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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • GNOME 3.4 released, with smooth & fast magnification

    - by Peter Korn
    The GNOME community released GNOME 3.4 today. This release contains several new accessibility features, along with a new set of custom high-contrast icons which improve the user experience for users needing improved contrast. This release also makes available the AEGIS-funded GNOME Shell Magnifier. This magnifier leverages the powerful graphics functionality built into all modern video cards for smooth and fast magnification in GNOME. You can watch a video of that magnifier (with the previous version of the preference dialog), which shows all of the features now available in GNOME 3.4. This includes full/partial screen magnification, a magnifier lens, full or partial mouse cross hairs with translucency, and several mouse tracking modes. Future improvements planned for GNOME 3.6 include focus & caret tracking, and a variety of color/contrast controls.

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  • Boot-up hangs unless I manually select the kernel in the bootloader

    - by The Photon
    In my stock Ubuntu install (forgot which critter its named for, about one year old), I am able to boot up normally only if I manually select the kernel in the bootloader (Grub). If I step away and it boots from the default, the system will hang with the word "Ubuntu" on a graphics screen and a few white/red blinking dots beneath it. umb@digdug:~$ uname -a Linux digdug 2.6.32-42-generic #95-Ubuntu SMP Wed Jul 25 15:57:54 UTC 2012 i686 GNU/Linux Synaptics says I have 'grub-pc' version 1.98-1ubuntu-13 installed. My grub.cfg does have default="0" which I would expect to make the default be the first kernel shown in the selection screen. The system is a laptop with an i7 processor, and I have had trouble with some kernels not being able to boot at all in the past, and power management is not working perfectly, but I have not had problems booting the latest kernel (2.6.32-42) if I select it manually in Grub. Any idea what is going on here and how can I fix it so that I can re-boot unattended?

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  • No HDMI sound output on Thinkpad X1

    - by nickf
    I'm having problems getting my sound to output via HDMI to my TV. When I go to Sound Settings, the HDMI device does not appear. ~$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: CONEXANT Analog [CONEXANT Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 I don't know if the video information is helpful, but anyway: ~$ sudo lshw -C video *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:d0000000-d03fffff memory:c0000000-cfffffff ioport:5000(size=64) Any suggestions for me?

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  • Drawing different per-pixel data on the screen

    - by Amir Eldor
    I want to draw different per-pixel data on the screen, where each pixel has a specific value according to my needs. An example may be a random noise pattern where each pixel is randomly generated. I'm not sure what is the correct and fastest way to do this. Locking a texture/surface and manipulating the raw pixel data? How is this done in modern graphics programming? I'm currently trying to do this in Pygame but realized I will face the same problem if I go for C/SDL or OpenGL/DirectX.

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  • packhard bell dot s netbook ubuntu 12.10

    - by Kermit
    sorry im absolutly linux beginner.... i bought a packhard bell netbook dots with Limpus.did not get along with limpus so wanted to install ubuntu. netbook: 2 GB RAM intel Atom N2600, intel graphics Media Accelerator 3600 I over installled ubuntu 12.10 (desktop version) like in the instruction (isofile over USB). Installation went fine. No problems. when starting after installation alot of text is coming.....starting xyz....with alot of okays at the end of line but nothing happends: ends with #Starting CPU interrups balancing daemon, stopping anachronics cron and blinking cursor... was reading in this forum, tried to do some things like #recoverymode# and nomodeset... but did not work or where do i get this graphic drivers from. Packard bell just offers windows drivers.and how do i install them? maybe its a completely diffrent cause for this? Thanks alot

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  • Microsoft LifeCam Audio Issue

    - by Daniel Samson
    Running Ubuntu 12.04.1 LTS 32-bit on a computer with an Intel core i5 processor, 4GB RAM and a NVIDIA 450GTS Graphics card. I am trying to set up Skype with my webcam. So far everything works almost perfectly, however my Microsoft LifeCam-VX700 v2.0 audio does not work correctly. The audio feed is just static/white noise. I have checked the hardware using windows and it worked perfectly there. The video works great in Ubuntu. It is just the audio that is the problem. What can I do to rectify this problem?

