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  • Twitter status id conundrum

    - by jamiet
    I have an interest, a slightly perverse one some might say, in using online services and trying to figure out what the underlying (logical) data model is and in this day and age Twitter is one that lends itself very well to scrutiny. Consider this recent tweet of mine: The URL that enables you to see that tweet is http://twitter.com/jamiet/status/12154647354. We can interpret that URL to mean "a tweet by jamiet with an id of 12154647354" and hence we might further assume that the unique identifier for the tweet is {jamiet,12154647354}. However, its well-known that Twitter gives each status a unique ID regardless of who tweeted it so we might expect we could reach that tweet just by using a URL of http://twitter.com/status/12154647354 however (at the time of writing) that only redirects to Twitter's homepage. That seems strange to me especially given that we can use Twitter's API to access information about that tweet using only the id of the status. Witness http://api.twitter.com/1/statuses/show/12154647354.xml: [We can also access a JSON version of that information using http://api.twitter.com/1/statuses/show/12154647354.json] I'm puzzled as to why a tweet can't be accessed using on the main twitter website using the id alone. Anyone have any suggestions? @jamiet Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • .NET Reflector & .NET Reflector Pro 6.1 have been released

    - by Bart Read
    .NET Reflector 6.1 and .NET Reflector Pro 6.1 have been released. You can download them from: http://www.red-gate.com/products/reflector/index.htm .NET Reflector is a class browser and disassembler for .NET assemblies. .NET Reflector Pro is a Visual Studio debugging extension that allows you to step through third party and framework assemblies, as if they were built from your own source code. This release fixes several problems that were present in the 6.0 release: Support for using a copy of Reflector.cfg stored alongside Reflector.exe has been re-enabled so users upgrading from 5.x releases will not lose their settings. Fixed unhandled exception on exit of Visual Studio when .NET Reflector add-in used in conjunction with TestDriven.NET add-in. Added better support for dealing with framework assemblies, which only contain meta-data, in the "Referenced Assemblies" folder. Fixed problem where attempted decompilation with CppCliLanguage add-in would lead to display of a page on the Red Gate website. Added option to activate .NET Reflector Pro to .NET Reflector menu in Visual Studio after receiving feedback from a number of users that it was hard to figure out how to activate the product. For more details about the products please visit: http://www.red-gate.com/products/reflector/index.htm

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  • Expanding the Oracle Enterprise Repository with functional documentation by Marc Kuijpers

    - by JuergenKress
    Introduction Have you ever experienced the challenge to map both your functional and technical assets in one software package? Finding a software package that is able to describe the metadata about these assets and their mutual relationships? And if you found the correct software package, was it maintainable? The Oracle Enterprise Repository (OER) is a powerful SOA repository. Its core task is to map and visualize the interaction between technical assets generated by the SOA Suite and OSB. However, OER can be configured to not only contain these technical assets, but also to contain functional assets, i.e.: functional designs, use cases and a logical data model. Now that’s interesting! OER is able to show all the assets in your system and, if necessary, zoom in on one of the assets and their mutual relationships (Figure 1). This opens a set of doors to powerful features, e.g.: Impact analsysis If a functional design is adjusted, which other functional designs and use cases do I need to adjust? Traceability If a web service generates an error, in which functional and technical designs is the web service described This sounds great, but how do we get all the functional and technical documents in OER, and how are we going to keep this repository up-to-date? Read the full article. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: OER,SOA Governance,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • How to implement curved movement while tracking the appropriate angle?

    - by Vexille
    I'm currently coding a 2D top-down car game which will be turn-based. And since it's turn-based, the cars won't be controlled directly (i.e. with a simple velocity vector that adjusts its angle when the player wants to turn), but instead it's movement path has to be planned beforehand, and then the car needs to follow the path when the turn ends (think Steambirds). This question has some interesting information, but its focus is on homing-missile behaviour, which I kinda had figured out, but doesn't really apply to my case, I think, since I need to show a preview of the path when the player is planning his turn, then have the car follow that path. In that same question, there's an excellent answer by Andrew Russel which mentions Equations of Motion and Bézier's Curve. Some of his other suggestions of implementation are specific to XNA though, so they don't help much (I'm using Marmalade SDK). If I assume Bézier's Curve as the solution of choice, I'm left with one specific problem: I'll have the car's position (the first endpoint) and the target/final position (the last endpoint), but what should I use as the control point (assuming a square/quadratic curve)? And whether I use Bézier's Curve or another parametric equation, I'd still be left with another issue: the car can't just follow the curve, it must turn (i.e. adjust its angle) accordingly. So how can I figure out which way the car should be pointing to at any given point in the curve?

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  • Slick2D - Cannot instantiate the type Image

    - by speakon
    I am getting this strange error and I cannot for the life of me figure out why: Cannot instantiate the type Image CODE: import java.awt.Image; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class MainMenuState extends BasicGameState { int stateID = -1; Image background = null; Image startGameOption = null; Image exitOption = null; float startGameScale = 1; float exitScale = 1; MainMenuState( int stateID ) { this.stateID = stateID; } public int getID() { return stateID; } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { try { background = new Image("data/menu.jpg"); Image menuOptions = new Image("data/menuoptions.png"); startGameOption = menuOptions.getSubImage(0, 0, 377, 71); exitOption = menuOptions.getSubImage(0, 71, 377, 71); }catch (SlickException e) { System.err.print(e); } } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { } } Why do I get this error? I've googled endlessly and nobody else has it, this worked fine in my other game. Any ideas?

