Search Results

Search found 6323 results on 253 pages for 'angularjs compile'.

Page 204/253 | < Previous Page | 200 201 202 203 204 205 206 207 208 209 210 211  | Next Page >

  • Why is an Add method required for { } initialization?

    - by Dan Tao
    To use initialization syntax like this: var contacts = new ContactList { { "Dan", "[email protected]" }, { "Eric", "[email protected]" } }; ...my understanding is that my ContactList type would need to define an Add method that takes two string parameters: public void Add(string name, string email); What's a bit confusing to me about this is that the { } initializer syntax seems most useful when creating read-only or fixed-size collections. After all it is meant to mimic the initialization syntax for an array, right? (OK, so arrays are not read-only; but they are fixed size.) And naturally it can only be used when the collection's contents are known (at least the number of elements) at compile-time. So it would almost seem that the main requirement for using this collection initializer syntax (having an Add method and therefore a mutable collection) is at odds with the typical case in which it would be most useful. I'm sure I haven't put as much thought into this matter as the C# design team; it just seems that there could have been different rules for this syntax that would have meshed better with its typical usage scenarios. Am I way off base here? Is the desire to use the { } syntax to initialize fixed-size collections not as common as I think? What other factors might have influenced the formulation of the requirements for this syntax that I'm simply not thinking of?

    Read the article

  • Google Javascript v8 - multithreading

    - by willem
    Hi guys Suppose I have the following piece of code bool run (void) { HandleScope hande_scope; Handle<String> source; Local<Script> script; Persistent<Context> context; context = Context::New(); Context::Scope context_scope(context); script = Script::Compile("var a = 1; var b = 2;"); Local<Value> result = script->Run(); if (result.IsEmpty()) return false; else return true; } Is it true that one cannot execute this code using multiple threads? It seems like HandleScope is not designed to be used in multithreaded applications. I can use the v8::Locker and v8::Unlocker methodes but that would always give me execution traces as this: t1: a = 1 t1: b = 2 t2: a = 1 t2: b = 2 I hope someone can give me a hint on getting this code multithreaded so that a possible execution trace could like this: t1: a = 1 t2: a = 1 t1: b = 2 t2: b = 2 Thanks already in advance! Willem -- EDIT -- So I guess that this question has no answer :)

    Read the article

  • Is there an easy way to get the Scala REPL to reload a class or package?

    - by Rex Kerr
    I almost always have a Scala REPL session or two open, which makes it very easy to give Java or Scala classes a quick test. But if I change a class and recompile it, the REPL continues with the old one loaded. Is there a way to get it to reload the class, rather than having to restart the REPL? Just to give a concrete example, suppose we have the file Test.scala: object Test { def hello = "Hello World" } We compile it and start the REPL: ~/pkg/scala-2.8.0.Beta1-prerelease$ bin/scala Welcome to Scala version 2.8.0.Beta1-prerelease (Java HotSpot(TM) Server VM, Java 1.6.0_16). Type in expressions to have them evaluated. Type :help for more information. scala> Test.hello res0: java.lang.String = Hello World Then we change the source file to object Test { def hello = "Hello World" def goodbye = "Goodbye, Cruel World" } but we can't use it: scala> Test.goodbye <console>:5: error: value goodbye is not a member of object Test Test.goodbye ^ scala> import Test; <console>:1: error: '.' expected but ';' found. import Test;

    Read the article

  • IntelliJ IDEA plugin development: Get classes VirtualFile (or paths) for a specific source VirtualFi

    - by Ran Biron
    Hi all. This is a cross-post from http://www.jetbrains.net/devnet/message/5264436#5264436 - I failed to get any answer on that forum for two weeks now, so I'm re-asking it here (please don't flame). This question refers to plugin development for the IntelliJ IDEA IDE, specifically targeting java development: Is there any API to get the list of .class files for given source file? I'm trying to write a plugin that creates a binary patch jar based on a changelist. I've managed to get the changelist and, from it, a list of source files (VirtualFile). Now I'm trying to get the compiled class files for these source files (I don't mind preforming a "make" or relying on the previous compile output). I've played a bit with ProjectFileIndex but could only find the classes root. I'd hate to do a "dumb" path-based search because inner classes (and inner anonymous classes) would make it difficult to get correctly. Is there such an API? Or am I doomed to parse the paths? Thanks, Ran.

