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  • Compiler error when overwriting virtual methods

    - by Stefan Hubert
    Using VC71 compiler and get compiler errors, that i don't understand. Here comes the example class A { public: virtual int& myMethod() = 0; virtual const int& myMethod()const = 0; }; class B: public A { public: // generates: error C3241: 'const int &B::myMethod(void)' : this method was not introduced by 'A' virtual const int& A::myMethod() const; virtual int& A::myMethod(); }; when i switch order of both method definitions in B then I see a different compiler error: class B: public A { public: virtual const int& A::myMethod() const; // error C2556: 'const int &B::myMethod(void)' : overloaded function differs only by return type from 'int &B::myMethod(void)' // error C2373: 'B::myMethod' : redefinition; different type modifiers virtual int& A::myMethod(); }; however, if I omit the A:: stuff then i don't get any compiler error: class B: public A { public: virtual int& myMethod(); virtual const int& myMethod() const; }; So, what exactly does A:: in front of my method names and why do i see these diverse compiler errors? Any explanation welcome!

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  • Trouble with LINQ databind to GridView and RowDataBound

    - by Michael
    Greetings all, I am working on redesigning my personal Web site using VS 2008 and have chosen to use LINQ to create by data-access layer. Part of my site will be a little app to help manage my budget better. My first LINQ query does successfully execute and display in a GridView, but when I try to use a RowDataBound event to work with the results and refine them a bit, I get the error: The type or namespace name 'var' could not be found (are you missing a using directive or an assembly reference?) This interesting part is, if I just try to put in a var s = "s"; anywhere else in the same file, I get the same error too. If I go to other files in the web project, var s = "s"; compiles fine. Here is the LINQ Query call: public static IQueryable pubGetRecentTransactions(int param_accountid) { clsDataContext db; db = new clsDataContext(); var query = from d in db.tblMoneyTransactions join p in db.tblMoneyTransactions on d.iParentTransID equals p.iTransID into dp from p in dp.DefaultIfEmpty() where d.iAccountID == param_accountid orderby d.dtTransDate descending, d.iTransID ascending select new { d.iTransID, d.dtTransDate, sTransDesc = p != null ? p.sTransDesc : d.sTransDesc, d.sTransMemo, d.mTransAmt, d.iCheckNum, d.iParentTransID, d.iReconciled, d.bIsTransfer }; return query; } protected void Page_Load(object sender, EventArgs e) { if (!this.IsPostBack) { this.prvLoadData(); } } internal void prvLoadData() { prvCtlGridTransactions.DataSource = clsMoneyTransactions.pubGetRecentTransactions(2); prvCtlGridTransactions.DataBind(); } protected void prvCtlGridTransactions_RowDataBound(object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { var datarow = e.Row.DataItem; var s = "s"; e.Row.Cells[0].Text = datarow.dtTransDate.ToShortDateString(); e.Row.Cells[1].Text = datarow.sTransDesc; e.Row.Cells[2].Text = datarow.mTransAmt.ToString("c"); e.Row.Cells[3].Text = datarow.iReconciled.ToString(); }//end if }//end RowDataBound My googling to date hasn't found a good answer, so I turn it over to this trusted community. I appreciate your time in assisting me.

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  • Hibernate mapping - "Could not determine type"

    - by Pool
    I currently have the following objects persisting successfully: Person first name, etc. Exams title, date, etc. I'd like to now create a third table Exam results. For this table I believe it should be person ID, exam ID and result, and this is a many to many relationship. @Entity public class ExamResult { private Exam exam; private Person person; private double value; @Id @ManyToOne( cascade = {CascadeType.PERSIST, CascadeType.MERGE} ) @JoinColumn(name="EXAM_ID") public Exam getExam() { return exam; } public void setExam(Exam exam) { this.exam = exam; } @Id @ManyToOne( cascade = {CascadeType.PERSIST, CascadeType.MERGE} ) @JoinColumn(name="PERSON_ID") public Person getPerson() { return person; } public void setPerson(Person person) { this.person = person; } public double getValue() { return value; } public void setValue(double value) { this.value = value; } } The error: org.hibernate.MappingException: Could not determine type for: Person, at table: ExamResult, for columns: [org.hibernate.mapping.Column(person)] I think I may be going about this the wrong way, but I can't work out how to proceed with this relationship from the tutorial. Any ideas?

