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  • Reflecting over classes in .NET produces methods only differing by a modifier

    - by mrjoltcola
    I'm a bit boggled by something, I hope the CLR gearheads can help. Apparently my gears aren't big enough. I have a reflector utility that generates assembly stubs for Cola for .NET, and I find classes have methods that only differ by a modifier, such as virtual. Example below, from Oracle.DataAccess.dll, method GetType(): class OracleTypeException : System.SystemException { virtual string ToString (); virtual System.Exception GetBaseException (); virtual void set_Source (string value); virtual void GetObjectData (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context); virtual System.Type GetType (); // here virtual bool Equals (object obj); virtual int32 GetHashCode (); System.Type GetType (); // and here } What is this? I have not been able to reproduce this with C# and it causes trouble for Cola as it thinks GetType() is a redefinition, since the signature is identical. My method reflector starts like this: static void DisplayMethod(MethodInfo m) { if ( // Filter out things Cola cannot yet import, like generics, pointers, etc. m.IsGenericMethodDefinition || m.ContainsGenericParameters || m.ReturnType.IsGenericType || !m.ReturnType.IsPublic || m.ReturnType.IsArray || m.ReturnType.IsPointer || m.ReturnType.IsByRef || m.ReturnType.IsPointer || m.ReturnType.IsMarshalByRef || m.ReturnType.IsImport ) return; // generate stub signature // [snipped] }

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  • C++ Multiple inheritance with interfaces?

    - by umanga
    Greetings all, I come from Java background and I am having difficulty with multiple inheritance. I have an interface called IView which has init() method.I want to derive a new class called PlaneViewer implementing above interface and extend another class. (QWidget). My implementation is as: IViwer.h (only Header file , no CPP file) : #ifndef IVIEWER_H_ #define IVIEWER_H_ class IViewer { public: //IViewer(); ///virtual //~IViewer(); virtual void init()=0; }; #endif /* IVIEWER_H_ */ My derived class. PlaneViewer.h #ifndef PLANEVIEWER_H #define PLANEVIEWER_H #include <QtGui/QWidget> #include "ui_planeviewer.h" #include "IViewer.h" class PlaneViewer : public QWidget , public IViewer { Q_OBJECT public: PlaneViewer(QWidget *parent = 0); ~PlaneViewer(); void init(); //do I have to define here also ? private: Ui::PlaneViewerClass ui; }; #endif // PLANEVIEWER_H PlaneViewer.cpp #include "planeviewer.h" PlaneViewer::PlaneViewer(QWidget *parent) : QWidget(parent) { ui.setupUi(this); } PlaneViewer::~PlaneViewer() { } void PlaneViewer::init(){ } My questions are: Is it necessary to declare method init() in PlaneViewer interface also , because it is already defined in IView? 2.I cannot complie above code ,give error : PlaneViewer]+0x28): undefined reference to `typeinfo for IViewer' collect2: ld returned 1 exit status Do I have to have implementation for IView in CPP file?

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  • The new operator in C# isn't overriding base class member

    - by Dominic Zukiewicz
    I am confused as to why the new operator isn't working as I expected it to. Note: All classes below are defined in the same namespace, and in the same file. This class allows you to prefix any content written to the console with some provided text. public class ConsoleWriter { private string prefix; public ConsoleWriter(string prefix) { this.prefix = prefix; } public void Write(string text) { Console.WriteLine(String.Concat(prefix,text)); } } Here is a base class: public class BaseClass { protected static ConsoleWriter consoleWriter = new ConsoleWriter(""); public static void Write(string text) { consoleWriter.Write(text); } } Here is an implemented class: public class NewClass : BaseClass { protected new static ConsoleWriter consoleWriter = new ConsoleWriter("> "); } Now here's the code to execute this: class Program { static void Main(string[] args) { BaseClass.Write("Hello World!"); NewClass.Write("Hello World!"); Console.Read(); } } So I would expect the output to be Hello World! > Hello World! But the output is Hello World Hello World I do not understand why this is happening. Here is my thought process as to what is happening: The CLR calls the BaseClass.Write() method The CLR initialises the BaseClass.consoleWriter member. The method is called and executed with the BaseClass.consoleWriter variable Then The CLR calls the NewClass.Write() The CLR initialises the NewClass.consoleWriter object. The CLR sees that the implementation lies in BaseClass, but the method is inherited through The CLR executes the method locally (in NewClass) using the NewClass.consoleWriter variable I thought this is how the inheritance structure works? Please can someone help me understand why this is not working?

