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  • I need beginner help on loading an image (2D). I have an error

    - by Seth Taddiken
    I keep getting a "NullReferenceExeption was unhandled" with "Object reference not set to an instance of an object." written under it. I have all of the images (png) correct with names and added to references. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backGround = Content.Load("Cracked"); player1.playerBlock = Content.Load("square"); player2.playerBlock = Content.Load("square2"); }

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  • Digikam umet dependencies

    - by miel
    Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: digikam : Depends: libkface1 (>= 1.0~digikam2.9.0) but it is not going to be installed Recommends: kipi-plugins but it is not going to be installed Recommends: mplayerthumbs but it is not installable E: Unable to correct problems, you have held broken packages.

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  • Is return-type-(only)-polymorphism in Haskell a good thing?

    - by dainichi
    One thing that I've never quite come to terms with in Haskell is how you can have polymorphic constants and functions whose return type cannot be determined by their input type, like class Foo a where foo::Int -> a Some of the reasons that I do not like this: Referential transparency: "In Haskell, given the same input, a function will always return the same output", but is that really true? read "3" return 3 when used in an Int context, but throws an error when used in a, say, (Int,Int) context. Yes, you can argue that read is also taking a type parameter, but the implicitness of the type parameter makes it lose some of its beauty in my opinion. Monomorphism restriction: One of the most annoying things about Haskell. Correct me if I'm wrong, but the whole reason for the MR is that computation that looks shared might not be because the type parameter is implicit. Type defaulting: Again one of the most annoying things about Haskell. Happens e.g. if you pass the result of functions polymorphic in their output to functions polymorphic in their input. Again, correct me if I'm wrong, but this would not be necessary without functions whose return type cannot be determined by their input type (and polymorphic constants). So my question is (running the risk of being stamped as a "discussion quesion"): Would it be possible to create a Haskell-like language where the type checker disallows these kinds of definitions? If so, what would be the benefits/disadvantages of that restriction? I can see some immediate problems: If, say, 2 only had the type Integer, 2/3 wouldn't type check anymore with the current definition of /. But in this case, I think type classes with functional dependencies could come to the rescue (yes, I know that this is an extension). Furthermore, I think it is a lot more intuitive to have functions that can take different input types, than to have functions that are restricted in their input types, but we just pass polymorphic values to them. The typing of values like [] and Nothing seems to me like a tougher nut to crack. I haven't thought of a good way to handle them. I doubt I am the first person to have had thoughts like these. Does anybody have links to good discussions about this Haskell design decision and the pros/cons of it?

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  • Google Analytics: Custom variables issue difference in data

    - by Bart
    We’ve set up tracking through custom variables in Google Analytics to measure which offices are getting the most traffic. The custom var consists out of the key (=office) and value = (office name). In our Custom Var tab in audience we get no data (actually we got 1 hit, but we think the data is way off). When we setup advanced segments with the filters on key and value we get the correct data. Now we are wondering why we aren’t getting that data in the custom var tab.

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  • Friday Fun: Huebrix

    - by Asian Angel
    This week’s game lets you test your strategic thinking skills as you attempt to choose and then follow the correct path for each color you have to work with. Do you have what it takes to see the patterns, plan ahead, and win or will you be denied the satisfaction of victory? How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Exporting spritesheet for Cocos2d

    - by Terko
    I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file containing information about each frame, and the second plist to contain information about each of the animation(name of the animation, which frames to play, and the delay probably). If this is the correct solution, how can I generate such plist files for spritesheet automatically?

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  • Link Tracking

    Finding the correct way to utilize your link tracking software is actually a very simple task for even the green SEO learner. Everyone knows that you want to have as many links as possible pointing to your site to increase your rankings in the SERP's thus increasing the amount of traffic coming to your site via major search engines.

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  • Dealing With SEO Issues Concerning Expired Pages

    Expired pages are an issue with a number of websites. Dealing with them on usual basis so that no adverse effects are created on your SEO services should be known. Although, a lot many ways are available and have been found by SEO experts, their correct implementation at the same time is what matters the most

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  • Are all View Models supposed to be accessed through the Main View Model in MVVM?

    - by chustar
    I am currently working on a WP8 application. My current design is to have each view bind against a specific view model directly. Looking through the samples though, it seems that another way is to have all the view models accessed through the Main View Model and then have all the views to their view models through the MVM. Is this the correct way to do it (So that it doesn't cause flexibility and other issues in the future)?

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  • Unable to install applications (Oneiric)

    - by yayu
    When I use the software center to install something, I get the error: An unhandlable error occured There seems to be a programming error in aptdaemon, the software that allows you to install/remove software and to perform other package management related tasks on using the command line: $sudo apt-get install <something> E: dpkg was interrupted, you must manually run 'sudo dpkg --configure -a' to correct the problem. I am unable to install anything. How do we fix this?

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  • Help connecting to Windows Shares on 2003/2008 server Ubuntu 12.04

    - by Murphy1138
    Can anyone help me , I'm really struggling to connect to Windows shares via Nautilus using the Connect to server command - anyone know the correct Syntax to use for user names and domain names or work groups? Its driving me nuts, I would fully use Ubuntu for work if I could make it connect to my Windows 2003/2008/ Windows 7 shares/ File servers seamlessly. How do you do it? I have been googling my a$%S off but can't work it out I have no issues with SSH or FTP

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  • Steam Repository Help?

    - by xsccmx
    Steam runs fine in Raring, not ready for Saucy for another few months, in the meantime this repo is 404ing me every time I do an "apt-get update" http://ppa.launchpad.net/ubuntu-xswat/x-updates/ubuntu raring This ppa is supposed to allow me to get the latest updates for my Intel Graphics card. I tried searching the net to no avail but does someone know the correct ppa for this? Any help is appreciated, thanks!