    Read the article

  • How to create resource manager in ASP.NET

    - by Bart
    Hello, I would like to create resource manager on my page and use some data stored in my resource files. (default.aspx.resx and default.aspx.en.resx) The code looks like this: System.Resources.ResourceManager myResourceManager = System.Resources.ResourceManager.CreateFileBasedResourceManager("resource", Server.MapPath("App_LocalResources") + Path.DirectorySeparatorChar, null); if (User.Identity.IsAuthenticated) { Welcome.Text = myResourceManager.GetString("LoggedInWelcomeText"); } else { Welcome.Text = myResourceManager.GetString("LoggedOutWelcomeText"); } but when i compile and run it on my local server i get this type of error: Could not find any resources appropriate for the specified culture (or the neutral culture) on disk. baseName: resource locationInfo: fileName: resource.resources Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Resources.MissingManifestResourceException: Could not find any resources appropriate for the specified culture (or the neutral culture) on disk. baseName: resource locationInfo: fileName: resource.resources Source Error: Line 89: else Line 90: { Line 91: Welcome.Text = myResourceManager.GetString("LoggedOutWelcomeText"); Line 92: } Line 93: can you please assist me with this issue?

    Read the article

  • Installing Gtk2 on portable strawberry

    - by XoR
    I downloaded "strawberry-perl-5.12.2.0-portable" and "gtk+-bundle_2.22.1-20101227_win32". I extracted strawberry-perl in some directory and there I put gtk folder with gtk stuff. In portableshell.bat I changed Path env and added: "%drivep%\gtk\bin;%drivep%\gtk\lib;". Don't ask me why I added lib directory, I saw that some guy added it in some website. When I run in portableshell command: "pkg-config --libs --cflags gtk+-2.0" I get: c:\test>pkg-config --libs --cflags gtk+-2.0 -mms-bitfields -Ic:/test/gtk/include/gtk-2.0 -Ic:/test/gtk/lib/gtk-2.0/include - Ic:/test/gtk/include/atk-1.0 -Ic:/test/gtk/include/cairo -Ic:/test/gtk/include/g dk-pixbuf-2.0 -Ic:/test/gtk/include/pango-1.0 -Ic:/test/gtk/include/glib-2.0 -Ic :/test/gtk/lib/glib-2.0/include -Ic:/test/gtk/include -Ic:/test/gtk/include/free type2 -Ic:/test/gtk/include/libpng14 -Lc:/test/gtk/lib -lgtk-win32-2.0 -lgdk-wi n32-2.0 -latk-1.0 -lgio-2.0 -lpangowin32-1.0 -lgdi32 -lpangocairo-1.0 -lgdk_pixb uf-2.0 -lpango-1.0 -lcairo -lgobject-2.0 -lgmodule-2.0 -lgthread-2.0 -lglib-2.0 -lintl All folders looks fine, I also have complete log of compiling glib here. It looks like it doesn't compile because pkg-config gives bad data, or something. Does anyone have some idea how to make this thing work?

