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  • Desktop Fun: Adventure Icon Packs

    - by Asian Angel
    Do you long for adventure and excitement? If so you can add some of that goodness to your desktop with our adventure icon packs collection. A Sneak Peak To give you an idea of how these icons could look on your desktop we have an example set up here using the “LOTR – Armoury of the Third Age” set shown below. Note: Wallpaper can be found here. A close-up look at the icons… Indiana Jones and the Raiders of the Lost Ark Download Indiana Jones and the Temple of Doom Download Indiana Jones and the Last Crusade Download Indiana Jones and the Kingdom of the Crystal Skull Download Adventure Icons Note: This icon set in “.png” format only. Download Climb On Download Hieroglyphica Vol. 1 Download Hieroglyphica Vol. 2 Download Tribal Masks Download Kong Download Jolly Roger Vol. 1 Download Jolly Roger Vol. 2 Download Pirates Theme Icon Collection Note: This icon set contains both “.ico” and “.png” files. Download Vampire Hunter Kit 1 Note: This icon set contains both “.ico” and “.png” files. Download LOTR – Armoury of the Third Age Download If you enjoyed this icon collection then make certain to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Restore Missing Desktop Icons in Windows 7 or VistaAdd Home Directory Icon to the Desktop in Windows 7 or VistaQuick Help: Downloadable Show Desktop Icon for XPDesktop Customization: Sci-Fi Icon PacksDisplay My Computer Icon on the Desktop in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico

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  • SQLAuthority News – Guest Post – FAULT Contract in WCF with Learning Video

    - by pinaldave
    This is guest post by one of my very good friends and .NET MVP, Dhananjay Kumar. The very first impression one gets when they meet him is his politeness. He is an extremely nice person, but has superlative knowledge in .NET and is truly helpful to all of us. Objective: This article will give a basic introduction on: How to handle Exception at service side? How to use Fault contract at Service side? How to handle Service Exception at client side? A Few Points about Exception at Service Exception is technology-specific. Exception should not be shared beyond service boundary. Since Exception is technology-specific, it cannot be propagated to other clients. Exception is of many types. CLR Exception Windows32 Exception Runtime Exception at service C++ Exception Exception is very much native to the technology in which service is made. Exception must be converted from technology-specific information to natural information that can be communicated to the client. SOAP Fault FaultException<T> Service should throw FaultException<T>, instead of the usual CLR exception. FaultException<T> is a specialization of Fault Exception. Any client that programs against FaultException can handle the Exception thrown by FaultException<T>. The type parameter T conveys the error detail. T can be of any type like Exception, CLR Type or any type that can be serialized. T can be of type Data contract. T is a generic parameter that conveys the error details. You can read complete article http://dhananjaykumar.net/2010/05/23/fault-contract-in-wcf-with-learning-video/ Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • Getting beyond basic web programming languages. How to be awesome?

    - by user73962
    I'm a web developer that's done a bunch of projects using PHP, JQuery/JS, Mysql using PhPMyAdmin, CSS, HTML and a tiny bit of XML. Basically lots of work with CMS's and freehand coding. I'm looking to take things to the next level. I've done a lot of freelance and small contract work, but I'm dying to excel. I'm tired of acting as tech support for all these "non-tech" companies that barely know how to use their own computers..."really, you didn't think to backup your files before switching to a new server??". Think of potential employers as amazon, netflix, twitter, google, etc. I don't necessarily want to work for these guys specifically, but potentially organizations like this. I could be wrong, but I feel like a big company like this would laugh at me if I interviewed. For example, how helpful is knowing Ruby, SQL (commands without interface), C++, API's, Oracle, Java, debugging, qa, etc? (I realize this is a very random list). I use Notepad ++, but have heard that the bigger boys use IDE interfaces. I'm not really interested in building desktop apps, only web related stuff. I feel like I've reached my potential and want to really take it up a notch. I see a lot of projects on GitHub and I'm amazed at what people have created. Note - my degree is in economics but I've done web dev since high school. I definitely wish I took more comp sci/programming courses in college. I'm 27 and want to be awesome at web dev before it's too late. Not just decent. Any advice? Book suggestions? Thanks

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  • Messing with the Team

    - by Robert May
    Good Product Owners will help the team be the best that they can be.  Bad product owners will mess with the team and won’t care about the team.  If you’re a product owner, seek to do good and avoid bad behavior at all costs.  Remember, this is for YOUR benefit and you have much power given to you.  Use that power wisely. Scope Creep The product owner has several tools at his disposal to inject scope into an iteration.  First, the product owner can use defects to inject scope.  To do this, they’ll tell the team what functionality that they want to see in a feature.  Then, after the feature is developed, the Product Owner will decide that they don’t really like how the functionality behaves.  To change it, rather than creating a new story, they’ll add a defect.  The functionality is correct, as designed, but the Product Owner doesn’t like it.  By creating the defect, the Product Owner destroys the trust that the team has of the product owner.  They may not be able to count the story, because the Product Owner changed the story in the iteration, and the team then ends up looking like they have low velocity for something over which they have no control.  This is bad.  One way to deal with this is to add “Product Owner Time” to the iteration.  This will slow the velocity, but then the ScrumMaster can tell stake holders that this time is strictly in place to deal with bad behavior of the Product Owner. Another mechanism often used to inject Scope is the concept of directed development.  Outside of planning, stand-ups, or any other meeting, the Product Owner will take a developer aside and ask them to complete a task for them.  This is bad!  The team should be allocating all of their time to development.  If the Product Owner asks for a favor, then time that would normally be used for development will be used for a pet project of the Product Owner and the team will not get credit for this work.  Selfish product owners do this, and I typically see people who were “managers” do this behavior.  Authoritarian command and control development environments also see this happen.  The best thing that can happen is for the team member to report the issue to the ScrumMaster and the ScrumMaster to get very aggressive with management and the Product Owner to try and stop the behavior.  This may result in the ScrumMaster being fired, but if the behavior continues, Scrum is doomed.  This problem is especially bad in cases where the team member’s direct supervisor is the Product Owner.  I don’t recommend that the Product Owner or ScrumMaster have a direct report relationship with team members, since team members need the ability to say no.  To work around this issue, team members need to say no.  If that fails, team members need to add extra time to the iteration to deal with the scope creep injection and accept the lower velocity. As discussed above, another mechanism for injecting scope is by changing acceptance tests after the work is complete.  This is similar to adding defects to change scope and is bad.  To get around, add time for Product Owner uncertainty to the iteration and make sure that stakeholders are aware of the need to add this time because of the Product Owner. Refusing to Prioritize Refusing to prioritize causes chaos for the team.  From the team’s perspective, things that are not important will be worked on while things that the team knows are vital will be ignored.  A poor Product Owner will often pick the stories for the iteration on a whim.  This leads to the team working on many different aspects of the product and results in a lower velocity, since each iteration the team must switch context to the new area of development. The team will also experience confusion about priorities.  In one iteration, Feature X was the highest priority and had to be done.  Then, the following iteration, even though parts of Feature X still need to be completed, no stories to address them will be in the iteration.  However, three iterations later, Feature X will again become high priority. This will cause the team to not trust the Product Owner, and eventually, they’ll stop caring about the features they implement.  They won’t know what is important, so to insulate themselves from the ever changing chaos, they’ll become apathetic to all features.  Team members are some of the most creative people in a company.  By losing their engagement, the company is going to have a substandard product because the passion for the product won’t be in the team. Other signs that the Product Owner refuses to prioritize is that no one outside of the product owner will be consulted on priorities.  Additionally, the product, release, and iteration backlogs will be weak or non-existent. Dealing with this issue is not easy.  This really isn’t something the team can fix, short of taking over the role of Product Owner themselves.  An appeal to the stake holders might work, but only if the Product Owner isn’t a “manager” themselves.  The ScrumMaster needs to protect the team and do what they can to either get the Product Owner to prioritize or have the Product Owner replaced. Managing the Team A Product Owner that is also the “boss” of team members is a Scrum team that is waiting to fail.  If your boss tells you to do something, failing to do that something can cause you to be fired.  The team needs the ability to tell the Product Owner NO.  If the product owner introduces scope creep, the team has a responsibility to tell the Product Owner no.  If the Product Owner tries to get the team to commit to more than they can accomplish in an iteration, the team needs the ability to tell the Product Owner no. If the Product Owner is your boss and determines your pay increases, you’re probably not going to ever tell them no, and Scrum will likely fail.  The team can’t do much in this situation. Another aspect of “managing the team” that often happens is the Product Owner tries to tell the team how to develop the stories that are in the iteration.  This is one reason why I recommend that Product Owners are NOT technical people.  That way, the team can come up with the tasks that are needed to accomplish the stories and the Product Owner won’t know better.  If the Product Owner is technical, the ScrumMaster will need to take great care to protect the team from the ScrumMaster changing how the team thinks they need to implement the stories. Product Owners can also try to manage the team by their body language.  If the team says a task is going to take 6 hours to complete, and the Product Owner disagrees, they will use some kind of sour body language to indicate this disagreement.  In weak teams, this may cause the team to revise their estimate down, which will result in them taking longer than estimated and may result in them missing the iteration.  The ScrumMaster will need to make sure that the Product Owner doesn’t send such messages and that the team ignores them and estimates what they REALLY think it will take to complete the tasks.  Forcing the team to deal with such items in the retrospective can be helpful. Absenteeism The team is completely dependent upon the Product Owner to develop features for the customer.  The Product Owner IS the voice of the customer and without them, the team will lack direction.  Being the Product Owner is a full time job!  If the Product Owner cannot dedicate daily time with the team, a different product owner should be found. The Product Owner needs to attend every stand-up, planning meeting, showcase, and retrospective that the team has.  The team also must be able to have instant communication with the product owner.  They must not be required to schedule meetings to speak with their product owner.  The team must be the highest priority task that the Product Owner has. The best way to work around an absent Product Owner is to appoint a new Product Owner in the team.  This person will be responsible for making the decisions that the Product Owner should be making and to act as the liaison to the absent Product Owner.  If the delegate Product Owner doesn’t have authority to make decisions for the team, Scrum will fail.  If the Product Owner is absent, the ScrumMaster should seek to have that Product Owner replaced by someone who has the time and ability to be a real Product Owner. Making it Personal Too often Product Owners will become convinced that their ideas are the ones that matter and that anyone who disagrees is making a personal attack on them.  Remember that Product Owners will inherently be at odds with many people, simply because they have the need to prioritize.  Others will frequently question prioritization because they only see part of the picture that Product Owners face. Product Owners must have a thick skin and think egos.  If they don’t, they tend to make things personal, which causes them to become emotional and causes them to take actions that can destroy the trust that team members have in the Product Owner. If a Product Owner is making things person, the best thing that team members can do is reassure them that its not personal, but be firm about doing what is best for the Company and for the users.  The ScrumMaster should also spend significant time coaching the Product Owner on how to not react emotionally and how to accept criticism without becoming defensive. Conclusion I’m sure there are other ways that a Product Owner can mess with the team, but these are the most common that I’ve seen.  I would encourage all Product Owners to seek to be a good Product Owner.  If you find yourself behaving in any of the bad product owner ways, change your behavior today!  Your team will thank you. Remember, being Product Owner is very difficult!  Product Owner is one of the most difficult roles in Scrum.  However, it can also be one of the most rewarding roles in Scrum, since Product Owners literally see their ideas brought to life on the computer screen.  Product Owners need to be very patient, even in the face of criticism and need to be willing to make tough decisions on priority, but then not become offended when others disagree with those decisions.  Companies should spend the time needed to find the right product owners for their teams.  Doing so will only help the company to write better software. Technorati Tags: Scrum,Product Owner