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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • Windows Phone - OnNavigatingFrom - problem

    - by Martin Anderson
    I believe this is just a problem for me, due to my lack of programming ability. I am currently exploring transitions between page navigation with Windows Phone apps. I was originally using storyboards, and completed event handlers to have my pages animate on and off screen. These leads to the a problem when you want to navigate to many pages from one page, using the same transition. So I have started looking at OnNavigatedTo, and OnNavigatingFrom events and while it is working nicely for OnNavigatedTo, the later just wont work. It seems the Microsoft.Phone.Navigation assembly does not contain OnNavigatingFrom, and referencing System.Windows.Navigation, compiles ok, but I cant get pages to animate off upon navigation. I have a button on my Page2, which I want to go back to my MainPage (after I over-rided the back key with a message box for testing). I have transitions made on the page, and I have this as the event handler code... private void btnP2_BackToP1Clicked(object sender, System.Windows.RoutedEventArgs e) { NavigationService.Navigate(new Uri("/MainPage.xaml", UriKind.Relative)); } With this code for the OnNavigatedTo and OnNavigatingFrom events... protected override void OnNavigatedTo(PhoneNavigationEventArgs e) { PageTransition_In.Begin(); } // // protected override void OnNavigatingFrom(NavigatingCancelEventArgs e) { PageTransition_Out.Begin(); base.OnNavigatingFrom(e); } I have the feeling that OnNavigatingFrom may not(yet) be supported for Windows Phone Apps. OnNavigatedFrom is part of Microsoft.Phone.Navigation, but it only performs actions once the page is no longer active, which is too late to perform any animation effects.

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  • How to properly close a UDT server in Netty 4

    - by Steffen
    I'm trying to close my UDT server (Netty 4.0.5.Final) with shutDownGracefully() and reopen it on the same port. Unfortunately, I always get the socket exception below although it waits until the future has completed. I also added the socket option SO_REUSEADDR. What is the proper way to do this? Exception in thread "main" com.barchart.udt.ExceptionUDT: UDT Error : 5011 : another socket is already listening on the same UDP port : listen0:listen [id: 0x323d3939] at com.barchart.udt.SocketUDT.listen0(Native Method) at com.barchart.udt.SocketUDT.listen(SocketUDT.java:1136) at com.barchart.udt.net.NetServerSocketUDT.bind(NetServerSocketUDT.java:66) at io.netty.channel.udt.nio.NioUdtAcceptorChannel.doBind(NioUdtAcceptorChannel.java:71) at io.netty.channel.AbstractChannel$AbstractUnsafe.bind(AbstractChannel.java:471) at io.netty.channel.DefaultChannelPipeline$HeadHandler.bind(DefaultChannelPipeline.java:1006) at io.netty.channel.DefaultChannelHandlerContext.invokeBind(DefaultChannelHandlerContext.java:504) at io.netty.channel.DefaultChannelHandlerContext.bind(DefaultChannelHandlerContext.java:487) at io.netty.channel.ChannelDuplexHandler.bind(ChannelDuplexHandler.java:38) at io.netty.handler.logging.LoggingHandler.bind(LoggingHandler.java:254) at io.netty.channel.DefaultChannelHandlerContext.invokeBind(DefaultChannelHandlerContext.java:504) at io.netty.channel.DefaultChannelHandlerContext.bind(DefaultChannelHandlerContext.java:487) at io.netty.channel.DefaultChannelPipeline.bind(DefaultChannelPipeline.java:848) at io.netty.channel.AbstractChannel.bind(AbstractChannel.java:193) at io.netty.bootstrap.AbstractBootstrap$2.run(AbstractBootstrap.java:321) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:366) at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) at java.lang.Thread.run(Thread.java:724) A small test program demonstration the problem: public class MsgEchoServer { public static class MsgEchoServerHandler extends ChannelInboundHandlerAdapter { } public void run() throws Exception { final ThreadFactory acceptFactory = new UtilThreadFactory("accept"); final ThreadFactory connectFactory = new UtilThreadFactory("connect"); final NioEventLoopGroup acceptGroup = new NioEventLoopGroup(1, acceptFactory, NioUdtProvider.MESSAGE_PROVIDER); final NioEventLoopGroup connectGroup = new NioEventLoopGroup(1, connectFactory, NioUdtProvider.MESSAGE_PROVIDER); try { final ServerBootstrap boot = new ServerBootstrap(); boot.group(acceptGroup, connectGroup) .channelFactory(NioUdtProvider.MESSAGE_ACCEPTOR) .option(ChannelOption.SO_BACKLOG, 10) .option(ChannelOption.SO_REUSEADDR, true) .handler(new LoggingHandler(LogLevel.INFO)) .childHandler(new ChannelInitializer<UdtChannel>() { @Override public void initChannel(final UdtChannel ch) throws Exception { ch.pipeline().addLast(new MsgEchoServerHandler()); } }); final ChannelFuture future = boot.bind(1234).sync(); } finally { acceptGroup.shutdownGracefully().syncUninterruptibly(); connectGroup.shutdownGracefully().syncUninterruptibly(); } new MsgEchoServer().run(); } public static void main(final String[] args) throws Exception { new MsgEchoServer().run(); } }

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  • flex actionscript not uploading file to PHP page HELP!