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  • Whats consuming HDD Space

    - by Umair Mustafa
    I have single partition of 92GB in which I installed Ubuntu 12.04. And for some Unknown reason a message pop ups saying that I only have 1GB of HDD space left. I ran command sudo du -hscx * on / and /home /home gave me this result 4.0K C:\nppdf32Log\debuglog.txt 0 convertedvideo.avi 176M Desktop 16K Documents 169M Downloads 4.0K examples.desktop 17M file.txt 4.0K Music 984K Pictures 4.0K Public 320K Red Hat 6.iso 2.5M syslog-ng_3.3.6.tar.gz 4.0K Templates 8.0K terminal.png 1.2M Thunderbird Attachments 698M ubuntu10.04LTS.iso 16K Ubuntu One 4.0K Untitled Folder 4.0K Videos 21G VirtualBox VMs 22G total And / gave me this result 81G home 0 initrd.img 0 initrd.img.old 833M lib 16K lost+found 68K media 4.0K mnt 260M opt du: cannot access `proc/8339/task/8339/fd/4': No such file or directory du: cannot access `proc/8339/task/8339/fdinfo/4': No such file or directory du: cannot access `proc/8339/fd/4': No such file or directory du: cannot access `proc/8339/fdinfo/4': No such file or directory 0 proc 640K root 908K run 8.6M sbin 4.0K selinux 4.0K srv 0 sys 148K tmp 3.3G usr 436M var 0 vmlinuz 0 vmlinuz.old 86G total If you look at the result returned by / it shows that /home is consuming 81GB but on the other hand /home returns only 22GB. I cant figure out whats consuming the HDD. I have not installed anything except Virtual Machines Perpetrator found using Disk Usage Analyzer

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  • iPhone Open GL ES using FBX - How do I import animations from FBX into iPhone?

    - by Dominic Tancredi
    I've been researching this extensively. We have a game that's 90% complete, using custom game logic in iPhone 4.0. We've been asked to import a 3D model and have it animate when various events happen in the game. I've put together an OpenGL view (based on Eagl and several examples), and used Blender to import the model, as well as Jeff LeMarche's script to export the .h file. After much trial, it worked, and I was able to show a rotating model (unskinned). However, the 3d artist hadn't UV unwrapped the model, so provided me a new model, this one as a Maya file, along with animation in a FBX format, a .obj file, and .tga texture unwrapped. My question is : how can I use FBX inside OpenGL ES inside iPhone to run through animations? And what's the pipeline to get this Maya file into Blender to be able to create a .h file. I've tried the obj2opengl however the model is missing normals (did it have it in the first place?) and the skin isn't applying at all (possibly a code issue, something I think I can fix). I'm trying to use Jeff LeMarche's animation tutorial but can't figure out how to get the model files into a proper .h file for use. Any advice?

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  • Why do we need URIs for XML namespaces?

    - by Patryk
    I am trying to figure out why we need URIs for XML namespaces and I cannot find a purpose for that. Can anyone brighten me a little showing their use on a concrete example? EDIT: Ok so for instance: I have this from w3schools <root xmlns:h="http://www.w3.org/TR/html4/" xmlns:f="http://www.w3schools.com/furniture"> <h:table> <h:tr> <h:td>Apples</h:td> <h:td>Bananas</h:td> </h:tr> </h:table> <f:table> <f:name>African Coffee Table</f:name> <f:width>80</f:width> <f:length>120</f:length> </f:table> </root> So what should http://www.w3schools.com/furniture hold ?

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  • Line Numbering in Notepad-Week 41

    - by OWScott
    You can find this week’s video here. Notepad is so simple, yet so useful. Yet, at times the "Go To" appears to break and doesn't work as expected. This week's video is short and sweet. Learn about line numbering in notepad. One of my all-time favorite applications is notepad. You may think I’m joking, but I’ve grown quite fond of notepad over the years. Like a faithful friend, always there for you when you need it. Whether it’s an old computer or new, it opens instantly. I can’t remember notepad ever crashing. Wish I could say that for most other applications. This week’s lesson is a quick one, but if you’ve ever run into issues with line numbering in notepad, I hope you find it useful. I remember the first time the “Go To” feature didn’t work in notepad for me. It took me a while to figure it out so I hope to save you the grief that I went through. Watch this week’s video for a couple quick tips on the tried and true notepad. This is now week 41 of a 52 week series for the web pro. You can view past and future weeks here: http://dotnetslackers.com/projects/LearnIIS7/ You can find this week’s video here.

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  • How do I resolve a plugin conflict in Eclipse?

    - by Jason Thompson
    I'd like to upgrade my Helios installation of Eclipse to Indigo. When I do, I get the following message: Cannot complete the install because of a conflicting dependency. Software being installed: Eclipse IDE for Java EE Developers 1.4.2.20120213-0813 (epp.package.jee 1.4.2.20120213-0813) Software currently installed: Oracle GlassFish Server Tools 1.6.1.201009290929 (oracle.eclipse.tools.helios.glassfish.feature.group 1.6.1.201009290929) So my first thought was to simply uninstall GlassFish. For the life of me, I can't figure out how and where to go to do this. I went to Help-About Eclipse...-Installation Details. The only place that it looks like I can uninstall stuff is in the "Installed Software" tab. I do not see the Oracle Glassfish package anywhere. If I go to "Feature" or "Plug-ins", I can find it just fine, but there is no option to uninstall. So my next thought was to upgrade Glassfish. So I put the indigo repo in there, but I still get the same message when trying to update. Any ideas?

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  • VSNewFile: A Visual Studio Addin to More Easily Add New Items to a Project

