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  • Hot Java Content

    - by Tori Wieldt
    It's August, summertime in the United States, and time for many of us to go on vacation. (You'll have to find my personal account to see more photos of the Monterey Bay Aquarium.) Here's some great Java content that you may have missed while I was gone: Blogs  Project Jigsaw: Late for the train: The Q&A JSR 355 Final Release, and moves JCP to version 2.9Oracle releases JDK for Linux ARM, JRE for Mac OS XArchitects and Architecture at JavaOne 2012Java Champions at JavaOne 2012 Podcasts & Videos Java Spotlight Episode 96: Johan Vos on Glassfish and JavaFXJava Spotlight Episode 94: Kirk Pepperdine on Java Performance TuningJava Spotlight Episode 93: Jonathan Giles on JavaFX 2.2 UI ControlsVideo: JavaFX Canvas Node July/August Java Magazine (free subscription) Developer Power: Web-based Development ToolsFork/Join Framework for Client Java ApplicationsIntro to Web Service SecurityHow to Modify javacOracle's Berkeley DB Java Edition's Java API and more. Java Magazine is available on the App Store and the Android Market. Get all this great Java content while it's as hot as a North American (non-San Franciscian) summer. 

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  • Can someone here explain constructors and destructors in python - simple explanation required - new

    - by rgolwalkar
    i will try to see if it makes sense :- class Person: '''Represnts a person ''' population = 0 def __init__(self,name): //some statements and population += 1 def __del__(self): //some statements and population -= 1 def sayHi(self): '''grettings from person''' print 'Hi My name is %s' % self.name def howMany(self): '''Prints the current population''' if Person.population == 1: print 'i am the only one here' else: print 'There are still %d guyz left ' % Person.population rohan = Person('Rohan') rohan.sayHi() rohan.howMany() sanju = Person('Sanjivi') sanju.howMany() del rohan # am i doing this correctly --- ? i need to get an explanation for this del - destructor O/P:- Initializing person data ****************************************** Initializing Rohan ****************************************** Population now is: 1 Hi My name is Rohan i am the only one here Initializing person data ****************************************** Initializing Sanjivi ****************************************** Population now is: 2 In case Person dies: ****************************************** Sanjivi Bye Bye world there are still 1 people left i am the only one here In case Person dies: ****************************************** Rohan Bye Bye world i am the last person on earth Population now is: 0 If required i can paste the whole lesson as well --- learning from :- http://www.ibiblio.org/swaroopch/byteofpython/read/

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  • Free SANS Mobility Policy Survey Webcast - October 23rd @10:00 am PST

    - by Darin Pendergraft
    Join us for a free webcast tomorrow, October 23 @ 10:00 am PST as SANS presents the findings from their mobility policy survey. -- Register here for Part 1: https://www.sans.org/webcasts/byod-security-lists-policies-mobility-policy-management-survey-95429 This is a great opportunity to see where companies are with respect to mobile access policies and overall mobile application management. This first part is entitled: BYOD Wish Lists and Policies.  Part 2 will be run on October 25th and is entitled: BYOD security practices. -- Register here for Part 2: https://www.sans.org/webcasts/byod-security-practices-2-mobility-policy-management-survey-95434

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  • How can you become a competent web application security expert without breaking the law?

    - by hal10001
    I find this to be equivalent to undercover police officers who join a gang, do drugs and break the law as a last resort in order to enforce it. To be a competent security expert, I feel hacking has to be a constant hands-on effort. Yet, that requires finding exploits, testing them on live applications, and being able to demonstrate those exploits with confidence. For those that consider themselves "experts" in Web application security, what did you do to learn the art without actually breaking the law? Or, is this the gray area that nobody likes to talk about because you have to bend the law to its limits?

