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  • Silverlight Cream Monday WP7 App Review # 2

    - by Dave Campbell
    Today's Review (alphabetic order): GooNews, Grocery Shopping List, Need for Speed, SurfCube, and United Nations News. I'm a day late if these are going to be 'Monday' posts, but there are lots of apps, lots of goodness, and lots of email, so I might try to do 2 a week, we'll see. So once again I've got a small review of 5 apps that are either on my phone or have been. Disclaimers at the end. In this Issue:   GooNews is a very cool app from Shawn Wildermuth (AgiliTrain). I don't know if he uses this as a demo during his instruction, but it definitely serves a purpose... wanna pick up the top news items from Google on a never-ending basis? ... this is it. You can add your own keyword searches, and send stories to InstaPaper or share via email. I like this because it brings me the news quickly and updated, and works great. GooNews is by AgiliTrain and is Free This was a request by the author, and actually surprised me. I'm a big one for lists, but I would have just done a OneNote list to SkyDrive and to my phone. This app is a lot more than that, but will take you some setup to make it be 'yours'. For obvious reasons, there are no unit prices on things, so you have to set that up to get some idea of the cost of what you're shopping for. But if you do that, you'll get a nice total. Lots of thought went into the various categories and you can add your own. There's a bit of animation on the category selection that's nice. He seems to have covered all the bases necessary to use this, even shopping 'plans' that can be saved, and emailing of lists. As I said, I'm more of a raw list person, but if you take the time to set this up, it should work very nicely for you. Grocery Shopping List is by Grocery Shopper and is $0.99 ($1.99 after Feb 1) with a free trial. This was my 2nd commercial game I bought, and the one I've played the most. I ran the trial, thought it worked great, and bought it. I've had a lot of fun with this... there's no gas pedal.. your foot is in the carbeurator from the GO!, and unless you wanna tap the screen and brake like a little girl, just hang onto the steering wheel (the phone), and guide your way through. Hours of fun and challenges here. I like this because it's got some challenge to it, and the cars seem to be very realistic in their reactions. Need for Speed Undercover is by Electronic Arts is $4.99 and has a free trial. SurfCube Browser is another app by the folks that did the GuitarTuner I reviewed on Monday. You have to see SurfCube to believe it. You've probably seen the YouTube video, if not check SilverlightCream number 1017. The app works very solid, and just as the video demonstrates. I downloaded and tried this, and it immediately did 2 things: bought it, and pinned it to my start page. I like this because it's fun to work with, and it works great as a browser. I'm about *this* close to replacing the IE tile on my front page with SurfCube. SurfCube Browser is by Kinabalu Innovation Limited and is $1.99 and has a free trial. Coming in with another News app is United Nations News by Justin Angel. This is definitely a news aggregator for 'grown ups'... news, photos, videos, and radio broadcsts from the international community all in one very slick app. This is an amazingly well thought-out and complete app. Even better yet, Justin has the code on CodePlex. A very well-done International news aggregator. United Nations News is by Justin Angel and is Free. A few disclaimers: Feel free to write me about your app and tell me about it. While it would be very cool to receive a whole bunch of xap files to review, at this point, for technical reasons, I'm unable to side-load my device. Since I plan on only doing this one day a week (twice if I find time), and only 5, I may never get caught up, so if you send me some info, be patient. Re: games ... remember I'm old... I'm from the era of Colossal Cave and Zork. Duke-Nukem 2D and Captain Comic were awesome. I don't own an XBOX or any other game system, so take game reviews from my perspective -- who knows, it may be refreshing :) I won't pay for an app or game just to try it. If you expect me to test-drive your app, it's going to have to have a Free Trial. I'm still playing with the format, comments are welcome. I decided I should alphabetize the list today... so there's no order implied Let me know what you think of the idea of doing reviews, or the layout/whatever, and Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Need help with a complex 3d scene (using Ogre and bullet)

    - by Matthias
    In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the diameter of the stick. In reality, when you would now hold the end of the stick in your hand and move the hand left/right or up/down, the other end of the stick, which is inside the box, would move into the opposite direction of your hand movement (because the stick is affixed at the pivot point where it is entering the box through the hole). (I hope you understand what I mean so far.) Now I need to simulate such a setup in a 3d program. I have already successfully developed an Ogre3d framework for this application, including bullet. But what I don't know is how I can implement in my program what I have described above. This application must include two more features: The scene camera is attached to the end of the stick that is inserted into the box. So when the user would move the mouse (to control "his" end of the stick outside the box), then the camera attached to the stick would move in the opposite direction, as described above. The stick has some length, and the user can push it further into the box, or pull it closer to him again. That means of course that the max. radius on which the end of the stick inside the box can move depends on how far the stick is pushed into the box. Thus, the more the stick is pushed into the box, the larger the max. radius of this end of the stick with the camera will be. I understand this is maybe quite a complex thing, so I don't expect any real source code here. I already have the Ogre and bullet part as said up and running, as well as a camera attached to the stick. This works fine. What I don't know though is how I can simulate the setup described above. Especially the requirement that the stick is affixed at the position of the hole on the box, where it is inserted into the box. Any ideas how I could approach to implement the described setup?

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  • New computer hangs on shutdown/reboot, how to troubleshoot?

    - by torbengb
    Summary: My machine hangs on shutdown/restart: all windows and the menu bar disappear but the desktop wallpaper remains, and it stays like that without disk activity forever (hours). It doesn't even show the shutdown screen (the one with the animated dots) where I could hit ESC and watch the shutdown text. How can I troubleshoot this? Details: I've just received a new nettop computer (Acer Aspire Revo 3700: CPU:Atom D525, GPU:Nvidia ION2). I've just made a clean install of Ubuntu 10.10 using the standard USB pendrive method. The machine boots okay and works OK including WLAN and audio, but the graphics are not OK. Ubuntu offered to install&activate the current recommended Nvidia driver, but the machine hangs on shutdown/restart which prevents the installation of the proper Nvidia driver. I have to cycle the power to reboot. I ran the Update Manager in the hope that the updates would fix the hang-up. At the end of the update-installation it asked to reboot - and got stuck just like before. I see no obvious cause of the freeze and I don't know if it's caused by graphics problems or anything else. The only USB attachment is a mouse/keyboard; I don't have any external storage attached; and I don't have any programs running (the machine freezes even when doing restart right after login). How can I determine what is causing the freeze? How can I fix this? I'm frankly rather disappointed because I bought this new machine in the hopes of getting the graphics to work, which failed miserably on my old machine, even though Ubuntu is supposed to be good with Nvidia. Being a fresh convert from Windows, I was hoping for a happier experience this time, so I'm very much looking forward to your suggestions! ... After posting this question, I see related questions in the right sidebar: this, this, and this. Don't know why these didn't show up while I composed by question. Those questions suggest some ACPI settings but I am not experienced enough to find/change those settings. I'll try the sudo shutdown -h now command when I get home and see if that works, then update this question. I did check the system BIOS but didn't see anything out of the ordinary.

