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  • Autocompleting \cite{} with emacs + auctex gives "cite: no such database entry"

    - by Alejandro Weinstein
    Hi: I am running Emacs 23.1.1 and AucTeX 11.85 in an Ubuntu 8.10 machine. After opening a tex file, the first time I try to use the autocompletion of the \cite{} command, I get "cite: info not available, use `C-c &' to get it." in the minibuffer. After doing the 'C-c &', I get "byte-code: No BibTeX entry with citation key". Subsequent calls to \cite gives me the message "cite: no such database entry" . I have a \bibliography{library} in my tex file, and the \cite{} entries that I did manually work as expected. I have the following in my .emacs (require 'reftex) (setq-default TeX-master nil) (add-hook 'LaTeX-mode-hook 'TeX-PDF-mode) ;turn on pdf-mode. AUCTeX ;will call pdflatex to ;compile instead of latex. (add-hook 'LaTeX-mode-hook 'LaTeX-math-mode) ;turn on math-mode by ;default (add-hook 'LaTeX-mode-hook 'reftex-mode) ;turn on REFTeX mode by ;default (add-hook 'LaTeX-mode-hook 'flyspell-mode) ;turn on flyspell mode by ;default (setq reftex-plug-into-AUCTeX t) (setq TeX-auto-save t) (setq TeX-save-query nil) (setq TeX-parse-self t) (setq-default TeX-master nil) I also tried the suggestions in http://stackoverflow.com/questions/2699017/suggestion-for-cite-in-emacs-with-auctex, but it didn't work either. Alejandro.

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  • C# naming convention for enum and matching property

    - by Serge - appTranslator
    Hi All, I often find myself implementing a class maintaining some kind of own status property as an enum: I have a Status enum and ONE Status property of Status type. How should I solve this name conflict? public class Car { public enum Status { Off, Starting, Moving }; Status status = Status.Off; public Status Status // <===== Won't compile ===== { get { return status; } set { status = value; DoSomething(); } } } If the Status enum were common to different types, I'd put it outside the class and the problem would be solved. But Status applies to Car only hence it doesn't make sense to declare the enum outside the class. What naming convention do you use in this case? NB: This question was partially debated in comments of an answer of this question. Since it wasn't the main question, it didn't get much visibility. EDIT: Filip Ekberg suggests an IMO excellent workaround for the specific case of 'Status'. Yet I'd be interesting to read about solutions where the name of the enum/property is different, as in Michael Prewecki's answer. EDIT2 (May 2010): My favorite solution is to pluralize the enum type name, as suggested by Chris S. According to MS guidelines, this should be used for flag enums only. But I've come to like it more and more. I now use it for regular enums as well.

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  • What's correct way to remove a boost::shared_ptr from a list?

    - by Catskul
    I have a std::list of boost::shared_ptr<T> and I want to remove an item from it but I only have a pointer of type T* which matches one of the items in the list. However I cant use myList.remove( tPtr ) I'm guessing because shared_ptr does not implement == for its template argument type. My immediate thought was to try myList.remove( shared_ptr<T>(tPtr) ) which is syntactically correct but it will crash from a double delete since the temporary shared_ptr has a separate use_count. std::list< boost::shared_ptr<T> > myList; T* tThisPtr = new T(); // This is wrong; only done for example code. // stand-in for actual code in T using // T's actual "this" pointer from within T { boost::shared_ptr<T> toAdd( tThisPtr ); // typically would be new T() myList.push_back( toAdd ); } { //T has pointer to myList so that upon a certain action, // it will remove itself romt the list //myList.remove( tThisPtr); //doesn't compile myList.remove( boost::shared_ptr<T>(tThisPtr) ); // compiles, but causes // double delete } The only options I see remaining are to use std::find with a custom compare, or to loop through the list brute force and find it myself, but it seems there should be a better way. Am I missing something obvious, or is this just too non-standard a use to be doing a remove the clean/normal way?

