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  • The Correct Usage of DLLs with a DirectX Game?

    - by smoth190
    I'm using DirectX 10 (in C++) to make a game engine, and a test driver program on top of it. Now that I've written many messy rough drafts of an engine, I want to make the final (or sorta final) clean version. I choose to follow how I've seen other engines do it, and that's to have all the core nasty messy crap in a DLL, and then you can create games with just a few functions (well, not really :D). However, I'm unsure of what nasty messy crap to put in that DLL. I don't know about speed restrictions with DLLs. What I've done is put my winproc in the DLL, and have a class that takes the messages, and sends them through to the program using the DLL. Then that program does what it needs to do, and calls a rendering functions back in the DLL that renders everything. Only problem is it gets very low FPS (2, to be exact...). I've looked through everything, and I don't know if the way I'm using DLLs in causing this, or its something different. Whether it's the DLLs or not, I still want to know how to use a DLL correctly with a game engine. I like being neat, I hate having to see all those long names of DirectX classes. I use typedef a lot.

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  • Code execution time out occationally

    - by Athul k Surendran
    I am working on an e-commerce website. There is a case where I need to fetch the whole data in database through third-party API and send it to an indexing engine. This third-party API has many functions like getproducts, getproductprice, etc., and each of that functions will return the data in XML format. From there I will take charge, I will use various API calls and will handle the XML data with XSLT. And will write to a CSV file. This file will be uploaded to an Indexing engine. Right now I have details of 8000 products to feed the engine, and almost all time the this process takes about 15 min to complete, and sometimes fails. I can't find a better solution for this. I am thinking about handling the XML data in C# itself and get rid of XSLT. As I think, XSLT is far slower than C#. Is it a good Idea? Or what else I can do to solve this issue?

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  • SEO and internal links

    - by hanazair
    I'm fairly new to SEO and although I've read many articles on the topic I still don't have a clear idea of how to get my client's website get to the first page of Google Search. I run MOZ competitor analysis and see that a competitor that comes up at the top of Google Search has approximately same Domain Authority, Domain Moz Rank and Trust. They have 8 External Linking Root Domains while my client's site has five. Yet the competitor comes up as one of the top sites on the first page, and my client's side is on page #3. Then I noticed one drastic difference in competitor's ranking and that is Total Links. He has 1,388! I don't understand how this could be a positive factor in Search Engine ranking and how can they legitimately have 1,388 links (while only 14 of those are external). Another competitor who is #2 in search engine rankings has 773 links total with only 14 external links. It seems fishy, but yet there they are - at the top of the search engine results. Is that some current way to trick Search Engines? What to do if I'd like to get my client's website onto the first page by some legitimate means? Thanks.

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  • Multi Threading - How to split the tasks

    - by Motig
    if I have a game engine with the basic 'game engine' components, what is the best way to 'split' the tasks with a multi-threaded approach? Assuming I have the standard components of: Rendering Physics Scripts Networking And a quad-core, I see two ways of multi-threading: Option A ('Vertical'): Using this approach I can allow one core for each component of the engine; e.g. one core for the Rendering task, one for the Physics, etc. Advantages: I do not need to worry about thread-safety within each component I can take advantage of special optimizations provided for single-threaded access (e.g. DirectX offers a flag that can be set to tell it that you will only use single-threading) Option B ('Horizontal'): Using this approach, each task may be split up into 1 <= n <= numCores threads, and executed simultaneously, one after the other. Advantages: Allows for work-sharing, i.e. each thread can take over work still remaining as the others are still processing I can take advantage of libraries that are designed for multi-threading (i.e. ... DirectX) I think, in retrospect, I would pick Option B, but I wanted to hear you guys' thoughts on the matter.

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  • What's the best way to handle numerous recurring log entries in game loop?

    - by Kaa
    I have a custom logging system, use of which is scattered all over the engine and game. The system is linked to a "LogStore" that has an std::vector<string> logs[NUM_LOG_TYPES] - each vector corresponds with it's log type (info, error, debug, etc.). There's one extra std::vector that has "coordinates" to all log entries in the order they were received. Now, all the logging output is also displayed inside my development console in the game. The game console is handled by HTML-type GUI and therefore requires a new <p> element being added for each log output. My problem is that the log entries that are generated in the main loop each frame freeze the engine, because they continue to add elements to the in-game console, and if the console or guy generates a warning - that creates an infinite logging loop. I want to solve it by handling the recurring log entries in an elegant way that lets you know that something is critically wrong, but won't freeze the engine - like displaying the count of errors in the last 60 frames instead of displaying errors themselves. But how do you guys handle this? Does anyone know any nifty tricks to do this? I understand the question may sound vague, but if someone came across this type of issue I'm sure they would know exactly what's happening. Example problematic log entries: OpenGL warnings (I actually do check for errors every frame in many places) Really any prints anywhere in the main loop (may be debugging, may be warnings)

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  • Significant amount of the time, I can't think of a reason to have an object instead of a static class. Do objects have more benefits than I think?

