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  • How to use DAOs with hibernate/jpa?

    - by Ari
    Assuming the DAO structure and component interaction described below, how should DAOs be used with persistence layers like hibernate and toplink? What methods should/shouldn't they contain? Would it be bad practice to move the code from the DAO directly to the service? For example, let's say that for every model we have a DAO (that may or may not implement a base interface) that looks something like the following: public class BasicDao<T> { public List<T> list() { ... } public <T> retrieve() { ... } public void save() { ... } public void delete() { ... } } Component interaction pattern is -- service DAO model

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  • How to redraw the picture while moving windows in openGL?

    - by tsubasa
    I have drawn a picture with openGL on my windows. Now whenever I hold the mouse button on the windows and move it, my picture always got distorted. I don't know what function in openGL that can help me redraw the picture while the windows is moved. Anybody could help? I tried this but seems not work: void myDisplay() { ..... } void reshape(int x, int y) { glutPostRedisplay(); } int main() { ..... glutDisplayFunc(myDisplay); glutReshapeFunc(reshape); }

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  • How to use CFNetwork to get byte array from sockets?

    - by Vic
    Hi, I'm working in a project for the iPad, it is a small program and I need it to communicate with another software that runs on windows and act like a server; so the application that I'm creating for the iPad will be the client. I'm using CFNetwork to do sockets communication, this is the way I'm establishing the connection: char ip[] = "192.168.0.244"; NSString *ipAddress = [[NSString alloc] initWithCString:ip]; /* Build our socket context; this ties an instance of self to the socket */ CFSocketContext CTX = { 0, self, NULL, NULL, NULL }; /* Create the server socket as a TCP IPv4 socket and set a callback */ /* for calls to the socket's lower-level connect() function */ TCPClient = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, (CFSocketCallBack)ConnectCallBack, &CTX); if (TCPClient == NULL) return; /* Set the port and address we want to listen on */ struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_len = sizeof(addr); addr.sin_family = AF_INET; addr.sin_port = htons(PORT); addr.sin_addr.s_addr = inet_addr([ipAddress UTF8String]); CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr)); CFSocketConnectToAddress(TCPClient, connectAddr, -1); CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, TCPClient, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes); CFRelease(sourceRef); CFRunLoopRun(); And this is the way I sent the data, which basically is a byte array /* The native socket, used for various operations */ // TCPClient is a CFSocketRef member variable CFSocketNativeHandle sock = CFSocketGetNative(TCPClient); Byte byteData[3]; byteData[0] = 0; byteData[1] = 4; byteData[2] = 0; send(sock, byteData, strlen(byteData)+1, 0); Finally, as you may have noticed, when I create the server socket, I registered a callback for the kCFSocketDataCallBack type, this is the code. void ConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { // SocketsViewController is the class that contains all the methods SocketsViewController *obj = (SocketsViewController*)info; UInt8 *unsignedData = (UInt8 *) CFDataGetBytePtr(data); char *value = (char*)unsignedData; NSString *text = [[NSString alloc]initWithCString:value length:strlen(value)]; [obj writeToTextView:text]; [text release]; } Actually, this callback is being invoked in my code, the problem is that I don't know how can I get the data that the windows client sent me, I'm expecting to receive an array of bytes, but I don't know how can I get those bytes from the data param. If anyone can help me to find a way to do this, or maybe me point me to another way to get the data from the server in my client application I would really appreciate it. Thanks.

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  • Compile redeclaration error of global variable in C++, but not in C.

    - by coelhudo
    Suppose that I have those three files: a.h //a.h header #include <stdio.h> int int_variable; void a_f() { printf("int_variable: %d\n", int_variable) int_variable++; } b.h //b.h header #include <stdio.h> int int_variable; void b_f() { printf("int_variable: %d\n", int_variable) int_variable++; } main.c //main.c #include "a.h" #include "b.h" int main() { a_f(); b_f(); return 0; } Why compiling in C++ generates redefinition error, but in C doesn't? I am C++ developer, then in C++ makes sense to me, but why in C this is not an error? When I executed the C generated code, the output was: int variable: 0 int variable: 1 Thanks

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  • Android: database reading problem throws exception