    - by Rees
    hello, please help! I am using actionscript 3 with flex sdk 3.5 and PHP to allow a user to upload a file -that is my goal. However, when I check my server directory for the file... NOTHING is there! For some reason SOMETHING is going wrong, even though the actionscript alerts a successful upload (and I have even tried all the event listeners for uploading errors and none are triggered). I have also tested the PHP script and it uploads SUCCESSFULLY when receiving a file from another PHP page (so i'm left to believe there is nothing wrong with my PHP). However, actionscript is NOT giving me any errors when I upload -in fact it gives me a successful event...and I know the my flex application is actually trying to send the data because when I attempt to upload a large file, it takes significantly more time to alert a "successful" event than when I upload a small file. I feel I have debugged every aspect of this code and am now spent. pleaseeee, anyone, can you tell me whats going wrong?? or at least how I can find out whats happening? -I'm using flash bugger and I'm still getting zero errors. private var fileRef:FileReference = new FileReference(); private var flyerrequest:URLRequest = new URLRequest("http://mysite.com/sub/upload_file.php"); private function uploadFile():void{ fileRef.browse(); fileRef.addEventListener(Event.SELECT, selectHandler); fileRef.addEventListener(Event.COMPLETE, completeHandler); } private function selectHandler(event:Event):void{ fileRef.upload(flyerrequest); } private function completeHandler(event:Event):void{ Alert.show("uploaded"); }

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  • Selenium tests not building due to NUnit error (Mono+OS X)

    - by Jem
    I'm running Selenium RC on my Mac and driving my tests using NUnit in C#. My problem is that when I try and build a simple test in Mono I get the following error. Error CS0433: The imported type `NUnit.Framework.Assert' is defined multiple times (CS0433) (TestProject) When I comment out the Assert's it runs fine. The code I'm using currently is just a dump from the openqa site using System; using System.Text; using System.Text.RegularExpressions; using System.Threading; using NUnit.Framework; using Selenium; namespace SeleniumTests { [TestFixture] public class AllTests { private ISelenium selenium; private StringBuilder verificationErrors; [SetUp] public void SetupTest () { selenium = new DefaultSelenium ("localhost", 4444, "*safari", "http://www.google.co.uk"); selenium.Start (); verificationErrors = new StringBuilder (); } [TearDown] public void TeardownTest () { try { selenium.Stop (); } catch (Exception) { // Ignore errors if unable to close the browser } Assert.AreEqual ("", verificationErrors.ToString ()); } [Test] public void GoogleHomepageTests () { // Open Google search engine. selenium.Open ("http://www.google.com/"); // Assert Title of page. Assert.AreEqual ("Google", selenium.GetTitle ()); // Provide search term as "Selenium OpenQA" selenium.Type ("q", "Selenium OpenQA"); // Read the keyed search term and assert it. Assert.AreEqual ("Selenium OpenQA", selenium.GetValue ("q")); // Click on Search button. selenium.Click ("btnG"); // Wait for page to load. selenium.WaitForPageToLoad ("5000"); // Assert that "www.openqa.org" is available in search results. Assert.IsTrue (selenium.IsTextPresent ("www.openqa.org")); // Assert that page title is - "Selenium OpenQA - Google Search" Assert.AreEqual ("Selenium OpenQA - Google Search", selenium.GetTitle ()); } } } Any ideas? Is it a OSX/Mono thing?

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  • ObjectContext disposed puzzle

