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  • C: socket connection timeout

    - by The.Anti.9
    I have a simple program to check if a port is open, but I want to shorten the timeout length on the socket connection because the default is far too long. I'm not sure how to do this though. Here's the code: #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ if (argc != 3) { fprintf(stderr, "Usage %s <port_num> <address>", argv[0]); return EXIT_FAILURE; } address.sin_addr.s_addr = inet_addr(argv[2]); /* assign the address */ address.sin_port = htons(atoi(argv[2])); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } close(sock); return 0; }

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  • what is the relation between SIGTSTP and SIGCHLD

    - by Rawhi
    I have tow handlers for each one of them (SIGTSTP, SIGCHLD), the thing is that when I pause a process using SIGTSTP the handler function of SIGCHLD run too. what should I do to prevent this . void ExeExternal(char *args[MAX_ARG], char* cmdString, LIST_ELEMENT** pList, int *Susp_Bg_Pid, int *susp) { int pID, status, w; switch (pID = fork()) { case -1: perror("smash error: >"); break; case 0: // Child Process setpgrp(); execv(args[0], args); execvp(args[0], args); perror("error"); exit(EXIT_FAILURE); break; default: if (cmdString[strlen(cmdString) - 1] != '&') { *Susp_Bg_Pid = pID; *susp = 1; while(*susp); } else { InsertElem(pList, args[0], getpid(), pID, 0); } break; } } signal handlers : void signalHandler(int signal) { int pid, cstatus; if (signal == SIGCHLD) { susp = 0; pid = waitpid(-1, &cstatus, WNOHANG); printf("[[child %d terminated]]\n", pid); DelPID(&JobsList, pid); } } void ctrlZsignal(int signal){ kill(Susp_Bg_Pid, SIGTSTP); susp = 0; printf("\nchild %d suspended\n", Susp_Bg_Pid); } Susp_Bg_Pid used to save the paused process id. susp indicates the state of the "smash" the parent process if it is suspended or not .

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  • While loop not reading in the last item

    - by Gandalf StormCrow
    I'm trying to read in a multi line string then split it then print it .. here is the string : 1T1b5T!1T2b1T1b2T!1T1b1T2b2T!1T3b1T1b1T!3T3b1T!1T3b1T1b1T!5T1*1T 11X21b1X 4X1b1X When I split the string with ! I get this without the last line string : 1T1b5T 1T1b5T1T2b1T1b2T 1T2b1T1b2T1T1b1T2b2T 1T1b1T2b2T1T3b1T1b1T 1T3b1T1b1T3T3b1T 3T3b1T1T3b1T1b1T 1T3b1T1b1T5T1*1T 5T1*1T11X21b1X 11X21b1X Here is my code : import java.io.BufferedInputStream; import java.util.Scanner; public class Main { public static void main(String args[]) { Scanner stdin = new Scanner(new BufferedInputStream(System.in)); while (stdin.hasNext()) { for (String line : stdin.next().split("!")) { System.out.println(line); for (int i = 0; i < line.length(); i++) { System.out.print(line.charAt(i)); } } } } } Where did I make the mistake, why is not reading in the last line? After I read in all lines properly I should go trough each line if I encounter number I should print the next char the n times the number I just read, but that is long way ahead first I need help with this. Thank you UPDATE : Here is how the output should look like : 1T1b5T 1T2b1T1b2T 1T1b1T2b2T 1T3b1T1b1T 3T3b1T 1T3b1T1b1T 5T1*1T 11X21b1X 4X1b1X Here is a solution in C(my friend solved it not me), but I'd stil wanted to do it in JAVA : #include <stdio.h> int main (void) { char row[134]; for (;fgets (row,134,stdin)!=NULL;) { int i,j=0; for (i=0;row[i]!='\0';i++) { if (row[i]<='9'&&row[i]>='1') j+=(row[i]-'0'); else if ((row[i]<='Z'&&row[i]>='A')||row[i]=='*') for (;j;j--) printf ("%c",row[i]); else if (row[i]=='b') for (;j;j--) printf (" "); else if (row[i]=='!'||row[i]=='\n') printf ("\n"); } } return 0; }

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  • Handling Apache Thrift list/map Return Types in C++