    - by Prog
    I understand the concept of an object, and as a Java programmer I feel the OO paradigm comes rather naturally to me in practice. However recently I found myself thinking: Wait a second, what are actually the practical benefits of using an object over using a static class (with proper encapsulation and OO practices)? I could think of two benefits of using an object (both significant and powerful): Polymorphism: allows you to swap functionality dynamically and flexibly during runtime. Also allows to add new functionality 'parts' and alternatives to the system easily. For example if there's a Car class designed to work with Engine objects, and you want to add a new Engine to the system that the Car can use, you can create a new Engine subclass and simply pass an object of this class into the Car object, without having to change anything about Car. And you can decide to do so during runtime. Being able to 'pass functionality around': you can pass an object around the system dynamically. But are there any more advantages to objects over static classes? Often when I add new 'parts' to a system, I do so by creating a new class and instantiating objects from it. But recently when I stopped and thought about it, I realized that a static class would do just the same as an object, in a lot of the places where I normally use an object. For example, I'm working on adding a save/load-file mechanism to my app. With an object, the calling line of code will look like this: Thing thing = fileLoader.load(file); With a static class, it would look like this: Thing thing = FileLoader.load(file); What's the difference? Fairly often I just can't think of a reason to instantiate an object when a plain-old static-class would act just the same. But in OO systems, static classes are fairly rare. So I must be missing something. Are there any more advantages to objects other from the two that I listed? Please explain.

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  • How to configure multiple WCF binding configurations for the same scheme

    - by Sandor Drieënhuizen
    I have a set of IIS7-hosted net.tcp WCF services that serve my ASP.NET MVC web application. The web application is accessed over the internet. WCF Services (IIS7) <--> ASP.NET MVC Application <--> Client Browser The services are username authenticated, the account that a client (of my web application) uses to logon ends up as the current principal on the host. I want one of the services to be authenticated differently, because it serves the view model for my logon view. When it's called, the client is obviously not logged on yet. I figure Windows authentication serves best or perhaps just certificate based security (which in fact I should use for the authenticated services as well) if the services are hosted on a machine that is not in the same domain as the web application. That's not the point here though. Using multiple TCP bindings is what's giving me trouble. I tried setting it up like this in my client configuration: <bindings> <netTcpBinding> <binding> <security mode="TransportWithMessageCredential"> <message clientCredentialType="UserName"/> </security> </binding> <binding name="public"> <security mode="Transport"> <message clientCredentialType="Windows"/> </security> </binding> </netTcpBinding> </bindings> <client> <endpoint contract="Server.IService1" binding="netTcpBinding" address="net.tcp://localhost:8081/Service1.svc"/> <endpoint contract="Server.IService2" binding="netTcpBinding" address="net.tcp://localhost:8081/Service2.svc"/> </client> The server configuration is this: <bindings> <netTcpBinding> <binding portSharingEnabled="true"> <security mode="TransportWithMessageCredential"> <message clientCredentialType="UserName"/> </security> </binding> <binding name="public"> <security mode="Transport"> <message clientCredentialType="Windows"/> </security> </binding> </netTcpBinding> </bindings> <services> <service name="Service1"> <endpoint contract="Server.IService1, Library" binding="netTcpBinding" address=""/> </service> <service name="Service2"> <endpoint contract="Server.IService2, Library" binding="netTcpBinding" address=""/> </service> </services> <serviceHostingEnvironment> <serviceActivations> <add relativeAddress="Service1.svc" service="Server.Service1"/> <add relativeAddress="Service2.svc" service="Server.Service2"/> </serviceActivations> </serviceHostingEnvironment> The thing is that both bindings don't seem to want live together in my host. When I remove either of them, all's fine but together they produce the following exception on the client: The requested upgrade is not supported by 'net.tcp://localhost:8081/Service2.svc'. This could be due to mismatched bindings (for example security enabled on the client and not on the server). In the server trace log, I find the following exception: Protocol Type application/negotiate was sent to a service that does not support that type of upgrade. Am I looking into the right direction or is there a better way to solve this?

