last Name:<br /> </label> <input type="text" size="30" name="lastname" class="txt" id="lastname" /> </div> <div> <label for="address">Address:<br /> </label> <input type="text" size="30" name="address" class="txt" id="address" /> </div> <div> <label for="city">City:<br /> </label> <input type="text" size="30" name="city" class="txt" id="city" /> </div> <div> <label for="state">State:<br /> </label> <input type="text" size="30" name="state" class="txt" id="state" /> </div> <div> <label for="zip">Zip:<br /> </label> <input type="text" size="30" name="zip" class="txt" id="zip" /> </div> <div> <label for="label">Phone:<br /> </label> <input type="text" size="30" name="phone" class="txt" id="label" /> </div> <div> <label for="email">Email:<br /> </label> <input type="text" size="30" name="email" class="txt" id="email" /> </div> <p><br /> <b>Insurace Information</b></p> <p><i>Auto Glass Plus in an Approved Insurance Vendor. Insurance claims require additional information that we will request when we contact you for your quote.</i></p> <br /> <div> <input type="checkbox" name="insurance" value="yes" /> Check here if this is an insurance claim.<br /> <label for="year">Insurance Provider:<br /> </label> <input type="text" size="30" name="provider" class="txt" id="provider" /> </div> <p><br /> <b>Vehicle Information:</b><br /> </p> <div> <label for="year">Vehicle Year :<br /> </label> <input type="text" size="30" name="year" class="txt" id="year" /> </div> <div> <label for="make">Make: </label> <br /> <input type="text" size="30" name="make" class="txt" id="make" /> </div> <div> <label for="model">Model:</label> <br /> <input type="text" size="30" name="model" class="txt" id="model" /> </div> <div> <label for="body">Body Type:<br /> </label> <select name="body" id="body"> <option>Select One</option> <option value="2 Door Hatchback">2 Door Hatchback</option> <option value="4 Door Hatchback">4 Door Hatchback</option> <option value="2 Door Sedan">2 Door Sedan</option> <option value="4 Door Sedan">4 Door Sedan</option> <option value="Station Wagon">Station Wagon</option> <option value="Van">Van</option> <option value="Sport Utility">Sport Utility</option> <option value="Pickup Truck">Pickup Truck</option> <option value="Other Truck">Other Truck</option> <option value="Recreational Vehicle">Recreational Vehicle</option> <option value="Other">Other</option> </select> </div> <p><b><br /> Glass in Need of Repair:</b><br /> </p> <div> <input type="checkbox" name="repairs" value="Windshield" /> Windshield<br /> <input type="checkbox" name="repairs" value="Back Glass" /> Back Glass<br /> <input type="checkbox" name="repairs" value="Driver&rsquo;s Side Window" /> Side Window*<br /> <input type="checkbox" name="repairs" value="Chip Repair" /> Chip Repair<br /> <input type="checkbox" name="repairs" value="Other" /> Other </div> <p><strong>*Important:</strong> For side glass, please indicate the specific window that needs replacement <i>(e.g. passenger side rear door or driver side vent glass)</i>, and any tinting color preference in the <strong>Describe Damage </strong> field.