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  • Alternative approach to OpenGL View on top of Camera

    - by Mr. Roland
    Hi, the traditional way of doing a camera preview background with OpenGL on the front is to take two SurfaceViews(one for the camera another for OpenGL) and stack them on top of each other. The problem is that stacking SurfaceViews is discouraged: http://groups.google.com/group/android-developers/browse_thread/thread/4850fe5c314a3dc6 So what alternatives are there? I was considering the following: Subclass GlSurfaceView, and then call set the Camera preview onto the holder of this subclass: Camera.setPreviewDisplay(mHolder); Don't use GLSurfaceView, instead create your own SurfaceView subclass where you display the Camera preview onto the holder and also draw your openGL. This would require to use OpenGL without GLSurfaceView, has anyone done this before? I'm not sure if this even is possible or makes sense, since it implies displaying the camera preview onto the holder of the surface and at the same time drawing OpenGL on the same surface. Is there any other sensible alternative to solving the problem without using two SurfaceViews? Thanks!

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  • WPF C# Hide TabControl Items on Application Startup

    - by mr justinator
    I've created a start page that loads when the application is run but it is also showing my tabcontrol (two tabitems for editing & diagraming). How do I hide my tabcontrol items on startup and only show it when a user selects file - new? Many thanks! Xaml: <TabControl Height="Auto" Name="tabControl1" Width="Auto"> <TabItem Header="Diagram" Name="DiagramTab"></TabItem> <TabItem Header="Rulebase" Name="RuleTab" > <Grid> <TextBox Height="Auto" Name="RuleText" Width="Auto" Text="" AcceptsTab="True" AcceptsReturn="True" VerticalScrollBarVisibility="Auto" GotFocus="FocusChanged" KeyDown="ContentChanged" HorizontalScrollBarVisibility="Visible" /> </Grid> </TabItem> </TabControl> Here's my file - new menu item: private void ProcessNewCommand() { if (dataChanged) { string sf = SaveFirst(); if (sf != "Cancel") { ClearState(); } } else { ClearState(); } }

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  • How do I find the "concrete class" of a django model baseclass

    - by Mr Shark
    I'm trying to find the actual class of a django-model object, when using model-inheritance. Some code to describe the problem: class Base(models.model): def basemethod(self): ... class Child_1(Base): pass class Child_2(Base): pass If I create various objects of the two Child classes and the create a queryset containing them all: Child_1().save() Child_2().save() (o1, o2) = Base.objects.all() I want to determine if the object is of type Child_1 or Child_2 in basemethod, I can get to the child object via o1.child_1 and o2.child_2 but that reconquers knowledge about the childclasses in the baseclass. I have come up with the following code: def concrete_instance(self): instance = None for subclass in self._meta.get_all_related_objects(): acc_name = subclass.get_accessor_name() try: instance = self.__getattribute__(acc_name) return instance except Exception, e: pass But it feels brittle and I'm not sure of what happens when if I inherit in more levels.

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  • Is there a SQL Server error numbers C# wrapper anyone knows of?

    - by Mr Grok
    I really want to do something useful when a PK violation occurs but I hate trapping error numbers... they just don't read right without comments (they're certainly not self documenting). I know I can find all the potential error numbers at SQL Server books online but I really want to be able to pass the error number to some helper class or look it up against a Dictionary of some sort rather than have non-descript err numbers everywhere. Has anyone got / seen any code anywhere that encapsulates the SQL Server Error numbers in this way as I don't want to re-invent the wheel (or I'm lazy maybe).

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  • Generic FSM for game in C++ ?

    - by Mr.Gando
    Hello, I was wondering if there's a way I could code some kind of "generic" FSM for a game with C++?. My game has a component oriented design, so I use a FSM Component. my Finite State Machine (FSM) Component, looks more or less this way. class gecFSM : public gecBehaviour { public: //Constructors gecFSM() { state = kEntityState_walk; } gecFSM(kEntityState s) { state = s; } //Interface void setRule(kEntityState initialState, int inputAction, kEntityState resultingState); void performAction(int action); private: kEntityState fsmTable[MAX_STATES][MAX_ACTIONS]; }; I would love to hear your opinions/ideas or suggestions about how to make this FSM component, generic. With generic I mean: 1) Creating the fsmTable from an xml file is really easy, I mean it's just a bunch of integers that can be loaded to create an MAX_STATESxMAX_ACTION matrix. void gecFSM::setRule(kEntityState initialState, int inputAction, kEntityState resultingState) { fsmTable[initialState][inputAction] = resultingState; } 2) But what about the "perform Action" method ? void gecFSM::performAction(int action) { switch( smTable[ ownerEntity->getState() ][ action ] ) { case WALK: /*Walk action*/ break; case STAND: /*Stand action*/ break; case JUMP: /*Jump action*/ break; case RUN: /*Run action*/ break; } } What if I wanted to make the "actions" and the switch generic? This in order to avoid creating a different FSM component class for each GameEntity? (gecFSMZombie, gecFSMDryad, gecFSMBoss etc ?). That would allow me to go "Data Driven" and construct my generic FSM's from files for example. What do you people suggest?