    Read the article

  • Constant error in compiler using C#'s provided objects

    - by dotnetdev
    I have used the built in C# methods to write a compiler, like the following: CodeDomProvider codeProvider = CodeDomProvider.CreateProvider("CSharp"); string Output = "Out.exe"; Button ButtonObject = (Button)sender; this.RadTextBox1.Text = string.Empty; System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); //Make sure we generate an EXE, not a DLL parameters.GenerateExecutable = true; parameters.OutputAssembly = Output; CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, RadTextBox1.Text); if (results.Errors.Count > 0) { RadTextBox2.ForeColor = Color.Red; foreach (CompilerError CompErr in results.Errors) { RadTextBox2.Text = RadTextBox2.Text + "Line number " + CompErr.Line + ", Error Number: " + CompErr.ErrorNumber + ", '" + CompErr.ErrorText + ";" + Environment.NewLine + Environment.NewLine; } } else { //Successful Compile RadTextBox2.ForeColor = Color.Blue; Guid guid = Guid.NewGuid(); string PathToExe = Server.MapPath(Path.Combine(@"\Compiled" , Output)); FileStream fs = System.IO.File.Create(PathToExe); using (StreamWriter sw = new StreamWriter(fs)) { sw.Write(RadTextBox1.Text); } Response.WriteFile(PathToExe); When I run this code and write a Main method (such as the code sample in http://msdn.microsoft.com/en-us/library/ms228506(VS.80).aspx, I get this error: Line number 0, Error Number: CS5001, 'Program 'c:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\Out.exe' does not contain a static 'Main' method suitable for an entry point; The code above is used as the basis of a compiler on my site (not yet live). So you type in code and generate an .exe assembly. But when I enter code into the textbox for code writing (Radtextbox1), even with a main method, I get the error. What gives? Thanks

    Read the article

  • Open source file upload with no timeout on IIS6 with ASP, ASP.NET 2.0 or PHP5

    - by Christopher Done
    I'm after a cross-platform cross-browser way of uploading files such that there is no timeout. Uploads aren't necessarily huge -- some just take a long time to upload because of the uploader's slow connection -- but the server times out anyway. I hear that there are methods to upload files in chunks so that somehow the server decides not to timeout the upload. After searching around all I can see is proprietary upload helpers and Java and Flash (SWFUpload) widgets that aren't cross-platform, don't upload in chunks, or aren't free. I'd like a way to do it in any of these platforms (ASP, ASP.NET 2.0 or PHP5), though I am not very clued up on all this .NET class/controller/project/module/visual studio/compile/etc stuff, so some kind of runnable complete project that runs on .NET 2.0 would be helpful. PHP and ASP I can assume will be more straight-forward. Unless I am completely missing something, which I suspect/hope I am, reasonable web uploads are bloody hard work in any language or platform. So my question is: how can I perform web browser uploads, cross-platform, so that they don't timeout, using free software? Is it possible at all?

    Read the article

  • Why is Swing Parser's handleText not handling nested tags?

    - by Jim P
    I need to transform some HTML text that has nested tags to decorate 'matches' with a css attribute to highlight it (like firefox search). I can't just do a simple replace (think if user searched for "img" for example), so I'm trying to just do the replace within the body text (not on tag attributes). I have a pretty straightforward HTML parser that I think should do this: final Pattern pat = Pattern.compile(srch, Pattern.CASE_INSENSITIVE); Matcher m = pat.matcher(output); if (m.find()) { final StringBuffer ret = new StringBuffer(output.length()+100); lastPos=0; try { new ParserDelegator().parse(new StringReader(output.toString()), new HTMLEditorKit.ParserCallback () { public void handleText(char[] data, int pos) { ret.append(output.subSequence(lastPos, pos)); Matcher m = pat.matcher(new String(data)); ret.append(m.replaceAll("<span class=\"search\">$0</span>")); lastPos=pos+data.length; } }, false); ret.append(output.subSequence(lastPos, output.length())); return ret; } catch (Exception e) { return output; } } return output; My problem is, when I debug this, the handleText is getting called with text that includes tags! It's like it's only going one level deep. Anyone know why? Is there some simple thing I need to do to HTMLParser (haven't used it much) to enable 'proper' behavior of nested tags? PS - I figured it out myself - see answer below. Short answer is, it works fine if you pass it HTML, not pre-escaped HTML. Doh! Hope this helps someone else. <span>example with <a href="#">nested</a> <p>more nesting</p> </span> <!-- all this gets thrown together -->