</p> <p><br /> <b>Describe Damage</b></p> <div> <textarea rows="6" name="damage" id="damage" cols="37" class="txt"></textarea> </div> <input type="hidden" name="thanks" value="../thanks.php" /> <input type="hidden" name="required_fields" value="firstname, lastname, email, phone" /> <input type="hidden" name="html_template" value="testform.tpl.html" /> <input type="hidden" name="mail_template" value="testmail.tpl.txt" /> <div class="submit"> <center> <input type="submit" value="Submit Form" name="Submit" id="Submit" /> </center> </div> </fieldset> </form> Then it sends to a file named index.php inside the "form" folder: <?php $script_root = './'; $referring_server = 'www.wmsgroup.com, wmsgroup.com, scripts'; $allow_empty_referer = 'yes'; // (yes, no) $language = 'en'; // (see folder 'languages') $ip_banlist = ''; $ip_address_count = '0'; $ip_address_duration = '48'; $show_limit_errors = 'yes'; // (yes, no) $log_messages = 'no'; // (yes, no) $text_wrap = '65'; $show_error_messages = 'yes'; $attachment = 'no'; // (yes, no) $attachment_files = 'jpg, gif,png, zip, txt, pdf, doc, ppt, tif, bmp, mdb, xls, txt'; $attachment_size = 100000; $path['logfile'] = $script_root . 'logfile/logfile.txt'; $path['upload'] = $script_root . 'upload/'; // chmod 777 upload $path['templates'] = $script_root . 'templates/'; $file['default_html'] = 'testform.tpl.html'; $file['default_mail'] = 'testmail.tpl.txt'; /***************************************************** ** Add further words, text, variables and stuff ** that you want to appear in the templates here. ** The values are displayed in the HTML output and ** the e-mail. *****************************************************/ $add_text = array( 'txt_additional' => 'Additional', // {txt_additional} 'txt_more' => 'More' // {txt_more} ); /***************************************************** ** Do not edit below this line - Ende der Einstellungen *****************************************************/ /***************************************************** ** Send safety signal to included files *****************************************************/ define('IN_SCRIPT', 'true'); /***************************************************** ** Load formmail script code *****************************************************/ include($script_root . 'inc/formmail.inc.php') ?> There is also formail.inc.php, testform.tpl.php, testform.tpl.text and then the confirmation page, thanks.php I want to know how these all work together and what the problem could be.