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  • Configuring multiple WCF binding configurations for the same scheme doesn't work

    - by Sandor Drieënhuizen
    I have a set of IIS7-hosted net.tcp WCF services that serve my ASP.NET MVC web application. The web application is accessed over the internet. WCF Services (IIS7) <--> ASP.NET MVC Application <--> Client Browser The services are username authenticated, the account that a client (of my web application) uses to logon ends up as the current principal on the host. I want one of the services to be authenticated differently, because it serves the view model for my logon view. When it's called, the client is obviously not logged on yet. I figure Windows authentication serves best or perhaps just certificate based security (which in fact I should use for the authenticated services as well) if the services are hosted on a machine that is not in the same domain as the web application. That's not the point here though. Using multiple TCP bindings is what's giving me trouble. I tried setting it up like this in my client configuration: <bindings> <netTcpBinding> <binding> <security mode="TransportWithMessageCredential"> <message clientCredentialType="UserName"/> </security> </binding> <binding name="public"> <security mode="Transport"> <message clientCredentialType="Windows"/> </security> </binding> </netTcpBinding> </bindings> <client> <endpoint contract="Server.IService1" binding="netTcpBinding" address="net.tcp://localhost:8081/Service1.svc"/> <endpoint contract="Server.IService2" binding="netTcpBinding" bindingConfiguration="public" address="net.tcp://localhost:8081/Service2.svc"/> </client> The server configuration is this: <bindings> <netTcpBinding> <binding portSharingEnabled="true"> <security mode="TransportWithMessageCredential"> <message clientCredentialType="UserName"/> </security> </binding> <binding name="public"> <security mode="Transport"> <message clientCredentialType="Windows"/> </security> </binding> </netTcpBinding> </bindings> <services> <service name="Service1"> <endpoint contract="Server.IService1, Library" binding="netTcpBinding" address=""/> </service> <service name="Service2"> <endpoint contract="Server.IService2, Library" binding="netTcpBinding" bindingConfiguration="public" address=""/> </service> </services> <serviceHostingEnvironment> <serviceActivations> <add relativeAddress="Service1.svc" service="Server.Service1"/> <add relativeAddress="Service2.svc" service="Server.Service2"/> </serviceActivations> </serviceHostingEnvironment> The thing is that both bindings don't seem to want live together in my host. When I remove either of them, all's fine but together they produce the following exception on the client: The requested upgrade is not supported by 'net.tcp://localhost:8081/Service2.svc'. This could be due to mismatched bindings (for example security enabled on the client and not on the server). In the server trace log, I find the following exception: Protocol Type application/negotiate was sent to a service that does not support that type of upgrade. Am I looking into the right direction or is there a better way to solve this?

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  • How to configurie multiple distinct WCF binding configurations for the same scheme

    - by Sandor Drieënhuizen
    I have a set of IIS7-hosted net.tcp WCF services that serve my ASP.NET MVC web application. The web application is accessed over the internet. WCF Services (IIS7) <--> ASP.NET MVC Application <--> Client Browser The services are username authenticated, the account that a client (of my web application) uses to logon ends up as the current principal on the host. I want one of the services to be authenticated differently, because it serves the view model for my logon view. When it's called, the client is obviously not logged on yet. I figure Windows authentication serves best or perhaps just certificate based security (which in fact I should use for the authenticated services as well) if the services are hosted on a machine that is not in the same domain as the web application. That's not the point here though. Using multiple TCP bindings is what's giving me trouble. I tried setting it up like this in my client configuration: <bindings> <netTcpBinding> <binding> <security mode="TransportWithMessageCredential"> <message clientCredentialType="UserName"/> </security> </binding> <binding name="public"> <security mode="Transport"> <message clientCredentialType="Windows"/> </security> </binding> </netTcpBinding> </bindings> <client> <endpoint contract="Server.IService1" binding="netTcpBinding" address="net.tcp://localhost:8081/Service1.svc"/> <endpoint contract="Server.IService2" binding="netTcpBinding" address="net.tcp://localhost:8081/Service2.svc"/> </client> The server configuration is this: <bindings> <netTcpBinding> <binding portSharingEnabled="true"> <security mode="TransportWithMessageCredential"> <message clientCredentialType="UserName"/> </security> </binding> <binding name="public"> <security mode="Transport"> <message clientCredentialType="Windows"/> </security> </binding> </netTcpBinding> </bindings> <services> <service name="Service1"> <endpoint contract="Server.IService1, Library" binding="netTcpBinding" address=""/> </service> <service name="Service2"> <endpoint contract="Server.IService2, Library" binding="netTcpBinding" address=""/> </service> </services> <serviceHostingEnvironment> <serviceActivations> <add relativeAddress="Service1.svc" service="Server.Service1"/> <add relativeAddress="Service2.svc" service="Server.Service2"/> </serviceActivations> </serviceHostingEnvironment> The thing is that both bindings don't seem to want live together in my host. When I remove either of them, all's fine but together they produce the following exception on the client: The requested upgrade is not supported by 'net.tcp://localhost:8081/Service2.svc'. This could be due to mismatched bindings (for example security enabled on the client and not on the server). In the server trace log, I find the following exception: Protocol Type application/negotiate was sent to a service that does not support that type of upgrade. Am I looking into the right direction or is there a better way to solve this?

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  • Why isn't SSL/TLS built into modern Operating Systems?

