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  • problem when I save the text of an htmlEditor ?

    - by ahmed
    Hello guys , I have a problem when I save the content of a htmlEditor it takes the first line of the message. For example I enter text text text text text text After entering the text when i retrieve it I just get the first line of the message . Send message code HtmlEdit1.Lines.Add(" <br />") HtmlEdit1.Lines.Add(" <br />") html_txt = "" For I = 0 To HtmlEdit1.Lines.Count - 1 html_txt = html_txt + HtmlEdit1.Lines(I).ToString() Next mydt = DateTime.Now Then inserting the record in SQL insert into MESSAGES (SRNO, ID, subject)values ( @P1, @P2, @P3) Finally updating the grid.

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  • How tough programmer are you? (subjective) The Guinness Book of Programming Records [closed]

    - by topright
    The Guinness Book of Programming Records. It is very interesting to know what we and our colleagues are capable of. I welcome you to tell us what is your best result/achievement and what are you most proud of as a programmer. PS. There are over 6000 subjective and even more argumentative questions on stackoverflow: http://stackoverflow.com/questions/tagged/subjective. I don't see reasons to close this very interesting question. Please, vote to reopen it!

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  • How do you do A/B switching in a web app? (for deploying updates)

    - by stagas
    I currently have a mysite.com (A) which points to /public_html/ and a dev.mysite.com (B) which I created a /dev_html/ for that. I cloned the site but now I need a way of switching between them without having to copy all the files from one dir to another and without bringing the site down. I just want to switch the live site to B and then work on A, and when I finish, switch the live site to A and work on B. Is there a simple way? I'm using cPanel X and cPanel 11 (WHM VPS). Also, both can interact with the same database so that's not an issue as I'm not changing any database structure. Only the php/js/img files need to switch.

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  • How to reuse a dropdownlist each row of a table instead of rebuilding it.

    - by Praesagus
    I have a table the uses the same dropdown list in each row. I thought that I could just create one dropdown list and then reuse it in each new row, but the table only ends up with one row unless I create "new" dropdownlist. Am I approaching this all wrong? Thanks private void UserRoles() { Table table = MakeTable(); Ewo.sqlDataStore.Administrator sql = new Ewo.sqlDataStore.Administrator(); DataSet dataset =sql.SiteUserRoleList(); DropDownList sel = RoleList(dataset.Tables[0]); if(tools.validDataSet(dataset)) { if (dataset.Tables.Count > 1)//existing roles are #2, show the roles the user is part of { foreach (DataRow dRow in dataset.Tables[1].Rows) { table.Rows.Add(CreateRoleRow(Convert.ToString(dRow["SitePageGroupName"]), sel));//add a row with data } } table.Rows.Add(CreateRoleRow(sel));//add a blank row on the bottom } AdminSiteUerRoles.Controls.Add(table);//add it all to the page }

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  • What skills are needed to be successful at robotics?

    - by Click Upvote
    I'm considering studying to be a robotics engineer. The desire to work in that field is definitely there.. but I'm wondering what my chances of success would be. Generally I'm good with mental tasks of any sort such as programming, maths, physics, etc, and I think i'd be able to do electrical work such as soldering wires, changing batteries, etc. However, I'm not so good with things of a physical nature where I have to use my hands. For example, if you give me some vegetables to slice and dice, all of them will be diced un-evenly and some will look ugly. This might be because I have poor mind-hand coordination or because of a lack of concentration. Thoughts?

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  • Stateful EJBs in web application?

    - by Sebastien Lorber
    Hello I never used stateful EJBs. I understand that a stateful EJB can be useful with a java client. But i wonder: in which case to use them on a web application? And how? Should we put these stateful beans in Session (because of stateless http)? Is it a good practice? (without debating too much about stateful vs stateless)

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  • Invalid Viewstate

    - by murak
    I always got this error guys on my site.Anybody got a solution. Stacktrace at System.Web.UI.Page.DecryptStringWithIV(String s, IVType ivType) at System.Web.UI.Page.DecryptString(String s) at System.Web.Handlers.ScriptResourceHandler.DecryptParameter(NameValueCollection queryString) at System.Web.Handlers.ScriptResourceHandler.ProcessRequestInternal(HttpResponse response, NameValueCollection queryString, VirtualFileReader fileReader) at System.Web.Handlers.ScriptResourceHandler.ProcessRequest(HttpContext context) at System.Web.Handlers.ScriptResourceHandler.System.Web.IHttpHandler.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Query String d=J_c3w3Q59U-PnoRlWBPOJMVgHe_9Ile9wANEXiRFLzG8mequestManager._initialize('ctl00%24ScriptManager1' I noticed that there are strings that got appended on the last part of ScriptResource.axd which are not part of the querystring(equestManager._initialize('ctl00%24ScriptManager1').I don't know how this string ends up here.I am using MS ajax, webforms and IIS7 on a shared hosting plan.

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  • Modifying a model and texture mid-game code

    - by MicroPirate
    Just have a question for anyone out there who knows some sort of game engine pretty well. What I am trying to implement is some sort of script or code that will allow me to make a custom game character and textures mid-game. A few examples would be along the lines of changing facial expressions and body part positions in the game SecondLife. I don't really need a particular language, feel free to use your favorite, I'm just really looking for an example on how to go about this. Also I was wondering if there is anyway to combine textures for optimization; for example if i wanted to add a tattoo to a character midgame, is there any code that could combine his body texture and the tattoo texture into one texture to use (this way I can simply just render one texture per body.) Any tips would be appreciated, sorry if the question is a wee bit to vauge.