    Read the article

  • Problem Linking Boost Filesystem Library in Microsoft Visual C++

    - by Scott
    Hello. I am having trouble getting my project to link to the Boost (version 1.37.0) Filesystem lib file in Microsoft Visual C++ 2008 Express Edition. The Filesystem library is not a header-only library. I have been following the Getting Started on Windows guide posted on the official boost web page. Here are the steps I have taken: I used bjam to build the complete set of lib files using: bjam --build-dir="C:\Program Files\boost\build-boost" --toolset=msvc --build-type=complete I copied the /libs directory (located in C:\Program Files\boost\build-boost\boost\bin.v2) to C:\Program Files\boost\boost_1_37_0\libs. In Visual C++, under Project Properties Additional Library Directories I added these paths: C:\Program Files\boost\boost_1_37_0\libs C:\Program Files\boost\boost_1_37_0\libs\filesystem\build\msvc-9.0express\debug\link-static\threading-multi I added the second one out of desperation. It is the exact directory where libboost_system-vc90-mt-gd-1_37.lib resides. In Configuration Properties C/C++ General Additional Include Directories I added the following path: C:\Program Files\boost\boost_1_37_0 Then, to put the icing on the cake, under Tools Options VC++ Directories Library files, I added the same directories mentioned in step 3. Despite all this, when I build my project I get the following error: fatal error LNK1104: cannot open file 'libboost_system-vc90-mt-gd-1_37.lib' Additionally, here is the code that I am attempting to compile as well as a screen shot of the aformentioned directory where the (assumedly correct) lib file resides: #include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations #include <iostream> // for std::cout using boost::filesystem; // for ease of tutorial presentation; // a namespace alias is preferred practice in real code using namespace std; int main() { cout << "Hello, world!" << endl; return 0; } Can anyone help me out? Let me know if you need to know anything else. As always, thanks in advance.

    Read the article

  • dotnetopenauth with asp.net mvc proving too frustrating to use.

    - by Stacey
    I've been trying excessively hard to implement a good open id solution into asp.net mvc - and everywhere I turn is absolute dead ends. DotNetOpenAuth is just too big and I have been thusfar unable to get even the most simplistic, basic, absolute cut and dry implementation of it to work. NerdDinner had a promising implementation, but it is impossible to track down all of the dependant files and scripts. The DotNetOpenAuth website has virtually no information that helps, either, unfortunately. Does ANYONE know of a simple approach to just implementing this that actually explains and details how it is working with some kind of selector? It is talked about so much, but everything I find for it is so difficult to work with that it is really putting my whole team off from even considering it. We want to implement it similar to how stack overflow already does - using a selector that'll popup a login page if it needs to. I realize there is a lot of code that needs to be done for this, but everything just hails and praises dotnetopenauth, and nothing really teaches it. Even the sample projects do not open or compile. It looks like a wonderful library - but it really just isn't clicking for me.

    Read the article

  • How to use references, avoid header bloat, and delay initialization?

    - by Kyle
    I was browsing for an alternative to using so many shared_ptrs, and found an excellent reply in a comment section: Do you really need shared ownership? If you stop and think for a few minutes, I'm sure you can pinpoint one owner of the object, and a number of users of it, that will only ever use it during the owner's lifetime. So simply make it a local/member object of the owners, and pass references to those who need to use it. I would love to do this, but the problem becomes that the definition of the owning object now needs the owned object to be fully defined first. For example, say I have the following in FooManager.h: class Foo; class FooManager { shared_ptr<Foo> foo; shared_ptr<Foo> getFoo() { return foo; } }; Now, taking the advice above, FooManager.h becomes: #include "Foo.h" class FooManager { Foo foo; Foo& getFoo() { return foo; } }; I have two issues with this. First, FooManager.h is no longer lightweight. Every cpp file that includes it now needs to compile Foo.h as well. Second, I no longer get to choose when foo is initialized. It must be initialized simultaneously with FooManager. How do I get around these issues?