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  • Buck Woody in Adelaide via LiveMeeting

    - by Rob Farley
    The URL for attendees is https://www.livemeeting.com/cc/usergroups/join?id=ADL1005&role=attend . This meeting is with Buck Woody . If you don’t know who he is, then you ought to find out! He’s a Program Manager at Microsoft on the SQL Server team, and anything else I try to say about him will not do him justice. So it’s great to have him present to the Adelaide SQL Server User Group this week. The talk is on the topic of Data-Tier Applications (new in SQL 2008 R2), and I’m sure it will be a great...(read more)

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  • ING: Scaling Role Management and Access Certification to Thousands of Applications

    - by Tanu Sood
    Organizations deal with employee and user access certifications in different ways.  There’s collation of multiple spreadsheets, an intense two-week exercise by managers or use of access certification tools to do so across a handful of applications. But for most organizations compliance is about certifying user access for thousands of employees across hundreds of systems. Managing and auditing millions of entitlement combinations on a periodic basis poses a huge scale challenge. ING solved the compliance scale challenge using an Identity Platform approach. Join the live webcast featuring ING’s enterprise architect, Mark Robison, as he discusses how a platform approach offers value that is greater than the sum of its parts and enables ING to successfully meet their security and compliance goals. Mark will also share his implementation experiences and discuss the key requirements to manage the complexity and scale of access certification efforts at ING. Mark will be joined by Neil Gandhi, Principal Product Manager for Oracle Identity Analytics. Live WebcastING: Scaling Role Management and Access Certification to Thousands of ApplicationsWednesday, April 11th at 10 am Pacific/ 1 pm EasternRegister Today

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  • Going Direct to Consumer in Consumer Goods – Live Webcast April 12

    - by Michael Seback
    Going Direct to Consumer is top of mind with executives in the Consumer Goods (CG) industry today.   Join our live webcast on Thursday, April 12 to learn what CG companies worldwide are thinking as they deploy their direct-to-consumer strategies in an effort to better engage with today’s empowered consumer. Hear Jon Copestake, Chief Consumer Goods Analyst of the Economist Intelligence Unit and Oracle to discuss the findings and industry trends. Some key findings include: Pushing traditional media through new media channels is not enough to reach today’s more plugged in, product-savvy consumer CG companies are experimenting with new ways to establish and enhance direct, two-way relationships with their target consumers across multiple channels Survey respondents and other CG executives see their nascent e-commerce efforts as complimentary to, not competing with, existing retail channels. Register to attend on April 12, 8:00 a.m. PT / 11:00 p.m. ET  

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  • Lower Your Application Infrastructure Costs w/Oracle Database 11g

    - by john.brust
    Oracle Database 11g is designed to support enterprise applications, including Oracle E-Business Suite, Oracle PeopleSoft, and Oracle Siebel. And every Oracle customer can benefit from the performance, reliability, and security that Oracle Database 11g brings to these applications. Plus, Oracle Database 11g, helps you drive down your IT infrastructure costs. Join us next Friday for a webcast conversation with database expert Mark Townsend, Vice President of Oracle's Server Technology Division, to learn how you can benefit from running your applications on Oracle Database 11g. At the end of the presentation, we'll open up for live Q&A for approximately 30 minutes. Register now for our Friday, April 23rd, 2010 9:30am PT | 12:30pm ET live webcast.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • php adding images to another image, exact positioning

    - by user271619
    I have a cool snippet of code that works well, except one thing. The code will take an icon I want to add to an existing picture. I can position it where I want too! Which is exactly what I need to do. However, I'm stuck on one thing, concerning the placement. The code "starting position" (on the main image: navIcons.png) is from the Bottom Right. I have 2 variables: $move_left = 10; & $move_up = 8;. So, the means I can position the icon.png 10px left, and 8px up, from the bottom right corner. I really really want to start the positioning from the Top Left of the image, so I'm really moving the icon 10px right & 8px down, from the top left position of the main image. Can someone look at my code and see if I'm just missing something that inverts that starting position? function attachIcon($imgname) { $mark = imagecreatefrompng($imgname); imagesavealpha($mark, true); list($icon_width, $icon_height) = getimagesize($imgname); $img = imagecreatefrompng('images/sprites/navIcons.png'); imagesavealpha($img, true); $move_left = 10; $move_up = 9; list($mainpic_width, $mainpic_height) = getimagesize('images/sprites/navIcons.png'); imagecopy($img, $mark, $mainpic_width-$icon_width-$move_left, $mainpic_height-$icon_height-$move_up, 0, 0, $icon_width, $icon_height); imagepng($img); // display the image + positioned icon in the browser //imagepng($img,'newnavIcon.png'); // rewrite the image with icon attached. } header('Content-Type: image/png'); attachIcon('icon.png'); ? For those who are wondering why I'd even bother doing this. In a nutshell, I like to add 16x16 icons to 1 single image, while using css to display that individual icon. This does involve me downloading the image (sprite) and open photoshop, add the new icon (positioning it), and reuploading it to the server. Not a massive ordeal, but just having fun with php.