    - by Vamsi
    Hi, i am having this problem with the android database. I adopted the DBAdapter file the NotepadAdv3 example from the google android page. DBAdapter.java public class DBAdapter { private static final String TAG = "DBAdapter"; private static final String DATABASE_NAME = "PasswordDb"; private static final String DATABASE_TABLE = "myuserdata"; private static final String DATABASE_USERKEY = "myuserkey"; private static final int DATABASE_VERSION = 2; public static final String KEY_USERKEY = "userkey"; public static final String KEY_TITLE = "title"; public static final String KEY_DATA = "data"; public static final String KEY_ROWID = "_id"; private final Context mContext; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private static final String DB_CREATE_KEY = "create table " + DATABASE_USERKEY + " (" + "userkey text not null" +");"; private static final String DB_CREATE_DATA = "create table " + DATABASE_TABLE + " (" + "_id integer primary key autoincrement, " + "title text not null" + "data text" +");"; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DB_CREATE_KEY); db.execSQL(DB_CREATE_DATA); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS myuserkey"); db.execSQL("DROP TABLE IF EXISTS myuserdata"); onCreate(db); } } public DBAdapter(Context ctx) { this.mContext = ctx; } public DBAdapter Open() throws SQLException{ try { mDbHelper = new DatabaseHelper(mContext); } catch(Exception e){ Log.e(TAG, e.toString()); } mDb = mDbHelper.getWritableDatabase(); return this; } public void close(){ mDbHelper.close(); } public Long storeKey(String userKey){ ContentValues initialValues = new ContentValues(); initialValues.put(KEY_USERKEY, userKey); try { mDb.delete(DATABASE_USERKEY, "1=1", null); } catch(Exception e) { Log.e(TAG, e.toString()); } return mDb.insert(DATABASE_USERKEY, null, initialValues); } public String retrieveKey() { final Cursor c; try { c = mDb.query(DATABASE_USERKEY, new String[] { KEY_USERKEY}, null, null, null, null, null); }catch(Exception e){ Log.e(TAG, e.toString()); return ""; } if(c.moveToFirst()){ return c.getString(0); } else{ Log.d(TAG, "UserKey Empty"); } return ""; } //not including any function related to "myuserdata" table } Class1.java { mUserKey = mDbHelper.retrieveKey(); mDbHelper.storeKey(Key); } the error that i am receiving is from Log.e(TAG, e.toString()) in the methods retrieveKey() and storeKey() "no such table: myuserkey: , while compiling: SELECT userkey FROM myuserkey"

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  • NSTimer as a self-targeting ivar.

    - by Matt Wilding
    I have come across an awkward situation where I would like to have a class with an NSTimer instance variable that repeatedly calls a method of the class as long as the class is alive. For illustration purposes, it might look like this: // .h @interface MyClock : NSObject { NSTimer* _myTimer; } - (void)timerTick; @end - // .m @implementation MyClock - (id)init { self = [super init]; if (self) { _myTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:@selector(timerTick) userInfo:nil repeats:NO] retain]; } return self; } - (void)dealloc { [_myTimer invalidate]; [_myTImer release]; [super dealloc]; } - (void)timerTick { // Do something fantastic. } @end That's what I want. I don't want to to have to expose an interface on my class to start and stop the internal timer, I just want it to run while the class exists. Seems simple enough. But the problem is that NSTimer retains its target. That means that as long as that timer is active, it is keeping the class from being dealloc'd by normal memory management methods because the timer has retained it. Manually adjusting the retain count is out of the question. This behavior of NSTimer seems like it would make it difficult to ever have a repeating timer as an ivar, because I can't think of a time when an ivar should retain its owning class. This leaves me with the unpleasant duty of coming up with some method of providing an interface on MyClock that allows users of the class to control when the timer is started and stopped. Besides adding unneeded complexity, this is annoying because having one owner of an instance of the class invalidate the timer could step on the toes of another owner who is counting on it to keep running. I could implement my own pseudo-retain-count-system for keeping the timer running but, ...seriously? This is way to much work for such a simple concept. Any solution I can think of feels hacky. I ended up writing a wrapper for NSTimer that behaves exactly like a normal NSTimer, but doesn't retain its target. I don't like it, and I would appreciate any insight.

