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  • DirectX 9 HLSL vs. DirectX 10 HLSL: syntax the same?

    - by numerical25
    For the past month or so, I have been busting my behind trying to learn DirectX. So I've been mixing back back and forth between DirectX 9 and 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. One of the drastic changes I notice is how you get the GPU to recognize your structs. In DirectX 9, you define the Flexible Vertex Formats. Your typical set up would be like this: #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) In DirectX 10, I believe the equivalent is the input vertex description: D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in DirectX 10 that it is more descriptive. Besides this, what are some of the drastic changes made, and is the HLSL syntax the same for both?

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • Is there some performance issue between leaving empty ListProperties or using dynamic (expando) prop

    - by indiehacker
    Is there a datastore performance difference between adding dynamic properties of the expando class when they are needed for an entity or the simpler (for me) framework of just setting up all possible properties I might need from the start even though most instances will just be left empty. In my specific case I would be having 5-8 empty ReferenceList properties as 'overhead' that will be empty when I skip using expando class.

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  • Is JavaFx suitable for creating online multiplayer board/card games?

    - by Piniu
    In JavaFx i can easy create animations, moving pieces etc., but as far as i see there is better to write program logic and communication in java. Worst i see at the moment is calling javafx part as a result of data incoming from server. Is there any convenient way to do it or its better to change to other technology (flex, qt?) assuming it is not important if program will run in browser or outside as a standalone application? I just started to learn javafx but can drop it and move to other technology and consider c++ + wxWidgets or Qt which im more comforatable with.

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  • GAE how to see production exceptions?

    - by bach
    Hi, I'm getting an error on the production env but not on the local one. Is there a way to see the exception that is probably being thrown from production? In tomcat - the user will be able the see the exception as the servlet returns its output

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  • Floating point precision and physics calculations

    - by Vee
    The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since "it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4". Having this value for the gravity gives me problems with collisions and creates quite nasty bugs. Changing the value to 0.11 solves these problems. Is there a more elegant solution that doesn't require changing the value at all?

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  • Indexing community images for google image search

    - by Vittorio Vittori
    Hi, I'm trying to understand how can I do to let my site be reachable from google image search spiders. I like how last.fm solution, and I thought to use a technique like his staff do to let google find artists images on their pages. When I'm looking for an artist and I search it on google image search, as often as not I find an image from last.fm artists page, I make an example: If I search the band Pure Reason Revolution It brings me here, the artist's image page http://www.last.fm/music/Pure+Reason+Revolution/+images/4284073 Now if I take a look to the image file, i can see it's named: http://userserve-ak.last.fm/serve/500/4284073/Pure+Reason+Revolution+4.jpg so if I try to undertand how the service works I can try to say: http://userserve-ak.last.fm/serve/ the server who serve the images 500/ the selected size for the image 4284073/ the image id for database Pure+Reason+Revolution+4.jpg the image name I thought it's difficult to think the real filename for the image is Pure+Reason+Revolution+4.jpg for image overwrite problems when an user upload it, in fact if I digit: http://userserve-ak.last.fm/serve/500/4284073.jpg I probably find the real image location and filename With this tecnique the image is highly reachable from search engines and easily archived. My question is, does exist some guide or tutorial to approach on this kind of tecniques, or something similar?

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  • How can I see the parameters in intellisense in a spark file?

    - by kjm
    Hi, I've got spark intellisense working but when I open the parameters () of the method I can not see what is supposed to go in there and several of the methods have overloads so I can't see what options I have. For example !{Html.Hidden()} once I open the () I can not see what parameters I am to pass any ideas?

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  • how do I migrate Datamapper on appengine

    - by Roy
    I've changed my model from class Place include DataMapper::Resource has n, :trails property :id, Serial property :name, String, :length => 140 property :tag, String, :required => true timestamps :at end to class Place include DataMapper::Resource has n, :trails property :id, Serial property :name, String, :length => 140 property :tag, String, :required => true property :trail_count, Integer, :default => 0 timestamps :at end I just added "property :trail_count, Integer, :default = 0" and i want to migrate the existing appengine table to have the extra field "trail_count" i've read that DataMapper.auto_upgrade! should do it. but i get an error "undefined method `auto_upgrade!' for DataMapper:Module" can you please help How do i migrate the DM models?

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  • How to use html.grid control in spark view for asp.net mvc?