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  • SQL SERVER – Guest Post – Jonathan Kehayias – Wait Type – Day 16 of 28

    - by pinaldave
    Jonathan Kehayias (Blog | Twitter) is a MCITP Database Administrator and Developer, who got started in SQL Server in 2004 as a database developer and report writer in the natural gas industry. After spending two and a half years working in TSQL, in late 2006, he transitioned to the role of SQL Database Administrator. His primary passion is performance tuning, where he frequently rewrites queries for better performance and performs in depth analysis of index implementation and usage. Jonathan blogs regularly on SQLBlog, and was a coauthor of Professional SQL Server 2008 Internals and Troubleshooting. On a personal note, I think Jonathan is extremely positive person. In every conversation with him I have found that he is always eager to help and encourage. Every time he finds something needs to be approved, he has contacted me without hesitation and guided me to improve, change and learn. During all the time, he has not lost his focus to help larger community. I am honored that he has accepted to provide his views on complex subject of Wait Types and Queues. Currently I am reading his series on Extended Events. Here is the guest blog post by Jonathan: SQL Server troubleshooting is all about correlating related pieces of information together to indentify where exactly the root cause of a problem lies. In my daily work as a DBA, I generally get phone calls like, “So and so application is slow, what’s wrong with the SQL Server.” One of the funny things about the letters DBA is that they go so well with Default Blame Acceptor, and I really wish that I knew exactly who the first person was that pointed that out to me, because it really fits at times. A lot of times when I get this call, the problem isn’t related to SQL Server at all, but every now and then in my initial quick checks, something pops up that makes me start looking at things further. The SQL Server is slow, we see a number of tasks waiting on ASYNC_IO_COMPLETION, IO_COMPLETION, or PAGEIOLATCH_* waits in sys.dm_exec_requests and sys.dm_exec_waiting_tasks. These are also some of the highest wait types in sys.dm_os_wait_stats for the server, so it would appear that we have a disk I/O bottleneck on the machine. A quick check of sys.dm_io_virtual_file_stats() and tempdb shows a high write stall rate, while our user databases show high read stall rates on the data files. A quick check of some performance counters and Page Life Expectancy on the server is bouncing up and down in the 50-150 range, the Free Page counter consistently hits zero, and the Free List Stalls/sec counter keeps jumping over 10, but Buffer Cache Hit Ratio is 98-99%. Where exactly is the problem? In this case, which happens to be based on a real scenario I faced a few years back, the problem may not be a disk bottleneck at all; it may very well be a memory pressure issue on the server. A quick check of the system spec’s and it is a dual duo core server with 8GB RAM running SQL Server 2005 SP1 x64 on Windows Server 2003 R2 x64. Max Server memory is configured at 6GB and we think that this should be enough to handle the workload; or is it? This is a unique scenario because there are a couple of things happening inside of this system, and they all relate to what the root cause of the performance problem is on the system. If we were to query sys.dm_exec_query_stats for the TOP 10 queries, by max_physical_reads, max_logical_reads, and max_worker_time, we may be able to find some queries that were using excessive I/O and possibly CPU against the system in their worst single execution. We can also CROSS APPLY to sys.dm_exec_sql_text() and see the statement text, and also CROSS APPLY sys.dm_exec_query_plan() to get the execution plan stored in cache. Ok, quick check, the plans are pretty big, I see some large index seeks, that estimate 2.8GB of data movement between operators, but everything looks like it is optimized the best it can be. Nothing really stands out in the code, and the indexing looks correct, and I should have enough memory to handle this in cache, so it must be a disk I/O problem right? Not exactly! If we were to look at how much memory the plan cache is taking by querying sys.dm_os_memory_clerks for the CACHESTORE_SQLCP and CACHESTORE_OBJCP clerks we might be surprised at what we find. In SQL Server 2005 RTM and SP1, the plan cache was allowed to take up to 75% of the memory under 8GB. I’ll give you a second to go back and read that again. Yes, you read it correctly, it says 75% of the memory under 8GB, but you don’t have to take my word for it, you can validate this by reading Changes in Caching Behavior between SQL Server 2000, SQL Server 2005 RTM and SQL Server 2005 SP2. In this scenario the application uses an entirely adhoc workload against SQL Server and this leads to plan cache bloat, and up to 4.5GB of our 6GB of memory for SQL can be consumed by the plan cache in SQL Server 2005 SP1. This in turn reduces the size of the buffer cache to just 1.5GB, causing our 2.8GB of data movement in this expensive plan to cause complete flushing of the buffer cache, not just once initially, but then another time during the queries execution, resulting in excessive physical I/O from disk. Keep in mind that this is not the only query executing at the time this occurs. Remember the output of sys.dm_io_virtual_file_stats() showed high read stalls on the data files for our user databases versus higher write stalls for tempdb? The memory pressure is also forcing heavier use of tempdb to handle sorting and hashing in the environment as well. The real clue here is the Memory counters for the instance; Page Life Expectancy, Free List Pages, and Free List Stalls/sec. The fact that Page Life Expectancy is fluctuating between 50 and 150 constantly is a sign that the buffer cache is experiencing constant churn of data, once every minute to two and a half minutes. If you add to the Page Life Expectancy counter, the consistent bottoming out of Free List Pages along with Free List Stalls/sec consistently spiking over 10, and you have the perfect memory pressure scenario. All of sudden it may not be that our disk subsystem is the problem, but is instead an innocent bystander and victim. Side Note: The Page Life Expectancy counter dropping briefly and then returning to normal operating values intermittently is not necessarily a sign that the server is under memory pressure. The Books Online and a number of other references will tell you that this counter should remain on average above 300 which is the time in seconds a page will remain in cache before being flushed or aged out. This number, which equates to just five minutes, is incredibly low for modern systems and most published documents pre-date the predominance of 64 bit computing and easy availability to larger amounts of memory in SQL Servers. As food for thought, consider that my personal laptop has more memory in it than most SQL Servers did at the time those numbers were posted. I would argue that today, a system churning the buffer cache every five minutes is in need of some serious tuning or a hardware upgrade. Back to our problem and its investigation: There are two things really wrong with this server; first the plan cache is excessively consuming memory and bloated in size and we need to look at that and second we need to evaluate upgrading the memory to accommodate the workload being performed. In the case of the server I was working on there were a lot of single use plans found in sys.dm_exec_cached_plans (where usecounts=1). Single use plans waste space in the plan cache, especially when they are adhoc plans for statements that had concatenated filter criteria that is not likely to reoccur with any frequency.  SQL Server 2005 doesn’t natively have a way to evict a single plan from cache like SQL Server 2008 does, but MVP Kalen Delaney, showed a hack to evict a single plan by creating a plan guide for the statement and then dropping that plan guide in her blog post Geek City: Clearing a Single Plan from Cache. We could put that hack in place in a job to automate cleaning out all the single use plans periodically, minimizing the size of the plan cache, but a better solution would be to fix the application so that it uses proper parameterized calls to the database. You didn’t write the app, and you can’t change its design? Ok, well you could try to force parameterization to occur by creating and keeping plan guides in place, or we can try forcing parameterization at the database level by using ALTER DATABASE <dbname> SET PARAMETERIZATION FORCED and that might help. If neither of these help, we could periodically dump the plan cache for that database, as discussed as being a problem in Kalen’s blog post referenced above; not an ideal scenario. The other option is to increase the memory on the server to 16GB or 32GB, if the hardware allows it, which will increase the size of the plan cache as well as the buffer cache. In SQL Server 2005 SP1, on a system with 16GB of memory, if we set max server memory to 14GB the plan cache could use at most 9GB  [(8GB*.75)+(6GB*.5)=(6+3)=9GB], leaving 5GB for the buffer cache.  If we went to 32GB of memory and set max server memory to 28GB, the plan cache could use at most 16GB [(8*.75)+(20*.5)=(6+10)=16GB], leaving 12GB for the buffer cache. Thankfully we have SQL Server 2005 Service Pack 2, 3, and 4 these days which include the changes in plan cache sizing discussed in the Changes to Caching Behavior between SQL Server 2000, SQL Server 2005 RTM and SQL Server 2005 SP2 blog post. In real life, when I was troubleshooting this problem, I spent a week trying to chase down the cause of the disk I/O bottleneck with our Server Admin and SAN Admin, and there wasn’t much that could be done immediately there, so I finally asked if we could increase the memory on the server to 16GB, which did fix the problem. It wasn’t until I had this same problem occur on another system that I actually figured out how to really troubleshoot this down to the root cause.  I couldn’t believe the size of the plan cache on the server with 16GB of memory when I actually learned about this and went back to look at it. SQL Server is constantly telling a story to anyone that will listen. As the DBA, you have to sit back and listen to all that it’s telling you and then evaluate the big picture and how all the data you can gather from SQL about performance relate to each other. One of the greatest tools out there is actually a free in the form of Diagnostic Scripts for SQL Server 2005 and 2008, created by MVP Glenn Alan Berry. Glenn’s scripts collect a majority of the information that SQL has to offer for rapid troubleshooting of problems, and he includes a lot of notes about what the outputs of each individual query might be telling you. When I read Pinal’s blog post SQL SERVER – ASYNC_IO_COMPLETION – Wait Type – Day 11 of 28, I noticed that he referenced Checking Memory Related Performance Counters in his post, but there was no real explanation about why checking memory counters is so important when looking at an I/O related wait type. I thought I’d chat with him briefly on Google Talk/Twitter DM and point this out, and offer a couple of other points I noted, so that he could add the information to his blog post if he found it useful.  Instead he asked that I write a guest blog for this. I am honored to be a guest blogger, and to be able to share this kind of information with the community. The information contained in this blog post is a glimpse at how I do troubleshooting almost every day of the week in my own environment. SQL Server provides us with a lot of information about how it is running, and where it may be having problems, it is up to us to play detective and find out how all that information comes together to tell us what’s really the problem. This blog post is written by Jonathan Kehayias (Blog | Twitter). Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: MVP, Pinal Dave, PostADay, Readers Contribution, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Does software architect/designer require more skills and intellectual than software engineer (implementation)?

