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  • How to refactor a Python “god class”?

    - by Zearin
    Problem I’m working on a Python project whose main class is a bit “God Object”. There are so friggin’ many attributes and methods! I want to refactor the class. So Far… For the first step, I want to do something relatively simple; but when I tried the most straightforward approach, it broke some tests and existing examples. Basically, the class has a loooong list of attributes—but I can clearly look over them and think, “These 5 attributes are related…These 8 are also related…and then there’s the rest.” getattr I basically just wanted to group the related attributes into a dict-like helper class. I had a feeling __getattr__ would be ideal for the job. So I moved the attributes to a separate class, and, sure enough, __getattr__ worked its magic perfectly well… At first. But then I tried running one of the examples. The example subclass tries to set one of these attributes directly (at the class level). But since the attribute was no longer “physically located” in the parent class, I got an error saying that the attribute did not exist. @property I then read up about the @property decorator. But then I also read that it creates problems for subclasses that want to do self.x = blah when x is a property of the parent class. Desired Have all client code continue to work using self.whatever, even if the parent’s whatever property is not “physically located” in the class (or instance) itself. Group related attributes into dict-like containers. Reduce the extreme noisiness of the code in the main class. For example, I don’t simply want to change this: larry = 2 curly = 'abcd' moe = self.doh() Into this: larry = something_else('larry') curly = something_else('curly') moe = yet_another_thing.moe() …because that’s still noisy. Although that successfully makes a simply attribute into something that can manage the data, the original had 3 variables and the tweaked version still has 3 variables. However, I would be fine with something like this: stooges = Stooges() And if a lookup for self.larry fails, something would check stooges and see if larry is there. (But it must also work if a subclass tries to do larry = 'blah' at the class level.) Summary Want to replace related groups of attributes in a parent class with a single attribute that stores all the data elsewhere Want to work with existing client code that uses (e.g.) larry = 'blah' at the class level Want to continue to allow subclasses to extend, override, and modify these refactored attributes without knowing anything has changed Is this possible? Or am I barking up the wrong tree?

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  • What is the best solution for document archiving?

    - by Anders Wallenquist
    I'm looking for a utility that helps me (and my colleagues) to archive documents in a systematic manner (Like Zeitgeist but permanent). The utility have to clean-out old document from desktops and store them on a server (as automatic as possible and consistent) maybe from just a few locations (Document directory) Documents shall be stored on cheap large media for many years to come - hard disk and file system maybe? Easy to maintain and manage for a small organization. Documents have to be easy to find and restore One systematic manner could be a directory-structure by year, month, user or user, year, month. Its a plus if documents could be linked to a project, if documents could be search-able and if document could also be mail, IM-discussions not only OpenOffice traditional documents. Any ideas?

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  • looking for a clock widget that is unaffected by the mouse

    - by Joshua Robison
    Between screenlets, cairo-dock widgets and plasma-widgets. One of them's gotta have this function; A widget that hovers above everything on the desktop but is completely unaffected by the mouse. I would use this by making a clock hover above everything and semi transparent. I also want to be able to click on windows underneath the clock. After some experimentation, the screenlets widgets do not do what I am asking. I can make them float above everything on the screen but I am not able to click on windows underneath them. I need the widget to be COMPLETELY unaffected by the mouse.

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  • Using IComparable<T> Interface

    - by Pawan_Mishra
    Level : Beginner to Intermediate C# language has constantly evolved over a constant period of time.Each new version introduced new features which changed the way we programmed and solved the problems. Whether it was introduction of generics in C# 2.0 , LINQ in C# 3.0 or concept of dynamic programming in C# 4.0 , each of them had or will have greater impact on our programming style.As a developer we don’t have much option but to evolve and redefine our self in this constantly changing environment...(read more)

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  • Data structure for pattern matching.