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  • SharePoint 2010 Hosting :: How to Enable Office Web Apps on SharePoint 2010

    - by mbridge
    Office Web App is the online version of Microsoft Office 2010 which is very helpful if you are going to use SharePoint 2010 in your organization as it allows you to do basic editing of word document without installing the Office Suite in the client machine. Prerequisites : - Microsoft Server 2008 R2 - Microsoft SharePoint Server 2010 or Microsoft SharePoint Foundation 2010 - Microsoft Office Web Apps. If you have installed all the above products, just follow this steps: 1. Go to Central Administration > Click on Manage Service Application. 2. All the menus are not displayed in ribbon Menu format which was first introduced in Office 2007. Click on New > Word Viewing Services ( You can choose PowerPoint or Excel also, steps are same ). This will open a pop window. Adding Services for Office Web Apps 3. Give a Proper Name which can have your companies or project name. 4. Under Application Pool select : SharePoint Web Services Default. 5. Next keep the check box checked which says : Add this service application’s proxy to the farm’s default proxy list. Click Ok Adding Word Viewer as Service Application Office Web Apps as Services in Sharepoint 2010 6. This will install all the Office Web App services required. You can see the name as you gave in the above step. How to Activate Office Web Apps in Site Collection? 1. Go to the site for which you want to activate this feature. 2. Click on Site Action > Site Settings > Site Collection Administrator > Site Collection Features 3. Activate Office Web Apps. Activate Office Web Apps Feature in Site Collection How to make sure Office Web Apps is working for your site collection? 1. Locate any office document you have and click on the smart menu which appears when you hover your mouse on it. Dont double-click as this will launch the document in Office Client if its installed. This feature can be changed. 2. If you see View or Edit in Browser as menu item, your Office Web Apps is configured correctly. View Edit Office Document in Browser Editing Office Document in Browser Another post related SharePoint 2010: 1. How to Configure SharePoint Foundation 2010 for SharePoint Workspace 2010 2. Integrating SharePoint 2010 and SQL 2008 R2

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  • Windows for IoT, continued

    - by Valter Minute
    Originally posted on: http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2014/08/05/windows-for-iot-continued.aspxI received many interesting feedbacks on my previous blog post and I tried to find some time to do some additional tests. Bert Kleinschmidt pointed out that pins 2,3 and 10 of the Galileo are connected directly to the SOC, while pin 13, the one used for the sample sketch is controlled via an I2C I/O expander. I changed my code to use pin 2 instead of 13 (just changing the variable assignment at the beginning of the code) and latency was greatly reduced. Now each pulse lasts for 1.44ms, 44% more than the expected time, but ways better that the result we got using pin 13. I also used SetThreadPriority to increase the priority of the thread that was running the sketch to THREAD_PRIORITY_HIGHEST but that didn't change the results. When I was using the I2C-controlled pin I tried the same and the timings got ways worse (increasing more than 10 times) and so I did not commented on that part, wanting to investigate the issua a bit more in detail. It seems that increasing the priority of the application thread impacts negatively the I2C communication. I tried to use also the Linux-based implementation (using a different Galileo board since the one provided by MS seems to use a different firmware) and the results of running the sample blink sketch modified to use pin 2 and blink the led for 1ms are similar to those we got on the same board running Windows. Here the difference between expected time and measured time is worse, getting around 3.2ms instead of 1 (320% compared to 150% using Windows but far from the 100.1% we got with the 8-bit Arduino). Both systems were not under load during the test, maybe loading some applications that use part of the CPU time would make those timings even less reliable, but I think that those numbers are enough to draw some conclusions. It may not be worth running a full OS if what you need is Arduino compatibility. The Arduino UNO is probably the best Arduino you can find to perform this kind of development. The Galileo running the Linux-based stack or running Windows for IoT is targeted to be a platform for "Internet of Things" devices, whatever that means. At the moment I don't see the "I" part of IoT. We have low level interfaces (SPI, I2C, the GPIO pins) that can be used to connect sensors but the support for connectivity is limited and the amount of work required to deliver some data to the cloud (using a secure HTTP request or a message queuing system like APMQS or MQTT) is still big and the rich OS underneath seems to not provide any help doing that.Why should I use sockets and can't access all the high level connectivity features we have on "full" Windows?I know that it's possible to use some third party libraries, try to build them using the Windows For IoT SDK etc. but this means re-inventing the wheel every time and can also lead to some IP concerns if used for products meant to be closed-source. I hope that MS and Intel (and others) will focus less on the "coolness" of running (some) Arduino sketches and more on providing a better platform to people that really want to design devices that leverage internet connectivity and the cloud processing power to deliver better products and services. Providing a reliable set of connectivity services would be a great start. Providing support for .NET would be even better, leaving native code available for hardware access etc. I know that those components may require additional storage and memory etc. So making the OS componentizable (or, at least, provide a way to install additional components) would be a great way to let developers pick the parts of the system they need to develop their solution, knowing that they will integrate well together. I can understand that the Arduino and Raspberry Pi* success may have attracted the attention of marketing departments worldwide and almost any new development board those days is promoted as "XXX response to Arduino" or "YYYY alternative to Raspberry Pi", but this is misleading and prevents companies from focusing on how to deliver good products and how to integrate "IoT" features with their existing offer to provide, at the end, a better product or service to their customers. Marketing is important, but can't decide the key features of a product (the OS) that is going to be used to develop full products for end customers integrating it with hardware and application software. I really like the "hackable" nature of open-source devices and like to see that companies are getting more and more open in releasing information, providing "hackable" devices and supporting developers with documentation, good samples etc. On the other side being able to run a sketch designed for an 8 bit microcontroller on a full-featured application processor may sound cool and an easy upgrade path for people that just experimented with sensors etc. on Arduino but it's not, in my humble opinion, the main path to follow for people who want to deliver real products.   *Shameless self-promotion: if you are looking for a good book in Italian about the Raspberry Pi , try mine: http://www.amazon.it/Raspberry-Pi-alluso-Digital-LifeStyle-ebook/dp/B00GYY3OKO

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  • C#/.NET Little Wonders: Getting Caller Information

    - by James Michael Hare
    Originally posted on: http://geekswithblogs.net/BlackRabbitCoder/archive/2013/07/25/c.net-little-wonders-getting-caller-information.aspx Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. There are times when it is desirable to know who called the method or property you are currently executing.  Some applications of this could include logging libraries, or possibly even something more advanced that may server up different objects depending on who called the method. In the past, we mostly relied on the System.Diagnostics namespace and its classes such as StackTrace and StackFrame to see who our caller was, but now in C# 5, we can also get much of this data at compile-time. Determining the caller using the stack One of the ways of doing this is to examine the call stack.  The classes that allow you to examine the call stack have been around for a long time and can give you a very deep view of the calling chain all the way back to the beginning for the thread that has called you. You can get caller information by either instantiating the StackTrace class (which will give you the complete stack trace, much like you see when an exception is generated), or by using StackFrame which gets a single frame of the stack trace.  Both involve examining the call stack, which is a non-trivial task, so care should be done not to do this in a performance-intensive situation. For our simple example let's say we are going to recreate the wheel and construct our own logging framework.  Perhaps we wish to create a simple method Log which will log the string-ified form of an object and some information about the caller.  We could easily do this as follows: 1: static void Log(object message) 2: { 3: // frame 1, true for source info 4: StackFrame frame = new StackFrame(1, true); 5: var method = frame.GetMethod(); 6: var fileName = frame.GetFileName(); 7: var lineNumber = frame.GetFileLineNumber(); 8: 9: // we'll just use a simple Console write for now 10: Console.WriteLine("{0}({1}):{2} - {3}", 11: fileName, lineNumber, method.Name, message); 12: } So, what we are doing here is grabbing the 2nd stack frame (the 1st is our current method) using a 2nd argument of true to specify we want source information (if available) and then taking the information from the frame.  This works fine, and if we tested it out by calling from a file such as this: 1: // File c:\projects\test\CallerInfo\CallerInfo.cs 2:  3: public class CallerInfo 4: { 5: Log("Hello Logger!"); 6: } We'd see this: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! This works well, and in fact CallStack and StackFrame are still the best ways to examine deeper into the call stack.  But if you only want to get information on the caller of your method, there is another option… Determining the caller at compile-time In C# 5 (.NET 4.5) they added some attributes that can be supplied to optional parameters on a method to receive caller information.  These attributes can only be applied to methods with optional parameters with explicit defaults.  Then, as the compiler determines who is calling your method with these attributes, it will fill in the values at compile-time. These are the currently supported attributes available in the  System.Runtime.CompilerServices namespace": CallerFilePathAttribute – The path and name of the file that is calling your method. CallerLineNumberAttribute – The line number in the file where your method is being called. CallerMemberName – The member that is calling your method. So let’s take a look at how our Log method would look using these attributes instead: 1: static int Log(object message, 2: [CallerMemberName] string memberName = "", 3: [CallerFilePath] string fileName = "", 4: [CallerLineNumber] int lineNumber = 0) 5: { 6: // we'll just use a simple Console write for now 7: Console.WriteLine("{0}({1}):{2} - {3}", 8: fileName, lineNumber, memberName, message); 9: } Again, calling this from our sample Main would give us the same result: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! However, though this seems the same, there are a few key differences. First of all, there are only 3 supported attributes (at this time) that give you the file path, line number, and calling member.  Thus, it does not give you as rich of detail as a StackFrame (which can give you the calling type as well and deeper frames, for example).  Also, these are supported through optional parameters, which means we could call our new Log method like this: 1: // They're defaults, why not fill 'em in 2: Log("My message.", "Some member", "Some file", -13); In addition, since these attributes require optional parameters, they cannot be used in properties, only in methods. These caveats aside, they do let you get similar information inside of methods at a much greater speed!  How much greater?  Well lets crank through 1,000,000 iterations of each.  instead of logging to console, I’ll return the formatted string length of each.  Doing this, we get: 1: Time for 1,000,000 iterations with StackTrace: 5096 ms 2: Time for 1,000,000 iterations with Attributes: 196 ms So you see, using the attributes is much, much faster!  Nearly 25x faster in fact.  Summary There are a few ways to get caller information for a method.  The StackFrame allows you to get a comprehensive set of information spanning the whole call stack, but at a heavier cost.  On the other hand, the attributes allow you to quickly get at caller information baked in at compile-time, but to do so you need to create optional parameters in your methods to support it. Technorati Tags: Little Wonders,CSharp,C#,.NET,StackFrame,CallStack,CallerFilePathAttribute,CallerLineNumberAttribute,CallerMemberName