    - by Amumu
    So I heard the positions for designing software and writing spec for developers to implement are higher and getting paid more. I think many companies are using the Software Engineering title to depict the person to implement software, which means using tools and technologies to write the actual code. I know that in order to be a software architecture, one needs to be good at implementation in order to have an architectural overview of a system using a set of specific technologies. This is different than I thought of a Software Engineer. My thinking is similar to the standard of IEEE: A software engineer is an engineer who is capable of going from requirement analysis until the software is deployed, based on the SWEBOK (IEEE). Just look at the table of content. The IEEE even has the certificate for Software Engineering, since ABET (Accreditation Board for Engineering and Technology) seems to not have an official qualification test for Software Engineer (although IEEE is a member of ABET). The two certificates are CSDA and CSDP. I intend to take on these two examination in the future to be qualified as a software engineer, although I am already working as one (Junior position). On a side note on the issues of Software Engineer, you can read the dicussion here: Just a Programmer and Just a Software Engineer. The information of ABET does not accredit Software Engineer is in "Just a Software Engineer". On the other hand, why is Programmer/Softwar Engineer who writes code considered a low level position? Suppose if two people have equal skills after the same years of experience, one becomes a software architect and one keeps focus on implementation aspect of Software Engineering (of course he also has design skill to compose a system, since he's a software engineer as well, but maybe less than the specialized software architect), how comes work from Software Engineer is less complicated than the Software Architect? In order to write great code with turn design into reality, it requires far greater skill than just understanding a particular language and a framework. I don't think the ones who wrote and contributing Linux OS are lower level job and easier than conceptual design and writing spec. Can someone enlighten me?

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  • Techie Land Silly Questions

    - by GeekAgilistMercenary
    Ok, it is time for an off the cuff, random, oddball, just for fun blog entry.  Two questions for the readers in Internet Land. Question #1:  If you did not have to work, had a few dollars stashed away so that you could live comfortably and do whatever you wanted, what would you do?  Would you still code?  Would you still create?  What would you create?  Would you be able to stay idle? Question #2:  Based on whatever you did with your free time, what would you title yourself?  Chief Potato Masher, Pencil Pushing Writer o’ Stories, or Coffee Endeavorer o’ Tastiness? There are a million possibilities, I would love to know what you would call yourself, so please do leave a comment or three. I will have my answers later in the week.  So stay tuned and help me out with some comments.  You can bet it will include something along the lines of what I already do, but I'll keep it a secret until then.  : )  Feel free to check out the original entry here to leave a comment.

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  • Quotas - Using quotas on ZFSSA shares and projects and users