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  • soft question - Which of these topics is likely to be relevant in the future?

    - by Fool
    I hear some topics in computer science, such as object-oriented programming, are relevant today but may become obsolete in the future. I'm picking courses for a minor in computer science, and I need one more elective. Could someone help me choose topic(s) from the following list that would grant timeless knowledge, relevant and applicable in the future? Why are such topics relevant? Artificial Intelligence Human-Computer Interaction Object-Oriented Programming Operating Systems Compilers Networking Databases Graphics Automata and Complexity Theory Logic and Automated Reasoning Algorithms If some of these titles are too vague, I'll provide more info.

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  • Can I hook my xbox up to my Ubuntu PC

    - by Anonymous John
    My old xbox 360 won't eject disks, it makes a sound,but won't open. I want to play games, so I think I could hook it up to my PC running Ubuntu 13.10 64-bit and maybe I could use my PC's DVD drive. Can this work at all, or am I just crazy? There is an HDMI port on the back of my graphics card. If I can't do that, is there any software for Ubuntu that can rip the game off of a CD and put it on a flash drive? I have heard xbmcbuntu works great for gaming, but it doesn't work with my PC.

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  • Lenovo Y460 heats up with Ubuntu 11.10

    - by user54480
    I'm new with Ubuntu and I'm enjoying my experience with Ubuntu 11.10 on my Lenovo ideapad Y460. I'm dual booting Ubuntu with Windows 7 64 bit. It's great using Ubuntu, however I noticed that my laptop heats up rather quickly when I use Ubuntu. Does this have to do with drivers? I have Nvidia GT 425M graphics, but I don't know if this information is relevant. My fans are just not working right as they do in Windows 7. Did I miss installing something or what am I doing wrong?

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  • How can I reconfigure the nvidia proprietary drivers from the command line (ssh)?

    - by Mathieu Pagé
    I have a linux HTPC (running XBMC) in my living room. This morning I ssh'ed into the machine and did upgrade it to 10.10. When it finaly resarted it says something about running in low quality graphics and eventually returned to a command line login prompt. I ssh'ed in again and did a sudo reboot now. When it came back on this time the image is rapidly scrolling from the top to the bottom of the screen. I guess the installed driver doesn't quite work with the S-Video port on which the TV is connected. previously it was working right with the nvidia proprietary drivers. How can I install thoses without using the GUI tool that comes with Ubuntu?

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  • Recommended hardware for developing ios games?

    - by Matthew
    I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac. What specs are recommended. If I buy a cheap mac mini that has only 1gb of ram would that be enough? (I'm not talking about using that to create the graphics/audio, I'll use my normal windows/ubuntu pc for that). I'm just talking about being able to use xcode and write applications. I'm trying to spend the least amount I can without running into problems developing the app.

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  • Can't install gimp-plugin-registry

    - by Uri Herrera
    I tried to install the Ubuntu Studio Graphics meta-package, however it didn't install correctly.The package gimp-plugin-registry just won`t install, i tried the one in the Software center and the one on the WebUp8 PPA neither package works. The following NEW packages will be installed: gimp-plugin-registry 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0B/1395kB of archives. After this operation, 3592kB of additional disk space will be used. (Reading database ... 402557 files and directories currently installed.) Unpacking gimp-plugin-registry (from .../gimp-plugin-registry_3.2-1_i386.deb) ... dpkg: error processing /var/cache/apt/archives/gimp-plugin-registry_3.2-1_i386.deb (- -unpack): trying to overwrite '/usr/lib/gimp/2.0/plug-ins/file-xmc', which is also in package gimp 2.7.3-2010110501~mm dpkg-deb: subprocess paste killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/gimp-plugin-registry_3.2-1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • How to modify VBO data

    - by Romeo
    I am learning LWJGL so i can start working on my game. In order to learn LWJGL I got the idea to implement the map builder so I can get comfortable with graphics programming. Now, for the map creation tool I need to draw new elements or draw the old one's with different coordinates. Let me explain this: My game will be a 2D scroller. The map will be consisting of multiple rectangles ( 2 strip triangles). When I click my left-mouse button i want to start the rectangle and when I release it I want to stop the rectangle bottom-right at that position. As I want to use VBOs I want to know how to modify data inside the VBO based on user input. Should i have a copy of a vertex array and then add the whole array to the VBO at each user input? How is usually implemented the VBO update?