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  • Make the Taskbar Buttons Switch to the Last Active Window in Windows 7

    - by The Geek
    The new Windows 7 taskbar’s Aero Peek feature, with the live thumbnails of every window, is awesome… but sometimes you just want to be able to click the taskbar button and have the last open window show up instead. Here’s a quick hack to make it work better. To better understand the problem, imagine having nine windows of the same type open on your screen, but you are primarily working in just one of the windows at a time. So every time you want to switch back, you have to click the taskbar button, and then choose the one you are using from the list, which can be pretty annoying… Now if you know your Windows 7 shortcuts, you’d know that you can simply hold down the Ctrl key while clicking on the taskbar button, and the last window will show up. In fact, you can keep holding down the Ctrl key and keep clicking, and Windows will cycle through the open windows. It’s a useful shortcut, but hardly something you want to do every single time. Instead, we’ll use a quick registry hack to make the normal click switch to the last open window—if you still want to see the thumbnail list, just hover your mouse over the button for half a second to see the full list. Manual Registry Hack for Last Active Window Open up regedit.exe through the start menu search or run box, and then head down to the following registry key: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced Once you’re there, create a new 32-bit DWORD value on the right hand side, give it the name LastActiveClick, and set the value to 1. Once you are done, it should look something like this: Once you are done, you’ll have to log off and back on, or you can kill Explorer.exe through Task Manager and re-open it. Download the Registry Hack Instead Since you probably don’t feel like registry hacking, we’ve provided you an easy downloadable version. You can simply download the file, extract it, and then double-click on the LastActiveClick.reg file. Once you are done, you’ll have to log off and back on, just like with the manual registry hack. Download LastActiveClick Registry Hack from howtogeek.com Similar Articles Productive Geek Tips Make the Windows 7 Taskbar Work More Like Windows XP or VistaStupid Geek Tricks: Select Multiple Windows on the TaskbarReorganize Your Taskbar Buttons and Tray Icons in XP/VistaKeyboard Ninja: Create a Hotkey to Switch to Your Open Outlook WindowTaskbar Eliminator Does What the Name Implies: Hides Your Windows Taskbar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow

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  • How do I cleanly design a central render/animation loop?

    - by mtoast
    I'm learning some graphics programming, and am in the midst of my first such project of any substance. But, I am really struggling at the moment with how to architect it cleanly. Let me explain. To display complicated graphics in my current language of choice (JavaScript -- have you heard of it?), you have to draw graphical content onto a <canvas> element. And to do animation, you must clear the <canvas> after every frame (unless you want previous graphics to remain). Thus, most canvas-related JavaScript demos I've seen have a function like this: function render() { clearCanvas(); // draw stuff here requestAnimationFrame(render); } render, as you may surmise, encapsulates the drawing of a single frame. What a single frame contains at a specific point in time, well... that is determined by the program state. So, in order for my program to do its thing, I just need to look at the state, and decide what to render. Right? Right. But that is more complicated than it seems. My program is called "Critter Clicker". In my program, you see several cute critters bouncing around the screen. Clicking on one of them agitates it, making it bounce around even more. There is also a start screen, which says "Click to start!" prior to the critters being displayed. Here are a few of the objects I'm working with in my program: StartScreenView // represents the start screen CritterTubView // represents the area in which the critters live CritterList // a collection of all the critters Critter // a single critter model CritterView // view of a single critter Nothing too egregious with this, I think. Yet, when I set out to flesh out my render function, I get stuck, because everything I write seems utterly ugly and reminiscent of a certain popular Italian dish. Here are a couple of approaches I've attempted, with my internal thought process included, and unrelated bits excluded for clarity. Approach 1: "It's conditions all the way down" // "I'll just write the program as I think it, one frame at a time." if (assetsLoaded) { if (userClickedToStart) { if (critterTubDisplayed) { if (crittersDisplayed) { forEach(crittersList, function(c) { if (c.wasClickedRecently) { c.getAgitated(); } }); } else { displayCritters(); } } else { displayCritterTub(); } } else { displayStartScreen(); } } That's a very much simplified example. Yet even with only a fraction of all the rendering conditions visible, render is already starting to get out of hand. So, I dispense with that and try another idea: Approach 2: Under the Rug // "Each view object shall be responsible for its own rendering. // "I'll pass each object the program state, and each can render itself." startScreen.render(state); critterTub.render(state); critterList.render(state); In this setup, I've essentially just pushed those crazy nested conditions to a deeper level in the code, hiding them from view. In other words, startScreen.render would check state to see if it needed actually to be drawn or not, and take the correct action. But this seems more like it only solves a code-aesthetic problem. The third and final approach I'm considering that I'll share is the idea that I could invent my own "wheel" to take care of this. I'm envisioning a function that takes a data structure that defines what should happen at any given point in the render call -- revealing the conditions and dependencies as a kind of tree. Approach 3: Mad Scientist renderTree({ phases: ['startScreen', 'critterTub', 'endCredits'], dependencies: { startScreen: ['assetsLoaded'], critterTub: ['startScreenClicked'], critterList ['critterTubDisplayed'] // etc. }, exclusions: { startScreen: ['startScreenClicked'], // etc. } }); That seems kind of cool. I'm not exactly sure how it would actually work, but I can see it being a rather nifty way to express things, especially if I flex some of JavaScript's events. In any case, I'm a little bit stumped because I don't see an obvious way to do this. If you couldn't tell, I'm coming to this from the web development world, and finding that doing animation is a bit more exotic than arranging an MVC application for handling simple requests - responses. What is the clean, established solution to this common-I-would-think problem?

