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  • playing incoming video stream

    - by mawia
    Hi! all, I am writing an application which is a kinda video streamer.The client is receiving a video stream using udp socket.Now as I am receiving the stream I want to play it simultaneous.It is different from playing local video file lying in your hard disk in which case it can be as simple as running the file using system("vlc filename").But here many issues are involved like there can be delay in receiving and player will have to wait for the incoming data.I have come to know about using vlc to run a video stream.Can you please elaborate the step for playing the stream using vlc.I am implementing my application in c++. EDIT: Can somebody give me some idea regarding VLC API which can be used to stream a given video to particular destination and receive that stream at other end play it. with regards, Mawia

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  • Linux, C++ audio capturing (just microphone) library

    - by TheOm3ga
    I'm developing a musical game, it's like a singstar but instead of singing, you have to play the recorder. It's called oFlute, and it's still in early development stage. In the game, I capture the microphone input, then run a simple FFT analysis and compare the results to typical recorder's frequencies, thus getting the played note. At the beginning, the audio library I was using was RtAudio, but I don't remember why I switched to PortAudio, which is what I'm currently using. The problem is that, from time to time, either it crashes randomly or stops capturing, like if there were no sound coming from the microphone. My question is, what's the best option to capture microphone input on Linux? I just need to open, read, and close a flow of bytes from the microphone. I've been reading this guide, and (un)surprisingly it says: I don't think that PortAudio is very good API for Unix-like operating systems. So, what do you recommend me?

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  • Android Source code download error

    - by user351850
    Hi all I have followed the instructions on the Android website on how to download the latest android source code files but it gives errors when i run this command: repo init -u git://android2.git.kernel.org/platform/manifest.git It gives the following error: Getting repo ... from git://android.git.kernel.org/tools/repo.git android.git.kernel.org[0: 199.6.1.176]: errno=Connection refused android.git.kernel.org[0: 130.239.17.12]: errno=Connection refused fatal: unable to connect a socket (Connection refused) On checking forums for its resolution, i was told that port 9418 was being blocked. I use Ubuntu 10.04 and ensured that the firewall wasnt blocking the port and also enabled the port and the above IP addresses. I also spoke to the networking peeps who ensured that no traffic from the internet is being blocked. I would be glad if i could get directions on how to proceed next. Many thanks as you respond. Saheed.

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  • How to tell the parent that the thread is done in C++ using pthreads ?

    - by milleroff
    Hi. I have a TCP Server application that serves each client in a new thread using POSIX Threads and C++. The server calls "listen" on its socket and when a client connects, it makes a new object of class Client. The new object runs in its own thread and processes the client's requests. When a client disconnects, i want some way to tell my main() thread that this thread is done, and main() can delete this object and log something like "Client disconnected". My question is, how do i tell to the main thread, that a thread is done ?

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • C++ networking simple send and receive

    - by Wallter
    I'm trying to link 10 computers together, the program i would like to write would have one 'control' computer. From what I've looked up this computer would take all the packets sent over the network and do a echo with them... right? The other computers would need to be able to send information (then echoed to the others) to the 'control' ... is there a easy! or simple way to do this? From what I've seen i want a non-blocking socket? I have looked into sockets and such but for an armature programmer like me, this seems like a daunting task :) I'm kind-of looking for an easy class implication that has a send() and an event driven recv(). I'm not going to be sending that much information over the network.

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  • How to get server message correctly

    - by Leo
    Problem I send the message "12345" from the socket server to the client: myPrintWriter.println("12345"); After that I read this message on client: int c; while ((c = inputStream.read( )) != -1) { byte[] buffer2 = new byte[1]; buffer2[0] = (byte) c; String symbol = new String(buffer2 , "UTF-8"); String symbolCode = Integer.toString((int)buffer2[0]); Log.v(symbol, symbolCode); } Log.v("c == -1", "Disconnected"); What I see in log: With out.println("abcrefg"); Why? I think it's line termination symbol. I need to get string "12345" or any other and next strings correctly. Help me please.

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  • An MP3 parser to extract numbered frames?

    - by Xepoch
    I am writing a streaming application for MP3 (CBR). It is all passthru, meaning I don't have to decode/encode, I just need to pass on the data as I see it come through. I want to be able to count the MP3 frames as they passthru (and some other stuff like throughput calculations). According to the MP3 frame header spec, the sync word appears to be 11 bits of 1s, however I notice (naturally) that the frame payload which I should safely assume to be binary and thus it is not odd at all to see 11 1s in sequence. My questions: Is there a Unix/Linux MP3 parser utility (dd-style) that can pull numbered frames from an MP3 file/pipe? Any perl wisdom here? How does one delineate an MP3 header block from any other binary payload data? and lastly: Is a constant bitrate (CBR) MP3 defined by payload bytes or are the header bytes included in the aggregate # of bytes/bits per any given timeslice? Thanks,

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  • some examples for using specific searchalgorithm

    - by Robert
    I could understand the following search algorithms: Constraint Satisfaction with Arc Consistency, Uninformed search A* Search MinMax I would understand the definition and working principles of the above algorithm,but could you please give me some real world examples that the above algorithms will be suitable?My idea would be: For CSP with Arc Consistency,assign students to groups that each group must contain both technical and management students,and no 2 technical students in a same group. Uniformed Search: search for a file under UNIX directoy. A* Search: search a way (staring from home) to go to mulitple stores to buy things then get back home with minimum total travelling time. MinMax:Go or other Chess. Please correct me if I am wrong.