    - by jaklucky
    Hi, I have the follwing method. public List<MyEntity> GetMyEntities(MyObjectContext objCtx) { using(MyObjectContext ctx = objCtx ?? new MyObjectContext()) { retun ctx.MyEntities.ToList(); } } The idea is, user of this method can pass in the objectcontext if they have. If not then a new objectcontext will be created. If I am passing an object context to it, then it is getting disposed after the method is done. I was expecting only "ctx" variable gets disposed. If I write a small app, to know the using and dispose mechanism. It is acting differently. class TestClass : IDisposable { public int Number { get; set; } public string Str { get; set; } public ChildClass Child { get; set; } #region IDisposable Members public void Dispose() { Console.WriteLine("Disposed is called"); } #endregion } class ChildClass : IDisposable { public string StrChild { get; set; } #region IDisposable Members public void Dispose() { Console.WriteLine("Child Disposed is called"); } #endregion } class Program { static void Main(string[] args) { TestClass test = null; test = new TestClass(); test.Child = new ChildClass(); using (TestClass test1 = test ?? new TestClass()) { test1.Number = 1; test1.Str = "hi"; test1.Child.StrChild = "Child one"; test1.Child.Dispose(); } test.Str = "hi"; test.Child.StrChild = "hi child"; Console.ReadLine(); } } In this example, "test1"gets disposed but not "test". Where as in the first case both ctx and objCtx get disposed. Any ideas what is happening here with objectContext? Thank you, Suresh

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  • GCC - How to realign stack?

    - by psihodelia
    I try to build an application which uses pthreads and __m128 SSE type. According to GCC manual, default stack alignment is 16 bytes. In order to use __m128, the requirement is the 16-byte alignment. My target CPU supports SSE. I use a GCC compiler which doesn't support runtime stack realignment (e.g. -mstackrealign). I cannot use any other GCC compiler version. My test application looks like: #include <xmmintrin.h> #include <pthread.h> void *f(void *x){ __m128 y; ... } int main(void){ pthread_t p; pthread_create(&p, NULL, f, NULL); } The application generates an exception and exits. After a simple debugging (printf "%p", &y), I found that the variable y is not 16-byte aligned. My question is: how can I realign the stack properly (16-byte) without using any GCC flags and attributes (they don't help)? Should I use GCC inline Assembler within this thread function f()?

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  • How to draw multiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect[count] = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect[count] = new Rectangle(rect[count].Left, rect[count].Top, e.X - rect[count].Left, e.Y - rect[count].Top); pictureBox1.Invalidate(); count++: break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect[count].Top; label1[count].Left = rect[count].Left; label1.Width = rect[count].Width; label1.Height = rect[count].Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect[count]); } } } } } How can i do this.....

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  • Problem with JSTL and weblogic

    - by Jeune
    I get the following error when I run my java ee app on weblogic, javax.servlet.jsp.el.ELException: Cannot find PropertyDescriptor for 'name' for bean 'class java.lang.String' I want to print a list of artists with the following class, public class Artist { private int id; private String name; private String genre; public Artist() { } public Artist(String name){ this.name=name; } public void setId(int id) { this.id = id; } public int getId() { return id; } public void setName(String name) { this.name = name; } public String getName() { return name; } public String getGenre() { return genre; } public void setGenre(String genre) { this.genre = genre; } } The following lines of code seem to be causing the problem because when I remove it I don't get the error anymore. <c:forEach items="artists" var="artist"> <c:out value="${artist.name}"></c:out><br/> </c:forEach> When I use PrintWriter to print, it works: for (Artist artist:artists){ resp.getWriter().println(artist.getName()); } I am using java ee 2.4 and weblogic 9.2

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  • Dll Import : Unable to find Entry Point "fnMultiply" in DLL "ImportDLL"

    - by user662285
    I am trying to use DLLImport for using Win32 dll method in C#. Win32 dll C++ // .h file #ifdef IMPORTDLL_EXPORTS #define IMPORTDLL_API __declspec(dllexport) #else #define IMPORTDLL_API __declspec(dllimport) #endif // This class is exported from the ImportDLL.dll class IMPORTDLL_API CImportDLL { public: CImportDLL(void); // TODO: add your methods here. int Add(int a , int b); }; extern IMPORTDLL_API int nImportDLL; IMPORTDLL_API int fnImportDLL(void); IMPORTDLL_API int fnMultiply(int a,int b); // .cpp file // ImportDLL.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h" #include "ImportDLL.h" // This is an example of an exported variable IMPORTDLL_API int nImportDLL=0; // This is an example of an exported function. IMPORTDLL_API int fnImportDLL(void) { return 42; } IMPORTDLL_API int fnMultiply(int a , int b) { return (a*b); } Once i build this i get ImportDLL.dll Now i create Windows Application and add this dll in debug folder and try to use this method using DLLImport [DllImport("ImportDLL.dll")] public static extern int fnMultiply(int a, int b); And I try to call this in C# int a = fnMultiply(5, 6); // This line gives error Unable to find an entry point Can any body tell what i am missing? Thanks.

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  • printf and Console.WriteLine - problems with Console.SetOut?

