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  • Web UI for showing like/dislike community comments side-by-side

    - by Justin Grant
    We want to add a comments/reviews feature to our website's plugin gallery, so users can not only vote up or down a particular plugin, but also leave an optional short comment about what they liked or didn't like about it. I'm looking for inspiration, ideally a good implementation elsewhere on the web which isn't annoying to end users, isn't impossibly complex to develop, and which enables users to see both good and bad comments side-by-side, like this: Like: 57 votes Dislike: 8 votes --------------------------------- -------------------------------- "great plugin, saved me hours..." "hard to install" "works well on MacOS and Ubuntu" "Broken on Windows Vista with UAC enabled" "integrates well with version 3.2" More... More... Anyone know a site which does something like this?

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  • How to implement an ItemsControl3D which can use templates of Visual3D?

    - by Christo
    I'm looking for something like a ContainerUIElement3D which supports the ItemsSource property and an ItemTemplate property which I can use within a Viewport3D. My aim is to be able to write something like: <ItemsControl3D ItemsSource="{Binding Path=MyItems}"> <ItemsControl3D.ItemTemplate> <DataTemplate3D> <!-- My template which defines the binding to each item. --> <DataTemplate3D> </ItemsControl3D.ItemTemplate> </ItemsControl3D> I'm looking for tips on how to implement this. The first tricky part is to create a DataTemplate3D which can construct the Visual3D needed to add to the ItemsControl3D. I've been using .NET reflector to browse through the implementation of ItemsControl and DataTemplate, but I soon realised that I don't have a deep enough understanding and enough time to come up with a solution on my own.

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  • Typecasting a floating value or using the math.h floor* functions?

    - by nobody
    Hi, I am coding up an implementation of Interpolation Search in C. The question is actually rather simple, I need to use the floating operations to do linear interpolation to find the correct index which will eventually be an integer result. In particular my probe index is: t = i + floor((((k-low)/(high-low)) * (j-i))); where, i,j,k,t are unsigned ints, and high,low are doubles. Would this be equivalent to: t = i + (unsigned int)(((k-low)/(high-low)) * (j-i)); Is there any reason I would actually want to use math.h floor* functions over just a simple (int) typecast?

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  • Typical tasks/problems to demonstrate differences between programming languages

    - by Space_C0wb0y
    Somewhere some guy said (I honestly do not know where I got this from), that one should learn one programming language per year. I can see where that might be a good idea, because you learn new patterns and ways to look at the same problems by solving them in different languages. Typically, when learning a new language, I look at how certain problems are supposed to be solved in that language. My question now is, what, in you experience, are good, simple, and clearly defined tasks that demostrate the differences between programming languages. The Idea here is to have a set of tasks, that, when I solve all of them in the language I am learning, gives me a good overview of how things are supposed to be done in that language. I do not know if that is even possible, but it sure would be a useful thing to have. A typical example one often sees especially in tutorials for functional languages is the implementation of quicksort.

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  • Why is my UIViewController initializer never called?

    - by mystify
    I made a view-based project from a fresh template. There's a UIViewController which is created with an XIB. In the implementation I uncommented that and added an NSLog. But this is never called: // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization NSLog(@"nib"); } return self; } since that is initialized from a nib / xib, that should be called for sure, right? however, it doesn't. I do get an NSLog message when I put that in viewDidLoad.

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  • Can SHA-1 algorithm be computed on a stream? With low memory footprint?

    - by raoulsson
    I am looking for a way to compute SHA-1 checksums of very large files without having to fully load them into memory at once. I don't know the details of the SHA-1 implementation and therefore would like to know if it is even possible to do that. If you know the SAX XML parser, then what I look for would be something similar: Computing the SHA-1 checksum by only always loading a small part into memory at a time. All the examples I found, at least in Java, always depend on fully loading the file/byte array/string into memory. If you even know implementations (any language), then please let me know!