    Read the article

  • JVM/CLR Source-compatible Language Options

    - by Nathan Voxland
    I have an open source Java database migration tool (http://www.liquibase.org) which I am considering porting to .Net. The majority of the tool (at least from a complexity side) is around logic like "if you are adding a primary key and the database is Oracle use this SQL. If database is MySQL use this SQL. If the primary key is named and the database is Postgres use this SQL". I could fork the Java codebase and covert it (manually and/or automatically), but as updates and bug fixes to the above logic come in I do not want to have to apply it to both versions. What I would like to do is move all that logic into a form that can be compiled and used by both Java and .Net versions naively. The code I am looking to convert does not contain any advanced library usage (JDBC, System.out, etc) that would vary significantly from Java to .Net, so I don't think that will be an issue (at worst it can be designed around). So what I am looking for is: A language in which I can code common parts of my app in and compile it into classes usable by the "standard" languages on the target platform Does not add any runtime requirements to the system Nothing so strange that it scares away potential contributors I know Python and Ruby both have implementations on for the JVM and CLR. How well do they fit my requirements? Has anyone been successful (or unsuccesful) using this technique for cross-platform applications? Are there any gotcha's I need to worry about?

    Read the article

  • Academic question: typename

    - by Arman
    Hi, recently I accounted with a "simple problem" of porting code from VC++ to gcc/intel. The code is compiles w/o error on VC++: #include <vector> using std::vector; template <class T> void test_vec( std::vector<T> &vec) { typedef std::vector<T> M; /*==> add here typename*/ M::iterator ib=vec.begin(),ie=vec.end(); }; int main() { vector<double> x(100, 10); test_vec<double>(x); return 0; } then with g++ we have some unclear errors: g++ t.cpp t.cpp: In function 'void test_vec(std::vector<T, std::allocator<_CharT> >&)': t.cpp:13: error: expected `;' before 'ie' t.cpp: In function 'void test_vec(std::vector<T, std::allocator<_CharT> >&) [with T = double]': t.cpp:18: instantiated from here t.cpp:12: error: dependent-name 'std::M::iterator' is parsed as a non-type, but instantiation yields a type t.cpp:12: note: say 'typename std::M::iterator' if a type is meant If we add typename before iterator the code will compile w/o pb. If it is possible to make a compiler which can understand the code written in the more "natural way", then for me is unclear why we should add typename? Which rules of "C++ standards"(if there are some) will be broken if we allow all compilers to use without "typename"? kind regards Arman.

    Read the article

  • C malloc assertion help

    - by Chris
    I am implementing a divide and conquer polynomial algorithm so i can bench it against an opencl implementation, but i can't seem to get malloc to work. When I run the program it allocates a bunch of stuff, checks some things, then sends the size/2 to the algorithm. Then when I hit the malloc line again it spits out this: malloc.c:3096: sYSMALLOc: Assertion `(old_top == (((mbinptr) (((char *) &((av)-bins[((1) - 1) * 2])) - __builtin_offsetof (struct malloc_chunk, fd)))) && old_size == 0) || ((unsigned long) (old_size) = (unsigned long)((((__builtin_offsetof (struct malloc_chunk, fd_nextsize))+((2 * (sizeof(size_t))) - 1)) & ~((2 * (sizeof(size_t))) - 1))) && ((old_top)-size & 0x1) && ((unsigned long)old_end & pagemask) == 0)' failed. Aborted The line in question is: int *out, .....other vars....; out = (int *)malloc(sizeof(int) * size * 2); I have checked size with fprintf and it is a positive int (usually 50 at that point). I have tried calling malloc with a plain number as well and i still get the error. I'm just stumped at what's going on, and nothing from google that I have found so far has been too helpful. Any ideas what's going on? I'm trying to figure out how to compile a newer GCC in case it's a compiler error, but i really doubt it.