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  • Slides and links from Cloud Computing Congress session on Windows Azure Platform

    - by Eric Nelson
    On Tuesday (16th March 2010) I presented on Azure to a none technical audience at the Cloud Computing Congress. Great audience, lots of folks, lots of questions during and after – although it did feel odd to do a session with no code :-) Lots of people asked me for my slide deck – which is a 30minute none technical overview. I will get it on my slideshare.net (which is being temperamental) but in the meantime I have hosted it on skydrive. or download link. Related Links: Steve Ballmer on Cloud Computing – We’re all in UK Azure Online Community – join today. UK Windows Azure Site Start working with Windows Azure TCO and ROI calculator for Windows Azure

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  • Preoder traversal of a Btree

    - by Phenom
    I'm trying to figure out how to do a preorder traversal of a Btree. I know that generally preorder traversal works like this: preorder(node) { print value in node preorder(left child) preorder(right child) } What's confusing to me is how to make this work with a Btree, since in each node there are multiple values and multiple child pointers. When printing values, do all the values in the node get printed before descending into the left child? Each node looks like this: child1 value1 child2 value2 child3 value3 child4 Also, why would anyone want to do a preorder traversal of a Btree, since an inorder traversal is what will display the values in ascending order?

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  • How to call a JavaScript function from one frame to another in Chrome/Webkit with file protocol

    - by bambax
    I have developed an application that has a list of items in one frame; when one clicks on an item it does something in another frame (loads an image). This used to work fine in all browsers, including Chrome 3; now it still works fine in Firefox but in recent versions of Chrome (I believe since 4) it throws this error: Unsafe JavaScript attempt to access frame with URL (...) from frame with URL (...). Domains, protocols and ports must match. This is obviously a security "feature" but is it possible to get around it? Here is a simple test: index.html: <html> <frameset cols="50%,50%"> <frame src="left.html" name="left"/> <frame src="right.html" name="right"/> </frameset> </html> left.html: <html> <body> <a href="javascript:parent.right.test('hello');">click me</a> </body> </html> right.html: <html> <body> <script> function test(msg) { alert(msg); } </script> </body> </html> The above works in Firefox 3.6 and Chrome 3 but in Chrome 5 it throws the above error... Edit: added the @cols attribute to the frameset element in fact it works in Chrome if and only if the pages are served with the http protocol (and from the same domain) but my problem is when pages are local and served from a file:// protocol. Then it works in Firefox (all versions) and Chrome 3 but not Chrome 5 (I don't have Chrome 4 so I'm not shure about that specific version (and don't know if it's even possible to download a specific Chrome version?) -- but for Chrome 5 I'm very sure it doesn't work).

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  • REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26th/27th

    - by mseika
    REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26th/27th Join us for a live online event hosted by the Oracle PartnerNetwork team as we kickoff FY13. Hear messages from Judson Althoff, Oracle's SVP of Worldwide Alliances & Channels, as well as other Oracle executives, thought leaders, and partners. During Partner Kickoff you will see: Judson Althoff on FY12 recap and FY13 call to action Executive Addresses from Mark Hurd, Thomas Kurian, John Fowler, and Regional Sales Executives Embed, Sell and Implement the Full Portfolio Business Opportunities for ISV / OEM’s, System Integrators, and Channel Partners Q&A with Regional Alliances & Channels Executives Please register for your regions Partner Kickoff at the appropriate link below: Region Date / Time NAS Tuesday, June 26 @ 8:30 am PT EMEA Tuesday, June 26 @ 2:00 pm BST LAD Tuesday, June 26 @ 2:00pm EDT (Miami) / 3:00pm BRT (Sao Paulo) JAPAN Wednesday, June 27 @ 10:00 am JST APAC Wednesday, June 27 @ 8:30 am IST (Bangalore) / 11:00 am SGT (Singapore)Wednesday, June 27 @ 1:00 pm AEST (Sydney) Be sure to follow us around the web to get the latest on OPN! We look forward to seeing you online,The Oracle PartnerNetwork Team