    - by Matt Jacobsen
    i have a bunch of Console.WriteLines in my code that I can observe at runtime. I communicate with a native library that I also wrote. I'd like to stick some printf's in the native library and observe them too. I don't see them at runtime however. I've created a convoluted hello world app to demonstrate my problem. When the app runs, I can debug into the native library and see that the hello world is called. The output never lands in the textwriter though. Note that if the same code is run as a console app then everything works fine. C#: [DllImport("native.dll")] static extern void Test(); StreamWriter writer; public Form1() { InitializeComponent(); writer = new StreamWriter(@"c:\output.txt"); writer.AutoFlush = true; System.Console.SetOut(writer); } private void button1_Click(object sender, EventArgs e) { Test(); } and the native part: __declspec(dllexport) void Test() { printf("Hello World"); } Despite my earlier ramblings (see edits) I actually think this is a problem in C# (or rather my understanding of it).

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  • event flow in action script 3

    - by Shay
    i try to dispatch a custom event from some component on the stage and i register other component to listen to it but the other component doesn't get the event here is my code what do i miss public class Main extends MovieClip //main document class { var compSource:Game; var compMenu:Menu; public function Main() { compSource = new Game; compMenu = new Menu(); var mc:MovieClip = new MovieClip(); addChild(mc); mc.addChild(compSource); // the source of the event - event dispatch when clicked btn mc.addChild(compMenu); //in init of that Movie clip it add listener to the compSource events } } public class Game extends MovieClip { public function Game() { btn.addEventListener(MouseEvent.CLICK, onFinishGame); } private function onFinishGame(e:MouseEvent):void { var score:Number = Math.random() * 100 + 1; dispatchEvent(new ScoreChanged(score)); } } public class Menu extends MovieClip { //TextField score public function Menu() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); //on init add listener to event ScoreChanged addEventListener(ScoreChanged.SCORE_GAIN, updateScore); } public function updateScore(e:ScoreChanged):void { //it never gets here! tScore.text = String(e._score); } } public class ScoreChanged extends Event { public static const SCORE_GAIN:String = "SCORE_GAIN"; public var _score:Number; public function ScoreChanged( score:Number ) { trace("new score"); super( SCORE_GAIN, true); _score = score; } } I don't want to write in Main compSource.addEventListener(ScoreChanged.SCORE_GAIN, compMenu.updateScore); cause i dont want the the compSource will need to know about compMenu its compMenu responsibility to know to what events it needs to listen.... any suggestions? Thanks!

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  • Using Build Manager Class to Load ASPX Files and Populate its Controls

    - by Sandhurst
    I am using BuildManager Class to Load a dynamically generated ASPX File, please note that it does not have a corresponding .cs file. Using Following code I am able to load the aspx file, I am even able to loop through the control collection of the dynamically created aspx file, but when I am assigning values to controls they are not showing it up. for example if I am binding the value "Dummy" to TextBox control of the aspx page, the textbox remains empty. Here's the code that I am using protected void Page_Load(object sender, EventArgs e) { LoadPage("~/Demo.aspx"); } public static void LoadPage(string pagePath) { // get the compiled type of referenced path Type type = BuildManager.GetCompiledType(pagePath); // if type is null, could not determine page type if (type == null) throw new ApplicationException("Page " + pagePath + " not found"); // cast page object (could also cast an interface instance as well) // in this example, ASP220Page is a custom base page System.Web.UI.Page pageView = (System.Web.UI.Page)Activator.CreateInstance(type); // call page title pageView.Title = "Dynamically loaded page..."; // call custom property of ASP220Page //pageView.InternalControls.Add( // new LiteralControl("Served dynamically...")); // process the request with updated object ((IHttpHandler)pageView).ProcessRequest(HttpContext.Current); LoadDataInDynamicPage(pageView); } private static void LoadDataInDynamicPage(Page prvPage) { foreach (Control ctrl in prvPage.Controls) { //Find Form Control if (ctrl.ID != null) { if (ctrl.ID.Equals("form1")) { AllFormsClass cls = new AllFormsClass(); DataSet ds = cls.GetConditionalData("1"); foreach (Control ctr in ctrl.Controls) { if (ctr is TextBox) { if (ctr.ID.Contains("_M")) { TextBox drpControl = (TextBox)ctr; drpControl.Text = ds.Tables[0].Rows[0][ctr.ID].ToString(); } else if (ctr.ID.Contains("_O")) { TextBox drpControl = (TextBox)ctr; drpControl.Text = ds.Tables[1].Rows[0][ctr.ID].ToString(); } } } } } } }

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  • How to have a policy class implement a virtual function?

