Search Results

Search found 11784 results on 472 pages for 'move assignment'.

Page 210/472 | < Previous Page | 206 207 208 209 210 211 212 213 214 215 216 217  | Next Page >

  • Cannot drag window in remote desktop.

    - by Thomas
    When I use remote desktop to access my windows 2008 server from windows vista I cannot re size or drag any windows in the RDP session. I can RDP in and maximize windows and minimize just fine buy I cannot re size or move a window. Any help I cannot find anything on Google.

    Read the article

  • NSButton Aligned to the Right

    - by dave-gennel
    Hi, I want to have a check box, like the standard one (first the check box and on the right its title) but I want it to be aligned from the right. If I change the alignment to the right then only the text will move to the right but the button itself will still be at the left.. How would I achieve this without knowing the bounds of the NSButton? Thanks in advance.

    Read the article

  • Cover flow model screen adjust in iphone

    - by abdulsamad
    Hi All, Below is the link for making the cover flow model in iphone. This is a sample tutorial. http://www.chaosinmotion.com/flowcover.m Can any one tell me how can i make the cover flow model to adjust some where up on the screen. Currently it is in the centre of the screen i want if about 70 to 80pixels to move up in the screen. Your help will be highly appreciated.

    Read the article

  • Using memcpy in the STL

    - by wowus
    Why does C++'s vector class call copy constructors? Why doesn't it just memcpy the underlying data? Wouldn't that be a lot faster, and remove half of the need for move semantics? I can't imagine a use case where this would be worse, but then again, maybe it's just because I'm being quite unimaginative.

    Read the article

  • Web app that contains a check-list based task management UI?

    - by meder
    I'm looking to develop my own task application so I'm trying to study the UI of any possible in-browser apps that have some sort of functionality which has an ordered list where items can be tagged as "done" and they either get color-highlighted or move into a "DONE" column. By the way, the area would be a tinyMCE or similar editable area and not some primitive html rendering. Example:

    Read the article

  • C# WPF Slider Issue with IsMoveToPointEnabled

    - by Kirk
    I have IsMoveToPointEnabled on for my Slider, so when I click anywhere on the component the selector moves to my mouse. The problem is if I have this option on and click and hold the mouse down to drag the selector the selector doesn't move. Anyone know how to fix this?

    Read the article

  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

    Read the article

  • UIAccelerometer

    - by xyz
    hello, I want to make a iPhone application which makes use of UIAccelerometer and the application is as follows... As you move your iPhone in space, Air Paint(my application) creates a path of this movement mimicking a form of light graffiti.can any body have an idea of how to go about it?

    Read the article

  • Barriers to IPv6 deployment: addressing

    - by sysadmin1138
    There are several things that are keeping IPv6 deployment from being a topic of active discussion here at my work. There are the usual technical issues, but one non-technical one appears to be a major stumbling block on the path to actually getting a deployment project going. Addresses, memorizing of. Specifically, IPv4 addresses are comprehensible, and IPv6 addresses just look like a big long string of hex. The human mind has real trouble memorizing lists of more than 7-8 items, and an IPv4 address (192.168.231.148) has four items in it which makes it easy for us to memorize. A fully populated IPv6 address has not only 8 sections, but each section has 4 hex digits in it. IPv6 addresses were not designed for memorization. To the technician who knows that the DNS server is at 192.168.42.42 (or more likely "42.42", since the company prefix is likely memorized), the idea of memorizing an IPv6 address fills them with dread. Which in turn makes them much less enthusiastic about participating in an IPv6 deployment project. Because of how our network works we're not fully dynamic in terms of v4 addressing. We have several to many subnets that are entirely statically assigned for a variety of reasons, chief among them being that the overhead of static DHCP assignments is perceived as being too great. Also, some devices still aren't smart enough to pull DNS addresses out of DHCP while also having a static assignment, and therefore require manually configured DNS settings. Therefore, some v6 address memorization will have to be done. We're not under any mandate to get v6 out the door, so we don't have pressure from the top. However, it is time to start prepping our infrastructure to handle IPv6 even if we don't convert wholesale. For those of you who have been in IPv6-land for a while, what short-cut methods do you use to discuss or keep track of subnets and specific/critical IP addresses? If I can help reduce some of the dread surrounding IPv6 we might get the project going.