    - by alvonellos
    Let's say you have an input file with many entries like these: date, ticker, open, high, low, close, <and some other values> And you want to execute a pattern matching routine on the entries(rows) in that file, using a candlestick pattern, for example. (See, Doji) And that pattern can appear on any uniform time interval (let t = 1s, 5s, 10s, 1d, 7d, 2w, 2y, and so on...). Say a pattern matching routine can take an arbitrary number of rows to perform an analysis and contain an arbitrary number of subpatterns. In other words, some patterns may require 4 entries to operate on. Say also that the routine (may) later have to find and classify extrema (local and global maxima and minima as well as inflection points) for the ticker over a closed interval, for example, you could say that a cubic function (x^3) has the extrema on the interval [-1, 1]. (See link) What would be the most natural choice in terms of a data structure? What about an interface that conforms a Ticker object containing one row of data to a collection of Ticker so that an arbitrary pattern can be applied to the data. What's the first thing that comes to mind? I chose a doubly-linked circular linked list that has the following methods: push_front() push_back() pop_front() pop_back() [] //overloaded, can be used with negative parameters But that data structure seems very clumsy, since so much pushing and popping is going on, I have to make a deep copy of the data structure before running an analysis on it. So, I don't know if I made my question very clear -- but the main points are: What kind of data structures should be considered when analyzing sequential data points to conform to a pattern that does NOT require random access? What kind of data structures should be considered when classifying extrema of a set of data points?

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  • Advantages of Singleton Class over Static Class?

    Point 1)Singleton We can get the object of singleton and then pass to other methods.Static Class We can not pass static class to other methods as we pass objectsPoint 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed.Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use.Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

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  • First Person Shooter game agent development

    - by LangerHansIslands
    I would like to apply (program) the Artificial intelligence methods to create a intelligent game bots for a first person shooter game. Do you have any knowledge from where can I start to develop as a Linux user? Do you have a suggestion for an easy-to-start game for which I can develop bots easily, caring more about the result of my algorithms rather than spending a lot of time dealing with the game code? I've read some publications about the applied methods to Quake 3 (c) and Open Arena. But I couldn't find the source codes and manuals describing how to start coding( for compiling, developing ai and etc.). I appreciate your help.

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  • Database Schema Usage

    - by CrazyHorse
    I have a question regarding the appropriate use of SQL Server database schemas and was hoping that some database gurus might be able to offer some guidance around best practice. Just to give a bit of background, my team has recently shrunk to 2 people and we have just been merged with another 6 person team. My team had set up a SQL Server environment running off a desktop backing up to another desktop (and nightly to the network), whilst the new team has a formal SQL Server environment, running on a dedicated server, with backups and maintenance all handled by a dedicated team. So far it's good news for my team. Now to the query. My team designed all our tables to belong to a 3-letter schema name (e.g. User = USR, General = GEN, Account = ACC) which broadly speaking relate to specific applications, although there is a lot of overlap. My new team has come from an Access background and have implemented their tables within dbo with a 3-letter perfix followed by "_tbl" so the examples above would be dbo.USR_tblTableName, dbo.GEN_tblTableName and dbo.ACC_tblTableName. Further to this, neither my old team nor my new team has gone live with their SQL Servers yet (we're both coincidentally migrating away from Access environments) and the new team have said they're willing to consider adopting our approach if we can explain how this would be beneficial. We are not anticipating handling table updates at schema level, as we will be using application-level logins. Also, with regards to the unwieldiness of the 7-character prefix, I'm not overly concerned myself as we're using LINQ almost exclusively so the tables can simply be renamed in the DMBL (although I know that presents some challenges when we update the DBML). So therefore, given that both teams need to be aligned with one another, can anyone offer any convincing arguments either way?

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  • Do immutable objects and DDD go together?

    - by SnOrfus
    Consider a system that uses DDD (as well: any system that uses an ORM). The point of any system realistically, in nearly every use case, will be to manipulate those domain objects. Otherwise there's no real effect or purpose. Modifying an immutable object will cause it to generate a new record after the object is persisted which creates massive bloat in the datasource (unless you delete previous records after modifications). I can see the benefit of using immutable objects, but in this sense, I can't ever see a useful case for using immutable objects. Is this wrong?

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  • Best way for a technical manager to stay up to date on technology

    - by JoelFan
    My manager asked for a list of technical blogs he should follow to stay current on technology. His problem is he keeps hearing terms that he hasn't heard of (i.e. NoSql, sharding, agure, sevice bus, etc.) and he would prefer to at least have a fighting chance of knowing something about them without having to be reactive and looking them up. Also I think he wants to have a big picture of all the emerging technologies and where they fit in together instead of just learning about each thing in isolation. He asked about blogs but I'm thinking print magazines may also help. What should I answer him?

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  • Should a domain expert make class diagrams?