    - by InfinitiesLoop
    My first Visual Studio Add-in! Creating add-ins is pretty simple, once you get used to the CommandBar model it is using, which is apparently a general Office suite extensibility mechanism. Anyway, let me first explain my motivation for this. It started out as an academic exercise, as I have always wanted to dip my feet in a little VS extensibility. But I thought of a legitimate need for an add-in, at least in my personal experience, so it took on new life. But I figured I can’t be the only one who has felt this way, so I decided to publish the add-in, and host it on GitHub (VSNewFile on GitHub) hoping to spur contributions. Adding Files the Built-in Way Here’s the problem I wanted to solve. You’re working on a project, and it’s time to add a new file to the project. Whatever it is – a class, script, html page, aspx page, or what-have-you, you go through a menu or keyboard shortcut to get to the “Add New Item” dialog. Typically, you do it by right-clicking the location where you want the file (the project or a folder of it): This brings up a dialog the contains, well, every conceivable type of item you might want to add. It’s all the available item templates, which can result in anywhere from a ton to a veritable sea of choices. To be fair, this dialog has been revamped in Visual Studio 2010, which organizes it a little better than Visual Studio 2008, and adds a search box. It also loads noticeably faster.   To me, this dialog is just getting in my way. If I want to add a JavaScript script to my project, I don’t want to have to hunt for the script template item in this dialog. Yes, it is categorized, and yes, it now has a search box. But still, all this UI to swim through when all I need is a new file in the project. I will name it. I will provide the content, I don’t even need a ‘template’. VS kind of realizes this. In the add menu in a class library project, for example, there is a “Add Class…” choice. But all this really does is select that project item from the dialog by default. You still must wait for the dialog, see it, and type in a name for the file. How is that really any different than hitting F2 on an existing item? It isn’t. Adding Files the Hack Way What I often find myself doing, just to avoid going through this dialog, is to copy and paste an existing file, rename it, then “CTRL-A, DEL” the content. In a few short keystrokes I’ve got my new file. Even if the original file wasn’t the right type, it doesn’t matter – I will rename it anyway, including the extension. It works well enough if the place I am adding the file to doesn’t have much in it already. But if there are a lot of files at that level, it sucks, because the new file will have the name “Copy of xyz”, causing it to be moved into the ‘C’ section of the alphabetically sorted items, which might be far, far away from the original file (and so I tend to try and copy a file that starts with ‘C’ *evil grin*). Using ‘Export Template’ To be completely fair I should at least mention this feature. I’m not even sure if this is new in VS 2010 or not (I think so). But it allows you to export a project item or items, including potential project references required by it. Then it becomes a new item in the available ‘installed templates’. No doubt this is useful to help bootstrap new projects. But that still requires you to go through the ‘New Item’ dialog. Adding Files with VSNewFile So hopefully I have sufficiently defined the problem and got a few of you to think, “Yeah, me too!”… What VSNewFile does is let you skip the dialog entirely by adding project items directly to the context menu. But it does a bit more than that, so do read on. For example, to add a new class, you can right-click the location and pick that option. A new .cs file is instantly added to the project, and the new item is selected and put into the ‘rename’ mode immediately. The default items available are shown here. But you can customize them. You can also customize the content of each template. To do so, you create a directory in your documents folder, ‘VSNewFile Templates’. In there, you drop the templates you want to use, but you name them in a particular way. For example, here’s a template that will add a new item named “Add TITLE”. It will add a project item named “SOMEFILE.foo” (or ‘SOMEFILE1.foo’ if that exists, etc). The format of the file name is: <ORDER>_<KEY>_<BASE FILENAME>_<ICON ID>_<TITLE>.<EXTENTION> Where: <ORDER> is a number that lets you determine the order of the items in the menu (relative to each other). <KEY> is a case sensitive identifier different for each template item. More on that later. <BASE FILENAME> is the default name of the file, which doesn’t matter that much, since they will be renaming it anyway. <ICON ID> is a number the dictates the icon used for the menu item. There are a huge number of built-in choices. More on that later. <TITLE> is the string that will appear in the menu. And, the contents of the file are the default content for the item (the ‘template’). The content of the file can contain anything you want, of course. But it also supports two tokens: %NAMESPACE% and %FILENAME%, which will be replaced with the corresponding values. Here is the content of this sample: testing Namespace = %NAMESPACE% Filename = %FILENAME% I kind went back and forth on this. I could have made it so there’d be an XML or JSON file that defines the templates, instead of cramming all this data into the filename itself. I like the simplicity of this better. It makes it easy to customize since you can literally just throw these files around, copy them from someone else, etc, without worrying about merge data into a central description file, in whatever format. Here’s our new item showing up: Practical Use One immediate thing I am using this for is to make it easier to add very commonly used scripts to my web projects. For example, uh, say, jQuery? :) All I need to do is drop jQuery-1.4.2.js and jQuery-1.4.2.min.js into the templates folder, provide the order, title, etc, and then instantly, I can now add jQuery to any project I have without even thinking about “where is jQuery? Can I copy it from that other project?”   Using the KEY There are two reasons for the ‘key’ portion of the item. First, it allows you to turn off the built-in, default templates, which are: FILE = Add File (generic, empty file) VB = Add VB Class CS = Add C# Class (includes some basic usings) HTML = Add HTML page (includes basic structure, doctype, etc) JS = Add Script (includes an immediately-invoking function closure) To turn one off, just include a file with the name “_<KEY>”. For example, to turn off all the items except our custom one, you do this: The other reason for the key is that there are new Visual Studio Commands created for each one. This makes it possible to bind a keyboard shortcut to one of them. So you could, for example, have a keyboard combination that adds a new web page to your website, or a new CS class to your class library, etc. Here is our sample item showing up in the keyboard bindings option. Even though the contents of the template directory may change from one launch of Visual Studio to the next, the bindings will remain attached to any item with a particular key, thanks to it taking care not to lose keyboard bindings even though the commands are completely recreated each time. The Icon Face ID Visual Studio uses a Microsoft Office style add-in mechanism, I gather. There are a predetermined set of built-in icons available. You can use your own icons when developing add-ins, of course, but I’m no designer. I just wanted to find appropriate-ish icons for the built-in templates, and allow you to choose from an existing built-in icon for your own. Unfortunately, there isn’t a lot out there on the interwebs that helps you figure out what the built-in types are. There’s an MSDN article that describes at length a way to create a program that lists all the icons. But I don’t want to write a program to figure them out! Just show them to me! Sheesh :) Thankfully, someone out there felt the same way, and uses a novel hack to get the icons to show up in an outlook toolbar. He then painstakingly took screenshots of them, one group at a time. It isn’t complete though – there are tens of thousands of icons. But it’s good enough. If anyone has an exhaustive list, please let me, and the rest of the add-in community know. Icon Face ID Reference Installing the Add-in It will work with Visual Studio 2008 and Visual Studio 2010. Just unzip the release into your Documents\Visual Studio 20xx\Addins folder. It contains the binary and the Visual Studio “.addin” file. For example, the path to mine is: C:\Users\InfinitiesLoop\Documents\Visual Studio 2010\Addins Conclusion So that’s it! I hope you find it as useful as I have. It’s on GitHub, so if you’re into this kind of thing, please do fork it and improve it! Reference: VSNewFile on GitHub VSNewFile release on GitHub Icon Face ID Reference

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  • Morph a sphere to a cube and a cube to a sphere with GLSL

    - by nkint
    I'm getting started with GLSL with quartz composer. I have a patch with a particle system in which each particle is mapped into a sphere with a blend value. With blend=0 particles are in random positions, blend=1 particles are in the sphere. The code is here: vec3 sphere(vec2 domain) { vec3 range; range.x = radius * cos(domain.y) * sin(domain.x); range.y = radius * sin(domain.y) * sin(domain.x); range.z = radius * cos(domain.x); return range; } // in main: vec2 p0 = gl_Vertex.xy * twopi; vec3 normal = sphere(p0);; vec3 r0 = radius * normal; vec3 vertex = r0; normal = normal * blend + gl_Normal * (1.0 - blend); vertex = vertex * blend + gl_Vertex.xyz * (1.0 - blend); I'd like the particle to be on a cube if blend=0 I've tried to find but I can't figure out some parametric equation for the cube. Maybe it is not the right way?

