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  • NAudio: How can I get a event that tells me that the MP3 file reached the end?

    - by Rookian
    I tried to use this: private void CreateDevice() { _playbackDevice = new WaveOut(); _playbackDevice.PlaybackStopped += PlaybackDevicePlaybackStopped; } void PlaybackDevicePlaybackStopped(object sender, EventArgs e) { if (OnPlaybackStopped != null) { OnPlaybackStopped(this, e); } } But it never invoked. Then I tried to use the PlaybackState: public PlaybackState PlaybackState { get { if (_playbackDevice == null) return default(PlaybackState); return _playbackDevice.PlaybackState; } } But when the song ends it does not change to "stopped". But when I call Stopped it changes correctly. Can someone help me?

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  • C# Throw Exception on use Assert?

    - by guazz
    I have a system where the employeeId must alway exist unless there is some underlying problem. The way I see it, is that I have two choices to check this code: 1: public void GetEmployee(Employee employee) { bool exists = EmployeeRepository.VerifyIdExists(Employee.Id); if (!exists) { throw new Exception("Id does not exist); } } or 2: public void GetEmployee(Employee employee) { EmployeeRepository.AssertIfNotFound(Employee.Id); } Is option #2 acceptable in the C# language? I like it because it's tidy in that i don't like looking at "throw new Exception("bla bla bla") type messages outsite the class scope.

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  • Is this a good way to manage initializations of COM?

    - by BillyONeal
    Hello everyone :) I'm very new to anything involving Component Object Model, and I'm wondering if this method of managing calls to CoInitalize/CoUninitalize makes sense: COM.hpp: #pragma once namespace WindowsAPI { namespace ComponentObjectModel { class COM { COM(); ~COM(); public: static void Setup(); }; }} COM.cpp: #include <Windows.h> #include "COM.hpp" namespace WindowsAPI { namespace ComponentObjectModel { COM::COM() { if (CoInitializeEx(NULL, COINIT_APARTMENTTHREADED) != S_OK) throw std::runtime_error("Couldn't start COM!"); } COM::~COM() { CoUninitialize(); } void COM::Setup() { static COM instance; } }} Then any component that needs COM just calls COM::Setup() and forgets about it. Does this make sense or am I breaking any "rules" of COM?

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  • Simple reminder for Android

    - by anta40
    I'm trying to make a simple timer. package com.anta40.reminder; import java.util.Timer; import java.util.TimerTask; import android.app.Activity; import android.os.Bundle; import android.widget.RadioGroup; import android.widget.TabHost; import android.widget.TextView; import android.widget.RadioGroup.OnCheckedChangeListener; import android.widget.TabHost.TabSpec; public class Reminder extends Activity{ public final int TIMER_DELAY = 1000; public final int TIMER_ONE_MINUTE = 60000; public final int TIMER_ONE_SECOND = 1000; Timer timer; TimerTask task; TextView tv; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); timer = new Timer(); task = new TimerTask() { @Override public void run() { tv = (TextView) findViewById(R.id.textview1); tv.setText("BOOM!!!!"); tv.setVisibility(TextView.VISIBLE); try { this.wait(TIMER_DELAY); } catch (InterruptedException e){ } tv.setVisibility(TextView.INVISIBLE); } }; TabHost tabs=(TabHost)findViewById(R.id.tabhost); tabs.setup(); TabSpec spec = tabs.newTabSpec("tag1"); spec.setContent(R.id.tab1); spec.setIndicator("Clock"); tabs.addTab(spec); spec=tabs.newTabSpec("tag2"); spec.setContent(R.id.tab2); spec.setIndicator("Settings"); tabs.addTab(spec); tabs.setCurrentTab(0); RadioGroup rgroup = (RadioGroup) findViewById(R.id.rgroup); rgroup.setOnCheckedChangeListener(new OnCheckedChangeListener() { @Override public void onCheckedChanged(RadioGroup group, int checkedId) { if (checkedId == R.id.om){ timer.schedule(task, TIMER_DELAY, 3*TIMER_ONE_SECOND); } else if (checkedId == R.id.twm){ timer.schedule(task, TIMER_DELAY, 6*TIMER_ONE_SECOND); } else if (checkedId == R.id.thm){ timer.schedule(task, TIMER_DELAY, 9*TIMER_ONE_SECOND); } } }); } } Each time I click a radio button, the timer should start, right? But why it doesn't start?