    - by dehmann
    I'm trying to design a policy-based class, where a certain interface is implemented by the policy itself, so the class derives from the policy, which itself is a template (I got this kind of thinking from Alexandrescu's book): #include <iostream> #include <vector> class TestInterface { public: virtual void test() = 0; }; class TestImpl1 { public: void test() {std::cerr << "Impl1" << std::endl;} }; template<class TestPolicy> class Foo : public TestInterface, TestPolicy { }; Then, in the main() function, I call test() on (potentially) various different objects that all implement the same interface: int main() { std::vector<TestInterface*> foos; foos.push_back(new Foo<TestImpl1>()); foos[0]->test(); delete foos[0]; return 0; } It doesn't compile, though, because the following virtual functions are pure within ‘Foo<TestImpl1>’: virtual void TestInterface::test() I thought TestInterface::test() is implemented because we derive from TestImpl1?

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  • Qt - no such signal error

    - by bullettime
    I'm trying to trigger a signal when a double click happens in one of the draggable widgets on the fridge magnets example. Here's the changes I made to the example source: DragLabel: class DragLabel : public QLabel { public: DragLabel(const QString &text, QWidget *parent); QString labelText() const; public slots: void testSlot(){qDebug()<<"testSlot";} //<-- implemented this slot protected: void mouseDoubleClickEvent(QMouseEvent *ev){emit testSignal();} //<-- overriden this method private: QString m_labelText; signals: void testSignal(); //<-- added this signal }; The only thing I changed in the implementation file is adding connect(this,SIGNAL(testSignal()),this,SLOT(testSlot())); to DragLabel's constructor. Trying to compile the project resulted in 'undefined reference to `DragLabel::testSignal()' and 'collect2: ld returned 1 exit status' errors. When I comment out the call to the signal, it compiles and runs, but gives off 'Object::connect: No such signal QLabel::testSignal() in draglabel.cpp' warning in the application output. Apparently testSignal() isn't being recognized as a signal. What am I missing?

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • nServiceBus - No all commands being received by handler

    - by SimonB
    In a test project based of the nServiceBus pub/sub sample, I've replace the bus.publish with bus.send in the server. The server sends 50 messages with a 1sec wait after each 5 (ie 10 burst of 5 messages). The client does not get all the messages. The soln has 3 projects - Server, Client, and common messages. The server and client are hosted via the nServiceBus generic host. Only a single bus is defined. Both client and server are configured to use StructureMap builder and BinarySerialisation. Server Endpoint: public class EndPointConfig : AsA_Publisher, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Server Code : for (var nextId = 1; nextId <= 50; nextId++) { Console.WriteLine("Sending {0}", nextId); IDataMsg msg = new DataMsg { Id = nextId, Body = string.Format("Batch Msg #{0}", nextId) }; _bus.SendLocal(msg); Console.WriteLine(" ...sent {0}", nextId); if ((nextId % 5) == 0) Thread.Sleep(1000); } Client Endpoint: public class EndPointConfig : AsA_Client, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Client Clode: public class DataMsgHandler : IMessageHandler<IDataMsg> { public void Handle(IDataMsg msg) { Console.WriteLine("DataMsgHandler.Handle({0}, {1}) - ({2})", msg.Id, msg.Body, Thread.CurrentThread.ManagedThreadId); } } Client and Server App.Config: <MsmqTransportConfig InputQueue="nsbt02a" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="" DistributorDataAddress=""> <MessageEndpointMappings> <add Messages="Test02.Messages" Endpoint="nsbt02a" /> </MessageEndpointMappings> </UnicastBusConfig> All run via VisualStudio 2008. All 50 messages are sent - but after the 1st or 2nd batch. only 1 msg per batch is sent? Any ideas? I'm assuming config or misuse but ....?

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  • Reuse Client java Socket in a Java Server