    - by initzero
    First off, I'll say I'm not the most competent C++ programmer, but I'm learning, and enjoying the power of Thrift. I've implemented a Thrift Service with some basic functions that return void, i32, and list. I'm using a Python client controlled by a Django web app to make RPC calls and it works pretty well. The generated code is pretty straight forward, except for list returns: namespace cpp Remote enum N_PROTO { N_TCP, N_UDP, N_ANY } service Rcon { i32 ping() i32 KillFlows() i32 RestartDispatch() i32 PrintActiveFlows() i32 PrintActiveListeners(1:i32 proto) list<string> ListAllFlows() } The generated signatures from Rcon.h: int32_t ping(); int32_t KillFlows(); int32_t RestartDispatch(); int32_t PrintActiveFlows(); int32_t PrintActiveListeners(const int32_t proto); int64_t ListenerBytesReceived(const int32_t id); void ListAllFlows(std::vector<std::string> & _return); As you see, the ListAllFlows() function generated takes a reference to a vector of strings. I guess I expect it to return a vector of strings as laid out in the .thrift description. I'm wondering if I am meant to provide the function a vector of strings to modify and then Thrift will handle returning it to my client despite the function returning void. I can find absolutely no resources or example usages of Thrift list< types in C++. Any guidance would be appreciated.

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  • add uchar values in ushort array with sse2 or sse3

    - by pompolus
    i have an unsigned short dst[16][16] matrix and a larger unsigned char src[m][n] matrix. Now i have to access in the src matrix and add a 16x16 submatrix to dst, using sse2 or ss3. In a my older implementation, I was sure that my summed values ??were never greater than 256, so i could do this: for (int row = 0; row < 16; ++row) { __m128i subMat = _mm_lddqu_si128(reinterpret_cast<const __m128i*>(src)); dst[row] = _mm_add_epi8(dst[row], subMat); src += W; // Step to next row i need to add } where W is an offset to reach the desired rows. This code works, but now my values in src are larger and summed could be greater than 256, so i need to store them as ushort. i've tried this: for (int row = 0; row < 16; ++row) { __m128i subMat = _mm_lddqu_si128(reinterpret_cast<const __m128i*>(src)); dst[row] = _mm_add_epi16(dst[row], subMat); src += W; // Step to next row i need to add } but it doesn't work. I'm not so good with sse, so any help will be appreciated.

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  • creating QT gui using a thread in c++?

    - by rashid
    I am trying to create this QT gui using a thread but no luck. Below is my code. Problem is gui never shows up. /*INCLUDES HERE... .... */ using namespace std; struct mainStruct { int s_argc;<br> char ** s_argv; }; typedef struct mainStruct mas; void *guifunc(void * arg); int main(int argc, char * argv[]) { mas m;<br> m.s_argc = argc;<br> m.s_argv = argv;<br> pthread_t threadGUI; //start a new thread for gui int result = pthread_create(&threadGUI, NULL, guifunc, (void *) &m); if (result) {<br> printf("Error creating gui thread"); exit(0); } return 0; } void *guifunc(void * arg) { mas m = *(mas *)arg; QApplication app(m.s_argc,m.s_argv); //object instantiation<br> guiClass *gui = new guiClass(); //show gui<br> gui->show(); app.exec(); <br> }

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  • Basic problems (type inference or something else?) in Objective-C/Cocoa.

    - by Matt
    Hi, Apologies for how basic these questions are to some. Just started learning Cocoa, working through Hillegass' book, and am trying to write my first program (a GUI Cocoa app that counts the number of characters in a string). I tried this: NSString *string = [textField stringValue]; NSUInteger *stringLength = [string length]; NSString *countString = (@"There are %u characters",stringLength); [label setStringValue:countString]; But I'm getting errors like: Incompatible pointer conversion initializing 'NSUInteger' (aka 'unsigned long'), expected 'NSUInteger *'[-pedantic] for the first line, and this for the second line: Incompatible pointer types initializing 'NSUInteger *', expected 'NSString *' [-pedantic] I did try this first, but it didn't work either: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] On a similar note, I've only written in easy scripting languages before now, and I'm not sure when I should be allocing/initing objects and when I shouldn't. For example, when is it okay to do this: NSString *myString = @"foo"; or int *length = 5; instead of this: NSString *myString = [[NSString alloc] initWithString:"foo"]; And which ones should I be putting into the header files? I did check Apple's documentation, and CocoaDev, and the book I'm working for but without luck. Maybe I'm looking in the wrong places.. Thanks to anyone who takes the time to reply this: it's appreciated, and thanks for being patient with a beginner. We all start somewhere. EDIT Okay, I tried the following again: [label setStringValue:[NSString stringWithFormat:@"There are %u characters",[[textField stringValue] length]]] And it actually worked this time. Not sure why it didn't the first time, though I think I might have typed %d instead of %u by mistake. However I still don't understand why the code I posted at the top of my original post doesn't work, and I have no idea what the errors mean, and I'd very much like to know because it seems like I'm missing something important there.