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  • problems with Console.SetOut in Release Mode?

    - by Matt Jacobsen
    i have a bunch of Console.WriteLines in my code that I can observe at runtime. I communicate with a native library that I also wrote. I'd like to stick some printf's in the native library and observe them too. I don't see them at runtime however. I've created a convoluted hello world app to demonstrate my problem. When the app runs, I can debug into the native library and see that the hello world is called. The output never lands in the textwriter though. Note that if the same code is run as a console app then everything works fine. C#: [DllImport("native.dll")] static extern void Test(); StreamWriter writer; public Form1() { InitializeComponent(); writer = new StreamWriter(@"c:\output.txt"); writer.AutoFlush = true; System.Console.SetOut(writer); } private void button1_Click(object sender, EventArgs e) { Test(); } and the native part: __declspec(dllexport) void Test() { printf("Hello World"); } Update: hamishmcn below started talking about debug/release builds. I removed the native call in the above button1_click method and just replaced it with a standard Console.WriteLine .net call. When I compiled and ran this in debug mode the messages were redirected to the output file. When I switched to release mode however the calls weren't redirected. Console redirection only seems to work in debug mode. How do I get around this?

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  • How to manage sessions in NHibernate unit tests?

    - by Ben
    I am a little unsure as to how to manage sessions within my nunit test fixtures. In the following test fixture, I am testing a repository. My repository constructor takes in an ISession (since I will be using session per request in my web application). In my test fixture setup I configure NHibernate and build the session factory. In my test setup I create a clean SQLite database for each test executed. [TestFixture] public class SimpleRepository_Fixture { private static ISessionFactory _sessionFactory; private static Configuration _configuration; [TestFixtureSetUp] // called before any tests in fixture are executed public void TestFixtureSetUp() { _configuration = new Configuration(); _configuration.Configure(); _configuration.AddAssembly(typeof(SimpleObject).Assembly); _sessionFactory = _configuration.BuildSessionFactory(); } [SetUp] // called before each test method is called public void SetupContext() { new SchemaExport(_configuration).Execute(true, true, false); } [Test] public void Can_add_new_simpleobject() { var simpleObject = new SimpleObject() { Name = "Object 1" }; using (var session = _sessionFactory.OpenSession()) { var repo = new SimpleObjectRepository(session); repo.Save(simpleObject); } using (var session =_sessionFactory.OpenSession()) { var repo = new SimpleObjectRepository(session); var fromDb = repo.GetById(simpleObject.Id); Assert.IsNotNull(fromDb); Assert.AreNotSame(simpleObject, fromDb); Assert.AreEqual(simpleObject.Name, fromDb.Name); } } } Is this a good approach or should I be handling the sessions differently? Thanks Ben

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  • [MFC] Creating multiple dialogs in an MFC app with no main Window, they become children of each othe