    - by Matthieu
    The domain expert in our team uses UML class diagrams to model the domain model. As a result, the class diagrams are more of technical models rather than domain models (it serves of some sort of technical specifications for developpers because they don't have to do any conception, they just have to implement the model). In the end, the domain expert ends up doing the job of the architect/technical expert right? Is it normal for a domain expert (not a developer or technical profile) to do class diagrams? If not, what kind of modeling should he be using?

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  • Typical Method Of Building Puzzle Levels

    - by Josh Kahane
    Hi I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels. Once the basis of the game is made, how do developers typically go about building their levels? Do they generally build them from scratch each one more or less, or work of their own template or have some other method which they use to tailor these levels? I imagine building so many levels is a long process, certainly if building each one individually. Do they do this, or have a method which speeds it up once they have their basis? Thanks.

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  • Alchemy like game for the web, open source. Any ideas for element combinations?

    - by JohnDel
    I created a web game like the Android game Alchemy. It's open source and in the back-end you can create your own elements / your own game. I was wondering what elements - ideas would be good to implement as a prototype / demo? Some ideas are: Colors Programming languages Chemical Compounds Same as the original alchemy Evolution of biological organisms What do you think? Any specific combination ideas?

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  • Architecture for Social Graph data that has a Time Frame Associated?

    - by Jay Stevens
    I am adding some "social" type features to an existing application. There are a limited # of node & edge types. Overall the data itself is relatively small (50,000 - 70,000 for each type of node) there will be a number of edges (relationships) between them (almost all directional). This, I know, is relatively easy to represent with an SDF store (such as BrightstarDB) or something like Microsoft's Trinity (or really many of the noSQL options). The thing that, I think, makes this a unique use case is that each relationship will have a timeframe associated with it (start and end dates). Right now, I'm thinking of just storing this in a relational structure and dealing with the headaches of "traversing the graph", but I'm looking for suggestions on a better approach (both in terms of data structure and server): Column ================ From_Node_ID Relationship To_Node_ID StartDate EndDate Any suggestions or thoughts are welcomed.

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  • The standards that fail us and the intellectual bubble

    - by Jeff
    There has been a great deal of noise in the techie community about standards, and a sudden and unexplainable hate for Flash. This noise isn't coming from consumers... the countless soccer moms, teens and your weird uncle Bob, it's coming from the people who build (or at least claim to build) the stuff those consumers consume. If you could survey the position of consumers on the topic, they'd likely tell you that they just want stuff on the Web to work.The noise goes something like this: Web standards are the correct and right thing to use across the Intertubes, and anything not a part of those standards (Flash) is bad. Furthermore, the more recent noise is centered around the idea that HTML 5, along with Javascript, is the right thing to use. The arguments against Flash are, well, the truth is I haven't seen a good argument. I see anecdotal nonsense about high CPU usage and things I'd never think to check when I'm watching Piano Cat on YouTube, but these aren't arguments to me. Sure, I've seen it crash a browser a few times, but it's totally rare.But let's go back to standards. Yes, standards have played an important role in establishing the ubiquity of the Web. The protocols themselves, TCP/IP and HTTP, have been critical. HTML, which has served us well for a very long time, established an incredible foundation. Javascript did an OK job, and thanks to clever programmers writing great frameworks like JQuery, is becoming more and more useful. CSS is awful (there, I said it, I feel SO much better), and I'll never understand why it's so disconnected and different from anything else. It doesn't help that it's so widely misinterpreted by different browsers. Still, there's no question that standards are a good thing, and they've been good for the Web, consumers and publishers alike.HTML 4 has been with us for more than a decade. In Web years, that might as well be 80. HTML 5, contrary to popular belief, is not a standard, and likely won't be for many years to come. In fact, the Web hasn't really evolved at all in terms of its standards. The tools that generate the standard markup and script have, but at the end of the day, we're still living with standards that are more than ten years old. The "official" standards process has failed us.The Web evolved anyway, and did not wait for standards bodies to decide what to do next. It evolved in part because Macromedia, then Adobe, kept evolving Flash. In the earlier days, it mostly just did obnoxious splash pages, but then it started doing animation, and then rich apps as they added form input. Eventually it found its killer app: video. Now more than 95% of browsers have Flash installed. Consumers are better for it.But I'll do it one better... I'll go out on a limb and say that Flash is a standard. If it's that pervasive, I don't care what you tell me, it's a standard. Just because a company owns it doesn't mean that it's evil or not a standard. And hey, it pains me to say that as a developer, because I think the dev tools are the suck (more on that in a minute). But again, consumers don't care. They don't even pay for Flash. The bottom line is that if I put something Flash based on the Internet, it's likely that my audience will see it.And what about the speed of standards owned by a company? Look no further than Silverlight. Silverlight 2 (which I consider the "real" start to the story) came out about a year and a half ago. Now version 4 is out, and it has come a very long way in its capabilities. If you believe Riastats.com, more than half of browsers have it now. It didn't have to wait for standards bodies and nerds drafting documents, it's out today. At this rate, Silverlight will be on version 6 or 7 by the time HTML 5 is a ratified standard.Back to the noise, one of the things that has continually disappointed me about this profession is the number of people who get stuck in an intellectual bubble, color it with dogmatic principles, and completely ignore the actual marketplace where this stuff all has to live. We aren't machines; Binary thinking that forces us to choose between "open standards" and "proprietary lock-in" (the most loaded b.s. FUD term evar) isn't smart at all. The truth is that the <object> tag has allowed us to build incredible stuff on top of the old standards, and consumers have benefitted greatly. Consumer desire, capitalism, and yes, standards ratified by nerds who think about this stuff for years have all played a role in the broad adoption of the Interwebs.We could all do without the noise. At the end of the day, I'm going to build stuff for the Web that's good for my users, and I'm not going to base my decisions on a techie bubble religion. Imagine what the brilliant minds behind the noise could do for the Web if they joined me in that pursuit.