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  • How to convert a list object to bigdecimal in prepared statement?

    - by user1103504
    I am using prepared statement for bulk insertion of records. Iam iterating a list which contains values and their dataTypes differ. One of the data type is BigDecimal and when i try to set calling preparedstatement, it is throwing null pointer exception. My code int count = 1; for (int j = 0; j < list.size(); j++) { if(list.get(j) instanceof Timestamp) { ps.setTimestamp(count, (Timestamp) list.get(j)); } else if(list.get(j) instanceof java.lang.Character) { ps.setString(count, String.valueOf(list.get(j))); } else if(list.get(j) instanceof java.math.BigDecimal) { ps.setBigDecimal(count, (java.math.BigDecimal)list.get(j)); } else { ps.setObject(count, list.get(j)); } count++; } I tried 2 ways to convert, casting the object and tried to create a new object of type BigDecimal ps.setBigDecimal(count, new BigDecimal(list.get(j).toString)); both donot solve my problem. It is throwing null pointer exception. help is appreciated. Thanks

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  • Clicking the mouse down to drag objects on Mac

    - by Uri
    I've been using the following code to issue clicks programmatically on a Mac void PostMouseEvent(CGMouseButton button, CGEventType type, const CGPoint point) { CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button); CGEventSetType(theEvent, type); CGEventPost(kCGHIDEventTap, theEvent); CFRelease(theEvent); } void Click(const CGPoint point) { PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseUp, point); } Now, I'm trying to click down to be able to drag objects, like a scroll bar or an application's window. I'm using the following: PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click Down!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); When i ran the code above something interesting will happen, when the left mouse down is issue nothing seem to happen, I move my mouse and the window doesn't move, however when I added a mouse up event then the window jumped to the location where I supposedly dragged it. this is sort of OK, however, how do I can make the mouse click down and drag an object? Note: I do have a whole method to see when the mouse stopped moving so I can click up. please post code. Thanks

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  • Template trick to optimize out allocations

    - by anon
    I have: struct DoubleVec { std::vector<double> data; }; DoubleVec operator+(const DoubleVec& lhs, const DoubleVec& rhs) { DoubleVec ans(lhs.size()); for(int i = 0; i < lhs.size(); ++i) { ans[i] = lhs[i]] + rhs[i]; // assume lhs.size() == rhs.size() } return ans; } DoubleVec someFunc(DoubleVec a, DoubleVec b, DoubleVec c, DoubleVec d) { DoubleVec ans = a + b + c + d; } Now, in the above, the "a + b + c + d" will cause the creation of 3 temporary DoubleVec's -- is there a way to optimize this away with some type of template magic ... i.e. to optimize it down to something equivalent to: DoubleVec ans(a.size()); for(int i = 0; i < ans.size(); i++) ans[i] = a[i] + b[i] + c[i] + d[i]; You can assume all DoubleVec's have the same # of elements. The high level idea is to have do some type of templateied magic on "+", which "delays the computation" until the =, at which point it looks into itself, goes hmm ... I'm just adding thes numbers, and syntheizes a[i] + b[i] + c[i] + d[i] ... instead of all the temporaries. Thanks!

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  • which one of these is an example of coercion

    - by user1890210
    I have been pondering a multiple choice question on coercion. One of the 4 examples a,b,c or d is an example of coercion. I narrowed it down to A or B. But I am having a problem choosing between the two. Cane someone please explain why one is coercion and one isn't. A) string s="tomat"; char c='o'; s=s+c; I thought A could be correct because we have two different types, character and string, being added. Meaning that c is promoted to string, hence coercion. B) double x=1.0; double y=2.0; int i=(int)(x+y); I also thought B was the correct answer because the double (x+y) is being turned into a int to be placed in i. But I thought this could be wrong because its being done actively through use of (int) rather than passively such as "int i = x + y" I'll list the other two options, even though I believe that neither one is the correct answer C) char A=0x20; A = A << 1 | 0x01; cout << A << endl; D) double x=1.0; double y=x+1; return 0; I'm not just looking for an answer, but an explanation. I have read tons of things on coercion and A and B both look like the right answer. So why is one correct and the other not.