    - by John
    (title updated) Following on from this question, now I have a clearer picture what's going on... I have a MFC application with no main window, which exposes an API to create dialogs. When I call some of these methods repeatedly, the dialogs created are parented to each other instead of all being parented to the desktop... I have no idea why. But anyway even after creation, I am unable to change the parent back to NULL or CWnd::GetDesktopWindow()... if I call SetParent followed by GetParent, nothing has changed. So apart from the really weird question of why Windows is magically parenting each dialog to the last one created, is there anything I'm missing to be able to set these windows as children of the desktop? UPDATED: I have found the reason for all this, but not the solution. From my dialog constructor, we end up in: BOOL CDialog::CreateIndirect(LPCDLGTEMPLATE lpDialogTemplate, CWnd* pParentWnd, void* lpDialogInit, HINSTANCE hInst) { ASSERT(lpDialogTemplate != NULL); if (pParentWnd == NULL) pParentWnd = AfxGetMainWnd(); m_lpDialogInit = lpDialogInit; return CreateDlgIndirect(lpDialogTemplate, pParentWnd, hInst); } Note: if (pParentWnd == NULL)pParentWnd = AfxGetMainWnd(); The call-stack from my dialog constructor looks like this: mfc80d.dll!CDialog::CreateIndirect(const DLGTEMPLATE * lpDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, void * lpDialogInit=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::CreateIndirect(void * hDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::Create(const char * lpszTemplateName=0x0000009d, CWnd * pParentWnd=0x00000000) mfc80d.dll!CDialog::Create(unsigned int nIDTemplate=157, CWnd * pParentWnd=0x00000000) MyApp.exe!CMyDlg::CMyDlg(CWnd * pParent=0x00000000) Running in the debugger, if I manually change pParentWnd back to 0 in CDialog::CreateIndirect, everything works fine... but how do I stop it happening in the first place?

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  • ASP.NET MVC - How to Unit Test boundaries in the Repository pattern?

    - by JK
    Given a basic repository interface: public interface IPersonRepository { void AddPerson(Person person); List<Person> GetAllPeople(); } With a basic implementation: public class PersonRepository: IPersonRepository { public void AddPerson(Person person) { ObjectContext.AddObject(person); } public List<Person> GetAllPeople() { return ObjectSet.AsQueryable().ToList(); } } How can you unit test this in a meaningful way? Since it crosses the boundary and physically updates and reads from the database, thats not a unit test, its an integration test. Or is it wrong to want to unit test this in the first place? Should I only have integration tests on the repository? I've been googling the subject and blogs often say to make a stub that implements the IRepository: public class PersonRepositoryTestStub: IPersonRepository { private List<Person> people = new List<Person>(); public void AddPerson(Person person) { people.Add(person); } public List<Person> GetAllPeople() { return people; } } But that doesnt unit test PersonRepository, it tests the implementation of PersonRepositoryTestStub (not very helpful).

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  • Accessing Members of Containing Objects from Contained Objects.

    - by Bunkai.Satori
    If I have several levels of object containment (one object defines and instantiates another object which define and instantiate another object..), is it possible to get access to upper, containing - object variables and functions, please? Example: class CObjectOne { public: CObjectOne::CObjectOne() { Create(); }; void Create(); std::vector<ObjectTwo>vObejctsTwo; int nVariableOne; } bool CObjectOne::Create() { CObjectTwo ObjectTwo(this); vObjectsTwo.push_back(ObjectTwo); } class CObjectTwo { public: CObjectTwo::CObjectTwo(CObjectOne* pObject) { pObjectOne = pObject; Create(); }; void Create(); CObjectOne* GetObjectOne(){return pObjectOne;}; std::vector<CObjectTrhee>vObjectsTrhee; CObjectOne* pObjectOne; int nVariableTwo; } bool CObjectTwo::Create() { CObjectThree ObjectThree(this); vObjectsThree.push_back(ObjectThree); } class CObjectThree { public: CObjectThree::CObjectThree(CObjectTwo* pObject) { pObjectTwo = pObject; Create(); }; void Create(); CObjectTwo* GetObjectTwo(){return pObjectTwo;}; std::vector<CObjectsFour>vObjectsFour; CObjectTwo* pObjectTwo; int nVariableThree; } bool CObjectThree::Create() { CObjectFour ObjectFour(this); vObjectsFour.push_back(ObjectFour); } main() { CObjectOne myObject1; } Say, that from within CObjectThree I need to access nVariableOne in CObjectOne. I would like to do it as follows: int nValue = vObjectThree[index].GetObjectTwo()->GetObjectOne()->nVariable1; However, after compiling and running my application, I get Memory Access Violation error. What is wrong with the code above(it is example, and might contain spelling mistakes)? Do I have to create the objects dynamically instead of statically? Is there any other way how to achieve variables stored in containing objects from withing contained objects?