    - by Steve Tunstall
    So you don't want your users to fill up your entire storage pool with their MP3 files, right? Good idea to make some quotas. There's some good tips and tricks here, including a helpful workflow (a script) that will allow you to set a default quota on all of the users of a share at once. Let's start with some basics. I mad a project called "small" and inside it I made a share called "Share1". You can set quotas on the project level, which will affect all of the shares in it, or you can do it on the share level like I am here. Go the the share's General property page. First, I'm using a Windows client, so I need to make sure I have my SMB mountpoint. Do you know this trick yet? Go to the Protocol page of the share. See the SMB section? It needs a resource name to make the UNC path for the SMB (Windows) users. You do NOT have to type this name in for every share you make! Do this at the Project level. Before you make any shares, go to the Protocol properties of the Project, and set the SMB Resource name to "On". This special code will automatically make the SMB resource name of every share in the project the same as the share name. Note the UNC path name I got below. Since I did this at the Project level, I didn't have to lift a finger for it to work on every share I make in this project. Simple. So I have now mapped my Windows "Z:" drive to this Share1. I logged in as the user "Joe". Note that my computer shows my Z: drive as 34GB, which is the entire size of my Pool that this share is in. Right now, Joe could fill this drive up and it would fill up my pool.  Now, go back to the General properties of Share1. In the "Space Usage" area, over on the right, click on the "Show All" text under the Users & Groups section. Sure enough, Joe and some other users are in here and have some data. Note this is also a handy window to use just to see how much space your users are using in any given share.  Ok, Joe owes us money from lunch last week, so we want to give him a quota of 100MB. Type his name in the Users box. Notice how it now shows you how much data he's currently using. Go ahead and give him a 100M quota and hit the Apply button. If I go back to "Show All", I can see that Joe now has a quota, and no one else does. Sure enough, as soon as I refresh my screen back on Joe's client, he sees that his Z: drive is now only 100MB, and he's more than half way full.  That was easy enough, but what if you wanted to make the whole share have a quota, so that the share itself, no matter who uses it, can only grow to a certain size? That's even easier. Just use the Quota box on the left hand side. Here, I use a Quota on the share of 300MB.  So now I log off as Joe, and log in as Steve. Even though Steve does NOT have a quota, it is showing my Z: drive as 300MB. This would effect anyone, INCLUDING the ROOT user, becuase you specified the Quota to be on the SHARE, not on a person.  Note that back in the Share, if you click the "Show All" text, the window does NOT show Steve, or anyone else, to have a quota of 300MB. Yet we do, because it's on the share itself, not on any user, so this panel does not see that. Ok, here is where it gets FUN.... Let's say you do NOT want a quota on the SHARE, because you want SOME people, like Root and yourself, to have FULL access to it and you want the ability to fill the whole thing up if you darn well feel like it. HOWEVER, you want to give the other users a quota. HOWEVER you have, say, 200 users, and you do NOT feel like typing in each of their names and giving them each a quota, and they are not all members of a AD global group you could use or anything like that.  Hmmmmmm.... No worries, mate. We have a handy-dandy script that can do this for us. Now, this script was written a few years back by Tim Graves, one of our ZFSSA engineers out of the UK. This is not my script. It is NOT supported by Oracle support in any way. It does work fine with the 2011.1.4 code as best as I can tell, but Oracle, and I, are NOT responsible for ANYTHING that you do with this script. Furthermore, I will NOT give you this script, so do not ask me for it. You need to get this from your local Oracle storage SC. I will give it to them. I want this only going to my fellow SCs, who can then work with you to have it and show you how it works.  Here's what it does...Once you add this workflow to the Maintenance-->Workflows section, you click it once to run it. Nothing seems to happen at this point, but something did.   Go back to any share or project. You will see that you now have four new, custom properties on the bottom.  Do NOT touch the bottom two properties, EVER. Only touch the top two. Here, I'm going to give my users a default quota of about 40MB each. The beauty of this script is that it will only effect users that do NOT already have any kind of personal quota. It will only change people who have no quota at all. It does not effect the Root user.  After I hit Apply on the Share screen. Nothing will happen until I go back and run the script again. The first time you run it, it creates the custom properties. The second and all subsequent times you run it, it checks the shares for any users, and applies your quota number to each one of them, UNLESS they already have one set. Notice in the readout below how it did NOT apply to my Joe user, since Joe had a quota set.  Sure enough, when I go back to the "Show All" in the share properties, all of the users who did not have a quota, now have one for 39.1MB. Hmmm... I did my math wrong, didn't I?    That's OK, I'll just change the number of the Custom Default quota again. Here, I am adding a zero on the end.  After I click Apply, and then run the script again, all of my users, except Joe, now have a quota of 391MB  You can customize a person at any time. Here, I took the Steve user, and specifically gave him a Quota of zero. Now when I run the script again, he is different from the rest, so he is no longer effected by the script. Under Show All, I see that Joe is at 100, and Steve has no Quota at all. I can do this all day long. es, you will have to re-run the script every time new users get added. The script only applies the default quota to users that are present at the time the script is ran. However, it would be a simple thing to schedule the script to run each night, or to make an alert to run the script when certain events occur.  For you power users, if you ever want to delete these custom properties and remove the script completely, you will find these properties under the "Schema" section under the Shares section. You can remove them here. There's no need to, however, they don't hurt a thing if you just don't use them.  I hope these tips have helped you out there. Quotas can be fun. 

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  • Desktop Fun: Fast Cars Wallpapers

    - by Asian Angel
    Have you been feeling a need for speed lately? Then get ready to jump into the driver’s seat with our Fast Cars Wallpapers collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution.                           For more fun wallpapers be certain to visit our new Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Starscape Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Desktop Fun: Fast Cars Wallpapers

    - by Asian Angel
    Have you been feeling a need for speed lately? Then get ready to jump into the driver’s seat with our Fast Cars Wallpapers collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution.                           For more fun wallpapers be certain to visit our new Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Starscape Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • A note to college students using forums to do research

    - by Malcolm Anderson
    Recently, on a software development forum, a person who shall remain nameless posted the following   Hi, Is there good material available on the net/elsewhere for the following topics? 1. Transitioning an Organisation to Scrum 2. Scrum Team Dynamics Thanks Name Withheld to protect the guilty   Of course one of the first answers the nameless one got was a link to LetMeGoogleThatForYou http://lmgtfy.com/?q=Transitioning+an+Organisation+to+Scrum     Here's a quick checklist to follow before asking geeks of any kind, a broad general question. My Suggestion, use the checklist   1) google it 2) spend at least 1 hour reading blogs and articles on the subject before bothering another human 3) ask your question in the following form     a) I am a (position, years and months in positon)     b) I am trying to accomplish (goal)     c) What I have done for my research is (spent x hours reading and y hours interviewing relevant people)     d) What I am (am not) finding in my research is the following     e) Express curiosity as to what resources you may have missed and request suggestions for your next steps. 4) When you come back after doing all the above, then you can ask almost any question you want. This checklist is also useful when you are training a new developer.

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  • Stream Media and Live TV Across the Internet with Orb