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  • How to fire server-side methods with jQuery

    - by Nasser Hajloo
    I have a large application and I'm going to enabling short-cut key for it. I'd find 2 JQuery plug-ins (demo plug-in 1 - Demo plug-in 2) that do this for me. you can find both of them in this post in StackOverFlow My application is a completed one and I'm goining to add some functionality to it so I don't want towrite code again. So as a short-cut is just catching a key combination, I'm wonder how can I call the server methods which a short-cut key should fire? So How to use either of these plug-ins, by just calling the methods I'd written before? Actually How to fire Server methods with Jquery? You can also find a good article here, by Dave Ward Update: here is the scenario. When User press CTRL+Del the GridView1_OnDeleteCommand so I have this protected void grdDocumentRows_DeleteCommand(object source, System.Web.UI.WebControls.DataGridCommandEventArgs e) { try { DeleteRow(grdDocumentRows.DataKeys[e.Item.ItemIndex].ToString()); clearControls(); cmdSaveTrans.Text = Hajloo.Portal.Common.Constants.Accounting.Documents.InsertClickText; btnDelete.Visible = false; grdDocumentRows.EditItemIndex = -1; BindGrid(); } catch (Exception ex) { Page.AddMessage(GetLocalResourceObject("AProblemAccuredTryAgain").ToString(), MessageControl.TypeEnum.Error); } } private void BindGrid() { RefreshPage(); grdDocumentRows.DataSource = ((DataSet)Session[Hajloo.Portal.Common.Constants.Accounting.Session.AccDocument]).Tables[AccDocument.TRANSACTIONS_TABLE]; grdDocumentRows.DataBind(); } private void RefreshPage() { Creditors = (decimal)((AccDocument)Session[Hajloo.Portal.Common.Constants.Accounting.Session.AccDocument]).Tables[AccDocument.ACCDOCUMENT_TABLE].Rows[0][AccDocument.ACCDOCUMENT_CREDITORS_SUM_FIELD]; Debtors = (decimal)((AccDocument)Session[Hajloo.Portal.Common.Constants.Accounting.Session.AccDocument]).Tables[AccDocument.ACCDOCUMENT_TABLE].Rows[0][AccDocument.ACCDOCUMENT_DEBTORS_SUM_FIELD]; if ((Creditors - Debtors) != 0) labBalance.InnerText = GetLocalResourceObject("Differentiate").ToString() + "?" + (Creditors - Debtors).ToString(Hajloo.Portal.Common.Constants.Common.Documents.CF) + "?"; else labBalance.InnerText = GetLocalResourceObject("Balance").ToString(); lblSumDebit.Text = Debtors.ToString(Hajloo.Portal.Common.Constants.Common.Documents.CF); lblSumCredit.Text = Creditors.ToString(Hajloo.Portal.Common.Constants.Common.Documents.CF); if (grdDocumentRows.EditItemIndex == -1) clearControls(); } Th other scenario are the same. How to enable short-cut for these kind of code (using session , NHibernate, etc)

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  • C# Finalize/Dispose pattern