    - by Channel72
    A lot of the basic network protocols that make up the infrastructure of the Internet are built in to most major Operating Systems. Things like TCP, UDP, and DNS are all built into Linux, UNIX and Windows, and are made available to the programmer through low-level system APIs. But when it comes to SSL or TLS, one has to turn to a third-party library such as OpenSSL or Mozilla NSS. SSL is a relatively old protocol, and it's basically an industry standard as ubiquitous as TCP/IP, so why isn't it built into most Operating Systems?

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  • iptables to allow 80 and 443 on chillispot running ddwrt

    - by user76682
    I am having problems setting this up. this is what I am trying to do. I have Chillispot (hotpsot) running on dd-wrt. Everything is setup, but the client wants only 80 and 443 to go through through the hotspot. I found this tutorial for dd-wrt but that doesnt seem to work. http://www.dd-wrt.com/wiki/index.php/Iptables#Allow_HTTP_traffic_only_to_specific_domain.28s.29 Initially I tried to place the options at the top but didnt work. then i flushed the iptables and set only these three. I can see the pkts number grow but for some reason I can browse. root@DD-WRT:~# iptables -nvL FORWARD Chain FORWARD (policy ACCEPT 3105 packets, 2442K bytes) pkts bytes target prot opt in out source destination 1629 230K ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 multiport dports 21,80,443 2346 2792K ACCEPT 0 -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 328 46420 DROP 0 -- * * 0.0.0.0/0 0.0.0.0/0 Heres some info from the router, chillispot is the tun0 interface. root@DD-WRT:~# iptables -vnL FORWARD --line-numbers Chain FORWARD (policy DROP 0 packets, 0 bytes) num pkts bytes target prot opt in out source destination 1 0 0 ACCEPT 47 -- * vlan1 192.168.8.0/24 0.0.0.0/0 2 0 0 ACCEPT tcp -- * vlan1 192.168.8.0/24 0.0.0.0/0 tcp dpt:1723 3 32 1851 ACCEPT 0 -- tun0 * 0.0.0.0/0 0.0.0.0/0 state NEW 4 0 0 ACCEPT 0 -- br0 br0 0.0.0.0/0 0.0.0.0/0 5 48 2408 TCPMSS tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x06/0x02 TCPMSS clamp to PMTU 6 756 452K lan2wan 0 -- * * 0.0.0.0/0 0.0.0.0/0 7 756 452K ACCEPT 0 -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 8 0 0 TRIGGER 0 -- vlan1 br0 0.0.0.0/0 0.0.0.0/0 TRIGGER type:in match:0 relate:0 9 0 0 trigger_out 0 -- br0 * 0.0.0.0/0 0.0.0.0/0 10 0 0 ACCEPT 0 -- br0 * 0.0.0.0/0 0.0.0.0/0 state NEW 11 0 0 DROP 0 -- * * 0.0.0.0/0 0.0.0.0/0 12 0 0 DROP 0 -- br0 * 0.0.0.0/0 0.0.0.0/0 13 0 0 DROP 0 -- * br0 0.0.0.0/0 0.0.0.0/0 The interfaces: root@DD-WRT:~# ifconfig -a br0 Link encap:Ethernet HWaddr 00:12:17:CF:80:5F inet addr:192.168.8.1 Bcast:192.168.8.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2371 errors:0 dropped:0 overruns:0 frame:0 TX packets:1862 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:259721 (253.6 KiB) TX bytes:254862 (248.8 KiB) br0:0 Link encap:Ethernet HWaddr 00:12:17:CF:80:5F inet addr:169.254.255.1 Bcast:169.254.255.255 Mask:255.255.0.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 eth0 Link encap:Ethernet HWaddr 00:12:17:CF:80:5F UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5050 errors:0 dropped:0 overruns:0 frame:0 TX packets:2508 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1066410 (1.0 MiB) TX bytes:376001 (367.1 KiB) Interrupt:5 eth1 Link encap:Ethernet HWaddr 00:12:17:CF:80:61 UP BROADCAST RUNNING ALLMULTI MULTICAST MTU:1500 Metric:1 RX packets:729 errors:0 dropped:0 overruns:0 frame:114693 TX packets:697 errors:2 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:107869 (105.3 KiB) TX bytes:473134 (462.0 KiB) Interrupt:4 Base address:0x1000 etherip0 Link encap:Ethernet HWaddr 1E:13:B7:09:CC:8C BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 UP LOOPBACK RUNNING MULTICAST MTU:16436 Metric:1 RX packets:18 errors:0 dropped:0 overruns:0 frame:0 TX packets:18 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1210 (1.1 KiB) TX bytes:1210 (1.1 KiB) teql0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 NOARP MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.168.182.1 P-t-P:192.168.182.1 Mask:255.255.255.0 UP POINTOPOINT RUNNING MTU:1500 Metric:1 RX packets:662 errors:0 dropped:0 overruns:0 frame:0 TX packets:587 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:10 RX bytes:92167 (90.0 KiB) TX bytes:427657 (417.6 KiB) vlan0 Link encap:Ethernet HWaddr 00:12:17:CF:80:5F UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2371 errors:0 dropped:0 overruns:0 frame:0 TX packets:1864 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:269558 (263.2 KiB) TX bytes:262680 (256.5 KiB) vlan1 Link encap:Ethernet HWaddr 00:12:17:CF:80:60 inet addr:10.3.2.47 Bcast:10.255.255.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2675 errors:0 dropped:0 overruns:0 frame:0 TX packets:645 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:705429 (688.8 KiB) TX bytes:102197 (99.8 KiB) The routing table: root@DD-WRT:~# netstat -nr Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 192.168.182.0 0.0.0.0 255.255.255.0 U 0 0 0 tun0 10.3.2.0 0.0.0.0 255.255.255.0 U 0 0 0 vlan1 192.168.8.0 0.0.0.0 255.255.255.0 U 0 0 0 br0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 br0 127.0.0.0 0.0.0.0 255.0.0.0 U 0 0 0 lo 0.0.0.0 10.3.2.1 0.0.0.0 UG 0 0 0 vlan1 Highly appreciate your help. TIA, Arun