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  • parse string with regular exression

    - by llamerr
    I trying to parse this string: $right = '34601)S(1,6)[2] - 34601)(11)[2] + 34601)(3)[2,4]'; with following regexp: const word = '(\d{3}\d{2}\)S{0,1}\([^\)]*\)S{0,1}\[[^\]]*\])'; preg_match('/'.word.'{1}(?:\s{1}([+-]{1})\s{1}'.word.'){0,}/', $right, $matches); print_r($matches); i want to return array like this: Array ( [0] => 34601)S(1,6)[2] - 34601)(11)[2] + 34601)(3)[2,4] [1] => 34601)S(1,6)[2] [2] => - [3] => 34601)(11)[2] [4] => + [5] => 34601)(3)[2,4] ) but i return only following: Array ( [0] => 34601)S(1,6)[2] - 34601)(11)[2] + 34601)(3)[2,4] [1] => 34601)S(1,6)[2] [2] => + [3] => 34601)(3)[2,4] ) i think, its becouse of [^)]* or [^]]* in the word, but how i should correct regexp for matching this in another way? i tryied to specify it: \d+(?:[,#]\d+){0,} so word become const word = '(\d{3}\d{2}\)S{0,1}\(\d+(?:[,#]\d+){0,}\)S{0,1}\[\d+(?:[,#]\d+){0,}\])'; but it gives nothing

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  • typedef struct, circular dependency, forward definitions

    - by BlueChip
    The problem I have is a circular dependency issue in C header files ...Having looked around I suspect the solution will have something to do with Forward Definitions, but although there are many similar problems listed, none seem to offer the information I require to resolve this one... I have the following 5 source files: // fwd1.h #ifndef __FWD1_H #define __FWD1_H #include "fwd2.h" typedef struct Fwd1 { Fwd2 *f; } Fwd1; void fwd1 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD1_H . // fwd1.c #include "fwd1.h" #include "fwd2.h" void fwd1 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwd2.h #ifndef __FWD2_H #define __FWD2_H #include "fwd1.h" typedef struct Fwd2 { Fwd1 *f; } Fwd2; void fwd2 (Fwd1 *f1, Fwd2 *f2) ; #endif // __FWD2_H . // fwd2.c #include "fwd1.h" #include "fwd2.h" void fwd2 (Fwd1 *f1, Fwd2 *f2) { return; } . // fwdMain.c #include "fwd1.h" #include "fwd2.h" int main (int argc, char** argv, char** env) { Fwd1 *f1 = (Fwd1*)0; Fwd2 *f2 = (Fwd2*)0; fwd1(f1, f2); fwd2(f1, f2); return 0; } Which I am compiling with the command: gcc fwdMain.c fwd1.c fwd2.c -o fwd -Wall I have tried several ideas to resolve the compile errors, but have only managed to replace the errors with other errors ...How do I resolve the circular dependency issue with the least changes to my code? ...Ideally, as a matter of coding style, I would like to avoid putting the word "struct" all over my code.

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  • Why does VS2005 skip execution of lines when debugging managed C++ without optimizations?

    - by Sakin
    I ran into a rather odd behavior that I don't even know how to start describing. I wrote a piece of managed C++ code that makes calls to native methods. A (very) simplified version of the code would look like this (I know it looks like a full native function, just assume there is managed stuff being done all over the place): int somefunction(ptrHolder x) { // the accessptr method returns a native pointer if (x.accessptr() != nullptr) // I tried this with nullptr, NULL, 0) { try { x->doSomeNativeVeryImportantStuff(); // or whatever, doesn't matter } catch (SomeCustomExceptionClass &) { return 0; } } SomeOtherNativeClass::doStaticMagic(); return 1; } I compiled this code without optimizations using the /clr flag (VS.NET 2005, SP2) and when running it in the debugger I get to the if statement, since the pointer is actually null, I don't enter the if, but surprisingly, the cursor jumps directly to the return 1 statement, ignoring the doStaticMagic() method completely!!! When looking at the assembly code, I see that it really jumps directly to that line. If I force the debugger to enter the if block, I also jump to the return 1 statement after I press F10. Any ideas why this is happening? Thanks, Ariel

