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  • How can I Query only __key__ on a Google Appengine PolyModel child?

    - by Gabriel
    So the situation is: I want to optimize my code some for doing counting of records. So I have a parent Model class Base, a PolyModel class Entry, and a child class of Entry Article: How would I query Article.key so I can reduce the query load but only get the Article count. My first thought was to use: q = db.GqlQuery("SELECT __key__ from Article where base = :1", i_base) but it turns out GqlQuery doesn't like that because articles are actually stored in a table called Entry. Would it be possible to Query the class attribute? something like: q = db.GqlQuery("select __key__ from Entry where base = :1 and :2 in class", i_base, 'Article') neither of which work. Turns out the answer is even easier. But I am going to finish this question because I looked everywhere for this. q = db.GqlQuery("select __key__ from Entry where base = :1 and class = :2", i_base, 'Article')

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  • Query for model by key

    - by Jason Hall
    What I'm trying to do is query the datastore for a model where the key is not the key of an object I already have. Here's some code: class User(db.Model): partner = db.SelfReferenceProperty() def text_message(self, msg): user = User.get_or_insert(msg.sender) if not user.partner: # user doesn't have a partner, find them one # BUG: this line returns 'user' himself... :( other = db.Query(User).filter('partner =', None).get() if other: # connect users else: # no one to connect to! The idea is to find another User who doesn't have a partner, that isn't the User we already know. I've tried filter('key !=, user.key()), filter('__key__ !=, user.key()) and a couple others, and nothing returns another User who doesn't have a partner. filter('foo !=, user.key()) also returns nothing, for the record.

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  • Storing search result for paging and sorting

    - by Mattias
    I've been implementing MS Search Server 2010 and so far its really good. Im doing the search queries via their web service, but due to the inconsistent results, im thinking about caching the result instead. The site is a small intranet (500 employees), so it shouldnt be any problems, but im curious what approach you would take if it was a bigger site. I've googled abit, but havent really come over anything specific. So, a few questions: What other approaches are there? And why are they better? How much does it cost to store a dataview of 400-500 rows? What sizes are feasible? Other points you should take into consideration. Any input is welcome :)

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  • Implementing search in web application

    - by Abdel Olakara
    Hi all, I am implementing an eCommerce application using ASP.Net. I would like to know if custom Google search is sufficient enough or if we plan to go implement our search functionality.. how do we go about doing it? Ideas and Suggestions and best practices are most welcome. Regards, Abdel Olakara

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  • Render {embed} for each entry in {exp:weblog:entries} loop

    - by eyelidlessness
    {exp:weblog:entries [args]} [content] {embed="path/to/sub-template" [args]} {/exp:weblog:entries} The sub-template only renders for the first entry, and the {embed} template tag is swallowed for all subsequent entries. Is there a way to make it render the sub-template for each iteration? Edit: stranger yet, if caching is enabled for the sub-template, it renders for each iteration—but, of course, the arguments on the embed tag aren't passed to subsequent iterations, as the sub-template is cached.

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  • SEO Google - Navigation Title vs. Page Heading

    - by louism
    Hi, i was wondering if anyone knows if theres a connection between what a navigation item is named and the page heading it goes to - does this have an impact on SEO? so for example, if i had in my navigation menu an item called About Us, but when you click it you come to a page with the heading Learn Who We Are (i.e. wrapped in [h1] heading tags) because there isnt an exact one-to-one match, is that a bad thing in terms of SEO? thanks

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  • site search with codeigniter?

    - by sonill
    hi, i need to make a simple site search with a pagination in it, can anyone tell me how to do it with out affecting the url structure. currently i m using default ci url structrue and i have removed index.php from it. any sugestion guys?....

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  • Python appengine Query does not work when using a variable.

    - by Lloyd
    Hi, I am trying to use a fetcher method to retrieve items from my datastore. If I use the following def getItem(item_id): q = Item.all() q.filter("itemid = ", item_id) It fails because nothing is returned. If I hard code in an item like def getItem(item_id): q = Item.all() q.filter("itemid = ", 9000) it fetches just fine, and sings merrily along. I have tried every which way to get this to work. I have used result = db.GqlQuery("SELECT * FROM Item WHERE item_id = :1 LIMIT 1", title).fetch(1) to the same effect. If I hard code in a number, works fine. I have tried setting the select statement as a local string, assembling it that way, casting the int as a string, and nothing. When I output the SELECT statement to the screen, looks fine. I can cut ans paste the output into the string, and whammo, it works. Any help would be appreciated.

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  • Calculate angle of moving ball after collision with angled or sloped wall that is a 2D line segment

    - by Ben Mc
    If you have a "ball" inside a 2D polygon, made up of say, 4 line segments that act as bounding walls, how do you calculate the angle of the ball after the collision with the irregularly sloped wall? I know how to make the ball bounce if the wall is horizontal, vertical, or at a 45 degree angle. I also have my code setup to detect a collision with the wall. I've read about dot products and normals, but I cannot figure out how to implement these in Java / Android. I'm completely stumped and feel like I've looked up everything 10 pages deep in Google 10 times now. I'm burned out trying to figure this out, I hope someone can help.

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  • Reason for monolithic data files

    - by Ali Lown
    Primarily this seems to be a technique used by games, where they have all the sounds in one file, textures in another etc. With these files commonly reaching the GB size. What is the reason behind doing this over maintaining it all in subdirectories as small files - one per texture which many small games use this, with the monolithic system being favoured by larger companies? Is there some file system overhead with lots of small files? Are they trying to protect their property - although most just seem to be a compressed file with a new extension?