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  • Website hosted at home pingable from outside, but not browseable from outside [closed]

    - by Richard DesLonde
    I have a simple setup. Server at home has local I.P. 192.168.1.3 IIS is running on the server and the website is up. Windows firewall on the server has an exception rule for port 80 TCP Router has static I.P. XX.XXX.XX.XXX Router is forwarding TCP port 80 to 192.168.1.3 My domain registrar is my DNS host and is pointing to the static I.P. XX.XXX.XX.XXX of the router Here's what I can and can't do. I can browse the website from within my home network either by I.P. or domain name. I can ping the domain and the I.P. from outside the network (from a computer at work). I can't browse the website either by domain name or by I.P. Wierd. Why I can't browse my website?

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  • What are fail2ban's log iptables "returned 400" entries?

    - by luri
    In my fail2ban.log there are some entries the meaning of which I don't understand (and haven't found searching around)... For instance, a couple of examples from my log: iptables -I INPUT -p tcp -m multiport --dports ssh -j fail2ban-ssh-ddos returned 400 ... iptables -I INPUT -p tcp -m multiport --dports http,https -j fail2ban-apache-overflows returned 400 So my questions would be: Are those lines errors? If they are... is it a fail2ban problem or an iptables one? If they are.... what do those errors mean?... and... how can they be avoided (if they have to)?

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  • Foreign Key Relationships and "belongs to many"

    - by jan
    I have the following model: S belongs to T T has many S A,B,C,D,E (etc) have 1 T each, so the T should belong to each of A,B,C,D,E (etc) At first I set up my foreign keys so that in A, fk_a_t would be the foreign key on A.t to T(id), in B it'd be fk_b_t, etc. Everything looks fine in my UML (using MySQLWorkBench), but generating the yii models results in it thinking that T has many A,B,C,D (etc) which to me is the reverse. It sounds to me like either I need to have A_T, B_T, C_T (etc) tables, but this would be a pain as there are a lot of tables that have this relationship. I've also googled that the better way to do this would be some sort of behavior, such that A,B,C,D (etc) can behave as a T, but I'm not clear on exactly how to do this (I will continue to google more on this) What do you think is the better solution? UML: Here's the DDL (auto generated). Just pretend that there is more than 3 tables referencing T. -- ----------------------------------------------------- -- Table `mydb`.`T` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`T` ( `id` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`id`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`S` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`S` ( `id` INT NOT NULL AUTO_INCREMENT , `thing` VARCHAR(45) NULL , `t` INT NOT NULL , PRIMARY KEY (`id`) , INDEX `fk_S_T` (`id` ASC) , CONSTRAINT `fk_S_T` FOREIGN KEY (`id` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`A` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`A` ( `id` INT NOT NULL AUTO_INCREMENT , `T` INT NOT NULL , `stuff` VARCHAR(45) NULL , `bar` VARCHAR(45) NULL , `foo` VARCHAR(45) NULL , PRIMARY KEY (`id`) , INDEX `fk_A_T` (`T` ASC) , CONSTRAINT `fk_A_T` FOREIGN KEY (`T` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`B` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`B` ( `id` INT NOT NULL AUTO_INCREMENT , `T` INT NOT NULL , `stuff2` VARCHAR(45) NULL , `foobar` VARCHAR(45) NULL , `other` VARCHAR(45) NULL , PRIMARY KEY (`id`) , INDEX `fk_A_T` (`T` ASC) , CONSTRAINT `fk_A_T` FOREIGN KEY (`T` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`C` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`C` ( `id` INT NOT NULL AUTO_INCREMENT , `T` INT NOT NULL , `stuff3` VARCHAR(45) NULL , `foobar2` VARCHAR(45) NULL , `other4` VARCHAR(45) NULL , PRIMARY KEY (`id`) , INDEX `fk_A_T` (`T` ASC) , CONSTRAINT `fk_A_T` FOREIGN KEY (`T` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB;

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  • What is the rationale behind snazzy Window Managers/Composers?