    - by Anusha
    class person() { public int Id{get;set;} public string Name{get;set;} } HomeController.cs ActionResult Index() { IList list=new[]{ new person { Id = 1, Name = "Name1" }, new person { Id = 2, Name = "Name2" }, new person { Id = 3, Name = "Name3" } }; ViewData["mygrid"]=list; return view(); } Home\Index.spark !{Html.Grid[[person]]("mygrid", (column=>{ column.For(c=>c.Id); column.For(c=>c.Name); })) Am getting the error Dynamic view compilation failed..error CS1501: No overload for method 'Grid' takes '2' arguments. I have added reference to MvcContrib.dll And added following namespace in the _global.spark file <use namespace="MvcContrib.UI"/> <use namespace="MvcContrib.UI.Grid"/> <use namespace="MvcContrib.UI.Pager"/> <use namespace="MvcContrib.UI.Grid.ActionSyntax"/> <use namespace="Microsoft.Web.Mvc.Controls"/> I want to bind the data to my grid in spark view.Can anybody help.

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  • Problem with GwtUpload on GAE

    - by weesilmania
    I'm using GwtUpload to upload images on GAE. The problem is that the images seem to get much bigger when I move them into a blob. I've noticed the same for simple text fields and in that case I've realised that some weirdo characters are being appended to the end of the field values (encoding right?). Can anyone help? public class ImageUploadServlet extends AppEngineUploadAction { /** * Maintain a list with received files and their content types */ Hashtable<String, File> receivedFiles = new Hashtable<String, File>(); Hashtable<String, String> receivedContentTypes = new Hashtable<String, String>(); private Objectify objfy; public ImageUploadServlet() { ObjectifyService.register(Thumbnail.class); objfy = ObjectifyService.begin(); System.out.println("ImageUploadServlet init"); } /** * Override executeAction to save the received files in a custom place and * delete this items from session. */ @Override public String executeAction(HttpServletRequest request, List<FileItem> sessionFiles) throws UploadActionException { Thumbnail t = new Thumbnail(); for (FileItem item : sessionFiles) { //CacheableFileItem item = (CacheableFileItem)fItem; if (false == item.isFormField()) { System.out.println("the name 1st:" + item.getFieldName()); try { // You can also specify the temporary folder InputStream imgStream = item.getInputStream(); Blob imageBlob = new Blob(IOUtils.toByteArray(imgStream)); t.setMainImage(imageBlob); System.out.println("blob: " + t.getMainImage()); } catch (Exception e) { throw new UploadActionException(e.getMessage()); } } else { System.out.println("the name 2nd:" + item.getFieldName()); String name = item.getFieldName(); String value; try { InputStream is = item.getInputStream(); StringWriter writer = new StringWriter(); IOUtils.copy(is, writer,"UTF-8"); value = writer.toString(); writer.close(); System.out.println("parm name: " + name); System.out.println("parm value: " + value + " **" + value.length()); System.out.println(item.getContentType()); if (name.equals("thumb-name")) { t.setName(value); } } catch (IOException e) { // TODO Auto-generated catch block System.out.println("Error"); e.printStackTrace(); } } removeSessionFileItems(request); } objfy.put(t); return null; } As an example the size of the image is 20kb, and the lib has some debugging that confirms that this is the case when it's uploading the file but the blob ends up being over 1 MB. Wes

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  • Unique task queue task names only for active duration

    - by antony.trupe
    I want to guarantee that a task is not in a task queue more then once, so I generate a unique name based on it's payload. But, that task name is reserved for up to 7 days, which is not what I want; I only want it reserved for the duration the task is queued; it could be immediately re-queued. Once a Task with name N is written, any subsequent attempts to insert a Task named N will fail. Eventually (at least seven days after the task successfully executes), the task will be deleted and the name N can be reused. Is there a way to check if the named task is already in the queue then add it if it's not? Or a totally different approach?

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  • How do you add and use just the Django version 1.2.1 template?

    - by Brian
    Thanks for the help. Currently I import in gae: from google.appengine.ext.webapp import template then use this to render: self.response.out.write(template.render('tPage1.htm', templateInfo )) I believe the template that Google supplied for Django templete is version 0.96. How do I setup and import the newer version of only the Django template version 1.2.1? Brian

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  • django on appengine

    - by aks
    I am impressed with django.Am am currenty a java developer.I want to make some cool websites for myself but i want to host it in some third pary environmet. Now the question is can i host the django application on appengine?If yes , how?? Are there any site built using django which are already hosted on appengine?

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • Error handling in the RequestHandler without embedding in URI

    - by hyn
    When a user sends a filled form, I want to print an error message in case there is an input error. One of the GAE sample codes does this by embedding the error message in the URI. Inside the form handler (get): self.redirect('/compose?error_message=%s' % message) and in the handler (get) of redirected URI, gets the message from request: values = { 'error_message': self.request.get('error_message'), ... Is there a way to accomplish the same without embedding the message in the URI?

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