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  • Stir Trek: Thor Edition Registration Opens March 17th

    - by Brian Jackett
    Registration for Stir Trek: Thor Edition opens at 12:00am “Thors"day March 17th.  Stir Trek is now in its third year and this is the second year I’ve helped with planning.  For those unfamiliar the Stir Trek conference here is the description from the website. Stir Trek is an opportunity to learn about the newest advances and latest trends in Web and Mobile development. There will be 30 Sessions in six tracks, so you can pick the content that interests you the most. And the best part? At the end of the day you will be treated to a private screening of Thor on its opening day!     Last year Stir Trek: Iron Man Edition sold out well before the conference and had a long waitlist.  Based on CodeMash selling out in just 3.5 days earlier this year I highly recommend you register early.  We also have a star studded list of speakers ranging from international experts to local leaders.  This will be the best $35 you spend all year.   Easter Egg:  I originally had an idea that we should start selling tickets at 1:30am rather than 12:00am.  If you can figure out why I proposed 1:30am leave a comment below.  Any good sleuths will find this riddle elementary.         -Frog Out

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  • Inverted textures

    - by brainydexter
    I'm trying to draw textures aligned with this physics body whose coordinate system's origin is at the center of the screen. (XNA)Spritebatch has its default origin set to top-left corner. I got the textures to be positioned correctly, but I noticed my textures are vertically inverted. That is, an arrow texture pointing Up , when rendered points down. I'm not sure where I am going wrong with the math. My approach is to convert everything in physic's meter units and draw accordingly. Matrix proj = Matrix.CreateOrthographic(scale * graphics.GraphicsDevice.Viewport.AspectRatio, scale, 0, 1); Matrix view = Matrix.Identity; effect.World = Matrix.Identity; effect.View = view; effect.Projection = proj; effect.TextureEnabled = true; effect.VertexColorEnabled = true; effect.Techniques[0].Passes[0].Apply(); SpriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, DepthStencilState.Default, RasterizerState.CullNone, effect); m_Paddles[1].Draw(gameTime); SpriteBatch.End(); where Paddle::Draw looks like: SpriteBatch.Draw(paddleTexture, mBody.Position, null, Color.White, 0f, new Vector2(16f, 16f), // origin of the texture 0.1875f, SpriteEffects.None, // width of box is 3*2 = 6 meters. texture is 32 pixels wide. to make it 6 meters wide in world space: 6/32 = 0.1875f 0); The orthographic projection matrix seem fine to me, but I am obviously doing something wrong somewhere! Can someone please help me figure out what am i doing wrong here ? Thanks

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  • Making a Case For The Command Line