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  • Is my heuristic algorithm correct? (Sudoku solver)

    - by Aposperite
    First of -yes this IS a homework- but it's primarily a theoretical question rather than a practical one, I am simply asking a confirmation if I am thinking correctly or any hints if I am not. I have been asked to compile a simple Sudoku solver (on Prolog but that is not so important right now) with the only limitation being that it must utilize a heuristic function using Best-First Algorithm. The only heuristic function I have been able to come up with is explained below: 1. Select an empty cell. 1a. If there are no empty cells and there is a solution return solution. Else return No. 2. Find all possible values it can hold. %% It can't take values currently assigned to cells on the same line/column/box. 3. Set to all those values a heuristic number starting from 1. 4. Pick the value whose heuristic number is the lowest && you haven't checked yet. 4a. If there are no more values return no. 5. If a solution is not found: GoTo 1. Else Return Solution. // I am sorry for errors in this "pseudo code." If you want any clarification let me know. So am I doing this right or is there any other way around and mine is false? Thanks in advance.

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  • Implementing custom Matlab functions in Simulink

    - by niko
    Hi, I would like to use custom Matlab function in Simulink. So far I have done it by placing Embedded Matlab Fuction block. However if the custom function contains another custom function the compile process fails. Here is the example of function I am trying to embed in the simulation: function [c, d, iterationsCount] = decodeLDPC(y, H, variance) Lci = initializeLq(y, H, variance); Lr = getLr(Lci); [Lq, c] = getLq(Lci, H, Lr); iterationsCount = 1; while(sum(mod(c * H', 2)) ~= 0) Lr = getLr(Lq); [Lq, c] = getLq(Lq, H, Lr); iterationsCount = iterationsCount + 1; end; G = getGeneratorMatrix(H); d = c/G; where initializeLq and getLr are custom functions as well. I would be very thankful if anyone could suggest a method to implement the above function in the simulation. Thank you.

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  • iPod touch debugging: Error on install/run only if app exists on device already?

    - by Ben
    Hi all, I am using an iPod to test an app. The device is all set up with the right provisioning profiles, etc-- that's not really the issue. But every time I start the app from Xcode on the device, I get the "A signed resource has been added, modified, or deleted." error from the Organizer window. Wait, I know, you think it's a provisioning profile problem. But here's the kicker: if I just delete the app from the iPod (using the main screen) and try again, it works fine. I only get this error when the app is already installed. The other kicker is that this behavior doesn't happen on an iPhone that I have for occasional testing-- on that device, I can start/restart/restart indefinitely. But using the iPod, my compile-run-test cycle is annoyingly slow since I have to manually delete the app each time. Any ideas? I'm using Xcode 3.2.2 (prerelease) FWIW. The iPod has stock OS 3.1.2 on it. Thanks!

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  • Properly declare delegation in Objective C (iPhone)

    - by Gordon Fontenot
    Ok, This has been explained a few times (I got most of the way there using this post on SO), but I am missing something. I am able to compile cleanly, and able to set the delegate as well as call methods from the delegate, but I'm getting a warning on build: No definition of protocol 'DetailViewControllerDelegate' is found I have a DetailViewController and a RootViewController only. I am calling a method in RootViewController from DetailViewController. I have the delegate set up as so: In RootViewController.h: #import "DetailViewController.h" @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate, DetailViewControllerDelegate> //Error shows up here { //Some Stuff Here } //Some other stuff here @end In RootViewController.m I define the delegate when I create the view using detailViewController.delegate = self In DetailViewController.h: @protocol DetailViewControllerDelegate; #import "RootViewController.h" @interface DetailViewController : UITableViewController <UITextFieldDelegate> { id <DetailViewControllerDelegate> delegate; } @property (nonatomic, assign) id <DetailViewControllerDelegate> delegate; @end @protocol DetailViewControllerDelegate //some methods that reside in RootViewController.m @end I feel weird about declaring the protocol above the import in DetailViewController.h, but if I don't it doesn't build. Like I said, the methods are called fine, and there are no other errors going on. What am I missing here?

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  • Altering lazy-loaded object's private variables

    - by Kevin Pang
    I'm running into an issue with private setters when using NHibernate and lazy-loading. Let's say I have a class that looks like this: public class User { public int Foo {get; private set;} public IList<User> Friends {get; set;} public void SetFirstFriendsFoo() { // This line works in a unit test but does nothing during a live run with // a lazy-loaded Friends list Users(0).Foo = 1; } } The SetFirstFriendsFoo call works perfectly inside a unit test (as it should since objects of the same type can access each others private properties). However, when running live with a lazy-loaded Friends list, the SetFirstFriendsFoo call silently fails. I'm guessing the reason for this is because at run-time, the Users(0).Foo object is no longer of type User, but of a proxy class that inherits from User since the Friends list was lazy-loaded. My question is this: shouldn't this generate a run-time exception? You get compile-time exceptions if you try to access another class's private properties, but when you run into a situation like this is looks like the app just ignores you and continues along its way.