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  • Game has noticeable frame drops but when through a profiler it always runs smooth

    - by felipedrl
    I'm trying to optimize my PC game but I can find the bottleneck since every time I run it through a profiler (gDEBugger) it runs smooths. When running outside gDEBugger I get these annoying hiccups. It's not just the graphics, the sound also gets choppy. The drops are inconsistent across runs, i.e, sometimes I run the same scenario and get no drops at all, sometimes I get a few drops, and others the game is consistently slow. The only constant is: when running through gDEBugger I ALWAYS get a smooth run. I'm suspecting something outside my game is interfering and causing these drops, but what in the hell does gDEBugger do that nullifies these drops? A higher process priority? Any ideas? Thanks in advance.

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  • How many developers do I need to build a website like Freelancer.com in about 3-5 months? [closed]

    - by Sam
    I have been asked to make a list of people that I need to build something similar to freelancer.com. Not exactly same, has a few more features to it too but I can't really get my head around the whole freelancer.com site. I have built a social networking site from scratch which is 70% of Facebook and 20% Google+ in about 5 months with raw PHP, JS, CSS and Ajax. I dont think it will take me more than a month or something to build the whole freelancer.com from scratch. Please suggest anything that should I pay attention to. I am thinking about: 2 php developers 1 mysql engineer 1 network/server engineer 1 graphics artist 1 UI developer Time frame: 20 days Is this a good estimation?

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  • Gnome shell crashing in 11.10 with 'purple haze' effect

    - by Andy
    I've just got Gnome with 11.10 up and running with my netbook and liked it so much I thought I'd get my parents old machine sorted with Ubuntu too. Unity works fine but when I try to switch to Gnome shell, I get problems. On login, the wallpaper appears as normal but then the colour bleeds out from the centre, leaving traces of it around the edge in a purple haze (yes, I do like Jimi Hendrix but I'm not making this up). When I go to applications, typing then pressing enter in the search field dumps me out so there's nothing but File / Edit / View etc in top left; starting a program seems to work but then there's only a white screen and no program window. Gnome classic works fine, from the limited use I've given it. I'm using an Asus desktop with ABIT motherboard, 2.6ghz with 1gb RAM; I've checked drivers and it says I'm up to date, Nvidia graphics. Anyone any ideas?

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  • Change screen resolution from terminal

    - by Keith
    When I enabled my Nvidia graphics card, it changed the resolution of my screen to larger than my screen. As the result I cannot access any functions that were previously on the right side of my screen. How do I undo this? I originally had 8.04 and was able to change the resolution to whatever I wanted. I'm a new user and can copy and paste commands from a post to terminal mode but that's about it. I have no idea what they are or what they mean.

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  • Can't activate "mirror display"

    - by Nemo Peeters
    I have Ubuntu 12.04 on a Dell latitude E6410, I have a problem when using the VGA output I always have dual monitor and can't switch on the "mirror display" toggle under systems setting/displays. It's rather annoying when having to do presentation with a video projector. the option "mirror display" is in light grey and I can"t tick the box. Thanks for those who might have an idea how to resolve this? update: driver is: Intel® Ironlake Mobile x86/MMX/SSE2 card something like this ? description: VGA compatible controller product: Core Processor Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 64 bits clock: 33MHz

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  • Ubuntu Hangs Suddenly (Dell Latitude E5530)

    - by iFadey
    I recently bought (a month ago) Dell Latitude E5530 which comes pre-installed with Ubuntu 11.10. I removed Ubuntu 11.10 and installed 12.04 LTS right after the purchase. Everything worked out of box but occasionally Ubuntu completely hangs. The screen freezes and I can't even switch to other terminals by pressing (CTRL+ALT+F*). Whenever the screen freezes, CPU fan speed also increases. This is not happening when running particular applications. I mean it can hang without giving any reason or error displayed and while running any application. In short currently I can't able to reproduce system hang myself. I also want to mention that sometimes it never hangs complete day. Here are the specs of my laptop: Processor: Core i7-3520M CPU @ 2.90GHz Memory: 8GB HDD: 500GB, 7200rpm (Model=ST9500423AS) Graphics: Intel HD 4000 Operating System: Ubuntu 12.04 LTS (64-bit) Thanks!