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2013/06/30/making-a-case-for-the-command-line.aspxI have had an idea percolating in the back of my mind for over a year now that I’ve just recently started to implement. This idea relates to building out “internal tools” to ease the maintenance and on-going support of a software system. The system that I currently work on is (mostly) web-based, so we traditionally we have built these internal tools in the form of pages within the app that are only accessible by our developers and support personnel. These pages allow us to perform tasks within the system that, for one reason or another, we don’t want to let our end users perform (e.g. mass create/update/delete operations on data, flipping switches that turn paid modules of the system on or off, etc). When we try to build new tools like this we often struggle with the level of effort required to build them. Effort Required Creating a whole new page in an existing web application can be a fairly large undertaking. You need to create the page and ensure it will have a layout that is consistent with the other pages in the app. You need to decide what types of input controls need to go onto the page. You need to ensure that everything uses the same style as the rest of the site. You need to figure out what the text on the page should say. Then, when you figure out that you forgot about an input that should really be present you might have to go back and re-work the entire thing. Oh, and in addition to all of that, you still have to, you know, write the code that actually performs the task. Everything other than the code that performs the task at hand is just overhead. We don’t need a fancy date picker control in a nicely styled page for the vast majority of our internal tools. We don’t even really need a page, for that matter. We just need a way to issue a command to the application and have it, in turn, execute the code that we’ve written to accomplish a given task. All we really need is a simple console application! Plumbing Problems A former co-worker of mine, John Sonmez, always advocated the Unix philosophy for building internal tools: start with something that runs at the command line, and then build a UI on top of that if you need to. John’s idea has a lot of merit, and we tried building out some internal tools as simple Console applications. Unfortunately, this was often easier said that done. Doing a “File –> New Project” to build out a tool for a mature system can be pretty daunting because that new project is totally empty.  In our case, the web application code had a lot of of “plumbing” built in: it managed authentication and authorization, it handled database connection management for our multi-tenanted architecture, it managed all of the context that needs to follow a user around the application such as their timezone and regional/language settings. In addition, the configuration file for the web application  (a web.config in our case because this is an ASP .NET application) is large and would need to be reproduced into a similar configuration file for a Console application. While most of these problems are could be solved pretty easily with some refactoring of the codebase, building Console applications for internal tools still potentially suffers from one pretty big drawback: you’d have to execute them on a machine with network access to all of the needed resources. Obviously, our web servers can easily communicate the the database servers and can publish messages to our service bus, but the same is not true for all of our developer and support personnel workstations. We could have everyone run these tools remotely via RDP or SSH, but that’s a bit cumbersome and certainly a lot less convenient than having the tools built into the web application that is so easily accessible. Mix and Match So we need a way to build tools that are easily accessible via the web application but also don’t require the overhead of creating a user interface. This is where my idea comes into play: why not just build a command line interface into the web application? If it’s part of the web application we get all of the plumbing that comes along with that code, and we’re executing everything on the web servers which means we’ll have access to any external resources that we might need. Rather than having to incur the overhead of creating a brand new page for each tool that we want to build, we can create one new page that simply accepts a command in text form and executes it as a request on the web server. In this way, we can focus on writing the code to accomplish the task. If the tool ends up being heavily used, then (and only then) should we consider spending the time to build a better user experience around it. To be clear, I’m not trying to downplay the importance of building great user experiences into your system; we should all strive to provide the best UX possible to our end users. I’m only advocating this sort of bare-bones interface for internal consumption by the technical staff that builds and supports the software. This command line interface should be the “back end” to a highly polished and eye-pleasing public face. Implementation As I mentioned at the beginning of this post, this is an idea that I’ve had for awhile but have only recently started building out. I’ve outlined some general guidelines and design goals for this effort as follows: Text in, text out: In the interest of keeping things as simple as possible, I want this interface to be purely text-based. Users will submit commands as plain text, and the application will provide responses in plain text. Obviously this text will be “wrapped” within the context of HTTP requests and responses, but I don’t want to have to think about HTML or CSS when taking input from the user or displaying responses back to the user. Task-oriented code only: After building the initial “harness” for this interface, the only code that should need to be written to create a new internal tool should be code that is expressly needed to accomplish the task that the tool is intended to support. If we want to encourage and enable ourselves to build good tooling, we need to lower the barriers to entry as much as possible. Built-in documentation: One of the great things about most command line utilities is the ‘help’ switch that provides usage guidelines and details about the arguments that the utility accepts. Our web-based command line utility should allow us to build the documentation for these tools directly into the code of the tools themselves. I finally started trying to implement this idea when I heard about a fantastic open-source library called CLAP (Command Line Auto Parser) that lets me meet the guidelines outlined above. CLAP lets you define classes with public methods that can be easily invoked from the command line. Here’s a quick example of the code that would be needed to create a new tool to do something within your system: 1: public class CustomerTools 2: { 3: [Verb] 4: public void UpdateName(int customerId, string firstName, string lastName) 5: { 6: //invoke internal services/domain objects/hwatever to perform update 7: } 8: } This is just a regular class with a single public method (though you could have as many methods as you want). The method is decorated with the ‘Verb’ attribute that tells the CLAP library that it is a method that can be invoked from the command line. Here is how you would invoke that code: Parser.Run(args, new CustomerTools()); Note that ‘args’ is just a string[] that would normally be passed passed in from the static Main method of a Console application. Also, CLAP allows you to pass in multiple classes that define [Verb] methods so you can opt to organize the code that CLAP will invoke in any way that you like. You can invoke this code from a command line application like this: SomeExe UpdateName -customerId:123 -firstName:Jesse -lastName:Taber ‘SomeExe’ in this example just represents the name of .exe that is would be created from our Console application. CLAP then interprets the arguments passed in order to find the method that should be invoked and automatically parses out the parameters that need to be passed in. After a quick spike, I’ve found that invoking the ‘Parser’ class can be done from within the context of a web application just as easily as it can from within the ‘Main’ method entry point of a Console application. There are, however, a few sticking points that I’m working around: Splitting arguments into the ‘args’ array like the command line: When you invoke a standard .NET console application you get the arguments that were passed in by the user split into a handy array (this is the ‘args’ parameter referenced above). Generally speaking they get split by whitespace, but it’s also clever enough to handle things like ignoring whitespace in a phrase that is surrounded by quotes. We’ll need to re-create this logic within our web application so that we can give the ‘args’ value to CLAP just like a console application would. Providing a response to the user: If you were writing a console application, you might just use Console.WriteLine to provide responses to the user as to the progress and eventual outcome of the command. We can’t use Console.WriteLine within a web application, so I’ll need to find another way to provide feedback to the user. Preferably this approach would allow me to use the same handler classes from both a Console application and a web application, so some kind of strategy pattern will likely emerge from this effort. Submitting files: Often an internal tool needs to support doing some kind of operation in bulk, and the easiest way to submit the data needed to support the bulk operation is in a file. Getting the file uploaded and available to the CLAP handler classes will take a little bit of effort. Mimicking the console experience: This isn’t really a requirement so much as a “nice to have”. To start out, the command-line interface in the web application will probably be a single ‘textarea’ control with a button to submit the contents to a handler that will pass it along to CLAP to be parsed and run. I think it would be interesting to use some javascript and CSS trickery to change that page into something with more of a “shell” interface look and feel. I’ll be blogging more about this effort in the future and will include some code snippets (or maybe even a full blown example app) as I progress. I also think that I’ll probably end up either submitting some pull requests to the CLAP project or possibly forking/wrapping it into a more web-friendly package and open sourcing that.

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  • OpenGL - Stack overflow if I do, Stack underflow if I don't!

    - by Wayne Werner
    Hi, I'm in a multimedia class in college, and we're "learning" OpenGL as part of the class. I'm trying to figure out how the OpenGL camera vs. modelview works, and so I found this example. I'm trying to port the example to Python using the OpenGL bindings - it starts up OpenGL much faster, so for testing purposes it's a lot nicer - but I keep running into a stack overflow error with the glPushMatrix in this code: def cube(): for x in xrange(10): glPushMatrix() glTranslated(-positionx[x + 1] * 10, 0, -positionz[x + 1] * 10); #translate the cube glutSolidCube(2); #draw the cube glPopMatrix(); According to this reference, that happens when the matrix stack is full. So I thought, "well, if it's full, let me just pop the matrix off the top of the stack, and there will be room". I modified the code to: def cube(): glPopMatrix() for x in xrange(10): glPushMatrix() glTranslated(-positionx[x + 1] * 10, 0, -positionz[x + 1] * 10); #translate the cube glutSolidCube(2); #draw the cube glPopMatrix(); And now I get a buffer underflow error - which apparently happens when the stack has only one matrix. So am I just waaay off base in my understanding? Or is there some way to increase the matrix stack size? Also, if anyone has some good (online) references (examples, etc.) for understanding how the camera/model matrices work together, I would sincerely appreciate them! Thanks!