    - by Emanuele
    This is more of a generic question, based on trying out Window Managers like Awesome, Mate and others. To me looks like that other Window Managers like Gnome3 and/or Unity are heavy and pointless. I do understand that having all the composed UIs is more pleasant for the eye, but apart that, what are the other major benefits? To make an example, when I run the game Heroes of Newerth (using nVidia drivers) under: Unity : the FPS drops sharply Gnome3 : FPS is ok, but X and other processes use 15~20% of CPU and quite some additional memory Awesome : FPS is ok, and other processes use very little memory and CPU Below some numbers regarding what I'm saying (please note my system is 64 bit, AMD Phenom II X4, 8 GB RAM, nd nVidia 470 GTX, SSD disk). All data is sorted by mem usage (watch -d -n 10 "ps -e -o pcpu,pmem,pid,user,cmd --sort=-pmem | head -20"); again note that CPU time of ./hon-x86_64 might be different due to the fact I can't take the snapshot of the system during exactly same time. Awesome: %CPU %MEM PID USER CMD 91.8 21.6 3579 ema ./hon-x86_64 2.4 0.9 3223 root /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch 1.6 0.4 2600 ema /usr/lib/erlang/erts-5.8.5/bin/beam.smp -Bd -K true -A 4 -- -root /usr/lib/erlang -progname erl -- -home /home/ema -- -noshell -noinp 0.3 0.2 3602 ema gnome-terminal 0.0 0.2 2698 ema /usr/bin/python /usr/lib/desktopcouch/desktopcouch-service Gnome3: %CPU %MEM PID USER CMD 82.7 21.0 5528 ema ./hon-x86_64 17.7 1.7 5315 ema /usr/bin/gnome-shell 5.8 1.2 5062 root /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch 1.0 0.4 5657 ema /usr/bin/python /usr/lib/ubuntuone-client/ubuntuone-syncdaemon 0.7 0.3 5331 ema nautilus -n 1.6 0.3 2600 ema /usr/lib/erlang/erts-5.8.5/bin/beam.smp -Bd -K true -A 4 -- -root /usr/lib/erlang -progname erl -- -home /home/ema -- - 0.9 0.2 5451 ema gnome-terminal 0.1 0.2 5400 ema /usr/bin/python /usr/lib/desktopcouch/desktopcouch-service Unity 3D: %CPU %MEM PID USER CMD 87.2 21.1 6554 ema ./hon-x86_64 10.7 2.6 6105 ema compiz 17.8 1.1 5842 root /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch 1.3 0.9 6672 root /usr/bin/python /usr/sbin/aptd 0.4 0.4 6606 ema /usr/bin/python /usr/lib/ubuntuone-client/ubuntuone-syncdaemon 0.5 0.3 6115 ema nautilus -n 1.5 0.3 2600 ema /usr/lib/erlang/erts-5.8.5/bin/beam.smp -Bd -K true -A 4 -- -root /usr/lib/erlang -progname erl -- -home /home/ema -- -noshell -noinput -sasl errl 0.3 0.2 6180 ema /usr/lib/unity/unity-panel-service So my point is, what's the rationale behind going towards such heavy WMs/Composers?

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  • can not access MovieClip properties in flashDevelop

    - by numerical25
    I know there is something I am doing wrong. In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class. package com.Objects { import com.Objects.GameObject; /** * ... * @author Anthony Gordon */ [Embed(source='../../../bin/Assets.swf', symbol='OuterRim')] public class Hero extends GameObject { public function Hero() { } } } Here is my Controls class. This is the class where I am trying to rotate my hero but he doesnt. The keydown event does work cause I trace it. package com.Objects { import com.Objects.Hero; import flash.events.*; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class Controls extends GameObject { private var aKeyPress:Array; public var ship:Hero; public function Controls(ship:Hero) { this.ship = ship; IsDisplay = false; aKeyPress = new Array(); engine.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); engine.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener); } private function keyDownListener(e:KeyboardEvent):void { //trace("down e.keyCode=" + e.keyCode); aKeyPress[e.keyCode] = true; trace(e.keyCode); } private function keyUpListener(e:KeyboardEvent):void { //trace("up e.keyCode=" + e.keyCode); aKeyPress[e.keyCode]=false; } override public function UpdateObject():void { Update(); } private function Update():void { if (aKeyPress[37])//Key press left ship.rotation += 3,trace(ship.rotation ); ///DOESNT ROtate }//End Controls } } Here is GameObject Class package com.Objects { import com.Objects.Engine; import com.Objects.IGameObject; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class GameObject extends MovieClip implements IGameObject { private var isdisplay:Boolean = true; private var garbage:Boolean; public static var engine:Engine; public var layer:Number = 0; public function GameObject() { } public function UpdateObject():void { } public function GarbageCollection():void { } public function set Garbage(garb:Boolean):void { garbage = garb; } public function get Garbage():Boolean { return garbage } public function get IsDisplay():Boolean { return isdisplay; } public function set IsDisplay(display:Boolean):void { isdisplay = display; } public function set Layer(l:Number):void { layer = l; } public function get Layer():Number { return layer } } }