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  • What is Quantum Computing? Microsoft’s video explains it in simple language

    - by Gopinath
    Quantum Computing is the next promising big thing to happen in computer science and its going to revolutionize the way we solve problem using computers. To explain the concepts of Quantum Computing to common man, Microsoft released a nice video which gives brief introduction to the concepts, explains the benefits and the work being carried out by Microsoft to make this technology research a reality. Check out this embedded video and visit Microsoft’s website for more details on Quantum Computing.

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  • iptables syn flood countermeasure

    - by Penegal
    I'm trying to adjust my iptables firewall to increase the security of my server, and I found something a bit problematic here : I have to set INPUT policy to ACCEPT and, in addition, to have a rule saying iptables -I INPUT -i eth0 -j ACCEPT. Here comes my script (launched manually for tests) : #!/bin/sh IPT=/sbin/iptables echo "Clearing firewall rules" $IPT -F $IPT -Z $IPT -t nat -F $IPT -t nat -Z $IPT -t mangle -F $IPT -t mangle -Z $IPT -X echo "Defining logging policy for dropped packets" $IPT -N LOGDROP $IPT -A LOGDROP -j LOG -m limit --limit 5/min --log-level debug --log-prefix "iptables rejected: " $IPT -A LOGDROP -j DROP echo "Setting firewall policy" $IPT -P INPUT DROP # Deny all incoming connections $IPT -P OUTPUT ACCEPT # Allow all outgoing connections $IPT -P FORWARD DROP # Deny all forwaring echo "Allowing connections from/to lo and incoming connections from eth0" $IPT -I INPUT -i lo -j ACCEPT $IPT -I OUTPUT -o lo -j ACCEPT #$IPT -I INPUT -i eth0 -j ACCEPT echo "Setting SYN flood countermeasures" $IPT -A INPUT -p tcp -i eth0 --syn -m limit --limit 100/second --limit-burst 200 -j LOGDROP echo "Allowing outgoing traffic corresponding to already initiated connections" $IPT -A OUTPUT -p ALL -m state --state ESTABLISHED,RELATED -j ACCEPT echo "Allowing incoming SSH" $IPT -A INPUT -p tcp --dport 22 -m state --state NEW -m recent --set --name SSH -j ACCEPT echo "Setting SSH bruteforce attacks countermeasures (deny more than 10 connections every 10 minutes)" $IPT -A INPUT -p tcp --dport 22 -m recent --update --seconds 600 --hitcount 10 --rttl --name SSH -j LOGDROP echo "Allowing incoming traffic for HTTP, SMTP, NTP, PgSQL and SolR" $IPT -A INPUT -p tcp --dport 25 -i eth0 -j ACCEPT $IPT -A INPUT -p tcp --dport 80 -i eth0 -j ACCEPT $IPT -A INPUT -p udp --dport 123 -i eth0 -j ACCEPT $IPT -A INPUT -p tcp --dport 5433 -i eth0.2654 -s 172.16.0.2 -j ACCEPT $IPT -A INPUT -p udp --dport 5433 -i eth0.2654 -s 172.16.0.2 -j ACCEPT $IPT -A INPUT -p tcp --dport 8983 -i eth0.2654 -s 172.16.0.2 -j ACCEPT $IPT -A INPUT -p udp --dport 8983 -i eth0.2654 -s 172.16.0.2 -j ACCEPT echo "Allowing outgoing traffic for ICMP, SSH, whois, SMTP, DNS, HTTP, PgSQL and SolR" $IPT -A OUTPUT -p tcp --dport 22 -j ACCEPT $IPT -A OUTPUT -p tcp --dport 25 -o eth0 -j ACCEPT $IPT -A OUTPUT -p tcp --dport 43 -o eth0 -j ACCEPT $IPT -A OUTPUT -p tcp --dport 53 -o eth0 -j ACCEPT $IPT -A OUTPUT -p udp --dport 53 -o eth0 -j ACCEPT $IPT -A OUTPUT -p tcp --dport 80 -o eth0 -j ACCEPT $IPT -A OUTPUT -p udp --dport 80 -o eth0 -j ACCEPT #$IPT -A OUTPUT -p tcp --dport 5433 -o eth0 -d 176.31.236.101 -j ACCEPT #$IPT -A OUTPUT -p udp --dport 5433 -o eth0 -d 176.31.236.101 -j ACCEPT #$IPT -A OUTPUT -p tcp --dport 8983 -o eth0 -d 176.31.236.101 -j ACCEPT #$IPT -A OUTPUT -p udp --dport 8983 -o eth0 -d 176.31.236.101 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 5433 -o eth0.2654 -j ACCEPT $IPT -A OUTPUT -p udp --sport 5433 -o eth0.2654 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 8983 -o eth0.2654 -j ACCEPT $IPT -A OUTPUT -p udp --sport 8983 -o eth0.2654 -j ACCEPT $IPT -A OUTPUT -p icmp -j ACCEPT echo "Allowing outgoing FTP backup" $IPT -A OUTPUT -p tcp --dport 20:21 -o eth0 -d 91.121.190.78 -j ACCEPT echo "Dropping and logging everything else" $IPT -A INPUT -s 0/0 -j LOGDROP $IPT -A OUTPUT -j LOGDROP $IPT -A FORWARD -j LOGDROP echo "Firewall loaded." echo "Maintaining new rules for 3 minutes for tests" sleep 180 $IPT -nvL echo "Clearing firewall rules" $IPT -F $IPT -Z $IPT -t nat -F $IPT -t nat -Z $IPT -t mangle -F $IPT -t mangle -Z $IPT -X $IPT -P INPUT ACCEPT $IPT -P OUTPUT ACCEPT $IPT -P FORWARD ACCEPT When I launch this script (I only have a SSH access), the shell displays every message up to Maintaining new rules for 3 minutes for tests, the server is unresponsive during the 3 minutes delay and then resume normal operations. The only solution I found until now was to set $IPT -P INPUT ACCEPT and $IPT -I INPUT -i eth0 -j ACCEPT, but this configuration does not protect me of any attack, which is a great shame for a firewall. I suspect that the error comes from my