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  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

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  • casting Collection<SomeClass> to Collection<SomeSuperClass>

    - by skrebbel
    Hi all, I'm sure this has been answered before, but I really cannot find it. I have a java class SomeClass and an abstract class SomeSuperClass. SomeClass extends SomeSuperClass. Another abstract method has a method that returns a Collection<SomeSuperClass>. In an implementation class, I have a Collection<SomeClass> myCollection I understand that I cannot just return myCollection, because Collection<SomeClass> does not inherit from Collection<SomeSuperClass>. Nevertheless, I know that everything in myCollection is a SomeSuperClass because after all, they're SomeClass objects which extend SomeSuperClass. How can I make this work? I.e. I want public class A { private Collection<SomeClass> myCollection; public Collection<SomeSuperClass> getCollection() { return myCollection; //compile error! } } The only way I've found is casting via a non-generic type and getting unchecked warnings and whatnot. There must be a more elegant way, though? I feel that also using Collections.checkedSet() and friends are not needed, since it is statically certain that the returned collection only contains SomeClass objects (this would not be the case when downcasting instead of upcasting, but that's not what I'm doing). What am I missing? Thanks!

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  • Embedding Lua functions as member variables in Java

    - by Zarion
    Although the program I'm working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things. In the outline I have for the architecture of a game I'm programming, individual types of game objects within a particular class (eg: creatures, items, spells, etc.) are loaded from a data file. Most of their properties are simple data types, but I'd like a few of these members to actually contain simple scripts that define, for example, what an item does when it's used. The scripts will be extremely simple, since all fundamental game actions will be exposed through an API from Java. The Lua is simply responsible for stringing a couple of these basic functions together, and setting arguments. The question is largely about the best way to store a reference to a specific Lua function as a member of a Java class. I understand that if I store the Lua code as a string and call lua_dostring, Lua will compile the code fresh every time it's called. So the function needs to be defined somehow, and a reference to this specific function wrapped in a Java function object. One possibility that I've considered is, during the data loading process, when the loader encounters a script definition in a data file, it extracts this string, decorates the function name using the associated object's unique ID, calls lua_dostring on the string containing a full function definition, and then wraps the generated function name in a Java function object. A function declared in script run with lua_dostring should still be added to the global function table, correct? I'm just wondering if there's a better way of going about this. I admit that my knowledge of Lua at this point is rather superficial and theoretical, so it's possible that I'm overlooking something obvious.

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  • Why does autoboxing in Java allow me to have 3 possible values for a boolean?

    - by John
    Reference: http://java.sun.com/j2se/1.5.0/docs/guide/language/autoboxing.html If your program tries to autounbox null, it will throw a NullPointerException. javac will give you a compile-time error if you try to assign null to a boolean. makes sense. assigning null to a Boolean is a-ok though. also makes sense, i guess. but let's think about the fact that you'll get a NPE when trying to autounbox null. what this means is that you can't safely perform boolean operations on Booleans without null-checking or exception handling. same goes for doing math operations on an Integer. for a long time, i was a fan of autoboxing in java1.5+ because I thought it got java closer to be truly object-oriented. but, after running into this problem last night, i gotta say that i think this sucks. the compiler giving me an error when I'm trying to do stuff with an uninitialized primitive is a good thing. I think I may be misunderstanding the point of autoboxing, but at the same time I will never accept that a boolean should be able to have 3 values. can anyone explain this? what am i not getting?

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  • What is the purpose of the garbage (files) that Qt Creator auto-generates and how can I tame them?