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  • REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26th/27th

    - by mseika
      REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26th/27th Join us for a live online event hosted by the Oracle PartnerNetwork team as we kickoff FY13. Hear messages from Judson Althoff, Oracle's SVP of Worldwide Alliances & Channels, as well as other Oracle executives, thought leaders, and partners. During Partner Kickoff you will see: Judson Althoff on FY12 recap and FY13 call to action Executive Addresses from Mark Hurd, Thomas Kurian, John Fowler, and Regional Sales Executives Embed, Sell and Implement the Full Portfolio Business Opportunities for ISV / OEM’s, System Integrators, and Channel Partners Q&A with Regional Alliances & Channels Executives Please register for your regions Partner Kickoff at the appropriate link below: Region Date / Time NAS Tuesday, June 26 @ 8:30 am PT EMEA Tuesday, June 26 @ 2:00 pm BST LAD Tuesday, June 26 @ 2:00pm EDT (Miami) / 3:00pm BRT (Sao Paulo) JAPAN Wednesday, June 27 @ 10:00 am JST APAC Wednesday, June 27 @ 8:30 am IST (Bangalore) / 11:00 am SGT (Singapore)Wednesday, June 27 @ 1:00 pm AEST (Sydney) Be sure to follow us around the web to get the latest on OPN! We look forward to seeing you online,The Oracle PartnerNetwork Team

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  • REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26th/27th

    - by mseika
    REGISTER NOW: FY13 LIVE Oracle PartnerNetwork Kickoff is June 26th/27th Join us for a live online event hosted by the Oracle PartnerNetwork team as we kickoff FY13. Hear messages from Judson Althoff, Oracle's SVP of Worldwide Alliances & Channels, as well as other Oracle executives, thought leaders, and partners. During Partner Kickoff you will see: Judson Althoff on FY12 recap and FY13 call to action Executive Addresses from Mark Hurd, Thomas Kurian, John Fowler, and Regional Sales Executives Embed, Sell and Implement the Full Portfolio Business Opportunities for ISV / OEM’s, System Integrators, and Channel Partners Q&A with Regional Alliances & Channels Executives Please register for your regions Partner Kickoff at the appropriate link below: Region Date / Time NAS Tuesday, June 26 @ 8:30 am PT EMEA Tuesday, June 26 @ 2:00 pm BST LAD Tuesday, June 26 @ 2:00pm EDT (Miami) / 3:00pm BRT (Sao Paulo) JAPAN Wednesday, June 27 @ 10:00 am JST APAC Wednesday, June 27 @ 8:30 am IST (Bangalore) / 11:00 am SGT (Singapore)Wednesday, June 27 @ 1:00 pm AEST (Sydney) Be sure to follow us around the web to get the latest on OPN! We look forward to seeing you online,The Oracle PartnerNetwork Team

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  • SharePointBeginners: A new group for a global noob community

    - by PeterBrunone
    Recently, a discussion broke out (go figure) on a SharePoint list that I frequent.  It had grown in size to the point where the more advanced members were sometimes turned off by the volume of questions that appeared TOO simple.  This happens all the time, as something becomes larger and specialization is necessary.Anyhoo, my response was to create the SharePoint Beginners group.  Come out and join us at http://groups.google.com/group/sharepointbeginners , where no question is too simple; all we ask is to show us that you tried to find the answer.

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  • How to sort my paws?