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • Java generics: Illegal forward reference

    - by Arian
    Given a generic interface interface Foo<A, B> { } I want to write an implementation that requires A to be a subclass of B. So I want to do class Bar<A, B super A> implements Foo<A, B> { } // --> Syntax error or class Bar<A extends B, B> implements Foo<A, B> { } // --> illegal forward reference But the only solution that seems to work is this: class Bar<B, A extends B> implements Foo<A, B> { } which is kind of ugly, because it reverses the order of the generic parameters. Are there any solutions or workarounds to this problem?

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  • Documenting a policy based design

    - by academicRobot
    I'm re-working some prototype code into a policy based design in C++, and I'm wondering what the best practice is for documenting the design. My current plan is to document: Policy hierarchy Overview of each policy Description of each type/value/function in each policy I was thinking of putting this into a doxygen module, but this looks like it will be a bit awkward since formatting will have to be done by hand without code to base the doc on (that is, documenting the policies rather than the implementation of the policies). So my questions are: Are there other aspects of the design that should be documented? Are there any tricks to doing this efficiently in doxygen? Is there a tool other than doxygen thats better suited to this? What are some examples of well documented policy based design? This is my first serious attempt at policy based design. I think I have a working grasp of the principles, but whatever naivety I expose in this question is fair game for an answer too.

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  • How to implement cancellable worker thread

    - by Arnold Zokas
    Hi, I'm trying to implement a cancellable worker thread using the new threading constructs in System.Threading.Tasks namespace. So far I have have come up with this implementation: public sealed class Scheduler { private CancellationTokenSource _cancellationTokenSource; public System.Threading.Tasks.Task Worker { get; private set; } public void Start() { _cancellationTokenSource = new CancellationTokenSource(); Worker = System.Threading.Tasks.Task.Factory.StartNew( () => RunTasks(_cancellationTokenSource.Token), _cancellationTokenSource.Token ); } private static void RunTasks(CancellationToken cancellationToken) { while (!cancellationToken.IsCancellationRequested) { Thread.Sleep(1000); // simulate work } } public void Stop() { try { _cancellationTokenSource.Cancel(); Worker.Wait(_cancellationTokenSource.Token); } catch (OperationCanceledException) { // OperationCanceledException is expected when a Task is cancelled. } } } When Stop() returns I expect Worker.Status to be TaskStatus.Canceled. My unit tests have shown that under certain conditions Worker.Status remains set to TaskStatus.Running. Is this a correct way to implement a cancellable worker thread?

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  • what are the best practices to prevent sql injections

    - by s2xi
    Hi, I have done some research and still confused, This is my outcome of that research. Can someone please comment and advise to how I can make these better or if there is a rock solid implementation already out there I can use? Method 1: array_map('trim', $_GET); array_map('stripslashes', $_GET); array_map('mysql_real_escape_string', $_GET); Method 2: function filter($data) { $data = trim(htmlentities(strip_tags($data))); if (get_magic_quotes_gpc()) $data = stripslashes($data); $data = mysql_real_escape_string($data); return $data; } foreach($_GET as $key => $value) { $data[$key] = filter($value); }

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  • Is there any advantages to integrate Smarty with Zend?

    - by keisimone
    Hi, i am quite familiar with Smarty and recently decided to use Zend framework in implementation. because i am aware of the various advantages of Smarty, i insisted my contractor to integrate Smarty in. But now, i am questioning my assumptions. Should I integrate Smarty in with Zend framework? simply because I am familiar with Smarty syntax? I am also involved with the programming. I got the contractor to help in the architecture and with the prototype.

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  • Caching the response of an ASP.NET HTTP Handler server and client side

    - by Bert Vandamme
    Is it possible to cache the response of a http handler on the server and on the client? This doesn't seem to be doing the trick: _context.Response.Cache.SetCacheability(HttpCacheability.Public); _context.Response.Cache.SetExpires(DateTime.Now.AddDays(7)); The _context is the HTTPContext passed as an argument to the ProcessRequest method on the IHttpHandler implementation. Any ideas? Update: The client does cache images that are loaded through the httphandler, but if another client does the same call, the server hasn't got it cached. So for each client that asks for the image, the server goes to the database (and filestream). If we use a aspx page instead of a httphandler together with a caching profile, then the images are cached both on the client and the server.