    - by Venemo
    Hello Everyone, I'm fairly new to Qt, and I'm using the new Nokia Qt SDK beta and I'm working to develop a small application for my Nokia N900 in my free time. Fortunately, I was able to set up everything correctly, and also to run my app on the device. I've learned C++ in school, so I thought it won't be so difficult. I use Qt Creator as my IDE, because it doesn't work with Visual Studio. I also wish to port my app to Symbian, so I have run the emulator a few times, and I also compile for Windows to debug the most evil bugs. (The debugger doesn't work correctly on the device.) I come from a .NET background, so there are some things that I don't understand. When I hit the build button, Qt Creator generates a bunch of files to my project directory: moc_*.cpp files - I don't know their purpose. Could someone tell me? *.o files - I assume these are the object code *.rss files - I don't know their purpose, but they definitely don't have anything to do with RSS Makefile and Makefile.Debug - I have no idea AppName (without extension) - the executable for Maemo, and AppName.sis - the executable for Symbian, I guess? AppName.loc - I have no idea AppName_installer.pkg and AppName_template.pkg - I have no idea qrc_Resources.cpp - I guess this is for my Qt resources (where AppName is the name of the application in question) I noticed that these files can be safely deleted, Qt Creator simply regenerates them. The problem is that they pollute my source directory. Especially because I use version control, and if they can be regenerated, there is no point in uploading them to SVN. So, could someone please tell me what the exact purpose of these files is, and how can I ask Qt Creator to place them into another directory? Thank you in advance!

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  • Entity Framework and stored procedure returning temp table Issues

    - by kaplooeymom
    (Disclaimer - I'm not the database designer. I'm just the poor developer what has to make this work.) There are 17 (at the moment) tables with identical structure - name, address, phone number. Given a phone number, I have to check to see if there's a matching entry in any of the tables, then return that address. So, I created a view to get the list of tables (there's a ref table that holds that info), then I created a stored procedure to create a temp table, using cursors, check each table in the view for the phone number, using sql concatenation. If a record is found, insert it into the temp table. return the rows from the temp table. This all works in straight T-SQL. Now, I'm trying to use Entity Framework 4+ to call the stored procedure. But the function import interface won't generate columns. It says return type = none, and the LINQ code expects an int and won't compile. Any ideas on how to make this work? I know I can move the check tables part to code, if I absolutely have to, but I'd rather have the above method work.

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  • Flash CS4 compiler Error 1120 when embedding pngs into class instance variables.

    - by theolagendijk
    I have a Flash CS4 (Flash 9 ActionScript 3.0) project that compiles and runs perfectly on my machine. However it is part of a big batch of fla's that I want to compile on another (faster) machine. When I copy the project (the fla and all actionscripts and assets files) to the faster machine, it's Flash CS4 compiler gives me compiler error 1120 "Access of undefined property ButtonPause_PauseNormal". The property "PauseNormal" is an embedded png. The PNG is available. No transcoder errors. Here's the ActionScript for class "ButtonPause"; package nl.platipus.NissanESM.buttons { import flash.display.*; import flash.events.*; public class ButtonPause extends Sprite { [Embed(source="../../../../player/pause.png")] private var PauseNormal:Class; [Embed(source="../../../../player/pause_mo.png")] private var PauseMouseOver:Class; private var stateNormal:Bitmap; private var stateMouseOver:Bitmap; public function ButtonPause() { stateNormal = new PauseNormal(); stateNormal.width = 29; stateNormal.height = 14; stateNormal.alpha = 1; addChild(stateNormal); stateMouseOver = new PauseMouseOver(); stateMouseOver.width = 29; stateMouseOver.height = 14; stateMouseOver.alpha = 0; addChild(stateMouseOver); width = 29; height = 14; addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver); addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut ); } private function handleMouseOver(evt:MouseEvent):void { stateNormal.alpha = 0; stateMouseOver.alpha = 1; } private function handleMouseOut(evt:MouseEvent):void { stateNormal.alpha = 1; stateMouseOver.alpha = 0; } } } (Both machines run the exact same Flash CS4 Profesional Version 10.0.2 installation and both have the exact same publish settings and ActionScript 3.0 settings.) What's going on?

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  • Hybrid EAV/CR model via WCF (and statically-typed language)?