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  • Stack Overflow Exploit in C

    - by Fernando Gonzalez
    Hey there guys, the question is actually about stack overflows in C. I have an assigment that I can not get done for the life of me, i've looked at everything in the gdb and I just cant figure it. The question is the following: int i,n; void confused() { printf("who called me"); exit(0); } void shell_call(char *c) { printf(" ***Now calling \"%s\" shell command *** \n",c); system(c); exit(0); } void victim_func() { int a[4]; printf("[8]:%x\n", &a[8]); printf("Enter n: "); scanf("%d",&n); printf("Enter %d HEX Values \n",n); for(i=0;i<n;i++) scanf("%x",&a[i]); printf("Done reading junk numbers\n"); } int main() { printf("ls=736c --- ps = 7370 --- cal = 6c6163\n"); printf("location of confused %x \n", confused); printf("location of shell_call %x \n", shell_call); victim_func(); printf("Done, thank you\n"); } Ok, so I managed to get the first question correctly, which is to arbitrarily call one of the two functions not explicitly called in the main path. By the way, this has to be done while running the program without any modifications. I did this by running the program, setting N to 7, which gets me to the Function Pointer of the victim_func frame, I write a[7] with the memory address of confused or shell_call, and it works. (I have a 64 bit machine, thats why I have to get it to 7, since the EBI pointer is 2 ints wide, instead of 1) My question is the following, how could I control which argument gets passed to the shell_code funcion? ie. how do i write a string to char* c. The whole point is executing unix commands like "ps" etc, by running only the program. I figured writing the EBI pointer with the hex representation of "ps" and setting the arg list of shell_call to that, but that didn't work. I also tried inputing argsv arguments and setting the arg list of shell_call to the arg_list of main, but didnt work either. I think the second version should work, but i believe im not setting the arg list of the new stack frame correctly ( I did it by writing a[8] to 0, since its the first part of the functin pointer, and writing a[9]=736c and a[10]=0000, but its probably not right since those are the parameters of victim_func. So how do i access the parameters of shell_call?

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  • Flex: Result event multiple times

    - by Tom
    Hello everybody!! I am trying to learn Flex and now i have the next code: http://pastebin.com/rZwxF7w1 This code is for my login component. I want to get a special string for encrypting my password. This string is given by my authservice. But when i login i get a multiple times a alert with Done(line 69 in the pastebin code or line 4 in the code on the bottom of this question). But i want that it shows one single time. Does someone know what is wrong with this code? Tom protected function tryLogin():void { encryptStringResult.addEventListener('result', function(event:ResultEvent):void { var encryptString:String = event.result.toString(); Alert.show('Done'); }); encryptStringResult.token = auth.getEncryptString(); }

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  • Java OutOfMemoryError strange behaviour

    - by Evgeniy Dorofeev
    Assuming we have a max memory of 256M, why does this code work: public static void main(String... args) { for (int i = 0; i < 2; i++) { byte[] a1 = new byte[150000000]; } byte[] a2 = new byte[150000000]; } but this one throw an OOME? public static void main(String... args) { //for (int i = 0; i < 2; i++) { byte[] a1 = new byte[150000000]; } byte[] a2 = new byte[150000000]; }

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  • Mouse interaction in ListBoxItem children (WPF)

    - by absence
    I have a ListBox with an ItemTemplate that contains a control that interacts with the mouse. This interfers with the selection functionality of the ListBox, i.e. clicking a control does not select the item. This is because ListBoxItem sets the Handled property of the mouse event to true in OnMouseLeftButtonDown. I tried the following protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e) { base.OnMouseLeftButtonDown(e); e.Handled = false; } but the ListBoxItem “takes over” the mouse and prevents the control from doing its own interaction. Then I had another idea protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e) { base.OnMouseLeftButtonDown(e); ((ListBoxItem)VisualTreeHelper.GetParent(VisualTreeHelper.GetParent(VisualTreeHelper.GetParent(this)))).IsSelected = true; } which actually works, but feels more like an ugly kludge than an elegant solution. Are there any better solutions that don't rely on the exact contents of the visual tree?

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  • Infinispan equivalent to ehcache's copyOnRead and copyOnWrite

    - by waxwing
    Hi, I am planning to implement a cache solution into an existing web app. Nothing complicated: basically a concurrent map that supports overflowing to disk and automatic eviction. Clustering the cache could be requirement in the future, but not now. I like ehcache's copyOnRead and copyOnWrite features, because it means that I don't have to manually clone things before modifying something I take out of the cache. Now I have started to look at Infinispan, but I have not found anything equivalent there. Does it exist? I.e., the following unit tests should pass: @Test public void testCopyOnWrite() { Date date = new Date(0); cache.put(0, date); date.setTime(1000); date = cache.get(0); assertEquals(0, date.getTime()); } @Test public void testCopyOnRead() { Date date = new Date(0); cache.put(0, date); assertNotSame(cache.get(0), cache.get(0)); }