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  • How to add response headers based on Content-type, or getting Content-type before the response is co

    - by Bozho
    I want to set the Expires header for all image/* and text/css. I'm doing this in a Filter. However: before calling chain.doFilter(..) the Content-type is not yet "realized" after calling chain.doFilter(..) the Content-type is set, but so is content-length, which forbids adding new headers (at least in Tomcat implementation) I can use the extensions of the requested resource, but since some of the css files are generated by richfaces by taking them from inside jar-files, the name of the file isn't x.css, but is /xx/yy/zz.xcss/DATB/.... So, is there a way to get the Content-type before the response is committed.

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  • Suggestions: Anti-Pattern counter-examples

    - by Tom W
    It doesn't seem that this exact question has been asked before, so I'll fire away: Most of us are familiar with the concept of an anti-pattern. However, avoiding implementation of anti-patterns can in principle swing too far the other way and cause problems itself. As an example, "Design by Committee" has a counter-example that I'd call "Design by Maverick" - wherein the design of an important feature is handed off to an individual to do what they think best, with the intention of reviewing their work later and deciding whether it should be finalised or go through another iteration. This takes much longer in practice as the rest of the team are occupied by other things, and can end up with a feature that's useful to nobody, particularly if the Maverick is not themselves an experienced end-user. Does anyone have any more examples of anti-pattern counter-examples?

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  • Is Boost.Tuple compatible with C++0x variadic templates ?

    - by Thomas Petit
    Hi, I was playing around with variadic templates (gcc 4.5) and hit this problem : template <typename... Args> boost::tuple<Args...> my_make_tuple(Args... args) { return boost::tuple<Args...>(args...); } int main (void) { boost::tuple<int, char> t = my_make_tuple(8, 'c'); } GCC error message : sorry, unimplemented: cannot expand 'Arg ...' into a fixed-length argument list In function 'int my_make_tuple(Arg ...)' If I replace every occurrence of boost::tuple by std::tuple, it compiles fine. Is there a problem in boost tuple implementation ? Or is this a gcc bug ? I must stick with Boost.Tuple for now. Do you know any workaround ? Thanks.

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  • Is it possible to use AutoMapper to wrap methods?

    - by Woj
    I have two classes: public class TestClass1 { public int TestInt { get; set; } public void TestMethod() { // Do something } } public class TestClass2 { public int TestInt { get; set; } public void TestMethod() { // Do something } } I want to create interface that I can use for both classes. The easiest solution is to implement the interface on TestClass1 and TestClass2 but I don;t have access to the implementation of these classes (external dll). I was wondering if I can create new interface and use AutoMapper to map TestClass1 and TestClass2 to ITestInterface: public interface ITestInterface { int TestInt { get; set; } void TestMethod(); }

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  • Linux - How do i know the block map of the given file and/or the free space map of the partition.

    - by Inso Reiges
    Hello, I am on Linux and need to know either of the two things: 1) If i have a regular file on some file system on a partition under Linux is there a way to know the set of the physical blocks that this file occupies on the drive from user space? Or at least the set of the file system's clusters? 2) Is there a way to get the same information about the whole free space of the given file system? In both cases i understand that if there is any possible way to extract this info it will probably be totally unsafe and racy (anything could happen to these set of blocks between the time i see them and act on them somehow). I also really don't want an implementation that will have to know a lot about every filesystem.

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  • Is it a good idea to return " const char * " from a function?

    - by AJ
    Now I have a function that has to return a string. I saw a particular implementation where he returns a const char * from the function. Something like this: const char * GetSomeString() { ........ return somestlstring.c_str(); } SomeOtherFoo () { const char * tmp = GetSomeString(); string s = tmp; } Now I felt there is something potentially wrong with this. Is my gut feel right? or Is this a perfectly safe code? Kindly give me ur suggestions. I have a feeling return const char * this way might result in havoc.. Thanks, Arjun

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  • Bi-directional communication with 1 socket - how to deal with collisions?