    - by Pat
    Background I'm working on the architecture for a cloud-based LOB application, using Silverlight for the client, WCF, ASP.NET/C# for server and SQL Server for storage. The data model requires some flexibility per user (ability to add custom properties and define validation rules for them, for example), and a hybrid EAV/CR persistence model on the server side will suit nicely. Problem I need an efficient and maintainable technology and approach to handle the transformation from the persisted EAV model to/from WCF (and similarly allow the client to bind to the resulting data - DataGrid is a key UI element)? Admission: I don't yet know enough about WCF to understand if it supports ExpandoObject directly, but I suspect it will. Options I started off looking at WCF RIA services, but quickly discovered they're heavily dependent upon both static type data and compile-time code generation. Neither of these appeal. The options I'm considering include: Using WCF RIA services and pass the data over the network directly in EAV form (i.e. Dictionary), and handle the binding issue purely on the client side (like this) Using a dynamic language (probably IronPython) to handle both ends of the communication, with plumbing to generate the necessary CLR type data on the client to allow binding, and transform to/from EAV form on the server (spam preventer stopped me from posting a URL here, I'll try it in a comment). Dynamic LINQ (CreateClass() and friends), although I'm way out of my depth there and don't know what the limitations on that approach might be yet. I'm interested in comments on these approaches as well as alternative approaches that might solve the problem. Other Notes The Silverlight client will not be the only consumer of the service, making me slightly uncomfortable with option #1 above. While the data model is flexible, it's not expected to be modified heavily. For argument's sake, we could assume that we might have 25 distinct data models active at a given time, with something like 10-20 unique data fields/rules each. Modifications to the data model will happen infrequently (typically when a new user is initially configured).

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  • F# Async problem.

    - by chrisdew
    Hi, I've written a dummy http server as an exercise in F#. I'm using Mono 2.4.4 on Ubuntu 10.04 x86_64, with MonoDevelop. The following code fails to compile with the error: Error FS0039: The field, constructor or member 'Spawn' is not defined (FS0039) Could someone try this in VisualStudio please, I don't know whether this is a Mono problem, or my problem. I have tried several Async examples from the F# book, and they also all produce similar messages about Async.* methods. Thanks, Chris. #light open System open System.IO open System.Threading open System.Net open System.Net.Sockets open Microsoft.FSharp.Control.CommonExtensions printfn "%s" "Hello World!" let headers = System.Text.Encoding.ASCII.GetBytes("HTTP/1.0 200 OK\r\nContent-Type: text/html; charset=UTF-8\r\nContent-Length: 37\r\nDate: Sun, 13 Jun 2010 05:30:00 GMT\r\nServer: FSC/0.0.1\r\n\r\n") let content = System.Text.Encoding.ASCII.GetBytes("<html><body>Hello World</body></html>") let serveAsync (client : TcpClient) = async { let out = client.GetStream() do! out.AsyncWrite(headers) do! Async.Sleep 3000 do! out.AsyncWrite(content) do out.Close() } let http_server (ip, port) = let server = new TcpListener(IPAddress.Parse(ip),port) server.Start() while true do let client = server.AcceptTcpClient() printfn "new client" Async.Spawn (serveAsync client) http_server ("0.0.0.0", 1234)

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  • boost::lambda bind expressions can't get bind to string's empty() to work

    - by navigator
    Hi, I am trying to get the below code snippet to compile. But it fails with: error C2665: 'boost::lambda::function_adaptor::apply' : none of the 8 overloads could convert all the argument types. Sepcifying the return type when calling bind does not help. Any idea what I am doing wrong? Thanks. #include <boost/lambda/lambda.hpp> #include <boost/lambda/bind.hpp> #include <string> #include <map> int main() { namespace bl = boost::lambda; typedef std::map<int, std::string> types; types keys_and_values; keys_and_values[ 0 ] = "zero"; keys_and_values[ 1 ] = "one"; keys_and_values[ 2 ] = "Two"; std::for_each( keys_and_values.begin(), keys_and_values.end(), std::cout << bl::constant("Value empty?: ") << std::boolalpha << bl::bind(&std::string::empty, bl::bind(&types::value_type::second, _1)) << "\n"); return 0; }

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  • ASP.NET configure data source is not returning anything?