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  • How to get webcam video stream bytes in c++

    - by Mr Bell
    I am targeting windows machines. I need to get access to the pointer to the byte array describing the individual streaming frames from an attached usb webcam. I saw the playcap directshow sample from the windows sdk, but I dont see how to get to raw data, frankly, I don't understand how the video actually gets to the window. Since I don't really need anything other than the video capture I would prefer not to use opencv. Visual Studio 2008 c++

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  • Only Integrating Box2D collision detection in my 2d engine?

    - by Mr.Gando
    I have integrated box2d in my engine, ( Debug Draw, etc. ) and with a world I can throw in some 2d squares/rectangles etc. I saw this post, where the user is basically not using a world for collision detection, however the user doesn't explain anything about how he's using the manifold (b2Manifold), etc. Another post, is in the cocos2d forum, ( scroll down to the user Lam in the third reply ) Could anyone help me a bit with this?, basically want to add collision detection without the need of using b2World ,etc etc. Thanks a lot!

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  • When is it good to start using project management applications?

    - by Mr.Gando
    Hello, I was wondering, when is the right time or the correct project size to start using project management applications ( like Redmine or Trac ). I have a serious project, for now it's only me developing, but I use redmine to set my project versions, issues, and estimations. I think it's a good idea, because you never know when somebody else is going to join the team, and also allows me to organize myself effectively. I ask this question because I was Teaching Assistant at my university for one year in a row for a course, and I got questions about this very very often. While I'm a believer of the KISS principle, I think that learning to use this tools early is a win-win most of the time. I really believe that we can avoid this question to become argumentative, and that there's somewhat of a consensus about this issue, which I consider quite important in todays software development world. So, when is the right time ? what is the correct project/team size ?

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  • How can i tell jaxb / Maven to genereate multiple schema packages?

    - by M.R.
    Example: </plugin> <plugin> <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> <version>0.7.1</version> <executions> <execution> <goals> <goal>generate</goal> </goals> </execution> </executions> <configuration> <schemaDirectory>src/main/resources/dir1</schemaDirectory> <schemaIncludes> <include>schema1.xsd</include> </schemaIncludes> <generatePackage>schema1.package</generatePackage> </configuration> </plugin> <plugin> <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> <version>0.7.1</version> <executions> <execution> <goals> <goal>generate</goal> </goals> </execution> </executions> <configuration> <schemaDirectory>src/main/resources/dir2</schemaDirectory> <schemaIncludes> <include>schema2.xsd</include> </schemaIncludes> <generatePackage>schema2.package</generatePackage> </configuration> </plugin> </plugins> What happened: Maven executes the the first plugin. Then deletes the target folder and creates the second package, which then is visible. I tried to set target/somedir1 for the first configuration and target/somedir2 for the second configuration. But the behavior does not not change? Any ideas? I do not want to generate the packages directly in the src/main/java folder, because these packages are genereated and should not be mixed with manual created classes.

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  • c++ callback syntax in a class

    - by Mr Bell
    I am trying to figure out the syntax to register a callback with this 3rd party software. I think it is probably a basic question, I just am not too familiar with c++. They have a method for registering a callback function so their code can call a function in my code when an event happens. They provided a working example that registers the callback from the main file, but I want to know how to do it when working inside a class Their method signature: smHTRegisterHeadPoseCallback(smEngineHandle engine_handle, void *user_data, smHTHeadPoseCallback callback_fun); Working example from the main file: void STDCALL receiveHeadPose(void *,smEngineHeadPoseData head_pose, smCameraVideoFrame video_frame) { ... } void main() { ... smHTRegisterHeadPoseCallback(engine_handle,0,receiveHeadPose) ... } But I want to use this from my class MyClass.h class FaceEngine { public: void STDCALL receiveFaceData(void *, smEngineFaceData face_data, smCameraVideoFrame video_frame); ... MyClass.cpp void FaceEngine::Start(void) { rc = smHTRegisterFaceDataCallback(hFaceAPIEngine,0,&FaceEngine::receiveFaceData); ... Results in this compiler error: Error 1 error C2664: 'smHTRegisterFaceDataCallback' : cannot convert parameter 3 from 'void (__stdcall FaceEngine::* )(void *,smEngineFaceData,smCameraVideoFrame)' to 'smHTFaceDataCallback' d:\stuff\programming\visual studio 2008\projects\tut02_vertices\faceengine.cpp 43 Beard If my question isn't clear please let me know how I can clarify.