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  • Does adding to a method group count as using a variable?

    - by Vaccano
    I have the following code example taken from the code of a Form: protected void SomeMethod() { SomeOtherMethod(this.OnPaint); } private void SomeOtherMethod(Action<PaintEventArgs> onPaint) { onPaint += MyPaint; } protected void MyPaint(PaintEventArgs e) { // paint some stuff } The second method (SomeOtherMethod) has resharper complaining at me. It says of onPaint that "Value assigned is not used in any execution path". To my mind it was used because I added a method to the list of methods called when a paint was done. But usually when resharper tells me something like this it is because I am not understanding some part of C#. Like maybe when the param goes out of goes out of scope the item I added to the list gets removed (or something like that). I thought I would ask here to see if any one knows what resharper is trying to tell me. (Side Note: I usually just override OnPaint. But I am trying to get OnPaint to call a method in another class. I don't want to expose that method publicly so I thought I would pass in the OnPaint group and add to it.)

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  • Tracd + varnish ( + nginx) setup on ubuntu 10.10

    - by user66831
    I have a currently setup trac server in domain.tld/subdir which is being proxied via nginx, I setup varnish and passed trac directly and the difference was visible to the naked eye, so I was wondering if anyone has setup tracd + varnish or tracd + nginx + varnish and would share the configs or pointers on the setup. would appreciate it :) thank you. my varnish config : http://kingpin.pastebin.com/fRLmckTk

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  • Android ViewFlipper is out of control

    - by Doug Miller
    I have an app that uses a ViewFlipper to display some text and images. I have the flipper's flipinterval set to 10 seconds, but also want to allow the user to click a button that will advance the flipper. The code blow works great on 2.2, the view is changed every 10 seconds and if I click flip_button the view is changed and the auto flip steps back in 10 seconds later. The 1.5 and 1.6 versions will remember the manual advance and it will happen every time in the rotation. What am I missing? private void initFlipButton(){ final ImageView flip_button = (ImageView) findViewById(R.id.flip_button); info_button.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { flipper.stopFlipping(); flipper.showNext(); flipper.startFlipping(); } }); } private void initFlipper(){ flipper = (ViewFlipper) findViewById(R.id.flip_dog); flipper.setFlipInterval(10000); flipper.setInAnimation(inFromRightAnimation()); flipper.setOutAnimation(outToLeftAnimation()); flipper.startFlipping(); }

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  • UIScrollView loading an image

    - by treasure
    i must say i m not very good at this. and you probably know that (cause noone bothers to answer my questions) but i will keep on trying!!! lol here it goes! i wanted to find an "easy" way to use the pinch/zoom function on my app! so i decided to use a UIScrollView. so far so good. i load my image from an sqlite db like so: - (void)loadView { self.title = @"ScrollView"; imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; self.view = imageView;} and - (void)viewWillAppear:(BOOL)animated {imageView.image = entity.imageA} I followed a tutorial but i cnnot seem to be able to load my image at all: - (void)vieDidLoad { imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; //when i have this it does load the image but when i cant load my own data!! /*UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.austinbull.com/clonemines.png"]]]]; [self setMyImage:tempImageView]; [tempImageView release];*/ myScrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); myScrollView.maximumZoomScale = 4.0; myScrollView.minimumZoomScale = 0.75; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; [myScrollView addSubview:imageView]; self.view = scrollView; [window makeKeyAndVisible]; } (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImage; } any help would be appreciated! thank you for your time!