    - by DigitalGeekery
    Looking for a way to stream your media collection across the Internet? Or perhaps watch and record TV remotely? Today we are going to look at how to do all that and more with Orb. Requirements Windows XP / Vista / 7 or Intel based Mac w/ OS X 10.5 or later. 1 GB RAM or more Pentium 4 2.4 GHz or higher / AMD Athlon 3200+ Broadband connections TV Tuner for streaming and recording live TV (optional) Note: Slower internet connections may result in stuttering during playback. Installation and Setup Download and install Orb on your home computer. (Download link below) You’ll want to take the defaults for the initial portion of the install. When we get to the Orb Account setup portion of the install is when we will have to enter information and make some decisions. Choose your language and click Next. We’ll need to create and user account and password. A valid email address is required as we’ll need to confirm the account later. Click Next.   Now you’ll want to choose your media sources. Orb will automatically look for folders that may contain media files. You can add or remove folders click on the (+) or (-) buttons. To remove a folder, click on it once to select it from the list and then click the minus (-) button. To add a folder, click the plus (+) button and browse for the folder. You can add local folders as well as shared folders from networked computers and USB attached storage. Note: Both the host computer running Orb and the networked computer will need to be running to access shared network folders remotely. When you’ve selected all your media files, click Next. Orb will proceed to index your media files… When the indexing is complete, click Next. Orb TV Setup Note: Streaming Live TV to Macs is not currently supported. If you have a TV tuner card connected to your PC, you can opt to configure Orb to stream live or recorded TV. Click Next  to configure TV. Or, choose Skip if you don’t wish to configure Orb for TV.   If you have a Digital tuner card, type in your Zip Code and click Get List to pull your channel listings. Select a TV provider from the list and click Next. If not, click Skip.   You can select or deselect any channels by checking or un-checking the box to each channel. Select Auto Scan to let Orb find more channels or disable the ones with no reception. Click Next when finished.   Next choose an analog provider, if necessary, and click Next.   Select “Yes” or “No” for a set top box and click Next. Just as we did with the Digital tuner, select or deselect any channels by checking or un-checking the box to each channel. Select Auto Scan to let Orb find more channels or disable the ones with no reception. Click Next when finished.   Now we’re finished with the setup. Click Close. Accessing your Media Remotely Media files are accessed through a web-based interface. Before we go any further, however, we’ll need to confirm our username and password. Check your inbox for an email from Orb Networks. Click the enclosed confirmation link. You’ll be prompted to enter the username and password you selected in your browser then click Next.   Your account will be confirmed. Now, we’re ready to enjoy our media remotely. To get started, point your browser to the MyCast website from your remote computer. (See link below) Enter your credentials and click Log In. Once logged in, you’ll be presented with the MyCast Home screen. By default you’ll see a handful of “channels” such as a TV program guide, random audio and photos, video favorites, and weather. You can add, remove, or customize channels. To add additional channels, click on Add Channels at the top right…   …and select from the dropdown list. To access your full media libraries, click Open Application at the top left and select from one of the options. Live and Recorded TV If you have a TV tuner card you configured for Orb, you’ll see your program guide on the TV / Webcams screen. To watch or record a show, click on the program listing to bring up a detail box. Then click the red button to record, or the green button to play. When recording a show, you’ll see a pulsating red icon at the top right of the listing in the program guide. If you want to watch Live TV, you may be prompted to choose your media player, depending on your browser and settings. Playback should begin shortly.   Note for Windows Media Center Users If you try to stream live TV in Orb while Windows Media Center is running on your PC, you’ll get an error message. Click the Stop MediaCenter button and then try again.   Audio On the Audio screen, you’ll find your music files indexed by genre, artist, and album. You can play a selection by clicking once and then clicking the green play button, or by simply double-clicking.   Playback will begin in the default media player for the streaming format.   Video Video works essentially the same as audio. Click on a selection and press the green play button, or double-click on the video title. Video playback will begin in the default media player for the streaming format.   Streaming Formats You can change the default streaming format in the control panel settings. To access the Control Panel, click on Open Applications  and select Control Panel. You can also click Settings at the top right.   Select General from the drop down list and then click on the Streaming Formats tab. You are provided four options. Flash, Windows Media, .SDP, and .PLS.   Creating Playlists To create playlists, drag and drop your media title to the playlist work area on the right, or click Add to playlist on the top menu. Click Save when finished.    Sharing your Media Orb allows you to share media playlists across the Internet with friends and family. There are a few ways to accomplish this. We’ll start by click the Share button at the bottom of the playlist work area after you’ve compiled your playlist. You’ll be prompted to choose a method by which to share your playlist. You’ll have the option to share your playlist publicly or privately. You can share publically through links, blogs, or on your Orb public profile.  By choosing the Public Profile option, Orb will automatically create a profile page for you with a URL like http://public.orb.com/username that anyone can easily access on the Internet. The private sharing option allows you to invite friends by email and requires recipients to register with Orb. You can also give your playlist a custom name, or accept the auto-generated title. Click OK when finished. Users who visit your public profile will be able to view and stream any of your shared playlists to their computer or supported device.   Portable Media Devices and Smartphones Orb can stream media to many portable devices and 3G phones. Streaming audio is supported on the iPhone and iPod Touch through the Safari browser. However, video and live TV streaming requires the Orb Live iPhone App.  Orb Live is available in the App store for $9.99. To stream media to your portable device, go to the MyCast website in your mobile browser and login. Browse for your media or playlist. Make a selection and play the media. Playback will begin. We found streaming music to both the Droid and the iPhone to work quite nicely. Video playback on the Droid, however, left a bit to be desired. The video looked good, but the audio tended to be out of sync. System Tray Control Panel By default Orb runs in the system tray on start up. To access the System Tray Control Panel, right-click on the Orb icon in the system tray and select Control Panel. Login with your Orb username and  password and click OK.   From here you can add or remove media sources, add manage accounts, change your password, and more. If you’d rather not run Orb on Startup, click the General icon.   Unselect the checkbox next to Start Orb when the system starts. Conclusion It may seem like a lot of steps, but getting Orb up and running isn’t terribly difficult. Orb is available for both Windows and Intel based Macs. It also supports streaming to many Game Consoles such as the Wii, PS3, and XBox 360. If you are running Windows 7 on multiple computers, you may want to check out our write-up on how to stream music and video over the Internet with Windows Media Player 12. Downloads Download Orb Logon to MyCast Similar Articles Productive Geek Tips Stream Music and Video Over the Internet with Windows Media Player 12Enable Media Streaming in Windows Home Server to Windows Media PlayerStream Media from Windows 7 to XP with VLC Media PlayerShare Digital Media With Other Computers on a Home Network with Windows 7Automatically Start Windows 7 Media Center in Live TV Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • SQL SERVER – 2 T-SQL Puzzles and Win USD 50 worth Amazon Gift Card and 25 Other Prizes

    - by pinaldave
    We all love brain teasers and interesting puzzles. Today I decided to come up with 2 interesting puzzles and winner of the contest will get USD 50 worth Amazon Gift Card. The puzzles are sponsored by NuoDB. Additionally, The first 25 individuals who download NuoDB Beta 8 by midnight Friday, Sept. 21 (EST) will automatically receive a $10 Amazon gift card. Puzzle 1: Why following code when executed in SSMS displays result as a * (Star)? SELECT CAST(634 AS VARCHAR(2)) Puzzle 2: Write the shortest code that produces results as 1 without using any numbers in the select statement. Bonus Q: How many different Operating System (OS) NuoDB support? Click here HINT If you can solve above puzzles you will be eligible for winning USD 50 Amazon Gift Card. However, you can always enroll yourself for following Bonus Prizes where if you have good chance of winning USD 10 Amazon Gift Card (if you are first 25 individual in specific time). Bonus Prizes: The first 25 individuals who download NuoDB Beta 8 by midnight Friday, Sept. 21 (EST) will automatically receive a $10 Amazon gift card. Rules: Please leave an answer in the comments section below. You can resubmit your answer multiple times, the latest entry will be considered valid. The winner will be announced on 1st October. Last day to participate in the puzzle is September 28th, 2012. All valid answer will be kept hidden till September 28th, 2012. Only One Winner will get USD 50 worth Amazon Gift Card. The first 25 individuals who download NuoDB Beta 8 by midnight Friday, Sept. 21 (EST) will automatically receive a $10 Amazon gift card. The winner will be selected using random algorithm. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: NuoDB

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  • Convert a Row to a Column in Excel the Easy Way

    - by Matthew Guay
    Sometimes we’ve entered data in a column in Excel, only to realize later that it would be better to have this data in a row, or vise-versa.  Here’s a simple trick to convert any row or set of rows into a column, or vise-versa, in Excel. Please Note: This is tested in Excel 2003, 2007, and 2010.  Here we took screenshots from Excel 2010 x64, but it works the same on the other versions. Convert a Row to a Column Here’s our data in Excel: We want to change these two columns into rows.  Select all the cells you wish to convert, right-click, and select copy (or simply press Ctrl+C): Now, right-click in the cell where you want to put the data in rows, and select “Paste Special…”   Check the box at the bottom that says “Transpose”, and then click OK. Now your data that was in columns is in rows! This works the exact same for converting rows into columns.  Here’s some data in rows:   After copying and pasting special with Transpose selected, here’s the data in columns! This is a great way to get your data organized just like you want in Excel. Similar Articles Productive Geek Tips Convert Older Excel Documents to Excel 2007 FormatHow To Import a CSV File Containing a Column With a Leading 0 Into ExcelExport an Access 2003 Report Into Excel SpreadsheetMake Row Labels In Excel 2007 Freeze For Easier ReadingKeyboard Ninja: Insert Tables in Word 2007 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Increase the size of Taskbar Previews (Win 7) Scan your PC for nasties with Panda ActiveScan CleanMem – Memory Cleaner AceStock – The Personal Stock Monitor Add Multiple Tabs to Office Programs The Wearing of the Green – St. Patrick’s Day Theme (Firefox)

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  • Display Song Lyrics in Windows Media Player with Lyrics Plugin

    - by DigitalGeekery
    Looking for a way to display song lyrics in Windows Media Player? Today we look at a very simple method to accomplish this with Lyrics Plugin for Windows Media Player. Download and run the Lyrics Plugin install. (See download link below) When the installation is finished you’ll be prompted to run Windows Media Player. Click Yes. Begin playing your song or playlist then switch to Now Playing mode.   You should now see the full song lyrics of the currently playing track. To toggle the lyrics on and off, select Tools from the Menu in Library view, choose Plug-ins, and click Lyrics Plugin. If you don’t see the Menu bar, you can enable it by going to Organize, Layout, and Show Menu Bar. When Lyrics Plugin is turned off, Windows Media Player will switch back to it’s default visualization.   Whether you just want to know the lyrics or you’d like to hone your karaoke chops, Lyrics Plugin makes a nice addition to Windows Media Player 12. Download Lyrics Plugin for Windows Media Player 12. Similar Articles Productive Geek Tips Install and Use the VLC Media Player on Ubuntu LinuxInstalling Windows Media Player Plugin for FirefoxFixing When Windows Media Player Library Won’t Let You Add FilesQuickly Preview Songs in Windows Media Player 12 in Windows 7Foobar2000 is a Fully Customizable Music Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • Social meet up on Twitter for MEET Windows Azure on June the 7th