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  • C/C++ I18N mbstowcs question

    - by bogertron
    I am working on internationalizing the input for a C/C++ application. I have currently hit an issue with converting from a multi-byte string to wide character string. The code needs to be cross platform compatible, so I am using mbstowcs and wcstombs as much as possible. I am currently working on a WIN32 machine and I have set the locale to a non-english locale (Japanese). When I attempt to convert a multibyte character string, I seem to be having some conversion issues. Here is an example of the code: int main(int argc, char** argv) { wchar_t *wcsVal = NULL; char *mbsVal = NULL; /* Get the current code page, in my case 932, runs only on windows */ TCHAR szCodePage[10]; int cch= GetLocaleInfo( GetSystemDefaultLCID(), LOCALE_IDEFAULTANSICODEPAGE, szCodePage, sizeof(szCodePage)); /* verify locale is set */ if (setlocale(LC_CTYPE, "") == 0) { fprintf(stderr, "Failed to set locale\n"); return 1; } mbsVal = argv[1]; /* validate multibyte string and convert to wide character */ int size = mbstowcs(NULL, mbsVal, 0); if (size == -1) { printf("Invalid multibyte\n"); return 1; } wcsVal = (wchar_t*) malloc(sizeof(wchar_t) * (size + 1)); if (wcsVal == NULL) { printf("memory issue \n"); return 1; } mbstowcs(wcsVal, szVal, size + 1); wprintf(L"%ls \n", wcsVal); return 0; } At the end of execution, the wide character string does not contain the converted data. I believe that there is an issue with the code page settings, because when i use MultiByteToWideChar and have the current code page sent in EX: MultiByteToWideChar( CP_ACP, 0, mbsVal, -1, wcsVal, size + 1 ); in place of the mbstowcs calls, the conversion succeeds. My question is, how do I use the generic mbstowcs call instead of teh MuliByteToWideChar call?

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  • Convert enumeration to string

    - by emptyheaded
    I am trying to build a function that converts an item from an enum to its corresponding string. The enums I use are fairly long, so I didn't want to use a switch-case. I found a method using boost::unordered_map very convenient, but I don't know how to make a default return (when there is no item matching the enum). const boost::unordered_map<enum_type, const std::string> enumToString = boost::assign::map_list_of (data_1, "data_1") (data_2, "data_2"); I tried to create an additional function: std::string convert(enum_type entry) { if (enumToString.find(entry)) // not sure what test to place here, return enumToString.at(entry); //because the find method returns an iter else return "invalid_value"; } I even tried something exceedingly wrong: std::string convert(enum_type entry) { try{ return enumToString.at(entry); } catch(...){ return "invalid_value"; } } Result: evil "Debug" runtime error. Can somebody give me a suggestion on how to either 1) find an easier method to convert enum to a string with the same name as the enum item 2) find a way to use already built boost methods to get a default value from a hash map (best option) 3) find what to place in the test to use a function that returns either the pair of the key-value, or a different string if the key is not found in the map. Thank you very much.

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  • Filtering string in Python

    - by Ecce_Homo
    I am making algorithm for checking the string (e-mail) - like "E-mail addres is valid" but their are rules. First part of e-mail has to be string that has 1-8 characters (can contain alphabet, numbers, underscore [ _ ]...all the parts that e-mail contains) and after @ the second part of e-mail has to have string that has 1-12 characters (also containing all legal expressions) and it has to end with top level domain .com EDIT email = raw_input ("Enter the e-mail address:") length = len (email) if length > 20 print "Address is too long" elif lenght < 5: print "Address is too short" if not email.endswith (".com"): print "Address doesn't contain correct domain ending" first_part = len (splitting[0]) second_part = len(splitting[1]) account = splitting[0] domain = splitting[1] for c in account: if c not in "abcdefghijklmopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.": print "Invalid char", "->", c,"<-", "in account name of e-mail" for c in domain: if c not in "abcdefghijklmopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.": print "Invalid char", "->", c,"<-", "in domain of e-mail" if first_part == 0: print "You need at least 1 character before the @" elif first_part> 8: print "The first part is too long" if second_part == 4: print "You need at least 1 character after the @" elif second_part> 16: print "The second part is too long" else: # if everything is fine return this print "E-mail addres is valid" EDIT: After reproting what is wrong with our input, now I need to make Python recognize valid address and return ("E-mail adress is valid") This is the best i can do with my knowledge....and we cant use regular expressions, teacher said we are going to learn them later.