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  • How to wrap console utils in webserver

    - by Alex Brown
    I have a big dataset (100Mbs/day) and a bunch of console a TCL/TK tools to view it - I want to turn it into a web app that I can build, and others can maintain. In long: my group runs simulations yielding 100s of Mbs of data daily, in multiple (mostly but not only) text forms. We have a bunch of scripts and tools, mostly old school 1990's style stuff requiring a 5-button mouse, as well as lots of ad-hoc scripts that engineers build out of frustration every month or so. These produces UIs, graphs, spreadsheets (various sizes), logs, event histories etc. I want to replace (or at least supplement) the xwindows / console style UI with a web-based one, so I need the following properties: pleasant to program can wrap existing command-line tools in separate views (I don't need to scrape GUIs or anything) as I port logic from the existing scripts I can create a modularised and pleasant codebase to replace it I can attach a web-ui to navigate between views - each view is likely to contain keys which might make sense to view in another I am new to building systems that have logic on the back-end and front-end of a web-server. from that point of view, they do this: backend wraps old-school executables, constructs calls into them and them takes the output and wraps it up, niceifies it and delivers it to the web client. For instance the tool might generate a number of indexed images (per invocation) which I might deliver all at once or on-demand. May (probably) need to to heavy stats on some sources. frontend provides navigation connecting multiple views, performs requests from one view for data from another (or self to self), etc. Probably will have some views with a lot of interactivity. Can people please point me towards viable solutions for this? I know it's a bit of an open question so as answers come in I hope to refine the spec until we have a good match. I guess I expect to see answers like "RoR!" "beans!" "Scala!" but please give an indication of why those are a good fit; I know nothing! I got bumped off SO for asking an open-ended question, so sorry if its OT here too (let me know). I take the policy that I use the best/closest matched language for a project but most of my team are extremely low level (ie pipeline stages and CDyn) so I don't have the peer group to know where to start.

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  • Yes, I did it - Skydiving in Mauritius

    Finally, I did it or better said we did it. Already back in November last year I saw the big billboard advertisement of Skydive Austral Mauritius near Caudan Waterfront in Port Louis and decided for myself that this is going to be the perfect birthday gift for my wife. Simply out of curiosity I would join her tandem jump with a second instructor. Due to her pregnancy of our son I had to be patient... But then finally, her birthday had arrived and on our midnight celebration session I showed her her netbook with the website preloaded. Actually, it was the "perfect" timing... Recovery from her cesarean is fine, local weather conditions are gorgious and the children were under surveillance of my mum - spending her annual holidays on the island. So, after late wake-up in the morning, we packed our stuff and off we went. According to Google Maps direction indication we had to drive for roughly 50km (only) but traffic here in Mauritius is always challenging. The dropzone is at the Zone Industrielle Mon Loisir Sugar Estate near Riviere du Rempart at the northern east coast. Anyways, we were not in a hurry and arrived there shortly after noon. The access road to the airfield are just small down-driven paths through sugar cane fields and according to our daughter "it's bumpy!". True true true... The facilities at Skydive Austral Mauritius are complete except for food. Enough space for parking, easy handling at the reception and a lot to see for the kids. There's even a big terrace with several sets of tables and chairs, small bar for soft drinks, strictly non-alcoholic. The team over there is all welcoming and warm-hearthy! Having the kids with us was no issue at all. Quite the opposite, our daugther was allowed to discover a lot of things than we adults did. Even visiting the small air plane was on the menu for her. Really great stuff! While waiting for our turn we enjoyed watching other people getting ready in the jump gear, taking off with the Cessna, and finally coming back down on the tandem parachute. Actually, the different expressions on their faces was one of the best parts while waiting. Great mental preparation as my wife was getting more anxious about her first jump... {loadposition content_adsense} First, we got some information about the procedures on the plane about how to get seated, tight up with our instructors and how to get ready for the jump off the plane as soon as we arrive the height of 10.000 ft. All well explained and easy to understand after all.Next, we met with our jumpers Chris and Lee aka "Rasta" to get dressed and ready for take-off. Those guys are really cool and relaxed for their job. From that point on, the DVD session / recording for my wife's birthday started and we really had a lot of fun... The difference between that small Cessna and a commercial flight with an Airbus or a Boeing is astronomic! The climb up to 10.000 ft took us roughly 25 minutes and we enjoyed the magnificent view over the turquoise lagunes near Poste de Flacq, Lafayette and Isle d'Ambre on the north-east coast. After flying through the clouds we sun-bathed and looked over "iced-sugar covered" Mauritius. You might have a look at the picture gallery of Skydive Mauritius for better imagination. The moment of truth, or better said, point of no return came after approximately 25 minutes. The door opens, moving into position on the side on top of the wheel and... out! Back flip and free fall! Slight turns and Wooooohooooo! through the clouds... It so amazing and breath-taking! So undescribable! You have to experience this yourself! Some seconds later the parachute opened and we glided smoothly with some turns and spins back down to the dropzone. The rest of the family could hear and see us soon and the landing was easy going. We never had any doubts or fear about our instructors. They did a great job and we are looking forward to book our next job. I might even consider to follow educational classes on skydiving and earn a license. By the way, feel free to get in touch with Skydive Austral Mauritius. Either via contact details on their website or tweeting a little bit with them. Follow the tweets of Chris and fellows on SkydiveAustral.

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  • It's Here! Visual Studio 2010 and ASP.NET 4.0 Ship

    Today Microsoft released Visual Studio 2010 and ASP.NET 4.0. I've been using the RC version of Visual Studio 2010 quite a bit for the past couple of months and have really grown to like it. It has a host of features and enhancements that improve developer productivity, from improved IntelliSense to better multiple monitor support. Plus there's something about the user experience that, to me, makes it feel better than Visual Studio 2008. I don't know if it's the new blue color motif or what, but the IDE seems more modern looking and more responsive to my mouse movements and other input. Anyway, if you've not yet downloaded Visual Studio 2010 and ASP.NET 4.0, why not? As with previous versions of Visual Studio there's a free Express Edition and VS2010 and ASP.NET 4.0 runs side-by-side with earlier versions of Visual Studio and ASP.NET. And with Visual Studio 2010's multi-targeting you can even use VS2010 as your development editor for ASP.NET 2.0 and ASP.NET 3.5 web applications. (Although be forewarned if you have multiple developers working on the application that the project files in VS2010 and earlier versions of Visual Studio differ.) This week's article on 4Guys explores my favorite new features of Visual Studio 2010. Here's an excerpt: The Visual Studio 2010 user experience is noticeably different than with previous versions. Some of the changes are cosmetic - gone is the decades-old red and orange color scheme, having been replaced with blues and purples - while others are more substantial. For instance, the Visual Studio 2010 shell was rewritten from the ground up to use Microsoft's Windows Presentation Foundation (WPF). In addition to an updated user experience, Visual Studio introduces an array of new features designed to improve developer productivity. There are new tools for searching for files, types, and class members; it's now easier than ever to use IntelliSense; the Toolbox can be searched using the keyboard; and you can use a single editor - Visual Studio 2010 - to work on. This article explores some of the new features in Visual Studio 2010. It is not meant to be an exhaustive list, but rather highlights those features that I, as an ASP.NET developer, find most useful in my line of work. Read on to learn more! And, in closing, here are some helpful VS2010 and ASP.NET 4.0 links: One click installation for ASP.NET 4.0, Visual Web Developer 2010, .NET Framework 4.0, and ASP.NET MVC 2 Eight Quick Hit videos showing some of the cool new VS2010 features VS2010 and ASP.NET 4.0 Release Announcement with some great info/links from none other than Scott Guthrie Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Monitor the Weather from Your Windows 7 Taskbar

    - by Asian Angel
    Keeping up with the weather forecast can be hard when you are extra busy with work. If you need a simple but nice looking way to integrate weather monitoring into your Taskbar then join us as we look at WeatherBar. Setting Up & Using WeatherBar To get started unzip the following files, place them in an appropriate “Program Files Folder”, and create a shortcut. When you start WeatherBar for the first time you will be presented with the following window and a random/default location. To get WeatherBar set up for your location there are only two settings to adjust (using the “Pencil & Gear Buttons”). Clicking on the “Pencil Button” will open up this small window…enter the name of your location and click “OK”. Next click on the “Gear Button” where you can choose the “Update Interval” and “Measurement Format” that best suits your needs. Click “OK” when finished and WeatherBar will be ready to go. That definitely looks nice. When you are finished viewing this window minimize it to the “Taskbar Icon” instead of clicking on the “Close Button”…otherwise the entire app will close. Left click on the “Taskbar Icon” to bring the window back up… Hovering the mouse over the “Taskbar Icon” provides a nice thumbnail of the weather forecast. Right clicking on the “Taskbar Icon” will display a nice mini forecast. Conclusion While WeatherBar may not be for everyone it does provide a nice easy way to monitor the weather from your “Taskbar” without taking up a lot of room. Links Download WeatherBar Similar Articles Productive Geek Tips Monitor the Weather for Your Location in ChromeCheck Weather Conditions in Real-time with Weather WatcherMonitor CPU, Memory, and Disk IO In Windows 7 with Taskbar MetersTaskbar Eliminator Does What the Name Implies: Hides Your Windows TaskbarBring Misplaced Off-Screen Windows Back to Your Desktop (Keyboard Trick) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon

