Search Results

Search found 58985 results on 2360 pages for 'value object'.

Page 220/2360 | < Previous Page | 216 217 218 219 220 221 222 223 224 225 226 227  | Next Page >

  • Serialization of an object

    - by sandhya
    Hi I am Serialing an object using GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("string1",subobject1); info.AddValue("string2",subobject2); } what will be stored in stream? do the strings also store?

    Read the article

  • iOS dynamic object creation

    - by Abdul Ahmad
    I've worked with Xcode and iOS on a few personal projects and have always used non-object-oriented designs for everything... just because I've been doing mostly learning/experimenting with things. Now I've been trying to implement some object oriented design into one game I've made previously. The idea is, I have a space ship that can shoot bullets. In the past I basically added the UIImageView to the storyboard and then connected it to the .h file and from there did things on it like move it around or whatever (using CGPointMake). The idea now is to make a method (and a whole other class soon) that will create a UIImageView programmatically, allocate it, add it to the superview etc... I've got this working so far, easy stuff, but the next part is a bit harder. Where do I store this local variable "bullet"? I've been saving it to an NSMutableArray and doing the following: (actually here are the methods that I have) -(void)movement { for (int i = 0; i < [array1 count]; i ++) { UIImageView *a = [array1 objectAtIndex:i]; a.center = CGPointMake(a.center.x + 2, a.center.y); if (a.center.x > 500) { [array1 removeObjectAtIndex:i]; [a removeFromSuperview]; } } } -(void)getBullet { UIImageView *bullet = [[UIImageView alloc] initWithFrame:CGRectMake(ship.center.x + 20, ship.center.y - 2, 15, 3)]; bullet.image = [UIImage imageNamed:@"bullet2.png"]; bullet.hidden = NO; [self.view addSubview:bullet]; [array1 addObject:bullet]; } (by the way, array1 is declared in the .h file) and theres a timer that controls the movement method timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(movement) userInfo:nil repeats:YES]; first question is: what is the correct way of doing this? Storing a bullet for example until it is removed from the superview, should I store it another way? and another question is, when I remove a UIImageView from the superview, does that remove it from memory so its not using up system resources? Thank you for the help! (will update if I Think of other questions

    Read the article

  • value from resource bundle as pattern in formatDate

    - by binary_runner
    I want to read pattern for JST formatDate also from resource bundle but this naive approach does not working, what I'm doing wrong ? in com/company/MyPortlet.properties is this key: company.date.format = yyyy-MM-dd HH:mm:ss In page I have: <fmt:setBundle basename="com.company.MyPortlet"/> <fmt:formatDate value="${date}" pattern="${company.date.format}" />

    Read the article

  • VB.NET and linQ: How to delete entries from a dictionary using the value

    - by user350233
    I have a dictionary collection as bleow: mydic.addvalue(key1, val1) mydic.addvalue(key2, val1) mydic.addvalue(key3, val1) mydic.addvalue(key4, val2) mydic.addvalue(key5, val2) From the above dictionary I want to delete all the entries where value == "val1", so that the result would have only following entry: mydic.addvalue(key4, val2) mydic.addvalue(key5, val2) My VB source code is on VS2008 and targeted for 3.5

    Read the article

  • A problem with compare item value

    - by Tony
    Hi, I have defined my class: public class Host { public string Name; } then a strongly-typed dictionary: Dictionary<string, Host> HostsTable; then I try to compare a value: if (HostsTable.Values.Where(s => s.Name == "myhostname") != null) { doSomething } and the problem is, nothing is found, even I'm sure the item is on the list. What I'm doing wrong ?

    Read the article

  • Clear Graphics Object to Black or other RGB

    - by Jimmy
    I am a rank beginner in C#. I am currently using this code: objGraphics.Clear(SystemColors.Control); What I want to do is Clear this object to black (or some other RGB color), and I'm stumped as to how to replace the SystemColors.Control with, preferably, an RGB color spec. I'd probably want to clear to black most of the time. Any help will be much appreciated!

    Read the article

  • Javascript passing value to open window

    - by user244394
    Hi! How do i go about passing the value of width ,height,resize received as parameter to window.open using javascript? Thanks Example function poponload(mywidth,myheight,resizeVal) { testwindow = window.open ("http://www.yahoo.com", "mywindow","location=1,status=1,scrollbars=1,width=+mywidth+,height=myheight,resizeVal"); testwindow.moveTo(0,0); } <body onload="javascript: poponload(200, 500,yes)">

    Read the article

  • Add custom method to string object [closed]

    - by cru3l
    Possible Duplicate: Can I add custom methods/attributes to built-in Python types? In Ruby you can override any built-in object class with custom method, like this: class String def sayHello return self+" is saying hello!" end end puts 'JOHN'.downcase.sayHello # >>> 'john is saying hello!' How can i do that in python? Is there a normally way or just hacks?