script and not from iptables, but I don't understand what's wrong with my script. Could some do-gooder explain me my error, please? EDIT: here comes the result of iptables -nvL with the "accept all input" ($IPT -P INPUT ACCEPT and $IPT -I INPUT -i eth0 -j ACCEPT) solution : Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 1 52 ACCEPT all -- eth0 * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 0 0 LOGDROP tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x17/0x02 limit: avg 100/sec burst 200 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 state NEW recent: SET name: SSH side: source 0 0 LOGDROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 recent: UPDATE seconds: 600 hit_count: 10 TTL-Match name: SSH side: source 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 0 0 ACCEPT udp -- eth0 * 0.0.0.0/0 0.0.0.0/0 udp dpt:123 0 0 ACCEPT tcp -- eth0.2654 * 172.16.0.2 0.0.0.0/0 tcp dpt:5433 0 0 ACCEPT udp -- eth0.2654 * 172.16.0.2 0.0.0.0/0 udp dpt:5433 0 0 ACCEPT tcp -- eth0.2654 * 172.16.0.2 0.0.0.0/0 tcp dpt:8983 0 0 ACCEPT udp -- eth0.2654 * 172.16.0.2 0.0.0.0/0 udp dpt:8983 0 0 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- * lo 0.0.0.0/0 0.0.0.0/0 2 728 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:43 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:53 0 0 ACCEPT udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:53 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 0 0 ACCEPT udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:80 0 0 ACCEPT tcp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 tcp spt:5433 0 0 ACCEPT udp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 udp spt:5433 0 0 ACCEPT tcp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 tcp spt:8983 0 0 ACCEPT udp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 udp spt:8983 0 0 ACCEPT icmp -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 91.121.190.78 tcp dpts:20:21 0 0 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain LOGDROP (5 references) pkts bytes target prot opt in out source destination 0 0 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 5/min burst 5 LOG flags 0 level 7 prefix `iptables rejected: ' 0 0 DROP all -- * * 0.0.0.0/0 0.0.0.0/0 EDIT #2 : I modified my script (policy ACCEPT, defining authorized incoming packets then logging and dropping everything else) to write iptables -nvL results to a file and to allow only 10 ICMP requests per second, logging and dropping everything else. The result proved unexpected : while the server was unavailable to SSH connections, even already established, I ping-flooded it from another server, and the ping rate was restricted to 10 requests per second. During this test, I also tried to open new SSH connections, which remained unanswered until the script flushed rules. Here comes the iptables stats written after these tests : Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 600 35520 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 6 360 LOGDROP tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x17/0x02 limit: avg 100/sec burst 200 0 0 LOGDROP tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 STRING match "w00tw00t.at.ISC.SANS." ALGO name bm TO 65535 0 0 LOGDROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 STRING match "Host: anoticiapb.com.br" ALGO name bm TO 65535 0 0 LOGDROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 STRING match "Host: www.anoticiapb.com.br" ALGO name bm TO 65535 105 8820 ACCEPT icmp -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 10/sec burst 5 830 69720 LOGDROP icmp -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 state NEW recent: SET name: SSH side: source 0 0 LOGDROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 recent: UPDATE seconds: 600 hit_count: 10 TTL-Match name: SSH side: source 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 0 0 ACCEPT udp -- eth0 * 0.0.0.0/0 0.0.0.0/0 udp dpt:80 0 0 ACCEPT udp -- eth0 * 0.0.0.0/0 0.0.0.0/0 udp dpt:123 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:443 0 0 ACCEPT tcp -- eth0.2654 * 172.16.0.1 0.0.0.0/0 tcp spt:5433 0 0 ACCEPT udp -- eth0.2654 * 172.16.0.1 0.0.0.0/0 udp spt:5433 0 0 ACCEPT tcp -- eth0.2654 * 172.16.0.1 0.0.0.0/0 tcp spt:8983 0 0 ACCEPT udp -- eth0.2654 * 172.16.0.1 0.0.0.0/0 udp spt:8983 16 1684 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 600 35520 ACCEPT all -- * lo 0.0.0.0/0 0.0.0.0/0 0 0 LOGDROP tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 owner UID match 33 0 0 LOGDROP udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:80 owner UID match 33 116 11136 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:53 0 0 ACCEPT udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:53 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 0 0 ACCEPT udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:80 0 0 ACCEPT