    - by Zwei Steinen
    Hi, I have one app. that consists of "Manager" and "Worker". Currently, the worker always initiates the connection, says something to the manager, and the manager will send the response. Since there is a LOT of communication between the Manager and the Worker, I'm considering to have a socket open between the two and do the communication. I'm also hoping to initiate the interaction from both sides - enabling the manager to say something to the worker whenever it wants. However, I'm a little confused as to how to deal with "collisions". Say, the manager decides to say something to the worker, and at the same time the worker decides to say something to the manager. What will happen? How should such situation be handled? P.S. I plan to use Netty for the actual implementation. Thank you very much in advance!

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  • Declaring STL Data Structures such as Vector in the .h

    - by sc_ray
    I am trying to declare a private Data Structure such as the Vector in my C++ header file which I want to eventually use within the method implementation of my .cpp. An example would be my header "SomeClass.h" where I have: class SomeClass { private: Vector<T> myVector; public: void AddTtoMyVector(T add); } And in my .cpp which is "SomeClass.cpp", I have the following: #include "SomeClass.h" SomeClass::AddTtoMyVector(T add) { myVector.Push_back(add); } Would the syntax here work? Or is there a different way of declaring and populating such structures?

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  • Why does Java not have any destructor like C++?

    - by Abhishek Jain
    Java has its own garbage collection implementation so it does not require any destructor like C++ . This makes Java developer lazy in implementing memory management. And Garbage Collection is very expensive. Still we can have destructor along with garbage collector where developer can free resources and which can save garbage collector's work. This might improves the performance of application. Why does Java not provide any destructor kind of mechanism? Developer does not have control over GC but he/she can control or create object. Then why not give them ability to destruct the objects?

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  • How do I configure StructureMap to use a generic repository?

    - by simonjreid
    I have an interface IGenericRepository<TEntity> where TEntity : IEntity and an implementation GenericRepository<TEntity> where TEntity : Entity. I'm trying to inject a specific IGenericRepository<Section> into a class using StructureMap: ObjectFactory.Initialize(x => { x.For(typeof(IGenericRepository<>)).Use(typeof(GenericRepository<>)); }); But when I try to use ObjectFactory.GetInstance<IGenericRepository<Section>>(); I get: StructureMap Exception Code: 202 No Default Instance defined for PluginFamily System.Data.Common.DbConnection Any ideas why this is or what I'm doing wrong? Thanks in advance, Simon

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  • problems with extended classes and overwrite with methods

    - by Marco
    I have a .net website written in C# and will make functionalities that other developers can use. So i will make some default implementation and a developer can overwrite some methods Example: i have a class ShoppingCart and a class Product the class product haves a method getProductPrice the shoppingcart will call the method getProductPrice for calculating the total price of cart The Shoppingcart and Product are in the same project and i will give the developers the .dll so they can't change the source code so we can update the assembly later So they need to make a other project and extend the product class and overwrite the method getProductPrice so they can implement there own logic The problem is that the shoppingcart will not call the extended method but the original If we make already a extended project for the developers and the shoppingcart will call the extended method then we have a circular reference because the extended product needs a reference to product and the shopping cart to the extended product partial classes also don't works because we only can use partials within the same assembly anyone a suggestion ? thanks in advance

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  • uh-oh windows mobile threading issues!

    - by violet313
    specifically WM6x, winCE5x Now my current understanding from trawling the msdn etal is that the IMAPIAdviseSink::OnNotify callback can be made from any old thread; from (ce)mapi or perhaps even from a third-party service provider. Under WM6x, i cannot seem to coax an in-thread response by invoking HrThisThreadAdviseSink, since while this function is declared in mapiutil.h, a definition appears not to exist (in cemapi.lib or wherever??) ~But i notice that all the OnNotify callbacks i get, derive from windows messages that i am receiving on my thread (=looks to me like an in-thread implementation in any case under cemapi)... So, can anyone confirm that this is infact always the case -or am i just getting lucky right now? ah, i should add that my advise source is IMAPISession::Advise (ActiveSync) erm i should also say that i might have cross-posted this on the msdn forum -but they're mostly numptys over there,,

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