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  • BackgroundWorker not working with TeamCity NUnit runner

    - by Catalin DICU
    I'm using NUnit to test View Models in a WPF 3.5 application and I'm using the BackgroundWorker class to execute asynchronous commands.The unit test are running fine with the NUnit runner or ReSharper runner but fail on TeamCity 5.1 server. How is it implemented : I'm using a ViewModel property named IsBusy and set it to false on BackgroundWorker.RunWorkerCompleted event. In my test I'm using this method to wait for the BackgroundWorker to finish : protected void WaitForBackgroundOperation(ViewModel viewModel) { int count = 0; while (viewModel.IsBusy) { RunBackgroundWorker(); if (count++ >= 100) { throw new Exception("Background operation too long"); } Thread.Sleep(100); } } private static void RunBackgroundWorker() { Dispatcher.CurrentDispatcher.Invoke(DispatcherPriority.Background, new ThreadStart(delegate { })); System.Windows.Forms.Application.DoEvents(); } Well, sometimes it works and sometimes it hangs the build. I suppose it's the Application.DoEvents() but I don't know why...

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  • JavaFX FXML communication between Application and Controller classes

    - by likethesky
    I am trying to get and destroy an external process I've created via ProcessBuilder in my FXML application close, but it's not working. This is based on the helpful advice Sergey Grinev gave me here. I have tried running with/without the "// myController.setApp(this);" and with "// super.stop();" at top of subclass and at bottom (see commented out/in for that line in MyApp), but no combination works. This probably isn't related to FXML or JavaFX, though I imagine this is a common pattern for developing apps on JavaFX. I suppose I'm asking for a Java best practice for closing dependent processes in a UI-based app like this one (in this case: FXML / JavaFX based), where there is a controller class and an application class. Can you explain what I'm doing wrong? Or better: advise what I should be doing instead? Thanks. In my Application I do this: public class MyApp extends Application { @Override public void start(Stage primaryStage) throws Exception { FXMLLoader fxmlLoader = new FXMLLoader(); Scene scene = (Scene)FXMLLoader.load(getClass().getResource("MyApp.fxml")); MyAppController myController = (MyAppController)fxmlLoader.getController(); primaryStage.setScene(scene); primaryStage.show(); // myController.setApp(this); } @Override public void stop() throws Exception { // super.stop(); // this is called on fx app close, you may call it in an action handler too if (MyAppController.getScriptProcess() != null) { MyAppController.getScriptProcess().destroy(); } super.stop(); } public static void main(String[] args) { launch(args); } } In my Controller I do this: public class MyAppController implements Initializable { private Application app; private static Process scriptProcess; public void setApp(Application a) { app = a; } public static Process getScriptProcess() { return scriptProcess; } } The result when I run with the "commented-out setApp()" not commented out (that is, left in the start method), is the following, immediately upon launch (the main Scene flashes, then disappears, then this dialog appears: "JavaFX Launcher Error: Exception while running Application" And it gives an, "Exception in Application start method" in the console as well. The result when I leave out the "commented-out code" in my MyApp above (that is, remove the "setApp()" from the start method), is that my app does indeed close, but gives this error when it closes: Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1440) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:69) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:217) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:170) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:38) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:37) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:53) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:28) at javafx.event.Event.fireEvent(Event.java:171) at javafx.scene.Node.fireEvent(Node.java:6863) at javafx.scene.control.Button.fire(Button.java:179) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:193) at com.sun.javafx.scene.control.skin.SkinBase$4.handle(SkinBase.java:336) at com.sun.javafx.scene.control.skin.SkinBase$4.handle(SkinBase.java:329) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:64) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:217) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:170) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:38) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:37) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:53) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:33) at javafx.event.Event.fireEvent(Event.java:171) at javafx.scene.Scene$MouseHandler.process(Scene.java:3324) at javafx.scene.Scene$MouseHandler.process(Scene.java:3164) at javafx.scene.Scene$MouseHandler.access$1900(Scene.java:3119) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1559) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2261) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:228) at com.sun.glass.ui.View.handleMouseEvent(View.java:528) at com.sun.glass.ui.View.notifyMouse(View.java:922) at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method) at com.sun.glass.ui.gtk.GtkApplication$3$1.run(GtkApplication.java:82) at java.lang.Thread.run(Thread.java:722) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1435) ... 44 more Caused by: java.lang.NullPointerException at mypackage.MyController.handleCancel(MyController.java:300) ... 49 more Clean up...