tcp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 tcp dpt:5433 0 0 ACCEPT udp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 udp dpt:5433 0 0 ACCEPT tcp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 tcp dpt:8983 0 0 ACCEPT udp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 udp dpt:8983 0 0 ACCEPT icmp -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:43 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 91.121.190.18 tcp dpts:20:21 7 1249 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain LOGDROP (11 references) pkts bytes target prot opt in out source destination 35 3156 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 1/sec burst 5 LOG flags 0 level 7 prefix `iptables rejected: ' 859 73013 DROP all -- * * 0.0.0.0/0 0.0.0.0/0 Here comes the log content added during this test : Mar 28 09:52:51 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=52 TOS=0x00 PREC=0x00 TTL=51 ID=55666 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:51 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=52 TOS=0x00 PREC=0x00 TTL=51 ID=55667 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:51 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55668 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:51 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55669 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:52 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55670 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:54 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55671 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:58 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55672 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=6 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=7 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=8 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=9 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=59 Mar 28 09:53:00 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=152 Mar 28 09:53:01 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=246 Mar 28 09:53:02 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=339 Mar 28 09:53:03 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=432 Mar 28 09:53:04 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=524 Mar 28 09:53:05 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=617 Mar 28 09:53:06 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=711 Mar 28 09:53:07 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=804 Mar 28 09:53:08 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=897 Mar 28 09:53:16 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=61402 DF PROTO=TCP SPT=57637 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:19 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=61403 DF PROTO=TCP SPT=57637 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:21 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55674 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:53:25 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=61404 DF PROTO=TCP SPT=57637 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:37 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=116 TOS=0x00 PREC=0x00 TTL=51 ID=55675 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:37 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=116 TOS=0x00 PREC=0x00 TTL=51 ID=55676 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:37 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55677 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:38 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55678 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:39 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55679 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:39 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=5055 DF PROTO=TCP SPT=57638 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:41 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55680 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:42 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=5056 DF PROTO=TCP SPT=57638 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:45 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55681 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:48 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=5057 DF PROTO=TCP SPT=57638 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 If I correctly interpreted these results, they say that ICMP rules were correctly interpreted by iptables, but SSH rules were not. This does not make any sense... Does somebody understand where my error comes from? EDIT #3 : After some more tests, I found out that commenting the SYN flood countermeasure removes the problem. I continue researches in this way but, meanwhile, if somebody sees my anti SYN flood rule error...