    Read the article

  • Regex problem in Java in code sample

    - by JaneNY
    I have job with regex in my expressions: example !(FA1_A.i & FA1_M.i) I have operators ! ( ) & | operands have names [a-zA-Z_]*.[a-zA-Z_] I wrote in Java to split on tokens, but it doesn't split on operators and operands If should be !, (, FA1_A.i, &, FA1_m.i, ) . Can anybody tell me what is wrong ? String stringOpеrator = "([!|&()])"; String stringOperand = "(([a-zA-Z_]*)\\.([a-zA-Z_]*))"; String reg=stringOpеrator+"|"+stringOperand; Pattern pattern = Pattern.compile(reg); Matcher m = pattern.matcher(expression); // System.out.println("func: " + function + " item: " + item); while (m.find()) { int a=m.start(); int b=m.end(); String test=expression.substring(m.start(), m.end()); String g=test; tokens.add(new Token(expression.substring(m.start() , m.end()))); //m = pattern.matcher(expression); }

    Read the article

  • Linking error while using Qt static built libraries

    - by Kamran Amini
    I hope this is not a duplicate. Recently I'm developing a native C++ application using Qt 4.8.3 and VS2008. Since clients run the application on their naked machines, they need to install VC++ 2008 Redistribution package. So I decided to make it statically linked. I changed my project settings (C/C++ Code Generation Runtime Library) to /MTd. Also I compiled Qt again, this time using following commands for a static building; originally found on this blog Static Qt with static CRT (VS 2008) 1- replaced -MD with -MT in lines QMAKE_CFLAGS_RELEASE and QMAKE_CFLAGS_DEBUG in %QDIR%\mkspecs\win32-msvc2008\qmake.conf 2- nmake confclean 3- configure -static -platform win32-msvc2008 -no-webkit 4- nmake sub-src I compiled Qt successfully. But when I tried again to compile my application, it gave me some strange errors. 1>Linking... 1>qtmaind.lib(qtmain_win.obj) : error LNK2005: "public: bool __thiscall QBasicAtomicInt::deref(void)" (?deref@QBasicAtomicInt@@QAE_NXZ) already defined in QtCored4.lib(QtCored4.dll) 1>qtmaind.lib(qtmain_win.obj) : error LNK2005: "public: bool __thiscall QBasicAtomicInt::operator!=(int)const " (??9QBasicAtomicInt@@QBE_NH@Z) already defined in QtCored4.lib(QtCored4.dll) 1>qtmaind.lib(qtmain_win.obj) : error LNK2005: "public: __thiscall QString::~QString(void)" (??1QString@@QAE@XZ) already defined in QtCored4.lib(QtCored4.dll) I changed some lib files but with each change, situation got worse; for example I tried to use QtCored.lib instead of QtCored4.lib because it is newly created after compilation. I think I've missed something in building static Qt libs. Thanks.

    Read the article

  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

    Read the article

  • Find max integer size that a floating point type can handle without loss of precision

    - by Checkers
    Double has range more than a 64-bit integer, but its precision is less dues to its representation (since double is 64-bit as well, it can't fit more actual values). So, when representing larger integers, you start to lose precision in the integer part. #include <boost/cstdint.hpp> #include <limits> template<typename T, typename TFloat> void maxint_to_double() { T i = std::numeric_limits<T>::max(); TFloat d = i; std::cout << std::fixed << i << std::endl << d << std::endl; } int main() { maxint_to_double<int, double>(); maxint_to_double<boost::intmax_t, double>(); maxint_to_double<int, float>(); return 0; } This prints: 2147483647 2147483647.000000 9223372036854775807 9223372036854775800.000000 2147483647 2147483648.000000 Note how max int can fit into a double without loss of precision and boost::intmax_t (64-bit in this case) cannot. float can't even hold an int. Now, the question: is there a way in C++ to check if the entire range of a given integer type can fit into a loating point type without loss of precision? Preferably, it would be a compile-time check that can be used in a static assertion, and would not involve enumerating the constants the compiler should know or can compute.