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  • Couldn't run loadjava on user schema to load dbwsclientws.jar dbwsclientdb102.jar

    - by padmaja
    I am trying to load oracle webservice client jars to my schema. I did set the PATH to inlcude: /u01/app/oracle/product/10.2.0/db_1/bin When I try to run loadjava as "loadjava -u myschema/myscehmapwd -r -v -f -genmissing dbwsclientws.jar dbwsclientdb102.jar" I am getting error: Exception in thread "main" java.lang.NoClassDefFoundError: oracle/aurora/server/tools/loadjava/LoadJavaMain. Does it mean that jvm is not setup on the box? How can I check if the jvm is enabled or not? I am running it on Oracle 10g in UNIX environment. Any help with the issue is greatly appreciated.

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  • C# TCP First Message Delay

    - by ikurtz
    greetings, i am writng a socket program using sockets in c# (asynchronous). the issue is, when a client connects to the server it kinda happens quiet fast. then.. when the first message is sent there is a delay in responding. this only happens to the very first data being sent over the connection. and boh client and server suffers from this behaviour. what is this delay? is there a way to get rid of this? many thanks.

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  • How can I "interconnect" two sockets in Linux?

    - by Vi
    There are two connected sockets. How can I interconnect them? Data appeared on the one socket should be written to the other. EOF/FIN should propogate well. If one is half-closed, the other should also be half-closed. int client = get_connected_client_socket(); int proxy = get_connected_proxy_socket(); negotiate_with_proxy(proxy); iterconnect(client, proxy); // Now forgot about both client and proxy. // System should handle IO/shutdown/close. // Ideally even without any support of the user-space process. Can Linux do it? Can it be done by tricking connection tracking to change tracking status of existing connection? @related http://stackoverflow.com/questions/2673975/determine-how-much-can-i-write-into-a-filehandle-copying-data-from-one-fh-to-the

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  • How to host your own http-like server using ServiceHost?

    - by Ole Jak
    I use ServiceHost for hosting WCF cervices. I want to host near to my WCF services my own tcp programm (like WCF service but with out WCF) for direct sockets operations (like lien to some sort of broadcasting TCP stream) I want to use ServiceHost for somehow simplyfiing proces of creating my TCP sender\listener, to somehow control namespaces (so I would be able to let my clients to send TCP streams directly into my service using some nice URLs like www.example.com:34123/myserver/stream?id=1 or www.example.com:34123/myserver/stream?id=222 and so that I will not be bothered with Idea of 1 client for 1 socket at one time moment, BTW I realy want to keep my WCF services on the same port as my own server or what it is...) Can any body please hrlp me with this?

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  • Transfer of directory structure over network

    - by singh
    I am designing a remote CD/DVD burner to address hardware constraints on my machine. My design works like this: (analogous to a network printer) Unix-based machine (acts as server) hosts a burner. Windows-based machine acts as client. Client prepares data to burn and transfers it to the server. Server burns the data on CD/DVD. My question is: what is the best protocol to transfer data over the network (Keeping the same directory hierarchy) between different operating systems?

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  • How to read piped input in Perl?

    - by Jenni
    I am trying to create something in Perl that is basically like the Unix "tee" command. I'm trying to read each line of STDIN, run a substitution on it, and print it. (And eventually, also print it to a file.) This works if I'm using console input, but if I try to pipe input to the command it doesn't do anything. Here's a simple example: print "about to loop\n"; while(<STDIN>) { s/2010/2009/; print; } print "done!\n"; I try to pipe the dir command to it like this: C:\perltestdir | mytee.pl about to loop done! Why is it not seeing the piped input?

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  • Is multithreading the right way to go for my case?