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  • Targetting x86 vs AnyCPU when building for 64 bit window OSes

    - by Mr Roys
    I have an existing C# application written for .NET 2.0 and targetting AnyCPU at the moment. It currently references some third party .NET DLLs which I don't have the source for (and I'm not sure if they were built for x86, x64 or AnyCPU). If I want to run my application specifically on a 64 bit Windows OS, which platform should I target in order for my app to run without errors? My understanding at the moment is to target: x86: If at least one third party .NET dll is built for x86 or use p/Invoke to interface with Win32 DLLs. Application will run in 32 bit mode on both 32 bit and 64 bit OSes. x64: If all third party .NET dlls are already built for x64 or AnyCPU. Application will only run in 64 bit OSes. AnyCPU: If all third party .NET dlls are already built for AnyCPU. Application will run in 32 bit mode on 32 bit OSes and 64 bit on 64 bit OSes. Also, am I right to believe that while targetting AnyCPU will generate no errors when building a application referencing third party x86 .NET DLLs, the application will throw a runtime exception when it tries to load these DLLs when it runs on a 64 bit OS. Hence, as long as one of my third party DLLs is doing p/Invoke or are x86, I can only target x86 for this application?

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  • JTable horizontal scrollbar in Java

    - by Mr CooL
    Is there any way to enable horizontal scrollbar whenever necessary?? The situation was as such: I've a JTable on Netbeans, one of the cells, stored a long length of data. Hence, I need to have horizontal scrollbar. Anyone has idea on this? THanks in advance for any helps..

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  • Get image data for Direct3d rendering stream

    - by Mr Bell
    I would like to get at the raw image data, as in a pointed to a byte array or something like that, of the image output from a direct3d app without actually rendering it to the monitor. I need to do this so that I can render direct3d as a directshow source filter Visual studio 2008 c++

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  • Jar File doesn't work (It did not launch the application)

    - by Mr CooL
    Previously, I have no problem in running the JAR file generated by NetBeans. However, I encountered the problem now all of a sudden. When I click on the jar, it did not launch the application as if nothing is clocked. But, it can be run from the project. And also, the size of the Jframe for desktop Java application cannot be set from the NetBeans code also. When it runs, the size of the window different from in the designer. Any help please.

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  • String replaceAll method (Java)

    - by Mr CooL
    I have following problem, Code: String a="Yeahh, I have no a idea what's happening now!"; System.out.println(a); a=a.replaceAll("a", ""); System.out.println(a); Before removing 'a', result: Yeahh, I have no a idea what's happening now! Actual Result: After removing 'a', result: Yehh, I hve no ide wht's hppening now! Desired Result: Yeahh, I have no idea what's happening now! Anyone can gimme some advices to achieve my desired result?

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  • What's the purpose of GC.SuppressFinalize(this) in Dispose() method?

    - by mr.b
    I have code that looks like this: /// <summary> /// Dispose of the instance /// </summary> public void Dispose() { if (_instance != null) { _instance = null; // Call GC.SupressFinalize to take this object off the finalization // queue and prevent finalization code for this object from // executing a second time. GC.SuppressFinalize(this); } } Although there is a comment that explains purpose of that GC-related call, I still don't understand why it's there. Isn't object destined for garbage collection once all instances cease from existence (like, when used in using() block)? What's the use case scenario where this would play important role? Thanks!

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  • How to post to a request using node.js

    - by Mr JSON
    I am trying to post some json to a URL. I saw various other questions about this on stackoverflow but none of them seemed to be clear or work. This is how far I got, I modified the example on the api docs: var http = require('http'); var google = http.createClient(80, 'server'); var request = google.request('POST', '/get_stuff', {'host': 'sever', 'content-type': 'application/json'}); request.write(JSON.stringify(some_json),encoding='utf8'); //possibly need to escape as well? request.end(); request.on('response', function (response) { console.log('STATUS: ' + response.statusCode); console.log('HEADERS: ' + JSON.stringify(response.headers)); response.setEncoding('utf8'); response.on('data', function (chunk) { console.log('BODY: ' + chunk); }); }); When I post this to the server I get an error telling me that it's not of the json format or that it's not utf8, which they should be. I tried to pull the request url but it is null. I am just starting with nodejs so please be nice.

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