    Read the article

  • Converting different registry value types to string?

    - by Tom
    Hi, im traversing through the registry, taking the values of the keys and storing them as strings. I have discovered there are many different types. Some of these types are causing my filestream writer to fail. Is it possible to convert all of the below into a string form. The actual data value is not important, just the ability to differentiate between different values. DWORD ExpandString Binary (is this just the same as byte[] ?) MultiString

    Read the article

  • 1067: Implicit coercion of a value of type theplayclass to an unrelated type main

    - by Minelava
    I need help because I want to create a gameover screen that display score. However, there's an error that prevent me from transferring the score from theplayclass.as to thegameoverclass.as. Are there ways to pass a value to another movieclip without causing any errors. I refer the source code from this website : http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/ Here's the error C:\Users\xxx\Downloads\Migrate\test\theplayclass.as, Line 54, Column 41 1067: Implicit coercion of a value of type theplayclass to an unrelated type main. main.as package { import flash.display.MovieClip; import flash.events.Event; public class main extends MovieClip { public var playClass:theplayclass; public var gameOverClass:thegameoverclass; public function main() { showWin(); } public function showWin() { playClass = new theplayclass(this); addChild(playClass); } public function showGameOver() { gameOverClass = new thegameoverclass(this); addChild(gameOverClass); removeChild(playClass); playClass = null; } } } theplayclass.as package { import flash.display.MovieClip; import flash.events.*; public class theplayclass extends MovieClip { private var mainClass:main; var gameScore:Number; var gameOverScore:thegameoverclass; public function theplayclass(passedClass:main) { mainClass = passedClass; scoreText.text ="0"; gameScore = 0; win.addEventListener(MouseEvent.CLICK, showwinFunction); next.addEventListener(MouseEvent.CLICK, showgameoverFunction); addEventListener(Event.ADDED_TO_STAGE, addToStage); addEventListener(Event.ENTER_FRAME, changeScore); } public function addToStage(e:Event):void { this.x = 0; this.y = 0; } private function showwinFunction(e:MouseEvent):void { gameScore+=50; } private function changeScore(e:Event):void { scoreText.text =""+gameScore; } public function showgameoverFunction(e:MouseEvent) { mainClass.showGameOver(); gameOverScore = new thegameoverclass(this); gameOverScore.setTextScore(gameScore); } } } thegameoverclass.as package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.*; public class thegameoverclass extends MovieClip { var mainClass:main; var scorePoints:Number; public function thegameoverclass(passedClass:main) { mainClass = passedClass; finalScore.text = "test"; } public function setTextScore(textToSet:Number) { finalScore.text = ""+scorePoints; } } }

    Read the article

  • Object synchronization with GUI Controls in C#

    - by Heka
    Hi, Every time when I change some values in form controls, I need to set a property of an object or vice versa. Instead of writing some methods for each control, I want a general solution for GUI elements. I do not use WPF but only C# 3.0. Any suggestions? Thanks.

    Read the article

  • Why Isn't My .Net Object Serializable?

    - by Rob P.
    I've got a 'MyDataTable' class that inherits from System.Data.DataTable I've implemented ISerializable in my class and have a 'Public Overrides Sub GetObjectData...' But when I try to serialize the an object of 'MyDataTable' I get an error saying that 'MyDataTable' is not marked as serializable. If I used a DataTable instead - my code serializes correctly. If I add a serializable attribute to the 'MyDataTable' class - it serializes correctly, but I'm told that is unnecessary if I implement ISerializable. Can someone point me in the right direction?

    Read the article

  • Object Events, how do are they implemented

    - by Malfist
    Events are really awesome, and I wouldn't know what I would do without them, but they're a mystery to me. I'm talking about events in a sense, a function(s) is called if a property, or value, a special event happens. I have only the vaguest idea how these actually work. I know it's an observer pattern, but I don't truly know how it works and/or how to implement it. Can someone explain that to me?

    Read the article

< Previous Page | 216 217 218 219 220 221 222 223 224 225 226 227  | Next Page >