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  • TcpListener is queuing connections faster than I can clear them

    - by Matthew Brindley
    As I understand it, TcpListener will queue connections once you call Start(). Each time you call AcceptTcpClient (or BeginAcceptTcpClient), it will dequeue one item from the queue. If we load test our TcpListener app by sending 1,000 connections to it at once, the queue builds far faster than we can clear it, leading (eventually) to timeouts from the client because it didn't get a response because its connection was still in the queue. However, the server doesn't appear to be under much pressure, our app isn't consuming much CPU time and the other monitored resources on the machine aren't breaking a sweat. It feels like we're not running efficiently enough right now. We're calling BeginAcceptTcpListener and then immediately handing over to a ThreadPool thread to actually do the work, then calling BeginAcceptTcpClient again. The work involved doesn't seem to put any pressure on the machine, it's basically just a 3 second sleep followed by a dictionary lookup and then a 100 byte write to the TcpClient's stream. Here's the TcpListener code we're using: // Thread signal. private static ManualResetEvent tcpClientConnected = new ManualResetEvent(false); public void DoBeginAcceptTcpClient(TcpListener listener) { // Set the event to nonsignaled state. tcpClientConnected.Reset(); listener.BeginAcceptTcpClient( new AsyncCallback(DoAcceptTcpClientCallback), listener); // Wait for signal tcpClientConnected.WaitOne(); } public void DoAcceptTcpClientCallback(IAsyncResult ar) { // Get the listener that handles the client request, and the TcpClient TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); if (inProduction) ThreadPool.QueueUserWorkItem(state => HandleTcpRequest(client, serverCertificate)); // With SSL else ThreadPool.QueueUserWorkItem(state => HandleTcpRequest(client)); // Without SSL // Signal the calling thread to continue. tcpClientConnected.Set(); } public void Start() { currentHandledRequests = 0; tcpListener = new TcpListener(IPAddress.Any, 10000); try { tcpListener.Start(); while (true) DoBeginAcceptTcpClient(tcpListener); } catch (SocketException) { // The TcpListener is shutting down, exit gracefully CheckBuffer(); return; } } I'm assuming the answer will be related to using Sockets instead of TcpListener, or at least using TcpListener.AcceptSocket, but I wondered how we'd go about doing that? One idea we had was to call AcceptTcpClient and immediately Enqueue the TcpClient into one of multiple Queue<TcpClient> objects. That way, we could poll those queues on separate threads (one queue per thread), without running into monitors that might block the thread while waiting for other Dequeue operations. Each queue thread could then use ThreadPool.QueueUserWorkItem to have the work done in a ThreadPool thread and then move onto dequeuing the next TcpClient in its queue. Would you recommend this approach, or is our problem that we're using TcpListener and no amount of rapid dequeueing is going to fix that?

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  • Trace() method doesnt work in FlashDevelop

    - by numerical25
    When I put a trace("test"); at the entry point of my flashdevelop project and run it. The application runs fine but I do not see the trace in the output. Below is my code package { import flash.display.Sprite; import flash.events.Event; /** * ... * @author Anthony Gordon */ public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test"); removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var game:Game = new Game(stage); addChild(game); } }

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  • can not set the bool value of app setting

    - by user262325
    Hello everyone I use the codes below to read and write a bool value from my application: -(void)SaveAppSetting; {     NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults];     bool b=true;     [defaults setBool:b forKey:@"AnyKey"]; [defaults synchronize]; } -(void)LoadAppSetting; {     NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults];     bool b=[defaults boolForKey: @"AnyKey"] ; } I found that "LoadAppSetting" worked well, it could get the correct value of item with key "AnyKey". The function "SaveAppSetting" looked like no function, it reported no error, but it can not change value of the item with key "AnyKey". "AnyKey" setting in Setting bundle is item Dictionary Type String PSToggleSwitchSpecifier Title String AnyKey's Title Key String AnyKey DefaultValue Boolean Checked Is there any person met the same problem? Thanks interdev

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  • how to check if there is a division by zero in c