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  • Outline Shader Effect for Orthogonal Geometry in XNA

    - by Griffin
    I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I need to give an outline to has smooth, per-vertex coloring, as well as opacity. The outline, which has smooth, per-vertex coloring, variable width, and opacity cannot interfere with the original shape's colors. A pixel depth border detection algorithm won't work because pixel depth isn't a 3.0 semantic. expanding geometry / redrawing won't work because it interferes with the original shape's colors. I'm wondering if I can do something with the stencil/depth buffer outside of the shader functions since I have access to that through the graphics device. But I don't believe I'm able to manipulate actual values. How might I do this?

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  • Connect Lenovo W520 with TV using VGA output

    - by el10780
    I am trying to connect my Lenovo Thinkpad W520 with my 32 inch TV (Samsung) using he VGA output.The problem is that after connecting it with the TV I go to System Settings and then Monitors but it doesn't show up there.I rebooted my system and again nothing happened.So I tried to change my default video card in the BIOS and I chose to boot with Intel's card only.Again though nothing happened.I didn't tried with my NVidia video card because last time I did that Ubuntu was completely destroyed after saving the configuration file through the NVidia's X Server Control Panel.My laptop has NVidia Optimus technology,but I can choose from the BIOS which video card I want to use.After running : lspci | grep VGA in terminal the results are: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) (It shows only the Intel's video card because curently I have chose to boot using only Intel's video card.If I chose from the BIOS that I want to use the NVidia Optimus Technology and the option to let the system whether or not the Optimus technology is supported then both cards will show up in terminal after running lspci | grep VGA.)

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  • How do we install Unity-2D and dependencies offline?

    - by Takkat
    We have installed 11.04 32-bit on an old machine that has no internet connection and with a graphics card that is not suitable for running Compiz or Unity. Still, we would like to run Unity-2D on this machine. We are aware of answers to this Question. Sadly Keryx will not run on 11.04 32-bit because of unmet dependencies. Building an offline repository is not an option because of limited storage capacity. Is there any convenient other way to find, download, install, and eventually update unity-2 and all dependencies (preferably from an OS independent download path)?

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  • You do not appear to be using the NVIDIA X driver

    - by Vishal shekhar
    my laptop has nvidia GT540m yesterday i install nvidia-current after updating fromsudo apt-add-repository ppa:ubuntu-x-swat/x-updates then i write sudo nvidia-xconfig and then reboot my desktop visual effect changes and it look good like nvidia is working but still glx i not working and nvidia-setting tells me that You do not appear to be using the NVIDIA X driver my dkms status is nvidia-current, 304.43, 3.2.0-30-generic-pae, i686: installed lspci |grep VGA output : 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev a1) also i can not login to my admin account but when i login to standard user or guest it works but still NVIDIA X driver is not working can any one suggest something so that NVIDIA X Driver start working as i seen many forum but none worked for me earlier i tried nvidia-173 ,nvidia-current(before x-swat/updates reprository) but none works for me

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  • is bumblebee supposed to be a "seamless" implementation?

    - by broiyan
    It is said that bumblebee is used to make Nvidia Optimus work on linux. The wikipedia Optimus description says that The switching is designed to be completely seamless and to happen "behind the scenes". However, after installing bumblebee, the recommended test seems to be to compare the operation of glxspheres with the operation of optirun glxspheres. The latter is faster than the former. If the switching is supposed to be seamless, why do we optirun to speed up graphics? Shouldn't it be automatic?

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