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  • Using the @ in SQL Azure Connections

    - by BuckWoody
    The other day I was working with a client on an application they were changing to a hybrid architecture – some data on-premise and other data in SQL Azure and Windows Azure Blob storage. I had them make a couple of corrections - the first was that all communications to SQL Azure need to be encrypted. It’s a simple addition to the connection string, depending on the library you use. Which brought up another interesting point. They had been using something that looked like this, using the .NET provider: Server=tcp:[serverName].database.windows.net;Database=myDataBase; User ID=LoginName;Password=myPassword; Trusted_Connection=False;Encrypt=True; This includes most of the formatting needed for SQL Azure. It specifies TCP as the transport mechanism, the database name is included, Trusted_Connection is off, and encryption is on. But it needed one more change: Server=tcp:[serverName].database.windows.net;Database=myDataBase; User ID=[LoginName]@[serverName];Password=myPassword; Trusted_Connection=False;Encrypt=True; Notice the difference? It’s the User ID parameter. It includes the @ symbol and the name of the server – not the whole DNS name, just the server name itself. The developers were a bit surprised, since it had been working with the first format that just used the user name. Why did both work, and why is one better than the other? It has to do with the connection library you use. For most libraries, the user name is enough. But for some libraries (subject to change so I don’t list them here) the server name parameter isn’t sent in the way the load balancer understands, so you need to include the server name right in the login, so the system can parse it correctly. Keep in mind, the string limit for that is 128 characters – so take the @ symbol and the server name into consideration for user names. The user connection info is detailed here: http://msdn.microsoft.com/en-us/library/ee336268.aspx Upshot? Include the @servername on your connection string just to be safe. And plan for that extra space…  

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  • Rsyslog problem after ubuntu upgrade 10.4 to 12.4

    - by Oxymoron
    I was using Ubuntu 10.4 until last week for storing the log informations of a external device with rsyslog. After upgrading to ubuntu 12.4 the logging of TCP doesn't works anymore. (There are just no pakets visible - not even with tcpdump - aold ubuntu machine still sees the pakets.) UDP works with the identical configuration on the ubuntu machine and a "use UDP" on the external device. Are there any changes in rsyslog, that could explain this? My rsyslog.conf file looks like this (with more comments): $ModLoad imuxsock # provides support for local system logging $ModLoad imklog # provides kernel logging support (previously done by rklogd) #$ModLoad immark # provides --MARK-- message capability $KLogPath /proc/kmsg # provides UDP syslog reception $ModLoad imudp $UDPServerRun 514 # provides TCP syslog reception $ModLoad imtcp $InputTCPServerRun 514 ########################### #### GLOBAL DIRECTIVES #### ########################### $ActionFileDefaultTemplate RSYSLOG_TraditionalFileFormat # Set the default permissions for all log files. # $FileOwner syslog $FileGroup adm $FileCreateMode 0640 $DirCreateMode 0755 $Umask 0022 $PrivDropToUser syslog $PrivDropToGroup syslog if $fromhost-ip startswith '192.168.0.10' then /var/log/caliDevice.log & ~ # local/regular rules, like '.' /var/log/syslog.log $IncludeConfig /etc/rsyslog.d/*.conf

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  • Start script when connecting phone through usb

    - by choel
    Trying to run a script when my phone is plugged in via USB, a made a udev rule looks like this in /etc/udev/rules.d/85-lazydroid.rule ATTRS{idVendor}=="22b8", ATTRS{idProduct}=="428c", RUN+="/home/joel/.lazydroid" And the script .lazydroid looks like this: #!/bin/bash exec adb forward tcp:8080 tcp:8080 & exec chromium-browser 127.0.0.1:8080 --new-window & The script itself runs fine. The trick is I can't get the script to run up on insertion of the phone. And it's the right ID according to: lsusb | grep Motorola Bus 002 Device 042: ID 22b8:428c Motorola PCS Any ideas?

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  • Why does '~$ nc -z T43 1-1024' not produce any output although '~$ ping T43' is successful?

    - by user43816
    Why does '~$ nc -z T43 1-1024' not produce any output although '~$ ping T43' is successful? '~$ nc -z -v T43 1-1024' prints 'Connection to T43 22 port [tcp/ssh] succeeded!' and 'nc: connect to T43 port 1000 (tcp) failed: Connection refused.' 'man nc': "PORT SCANNING: It may be useful to know which ports are open and running services on a target machine. The -z flag can be used to tell nc to report open ports, rather than initiate a connection. For example: '$ nc -z host.example.com 20-30'.