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  • c++ figuring out memory layout of members programatically

    - by anon
    Suppose in one program, I'm given: class Foo { int x; double y; char z; }; class Bar { Foo f1; int t; Foo f2; }; int main() { Bar b; bar.f1.z = 'h'; bar.f2.z = 'w'; ... some crap setting value of b; FILE *f = fopen("dump", "wb"); // c-style file fwrite(&b, sizeof(Bar), 1, f); } Suppose in another program, I have: int main() { File *f = fopen("dump", "rb"); std::string Foo = "int x; double y; char z;"; std::string Bar = "Foo f1; int t; Foo f2;"; // now, given this is it possible to read out // the value of bar.f1.z and bar.f2.z set earlier? } WHat I'm asking is: given I have the types of a class, can I figure out how C++ lays it out?

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  • Stretch ListBox Items hit area to full width if the ListBox?

    - by Nicholas
    I've looked around for an answer on this, but the potential duplicates are more concerned with presentation than interaction. I have a basic list box, and each item's content is a simple string. The ListBox itself is stretched to fill it's grid container, but each ListBoxItem's hitarea does not mirror the ListBox width. It looks as if the hitarea (pointer contact area) for each item is only the width of the text content. How do I make this stretch all the way across, regardless of the text size. I've set HorizontalContentAlignment to Stretch, but this doesn't solve my problem. My only other guess is that the content is actually stretching, but the background is invisible and so not capturing the mouse pointer. <ListBox Grid.Row="1" x:Name="ProjectsListBox" DisplayMemberPath="Name" ItemsSource="{Binding Path=Projects}" SelectedItem="{Binding Path=SelectedProject}" HorizontalContentAlignment="Stretch"/> The XAML is pretty straight forward on this. If I mouse over the text in one of the items, then the entire width of the item becomes active. I guess I just need to know how to create an interactive background that is invisible.

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  • Is there a way to find out whether a class is a direct base of another class?

    - by user176168
    Hi I'm wondering whether there is a way to find out whether a class is a direct base of another class i.e. in boost type trait terms a is_direct_base_of function. As far as I can see boost doesn't see to support this kind of functionality which leads me to think that its impossible with the current C++ standard. The reason I want it is to do some validation checking on two macro's that are used for a reflection system to specify that one class is derived from another e.g. header.h: #define BASE A #define DERIVED B class A {}; class B : public A { #include <rtti.h> }; rtti.h: // I want to check that the two macro's are correct with a compile time assert Rtti<BASE, DERIVED> m_rtti; Although the macro's seem unnecessary in this simple example in my real world scenario rtti.h is a lot more complex. One possible avenue would be to compare the size of the this pointer with the size of a this pointer cast to the base type and some how trying to figure out whether its the size of the base class itself away or something (yeah your right I don't know how that would work either! lol)

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  • GetIpAddrTable() leaks memory. How to resolve that?

    - by Stabledog
    On my Windows 7 box, this simple program causes the memory use of the application to creep up continuously, with no upper bound. I've stripped out everything non-essential, and it seems clear that the culprit is the Microsoft Iphlpapi function "GetIpAddrTable()". On each call, it leaks some memory. In a loop (e.g. checking for changes to the network interface list), it is unsustainable. There seems to be no async notification API which could do this job, so now I'm faced with possibly having to isolate this logic into a separate process and recycle the process periodically -- an ugly solution. Any ideas? // IphlpLeak.cpp - demonstrates that GetIpAddrTable leaks memory internally: run this and watch // the memory use of the app climb up continuously with no upper bound. #include <stdio.h> #include <windows.h> #include <assert.h> #include <Iphlpapi.h> #pragma comment(lib,"Iphlpapi.lib") void testLeak() { static unsigned char buf[16384]; DWORD dwSize(sizeof(buf)); if (GetIpAddrTable((PMIB_IPADDRTABLE)buf, &dwSize, false) == ERROR_INSUFFICIENT_BUFFER) { assert(0); // we never hit this branch. return; } } int main(int argc, char* argv[]) { for ( int i = 0; true; i++ ) { testLeak(); printf("i=%d\n",i); Sleep(1000); } return 0; }