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  • TFS Shipping Cadence

    - by Tarun Arora
    Brian Harry has formally announced a change to the TFS shipping cadence from the traditional 2-3 years to production cycle to a more agile and refreshing minimum once in a 3 weeks cycle! The change didn’t happen over night, it was a gradual process which was greatly influenced by moving TFS to the cloud. The thinking started with trying to figure out what the team wanted.  Like people often do, the team started with what they knew and tried to evolve from there.  The team spent a few months thinking through “What if we do major releases every year and minor releases every 6 months?”,  “Major releases every 6 months, patches once a month?”, “What if we do quarterly releases – can we get the release cycle going that fast?”, etc.  The team also spent time debating what constitutes a major release VS a minor release. How much churn are customers willing to tolerate?  The team finally concluded… “When a change this big is necessary – forget where you are and just ask where you want to be and then ask what it would take to get there.” Going forward you will see, Team Foundation Service updates every 3 weeks Visual Studio Client updates quarterly (Limited to VS 2012 for now) Team Foundation Server updates more frequent than every 2 years but details still being worked out.  The team will definitely deliver one this fall. Refer to the complete blog post from Brian Harry here.

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  • Loading Obj Files in Soya3d engine

    - by John Riselvato
    I recently just found soya3d and from what i have seen through the tutorials i will be able to make exactly what i wanted with python skills. Now i have built this map generator. The only issue is that i can not manage to understand from any documents how to load obj files. At first i figured that i had to convert it to a .data file, but i dont understand how to do this. I just want to load a simple model of a house. I tried using the soya_editor, but i can not figure out at all how to do anything with that. Heres my script so far: import sys, os, os.path, soya, soya.sdlconst width, height = 760, 375 soya.init("Generator 0.1", width, height) soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) scene = soya.World() model = soya.model.get("house") light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop() house is in .obj form at folder data/models The error i get is: Traceback (most recent call last): File "introduction.py", line 7, in <module> model = soya.Model.get("house") File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 259, in get return klass._alls.get(filename) or klass._alls.setdefault(filename, klass.load(filename)) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 268, in load dirname = klass._get_directory_for_loading_and_check_export(filename) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 194, in _get_directory_for_loading_and_check_export dirname = klass._get_directory_for_loading(filename, ext) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 171, in _get_directory_for_loading raise ValueError("Cannot find a %s named %s!" % (klass, filename)) ValueError: Cannot find a <class 'soya.Model'> named house! * Soya3D * Quit... So i am figuring that because i dont understand how to turn my files into .data files, i will need to learn that. So my question is, how do i use my own models?

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  • Is It Possible To Recover A Partial LVM Logical Volume?

    - by Terry Wang
    Background It is an Ubuntu 12.04 VirtualBox VM with 5 virtual HDDs (VDI), NOTE this is just a test VM, so not well planned ahead: ubuntu.vdi for / (/dev/mapper/ubuntu-root AKA /dev/ubuntu/root) and /home (/dev/mapper/ubuntu-home) weblogic.vdi - /dev/sdb (mounted on /bea for weblogic and other stuff) btrfs1.vdi - /dev/sdc (part of btrfs -m raid1 -d raid1 configuration) btrfs2.vdi - /dev/sdd (part of btrfs -m raid1 -d raid1 configuration) more.vdi - /dev/sde (added this virtual HDD because / ran out of inodes and it wasn't easy to figure out what to delete so as to free up inodes, so I just added the new virtual HDD, created PV, added it to existing volume group ubuntu, grew the root logical volume to work around the inode issue -_-) What happened? Last Friday, before finishing up I wanted to free up some disk space on that box, for some reason I thought the more.vdi was useless and tried to detach it from the VM, I then clicked delete (should have clicked keep files damn!) by mistake when detaching. Unfortunately I didn't have backup for it. All too late. What I have tried Tried to undelete (use testdisk and photorec) the vdi files but it takes too long and recovered heaps of .vdi files that I didn't want (huge, filled the disk, damn!). I finally gave up. Fortunately most of data is on separate ext4 partition and btrfs volumes. Out of curiosity, I still tried to mount the logical volumes and see if it is possible to at least recover the /var and /etc I tried to use system rescue cd to boot and activate the volume groups, I got: Couldn't find device with uuid xxxx. Refusing activation of the partial LV root. Use --partial to override. 1 logical volume(s) in volume group "ubuntu" now active. I was able to mount home LV but not root LV. I am wondering if it is possible to access the root LV any more. Under the bonnet, data (on LV root - /) was striped to more.vdi (PV), I know it's almost impossible to to recover. But I am still curious about how system administrator/DevOps guys deal with this sort of situation;-) Thanks in advance.

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  • Cool SQL formatter tool

    - by AndyScott
    I have to deal with all types of code that was written by people from different organizations, different countries, using different languages, obviously standards are different across these sources.  One of the biggest headaches that I ahve come across is how people differ in the formatting of their SQL statements, specifically stored procs.  When you regularly get over 500 lines in a sproc, if the code is not formatted correctly, you can get lost trying to figure out where one nested BEGIN begins, and another nested END ends.  One of my co-workers showed me this site today that does a pretty damn good job of making sense of that type of code: http://www.dpriver.com/pp/sqlformat.htm.   This is a free website that offers a box to enter your nasty code, and click "Format SQL" and have it clean it for you.  I am sure that there are situations where this may not work, but given the code that I have been working with recently, it does a really good job.  There is a pay version with more options, including VS add-in, desktop component (with quickkeys to clean text in programs like notepad), the ability to output in HTML, and other stuff.  Heck, I watched a demo where the purchased version will take formatted SQL code and turn it into a generic Stringbuilder object embedded in a formatted. Yes, this seems like a shameless plug, but no, I have no relation/knowledge of anyone involved in the development of this product, it just seems useful.  Either way, I recommend checking out the free version.