    Read the article

  • Unclickable Seekbar in android listview

    - by cppdev
    Hi, I have a Listview in my application. Listview rows are clickable. I have introduced a seek bar in each row of a Listview. Despite settings android:clickable="false" for Seekbar in layout xml, I am still able to click on it and move seek bar as desired. I don't want Seekbar to be clickbale but I do want Listview row to clickable. Any pointers will be appreciated.

    Read the article

  • Receiving a NullPointerException when calling a cursor in Android

    - by LordSnoutimus
    I am creating an application which tracks the users location using GPS, stores the longitude and latitude in a database using a content provider then output the first long and lat to a mapview. I am able to create the cursor using this line of code: Cursor c = getContentResolver().query(GPSContentProvider.CONTENT_URI, null, null, null, null); startManagingCursor(c); However, when I make a call to move to the first row in the database or even try to close the cursor using c.close(); I receive a NullPointerException.

    Read the article

  • Jerky Silverlight 4 animations when running app in OOB

    - by sha1dy
    I was playing with new Silverlight 4 and to my surprise when I run my sample application in OOB all animations become very jerky when I move mouse around during animations, but when I run my app in browser animations are smooth even when moving mouse around. I tried my app on two different computers, turned on GPU acceleration in OOB settings - and got the same jerky result. Is this a know problem with Silverlight?

    Read the article

  • Microsoft Mouse and Keyboard Center Needed for Keyboard but Doesn't Support Mouse

    - by eljay
    I recently built a new computer (running Win7 Pro 64-bit) that includes the Microsoft Sidewinder X4 Keyboard. To make use of all the extra features of this keyboard I need the Mouse and Keyboard Center. I just ran Windows Update for the first time on this system and the Mouse and Keyboard Center was included in the update. I'm left-handed and before the update I had the mouse set up for lefty use. Now after the update, it's been set to righty use and the original mouse control panel applet no longer allows the assignment of buttons. For that there's a link to the Mouse and Keyboard Center which does not support my oldish mice. (I have an IntelliMouse Optical and a Creative Mouse Lite Pro.) So I need the new utility for my keyboard, but I have to be right-handed to use my mouse? Really! I tried changing HKCU\Control Panel\Mouse\SwapMouseButtons to 1, but a reboot set it back to 0. Is there some way I can change my mouse back to left-handed? Thanx -eljay

    Read the article

  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

    Read the article

  • Duplicate a UITableViewCell - iPhone

    - by ncohen
    Hi everyone, I would like to create an effect to a cell of a UITableView. The effect is: duplicate the cell and move the duplicated cell (the original stays at its place). My problem is to duplicate the cell... I've tried: Code: UITableViewCell *animatedCell = [[UITableViewCell alloc] init]; animatedCell = [[self cellForRowAtIndexPath:indexPath] copy]; but UIView doesn't seem to implement the copy... How can I do it? Thanks

    Read the article

  • Is Cold Fusion on Linux/Apache stable?

    - by Cyrcle
    I'm working on a site that still has a lot of scripts in Cold Fusion. I need to move it to a new server. I much prefer Apache/Linux instead of IIS/Windows. I've seen some info here and there about running Cold Fusion on Apache/Linux. Is that a stable setup?

    Read the article

  • A generic error occurred in GDI+ + ABDPdf + Load Balacing

    - by jalpesh
    We are using two load balancing server for asp.net site in that we have a functionality which will create a receipt of order in pdf using abcpdf component it was working fine without load balancing server and but when we move it to load balancing server it is giving errors like. A generic error occurred in GDI. I have given full rights to directory which is used but still there problem. Does anybody have a solutions for this.

    Read the article

  • Java2d: Translate the axes

    - by Algorist
    Hi, I am developing an application using Java2d. The weird thing I noticed is, the original is at the top left corner and x and y axis increases from there. Is there a way to move the origin bottom left? Thank you.

    Read the article

  • Separate groups of people based on members

    - by tevch
    I have groups of people. I need to move groups with at least one same member as far as possible from each other. Example: GroupA - John, Bob, Nick GroupB - Jack, Nick GroupC - Brian, Alex, Steve As you can see GroupA and GroupB overlap(they both contain Nick) I need an algorithm to set groups as GroupA-GroupC-GroupB Thank you

    Read the article

< Previous Page | 206 207 208 209 210 211 212 213 214 215 216 217  | Next Page >