    - by user244775
    #include<stdio.h> void function(int); int main() { int x; printf("Enter x:"); scanf("%d", &x); function(x); return 0; } void function(int x) { float fx; fx=10/x; if(10 is divided by zero)// I dont know what to put here please help printf("division by zero is not allowed"); else printf("f(x) is: %.5f",fx); }

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  • Why does my UITableView change from UITableViewStyleGrouped to UITableViewStylePlain

    - by casper
    My application has a view controller that extends UITableViewController. The initialization method looks like this: - (id)initWithCoder:(NSCoder*)coder { if (self = [super initWithCoder:coder]) { self.tableView = [[UITableView alloc] initWithFrame:self.tableView.frame style:UITableViewStyleGrouped]; } return self; } When the view is initially loaded, it's displayed as UITableViewStyleGrouped. However, if my app ever receives a low memory warning, the above view changes to UITableViewStylePlain. There is no associated xib file with the View/Controller. The viewDidUnload and didReceiveMemoryWarning methods are straightforward: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } My question is, why does the table style change when I receive a memory warning?

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  • Help needed with InvokeRequired for Web.UI

    - by Ali
    I have a multi-threaded application in C# which tries to write to a TextBox in a Windows.Forms created by another thread. As threads cannot modify what has not been created by them, I was using InvokeRequired as shown on the code below, to solve this problem. public delegate void MessageDelegate(Communication message); void agent_MessageReceived(Communication message) { if (InvokeRequired) { BeginInvoke(new MessageDelegate(agent_MessageReceived), new object[] { message }); } else { TextBox1.Text += message.Body; } } Now I need to do the same for a TextBox in an ASP.NET app, but apparently neither InvokeRequired nor BeginInvoke exist for TextBox in a Web.UI. What can I do?

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  • How to Automatically re-raise Exceptions

    - by Brian
    If you wrap a call to HttpResponse.End within a try catch block, the ThreadAbortException would automatically be re-raised. I assume this is the case even if you wrap the try catch block in a try catch block. How can I accomplish the same thing? I do not have a real-world application for this. namespace Program { class ReJoice { public void End() //This does not automatically re-raise the exception if caught. { throw new Exception(); } } class Program { static void Main(string[] args) { try { ReJoice x = new ReJoice(); x.End(); } catch (Exception e) {} } } }

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  • Flex/Flash 4 datagrid literally displays XML

    - by Setori
    Problem: Flex/Flash4 client (built with FlashBuilder4) displays the xml sent from the server exactly as is - the datagrid keeps the format of the xml. I need the datagrid to parse the input and place the data in the correct rows and columns of the datagrid. flow: click on a date in the tree and it makes a server request for batch information in xml form. Using a CallResponder I then update the datagrid's dataProvider. [code] <fx:Script> <![CDATA[ import mx.controls.Alert; [Bindable]public var selectedTreeNode:XML; public function taskTreeChanged(event:Event):void { selectedTreeNode=Tree(event.target).selectedItem as XML; var searchHubId:String = selectedTreeNode.@hub; var searchDate:String = selectedTreeNode.@lbl; if((searchHubId == "") || (searchDate == "")){ return; } findShipmentBatches(searchDate,searchHubId); } protected function findShipmentBatches(searchDate:String, searchHubId:String):void{ findShipmentBatchesResult.token = actWs.findShipmentBatches(searchDate, searchHubId); } protected function updateBatchDataGridDP():void{ task_list_dg.dataProvider = findShipmentBatchesResult.lastResult; } ]]> </fx:Script> <fx:Declarations> <actws:ActWs id="actWs" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" showBusyCursor="true"/> <s:CallResponder id="findShipmentBatchesResult" result="updateBatchDataGridDP()"/> </fx:Declarations> <mx:AdvancedDataGrid id="task_list_dg" width="100%" height="95%" paddingLeft="0" paddingTop="0" paddingBottom="0"> <mx:columns> <mx:AdvancedDataGridColumn headerText="Receiving date" dataField="rd"/> <mx:AdvancedDataGridColumn headerText="Msg type" dataField="mt"/> <mx:AdvancedDataGridColumn headerText="SSD" dataField="ssd"/> <mx:AdvancedDataGridColumn headerText="Shipping site" dataField="sss"/> <mx:AdvancedDataGridColumn headerText="File name" dataField="fn"/> <mx:AdvancedDataGridColumn headerText="Batch number" dataField="bn"/> </mx:columns> </mx:AdvancedDataGrid> [/code] I cannot upload a pic, but this is the xml: [code] 2010-04-23 16:35:51.0 PRESHIP 2010-02-15 00:00:00.0 100000009 DF-Ocean-PRESHIPSUM-Quanta-PACT-EMEA-Scheduled Ship Date 20100215.csv 10053 [/code] and the xml is pretty much displayed exactly as is in the datagrid columns... I would appreciate your assistance.