    - by shiju
    Get ready to MEET Windows Azure live on June the 7th. The Microsoft Windows Azure team is conducting an online event “Meet Windows Azure” on June 7th 2012 starting at 1 PM PDT. The event will be presented by Scott Guthrie. If you want to watch event  live, you can register here: http://register.meetwindowsazure.com/.   If you are planning to attend the event and want to be social, there is a Social meet up on Twitter event organized by Windows Azure MVP Magnus Martensson MEET Windows Azure Blog Relay: Roger Jennings (@rogerjenn): Social meet up on Twitter for Meet Windows Azure on June 7th Anton Staykov (@astaykov): MEET Windows Azure on June the 7th Patriek van Dorp (@pvandorp): Social Meet Up for ‘MEET Windows Azure’ on June 7th Marcel Meijer (@MarcelMeijer): MEET Windows Azure on June the 7th Nuno Godinho (@NunoGodinho): Social Meet Up for ‘MEET Windows Azure’ on June 7th Shaun Xu (@shaunxu) Let's MEET Windows Azure Maarten Balliauw (@maartenballiauw): Social meet up on Twitter for MEET Windows Azure on June 7th Brent Stineman (@brentcodemonkey): Meet Windows Azure (aka Learn Windows Azure v2) Herve Roggero (@hroggero): Social Meet up on Twitter for Meet Windows Azure on June 7th Paras Doshi (@paras_doshi): Get started on Windows Azure: Attend “Meet Windows Azure” event Online Simran Jindal (@SimranJindal): Meet Windows Azure – an online and in person event, social meetup #MeetAzure (+ Beer for Beer lovers) on June 7th 2012 Magnus Mårtensson (@noopman): Social meet up on Twitter for MEET Windows Azure on June 7th Kris van der Mast (@KvdM): Shiju Varghese (@shijucv) Social meet up on Twitter for MEET Windows Azure on June the 7th I hope to see you online for the social meet event on the 7th. My Twitter user name is @shijucv Call to action: Link to this blog post on your blog and I will update this post to link to you.

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  • Need some advice regarding collision detection with the sprite changing its width and height

    - by Frank Scott
    So I'm messing around with collision detection in my tile-based game and everything works fine and dandy using this method. However, now I am trying to implement sprite sheets so my character can have a walking and jumping animation. For one, I'd like to to be able to have each frame of variable size, I think. I want collision detection to be accurate and during a jumping animation the sprite's height will be shorter (because of the calves meeting the hamstrings). Again, this also works fine at the moment. I can get the character to animate properly each frame and cycle through animations. The problems arise when the width and height of the character change. Often times its position will be corrected by the collision detection system and the character will be rubber-banded to random parts of the map or even go outside the map bounds. For some reason with the linked collision detection algorithm, when the width or height of the sprite is changed on the fly, the entire algorithm breaks down. The solution I found so far is to have a single width and height of the sprite that remains constant, and only adjust the source rectangle for drawing. However, I'm not sure exactly what to set as the sprite's constant bounding box because it varies so much with the different animations. So now I'm not sure what to do. I'm toying with the idea of pixel-perfect collision detection but I'm not sure if it would really be worth it. Does anyone know how Braid does their collision detection? My game is also a 2D sidescroller and I was quite impressed with how it was handled in that game. Thanks for reading.

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  • Friday Fun: Omega Crisis

    - by Mysticgeek
    Friday is here once again and it’s time to play a fun flash game on company time. Today we take a look at the space shooter Omega Crisis. Omega Crisis At the start of the game you’re given the basic story of the game, defending the space outpost, and instructions on how to play. Controls are easy, just target the enemy and use the left mouse button to fire. After each level you’re shown the results and how many Tech Points you’ve earned. The more Tech Points you earn, you have a better chance of upgrading your weapons and base defense before the next level.   You can also go into Manage Mode by hitting the Space bar, and select gunners and other types of weapons to help defend the outpost. Choose your mission from the timeline after successfully completing a mission. You can also use A,W,D,S to move around the map and see exactly where the enemy ships are coming from. This makes it easier to destroy them before they get too close to your base. This game is a lot of fun and is similar to different “Desktop Defense” type games. If you’re looking for a fun way to waste the afternoon, and not look at TPS reports, Omega Crisis can get you though until the whistle blows. Play Omega Crisis Similar Articles Productive Geek Tips Friday Fun: Portal, the Flash VersionFriday Fun: Play Bubble QuodFriday Fun: Gravitee 2Friday Fun: Wake Up the BoxFriday Fun: Compulse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals

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  • Block Fortress is an Awesome Tower Defense Game

    - by Akemi Iwaya
    What do you get when you mix Minecraft, tower defense, and a first-person shooter together? Block Fortress! This awesome game combines the best aspects of three game types into one unique, action-packed romp for survival and victory. Keep in mind that the game has quite a bit going on, so we will only be able to offer a quick glimpse with our post. Also, it may take a few minutes to become familiar with how to maneuver around in the game area using various gestures on your device’s screen. From the Block Fortress homepage: It offers more than 30 different building blocks, 16 different turret blocks, and tons of additional items to build (including mining blocks, lumber blocks, storage crates, power generators, and much more). It also includes many different weapon and item upgrades for your character – all brought to bear against the relentless attacks of the Goblocks! Block Fortress currently comes with three modes of game play: Survival, Quickstart, and Sandbox. As you can see, there should be more modes available at a later date. There are many types of terrain to choose from, or if you wish you can select Random for a nice surprise. For our example we chose Snowy Hills. Time to have a look around and find a nice spot to set up our barracks… This spot looks like it will do rather nicely… Just for fun we set up a castle-style set of walls and entry point for our barracks. Now on to fun and adventure! You can see what the game looks like in action with the official launch trailer… Price: 0.99 (U.S.) Block Fortress [iTunes App Store] Block Fortress Homepage Official Block Fortress Launch Trailer [YouTube]    

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  • [GEEK SCHOOL] Network Security 1: Securing User Accounts and Passwords in Windows