    Read the article

  • Using GKPeerPickerController within a selector from a Cocos2D CCMenuItem

    - by Mark Hazlett
    Hey everyone, So i'm trying to use GameKit along with Cocos2D so that when a user clicks on the multiplayer menu item it will display the GKPeerPickerController. I'm however, running into some snags. It doesn't seem to want to compile. However, it doesn't give me an error inside of the code that's in my selector. Anyways here's the code... @implementation GameOverLayer - (id) init { self = [super init]; if (self != nil) { [CCMenuItemFont setFontSize:20]; [CCMenuItemFont setFontName:@"Helvetica"]; CCMenuItem *start = [CCMenuItemFont itemFromString:@"Play Again!" target:self selector:@selector(startGame:)]; CCMenuItem *connect = [CCMenuItemFont itemFromString:@"Multiplayer" target:self selector:@selector(connect:)]; CCMenu *menu = [CCMenu menuWithItems:start,connect, nil]; [menu alignItemsVertically]; [self addChild:menu]; } return self; } -(void)startGame: (id)sender { [[CCDirector sharedDirector] replaceScene: [HelloWorld scene]]; } -(void)connect: (id)sender { GKPeerPickerController *peerPicker; peerPicker = [[GKPeerPickerController alloc] init]; peerPicker.delegate = self; peerPicker.connectionTypesMask = GKPeerPickerConnectionTypeOnline | GKPeerPickerConnectionTypeNearby; [peerPicker show]; } @end The error message i'm getting is... ".obj_class_name_GKPeerPickerController", referenced from: Literal-Pointer@_OBJC@_cls_refs@GKPeerPickerController in GameOverScene.o Symbol(s) not found Collect2: id returned 1 exit status Any ideas?

    Read the article

  • centos: linking lib that doesn't have a .pc file for pkg-config

    - by Paulie
    I'm trying to compile svg2pdf on centos. I think I've managed to get the required dependencies installed using yum: sudo yum install librsvg2 sudo yum install cairo The Makefile contains: MYCFLAGS=`pkg-config --cflags librsvg-2.0 cairo-pdf` -Wall -Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations - Wnested-externs -fno-strict-aliasing MYLDFLAGS=`pkg-config --libs librsvg-2.0 cairo-pdf` After typing 'make', the first couple of lines of output are: cc `pkg-config --cflags librsvg-2.0 cairo-pdf` -Wall -Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations -Wnested-externs -fno-strict-aliasing `pkg-config --libs librsvg-2.0 cairo-pdf` svg2pdf.c -o svg2pdf Package librsvg-2.0 was not found in the pkg-config search path. Perhaps you should add the directory containing `librsvg-2.0.pc' to the PKG_CONFIG_PATH environment variable No package 'librsvg-2.0' found There is no librsvg-2.0.pc on this system (but there is when I installed this using macports on my macbookpro). How should I get this package linked? Should I change the Makefile, and if so, to what? Should I generate the .pc files, and if so, how? Or is there another way to resolve this? Or, has anyone been successful at installing svg2pdf on centos, and, if so, how did you manage it? I don't have much experience on linux, so I might be missing something obvious.

    Read the article

  • Windows console

    - by b-gen-jack-o-neill
    Hello. Well, I have a simple question, at least I hope its simple. I was interested in win32 console for a while. Our teacher told us, that windows console is just for DOS and real mode emulation purposes. Well, I know it is not true, becouse DOS applications are runned by emulator which only uses console to display output. Another thing I learned is that console is built into Windows since NT. Well. But what I could not find is, how actually are console programs written to use console. I use Visual C++ for programming (well, for learning). So, the only thing I need to do for using console is select console project. I first thought that windows decides wheather it run app in console or tries to run app in window mode. So I created win32 program and tried printf(). Well, I could not compile it. I know that by definition printf() prints text or variables to stdout. I also found that stdout is the console interface for output. But, I could not find what actually stdout is. So, basicly what I want to ask is, where is the difference between console app and win32 app. I thought that windows starts console when it gets command from "console-family" functions. But obvisously it does not, so there must be some code that actually commands windows to create console interface. And the second question is, when the console is created, how does windows recognize which console terminal is used for what app? I mean, what actually is stdout? Is it a area in memory , or some windows routine that is called? Thanks.

    Read the article

  • Should I have different models and views for no user data than for some user data?