    - by Greg McNulty
    I'm selecting table data of the current user: SELECT [ConfidenceLevel], [LoveLevel], [HappinessLevel] FROM [UserData] WHERE ([UserProfileID] = @UserProfileID) I have set a control to the unique user ID and it is getting the correct value: HTML: <asp:Label ID="userID" runat="server" Text="Labeluser"></asp:Label> C#: userID.Text = Membership.GetUser().ProviderUserKey.ToString(); I then use it in the where clause using the Configure Data Source window unique ID = control then controlID userID (fills in .text for me) I compile and run but nothing shows up where the table should be. Any suggestions? Here is the code it has created: <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataSourceID="SqlDataSource1"> <Columns> <asp:BoundField DataField="ConfidenceLevel" HeaderText="ConfidenceLevel" SortExpression="ConfidenceLevel" /> <asp:BoundField DataField="LoveLevel" HeaderText="LoveLevel" SortExpression="LoveLevel" /> <asp:BoundField DataField="HappinessLevel" HeaderText="HappinessLevel" SortExpression="HappinessLevel" /> </Columns> </asp:GridView> <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionStringToDB %>" SelectCommand="SELECT [ConfidenceLevel], [LoveLevel], [HappinessLevel] FROM [UserData] WHERE ([UserProfileID] = @UserProfileID)"> <SelectParameters> <asp:ControlParameter ControlID="userID" Name="UserProfileID" PropertyName="Text" Type="Object" /> </SelectParameters> </asp:SqlDataSource>

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  • Mixins, variadic templates, and CRTP in C++

    - by Eitan
    Here's the scenario: I'd like to have a host class that can have a variable number of mixins (not too hard with variadic templates--see for example http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.103.144). However, I'd also like the mixins to be parameterized by the host class, so that they can refer to its public types (using the CRTP idiom). The problem arises when trying to mix the too--the correct syntax is unclear to me. For example, the following code fails to compile with g++ 4.4.1: template <template<class> class... Mixins> class Host : public Mixins<Host<Mixins>>... { public: template <class... Args> Host(Args&&... args) : Mixins<Host>(std::forward<Args>(args))... {} }; template <class Host> struct Mix1 {}; template <class Host> struct Mix2 {}; typedef Host<Mix1, Mix2> TopHost; TopHost *th = new TopHost(Mix1<TopHost>(), Mix2<TopHost>()); With the error: tst.cpp: In constructor ‘Host<Mixins>::Host(Args&& ...) [with Args = Mix1<Host<Mix1, Mix2> >, Mix2<Host<Mix1, Mix2> >, Mixins = Mix1, Mix2]’: tst.cpp:33: instantiated from here tst.cpp:18: error: type ‘Mix1<Host<Mix1, Mix2> >’ is not a direct base of ‘Host<Mix1, Mix2>’ tst.cpp:18: error: type ‘Mix2<Host<Mix1, Mix2> >’ is not a direct base of ‘Host<Mix1, Mix2>’ Does anyone have successful experience mixing variadic templates with CRTP?

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  • Best intro to C++ static metaprogramming?

    - by jwfearn
    Static metaprogramming (aka "template metaprogramming") is a great C++ technique that allows the execution of programs at compile-time. A light bulb went off in my head as soon as I read this canonical metaprogramming example: #include <iostream> using namespace std; template< int n > struct factorial { enum { ret = factorial< n - 1 >::ret * n }; }; template<> struct factorial< 0 > { enum { ret = 1 }; }; int main() { cout << "7! = " << factorial< 7 >::ret << endl; // 5040 return 0; } If one wants to learn more about C++ static metaprogramming, what are the best sources (books, websites, on-line courseware, whatever)?

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  • Creating Multiple TextFields in runtime AS2

    - by ortho
    Hi lads, I have an issue generating multiple text fields in AS2. My AS2 Flash application calls database (via PHP) and then receives XML file that contains a few objects. All I want to do is to loop throught this XML objects and then create a TextField (actually a Component that contains graphics and TextField, but this will come later) based on the information from XML object. I know that I can create something like: _root.createTextField("myText1",1,0,0,100,20); myText1.text = "this is text ONE"; _root.createTextField("myText2",2,0,30,100,20); myText2.text = "this is text TWO"; which will result in 2 text fields, but the problem is when I try to create it dynamicly (e.g. I have item: myNode[0].attributes.name (but when I use it in: _root.createTextField(myNode[0].attributes.name, 1, 0, 0, 100, 20), then I got compile error). var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.load("tekst.xml"); var tekst:String = new String(); myXML.onLoad = function(success){ if (success){ var myNode = myXML.firstChild.childNodes; for (i=0; i trace("height: "+myNode[i].attributes.height); trace("color: "+myNode[i].attributes.color); trace(myNode[i].firstChild.nodeValue); } } } This actualy traces the values and I can actualy use them when creating the component, but it doesn't create the component that has the same name (obviously both instances point to the same object so the last is only visible). Please help, I tried many things, but no joy. Thank you in advance.