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  • Microsoft F#

    - by Aamir Hasan
    F# brings you type safe, succinct, efficient and expressive functional programming language on the .NET platform. It is a simple and pragmatic language, and has particular strengths in data-oriented programming, parallel I/O programming, parallel CPU programming, scripting and algorithmic development. F# cannot solve any problem C# could. F# is a functional language, statically typed. F# is a functional language that supports O-O-Programming References:http://msdn.microsoft.com/en-us/fsharp/cc835246.aspx http://research.microsoft.com/en-us/um/cambridge/projects/fsharp/

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  • Fortinet: Is there any equivalent of the ASA's packet-tracer command?

    - by Kedare
    I would like to know if there is not Fortigates an equivalent of the packet-tracer command that we can find on the ASA. Here is an example of execution for those who don't know it: NAT and pass : lev5505# packet-tracer input inside tcp 192.168.3.20 9876 8.8.8.8 80 Phase: 1 Type: ACCESS-LIST Subtype: Result: ALLOW Config: Implicit Rule Additional Information: MAC Access list Phase: 2 Type: ROUTE-LOOKUP Subtype: input Result: ALLOW Config: Additional Information: in 0.0.0.0 0.0.0.0 outside Phase: 3 Type: ACCESS-LIST Subtype: log Result: ALLOW Config: access-group inside-in in interface inside access-list inside-in extended permit tcp any any eq www access-list inside-in remark Allows DNS Additional Information: Phase: 4 Type: IP-OPTIONS Subtype: Result: ALLOW Config: Additional Information: Phase: 5 Type: VPN Subtype: ipsec-tunnel-flow Result: ALLOW Config: Additional Information: Phase: 6 Type: NAT Subtype: Result: ALLOW Config: object network inside-network nat (inside,outside) dynamic interface Additional Information: Dynamic translate 192.168.3.20/9876 to 81.56.15.183/9876 Phase: 7 Type: IP-OPTIONS Subtype: Result: ALLOW Config: Additional Information: Phase: 8 Type: FLOW-CREATION Subtype: Result: ALLOW Config: Additional Information: New flow created with id 94755, packet dispatched to next module Result: input-interface: inside input-status: up input-line-status: up output-interface: outside output-status: up output-line-status: up Action: allow Blocked by ACL: lev5505# packet-tracer input inside tcp 192.168.3.20 9876 8.8.8.8 81 Phase: 1 Type: ROUTE-LOOKUP Subtype: input Result: ALLOW Config: Additional Information: in 0.0.0.0 0.0.0.0 outside Phase: 2 Type: ACCESS-LIST Subtype: Result: DROP Config: Implicit Rule Additional Information: Result: input-interface: inside input-status: up input-line-status: up output-interface: outside output-status: up output-line-status: up Action: drop Drop-reason: (acl-drop) Flow is denied by configured rule Is there any equivalent on the Fortigates ?

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  • Step-by-step to run a midi keyboard input device? 12.04

    - by Mittenchops
    I have a Korg Nanokey, and I'd like to make it produce sound in ubuntu. I've read that means I should be using Rosegarden, and that Rosegarden uses JACK, but does not install it. (Although checking out Ubuntu Software Center, apparently some components of JACK are installed by default?) I understand there can be a lot of work setting up JACK without it fighting the default sound server. Can someone give me a step-by-step method for what I need to do to plug in my midi machine and hear music when I press keys as simply as possible (without messing up pulseaudio, ie, so I can still access Skype and ordinary desktop stuff)? I'm fine installing JACK, but I'd like to sandbox it a little if it has the chance of messing up regular desktop. I've looked through a couple resources, but I'm not sure what's outdated, but the following looked helpful... http://ubuntuforums.org/showthread.php?t=1686497 http://jackaudio.org/pulseaudio_and_jack

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  • How do you make a randomly generated url address after form input?

    - by pmal10
    this is my first time ever posting on a Stackexchange website so I don't know much but my friend, a guy named Ethan know. But, to get on topic, I have a problem or question. Is there a way to get a URL from what you posted? I don't want to use the GET function on the post, because what I want to make is something like this: http://testwebsiteblahblahblah.com/forminput?formID=817 Is there a way to do it with JavaScript, HTML (CSS), ASP, or PHP ?

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  • What language should I use for making a cross platform library?

    - by Andrei
    I want to build a SyncML parsing library (no UI) which should be able to build up messages based on information provided by the host application, fed in by the library's methods. Also, the library should to be able to do callbacks to methods in the host application. I want to be able to compile this and have it available on as many platforms as possible: Windows, Windows Phone 7 OS, OSX, iOS, Linux, Android, BlackBerry. Basically as many platforms as possible. The priority is to have this available on mobile devices. Questions: What setup should I use? (programming languages, compilers, IDE etc.) How would I compile this library for these different platforms and how would I connect to it? Any other info? e.g. articles that cover the subject of cross-platform development? I haven't done this sort of a cross-platform project before, so any available information to put me in the right direction would be welcomed. Myself, I have a background in C#/.NET and Objective-C.

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