    - by robUK
    Hello, C# 2008 I have been working on this for a while now. And I am still confused about some issues. My questions below 1) I know that you only need a finalizer if you are disposing of unmanaged resources. However, if you are using managed resources that make calls to unmanaged resources. Would you still need to implement a finalizer? 2) However, if you develop a class that doesn't use any unmanged resources directly or indirectly and you implement the IDisposable so that clients of your class can use the 'using statement'. Would it be acceptable to implement the IDisposable just so that clients of your class can use the using statement? using(myClass objClass = new myClass()) { // Do stuff here } 3) I have developed this simple code below to demostrate the Finalize/dispose pattern: public class NoGateway : IDisposable { private WebClient wc = null; public NoGateway() { wc = new WebClient(); wc.DownloadStringCompleted += wc_DownloadStringCompleted; } // Start the Async call to find if NoGateway is true or false public void NoGatewayStatus() { // Start the Async's download // Do other work here wc.DownloadStringAsync(new Uri(www.xxxx.xxx)); } private void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { // Do work here } // Dispose of the NoGateway object public void Dispose() { wc.DownloadStringCompleted -= wc_DownloadStringCompleted; wc.Dispose(); GC.SuppressFinalize(this); } } Question about the source code: 1) Here I have not added the finalizer. And normally the finalizer will be called by the GC, and the finalizer will call the Dispose. As I don't have the finalizer, when do I call the Dispose method? Is it the client of the class that has to call it? So my class in the example is called NoGateway and the client could use and dispose of the class like this: Would the Dispose method be automatically called when execution reaches the end of the using block? using(NoGateway objNoGateway = new NoGateway()) { // Do stuff here } Or does the client have to manually call the dispose method i.e.? NoGateway objNoGateway = new NoGateway(); // Do stuff with object objNoGateway.Dispose(); // finished with it Many thanks for helping with all these questions, 2) I am using the webclient class in my 'NoGateway' class. Because the webclient implements the IDisposable interface. Does this mean that the webclient indirectly uses unmanaged resources? Is there any hard and fast rule to follow about this. How do I know that a class uses unmanaged resources?

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  • Stack Overflow Exploit in C

    - by Fernando Gonzalez
    Hey there guys, the question is actually about stack overflows in C. I have an assigment that I can not get done for the life of me, i've looked at everything in the gdb and I just cant figure it. The question is the following: int i,n; void confused() { printf("who called me"); exit(0); } void shell_call(char *c) { printf(" ***Now calling \"%s\" shell command *** \n",c); system(c); exit(0); } void victim_func() { int a[4]; printf("[8]:%x\n", &a[8]); printf("Enter n: "); scanf("%d",&n); printf("Enter %d HEX Values \n",n); for(i=0;i<n;i++) scanf("%x",&a[i]); printf("Done reading junk numbers\n"); } int main() { printf("ls=736c --- ps = 7370 --- cal = 6c6163\n"); printf("location of confused %x \n", confused); printf("location of shell_call %x \n", shell_call); victim_func(); printf("Done, thank you\n"); } Ok, so I managed to get the first question correctly, which is to arbitrarily call one of the two functions not explicitly called in the main path. By the way, this has to be done while running the program without any modifications. I did this by running the program, setting N to 7, which gets me to the Function Pointer of the victim_func frame, I write a[7] with the memory address of confused or shell_call, and it works. (I have a 64 bit machine, thats why I have to get it to 7, since the EBI pointer is 2 ints wide, instead of 1) My question is the following, how could I control which argument gets passed to the shell_code funcion? ie. how do i write a string to char* c. The whole point is executing unix commands like "ps" etc, by running only the program. I figured writing the EBI pointer with the hex representation of "ps" and setting the arg list of shell_call to that, but that didn't work. I also tried inputing argsv arguments and setting the arg list of shell_call to the arg_list of main, but didnt work either. I think the second version should work, but i believe im not setting the arg list of the new stack frame correctly ( I did it by writing a[8] to 0, since its the first part of the functin pointer, and writing a[9]=736c and a[10]=0000, but its probably not right since those are the parameters of victim_func. So how do i access the parameters of shell_call?