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  • Tower of Hanoi, stop sliding

    - by ArtWorkAD
    Hi, I developed a solution for the Tower of Hanoi problem: public static void bewege(int h, char quelle, char ablage, char ziel) { if(h > 0){ bewege(h - 1, quelle, ziel, ablage); System.out.println("Move "+ h +" from " + quelle + " to " + ziel); bewege(h - 1, ablage, quelle, ziel); } } It works fine. Now i want to limit the number of slides and throw an exception if a certain limit is reached. I tried it with a counter but it does not work: class HanoiNK{ public static void main(String args[]){ Integer n = Integer.parseInt(args[0]); Integer k = Integer.parseInt(args[1]); try{ bewege(k, n, 'A', 'B', 'C'); }catch(Exception e){ System.out.println(e); } } public static void bewege(int c, int h, char quelle, char ablage, char ziel) throws Exception{ if(h > 0){ if(counter != 0){ bewege(c, h - 1, quelle, ziel, ablage); c--; System.out.println("Move "+ h +" from " + quelle + " to " + ziel); bewege(c, h - 1, ablage, quelle, ziel); c--; }else{ throw new Exception("stop sliding"); } } } } The exception is never thrown. Any ideas?

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  • Opening my application when a usb device is inserted on Windows using WMI

    - by rsteckly
    Hi, I'm trying to launch an event when someone plugs in a usb device. For now, I'm content to simply print something to the console (in the finished product, it will launch an application). This code is very loosely adapted from: http://serverfault.com/questions/115496/use-wmi-to-detect-a-usb-drive-was-connected-regardless-of-whether-it-was-mounted There's two problems: 1) I need to pass the argument to Management scope dynamically because this will be installed on computers I don't use or whose name I don't know. 2) I'm getting an invalid namespace exception when I call w.Start(); Any ideas what I'm doing wrong? static ManagementEventWatcher w=null; static void Main(string[] args) { AddInstUSBHandler(); for(;;); } public static void USBRemoved(object sneder, EventArgs e) { Console.WriteLine("A USB device inserted"); } static void AddInstUSBHandler() { WqlEventQuery q; ManagementScope scope = new ManagementScope("HQ\\DEV1"); scope.Options.EnablePrivileges=true; q=new WqlEventQuery(); q.EventClassName+="_InstanceCreationEvent"; q.WithinInterval=new TimeSpan(0,0,3); q.Condition=@"TargetInstance ISA 'Win32_USBControllerdevice'"; w=new ManagementEventWatcher(scope,q); w.EventArrived+=new EventArrivedEventHandler(USBRemoved); w.Start(); }

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  • When combo box is selected then display Combo Box and then when any Item in Combo Box is selected then make JTextField visible

    - by Gugz_Singh
    I am having trouble with my code. What i'm trying to do is: 1. Create a Check Box, make it visible 2. When Check Box is selected display Combo Box, which will have few items for example ("1","2") 3. When 1 is selected from Combo Box then make 1 Text Field visible 4. When 2 is selected from Combo Box then make 2 Text Field's visible What I am able to do is when Check Box is clicked, it displays the Combo Box with the items. I am not able provide functionality to the items in the Combo Box, such as when Item1 is clicked then make 1 Text Field visible. Please help needed. My Code: public void replacement_used(){ no_of_part_used_label.setVisible(false); no_part_used_list.setVisible(false); part_no_one_label.setVisible(false); part_no_one_field.setVisible(false); part_no_two_label.setVisible(false); part_no_two_field.setVisible(false); part_no_three_label.setVisible(false); part_no_three_field.setVisible(false); part_no_four_label.setVisible(false); part_no_four_field.setVisible(false); part_no_five_label.setVisible(false); part_no_five_field.setVisible(false); HandlerClass handler = new HandlerClass(); replacement_part_check_box.addItemListener(handler); } private class HandlerClass implements ItemListener{ public void itemStateChanged(ItemEvent event){ if (replacement_part_check_box.isSelected()){ no_of_part_used_label.setVisible(true); no_part_used_list.setVisible(true); } x(); } } public void x(){ System.out.println("Start of x fucntion"); if( no_part_used_list.getSelectedItem().equals("1") ){ System.out.println("It is 1"); part_no_one_label.setVisible(true); part_no_one_field.setVisible(true); } }

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  • Java SWT: wrapping syncExec and asyncExec to clean up code