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  • Boiler plate code replacement - is there anything bad about this code?

    - by Benjol
    I've recently created these two (unrelated) methods to replace lots of boiler-plate code in my winforms application. As far as I can tell, they work ok, but I need some reassurance/advice on whether there are some problems I might be missing. (from memory) static class SafeInvoker { //Utility to avoid boiler-plate InvokeRequired code //Usage: SafeInvoker.Invoke(myCtrl, () => myCtrl.Enabled = false); public static void Invoke(Control ctrl, Action cmd) { if (ctrl.InvokeRequired) ctrl.BeginInvoke(new MethodInvoker(cmd)); else cmd(); } //Replaces OnMyEventRaised boiler-plate code //Usage: SafeInvoker.RaiseEvent(this, MyEventRaised) public static void RaiseEvent(object sender, EventHandler evnt) { var handler = evnt; if (handler != null) handler(sender, EventArgs.Empty); } } EDIT: See related question here UPDATE Following on from deadlock problems (related in this question), I have switched from Invoke to BeginInvoke (see an explanation here). Another Update Regarding the second snippet, I am increasingly inclined to use the 'empty delegate' pattern, which fixes this problem 'at source' by declaring the event directly with an empty handler, like so: event EventHandler MyEventRaised = delegate {};

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  • Asynchronous Silverlight WCF callback

    - by Matt
    I've created my own WCF service and I've successfully been able to talk to it via my Silverlight client. I ran into an interesting problem on my asynchronous callbacks though. When my callback is invoked, I can't update any UI controls with the dreaded invalid cross thread access Here's what my callback function looks like private void GetTimeCallBack( object sender, Talk.ClientBase<IService>.ClientEventArgs e ) { lblDisplay.Text = e.Object.ToString(); } A quick google search showed me that I have to do this instead. private void GetTimeCallBack( object sender, Talk.ClientBase<IService>.ClientEventArgs e ) { Dispatcher.BeginInvoke( () => lblDisplay.Text = e.Object.ToString() ); } Now everything works fine, but I wasn't expecting my callback to be running on a different thread. Will I always have to use the Dispatcher class in order to modify anything within my class or is this just limited to UI elements? I've not familiar with the Dispatcher class at all so I'm looking to understand it more.

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  • GWT MVP - retriving custom event parameters problem

    - by parag
    Hi, I am developing a GWT application with presenter, dispatcher and Gin. I have a presenter which is retrieving an ArrayList<JobPosting> from server and firing a ManageJobsEvent. dispatcher.execute(new GetJobPostings(userId), new DisplayCallback<GetJobPostingsResult>(display) { @Override protected void handleFailure(Throwable e) { e.printStackTrace(); Window.alert(SERVER_ERROR); } @Override protected void handleSuccess(GetJobPostingsResult value) { eventBus.fireEvent(new ManageJobsEvent(value.getUserId(), value.getJobPostings())); } }); I get the callback to onPlaceRequest(PlaceRequest request) of my another presenter but how do i get the ArrayList<JobPostings> set in the event.

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  • Android OpenGl Renderer finish event

    - by Eu Vid
    In OpenGL Renderer onDrawFrame is called several time, until the page is completely rendered. I cannot find an event that my page is completeley rendered in order to take a snapshot of the OpenGL page and animate it. I have the solution to take snapshot on at the animation trigger (specific button), but this will imply a specific delay, until Bitmap is created, such as i would like to keep in memory a mutable copy of every page. Do you know other way to animate GLSurfaceView with rendered content? Snippet for triggering snapshot. glSurfaceView.queueEvent(new Runnable() { @Override public void run() { glSurfaceView.getRenderer().takeGlSnapshot(); } }); EGLContext for passing the GL11 object. public void takeGlSnapshot() { EGL10 egl = (EGL10) EGLContext.getEGL(); GL11 gl = (GL11) egl.eglGetCurrentContext().getGL(); takeSnapshot(gl); } onDrawFrame(Gl10 gl) { //is last call for this page event ????????????

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