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  • iptables firewall to protect against automated entries

    - by Kenyana
    I am getting unusually large calls on my app. I have implemented CSRF Check over ajax and its working but am still getting so many calls. My guess is that someone has a script that is 'logged' in and making all these calls. Could someone please share a good iptables script for blocking ip's that run 10 calls to /controler/action in a second. I am using `/sbin/iptables -A INPUT -p tcp --syn --dport $port -m connlimit --connlimit-above N -j REJECT --reject-with tcp-reset save the changes see iptables-save man page, the following is redhat and friends specific command service iptables save` That is from cyberciti

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  • Thunderbird 17.0 message filters destroying my emails

    - by Adrien
    I have been using Thunderbird for years in the following manner (now it's Thunderbird 17.0 on Windows 7): I offload my IMAP emails to my local inbox weekly, then apply hundreds of message filters to said emails in order to move and store them into a few hundred subfolders. It's always worked like a charm - until recently. Now, after I apply the message filters, the emails get moved but they are destroyed in the process - bodies are scrambled up, with bits and pieces of other emails or they are simply blank! How do I fix this?

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  • Remote Computer renting (moving my desktop to the cloud)

    - by Carl
    I would like to rent a remote computer, like a virtual Vista or Windows 7 desktop, and run everything on it and access it with RDP (fastest). It could be virtual (running on Xen or Hyper-V) and the price needs to be right. Windows 7 to Windows 7 has nice RDP offload feature and doing stuff in the cloud is fast. Anywhere I could rent something like that? I've been using Amazon and CloudLayer, but they are optimized for server versions of Windows.

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  • MySQL my.cnf file not being read, Ubuntu 10.04 64bit

    - by reallyordinary
    I've been researching this for a few hours with no luck. Basically it looks like my server's my.cnf file isn't being read at all. I've searched my server, and there's only one my.cnf file on it, located at /etc/mysql/my.cnf. Its ownership is root:root. I'm running Ubuntu 10.04 64bit on a Linode.com server. I have the latest versions of MySQL and PHP installed. I've edited the my.cnf file, commented out "skip-innodb", and have set innodb to be the default storage engine using default-storage-engine = innodb And then restarted mysql. But when I do show engines, MyISAM is still coming up as the default engine. Also - none of the innodb settings I've added to the my.cnf file are being read. For example, I have this in my.cnf: innodb_buffer_pool_size=4G But in phpmyadmin, InnoDB is showing as having a buffer pool size of 8,192 KiB. Similarly, I have this in the my.cnf: innodb_data-file_path = ibdata1:500M:autoextend But in phpmyadmin, it's reading as ibdata1:10M:autoextend. It doesn't look like MyISAM info is being read from the my.cnf file either. The my.cnf file has skip-external-locking queried out, but it's showing as "on" in phpmyadmin. So - yeah, it looks like nothing in the my.cnf file is being read at all. But the server still works. I'm running a Drupal site on it and it seems to operate fine. So mysql seems to be drawing default settings from... some mysterious secret location. Any idea how I can make mysql see and use this my.cnf file? Actually, wait - it looks like it may be being read, not sure. I checked the error.log and found this: 101128 4:28:52 [ERROR] Cannot find or open table databasename/cache_apachesolr from the internal data dictionary of InnoDB though the .frm file for the table exists. Maybe you have deleted and recreated InnoDB data files but have forgotten to delete the corresponding .frm files of InnoDB tables, or you have moved .frm files to another database? or, the table contains indexes that this version of the engine doesn't support. See http://dev.mysql.com/doc/refman/5.1/en/innodb-troubleshooting.html how you can resolve the problem. InnoDB: Error: auto-extending data file ./ibdata1 is of a different size InnoDB: 640 pages (rounded down to MB) than specified in the .cnf file: InnoDB: initial 32000 pages, max 0 (relevant if non-zero) pages! InnoDB: Could not open or create data files. InnoDB: If you tried to add new data files, and it failed here, InnoDB: you should now edit innodb_data_file_path in my.cnf back InnoDB: to what it was, and remove the new ibdata files InnoDB created InnoDB: in this failed attempt. InnoDB only wrote those files full of InnoDB: zeros, but did not yet use them in any way. But be careful: do not InnoDB: remove old data files which contain your precious data! 101128 4:28:52 [ERROR] Plugin 'InnoDB' init function returned error. 101128 4:28:52 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 101128 4:28:52 [ERROR] /usr/sbin/mysqld: unknown variable 'innodb_lock_wait_timout=50' 101128 4:28:52 [ERROR] Aborting 101128 4:28:52 [Note] /usr/sbin/mysqld: Shutdown complete

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