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  • Ambiguous reference when getter/setter have different visibilities

    - by Warren Seine
    The following code raises an ambiguous reference to value at compile time: import flash.display.Sprite; public class Main extends Sprite { private var _value : Number = 0.; public function get value() : Number { return _value; } private function set value(v : Number) : void { _value = v; } public function Main() : void { value = 42.; } } I suspect some kind of bug in the compiler, though I didn't actually read the ECMA standard. Before someone asks those questions: Private setters do make sense. The ambiguity also exists with custom namespaces (which is the problem I'm facing).

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  • How to smooth an image loaded with FileReference?

    - by Lost_in_code
    Been trying to smooth images loaded with FileReferece with no luck. Below is the code I'm using: fileRef = new FileReference(); fileRef.addEventListener(Event.COMPLETE, fileLoaded); private function fileLoaded(e:Event):void{ var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void{ var bm:Bitmap = Bitmap(e.target.content as Bitmap); bm.smoothing = true; img.load(bm) }); ldr.loadBytes(fileRef.data); } <custom:SWFLoaderAdvanced id="img"/> bm.smoothing should've smoothened the loaded image, but for some reason it doesn't. Am I missing something here? Note: SWFLoaderAdvanced automatically smoothens any image that's loaded inside it. It works perfectly with loaded images other than the ones loaded with FileReference.

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  • Symbian qt threading

    - by Umesha MS
    Hi, 1) In symbian c++ thread is not recommended. Instead of that they recommend active object for multi tasking. Presently I am using QT to develop a application in symbian. Since there is no active object in QT I thought of using thread. My question is , can I use thread, is it is recommended. If it is not recommended, how to achieve multitasking. 2) I have created a sample thread class as shown bellow. When I call test function from the constructer of the main window thread will start but UI will be in hung state, infact main window itself will not be displayed. Please help me to solve the problem. class CSampleThread: public QThread { Q_OBJECT public: CSampleThread(QObject *parent = 0) : QThread(parent) {} virtual ~CSampleThread() {} void test(){ QThread::start(LowPriority); } protected: void run() { while(true){} } };

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  • cannot dismiss the email composer view in iphone?

    - by Warrior
    I am new to iphone development.I have created a tabbar based application . In the first i want the email composer to be displayed. I am able to display it but the cancel and send button are not working,I don't know where do i go wrong .Please help me out. Here is my code. - (void)viewDidLoad { [super viewDidLoad]; [self displayComposerSheet]; } -(void)displayComposerSheet { picker = [[MFMailComposeViewController alloc] init]; [[picker navigationBar] setTintColor:[UIColor blackColor]]; picker.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [picker setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; [picker setSubject:@"Sample"]; } [self.view addSubview:picker.view]; [self presentModalViewController:picker animated:YES]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { switch (result) { case MFMailComposeResultCancelled: alert = [[UIAlertView alloc] initWithTitle:@"Message Cancelled!" message:@"Your email has cancelled to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release]; break; case MFMailComposeResultSaved: alert = [[UIAlertView alloc] initWithTitle:@"Message Saved!" message:@"Your email has saved to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release]; break; case MFMailComposeResultSent: alert = [[UIAlertView alloc] initWithTitle:@"Message Sent!" message:@"Your email has to sent" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release];; break; case MFMailComposeResultFailed: alert = [[UIAlertView alloc] initWithTitle:@"Message Failed!" message:@"Your email has cancelled to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert show]; [alert release]; break; default: alert = [[UIAlertView alloc] initWithTitle:@"Message Failed!" message:@"Your email has not to send" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert release]; break; } [self dismissModalViewControllerAnimated:YES]; }

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  • "SecondViewController" may not respond to '-updatePlayerQueueWithMedia:' Messages without a matching

    - by Pavan
    I don't understand whats happening I get a warning that says "SecondViewController" may not respond to '-updatePlayerQueueWithMedia:' Messages without a matching signature will be assumed to return 'id' and accept '...' as arguments. this is my method - (void)mediaPicker: (MPMediaPickerController *) mediaPicker didPickMediaItems: (MPMediaItemCollection *) mediaItemCollection { [self dismissModalViewControllerAnimated: YES]; [self updatePlayerQueueWithMediaCollection: mediaItemCollection]; } And the actual method which ive written in the same page is - (void) updatePlayerQueueWithMediaCollection: (MPMediaItemCollection *) mediaItemCollection { //and shit happens here. } I don't understand whats happening can someone please help me get rid of this warning.