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  • How best do you represent a bi-directional sync in a REST api?

    - by Edward M Smith
    Assuming a system where there's a Web Application with a resource, and a reference to a remote application with another similar resource, how do you represent a bi-directional sync action which synchronizes the 'local' resource with the 'remote' resource? Example: I have an API that represents a todo list. GET/POST/PUT/DELETE /todos/, etc. That API can reference remote TODO services. GET/POST/PUT/DELETE /todo_services/, etc. I can manipulate todos from the remote service through my API as a proxy via GET/POST/PUT/DELETE /todo_services/abc123/, etc. I want the ability to do a bi-directional sync between a local set of todos and the remote set of TODOS. In a rpc sort of way, one could do POST /todo_services/abc123/sync/ But, in the "verbs are bad" idea, is there a better way to represent this action?

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • Can I use access used by Visual Basic for building a database [on hold]

    - by user3413537
    I am the only programmer where I work (summer job) and I am a student with only a few years of programming experience. So I was asked to build a database and I am very excited about this project because hopefully I can learn a lot from this. Using this database my manager is supposed to be able to assign work (dealing with businesses) to different people within the company using an interface (all workers have a shared drive). When workers are done with that paperwork related to the business, they can check off that its done, add comments at the bottom of the interface, and then move on to the next business. The only experience I've had with databases is some querying with SQL, and I've built GUI interfaces with JAVA. The information on the interface will be populated from Excel so workers know what businesses they are dealing with. I've done some research and I believe the best way to build this would be building a GUI using Microsoft Visual Studio (Visual Basic) first, then figuring out a way to populate the Interface from Excel. Also because the data is pretty straight forward and not complicated I will be using MS Access to store and track the database. I know this won't be easy, but for all you geniuses out there, is this on the right path? Thanks.

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  • POP Forums v10 beta posted for ASP.NET MVC 4

    - by Jeff
    Finally got some momentum and replaced the beta formerly known as v9.3. You can get it here, where you’ll find the information below. You can also read my previous post on why I ditched jQuery Mobile. This is the beta for POP Forums v10, with the mobile special sauce. It requires ASP.NET MVC 4 RC, which you can download here. Of course, feel free to submit bugs to the issue tracker. See a live demo here: http://popforums.com/Forums What's new? Uses a very light weight CSS and Javascript package to provide a touch-friendly interface for mobile devices. Numbers are formatted (sensitive to culture) when 1,000 or higher. CSS is more integration friendly, and specific to the ForumContainer element. Mail delivery from queue is now parallel, so you can specify a sending interval, and the number of messages to process on each interval. Background "services" refactored, and will only run with a call on app start to PopForumsActivation.StartServices(). This is partly to facilitate future use in Web farms/multiple Web roles. Update to jQuery v1.7.1. Replaced use of .live() with .on() in script, pursuant to jQuery update, which deprecates .live(). FIX: Bug in topic repository around caching keys for single-server data layer. FIX: Pager links on recent topics pointed to incorrect route. FIX: Deleting a post didn't update last user/post time. FIX: Ditched attempt at writing to event log with super failures, since almost no one has permission in production. FIX: Bug in grayed-out fields in admin mail setup. FIX: Weird color profiles would break loading of images for resize. FIX: TOS text on account sign-up was double encoded. Known issues None yet, but ditching jQuery Mobile from the previous beta turned out to be a good decision.