    - by user1394983
    I'm devoloping an Java server two control an android online game. It's possible save the client socket of myserversocket.accept() in a variable in Client class? This are very util because this way, server can communicate with client when server wants and no when client contact server. My actual code are: import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.UUID; import sal.app.shared.Packet; public class Server { private ArrayList<GameSession> games = new ArrayList<GameSession>(); private ArrayList<Client> pendent_clients = new ArrayList<Client>(); private Packet read_packet= new Packet(); private Packet sent_packet = new Packet(); private Socket clientSocket = null; public static void main(String[] args) throws ClassNotFoundException{ ServerSocket serverSocket = null; //DataInputStream dataInputStream = null; //DataOutputStream dataOutputStream = null; ObjectOutputStream oos=null; ObjectInputStream ois=null; Server myServer = new Server(); try { serverSocket = new ServerSocket(7777); System.out.println("Listening :7777"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } while(true){ try { myServer.clientSocket = new Socket(); myServer.clientSocket = serverSocket.accept(); myServer.read_packet = new Packet(); myServer.sent_packet = new Packet(); oos = new ObjectOutputStream(myServer.clientSocket.getOutputStream()); ois = new ObjectInputStream(myServer.clientSocket.getInputStream()); //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((myServer.read_packet = (Packet) ois.readObject()) != null) { myServer.handlePacket(myServer.read_packet); break; }*/ myServer.read_packet=(Packet) ois.readObject(); myServer.handlePacket(myServer.read_packet); //oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally{ if( myServer.clientSocket!= null){ /*try { //myServer.clientSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ } /*if( ois!= null){ try { ois.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if( oos!= null){ try { oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } }*/ } } } public void handlePacket(Packet hp) throws IOException { if(hp.getOpCode() == 1) { registPlayer(hp); } } public void registPlayer(Packet p) throws IOException { Client registClient = new Client(this.clientSocket); this.pendent_clients.add(registClient); if(pendent_clients.size() == 2) { initAGame(); } else { ObjectOutputStream out=null; Packet to_send = new Packet(); to_send.setOpCode(4); out = new ObjectOutputStream(registClient.getClientSocket().getOutputStream()); out.writeObject(to_send); } } public void initAGame() throws IOException { Client c1 = pendent_clients.get(0); Client c2 = pendent_clients.get(1); Packet to_send = new Packet(); ObjectOutputStream out=null; GameSession incomingGame = new GameSession(c1,c2); games.add(incomingGame); to_send.setGameId(incomingGame.getGameId()); to_send.setOpCode(5); out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); out = new ObjectOutputStream(c2.getClientSocket().getOutputStream()); out.writeObject(to_send); pendent_clients.clear(); } public Client getClientById(UUID given_id) { for(GameSession gs: games) { if(gs.getClient1().getClientId().equals(given_id)) { return gs.getClient1(); } else if(gs.getClient2().getClientId().equals(given_id)) { return gs.getClient2(); } } return null; } } With this code i got this erros: java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) at java.net.SocketOutputStream.write(SocketOutputStream.java:136) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(ObjectOutputStream.java:1847) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(ObjectOutputStream.java:1756) at java.io.ObjectOutputStream.writeNonProxyDesc(ObjectOutputStream.java:1257) at java.io.ObjectOutputStream.writeClassDesc(ObjectOutputStream.java:1211) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1395) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1158) at java.io.ObjectOutputStream.writeFatalException(ObjectOutputStream.java:1547) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:333) at Server.initAGame(Server.java:146) at Server.registPlayer(Server.java:120) at Server.handlePacket(Server.java:106) at Server.main(Server.java:63) This error ocurre when second client connect and server try to send an Packet to previous client 1 in function initGame() in this code: out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); my android code is this: package sal.app; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import sal.app.logic.DataBaseManager; import sal.app.shared.Packet; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class MultiPlayerWaitActivity extends Activity{ private DataBaseManager db; public void onCreate(Bundle savedInstanceState) { super.requestWindowFeature(Window.FEATURE_NO_TITLE); super.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); super.onCreate(savedInstanceState); setContentView(R.layout.multiwaitlayout); db=DataBaseManager.getSalDatabase(this); db.teste(); try { db.createDataBase(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } Socket socket = null; ObjectOutputStream outputStream = null; ObjectInputStream inputStream = null; //System.out.println("dadadad"); try { socket = new Socket("192.168.1.4", 7777); //Game = new MultiPlayerGame(new ServerManager("192.168.1.66"),new Session(), new Player("")); outputStream = new ObjectOutputStream(socket.getOutputStream()); inputStream = new ObjectInputStream(socket.getInputStream()); //dataOutputStream.writeUTF(textOut.getText().toString()); //textIn.setText(dataInputStream.readUTF()); Packet p = new Packet(); Packet r = new Packet(); p.setOpCode(1); outputStream.writeObject(p); /*try { r=(Packet)inputStream.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ //while(true){ //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((r= (Packet) inputStream.readObject()) != null) { handPacket(r); break; }*/ r=(Packet) inputStream.readObject(); handPacket(r); //oos.close(); //} /*System.out.println(r.getOpCode()); if(r.getOpCode() == 5) { this.finish(); }*/ } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /*finally{ if (socket != null){ try { socket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (outputStream != null){ try { outputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (inputStream != null){ try { inputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }*/ //catch (ClassNotFoundException e) { // TODO Auto-generated catch block //e.printStackTrace(); //} catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void handPacket(Packet hp) { if(hp.getOpCode() == 5) { this.finish(); } this.finish(); } } Regards