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  • Multilingual Publishing Pack (MLP): make a link to the corresponding page in the another language?

    - by lyle
    I am helping to build a bilingual website using MLP on TextPattern. It's trivial to put a link to the top level page of another language, but how to put a link to the current page in another language? Eg. /en/contact should link to /de/kontakt (the same article in another language). I'm sure there are some variables somewhere that I could put into the template that would be filled with the correct links.

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • openGL textures in bitmap mode

    - by evenex_code
    For reasons detailed here I need to texture a quad using a bitmap (as in, 1 bit per pixel, not an 8-bit pixmap). Right now I have a bitmap stored in an on-device buffer, and am mounting it like so: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, BFR.G[(T+1)%2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, W, H, 0, GL_COLOR_INDEX, GL_BITMAP, 0); The OpenGL spec has this to say about glTexImage2D: "If type is GL_BITMAP, the data is considered as a string of unsigned bytes (and format must be GL_COLOR_INDEX). Each data byte is treated as eight 1-bit elements..." Judging by the spec, each bit in my buffer should correspond to a single pixel. However, the following experiments show that, for whatever reason, it doesn't work as advertised: 1) When I build my texture, I write to the buffer in 32-bit chunks. From the wording of the spec, it is reasonable to assume that writing 0x00000001 for each value would result in a texture with 1-px-wide vertical bars with 31-wide spaces between them. However, it appears blank. 2) Next, I write with 0x000000FF. By my apparently flawed understanding of the bitmap mode, I would expect that this should produce 8-wide bars with 24-wide spaces between them. Instead, it produces a white 1-px-wide bar. 3) 0x55555555 = 1010101010101010101010101010101, therefore writing this value ought to create 1-wide vertical stripes with 1 pixel spacing. However, it creates a solid gray color. 4) Using my original 8-bit pixmap in GL_BITMAP mode produces the correct animation. I have reached the conclusion that, even in GL_BITMAP mode, the texturer is still interpreting 8-bits as 1 element, despite what the spec seems to suggest. The fact that I can generate a gray color (while I was expecting that I was working in two-tone), as well as the fact that my original 8-bit pixmap generates the correct picture, support this conclusion. Questions: 1) Am I missing some kind of prerequisite call (perhaps for setting a stride length or pack alignment or something) that will signal to the texturer to treat each byte as 8-elements, as it suggests in the spec? 2) Or does it simply not work because modern hardware does not support it? (I have read that GL_BITMAP mode was deprecated in 3.3, I am however forcing a 3.0 context.) 3) Am I better off unpacking the bitmap into a pixmap using a shader? This is a far more roundabout solution than I was hoping for but I suppose there is no such thing as a free lunch.

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  • WSS - Server Error in "/" Application. Compilation Error Message: CS1006: Could not write to output

    - by ptahiliani
    I got the above errror when I tried to run WSS default site after installing and running the Advance System Optimizer 3.o. I resolve this by going to the following locations and adding permission for the admin users accounts (ASP.NET & IIS_WPG) I have set up for Sharepoint. C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files C:\WINDOWS\System 32\Log Files C:\WINDOWS\Temp After the correct permissions have been added, Sharepoint works as normal.

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  • New HP dm4 - No audio on ubuntu 11.10 64bits

    - by Haze1
    I just got a new laptop, HP dm4, and I'm having problems getting the audio to work properly on it. http://www.alsa-project.org/db/?f=7b697a35465a9f7236fb94deb9ff97fa65e55489 I tried to edit /etc/modprobe.d/alsa-base.conf and added: option snd-hda-intel model=ref this caused the audio to work, but it's muffled. I'm wondering if anybody knows what would be the correct options to get this POS to work. Thanks in advance

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  • Why is lowlatency kernel not being updated in parallel with the generic kernel?

    - by FlabbergastedPickle
    All, Any idea when we'll see updates to the lowlatency version of the Ubuntu 12.04 kernel? It is still stuck at 3.2.0.23 whereas the generic kernel is already several updates ahead of it at a version 3.2.0.25? NB: I am using a 64-bit version but I don't think this is limited to the 64-bit kernels alone but rather affects both 32-bit and 64-bit builds. Please do correct me if I am wrong about this.

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  • What does "kTriangles/s" mean in hardware graphics benchmark reports?

    - by swquinn
    I've looked around and found several sites offering benchmarking statistics for mobile platforms and I've been seeing the unit of measure as "kTriangles/s". Originally I misread this, missing the 'k'; does this translate to "thousand(s) of triangles/s", e.g.: 8902 kTriangles/s = 8,902,000 triangles/s (I'm pretty sure that my interpretation is correct, but I hope someone can confirm this for me) Thanks!

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  • The Linux Desktop isn't Dead, it's Pining

    <b>DaniWeb: </b>"I know it sounds crazy but the Linux Desktop isn't dead, it's just pining. It's pining for the correct platform--a tablet computer. And, I'm not referring to some cheap imitation tablet that will merely satisfy a few observers and nerdlets who use Linux. I'm thinking of a tablet computer for hardcore Linux moguls."

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  • ubuntu not logging in

    - by rakshith
    i am using ubuntu 11.10 and i once i logged in and the screen flashed for a sec and came back to the same screen it is happening again and again. i put the ubuntu cd and almost reinstalled it while i got this thought "lets try again" i tried again and luckly it came. i immediately came here without another log off and asked you guys. how do i correct it such that i wont be having problems in future?????

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  • How to Write Blogs to Improve SEO

    Writing content for a website can often feel like a bit of a chore but it is an absolute necessity to ensure that your website promotes your company in the correct manner. From a search engine optimisation point of view though, there are other elements that need to be addressed when creating and posting blogs to improve your SEO.

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