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  • TouchDevelop: The Fast Path to Windows 8 and Phone Apps

    - by Clint Edmonson
    Are you looking for a little extra cash for the upcoming holidays? Then you might be interested in creating some cool apps to sell in the Windows Store. Or maybe you’re simply curious and want to try your hand at developing for Windows 8 and Windows Phone. In either case, the newly released TouchDevelop Web App is for you. TouchDevelop Web App is a development environment to create apps on your tablet or smartphone, without requiring a separate PC. Scripts written by using TouchDevelop can access data, media, and sensors on the phone, tablet, and PC. The script can interact with cloud services, including storage, computing, and social networks. TouchDevelop lets you quickly create fun games and useful tools, turning your scripts into true Windows Phone and Windows 8 apps. A year ago, Microsoft Research released TouchDevelop for Windows Phone, which is being used by enthusiasts, students, and researchers to program their phones in fun, inventive, and interesting ways. These scripts are available at TouchDevelop for anyone to download and use. Ever since we released TouchDevelop, we’ve been eyeing the tablet form factor and working on a version for the browser. Now, with the release of TouchDevelop Web App, the wait is over: the tablet version is ready, so go play around with it. All TouchDevelop scripts that are developed on the smartphone can be downloaded to the tablet and run (if hardware allows). Any script that is developed on the tablet can also be accessed on the phone. And scripts can be converted to Windows Phone or Windows 8 apps and submitted to the Windows Phone Store or Windows Store, respectively. TouchDevelop Web App’s editor and programming language have been designed for tablet devices with touchscreens, but you can also use a keyboard and a mouse. So grab your web-enabled device and give the TouchDevelop Web App a try. It’s fun and easy, and could even put a little cash in your holiday-depleted wallet. Or at least give you bragging rights at family get-togethers. Are you interested in further tips on Windows 8 development?  Sign up for the 30 to launch program which will help you build a Windows Store application in 30 days.  You will receive a tip per day for 30 days, along with potential free design consultations and technical support from a Windows 8 expert. As always, stay tuned to my twitter feed for Windows 8, Windows Azure and other Microsoft announcements, updates, and links: @clinted

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  • Access Offline or Overloaded Webpages in Firefox

    - by Asian Angel
    What do you do when you really want to access a webpage only to find that it is either offline or overloaded from too much traffic? You can get access to the most recent cached version using the Resurrect Pages extension for Firefox. The Problem If you have ever encountered a website that has become overloaded and unavailable due to sudden popularity (i.e. Slashdot, Digg, etc.) then this is the result. No satisfaction to be had here… Resurrect Pages in Action Once you have installed the extension you can add the Toolbar Button if desired…it will give you the easiest access to Resurrect Pages. Or you can wait for a problem to occur when trying to access a particular website and have it appear as shown here. As you can see there is a very nice selection of cache services to choose from, therefore increasing your odds of accessing a copy of that webpage. If you would prefer to have the access attempt open in a new tab or window then you should definitely use the Toolbar Button. Clicking on the Toolbar Button will give you access to the popup window shown here…otherwise the access attempt will happen in the current tab. Here is the result for the website that we wanted to view using the Google Listing. Followed by the Google (text only) Listing. The results with the different services will depend on how recently the webpage was published/set up. View Older Versions of Currently Accessible Websites Just for fun we decided to try the extension out on the How-To Geek website to view an older version of the homepage. Using the Toolbar Button and clicking on The Internet Archive brought up the following page…we decided to try the Nov. 28, 2006 listing. As you can see things have really changed between 2006 and now…Resurrect Pages can be very useful for anyone who is interested in how websites across the web have grown and changed over the years. Conclusion If you encounter a webpage that is offline or overloaded by sudden popularity then the Resurrect Pages extension can help you get access to the information that you need using a cached version. Links Download the Resurrect Pages extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Remove Colors and Background Images in WebpagesGet Last Accessed File Time In Ubuntu LinuxCustomize the Reading Format for Webpages in FirefoxGet Access to 100+ URL Shortening Services in FirefoxAccess Cached Versions of Webpages When a Website is Down TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Enable or Disable the Task Manager Using TaskMgrED Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam

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  • PanelGridLayout - A Layout Revolution

    - by Duncan Mills
    With the most recent 11.1.2 patchset (11.1.2.3) there has been a lot of excitement around ADF Essentials (and rightly so), however, in all the fuss I didn't want an even more significant change to get missed - yes you read that correctly, a more significant change! I'm talking about the new panelGridLayout component, I can confidently say that this one of the most revolutionary components that we've introduced in 11g, even though it sounds rather boring. To be totally accurate, panelGrid was introduced in 11.1.2.2 but without any presence in the component palette or other design time support, so it was largely missed unless you read the release notes. However in this latest patchset it's finally front and center. Its time to explore - we (really) need to talk about layout.  Let's face it,with ADF Faces rich client, layout is a rather arcane pursuit, once you are a layout master, all bow before you, but it's more of an art than a science, and it is often, in fact, way too difficult to achieve what should (apparently) be a pretty simple. Here's a great example, it's a homework assignment I set for folks I'm teaching this stuff to:  The requirements for this layout are: The header is 80px high, the footer is 30px. These are both fixed.  The first section of the header containing the logo is 180px wide The logo is centered within the top left hand corner of the header  The title text is start aligned in the center zone of the header and will wrap if the browser window is narrowed. It should be aligned in the center of the vertical space  The about link is anchored to the right hand side of the browser with a 20px gap and again is center aligned vertically. It will move as the browser window is reduced in width. The footer has a right aligned copyright statement, again middle aligned within a 30px high footer region and with a 20px buffer to the right hand edge. It will move as the browser window is reduced in width. All remaining space is given to a central zone, which, in this case contains a panelSplitter. Expect that at some point in time you'll need a separate messages line in the center of the footer.  In the homework assigment I set I also stipulate that no inlineStyles can be used to control alignment or margins and no use of other taglibs (e.g. JSF HTML or Trinidad HTML). So, if we take this purist approach, that basic page layout (in my stock solution) requires 3 panelStretchLayouts, 5 panelGroupLayouts and 4 spacers - not including the spacer I use for the logo and the contents of the central zone splitter - phew! The point is that even a seemingly simple layout needs a bit of thinking about, particulatly when you consider strechting and browser re-size behavior. In fact, this little sample actually teaches you much of what you need to know to become vaguely competant at layouts in the framework. The underlying result of "the way things are" is that most of us reach for panelStretchLayout before even finishing the first sip of coffee as we embark on a new page design. In fact most pages you will see in any moderately complex ADF page will basically be nested panelStretchLayouts and panelGroupLayouts, sometimes many, many levels deep. So this is a problem, we've known this for some time and now we have a good solution. (I should point out that the oft-used Trinidad trh tags are not a particularly good solution as you're tie-ing yourself to an HTML table based layout in that case with a host of attendent issues in resize and bi-di behavior, but I digress.) So, tadaaa, I give to you panelGridLayout. PanelGrid, as the name suggests takes a grid like (dare I say slightly gridbag-like) approach to layout, dividing your layout into rows and colums with margins, sizing, stretch behaviour, colspans and rowspans all rolled in, all without the use of inlineStyle. As such, it provides for a much more powerful and consise way of defining a layout such as the one above that is actually simpler and much more logical to design. The basic building blocks are the panelGridLayout itself, gridRow and gridCell. Your content sits inside the cells inside the rows, all helpfully allowing both streching, valign and halign definitions without the need to nest further panelGroupLayouts. So much simpler!  If I break down the homework example above my nested comglomorate of 12 containers and spacers can be condensed down into a single panelGrid with 3 rows and 5 cell definitions (39 lines of source reduced to 24 in the case of the sample). What's more, the actual runtime representation in the browser DOM is much, much simpler, and clean, with basically one DIV per cell (Note that just because the panelGridLayout semantics looks like an HTML table does not mean that it's rendered that way!) . Another hidden benefit is the runtime cost. Because we can use a single layout to achieve much more complex geometries the client side layout code inside the browser is having to work a lot less. This will be a real benefit if your application needs to run on lower powered clients such as netbooks or tablets. So, it's time, if you're on 11.1.2.2 or above, to smile warmly at your panelStretchLayouts, wrap the blanket around it's knees and wheel it off to the Sunset Retirement Home for a well deserved rest. There's a new kid on the block and it wants to be your friend. 