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  • CGContext problems

    - by Peyman
    Hi I have a CALayer tree hierarchy A B C D where A is the view's root layer (and I create and add B,C and D layers. I am using the same delegate method `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context to provide content to each of these layers (implemented through a switch statement in the above method). At initiation A's content is drawn (A.contents) sequentially through these methods `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context -(void) drawCircle:(CALayer *) theLayer inContext:(CGContextRef)context where drawCircle does CGContextSaveGState(context); / draws circle and other paths here / CGContextRestoreGState(context); CGImageRef contentImage = CGBitmapContextCreateImage(context); theLayer.contents = (id) contentImage; CGImageRelease(contentImage); (i.e I save the Context, do the drawing, restore the context, make a bitmap of the context, update the layer's contents, in this case A's, then release the contentimage). When the user then clicks somewhere in the circle at touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event delegate method I then try to paint the content of B by (still in touchesEnded:) CGContextRef context = UIGraphicsGetCurrentContext(); [self drawLayer:self.B inContext:context]; [self.B setNeedsDisplay]; the setNeedsDisplay call the delegate - drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context again but this time the switch statement (using a layer flag) calls [self drawCircle:theLayer inContext:context]; with color red. The problem I am facing is that when -drawCircle: inContext: is called I get a long list of CGContext errors, starting with <Error>: CGContextSaveGState: invalid context and ending with CGBitmapContextCreateImage: invalid context I played around with making context the view's ivar and it worked so i am sure the context is the problem but I don't know what. I've tried CGContextFlush but it didn't help. Any help would be appreciated thank you

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  • C question: error: expected ')' before '*' token

    - by lhw
    ===EDIT I apologize for not putting the pcb struct into the code snippet. There is a struct called pcb defined in above the two structs I originally posted. Namely, typedef struct{ UINT32 proc; struct pcb *link; }pcb; Hi, I asked a question regarding structs in C a few minutes ago and got an answer blazing fast. But now I'm facing another problem, namely the error in the title of this question. I'm trying to implement a simple priority queue in C using arrays of queues. However, when I try to declare a function on pcb_pQ structure, I get the above error. I have the structs clearly defined in the heard file. In the header file: typedef struct{ pcb *head; pcb *tail; SINT32 size; } pcb_Q; typedef struct pcb_pQ { pcb_Q queues[5]; SINT32 size; } pcb_pQ; Function prototype in header file: /*priority queue operations*/ VOID pcb_pq_enqueue(pcb_pQ*, pcb*); Function impelmentation in .c file: VOID pcb_pq_enqueue(pcb_pQ* pcb_pQ, pcb* pcb) { pcb_Q* pcb_Q_p; int priority; priority = pcb->proc_priority; pcb_Q_p = &pcb_pQ->queues[priority]; pcb_enqueue(pcb_Q_p, pcb); } When I try to compile the above code, I get an "error: expected ')' before '*' token". This error is pointing to the function signature in the .c file, namely VOID pcb_pq_enqueue(pcb_pQ* pcb_pQ, pcb* pcb) { But I am not sure why I am getting this error, could someone give me a hand? Thanks a lot.

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  • Wrong getBounds() on LineScaleMode.NONE

    - by ghalex
    I have write a simple example that adds a canvas and draw a rectangle with stroke size 20 scale mode none. The problem is that if I call getBounds() first time I will get a correct result but after I call scale(); the getBounds() function will give me a wrong result. It will take in cosideration the stroke but stroke has scalemode to none and on the screen nothing happens but in the result I will have a x value smaller. Can sombody tell me how can I fix this ? protected var display :Canvas; protected function addCanvas():void { display = new Canvas(); display.x = display.y = 50; display.width = 100; display.height = 100; display.graphics.clear(); display.graphics.lineStyle( 20, 0x000000, 0.5, true, LineScaleMode.NONE ); display.graphics.beginFill( 0xff0000, 1 ); display.graphics.drawRect(0, 0, 100, 100); display.graphics.endFill(); area.addChild( display ); traceBounce(); } protected function scale():void { var m :Matrix = display.transform.matrix; var apply :Matrix = new Matrix(); apply.scale( 2, 1 ); apply.concat( m ); display.transform.matrix = apply; traceBounce(); } protected function traceBounce():void { trace( display.getBounds( this ) ); }

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