    - by Julien Lebosquain
    Hello, I'm currently designing a multi-client / server application. I'm using plain good old sockets because WCF or similar technology is not what I need. Let me explain: it isn't the classical case of a client simply calling a service; all clients can 'interact' with each other by sending a packet to the server, which will then do some action, and possible re-dispatch an answer message to one or more clients. Although doable with WCF, the application will get pretty complex with hundreds of different messages. For each connected client, I'm of course using asynchronous methods to send and receive bytes. I've got the messages fully working, everything's fine. Except that for each line of code I'm writing, my head just burns because of multithreading issues. Since there could be around 200 clients connected at the same time, I chose to go the fully multithreaded way: each received message on a socket is immediately processed on the thread pool thread it was received, not on a single consumer thread. Since each client can interact with other clients, and indirectly with shared objects on the server, I must protect almost every object that is mutable. I first went with a ReaderWriterLockSlim for each resource that must be protected, but quickly noticed that there are more writes overall than reads in the server application, and switched to the well-known Monitor to simplify the code. So far, so good. Each resource is protected, I have helper classes that I must use to get a lock and its protected resource, so I can't use an object without getting a lock. Moreover, each client has its own lock that is entered as soon as a packet is received from its socket. It's done to prevent other clients from making changes to the state of this client while it has some messages being processed, which is something that will happen frequently. Now, I don't just need to protect resources from concurrent accesses. I must keep every client in sync with the server for some collections I have. One tricky part that I'm currently struggling with is the following: I have a collection of clients. Each client has its own unique ID. When a client connects, it must receive the IDs of every connected client, and each one of them must be notified of the newcomer's ID. When a client disconnects, every other client must know it so that its ID is no longer valid for them. Every client must always have, at a given time, the same clients collection as the server so that I can assume that everybody knows everybody. This way if I'm sending a message to client #1 telling "Client #2 has done something", I know that it will always be correctly interpreted: Client 1 will never wonder "but who is Client 2 anyway?". My first attempt for handling the connection of a new client (let's call it X) was this pseudo-code (remember that newClient is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("newClient with id X has connected"); } } clients.Add(newClient); newClient.Send("the list of other clients"); } Now imagine that in the same time, another client has sent a packet that translates into a message that must be broadcasted to every connected client, the pseudo-code will be something like this (remember that the current client - let's call it Y - is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("something"); } } } An obvious deadlock occurs here: on one thread X is locked, the clients lock has been entered, started looping through the clients, and at one moment must get Y's lock... which is already acquired on the second thread, itself waiting for the clients collection lock to be released! This is not the only case like this in the server application. There are other collections which must be kept in sync with the clients, some properties on a client can be changed by another one, etc. I tried other types of locks, lock-free mechanisms and a bunch of other things. Either there were obvious deadlocks when I'm using too much locks for safety, or obvious race conditions otherwise. When I finally find a good middle point between the two, it usually comes with very subtle race conditions / dead locks and other multi-threading issues... my head hurts very quickly since for any single line of code I'm writing I have to review almost the whole application to ensure everything will behave correctly with any number of threads. So here's my final question: how would you resolve this specific case, the general case, and more importantly: aren't I going the wrong way here? I have little problems with the .NET framework, C#, simple concurrency or algorithms in general. Still, I'm lost here. I know I could use only one thread processing the incoming requests and everything will be fine. However, that won't scale well at all with more clients... But I'm thinking more and more to go this simple way. What do you think? Thanks in advance to you, StackOverflow people which have taken the time to read this huge question. I really had to explain the whole context if I want to get some help.

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  • how to print a char from struct

    - by make
    Hi Could someone please tell us to print a char when receiving data as a struct? Here is an example: ... struct rcv{ int x1; float x2; char *x3; }; rcv data_rcv; ... if (recv(socket, &data_rcv, sizeof(data_rcv), 0) < 0) printf("recv() failed"); ... printf("x1 = %d\n", data_rcv.x1); printf("x2 = %f\n", data_rcv.x2); printf("x3 = %s\n", data_rcv.x3); // it doesn't print anything, why? ... Thanks for your replies-

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  • I know the big picture but can't put it in place

    - by Simbilim
    Hi, I'm interested in web development and by that I mean the bigger projects like facebook or twitter. I know the basics of java, css, php and mysql. I know there is a lot more out there. I read about it. But I don't know what the purpose is and how to put in place. Things like: Scribe, thrift, casandra, Unix/Linux, shell/perl/python scripting, PostgreSQL, MongoDB, non-relational NoSQL datastores, JVM, nginx I want to know why they need it, how they use it and what te purpose is. What I need is a book like technical background of facebook for dummies or so. Are there any books or websites that explain this from scratch? Thank you!