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  • Correct way to drive Main Loop in Cocoa

    - by Kyle
    I'm writing a game that currently runs in both Windows and Mac OS X. My main game loop looks like this: while(running) { ProcessOSMessages(); // Using Peek/Translate message in Win32 // and nextEventMatchingMask in Cocoa GameUpdate(); GameRender(); } Thats obviously simplified a bit, but thats the gist of it. In Windows where I have full control over the application, it works great. Unfortunately Apple has their own way of doing things in Cocoa apps. When I first tried to implement my main loop in Cocoa, I couldn't figure out where to put it so I created my own NSApplication per this post. I threw my GameFrame() right in my run function and everything worked correctly. However, I don't feel like its the "right" way to do it. I would like to play nicely within Apple's ecosystem rather than trying to hack a solution that works. This article from apple describes the old way to do it, with an NSTimer, and the "new" way to do it using CVDisplayLink. I've hooked up the CVDisplayLink version, but it just feels....odd. I don't like the idea of my game being driven by the display rather than the other way around. Are my only two options to use a CVDisplayLink or overwrite my own NSApplication? Neither one of those solutions feels quite right.

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  • What is the 64-bit Firefox Beta PPA?

    - by JamesTheAwesomeDude
    I recently discovered that my computer is 64-bit. I have backed up my Home folder, and reinstalled Ubuntu. The reinstall wasn't nearly as painful as I thought. There is one thing that I can't quite seem to figure out: how do I get the 64-bit Firefox Beta build? I always get the Beta builds, but I want to take advantage of the 64-bit architecture of my computer. this page says that Mozilla has come out with a 64-bit version of Firefox, but I can't seem to find it. I do understand the ramifications of using a 64-bit browser, but I've decided to jump right in and do it anyway. (Flash and Java are already 64-bit, and who cares about Silverlight, since it's not for Linux anyway?) There's only one issue, and it's a big one: I can't find the 64-bit Beta PPA!!! (I really hate using .tar.gz files, but I'd be willing to do that as long as I could still access Firefox via the Launcher. Oh, speaking of which, I don't understand .tar.gz files. Once, I managed to run one (the Dropbox Beta build,) but I have no idea whatsoever on how to install them: as in, click on the icon and go.)

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  • Custom Content Pipeline with Automatic Serialization Load Error

    - by Direweasel
    I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List1& newTypeReaders) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 When trying to run the game. This is a basic demo to try and utilize a separate project library called TiledLib. I have four projects overall: TiledLib (C# Class Library) TiledTest (Windows Game) TiledTestContent (Content) TMX CP Ext (Content Pipeline Extension Library) TiledLib contains MapContent which is throwing the error, however I believe this may just be a generic error with a deeper root problem. EMX CP Ext contains one file: MapProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; using Microsoft.Xna.Framework.Content.Pipeline.Processors; using Microsoft.Xna.Framework.Content; using TiledLib; namespace TMX_CP_Ext { // Each tile has a texture, source rect, and sprite effects. [ContentSerializerRuntimeType("TiledTest.Tile, TiledTest")] public class DemoMapTileContent { public ExternalReference<Texture2DContent> Texture; public Rectangle SourceRectangle; public SpriteEffects SpriteEffects; } // For each layer, we store the size of the layer and the tiles. [ContentSerializerRuntimeType("TiledTest.Layer, TiledTest")] public class DemoMapLayerContent { public int Width; public int Height; public DemoMapTileContent[] Tiles; } // For the map itself, we just store the size, tile size, and a list of layers. [ContentSerializerRuntimeType("TiledTest.Map, TiledTest")] public class DemoMapContent { public int TileWidth; public int TileHeight; public List<DemoMapLayerContent> Layers = new List<DemoMapLayerContent>(); } [ContentProcessor(DisplayName = "TMX Processor - TiledLib")] public class MapProcessor : ContentProcessor<MapContent, DemoMapContent> { public override DemoMapContent Process(MapContent input, ContentProcessorContext context) { // build the textures TiledHelpers.BuildTileSetTextures(input, context); // generate source rectangles TiledHelpers.GenerateTileSourceRectangles(input); // now build our output, first by just copying over some data DemoMapContent output = new DemoMapContent { TileWidth = input.TileWidth, TileHeight = input.TileHeight }; // iterate all the layers of the input foreach (LayerContent layer in input.Layers) { // we only care about tile layers in our demo TileLayerContent tlc = layer as TileLayerContent; if (tlc != null) { // create the new layer DemoMapLayerContent outLayer = new DemoMapLayerContent { Width = tlc.Width, Height = tlc.Height, }; // we need to build up our tile list now outLayer.Tiles = new DemoMapTileContent[tlc.Data.Length]; for (int i = 0; i < tlc.Data.Length; i++) { // get the ID of the tile uint tileID = tlc.Data[i]; // use that to get the actual index as well as the SpriteEffects int tileIndex; SpriteEffects spriteEffects; TiledHelpers.DecodeTileID(tileID, out tileIndex, out spriteEffects); // figure out which tile set has this tile index in it and grab // the texture reference and source rectangle. ExternalReference<Texture2DContent> textureContent = null; Rectangle sourceRect = new Rectangle(); // iterate all the tile sets foreach (var tileSet in input.TileSets) { // if our tile index is in this set if (tileIndex - tileSet.FirstId < tileSet.Tiles.Count) { // store the texture content and source rectangle textureContent = tileSet.Texture; sourceRect = tileSet.Tiles[(int)(tileIndex - tileSet.FirstId)].Source; // and break out of the foreach loop break; } } // now insert the tile into our output outLayer.Tiles[i] = new DemoMapTileContent { Texture = textureContent, SourceRectangle = sourceRect, SpriteEffects = spriteEffects }; } // add the layer to our output output.Layers.Add(outLayer); } } // return the output object. because we have ContentSerializerRuntimeType attributes on our // objects, we don't need a ContentTypeWriter and can just use the automatic serialization. return output; } } } TiledLib contains a large amount of files including MapContent.cs using System; using System.Collections.Generic; using System.Globalization; using System.Xml; using Microsoft.Xna.Framework.Content.Pipeline; namespace TiledLib { public enum Orientation : byte { Orthogonal, Isometric, } public class MapContent { public string Filename; public string Directory; public string Version = string.Empty; public Orientation Orientation; public int Width; public int Height; public int TileWidth; public int TileHeight; public PropertyCollection Properties = new PropertyCollection(); public List<TileSetContent> TileSets = new List<TileSetContent>(); public List<LayerContent> Layers = new List<LayerContent>(); public MapContent(XmlDocument document, ContentImporterContext context) { XmlNode mapNode = document["map"]; Version = mapNode.Attributes["version"].Value; Orientation = (Orientation)Enum.Parse(typeof(Orientation), mapNode.Attributes["orientation"].Value, true); Width = int.Parse(mapNode.Attributes["width"].Value, CultureInfo.InvariantCulture); Height = int.Parse(mapNode.Attributes["height"].Value, CultureInfo.InvariantCulture); TileWidth = int.Parse(mapNode.Attributes["tilewidth"].Value, CultureInfo.InvariantCulture); TileHeight = int.Parse(mapNode.Attributes["tileheight"].Value, CultureInfo.InvariantCulture); XmlNode propertiesNode = document.SelectSingleNode("map/properties"); if (propertiesNode != null) { Properties = new PropertyCollection(propertiesNode, context); } foreach (XmlNode tileSet in document.SelectNodes("map/tileset")) { if (tileSet.Attributes["source"] != null) { TileSets.Add(new ExternalTileSetContent(tileSet, context)); } else { TileSets.Add(new TileSetContent(tileSet, context)); } } foreach (XmlNode layerNode in document.SelectNodes("map/layer|map/objectgroup")) { LayerContent layerContent; if (layerNode.Name == "layer") { layerContent = new TileLayerContent(layerNode, context); } else if (layerNode.Name == "objectgroup") { layerContent = new MapObjectLayerContent(layerNode, context); } else { throw new Exception("Unknown layer name: " + layerNode.Name); } // Layer names need to be unique for our lookup system, but Tiled // doesn't require unique names. string layerName = layerContent.Name; int duplicateCount = 2; // if a layer already has the same name... if (Layers.Find(l => l.Name == layerName) != null) { // figure out a layer name that does work do { layerName = string.Format("{0}{1}", layerContent.Name, duplicateCount); duplicateCount++; } while (Layers.Find(l => l.Name == layerName) != null); // log a warning for the user to see context.Logger.LogWarning(string.Empty, new ContentIdentity(), "Renaming layer \"{1}\" to \"{2}\" to make a unique name.", layerContent.Type, layerContent.Name, layerName); // save that name layerContent.Name = layerName; } Layers.Add(layerContent); } } } } I'm lost as to why this is failing. Thoughts? -- EDIT -- After playing with it a bit, I would think it has something to do with referencing the projects. I'm already referencing the TiledLib within my main windows project (TiledTest). However, this doesn't seem to make a difference. I can place the dll generated from the TiledLib project into the debug folder of TiledTest, and this causes it to generate a different error: Error loading "desert". Cannot find ContentTypeReader for Microsoft.Xna.Framework.Content.Pipeline.ExternalReference`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent]. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper..ctor(ContentTypeReaderManager manager, FieldInfo fieldInfo, PropertyInfo propertyInfo, Type memberType, Boolean canWrite) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper.TryCreate(ContentTypeReaderManager manager, Type declaringType, FieldInfo fieldInfo) at Microsoft.Xna.Framework.Content.ReflectiveReader1.Initialize(ContentTypeReaderManager manager) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 This is all incredibly frustrating as the demo doesn't appear to have any special linking properties. The TiledLib I am utilizing is from Nick Gravelyn, and can be found here: https://bitbucket.org/nickgravelyn/tiledlib. The demo it comes with works fine, and yet in recreating I always run into this error.

