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  • Duplicate a UITableViewCell - iPhone

    - by ncohen
    Hi everyone, I would like to create an effect to a cell of a UITableView. The effect is: duplicate the cell and move the duplicated cell (the original stays at its place). My problem is to duplicate the cell... I've tried: Code: UITableViewCell *animatedCell = [[UITableViewCell alloc] init]; animatedCell = [[self cellForRowAtIndexPath:indexPath] copy]; but UIView doesn't seem to implement the copy... How can I do it? Thanks

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  • Is there a user provisioning API, and/or account migration/transition tool for Gmail on Google Apps?

    - by Olaseni
    I've decided to move all the mail accounts in my domain to Google Apps: Is there a subtle migration tool that can make the transition painless, since I want all the mail history and folders to be intact. I'm also looking to duplicate the user provisioning API with Google Apps Users alternative. Are my goals realistic? Are there any tools out there that already make this task simpler?

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  • Is Cold Fusion on Linux/Apache stable?

    - by Cyrcle
    I'm working on a site that still has a lot of scripts in Cold Fusion. I need to move it to a new server. I much prefer Apache/Linux instead of IIS/Windows. I've seen some info here and there about running Cold Fusion on Apache/Linux. Is that a stable setup?

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  • Separate groups of people based on members

    - by tevch
    I have groups of people. I need to move groups with at least one same member as far as possible from each other. Example: GroupA - John, Bob, Nick GroupB - Jack, Nick GroupC - Brian, Alex, Steve As you can see GroupA and GroupB overlap(they both contain Nick) I need an algorithm to set groups as GroupA-GroupC-GroupB Thank you

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • Cleaning hanging IPCS in UNIX

    - by Sachin Chourasiya
    I knew that IPCRM is used to clean hanging IPCS and semaphores for a particumar user by passing the segment id or the semaphore id in either -m or -s option. WE NEED TO PASS INDIVIDUAL SEGMENT ID/ SEMAPHORE ID IN -m OPTION. Is there any way to clean ipcs that belongs to a particular user in just one move. I think shell script could be the way but not sure. Please help

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  • Cover flow model in iphone

    - by abdulsamad
    I am making the cover flow model on the iPhone using the tutorial found here: http://www.chaosinmotion.com/flowcover.m I want to move the cover flow animation up in the screen at height of about 150, but when I change the starting y point of the rectangle, then my image is cut off from the top. How can I prevent this?

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  • Castle WCF DefaultServiceHostFactory in IIS: Accessing the ServiceHost

    - by user250837
    I am attempting to move from a self hosting architecture to hosting under IIS 6, primarily to take advantage of built in dynamic compression. I am using the Castle DefaultServiceHostFactory to provide the service to IIS in the .svc file. However, I need to programmatically specify certain end points and behaviours and I do not know how to retrieve the current ServiceHost. Is this be possible, or should I just look at other methods of compression independent of IIS?

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  • Java2d: Translate the axes

    - by Algorist
    Hi, I am developing an application using Java2d. The weird thing I noticed is, the original is at the top left corner and x and y axis increases from there. Is there a way to move the origin bottom left? Thank you.

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  • UIAccelerometer

    - by xyz
    hello, I want to make a iPhone application which makes use of UIAccelerometer and the application is as follows... As you move your iPhone in space, Air Paint(my application) creates a path of this movement mimicking a form of light graffiti.can any body have an idea of how to go about it?

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  • NSButton Aligned to the Right

    - by dave-gennel
    Hi, I want to have a check box, like the standard one (first the check box and on the right its title) but I want it to be aligned from the right. If I change the alignment to the right then only the text will move to the right but the button itself will still be at the left.. How would I achieve this without knowing the bounds of the NSButton? Thanks in advance.

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  • Receiving a NullPointerException when calling a cursor in Android

    - by LordSnoutimus
    I am creating an application which tracks the users location using GPS, stores the longitude and latitude in a database using a content provider then output the first long and lat to a mapview. I am able to create the cursor using this line of code: Cursor c = getContentResolver().query(GPSContentProvider.CONTENT_URI, null, null, null, null); startManagingCursor(c); However, when I make a call to move to the first row in the database or even try to close the cursor using c.close(); I receive a NullPointerException.

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  • bearing in iphone

    - by Jaimin
    i want to make a compass bearing in iphone. like there will be a circle in the corner and it will have 'v' shape drawn inside. so when i start my camera and move than i shlould see the markers... but my first question is a) how to make that circle in the corner whose center will be my current location. so now if i find any point at particular lat long than it should appear as dot in the quadrant.

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  • Resize WinForm, with no border?

    - by Dodi300
    Does anyone know how I can resize a winform when it has no border. I don't want the default border that Windows has, so I changed the property "FormBorderStyle" to "None". This removed the border, although now it can't be resized. I've figured out how to move the form around, I just need to know how to resize it.

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  • CSS Moved Div Problem

    - by Neb
    On my website http://nebkat.com/beta/index.php I added a sidebar. On the homepage there are two posts. The problem is that the second one always goes under the sidebar content. How do I move it up without using margins(example:margin-top: -50px)

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  • Android pattern locking

    - by JonF
    I have been able to lock the screen using LOCK_PATTERN_ENABLED, however in many cases when I enable this pattern locking it will take any pattern and move past the pattern check. Has anyone else run across this?

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  • Javascript to use mouse click-hold to navigate?

    - by huy
    I have a scrollable div tag (overflow). Now I'd like to use mouse to click and hold and move to navigate up and down (like how the hand cursor feature in Adobe Reader works). Is there any js script to achieve this? Specifically, I'm using jquery, any jquery plugins to achieve this?

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • How to enable haptic feedback on button view

    - by Funkyidol
    Hi, I want to add haptic feedback to my application buttons and control them programatically to show button state (enabled and disabled) The default haptic feedback setter works only for long press. How can i make it work for simple button clicks. Amd is there a way to have haptic feedback on events like touch move??

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  • Google indexing to a staging server.

    - by Eric
    A site that I was working is resolving to a staging server through google. I've removed all the information. How long does it take for google to update the information so that it does not show up. is there anyone that I can contact to move this along?

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