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  • System freezes while not in use, how do I fix this?

    - by PHLAK
    Bare with me, the following is a bit winded. I have Ubuntu 10.10 Desktop 64-bit installed on my laptop and up until a few weeks ago it has been running great. Then one day, while I was not using the laptop it froze. I was logged in as my user but had locked the screen locked and closed the lid. I didn't notice that it had frozen until I opened the lid and wiggled the mouse to try and log in. The screen remained black and I got no response. I immediately tried Alt + F2, F3, F4, etc. but got no response. The only thing I could do was hold the power button to power off the machine. The freezing has happened as quickly as within 10-20 minutes of the system being logged off and lid closed and as long as 4-6 hours. My machine is NOT configured to go into standby when plugged in and this has happened both on AC power and battery. Troubleshooting I have performed: I uninstalled programs I knew that I had installed between when it was working fine and having problems. Those programs were CrashPlan, Shutter and Conky. After uninstalling ALL of these programs the freezing still occurs. Next, I decided to SSH into the machine from my desktop and leave an htop and tail of the syslog running. Here are screenshots of the last thing shown on both when the system froze: htop, syslog Here is a dump of my syslog after another freeze. The freeze happened at 9:14 and I didn't notice it until about 10 minutes later and rebooted, hence the 10 minute gap from 9:14 to 9:24. In the above syslog dump I noticed a lot of NVRM: os_raise_smp_barrier(), invalid context! and upon investigating that message learned it was from the proprietary Nvidia driver I had installed. Thinking this could be part of the problem I uninstalled the Nvidia driver and reverted to using the Nouveau driver. The computer still froze after a few hours. Lastly, thinking the problem could be caused by overheating I used compressed air to blow out any dust in the CPU vents and all other openings on the laptop. None of the above troubleshooting has helped and the freezing still occurs. What other steps can I take to troubleshoot and/or fix this problem? Note: Yesterday X started to eat up a lot of CPU power and eventually froze my system while I was forwarding an X session over SSH (from another PC to my laptop). I'm unsure if this is related or not as it doesn't match any of the symptoms of the problem above. Aside from this, the system has never frozen while in use, even under heavy load. EDIT: I just ran Memtest86+ and it made it through two passes without any errors. Just eliminating possible causes here.

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  • Why does my int, booleans, doubles does not work?

    - by SystemNetworks
    As you see, my code does not work. When armor1 is true, it would add my life. goldA is another class. public void goldenArmor(GameContainer gc, StateBasedGame sbg, Graphics g) { if(armor1==true) { goldA.life = life; goldA.intelligence = intelligence; goldA.power = power; goldA.lifeLeft = lifeLeft; goldA.head(); goldA.body(); goldA.legs(); } } My other class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; /* Note: Copyright(C)2012 System Networks | Square NET | Julius Bryan Gambe. You cannot copy the style, story of the game and gameplay! To programmers: The int,doubles,strings,booleans are properly sorted out. Please don't mess it up. */ /* NOTE: We have loops but not for programming. The loop is: 1.show the world to user 2.Obtain input from the user 3.Shows the update, repeat step 1 */ import org.newdawn.slick.*; import org.newdawn.slick.state.*; import org.lwjgl.input.Mouse; //contents: // public class GoldenArmor{ //get it from play public int life; public double intelligence; public int lifeLeft; public double power; public GoldenArmor() { // TODO Auto-generated constructor stub } //start here public void head() { life += 10; intelligence +=0.5; } public void body() { lifeLeft += 100; } public void legs() { power += 100; } } /* SYSTEM NETWORKS(C) 2012 NET FRONT */ The life, intelligence, power, lifeLeft are nothing but to use it as just reference to prevent stack overflow. And at my main class, it becomes my real booleans, int, doubles. How do I fix this? It does not add it to my normal int.

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  • JGridView (Part 2)

    - by Geertjan
    The second sample in the JGrid download is a picture viewer that needs to be seen to be believed. Here it is, integrated into a NetBeans Platform application (click to enlarge it): When you mouse over the images, they change, showing several different images instantaneously. Here's the explorer view above, mainly making use of code from the sample: public class JGridView extends JScrollPane { @Override public void addNotify() { super.addNotify(); final ExplorerManager em = ExplorerManager.find(this); if (em != null) { final JGrid grid = new JGrid(); Node root = em.getRootContext(); final Node[] nodes = root.getChildren().getNodes(); final PicViewerObject[] pics = new PicViewerObject[nodes.length]; for (int i = 0; i < nodes.length; i++) { Node node = nodes[i]; pics[i] = node.getLookup().lookup(PicViewerObject.class); } grid.getCellRendererManager().setDefaultRenderer(new PicViewerRenderer()); grid.setModel(new DefaultListModel() { @Override public int getSize() { return pics.length; } @Override public Object getElementAt(int i) { return pics[i]; } }); grid.setFixedCellDimension(160); grid.addMouseMotionListener(new MouseAdapter() { int lastIndex = -1; @Override public void mouseMoved(MouseEvent e) { if (lastIndex >= 0) { Object o = grid.getModel().getElementAt(lastIndex); if (o instanceof PicViewerObject) { Rectangle r = grid.getCellBounds(lastIndex); if (r != null && !r.contains(e.getPoint())) { ((PicViewerObject) o).setMarker(false); grid.repaint(r); } } } int index = grid.getCellAt(e.getPoint()); if (index >= 0) { Object o = grid.getModel().getElementAt(index); if (o instanceof PicViewerObject) { Rectangle r = grid.getCellBounds(index); if (r != null) { ((PicViewerObject) o).setFraction(((float) e.getPoint().x - (float) r.x) / (float) r.width); ((PicViewerObject) o).setMarker(true); lastIndex = index; grid.repaint(r); } } } } }); grid.getSelectionModel().addListSelectionListener(new ListSelectionListener() { @Override public void valueChanged(ListSelectionEvent e) { //Somehow compare the selected item //with the list of books and find a matching book: int selectedIndex = grid.getSelectedIndex(); for (int i = 0; i < nodes.length; i++) { int picId = pics[i].getId(); if (selectedIndex == picId) { try { em.setSelectedNodes(new Node[]{nodes[i]}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } } } } }); setViewportView(grid); } } } The next step is to create a generic JGridView that will handle any kind of object automatically.