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  • Appengine JDO dataclasses to python model

    - by M.A. Cape
    Does anyone have tried to implement an app in GAE having both java and python? I have an existing app and my front end is in java. Now I want to use the existing datastore to be interfaced by python. My problem is i don't know how to define the relationships and model that would be equivalent to the one in java. I have tried the one-to-many relationship in python but when stored in the datastore, the fields are different than the one-to-many of java. My data classes are as follows. //one-to-many owned Parent Class public class Parent{ @PrimaryKey @Persistent private String unitID; //some other fields... @Persistent @Order(extensions = @Extension(vendorName="datanucleus", key="list-ordering", value="dateCreated desc")) private List <Child> child; //methods & constructors were omitted } Child public class Child{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key uId; @Persistent private String name; /* etc... */ }

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  • Will dynamicaly generated content via Javascript hurt SEO

    - by Luke101
    This is what I would like to do. I would like to load content dynamically. Everything except the actual content will be rendered by javascript. I will place all the require information in a javascript variable or array at the bottom of the page. Then I will use javascript to place the content in the designated area. These are the types of things I would like javascript to render: Login menu Header and logo info Side bar info Footer info Dialog popups Ads All of the MEAT content will not be rendered by javascript. I will use the backend server to put the content in html. My logic is that more of the real content will be in HTML and all the other things will be rendered by javascript. Will this help or hurt SEO?

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  • HTML_Template_IT and wordpress

    - by David Ryder
    I want to use PEAR's HTML_Template_IT in one of my Wordpress page templates so I can separate the HTML from the PHP. I got it working, except I am not sure about one thing. Wordpress's built-in function get_header() actually echo's HTML - so I can't technically set it as a template variable. Is this considered acceptable or is there another way to put the contents of get_header() in a variable? Thanks!

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  • How to test my GAE site for performance

    - by Sergey Basharov
    I am building a GAE site that uses AJAX/JSON for almost all its tasks including building the UI elements, all interactions and client-server requests. What is a good way to test it for highloads so that I could have some statistics about how much resources 1000 average users per some period of time would take. I think I can create some Python functions for this purpose. What can you advise? Thanks.

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  • How do I keep track of the session for each servlet request, until I use it? Singletons wont work?

    - by corgrath
    For each servlet request I get, I pass, perhaps, 10 methods before I am at where I need to check something in the session and I need the HttpSession. The only way I can get the HttpSession is from the HttpServletRequest, correct? How do I keep track of the session for each servlet request? Unfortuantly I cannot simple make a singleton (ex, SessionInformation.instance().getAttribute("name")) because that session would then be used over all requests. Is there a way to store the session globally for each request without having to pass it (or it's information) down all the methods just in case I need it?

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  • In datastore, confused on how to pass a list of key_names as an argument to somemodel.get_or_insert(

    - by indiehacker
    Are there examples of how to pass a list of key_names to Model.get_or_insert() ? My Problem: With a method of ParentLayer I want to make the children. The key_names of the new (or editable) entities of class Child will come from such a list below: namesList = ["picture1","picture2"] so I should be able to build a list of key_names with method from the parent class as follows: class ParentLayer(db.Model): def getOrMakeChildren(self, namesList): keyslist = [ db.Key.from_path( 'Child' , name , parent = self.key() ) for name in namesList ] the problem is next where I simply want to get_or_insert entities based on keylist defined above: childrenEntitiesList = Child.get_or_insert(keyslist) # no works? also none of the below attempts worked: #childrenEntitiesList = Child.get_or_insert(keyslist, parent = u'TEST') #childrenEntitiesList = Child.get_or_insert(keyslist, parent=self.key().name() ) #childrenEntitiesList = Child.get_or_insert(keyslist, parent=self.key()

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  • Actionscript 2.0 Functions problem and somewhat "global" variable

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • Actionscript 2.0 Functions problem

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • Selecting based on __key__ (a unique identifier) in google appengine [Java]

    - by Stavros
    I have public class QuantityType { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key key; @Persistent private String type; } I am trying to setup a query to get the right QuantityType by it's key gql = "select * from QuantityType where __key__='aght52oobW1hIHTWVzc2FnZRiyAQw'"; But its not working because BadFilterError: BadFilterError: invalid filter: key filter value must be a Key; received aght52oobW1hIHTWVzc2FnZRiyAQw (a str). I have also tried to use gql = "select * from QuantityType where __key__=='" + KeyFactory.stringToKey(qTypeKey)+"'"; but it's now working.. How can I get a specific object from my datastore by it's key?

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  • Unique Constraint At Data Level in GAE

    - by Ngu Soon Hui
    It seems that the unique constraint is not natively supported in GAE, although one can enforce unique check before putting an object to store. But that was in January 2009, what about now? Can I specify unique constraint on a column during schema creation? i.e. class Account(db.Model): name = db.StringProperty() email = db.StringProperty() as unique # something like this @classmethod def create(cls, name, email): a = Account(name=name, email=email) a.put() return a

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • Appengine filter inequality and ordering fails

    - by davezor
    I think I'm overlooking something simple here, I can't imagine this is impossible to do. I want to filter by a datetime attribute and then order the result by a ranking integer attribute. When I try to do this: query.filter("submitted >=" thisweek).order("ranking") I get the following: BadArgumentError: First ordering property must be the same as inequality filter property, if specified for this query; received ranking, expected submitted Huh? What am I missing? Thanks.

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