    - by Matt Klein
    This How-To Geek School class is intended for people who want to learn more about security when using Windows operating systems. You will learn many principles that will help you have a more secure computing experience and will get the chance to use all the important security tools and features that are bundled with Windows. Obviously, we will share everything you need to know about using them effectively. In this first lesson, we will talk about password security; the different ways of logging into Windows and how secure they are. In the proceeding lesson, we will explain where Windows stores all the user names and passwords you enter while working in this operating systems, how safe they are, and how to manage this data. Moving on in the series, we will talk about User Account Control, its role in improving the security of your system, and how to use Windows Defender in order to protect your system from malware. Then, we will talk about the Windows Firewall, how to use it in order to manage the apps that get access to the network and the Internet, and how to create your own filtering rules. After that, we will discuss the SmartScreen Filter – a security feature that gets more and more attention from Microsoft and is now widely used in its Windows 8.x operating systems. Moving on, we will discuss ways to keep your software and apps up-to-date, why this is important and which tools you can use to automate this process as much as possible. Last but not least, we will discuss the Action Center and its role in keeping you informed about what’s going on with your system and share several tips and tricks about how to stay safe when using your computer and the Internet. Let’s get started by discussing everyone’s favorite subject: passwords. The Types of Passwords Found in Windows In Windows 7, you have only local user accounts, which may or may not have a password. For example, you can easily set a blank password for any user account, even if that one is an administrator. The only exception to this rule are business networks where domain policies force all user accounts to use a non-blank password. In Windows 8.x, you have both local accounts and Microsoft accounts. If you would like to learn more about them, don’t hesitate to read the lesson on User Accounts, Groups, Permissions & Their Role in Sharing, in our Windows Networking series. Microsoft accounts are obliged to use a non-blank password due to the fact that a Microsoft account gives you access to Microsoft services. Using a blank password would mean exposing yourself to lots of problems. Local accounts in Windows 8.1 however, can use a blank password. On top of traditional passwords, any user account can create and use a 4-digit PIN or a picture password. These concepts were introduced by Microsoft to speed up the sign in process for the Windows 8.x operating system. However, they do not replace the use of a traditional password and can be used only in conjunction with a traditional user account password. Another type of password that you encounter in Windows operating systems is the Homegroup password. In a typical home network, users can use the Homegroup to easily share resources. A Homegroup can be joined by a Windows device only by using the Homegroup password. If you would like to learn more about the Homegroup and how to use it for network sharing, don’t hesitate to read our Windows Networking series. What to Keep in Mind When Creating Passwords, PINs and Picture Passwords When creating passwords, a PIN, or a picture password for your user account, we would like you keep in mind the following recommendations: Do not use blank passwords, even on the desktop computers in your home. You never know who may gain unwanted access to them. Also, malware can run more easily as administrator because you do not have a password. Trading your security for convenience when logging in is never a good idea. When creating a password, make it at least eight characters long. Make sure that it includes a random mix of upper and lowercase letters, numbers, and symbols. Ideally, it should not be related in any way to your name, username, or company name. Make sure that your passwords do not include complete words from any dictionary. Dictionaries are the first thing crackers use to hack passwords. Do not use the same password for more than one account. All of your passwords should be unique and you should use a system like LastPass, KeePass, Roboform or something similar to keep track of them. When creating a PIN use four different digits to make things slightly harder to crack. When creating a picture password, pick a photo that has at least 10 “points of interests”. Points of interests are areas that serve as a landmark for your gestures. Use a random mixture of gesture types and sequence and make sure that you do not repeat the same gesture twice. Be aware that smudges on the screen could potentially reveal your gestures to others. The Security of Your Password vs. the PIN and the Picture Password Any kind of password can be cracked with enough effort and the appropriate tools. There is no such thing as a completely secure password. However, passwords created using only a few security principles are much harder to crack than others. If you respect the recommendations shared in the previous section of this lesson, you will end up having reasonably secure passwords. Out of all the log in methods in Windows 8.x, the PIN is the easiest to brute force because PINs are restricted to four digits and there are only 10,000 possible unique combinations available. The picture password is more secure than the PIN because it provides many more opportunities for creating unique combinations of gestures. Microsoft have compared the two login options from a security perspective in this post: Signing in with a picture password. In order to discourage brute force attacks against picture passwords and PINs, Windows defaults to your traditional text password after five failed attempts. The PIN and the picture password function only as alternative login methods to Windows 8.x. Therefore, if someone cracks them, he or she doesn’t have access to your user account password. However, that person can use all the apps installed on your Windows 8.x device, access your files, data, and so on. How to Create a PIN in Windows 8.x If you log in to a Windows 8.x device with a user account that has a non-blank password, then you can create a 4-digit PIN for it, to use it as a complementary login method. In order to create one, you need to go to “PC Settings”. If you don’t know how, then press Windows + C on your keyboard or flick from the right edge of the screen, on a touch-enabled device, then press “Settings”. The Settings charm is now open. Click or tap the link that says “Change PC settings”, on the bottom of the charm. In PC settings, go to Accounts and then to “Sign-in options”. Here you will find all the necessary options for changing your existing password, creating a PIN, or a picture password. To create a PIN, press the “Add” button in the PIN section. The “Create a PIN” wizard is started and you are asked to enter the password of your user account. Type it and press “OK”. Now you are asked to enter a 4-digit pin in the “Enter PIN” and “Confirm PIN” fields. The PIN has been created and you can now use it to log in to Windows. How to Create a Picture Password in Windows 8.x If you log in to a Windows 8.x device with a user account that has a non-blank password, then you can also create a picture password and use it as a complementary login method. In order to create one, you need to go to “PC settings”. In PC Settings, go to Accounts and then to “Sign-in options”. Here you will find all the necessary options for changing your existing password, creating a PIN, or a picture password. To create a picture password, press the “Add” button in the “Picture password” section. The “Create a picture password” wizard is started and you are asked to enter the password of your user account. You are shown a guide on how the picture password works. Take a few seconds to watch it and learn the gestures that can be used for your picture password. You will learn that you can create a combination of circles, straight lines, and taps. When ready, press “Choose picture”. Browse your Windows 8.x device and select the picture you want to use for your password and press “Open”. Now you can drag the picture to position it the way you want. When you like how the picture is positioned, press “Use this picture” on the left. If you are not happy with the picture, press “Choose new picture” and select a new one, as shown during the previous step. After you have confirmed that you want to use this picture, you are asked to set up your gestures for the picture password. Draw three gestures on the picture, any combination you wish. Please remember that you can use only three gestures: circles, straight lines, and taps. Once you have drawn those three gestures, you are asked to confirm. Draw the same gestures one more time. If everything goes well, you are informed that you have created your picture password and that you can use it the next time you sign in to Windows. If you don’t confirm the gestures correctly, you will be asked to try again, until you draw the same gestures twice. To close the picture password wizard, press “Finish”. Where Does Windows Store Your Passwords? Are They Safe? All the passwords that you enter in Windows and save for future use are stored in the Credential Manager. This tool is a vault with the usernames and passwords that you use to log on to your computer, to other computers on the network, to apps from the Windows Store, or to websites using Internet Explorer. By storing these credentials, Windows can automatically log you the next time you access the same app, network share, or website. Everything that is stored in the Credential Manager is encrypted for your protection.

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  • Cannot get realtek8188ee to work in 14.04

    - by dang42
    I have a Toshiba Satellite C55-A5300 laptop. When I run lspci -nn it shows 02:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188EE Wireless Network Adapter [10ec:8179] (rev 01) It has always had the common problem others have asked about here (and many, many other places on the web) where it would connect, then drop the connection at random intervals. I tried every solution I could find, here & elsewhere, and they always caused errors after running "make" (more details below), but as I could still connect to networks I just dealt with it. I upgraded to 14.04 a few days ago and now it won't connect at all - I need help getting this to work. I originally followed the instructions posted by chili555 found here: Wireless not working on Toshiba Satellite C55-A5281, but I get the following errors when running "make": /home/dan/backports-3.11-rc3-1/net/wireless/sysfs.c:151:2: error: unknown field ‘dev_attrs’ specified in initializer .dev_attrs = ieee80211_dev_attrs, ^ /home/dan/backports-3.11-rc3-1/net/wireless/sysfs.c:151:2: warning: initialization from incompatible pointer type [enabled by default] /home/dan/backports-3.11-rc3-1/net/wireless/sysfs.c:151:2: warning: (near initialization for ‘ieee80211_class.suspend’) [enabled by default] make[6]: * [/home/dan/backports-3.11-rc3-1/net/wireless/sysfs.o] Error 1 make[5]: [/home/dan/backports-3.11-rc3-1/net/wireless] Error 2 make[4]: [module/home/dan/backports-3.11-rc3-1] Error 2 make[3]: [modules] Error 2 make2: [modules] Error 2 make1: * [modules] Error 2 make: * [default] Error 2 I have no clue how to diagnose the problem or how to proceed from here. I also don't know what information one might need from me in order to move forward. I'll be happy to share anything you'd like to know if it results in this thing (finally!) working properly. Thanks in advance for any / all help. ETA: I did see this post - Realtek 8188ee wireless driver SOLVED - and it looks like it is discussing the same problem I'm having, but I cannot for the life of me figure out what I had to add the testing repository to my /etc/apt/sources.list means, so I am still stuck.

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  • Don&rsquo;t apply for your first job somewhere; apply for an experience at Oracle.

    - by cristian.condurache(at)oracle.com
    Hi! My name is Stijn and I currently work as a Business Development Consultant for Oracle in Dublin since November 2010. I’m originally from Belgium and I graduated last year from the Vlerick Leuven Gent Management School. In many ways you could say I’m living the life I asked for: an international career with global organization. I’m unbelievably grateful however, because opportunities like this don’t come by the dozen. Actually, going through university and business school my dreams of an international career were clouded quite quickly. Following all the ‘right’ steps wasn’t enough. The lack of offers for, and trust in, new starters to take on a challenge like this was a reality check for me and many of my friends. It takes a company that recognizes the opportunity of recruiting talented individuals by offering them something they actually want: a first job based abroad! My job is focused on generating demand for Oracle products over the phone. In only a few months, the amazing things I’ve experienced, the people I’ve talked to, the learning experiences I’ve had in and outside of work are too many to list. From having CEO’s on the phone, to having meetings with 15 different nationalities, to getting settled from scratch in a new country… it’s something that builds you as a person. But don’t be fooled though, it’s on you - where it starts. Although Oracle gives you the best training and resources to do your job and Ireland is a playground for everything else, it’s you that is responsible. You are in control and much is expected. What you get in return however, is beyond incredible. If you are interested in joining the same team as Stijn, please visit http://campus.oracle.com or contact [email protected] Technorati Tags: Oracle,opportunity,global organisation,career,Business Development Consultant

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  • CodePlex Daily Summary for Sunday, February 20, 2011