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  • Emaroo 1.4.0 Released

    - by WeigeltRo
    Emaroo is a free utility for browsing most recently used (MRU) lists of various applications. Quickly open files, jump to their folder in Windows Explorer, copy their path - all with just a few keystrokes or mouse clicks. tl;dr: Emaroo 1.4.0 is out, go download it on www.roland-weigelt.de/emaroo   Why Emaroo? Let me give you a few examples. Let’s assume you have pinned Emaroo to the first spot on the task bar so you can start it by hitting Win+1. To start one of the most recently used Visual Studio solutions you type Win+1, [maybe arrow key down a few times], Enter This means that you can start the most recent solution simply by Win+1, Enter What else? If you want to open an Explorer window at the file location of the solution, you type Ctrl+E instead of Enter.   If you know that the solution contains “foo” in its name, you can type “foo” to filter the list. Because this is not a general purpose search like e.g. the Search charm, but instead operates only on the MRU list of a single application, you usually have to type only a few characters until you can press Enter or Ctrl+E.   Ctrl+C copies the file path of the selected MRU item, Ctrl+Shift+C copies the directory If you have several versions of Visual Studio installed, the context menu lets you open a solution in a higher version.   Using the context menu, you can open a Visual Studio solution in Blend. So far I have only mentioned Visual Studio, but Emaroo knows about other applications, too. It remembers the last application you used, you can change between applications with the left/right arrow or accelerator keys. Press F1 or click the Emaroo icon (the tab to the right) for a quick reference. Which applications does Emaroo know about? Emaroo knows the MRU lists of Visual Studio 2008/2010/2012/2013 Expression Blend 4, Blend for Visual Studio 2012, Blend for Visual Studio 2013 Microsoft Word 2007/2010/2013 Microsoft Excel 2007/2010/2013 Microsoft PowerPoint 2007/2010/2013 Photoshop CS6 IrfanView (most recently used directories) Windows Explorer (directories most recently typed into the address bar) Applications that are not installed aren’t shown, of course. Where can I download it? On the Emaroo website: www.roland-weigelt.de/emaroo Have fun!

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  • Ray Intersecting Plane Formula in C++/DirectX

    - by user4585
    I'm developing a picking system that will use rays that intersect volumes and I'm having trouble with ray intersection versus a plane. I was able to figure out spheres fairly easily, but planes are giving me trouble. I've tried to understand various sources and get hung up on some of the variables used within their explanations. Here is a snippet of my code: bool Picking() { D3DXVECTOR3 vec; D3DXVECTOR3 vRayDir; D3DXVECTOR3 vRayOrig; D3DXVECTOR3 vROO, vROD; // vect ray obj orig, vec ray obj dir D3DXMATRIX m; D3DXMATRIX mInverse; D3DXMATRIX worldMat; // Obtain project matrix D3DXMATRIX pMatProj = CDirectXRenderer::GetInstance()->Director()->Proj(); // Obtain mouse position D3DXVECTOR3 pos = CGUIManager::GetInstance()->GUIObjectList.front().pos; // Get window width & height float w = CDirectXRenderer::GetInstance()->GetWidth(); float h = CDirectXRenderer::GetInstance()->GetHeight(); // Transform vector from screen to 3D space vec.x = (((2.0f * pos.x) / w) - 1.0f) / pMatProj._11; vec.y = -(((2.0f * pos.y) / h) - 1.0f) / pMatProj._22; vec.z = 1.0f; // Create a view inverse matrix D3DXMatrixInverse(&m, NULL, &CDirectXRenderer::GetInstance()->Director()->View()); // Determine our ray's direction vRayDir.x = vec.x * m._11 + vec.y * m._21 + vec.z * m._31; vRayDir.y = vec.x * m._12 + vec.y * m._22 + vec.z * m._32; vRayDir.z = vec.x * m._13 + vec.y * m._23 + vec.z * m._33; // Determine our ray's origin vRayOrig.x = m._41; vRayOrig.y = m._42; vRayOrig.z = m._43; D3DXMatrixIdentity(&worldMat); //worldMat = aliveActors[0]->GetTrans(); D3DXMatrixInverse(&mInverse, NULL, &worldMat); D3DXVec3TransformCoord(&vROO, &vRayOrig, &mInverse); D3DXVec3TransformNormal(&vROD, &vRayDir, &mInverse); D3DXVec3Normalize(&vROD, &vROD); When using this code I'm able to detect a ray intersection via a sphere, but I have questions when determining an intersection via a plane. First off should I be using my vRayOrig & vRayDir variables for the plane intersection tests or should I be using the new vectors that are created for use in object space? When looking at a site like this for example: http://www.tar.hu/gamealgorithms/ch22lev1sec2.html I'm curious as to what D is in the equation AX + BY + CZ + D = 0 and how does it factor in to determining a plane intersection? Any help will be appreciated, thanks.

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  • Best way to remote restart Ubuntu from Windows machine

    - by robsoft
    Background: I'm looking to put a series of Ubuntu machines into retail locations, they're being used as dumb kiosks to show a series of slides onto large LCD panel TV screens. Once installed, they won't have a keyboard or mouse connected but will have a fixed IP on the local network. Everything is configured to auto-start, no automatic updates, no power saving etc - I think we're pretty-much good to go apart from one thing. I need the retail staff to be able to restart the boxes if a problem arises. We have VNC running (now that we've turned off desktop enhancements!) so that we can remotely get into the machines if we need to, but that's not something we would allow the retail staff to do. The machines are going to be physically 'out of the way' (probably in the ceiling space) so the power button is not easily accessible!. I'd like to have some means of allowing the retail staff to restart the Ubuntu machine, from the desktop of one of their Windows terminals. I don't really want to give them some kind of raw terminal access (the command line will frighten them!) and I don't want them to use VNC (as stated above). Ideally there would be an icon on the Windows desktop, they double-click it, reply to a simple 'are you sure?' prompt, and then the Ubuntu box is told to restart. The Windows side of that won't be a problem, we can write something using Delphi, Python & Qt4, whatever - it's the Ubuntu side of it I'm stuck with. Out of sight/view, could I have a Windows program open a terminal across the network and tell Ubuntu to restart? Is this what SSH could be used for (I have never set that kind of thing up). The Windows programming side isn't really an issue, it's just that I'm a total Ubuntu noob and don't know where to start from the platform point of view. The other thing we considered is also having the machine automatically restart itself at a set time each day (obviously out of store hours!). To me, that seems a bit unnecessary (though forcing a restart once a week/month might be worthwhile). Any thoughts or suggestions? Being able to restart the box on demand across the network is my prime requirement.

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  • Optimizing a thread safe Java NIO / Serialization / FIFO Queue [migrated]

    - by trialcodr
    I've written a thread safe, persistent FIFO for Serializable items. The reason for reinventing the wheel is that we simply can't afford any third party dependencies in this project and want to keep this really simple. The problem is it isn't fast enough. Most of it is undoubtedly due to reading and writing directly to disk but I think we should be able to squeeze a bit more out of it anyway. Any ideas on how to improve the performance of the 'take'- and 'add'-methods? /** * <code>DiskQueue</code> Persistent, thread safe FIFO queue for * <code>Serializable</code> items. */ public class DiskQueue<ItemT extends Serializable> { public static final int EMPTY_OFFS = -1; public static final int LONG_SIZE = 8; public static final int HEADER_SIZE = LONG_SIZE * 2; private InputStream inputStream; private OutputStream outputStream; private RandomAccessFile file; private FileChannel channel; private long offs = EMPTY_OFFS; private long size = 0; public DiskQueue(String filename) { try { boolean fileExists = new File(filename).exists(); file = new RandomAccessFile(filename, "rwd"); if (fileExists) { size = file.readLong(); offs = file.readLong(); } else { file.writeLong(size); file.writeLong(offs); } } catch (FileNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } channel = file.getChannel(); inputStream = Channels.newInputStream(channel); outputStream = Channels.newOutputStream(channel); } /** * Add item to end of queue. */ public void add(ItemT item) { try { synchronized (this) { channel.position(channel.size()); ObjectOutputStream s = new ObjectOutputStream(outputStream); s.writeObject(item); s.flush(); size++; file.seek(0); file.writeLong(size); if (offs == EMPTY_OFFS) { offs = HEADER_SIZE; file.writeLong(offs); } notify(); } } catch (IOException e) { throw new RuntimeException(e); } } /** * Clears overhead by moving the remaining items up and shortening the file. */ public synchronized void defrag() { if (offs > HEADER_SIZE && size > 0) { try { long totalBytes = channel.size() - offs; ByteBuffer buffer = ByteBuffer.allocateDirect((int) totalBytes); channel.position(offs); for (int bytes = 0; bytes < totalBytes;) { int res = channel.read(buffer); if (res == -1) { throw new IOException("Failed to read data into buffer"); } bytes += res; } channel.position(HEADER_SIZE); buffer.flip(); for (int bytes = 0; bytes < totalBytes;) { int res = channel.write(buffer); if (res == -1) { throw new IOException("Failed to write buffer to file"); } bytes += res; } offs = HEADER_SIZE; file.seek(LONG_SIZE); file.writeLong(offs); file.setLength(HEADER_SIZE + totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } /** * Returns the queue overhead in bytes. */ public synchronized long overhead() { return (offs == EMPTY_OFFS) ? 0 : offs - HEADER_SIZE; } /** * Returns the first item in the queue, blocks if queue is empty. */ public ItemT peek() throws InterruptedException { block(); synchronized (this) { if (offs != EMPTY_OFFS) { return readItem(); } } return peek(); } /** * Returns the number of remaining items in queue. */ public synchronized long size() { return size; } /** * Removes and returns the first item in the queue, blocks if queue is empty. */ public ItemT take() throws InterruptedException { block(); try { synchronized (this) { if (offs != EMPTY_OFFS) { ItemT result = readItem(); size--; offs = channel.position(); file.seek(0); if (offs == channel.size()) { truncate(); } file.writeLong(size); file.writeLong(offs); return result; } } return take(); } catch (IOException e) { throw new RuntimeException(e); } } /** * Throw away all items and reset the file. */ public synchronized void truncate() { try { offs = EMPTY_OFFS; file.setLength(HEADER_SIZE); size = 0; } catch (IOException e) { throw new RuntimeException(e); } } /** * Block until an item is available. */ protected void block() throws InterruptedException { while (offs == EMPTY_OFFS) { try { synchronized (this) { wait(); file.seek(LONG_SIZE); offs = file.readLong(); } } catch (IOException e) { throw new RuntimeException(e); } } } /** * Read and return item. */ @SuppressWarnings("unchecked") protected ItemT readItem() { try { channel.position(offs); return (ItemT) new ObjectInputStream(inputStream).readObject(); } catch (ClassNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } } }