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • The .NET ActiveX component with WPF content can't be loaded by non MFC app

    - by lonelyflyer
    I have a legacy delphi program and want to add some content implemented with WPF. So I encapsulate the WPF control with a .NET/ActiveX interop technology. That means something like: [ComRegisterFunction()] public static void RegisterClass(string key); [ComUnregisterFunction()] public static void UnregisterClass(string key); The activeX component is a WinForms User Control and the WPF materials are attached to an ElemenHost in this User Control. It works fine if the host app of this ActiveX is a MFC program even without /clr switch. But my legacy app is a delphi program, and it always throw a stackoverflow exception within the constructor of my WPF user control as the program be started. I have no clue, Google is no help. and it has puzzled me for days.

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  • Effective Android Programming Techniques

    - by kunjaan
    Please Help me compile a list of Effective Android Programming techniques Don't forget to free resources after use. Lot of resources like Cursors are overlooked. Free them too. Don't Use magic Numbers. values[0] is meaningless. The framework provides very useful accessors like values[SensorManager.DATA_X] "Make use of onPause()/onResume to save or close what does not need to be opened the whole time." protected void onResume() { mSensorManager.registerListener(...); } protected void onStop() { mSensorManager.unregisterListener(...); super.onStop(); } Make your Android UI Fast and Efficient from the Google I/O has a lot of useful UI Performance tips.

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  • C# equlivent of performSelectorOnMainThread

    - by jamone
    I haven't done much multithreading before and now find the need to do some background work and keep the UI responsive. I have the following code. data.ImportProgressChanged += new DataAccess.ImportDelegate(data_ImportProgressChanged); Thread importThread = new Thread( new ThreadStart(data.ImportPeopleFromFAD)); importThread.IsBackground = true; importThread.Start(); void data_ImportProgressChanged(int progress) { toolStripProgressBar.Value = progress; } //In my data object I have public void ImportPeopleFromFAD() { ImportProgressChanged(someInt); } But the UI doesn't get updated since the ImportProgressChanged() call is made on the background thread. In objective C I know you can use performSelectorOnMainThread and pass it a method to call using the main thread. What is the equivalent way of calling ImportProgressChanged() from the main thread?

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  • Java compiler error: "cannot find symbol" when trying to access local variable

    - by HH
    $ javac GetAllDirs.java GetAllDirs.java:16: cannot find symbol symbol : variable checkFile location: class GetAllDirs System.out.println(checkFile.getName()); ^ 1 error $ cat GetAllDirs.java import java.util.*; import java.io.*; public class GetAllDirs { public void getAllDirs(File file) { if(file.isDirectory()){ System.out.println(file.getName()); File checkFile = new File(file.getCanonicalPath()); }else if(file.isFile()){ System.out.println(file.getName()); File checkFile = new File(file.getParent()); }else{ // checkFile should get Initialized at least HERE! File checkFile = file; } System.out.println(file.getName()); // WHY ERROR HERE: checkfile not found System.out.println(checkFile.getName()); } public static void main(String[] args) { GetAllDirs dirs = new GetAllDirs(); File current = new File("."); dirs.getAllDirs(current); } }