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  • SDL to SFML simple question

    - by ultifinitus
    Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use: enable double buffering load an image from path into something that I can apply to the screen apply an image to the screen with a certain x,y enable transparency on an image (possibly) image clipping, for sprite sheets. I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions? Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values? (sorry for the less than intelligent question!)

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  • Questions to ask interviewer in an Interview

    - by chota
    Hello All, I have an SDET interview upcoming week. I have been preparing since long. It is a good company. I am working as SDET since two year. I wonder what questions should i ask to my interviewer regarding testing and other thing. I would appreciate your help if you give me some sample questions that i should ask to my interviewer during the interview. Some of them i thoughts are a) What type of testing methodologies do you use? Do you have triage meeting everyday? What percentage of code coverage is done by unit tests? I do not find these questions to be more effective, i would appreciate if somebody could help me out in coming out with better question?

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  • Turn off Windows Defender on your builds

    - by george_v_reilly
    I've spent some time this evening profiling a Python application on Windows, trying to find out why it was so much slower than on Mac or Linux. The application is an in-house build tool which reads a number of config files, then writes some output files. Using the RunSnakeRun Python profile viewer on Windows, two things immediately leapt out at me: we were running os.stat a lot and file.close was really expensive. A quick test convinced me that we were stat-ing the same files over and over. It was a combination of explicit checks and implicit code, like os.walk calling os.path.isdir. I wrote a little cache that memoizes the results, which brought the cost of the os.stats down from 1.5 seconds to 0.6. Figuring out why closing files was so expensive was harder. I was writing 77 files, totaling just over 1MB, and it was taking 3.5 seconds. It turned out that it wasn't the UTF-8 codec or newline translation. It was simply that closing those files took far longer than it should have. I decided to try a different profiler, hoping to learn more. I downloaded the Windows Performance Toolkit. I recorded a couple of traces of my application running, then I looked at them in the Windows Performance Analyzer, whereupon I saw that in each case, the CPU spike of my app was followed by a CPU spike in MsMpEng.exe. What's MsMpEng.exe? It's Microsoft's antimalware engine, at the heart of Windows Defender. I added my build tree to the list of excluded locations, and my runtime halved. The 3.5 seconds of file closing dropped to 60 milliseconds, a 98% reduction. The moral of this story is: don't let your virus checker run on your builds.

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  • Gallio and VS2010 code coverage

    - by andrewstopford
    Scott mentioned on twitter a great post on using VS2010 code coverage with ASP.NET unit tests with the following comment. So I figured I would work up a quick post on using Gallio with the code coverage features (and thus MbUnit, NUnit etc).  Using Gallio with the VS2010 code coverage features is exactly the same as you would use MSTest. Just enable the code coverage collector.   Select the assembly you want to profile (double click the collector to do this) Run your test   Right Click and select code coverage.  

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  • As webdevelopment is it same to legal issues to make a sex dating sites?

    - by YumYumYum
    Like i have created many other normal sites which are not related to any dating/sexual content. Is it for a developer same rules and regulation while making a sex related dating sites? where people meet together, learn each others, for having a sex relaionship (you know what i mean), having also a feature of webcam sex but not explicitly a porno sites. Does those sites have any special legal terms and condition's for the developers comparing with non sexual/dating sites legal terms and conditions?

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  • Unable to open the physical file - Access is denied

    - by rachitp
    I’m an using Admin account on Windows 7 and try to attach umbraco database to my local SQL 2008 R2 instance. I’m getting the following error: Unable to open the physical file "D:\Tech\umbraco\build\App_Data\umbraco.mdf". Operating system error 5: "5(Access is denied.)". (Microsoft SQL Server, Error: 5120) What the heck? I tried to brainstorm what the issue is and found out that I didn’t open my SSMS with “Run As Administrator” (although I’m using Admin account in Win7 and the...(read more)

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