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  • How do I process the configure file when cross-compiling with mingw?

    - by vy32
    I have a small open source program that builds with an autoconf configure script. I ran configure I tried to compile with: make CC="/opt/local/bin/i386-mingw32-g++" That didn't work because the configure script found include files that were not available to the mingw system. So then I tried: ./configure CC="/opt/local/bin/i386-mingw32-g++" But that didn't work; the configure script gives me this error: ./configure: line 5209: syntax error near unexpected token `newline' ./configure: line 5209: ` *_cv_*' Because of this code: # The following way of writing the cache mishandles newlines in values, # but we know of no workaround that is simple, portable, and efficient. # So, we kill variables containing newlines. # Ultrix sh set writes to stderr and can't be redirected directly, # and sets the high bit in the cache file unless we assign to the vars. ( for ac_var in `(set) 2>&1 | sed -n 's/^\(a-zA-Z_a-zA-Z0-9_*\)=.*/\1/p'`; do eval ac_val=\$$ac_var case $ac_val in #( *${as_nl}*) case $ac_var in #( *_cv_* fi Which is generated then the AC_OUTPUT is called. Any thoughts? Is there a correct way to do this?

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  • How to allow users to define financial formulas in a C# app

    - by Peter Morris
    I need to allow my users to be able to define formulas which will calculate values based on data. For example //Example 1 return GetMonetaryAmountFromDatabase("Amount due") * 1.2; //Example 2 return GetMonetaryAmountFromDatabase("Amount due") * GetFactorFromDatabase("Discount"); I will need to allow / * + - operations, also to assign local variables and execute IF statements, like so var amountDue = GetMonetaryAmountFromDatabase("Amount due"); if (amountDue > 100000) return amountDue * 0.75; if (amountDue > 50000) return amountDue * 0.9; return amountDue; The scenario is complicated because I have the following structure.. Customer (a few hundred) Configuration (about 10 per customer) Item (about 10,000 per customer configuration) So I will perform a 3 level loop. At each "Configuration" level I will start a DB transaction and compile the forumlas, each "Item" will use the same transaction + compiled formulas (there are about 20 formulas per configuration, each item will use all of them). This further complicates things because I can't just use the compiler services as it would result in continued memory usage growth. I can't use a new AppDomain per each "Configuration" loop level because some of the references I need to pass cannot be marshalled. Any suggestions?

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  • C++: Is there any good way to read/write without specifically stating character type in function nam

    - by Mark L.
    I'm having a problem getting a program to read from a file based on a template, for example: bool parse(basic_ifstream<T> &file) { T ch; locale loc = file.getloc(); basic_string<T> buf; file.unsetf(ios_base::skipws); if (file.is_open()) { while (file >> ch) { if(isalnum(ch, loc)) { buf += ch; } else if(!buf.empty()) { addWord(buf); buf.clear(); } } if(!buf.empty()) { addWord(buf); } return true; } return false; } This will work when I instantiate this class with <char>, but has problems when I use <wchar_t> (clearly). Outside of the class, I'm using: for (iter = mp.begin(); iter != mp.end(); ++iter ) { cout << iter->first << setw(textwidth - iter->first.length() + 1); cout << " " << iter->second << endl; } To write all of the information from this data struct (it's a map<basic_string<T>, int>), and as predicted, cout explodes if iter->first isn't a char array. I've looked online and the consensus is to use wcout, but unfortunately, since this program requires that the template can be changed at compile time (<char> - <wchar_t>) I'm not sure how I could get away with simply choosing cout or wcout. That is, unless there way a way to read/write wide characters without changing lots of code. If this explanation sounds awkwardly complicated, let me know and I'll address it as best I can.

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