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  • Graphical net and text

    - by chesheerkys
    Hello! My task is to make a control, that behaves itself like RichTextBox, but contains a graphical net. The only task, this net is solving, is to be visible. It should be solution in overriding OnPaint method, but it doesn't. This code: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { base.OnPaint(e); ...//drawing a line } gives me RichTextBox without of text This code: protected override void WndProc(ref System.Windows.Forms.Message m) { base.WndProc(ref m); if (m.Msg == 15) { Graphics g = this.CreateGraphics(); g.DrawLine(new Pen(Color.White, 1), new Point(0, 0), new Point(400, 400)); } } sometimes draws extra lines Actually since these two ways don't work, I don't know what to try. Waiting for your advices :) BR Dmitry P.S. I’ve heard a lot about great opportunities of WPF, but I’m not really common with this technology and don’t know what to start with. P.P.S. Sorry for my English, it’s not my natural language.

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  • Java: how does isDirectory and isFile work in File-class?

    - by HH
    $ javac GetAllDirs.java GetAllDirs.java:16: cannot find symbol symbol : variable checkFile location: class GetAllDirs System.out.println(checkFile.getName()); ^ 1 error $ cat GetAllDirs.java import java.util.*; import java.io.*; public class GetAllDirs { public void getAllDirs(File file) { if(file.isDirectory()){ System.out.println(file.getName()); File checkFile = new File(file.getCanonicalPath()); }else if(file.isFile()){ System.out.println(file.getName()); File checkFile = new File(file.getParent()); }else{ // checkFile should get Initialized at least HERE! File checkFile = file; } System.out.println(file.getName()); // WHY ERROR HERE: checkfile not found System.out.println(checkFile.getName()); } public static void main(String[] args) { GetAllDirs dirs = new GetAllDirs(); File current = new File("."); dirs.getAllDirs(current); } }

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  • Highlight field in source code pane of Findbugs UI

    - by Ryan Fernandes
    I'm using a class that extends BytecodeScanningDetector to check for some problematic fields in a class. After detecting whether the field is problematic, I add it to the bug report like below: Once I run findbugs, it identifies the bug, lists it in the left pane, but does not highlight the corresponding source line. Any hints/help on this will be very appreciated. public void visit(Field f) { if (isProblematic(getXField())) { bugReporter.reportBug(new BugInstance(this, tBugType, HIGH_PRIORITY) .addClass(currentClass) //from visit(JavaClass) .addField(this)); } } public void visit(JavaClass someObj) { currentClass = someObj.getClassName(); } P.S. I tried posting this on the findbugs list but... no joy.

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  • Java: custom-exception-error

    - by HH
    $ javac TestExceptions.java TestExceptions.java:11: cannot find symbol symbol : class test location: class TestExceptions throw new TestExceptions.test("If you see me, exceptions work!"); ^ 1 error Code import java.util.*; import java.io.*; public class TestExceptions { static void test(String message) throws java.lang.Error{ System.out.println(message); } public static void main(String[] args){ try { // Why does it not access TestExceptions.test-method in the class? throw new TestExceptions.test("If you see me, exceptions work!"); }catch(java.lang.Error a){ System.out.println("Working Status: " + a.getMessage() ); } } }

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • java.net.SocketException: Software caused connection abort: socket write error

    - by npinti
    Hi guys, I am trying to send an image from a Java desktop application to a J2ME application. The problem is that I am getting this exception: java.net.SocketException: Software caused connection abort: socket write error I have looked around on the net, and although this problem is not that rare, I was unable to find a concrete solution. I am transforming the image into a byte array before transferring it. These are the methods found on the desktop application and on the J2ME respectively public void send(String ID, byte[] serverMessage) throws Exception { //Get the IP and Port of the person to which the message is to be sent. String[] connectionDetails = this.userDetails.get(ID).split(","); Socket sock = new Socket(InetAddress.getByName(connectionDetails[0]), Integer.parseInt(connectionDetails[1])); OutputStream os = sock.getOutputStream(); for (int i = 0; i < serverMessage.length; i++) { os.write((int) serverMessage[i]); } os.flush(); os.close(); sock.close(); } private void read(final StreamConnection slaveSock) { Runnable runnable = new Runnable() { public void run() { try { DataInputStream dataInputStream = slaveSock.openDataInputStream(); int inputChar; StringBuffer results = new StringBuffer(); while ( (inputChar = dataInputStream.read()) != -1) { results.append((char) inputChar); } dataInputStream.close(); slaveSock.close(); parseMessage(results.toString()); results = null; } catch(Exception e) { e.printStackTrace(); Alert alertMsg = new Alert("Error", "An error has occured while reading a message from the server:\n" + e.getMessage(), null, AlertType.ERROR); alertMsg.setTimeout(Alert.FOREVER); myDisplay.setCurrent(alertMsg, resultScreen); } } }; new Thread(runnable).start(); } I am sending the message across a LAN, and I have no problems when I send short text messages instead of images. Also, I used wireshark and it seems that the desktop application is only sending part of the message. Any help would be highly appreciated. Also, everything works on the J2ME simulator. Thanks.