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  • Daylight Saving Time Visualized

    - by Jason Fitzpatrick
    When you map out the Daylight Saving Time adjusted sunrise and sunset times over the course of the year, an interesting pattern emerges. Chart designer Germanium writes: I tried to come up with the reason for the daylight saving time change by just looking at the data for sunset and sunrise times. The figure represents sunset and sunrise times thought the year. It shows that the daylight saving time change marked by the lines (DLS) is keeping the sunrise time pretty much constant throughout the whole year, while making the sunset time change a lot. The spread of sunrise times as measured by the standard deviation is 42 minutes, which means that the sunrise time changes within that range the whole year, while the standard deviation for the sunset times is 1:30 hours. Whatever the argument for doing this is, it’s pretty clear that reason is to keep the sunrise time constant. You can read more about the controversial history of Daylight Saving Time here. Daylight Saving Time Explained [via Cool Infographics] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Why doesn't Gradle include transitive dependencies in compile / runtime classpath?

    - by Francis Toth
    I'm learning how Gradle works, and I can't understand how it resolves a project transitive dependencies. For now, I have two projects : projectA : which has a couple of dependencies on external libraries projectB : which has only one dependency on projectA No matter how I try, when I build projectB, gradle doesn't include any projectA dependencies (X and Y) in projectB's compile or runtime classpath. I've only managed to make it work by including projectA's dependencies in projectB's build script, which, in my opinion does not make any sense. These dependencies should be automatically attached to projectB. I'm pretty sure I'm missing something but I can't figure out what. I've read about "lib dependencies", but it seems to apply only to local projects like described here, not on external dependencies. Here is the build.gradle I use in the root project (the one that contains both projectA and projectB) : buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.3' } } subprojects { apply plugin: 'java' apply plugin: 'idea' group = 'com.company' repositories { mavenCentral() add(new org.apache.ivy.plugins.resolver.SshResolver()) { name = 'customRepo' addIvyPattern "ssh://.../repository/[organization]/[module]/[revision]/[module].xml" addArtifactPattern "ssh://.../[organization]/[module]/[revision]/[module](-[classifier]).[ext]" } } sourceSets { main { java { srcDir 'src/' } } } idea.module { downloadSources = true } // task that create sources jar task sourceJar(type: Jar) { from sourceSets.main.java classifier 'sources' } // Publishing configuration uploadArchives { repositories { add project.repositories.customRepo } } artifacts { archives(sourceJar) { name "$name-sources" type 'source' builtBy sourceJar } } } This one concerns projectA only : version = '1.0' dependencies { compile 'com.company:X:1.0' compile 'com.company:B:1.0' } And this is the one used by projectB : version = '1.0' dependencies { compile ('com.company:projectA:1.0') { transitive = true } } Thank you in advance for any help, and please, apologize me for my bad English.

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