    - by Ivo Flipse
    In my previous question I got an excellent answer that helped me detect where a paw hit a pressure plate, but now I'm struggling to link these results to their corresponding paws: I manually annotated the paws (RF=right front, RH= right hind, LF=left front, LH=left hind). As you can see there's clearly a pattern repeating pattern and it comes back in aknist every measurement. Here's a link to a presentation of 6 trials that were manually annotated. My initial thought was to use heuristics to do the sorting, like: There's a ~60-40% ratio in weight bearing between the front and hind paws; The hind paws are generally smaller in surface; The paws are (often) spatially divided in left and right. However, I’m a bit skeptical about my heuristics, as they would fail on me as soon as I encounter a variation I hadn’t thought off. They also won’t be able to cope with measurements from lame dogs, whom probably have rules of their own. Furthermore, the annotation suggested by Joe sometimes get's messed up and doesn't take into account what the paw actually looks like. Based on the answers I received on my question about peak detection within the paw, I’m hoping there are more advanced solutions to sort the paws. Especially because the pressure distribution and the progression thereof are different for each separate paw, almost like a fingerprint. I hope there's a method that can use this to cluster my paws, rather than just sorting them in order of occurrence. So I'm looking for a better way to sort the results with their corresponding paw. For anyone up to the challenge, I have pickled a dictionary with all the sliced arrays that contain the pressure data of each paw (bundled by measurement) and the slice that describes their location (location on the plate and in time). To clarfiy: walk_sliced_data is a dictionary that contains ['ser_3', 'ser_2', 'sel_1', 'sel_2', 'ser_1', 'sel_3'], which are the names of the measurements. Each measurement contains another dictionary, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] (example from 'sel_1') which represent the impacts that were extracted. Also note that 'false' impacts, such as where the paw is partially measured (in space or time) can be ignored. They are only useful because they can help recognizing a pattern, but won't be analyzed. And for anyone interested, I’m keeping a blog with all the updates regarding the project!

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  • Multiple Jquery Cycle Slideshows with their own Navs

    - by daveredfern
    Hello, I am using the Jquery cycle plugin (http://malsup.com/jquery/cycle/) on a blog listing page. There are multiple slideshows which work fine but I'd like each on the have their own previous and next. Because these are blog posts it is difficult to sign unique IDs or classes. I currently have:- $('.article .gallery').cycle({ next: '.viewmore .left', prev: '.viewmore .right', timeout:0 }); I have tried the following but doesn't work. It gives you a better idea of what I am looking for:- $('.article .gallery').cycle({ next: $(this).next('.viewmore .left'), prev: $(this).next('.viewmore .right'), timeout:0 }); Can anyone help me? Thanks in advance. Dave.

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  • comparing two angles

    - by Elazar Leibovich
    Given four points in the plane, A,B,X,Y, I wish to determine which of the following two angles is smaller ?ABX or ?ABY. I'd rather not use cos or sqrt, in order to preserve accuracy. In the case where A=(-1,0),B=(0,0), I can compare the two angles ?ABX and ?ABY, by calculating the dot product of the vectors X,Y, and watch it's sign. What I can do in this case is: Determine whether or not ABX turns right or left If ABX turns left check whether or not Y and A are on the same side of the line on segment BX. If they are - ?ABX is a smaller than ABY. If ABX turns right, then Y and A on the same side of BX means that ?ABX is larger than ?ABY. But this seems too complicated to me. Any simpler approach?

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  • Announcement: Oracle Solaris 11.1

    - by uwes
    On October 3rd at Oracle OpenWorld John Fowler announced Oracle Solaris 11.1 . This first update to Oracle Solaris 11 increases uptime for the Oracle Database: 8x faster database shutdown and start-up Helps DBAs find and resolve I/O issues increasing performance 1.2x Oracle RAC throughput Oracle Solaris 11.1 drives up network utilization by extending network virtualization to include Edge Virtual Bridging and Data Center Bridging that help manage network bandwidth for high priority services and applications. Learn more and share these valuable tools with your customers to encourage them to deploy Oracle Solaris 11.1 Read Press Release here Oracle Solaris 11.1 Data Sheet (PDF) What's New in Solaris 11.1 Oracle Solaris 11.1 FAQs Join the the online web event Oracle Solaris 11 Innovations for your Data Center on November 7, 2012

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  • Webcast: Introducing the New Oracle VM Blade Cluster Reference Configuration