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  • storing data in a database using edit text and button

    - by user1841444
    Hai im trying to Insert data into database using EditText and Button i have created. Im stuck at Activity part of the Code.I unbale to proceed how to write the Onclick action part for Button and EditText part Please help me. Im new to android DBAdapter.java package com.example.database1; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; import android.util.Log; public class DBAdapter { public static final String KEY_ROWID = "_id"; public static final String KEY_ISBN = "isbn"; public static final String KEY_TITLE = "title"; public static final String KEY_PUBLISHER = "publisher"; private static final String TAG = "DBAdapter"; private static final String DATABASE_NAME = "books"; private static final String DATABASE_TABLE = "titles"; private static final int DATABASE_VERSION = 1; private static final String DATABASE_CREATE = "create table titles (_id integer primary key autoincrement, " + "isbn text not null, title text not null, " + "publisher text not null);"; private final Context context; private DatabaseHelper DBHelper; private SQLiteDatabase db; public DBAdapter(Context ctx) { this.context = ctx; DBHelper = new DatabaseHelper(context); } private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS titles"); onCreate(db); } } //---opens the database--- public DBAdapter open() throws SQLException { db = DBHelper.getWritableDatabase(); return this; } //---closes the database--- public void close() { DBHelper.close(); } //---insert a title into the database--- public long insertTitle(String isbn, String title, String publisher) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_ISBN, isbn); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_PUBLISHER, publisher); return db.insert(DATABASE_TABLE, null, initialValues); } //---deletes a particular title--- public boolean deleteTitle(long rowId) { return db.delete(DATABASE_TABLE, KEY_ROWID + "=" + rowId, null) > 0; } //---retrieves all the titles--- public Cursor getAllTitles() { return db.query(DATABASE_TABLE, new String[] { KEY_ROWID, KEY_ISBN, KEY_TITLE, KEY_PUBLISHER}, null, null, null, null, null); } //---retrieves a particular title--- public Cursor getTitle(long rowId) throws SQLException { Cursor mCursor = db.query(true, DATABASE_TABLE, new String[] { KEY_ROWID, KEY_ISBN, KEY_TITLE, KEY_PUBLISHER }, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } //---updates a title--- public boolean updateTitle(long rowId, String isbn, String title, String publisher) { ContentValues args = new ContentValues(); args.put(KEY_ISBN, isbn); args.put(KEY_TITLE, title); args.put(KEY_PUBLISHER, publisher); return db.update(DATABASE_TABLE, args, KEY_ROWID + "=" + rowId, null) > 0; } } DatabaseActivity.java package com.example.database1; import android.os.Bundle; import android.app.Activity; import android.database.Cursor; import android.view.Menu; import android.widget.Toast; public class DatabaseActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_database); DBAdapter db=new DBAdapter(this); db.open(); } } activity_database.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <EditText android:id="@+id/edit1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <EditText android:id="@+id/edit2" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <EditText android:id="@+id/edit3" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <Button android:id="@+id/submit" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout>

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