    CodePlex Daily Summary for Sunday, February 20, 2011Popular ReleasesView Layout Replicator for Microsoft Dynamics CRM 2011: View Layout Replicator (1.0.119.18): Initial releaseWindows Phone 7 Isolated Storage Explorer: WP7 Isolated Storage Explorer v1.0 Beta: Current release features:WPF desktop explorer client Visual Studio integrated tool window explorer client (Visual Studio 2010 Professional and above) Supported operations: Refresh (isolated storage information), Add Folder, Add Existing Item, Download File, Delete Folder, Delete File Explorer supports operations running on multiple remote applications at the same time Explorer detects application disconnect (1-2 second delay) Explorer confirms operation completed status Explorer d...Advanced Explorer for Wp7: Advanced Explorer for Wp7 Version 1.4 Test8: Added option to run under Lockscreen. Fixed a bug when you open a pdf/mobi file without starting adobe reader/amazon kindle first boost loading time for folders added \Windows directory (all devices) you can now interact with the filesystem while it is loading!Game Files Open - Map Editor: Game Files Open - Map Editor Beta 2 v1.0.0.0: The 2° beta release of the Map Editor, we have fixed a big bug of the files regen.Document.Editor: 2011.6: Whats new for Document.Editor 2011.6: New Left to Right and Left to Right support New Indent more/less support Improved Home tab Improved Tooltips/shortcut keys Minor Bug Fix's, improvements and speed upsCatel - WPF and Silverlight MVVM library: 1.2: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.2 =========== Release date: ============= 2011/02/17 Added/fixed: ============ (+) DataObjectBase now supports Isolated Storage out of the box: Person.Save(myStream) stores a whole object graph in Silverlight (+) DataObjectBase can now be converted to Json via Person.ToJson(); (+)...??????????: All-In-One Code Framework ??? 2011-02-18: ?????All-In-One Code Framework?2011??????????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????,?????AzureBingMaps??????,??Azure,WCF, Silverlight, Window Phone????????,????????????????????????。 ???: Windows Azure SQL Azure Windows Azure AppFabric Windows Live Messenger Connect Bing Maps ?????: ??????HTML??? ??Windows PC?Mac?Silverlight??? ??Windows Phone?Silverlight??? ?????:http://blog.csdn.net/sjb5201/archive/2011...Image.Viewer: 2011: First version of 2011Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 29 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 29 (beta)New: Added VsTortoise Solution Explorer integration for Web Project Folder, Web Folder and Web Item. Fix: TortoiseProc was called with invalid parameters, when using TSVN 1.4.x or older #7338 (thanks psifive) Fix: Add-in does not work, when "TortoiseSVN/bin" is not added to PATH environment variable #7357 Fix: Missing error message when ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.0.3 Community Edition: Sense/Net 6.0.3 Community Edition We are happy to introduce you the latest version of Sense/Net with integrated ECM Workflow capabilities! In the past weeks we have been working hard to migrate the product to .Net 4 and include a workflow framework in Sense/Net built upon Windows Workflow Foundation 4. This brand new feature enables developers to define and develop workflows, and supports users when building and setting up complicated business processes involving content creation and response...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.11): Features Added a new option that allows properties on data contract types to be marked as virtual. Bug Fixes Fixed a bug caused by certain project properties not being available on Web Service Software Factory projects. Fixed a bug that could result in the WrapperName value of the MessageContractAttribute being incorrect when the Adjust Casing option is used. The menu item code now caters for CommandBar instances that are not available. For example the Web Item CommandBar does not exist ...Terminals: Version 2 - RC1: The "Clean Install" will overwrite your log4net configuration (if you have one). If you run in a Portable Environment, you can use the "Clean Install" and target your portable folder. Tested and it works fine. Changes for this release: Re-worked on the Toolstip settings are done, just to avoid the vs.net clash with auto-generating files for .settings files. renamed it to .settings.config Packged both log4net and ToolStripSettings files into the installer Upgraded the version inform...SQL Server Process Info Log: Release: releaseAllNewsManager.NET: AllNewsManager.NET 1.3: AllNewsManager.NET 1.3. This new version provide several new features, improvements and bug fixes. Some new features: Online Users. Avatars. Copy function (to create a new article from another one). SEO improvements (friendly urls). New admin buttons. And more...Facebook Graph Toolkit: Facebook Graph Toolkit 0.8: Version 0.8 (15 Feb 2011)moved to Beta stage publish photo feature "email" field of User object added new Graph Api object: Group, Event new Graph Api connection: likes, groups, eventsDJME - The jQuery extensions for ASP.NET MVC: DJME2 -The jQuery extensions for ASP.NET MVC beta2: The source code and runtime library for DJME2. For more product info you can goto http://www.dotnetage.com/djme.html What is new ?The Grid extension added The ModelBinder added which helping you create Bindable data Action. The DnaFor() control factory added that enabled Model bindable extensions. Enhance the ListBox , ComboBox data binding.Jint - Javascript Interpreter for .NET: Jint - 0.9.0: New CLR interoperability features Many bugfixesBuild Version Increment Add-In Visual Studio: Build Version Increment v2.4.11046.2045: v2.4.11046.2045 Fixes and/or Improvements:Major: Added complete support for VC projects including .vcxproj & .vcproj. All padding issues fixed. A project's assembly versions are only changed if the project has been modified. Minor Order of versioning style values is now according to their respective positions in the attributes i.e. Major, Minor, Build, Revision. Fixed issue with global variable storage with some projects. Fixed issue where if a project item's file does not exist, a ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.1: Coding4Fun.Phone.Toolkit v1.1 release. Bug fixes and minor feature requests addedNew Projects.NET Core Audio APIs: This project provides a lightweight set of .NET wrappers around each section of the Windows Core Audio APIs.Akwen: Akwen aspirantbigserve: made in load sof languages a serve ralternative to iis and apacheCathedral game framework: (Will eventually be) A framework for creating 2d region-based games in Silverlight.Gmail Like File Uploader In .NET: Many times I wounder, How does gmail uploads files and monitor the upload status. I suppose many of you also have gone through the same experience. Most of you knows that the Choose File button on the Gmail Page is actually a flash button but how about the progressbar? AJAX rightinicomInterface: ????ini???????COM??iOnlineExamCenter - Trung Tâm Thi Tr?c Tuy?n: Tìm hi?u các phuong pháp thi tr?c nghi?m . Áp d?ng xây d?ng trung tâm thi tr?c tuy?n. ?ng d?ng du?c xây d?ng d?a trên n?n t?ng - .NET Framework v4.0 - ASP.NET MVC v3 - Entity Framework v4 - Silverlight v4 - jQueryLee Utility Library: Lee Utility LibrarySocialCore: Social Core is a framework for developing Social applications using a distributed infrastructure. The focus of Social Core is on collaboration, security and transparency. Privacy is not dead, it just is not implemented correctly.TestAmazonCloud: tacTftp.Net: This projects implements the TFTP (Trivial File Transfer) protocol for .NET in an easy-to-use library. It allows you to integrate TFTP client and server functionality into your project. It is s table, unit-tested and comes with a sample TFTP client and server.Using the Repository Pattern and DI to switch between SQL and XML: This is an example application, showing how Dependency Injection and the Repository can be used to allow interchangeable persistence between XML and SQLWebForms Razor converter - WinForms: Telerik developed a command line "WebForms to Razor (CSHTML) conversion tool" and uploaded in git -https://github.com/telerik/razor-converter This project uses the same Telerik API, but the client is the GUI/WinForms and allow developer to convert multiple files in a one go.XNA and Dependency Injection: Test code sample for XNA and Dependency Injection.XNA and IoC Container: Test code sample for XNA and IoC Container.XNA and Unit Testing: Test code sample for XNA and Unit Testing.Xplore World: Xplore World es un navegador web avanzado disponible para Windows Xp/Vista/7 y actualmente solo está disponible en español. Con este navegador puedes hacer cosas maravillosas como ver imágenes de cualquier web a tu estilo, administrar los usuarios, modificar tus marcadores, etc.ZO (ZeroOne): ZeroOne is the editor for programmers who think in binary.

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  • How do I completely self study computer science?

    - by Optimus
    Being a completely self taught programmer I would like it if I could better myself by self-learning computer science course taught to a typical CS grad. Finding different resources on internet has been easy, there is of course MIT open course ware, and there are Coursera courses from Stanford and other universities. There are numerous other open resources scattered around the Internet and some good books that are repeatedly recommended. I have been learning a lot but my study is heavily fragmented, which really bugs me, I would love If somewhere I could find a path I should follow and a stack I should limit myself to so that I can be sure about what essential parts of computer science I have studied and systematically approach those I haven't. The problem with Wikipedia is it doesn't tell you whats essential but insists on being a complete reference. MIT open course ware for Computer science and Electrical Engg. has a huge list of courses also not telling you what courses are essential and what optional as per person's interest/requirement. I found no mention of an order in which one should study different subjects. What I would love is to create a list that I can follow like this dummy one SUBJECTS DONE Introduction to Computer Science * Introduction to Algorithms * Discrete Mathematics Adv. Discrete Mathematics Data structures * Adv. Algorithms ... As you can clearly see I have little idea of what specific subjects computer science consists of. It would be hugely helpful even if some one pointed out essential courses from MIT Course ware ( + essential subjects not present at MIT OCW) in a recommended order of study. I'll list the Posts I already went through (and I didn't get what I was looking for there) Computer science curriculum for non-CS major? - top answer says it isn't worth studying cse How can a self-taught programmer learn more about Computer Science? - points to MIT OCW Studying computer science - what am I getting myself into? Overview of computer science, programming

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