    - by Sam Holder
    I'm just starting to learn asp.net mvc and I'm not sure what the right thing to do is. I have a user and a user has a collection of (0 or more) reminders. I have a controller for the user which gets the reminders for the currently logged in user from a reminder service. It populates a model which holds some information about the user and the collection of reminders. My question is should I have 2 different views, one for when there are no reminders and one for when there are some reminders? Or should I have 1 view which checks the number of reminders and displays different things? Having one view seems wrong as then I end up with code in my view which says if (Model.Reminders.Count==0){//do something} else {do something else}, and having logic in the view feels wrong. But if I want to have 2 different views then I'd like to have some code like this in my controller: [Authorize] public ActionResult Index() { MembershipUser currentUser = m_membershipService.GetUser(); IList<Reminder> reminders = m_reminderRepository.GetReminders(currentUser); if (reminders.Count == 0) { var model = new EmptyReminderModel { Email = currentUser.Email, UserName = currentUser.UserName }; return View(model); } else { var model = new ReminderModel { Email = currentUser.Email, UserName = currentUser.UserName, Reminders = reminders }; return View(model); } but obviously this doesn't compile as the View can't take both different types. So if I'm going to do this should I return a specific named view from my controller, depending on the emptiness of the reminders, or should my Index() method redirect to other actions like so: [Authorize] public ActionResult Index() { MembershipUser currentUser = m_membershipService.GetUser(); IList<Reminder> reminders = m_reminderRepository.GetReminders(currentUser); if (reminders.Count == 0) { return RedirectToAction("ShowEmptyReminders"); } else { return RedirectToAction("ShowReminders"); } } which seems nicer but then I need to re-query the reminders for the current user in the ShowReminders action. Or should I be doing something else entirely?

    Read the article

  • Flex-built SWF's no longer work, error 2048, 2046, 2032

    - by Kevin
    I'm really confused about this problem, and I'm pretty new to Flex. Basically, anything I try to build with mxmlc fails to run now, giving me the above three errors depending on what I do. It was working 30 minutes ago, I've been spending that time trying to figure out what has changed. I redownloaded the Flex SDK, cleared my assetcache, have cleared Firefox's cache. (I'm using Linux.) Even if I compile with -static-link-runtime-shared-libraries=false, since it seems like #2048 is a RSL problem, it still refuses to run. Another strange thing, if I keep <policy-file-url>http://fpdownload.adobe.com/pub/swz/crossdomain.xml</policy-file-url> <rsl-url>textLayout_1.0.0.595.swz</rsl-url> in my flex-config file, then firebug tells me that my swf file is trying to access a copy of that in the app's folder, giving error 2032. And if I stick the one I have in frameworks/rsls/ then it gives me error 2046. I don't know how it could not be properly signed, unless Adobe magically changed a signature and didn't update their flex SDK. Any help will be appreciated.

    Read the article

  • axis2 maven example

    - by larrycai
    I try to use axis2 (1.5.1) version to generate java codes from wsdl files, but I can't figure out what is the correct pom.xml <build> <plugins> <plugin> <groupId>org.apache.axis2</groupId> <artifactId>axis2-wsdl2code-maven-plugin</artifactId> <version>1.5.1</version> <executions> <execution> <goals> <goal>wsdl2code</goal> </goals> <configuration> <wsdlFile>src/main/resources/wsdl/stockquote.wsdl</wsdlFile> <databindingName>xmlbeans</databindingName> <packageName>a.bc</packageName> </configuration> </execution> </executions> </plugin> </plugins> </build> <dependencies> <dependency> <groupId>org.apache.axis2</groupId> <artifactId>axis2</artifactId> <version>1.5.1</version> </dependency> </dependencies> when I type mvn compile, it complains the Retrieving document at 'src/main/resources/wsdl/stockquote.wsdl'. java.lang.ClassNotFoundException: org.apache.xml.serializer.TreeWalker And if i try to find the TreeWalker, it is a mess to find a suitable jar files. can u someone give me a hints ? or give me correct pom.xml

    Read the article

< Previous Page | 200 201 202 203 204 205 206 207 208 209 210 211  | Next Page >