    - by Ferhat Hatay
    The Fastest Way to Virtualize Your Datacenter Join our webcast “Best Practices for Speeding Virtual Infrastructure Deployment with Oracle VM” Tues., January 25, 2011 9 a.m. PT / 12 p.m. ET Presented by: Marc Shelley, Senior Manager, Oracle Blades Product Management Tom Lisjac, Senior Member, Oracle Technical Staff Register now for our live webcast! The Oracle VM blade cluster reference configuration addresses the key challenges associated with deploying a virtualization infrastructure. It eliminates or significantly reduces the assembly and integration of the following components BY UP TO 98%: Servers Storage Network Connections Virtualization Software Operating Systems Attend this fact-filled, how-to Webcast with Oracle experts to learn the best practices for deploying the reference configuration for Oracle VM Server for x86 and Sun Blade and Sun Fire x86 rack mount servers. Virtualization is easier than ever with this new configuration. Register now for our live webcast! For more information, see: Oracle white paper: Accelerating deployment of virtualized infrastructures with the Oracle VM blade cluster reference configuration Oracle technical white paper: Best Practices and Guidelines for Deploying the Oracle VM Blade Cluster Reference Configuration

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  • Having trouble getting MEF imports to be resolved

    - by Dave
    This is sort of a continuation of one of my earlier posts, which involves the resolving of modules in my WPF application. This question is specifically related to the effect of interdependencies of modules and the method of constructing those modules (i.e. via MEF or through new) on MEF's ability to resolve relationships. First of all, here is a simple UML diagram of my test application: I have tried two approaches: left approach: the App implements IError right approach: the App has a member that implements IError Left approach My code behind looked like this (just the MEF-related stuff): // app.cs [Export(typeof(IError))] public partial class Window1 : Window, IError { [Import] public CandyCo.Shared.LibraryInterfaces.IPlugin Plugin { get; set; } [Export] public CandyCo.Shared.LibraryInterfaces.ICandySettings Settings { get; set; } private ICandySettings Settings; public Window1() { // I create the preferences here with new, instead of using MEF. I wonder // if that's my whole problem? If I use MEF, and want to have parameters // going to the constructor, then do I have to [Export] a POCO (i.e. string)? Settings = new CandySettings( "Settings", @"c:\settings.xml"); var catalog = new DirectoryCatalog( "."); var container = new CompositionContainer( catalog); try { container.ComposeParts( this); } catch( CompositionException ex) { foreach( CompositionError e in ex.Errors) { string description = e.Description; string details = e.Exception.Message; } throw; } } } // plugin.cs [Export(typeof(IPlugin))] public class Plugin : IPlugin { [Import] public CandyCo.Shared.LibraryInterfaces.ICandySettings CandySettings { get; set; } [Import] public CandyCo.Shared.LibraryInterfaces.IError ErrorInterface { get; set; } [ImportingConstructor] public Plugin( ICandySettings candy_settings, IError error_interface) { CandySettings = candy_settings; ErrorInterface = error_interface; } } // candysettings.cs [Export(typeof(ICandySettings))] public class CandySettings : ICandySettings { ... } Right-side approach Basically the same as the left-side approach, except that I created a class that inherits from IError in the same assembly as Window1. I then used an [Import] to try to get MEF to resolve that for me. Can anyone explain how the two ways I have approached MEF here are flawed? I have been in the dark for so long that instead of reading about MEF and trying different suggestions, I've added MEF to my solution and am stepping into the code. The part where it looks like it fails is when it calls partManager.GetSavedImport(). For some reason, the importCache is null, which I don't understand. All the way up to this point, it's been looking at the part (Window1) and trying to resolve two imported interfaces -- IError and IPlugin. I would have expected it to enter code that looks at other assemblies in the same executable folder, and then check it for exports so that it knows how to resolve the imports...

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  • Reaching the Pinnacle of Customer Experience : Customer Concepts WebTV #2

    - by Richard Lefebvre
    The challenge has never been greater – globalization increases consumer choice and quickly converts products into mere commodities. Leading companies understand that delivering exceptional customer experiences and building brand equity are vital for success. Please join us for an exclusive Web TV broadcast to hear how companies are enriching interactions differently with their customers to drive measurable business value. Our panel of experts including customers, industry thought leaders and Oracle executives will discuss how to refine the customer experience and build a digital experience to win new clients and maximise customer retention. Register now for this pan-European interactive Web TV show on Friday, July 6 at 10 a.m. BST / 11 a.m. CET. Watch and share the teaser video  REPLAY Fusion CRM Sales - Performance Management on demand: Watch and share the teaser video and replay.

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