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  • How to Populate a 'Tree' structure 'Declaratively'

    - by mackenir
    I want to define a 'node' class/struct and then declare a tree of these nodes in code in such a way that the way the code is formatted reflects the tree structure, and there's not 'too much' boiler plate in the way. Note that this isn't a question about data structures, but rather about what features of C++ I could use to arrive at a similar style of declarative code to the example below. Possibly with C++0X this would be easier as it has more capabilities in the area of constructing objects and collections, but I'm using Visual Studio 2008. Example tree node type: struct node { string name; node* children; node(const char* name, node* children); node(const char* name); }; What I want to do: Declare a tree so its structure is reflected in the source code node root = node("foo", [ node("child1"), node("child2", [ node("grand_child1"), node("grand_child2"), node("grand_child3" ]), node("child3") ]); NB: what I don't want to do: Declare a whole bunch of temporary objects/colls and construct the tree 'backwards' node grandkids[] = node[3] { node("grand_child1"), node("grand_child2"), node("grand_child3" }; node kids[] = node[3] { node("child1"), node("child2", grandkids) node("child3") }; node root = node("foo", kids);

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  • overloading "<<" with a struct (no class) cout style

    - by monkeyking
    I have a struct that I'd like to output using either 'std::cout' or some other output stream. Is this possible without using classes? Thanks #include <iostream> #include <fstream> template <typename T> struct point{ T x; T y; }; template <typename T> std::ostream& dump(std::ostream &o,point<T> p) const{ o<<"x: " << p.x <<"\ty: " << p.y <<std::endl; } template<typename T> std::ostream& operator << (std::ostream &o,const point<T> &a){ return dump(o,a); } int main(){ point<double> p; p.x=0.1; p.y=0.3; dump(std::cout,p); std::cout << p ;//how? return 0; } I tried different syntax' but I cant seem to make it work.

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  • useer degined Copy ctor, and copy-ctors further down the chain - compiler bug ? programers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D

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  • TFS2010 API - Which server event fires when checkin notes are changed?

    - by user3708981
    I've written a TFS plugin that impliments the ISubscribe interface, and creates an external ticket base off of the contents of a check-in note. What I would like to do, if when I go back through older TFS check-ins in VS and edit a check-in note, the plugin would process that event and create an external ticket retroactively. What event / SubscribedType do I need to subscribe to in order for ProcessEvents to fire? My stubbed out code - using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Common; using Microsoft.TeamFoundation.VersionControl.Client; // From C:\Program Files\Microsoft Team Foundation Server 2010\Tools\ using Microsoft.TeamFoundation.Framework.Server; using Microsoft.TeamFoundation.VersionControl.Server; using Changeset = Microsoft.TeamFoundation.VersionControl.Server.Changeset; public class EmbeddedWorkItemEventHandler : ISubscriber { const string EVENT_NAME = "TicketEvent"; const string APP_LOG = "Application"; public Type[] SubscribedTypes() { return new Type[1] { typeof(CheckinNotification) }; // What else do I need here? } public string Name { get { return EVENT_NAME; } } public SubscriberPriority Priority { get { return SubscriberPriority.Normal; } } public EventNotificationStatus ProcessEvent(TeamFoundationRequestContext requestContext, NotificationType notificationType, object notificationEventArgs, out int statusCode, out string statusMessage, out ExceptionPropertyCollection properties) { // Create the event source, if it doesn't exist if (!System.Diagnostics.EventLog.SourceExists(EVENT_NAME)) { System.Diagnostics.EventLog.CreateEventSource(EVENT_NAME, APP_LOG); } statusCode = 0; properties = null; statusMessage = String.Empty; string ErrorLine = ""; try { // Here we'll validate the Ticket name if (notificationType == NotificationType.DecisionPoint && notificationEventArgs is CheckinNotification) { //Check-in blocking logic here. } else if (notificationType == NotificationType.Notification && notificationEventArgs is CheckinNotification) { // Tickets on check-in here. } } Catch { // Error checking } return EventNotificationStatus.ActionPermitted; }

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