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  • qmake translations doesn't seem to work

    - by gordebak
    I have a Qt app with a Czech translation. I can get my translation compiled and installed fine with the following code. But when I run the app, translation doesn't work. What am I missing? I even tried to chmod 644 to change the permissions of the translation file, but it didn't work either. Thanks in advance. TRANSLATIONS += cs_CZ.ts isEmpty(QMAKE_LRELEASE) { win32|os2:QMAKE_LRELEASE = $$[QT_INSTALL_BINS]\lrelease.exe else:QMAKE_LRELEASE = $$[QT_INSTALL_BINS]/lrelease unix { !exists($$QMAKE_LRELEASE) { QMAKE_LRELEASE = lrelease-qt4 } } else { !exists($$QMAKE_LRELEASE) { QMAKE_LRELEASE = lrelease } } } updateqm.input = TRANSLATIONS updateqm.output = qm/${QMAKE_FILE_BASE}.qm updateqm.commands = $$QMAKE_LRELEASE -silent ${QMAKE_FILE_IN} -q qm/${QMAKE_FILE_BASE}.qm updateqm.CONFIG += no_link target_predeps QMAKE_EXTRA_COMPILERS += updateqm INSTALLS += translations translations.path = /usr/share/app translations.files = qm/cs_CZ.qm

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  • recv receiving not whole data sometime

    - by milo
    hi all, i have following issue: here is the chunk of code: void get_all_buf(int sock, std::string & inStr) { int n = 1; char c; char temp[1024*1024]; bzero(temp, sizeof(temp)); n = recv(sock, temp, sizeof(temp), 0); inStr = temp; }; but sometimes recv returning not whole data (data length always less then sizeof(temp)), only it's part. write side always sends me whole data (i got it with sniffer). what matter? thx. P.S. i know, good manner suggests me to check n (if (n < 0) perror ("error while receiving data), but it doesn't matter now - it's not reason of my problem. P.S.2 i've forgot - it's blocking socket.

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  • Postfix Bounced Emails With Google Apps

    - by crontab
    So our company uses Google Apps to handle our accounts for our employees. Meaning something like [email protected] would go to Google Apps. We also use postfix on our server to send out our news letter emails to our users. We've setup our emails to have a unique return-path which is basically [email protected] problem is that when postfix gets a bounce during the SMTP connection, it actually sends out the email to Google Apps. Is there anyway that we can setup Postfix to not send to [email protected] and instead pipe that message to a script which we can grab the original message and log the bounced address? I realize this only partially works as some emails may send correctly from postfix and then bounce down the road somewhere, but this should help us out with a good portion of our bounces. For a start, in main.cf we have recipient_delimiter = + and in master.cf we have bouncehandler unix - n n - - pipe user=nobody argv=/path/to/bounce_handler.php ${recipient} Not really sure where to go from here though.

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  • How do you make sure your pakcet is delivered to right client using public ip address

    - by TemporaryNickName
    So private IP addresses are 192.168.00 ~ 192.168.255.255 or 10.0.0.0 or 172.16.0.0 ~ 172.31.255.255 If I accepted a client to my serversocket, I can get the client's remoteIp address by using socket.getremotesocketaddress(); But I suspect the IP address that I'm getting from this method is only the public IP address and it must have more than one client using same public IP as this one (one like you see when you go on to the website www.whatismyip.com). So if I want to make sure that my packet is delivered to the right person using some IP address or otherthing that uniquely identifies a person, what should I have to do?

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  • Is there a way to set up a Linux pipe to non-buffering or line-buffering?

    - by ern0
    My program is controlling an external application on Linux, passing in input commands via a pipe to the external applications stdin, and reading output result via a pipe from the external applications stdout. The problem is that writes to pipes are buffered by block, and not by line, and therefore delays occur before my app receives data output by the external application. The external application cannot be altered to add explicit fflush() calls. When I set the external application to /bin/cat -n (it echoes back the input, with line numbers added), it works correctly, it seems, cat flushes after each line. The only way to force the external application to flush, is sending exit command to it; as it receives the command, it flushes, and all the answers appears on the stdout, just before exiting. I'm pretty sure, that Unix pipes are appropiate solution for that kind of interprocess communication (pseudo server-client), but maybe I'm wrong. (I've just copied some text from a similar question: Force another program's standard output to be unbuffered using Python)

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  • How much memory is reserved when i declare a string?

    - by Bhagya
    What exactly happens, in terms of memory, when i declare something like: char arr[4]; How many bytes are reserved for arr? How is null string accommodated when I 'strcpy' a string of length 4 in arr? I was writing a socket program, and when I tried to suffix NULL at arr[4] (i.e. the 5th memory location), I ended up replacing the values of some other variables of the program (overflow) and got into a big time mess. Any descriptions of how compilers (gcc is what I used) manage memory?

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  • What books help one to learn to read code?

    - by Daniel
    Lion's Commentary on Unix Sixth Edition with Source Code is a wonderful book to learn how to read code. Reading code is important -- how does one learn how to write excellent code without having read excellent code? But, sadly, while great writers, of fiction and non-fiction, all spend a great deal of time reading stuff, we, programmers, seem to avoid it like the plague. Worse still, programming books usually go the same way. They might show a pattern or a style, but they often avoid showing good, complex code, and helping one go through it. There are exceptions, of course. I hope. So, with that in mind, what books are to be found which help one learn how to read code?

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