    - by jonescb
    I have a Java Application using SWT as the toolkit, and I'm getting tired of all the ugly boiler plate code it takes to update a GUI element. Just to set a disabled button to be enabled I have to go through something like this: shell.getDisplay().asyncExec(new Runnable() { public void run() { buttonOk.setEnabled(true); } }); I prefer keeping my source code as flat as I possibly can, but I need a whopping 3 indentation levels just to do something simple. Is there some way I can wrap it? I would like a class like: public class UIUpdater { public static void updateUI(Shell shell, *function_ptr*) { shell.getDisplay().asyncExec(new Runnable() { public void run() { //Execute function_ptr } }); } } And can be used like so: UIUpdater.updateUI(shell, buttonOk.setEnabled(true)); Something like this would be great for hiding that horrible mess SWT seems to think is necessary to do anything. As I understand it, Java cannot do functions pointers. But Java 7 will have something called Closures which should be what I want. But in the meantime is there anything at all I can do to pass a function pointer or callback to another function to be executed? As an aside, I'm starting to think it'd be worth the effort to redo this application in Swing, and I don't have to put up with this ugly crap and non-cross-platformyness of SWT.

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  • need help about process........

    - by adeel amin
    when i start process like process= Runtime.getRuntime().exec("gnome-terminal");, it start shell execution, i want to stop shell execution and want to redirect I/O from process, can anybody tell how i can do this? my code is: public void start_process() { try { process= Runtime.getRuntime().exec("bash"); pw= new PrintWriter(process.getOutputStream(),true); br=new BufferedReader(new InputStreamReader(process.getInputStream())); err=new BufferedReader(new InputStreamReader(process.getErrorStream())); } catch (Exception ioe) { System.out.println("IO Exception-> " + ioe); } } public void execution_command() { if(check==2) { try { boolean flag=thread.isAlive(); if(flag==true) thread.stop(); Thread.sleep(30); thread = new MyReader(br,tbOutput,err,check); thread.start(); }catch(Exception ex){ JOptionPane.showMessageDialog(null, ex.getMessage()+"1"); } } else { try { Thread.sleep(30); thread = new MyReader(br,tbOutput,err,check); thread.start(); check=2; }catch(Exception ex){ JOptionPane.showMessageDialog(null, ex.getMessage()+"1"); } } } private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: command=tfCmd.getText().toString().trim(); pw.println(command); execution_command(); } when i enter some command in textfield and press execute button, nothing displayed on my output textarea, how i can stop shellexecution and can redirect Input and output?

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  • Queue Data structure app crash with front() method

    - by Programer
    I am implementing queue data strcutre but my app gets crashed, I know I am doing something wrong with Node pointer front or front() method of queue class #include <iostream> using namespace std; class Node { public: int get() { return object; }; void set(int object) { this->object = object; }; Node * getNext() { return nextNode; }; void setNext(Node * nextNode) { this->nextNode = nextNode; }; private: int object; Node * nextNode; }; class queue{ private: Node *rear; Node *front; public: int dequeue() { int x = front->get(); Node* p = front; front = front->getNext(); delete p; return x; } void enqueue(int x) { Node* newNode = new Node(); newNode->set(x); newNode->setNext(NULL); rear->setNext(newNode); rear = newNode; } int Front() { return front->get(); } int isEmpty() { return ( front == NULL ); } }; main() { queue q; q.enqueue(2); cout<<q.Front(); system("pause"); }

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  • C standard addressing simplification inconsistency