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  • Google App Engine Python: get image upload size server-side

    - by goggin13
    I am building a Google App Engine App that lets users upload images; I have everything working fine, but I am struggling to find a way to ensure that the user does not upload an image too large (because I am resizing the images, so this crashes my python script). When a user uploads a large image, I get this error RequestTooLargeError: The request to API call images.Transform() was too large. I know that there is a size limitation on what GAE allows for it's image API, I am just trying to find a way to deal with this server side; something along the lines of if (image is too large): inform user else: proceed I haven't had any luck finding the right python code to do this; can anyone help me out?

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  • Which language to learn

    - by Pmarcoen
    I am fresh out of college, I'm pretty skilled in weblanguages like PHP, Perl, Javascript (JQuery). I have some basic skills in java, experienced c++ a little. People have been telling me c# is a good way to go because a lot of companies look for .NET developers. What would be a good next move for me ?

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  • Applying different Cascade Style Sheets to the same html page

    - by Noona
    To apply a CSS to an existing html page I need to add a link that links to the css file, I am asked to include a link in the webpage that I am building that would link to the same html page but with a different css file, I am thinking I need to create a different css file, then create another .html page by copy the exact content from the first page and only change the link of the css file, but it doesn't seem so efficient and I am assuming there should be a standard method to do this. thanks

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  • A RenderTargetView cannot be created from a NULL Resource

    - by numerical25
    I am trying to create my render target view but I get this error from direct X A RenderTargetView cannot be created from a NULL Resource To my knowledge it seems that I must fill the rendertarget pointer with data before passing it. But I am having trouble figure out how. Below is my declaration and implementation declaration #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void Present(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; my implementation bool RenderEngine::InitDirectX() { //potential error. You did not set to zero memory and you did not set the scaling property DXGI_MODE_DESC bd; bd.Width = m_screenRect.right; bd.Height = m_screenRect.bottom; bd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; bd.RefreshRate.Numerator = 60; bd.RefreshRate.Denominator = 1; DXGI_SAMPLE_DESC sd; sd.Count = 1; sd.Quality = 0; DXGI_SWAP_CHAIN_DESC swapDesc; ZeroMemory(&swapDesc, sizeof(swapDesc)); swapDesc.BufferDesc = bd; swapDesc.SampleDesc = sd; swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapDesc.OutputWindow = m_hWnd; swapDesc.BufferCount = 1; swapDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD, swapDesc.Windowed = true; swapDesc.Flags = 0; HRESULT hr; hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_DEBUG, D3D10_SDK_VERSION , &swapDesc, &m_pSwapChain, &m_pDevice); if(FAILED(hr)) return false; // Create a render target view hr = m_pDevice->CreateRenderTargetView( m_pBackBuffer, NULL, &m_pRenderTargetView); // FAILS RIGHT HERE // if(FAILED(hr)) return false; return true; }

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  • How to share memory buffer across sessions in Django?

    - by afriza
    I want to have one party (or more) sends a stream of data via HTTP request(s). Other parties will be able to receive the same stream of data in almost real-time. The data stream should be accessible across sessions (according to access control list). How can I do this in Django? If possible I would like to avoid database access and use in memory buffer (along with some synchronization mechanism)

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  • GeekGameBoard - Klondike does not run.

    - by Tibi
    Hi there, I download the GeekGameBoard framework from Jens Alfke and I can only run the checkers like version on my iPhone and iPad simulator. When running the Klondike version the simulator launches but the game does not start, any idea about what is missing to make it run ?

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  • dev and prod systems in rails

    - by poseid
    What exactly is the difference in rails between dev and prod environments. When I develop an application in dev mode, do I have peformance problems, or others if I clone my dev environment on prod?

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  • Algorithm - Pick the best combination of Armor (for a game)

    - by Chu
    I'm designing a piece of a game where the AI needs to determine which combination of armor will give the best overall stat bonus to the character. Each character will have about 10 stats, of which only 3-4 are important, and of those important ones, a few will be more important than the others. Armor will also give a boost to 1 or all stats. For example, a shirt might give +4 to the character's int and +2 stamina while at the same time, a pair of pants may have +7 strength and nothing else. So let's say that a character has a healthy choice of armor to use (5 pairs of pants, 5 pairs of gloves, etc.) We've designated that Int and Perception are the most important stats for this character. How could I write an algorithm that would determine which combination of armor and items would result in the highest of any given stat (say in this example Int and Perception)?

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  • How do emulators work and how are they written?

    - by Simucal
    How do emulators work? When I see NES / SNES or C64 emulators, it astounds me. Do you have to emulate the processor of those machines by interpreting it's particular assembly instructions? What else goes into it? How are they typically designed? Can you give any advice for someone interested in writing an emulator (particularly a game system)?

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  • What should every programmer know?

    - by Matt Lacey
    Regardless of programming language(s) or operating system(s) used or the environment they develop for, what should every programmer know? Some background: I'm interested in becoming the best programmer I can. As part of this process I'm trying to understand what I don't know and would benefit me a lot if I did. While there are loads of lists around along the lines of "n things every [insert programming language] developer should know", I have yet to find anything similar which isn't limited to a specific language. I also expect this information to be of interest and benefit to others.

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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