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  • How are you coping with Ubuntu's Unity app launcher? (It auto-hides, can't minimize apps)

    - by Bad Learner
    [Firstly, let me tell you that this cannot be subjective in anyway, as I think at least Ubuntu beginners will have these questions boggling in their mind; and yes, this is a question that has a definite answer - - so, I am completely within the rules.] Okay, coming to the point, I see that Ubuntu uses Unity since v10.xx (netbook edition?) and carried the same to v11.04 & v11.10. As someone who's stuck to Windows for all these years, it's somewhat difficult to cope with Ubuntu's Unity, for the following reasons: [1] The Unity app launcher (to the screen's left) auto-hides when a window is maximized. [2]- And once launched, apps cannot be minimized by clicking the app's icon in the launcher. I have to go to the top-left of the screen and click the "_" button. I do know I can fix these issues by installing some configuration tool. But the thing is, if that's how it's meant to work, Canonical/Ubuntu would have designed it that way. But they didn't. Why? w.r.t above points [1], [2]: [1] EDITED: So, does it mean, it's good to work without maximizing the windows? Because if I maximize the window, the app launcher hides. And I need to hover the mouse to the left of the screen, wait a bit (even if it's a sec or even less, I can still feel the lag), and then click on the next app icon in the launcher to switch to it. I do know, I can use Alt+TAB to switch, but I am not sure which window comes next. This, I feel, isn't productive. Also, this makes me feel, Ubuntu is designed for large screens (it's nice on my 1920x1080p screen), because I can have two windows side-by-side or something like that on a large screen. This is not possible on smaller screens. [2]- Being able to minimize an application's window by clicking on its icon in the launcher (just like it works on Windows & probably elsewhere) would have been great, rather than having to go to the top-left and clicking the _ (minimize) button which brings up the app launcher itself (from hiding) most of the time. It's too tiring to have these small issues in the UI. I really would like to know how you are coping with these issues the way they are?

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  • 12.04 Unity 3D 80% CPU load with Compiz

    - by user39288
    EDIT : I have been able to to determine that the problem is not compiz, but is actually Xorg. I don't know why, but by quickly maximizing terminal and taking a screenshot with top running before the problem went away I am able to see xorg takes up 72% of cpu, with bamfdaemon taking up 18%, and compiz taking up 14%. Seems the nvidia drivers are to blame, will play more with settings and perhaps do a clean nvidia-current install to try to fix the problem. Having a very annoying problem with high CPU usage. Running 12.04 with latest drivers and nvidia-current installed. Have not had any issues for days, now I have a strange problem. Unity 3d runs great most of the time, 1-2% CPU usage with only transmission running in background. Windows open and close smoothly. However,no matter what programs are open, if I minimize all open programs to the unity bar on the left, my CPU jumps to about 80% and slows down all maximize and minimize effects. Mouse movement stays smooth the whole time, but unity becomes unresponsive for up to 30 seconds at times. Hitting alt + tab to bring up even a single window fixes the problem. The window I bring back up doesn't even have to be maximized to solve the problem. Hitting the super button to bring up the dash makes CPU drop back to idle until I close it, then high CPU usage resumes. Believe the problem is compiz, but even just having only terminal running "top", I have to minimize it to the tray for the problem to show, so I can't see the problem process. I can only tell about the high CPU usage using indicator-sysmonitor. Even tried quitting the indicator, but I can still tell very poor performance with all applications when minimized. Reset compiz back to defaults, tried going to the post-release update nvidia drivers, played with vsync settings in both the nvidia settings and compiz. Even forced refresh rate, but cannot solve the problem. The problem does NOT occur in Unity 2D. Specs are core 2 duo 2.0ghz, 4GB ddr2 ram, 2x 320's HDD in RAID 0, and Nvidia GTX 260M graphics card.

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  • Nvidia GT218 repository drivers don't work

    - by user1042840
    I upgraded all packages with sudo apt-get upgrade command on my Ubuntu 10.04 box and I have Ubuntu 12.04 3.2.0-29-generic-pae now. I have two monitors and the following GPU: 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [NVS 300] (rev a2) After upgrading to 12.04, I somehow lost my previous setup with one common workspace stretched across two monitors. When Ubuntu starts only one monitor is on. I can see the message on the active monitor: Not optimum mode. Recommended mode: 1680x1050 60Hz I used Nvidia proprietary drivers on 10.04 but now jockey-text --list shows: xorg:nvidia_current - NVIDIA accelerated graphics driver (Proprietary, Disabled, Not in use) xorg:nvidia_current_updates - NVIDIA accelerated graphics driver (post-release updates) (Proprietary, Enabled, Not in use) When I run sudo nvidia-settings it says You do not appear to be using the NVIDIA X driver. Please edit your X configuration file (just run `nvidia-xconfig` as root), and restart the X server.' I typed nvidia-xconfig and rebooted, but jockey-text --list says the same after the reboot: Not in use. The same with nvidia-current - Enabled but Not in use. I also tried nvidia-173 but I ended up in tty immediately at startup so I removed it. I used to have some problems with Nvidia proprietary drivers on 10.04, I had to put paths to EDID files in /etc/X11/xorg.conf explicitly, but the resolution was as recommended and both monitors were working. If I understand correctly, nouveau drivers are used now by default because the resolution is still quite high, definitely not 800x600, xrandr showed: xrandr: Failed to get size of gamma for output default Screen 0: minimum 320 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 66.0* 1280x1024 76.0 1024x768 76.0 800x600 73.0 640x480 73.0 640x400 0.0 320x400 0.0 1680x1050_60.00 (0x4f) 146.2MHz h: width 1680 start 1784 end 1960 total 2240 skew 0 clock 65.3KHz v: height 1050 start 1053 end 1059 total 1089 clock 60.0Hz However, colors seem a bit faded and blurry with nouveau drivers. Mouse cursor is invisible if it's placed inside Firefox window, and only one monitor is working. I like open source and if it's possible I'd prefer to use nouveau drivers but a few things should be fixed. I'm curious why nvidia-current drivers from the repository don't work now. I read it has something to do with the new X11 server in Ubuntu 12.04, is it true? How can I get it back to work?

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