    - by Chris Lutz
    Section §6.5.3.2 "Address and indirection operators" ¶3 says (relevant section only): The unary & operator returns the address of its operand. ... If the operand is the result of a unary * operator, neither that operator nor the & operator is evaluated and the result is as if both were omitted, except that the constraints on the operators still apply and the result is not an lvalue. Similarly, if the operand is the result of a [] operator, neither the & operator nor the unary * that is implied by the [] is evaluated and the result is as if the & operator were removed and the [] operator were changed to a + operator. ... This means that this: int *i = NULL; printf("%p", (void *) (&*i) ); printf("%p", (void *) (&i[10]) ); Should be perfectly legal, printing the null pointer (probably 0) and the null pointer plus 10 (probably 10). The standard seems very clear that both of those cases are required to be optimized. However, it doesn't seem to require the following to be optimized: struct { int a; short b; } *s = 0; printf("%p", (void *) (&s->b) ); This seems awfully inconsistent. I can see no reason that the above code shouldn't print the null pointer plus sizeof(int) (possibly 4). Simplifying a &-> expression is going to be the same conceptually (IMHO) as &[], a simple address-plus-offset. It's even an offset that's going to be determinable at compile time, rather than potentially runtime with the [] operator. Is there anything in the rationale about why this is so seemingly inconsistent?

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  • Why MSMQ won't send a space character?

    - by cyclotis04
    I'm exploring MSMQ services, and I wrote a simple console client-server application that sends each of the client's keystrokes to the server. Whenever hit a control character (DEL, ESC, INS, etc) the server understandably throws an error. However, whenever I type a space character, the server receives the packet but doesn't throw an error and doesn't display the space. Server: namespace QIM { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static readonly object _mqLock = new object(); static XmlSerializer xs; static void Main(string[] args) { lock (_mqLock) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); } xs = new XmlSerializer(typeof(string)); _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); while (Console.ReadKey().Key != ConsoleKey.Escape) { } } static void OnReceive(IAsyncResult result) { Message msg; lock (_mqLock) { try { msg = _mq.EndReceive(result); Console.Write("."); Console.Write(xs.Deserialize(msg.BodyStream)); } catch (Exception ex) { Console.Write(ex); } } _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); } } } Client: namespace QIM_Client { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static void Main(string[] args) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); ConsoleKeyInfo key = new ConsoleKeyInfo(); while (key.Key != ConsoleKey.Escape) { key = Console.ReadKey(); _mq.Send(key.KeyChar.ToString()); } } } } Client Input: Testing, Testing... Server Output: .T.e.s.t.i.n.g.,..T.e.s.t.i.n.g...... You'll notice that the space character sends a message, but the character isn't displayed.

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  • Animating translation and scaling of view in Android

    - by hgpc
    I have to animate a view from state A to B with changes to its scale, position and scrolling. I know everything about state A (widthA, heightA, topA, leftA, scrollXA, scrollYA) and state B (widthB, heightB, topB, leftB, scrollXB, scrollYB). So far I wrote the following code: AnimationSet animation = new AnimationSet(true); int toXDelta; // What goes here? int toYDelta; // What goes here? TranslateAnimation translateAnimation = new TranslateAnimation(1, toXDelta, 1, toYDelta); translateAnimation.setDuration(duration); animation.addAnimation(translateAnimation); float scale = (float) widthB / (float) widthA; ScaleAnimation scaleAnimation = new ScaleAnimation(1, scale, 1, scale); scaleAnimation.setDuration(duration); animation.addAnimation(scaleAnimation); animation.setAnimationListener(new AnimationListener() { @Override public void onAnimationEnd(Animation arg0) { view.clearAnimation(); // Change view to state B } @Override public void onAnimationRepeat(Animation arg0) {} @Override public void onAnimationStart(Animation arg0) {} }); view.startAnimation(animation); Is this the right way to do this? If so, how should I calculate the values of toXDelta and toYDelta? I'm having trouble finding the exact formula. Thanks!

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  • Action property of interface type

    - by Daniel
    Hi, guys. With my understading, the nature of a Action is that properties can be pushed w/ request parameter values. And, one wonderful feature is that Struts2 allows you to directly populate parameter values against Class type property ;) Assuming there exists a Action and property class as below, class Action extends ActionSupport { User user; @Action(value="hello" {@result=(.......)}) public void execute() { ........ } ..... public void setUser(User user) { this.user = user; } public User getUser() { return this.user; } } class User { String name; ..... public void setName(String name) { this.name = name; } public String getName() { return this.name; } } you could populate User class property by doing like this. http://...../hello.action?user.name=John or via jsp page Then, I realize that there are actually people make an Action property as a Interface type. My question is what is the reason behind this. If there is a sample code demonstrating it will be great. Thanks in advance!

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  • Get a button in itemscontrol and add eventhandler to its click event

    - by rockdale
    I have a custom control shows a customer info with an itemscontrol shows this customer's invoices. within the itemscontrol, I have button, in my code behind I want to wire the button's click event to my host window, but do now know how. //public event RoutedEventHandler ViewDetailClick; public static readonly RoutedEvent ButtonViewClickEvent = EventManager.RegisterRoutedEvent( "ButtonViewClick", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(custitem)); public event RoutedEventHandler ButtonViewClick { add { AddHandler(ButtonViewClickEvent, value); } remove {RemoveHandler(ButtonViewClickEvent, value);} } public override void OnApplyTemplate() { base.OnApplyTemplate(); this.lstInv = GetTemplateChild("lstInv") as ItemsControl; lstInv.ItemContainerGenerator.StatusChanged += new EventHandler(ItemContainerGenerator_StatusChanged); } private void ItemContainerGenerator_StatusChanged(object sender, EventArgs e) { if (lstInv.ItemContainerGenerator.Status == System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated) { lstInv.ItemContainerGenerator.StatusChanged -= ItemContainerGenerator_StatusChanged; for (int i = 0; i < this.lstInv.Items.Count; i++) { ContentPresenter c = lstInv.ItemContainerGenerator.ContainerFromItem(lstInv.Items[i]) as ContentPresenter; DataTemplate dt = c.ContentTemplate; Grid grd = dt.LoadContent() as Grid; Button btnView = grd.FindName("btnView") as Button; if (btnView != null) { btnView.Click += new RoutedEventHandler(ButtonView_Click); //btnView.Click+= delegate(object senderObj, RoutedEventArgs eArg) //{ // if (this.ViewDetailClick != null) // { // this.ViewDetailClick(this, eArg); // } //}; } } private void ButtonView_Click(object sender, RoutedEventArgs e) { MessageBox.Show("clicked"); //e.RoutedEvent = ButtonViewClickEvent; //e.Source = sender; //RaiseEvent(e); } I succeed getting the btnView, then attach the click event, but the click event never get fired. Thanks in advance -rockdale

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  • Problem when get pageContent of URL in java ?

    - by tiendv
    Hi all ! i have a code for get pagecontent from a URL here is code ! import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.net.URL; import java.net.URLConnection; public class GetPageFromURLAction extends Thread { public String stringPageContent; public String targerURL; public String getPageContent(String targetURL) throws IOException { String returnString=""; URL urlString = new URL(targetURL); URLConnection openConnection = urlString.openConnection(); String temp; BufferedReader in = new BufferedReader(new InputStreamReader(openConnection.getInputStream())); while ((temp = in.readLine()) != null) { returnString += temp + "\n"; } in.close(); // String nohtml = sb.toString().replaceAll("\\<.*?>",""); return returnString; } public String getStringPageContent() { return stringPageContent; } public void setStringPageContent(String stringPageContent) { this.stringPageContent = stringPageContent; } public String getTargerURL() { return targerURL; } public void setTargerURL(String targerURL) { this.targerURL = targerURL; } @Override public void run() { try { this.stringPageContent=this.getPageContent(targerURL); } catch (IOException e) { e.printStackTrace(); } } } The problem is : 1 Some time i receive a error lik 405 ,or 403 HTTP error ... and result string is null . To repair i check permission to connect URL but it usualy return null URLConnection openConnection = urlString.openConnection(); openConnection.getPermission( ) is mean that i don't have permission to acess link ? To get resultString without HTML Tag ? i do like that String nohtml = sb.toString().replaceAll("\<.*?",""); Para sb is Stringbulder , but it can't remove all HTML Tab in string return ? I use thread here because i must get page alot of url , so how can i cread a multi thread to impro speed of program ! Thanks

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