Search Results

Search found 18648 results on 746 pages for 'left join'.

Page 224/746 | < Previous Page | 220 221 222 223 224 225 226 227 228 229 230 231  | Next Page >

  • php adding images to another image, exact positioning

    - by user271619
    I have a cool snippet of code that works well, except one thing. The code will take an icon I want to add to an existing picture. I can position it where I want too! Which is exactly what I need to do. However, I'm stuck on one thing, concerning the placement. The code "starting position" (on the main image: navIcons.png) is from the Bottom Right. I have 2 variables: $move_left = 10; & $move_up = 8;. So, the means I can position the icon.png 10px left, and 8px up, from the bottom right corner. I really really want to start the positioning from the Top Left of the image, so I'm really moving the icon 10px right & 8px down, from the top left position of the main image. Can someone look at my code and see if I'm just missing something that inverts that starting position? function attachIcon($imgname) { $mark = imagecreatefrompng($imgname); imagesavealpha($mark, true); list($icon_width, $icon_height) = getimagesize($imgname); $img = imagecreatefrompng('images/sprites/navIcons.png'); imagesavealpha($img, true); $move_left = 10; $move_up = 9; list($mainpic_width, $mainpic_height) = getimagesize('images/sprites/navIcons.png'); imagecopy($img, $mark, $mainpic_width-$icon_width-$move_left, $mainpic_height-$icon_height-$move_up, 0, 0, $icon_width, $icon_height); imagepng($img); // display the image + positioned icon in the browser //imagepng($img,'newnavIcon.png'); // rewrite the image with icon attached. } header('Content-Type: image/png'); attachIcon('icon.png'); ? For those who are wondering why I'd even bother doing this. In a nutshell, I like to add 16x16 icons to 1 single image, while using css to display that individual icon. This does involve me downloading the image (sprite) and open photoshop, add the new icon (positioning it), and reuploading it to the server. Not a massive ordeal, but just having fun with php.

    Read the article

  • MSDN "pseudoframe"

    - by bobobobo
    So, I'm trying to replicate MSDN "pseudoframes" here. Their pages are laid out like they're using an old-school frameset, but inspecting their elements with firebug reveals they've done this with purely div's. Here's my attempt at it. Its not perfect though, it only works in Chrome and Firefox, it has this weird highlight select behavior that I don't like, any takers? <!doctype html> <html> <head> <title>msdn "pseudoframe"</title> <style> body { background-color: #aaa; margin: 0; padding: 0; } div#pseudoframe, div#main { border: solid 1px black; background-color: #fff; } div#pseudoframe { position: absolute; left: 0; width: 180px; height: 100%; overflow-x: auto; overflow-y: none; } div#sizeMod { background-color: #a0a; position: absolute; left: 220px; height: 100%; cursor: e-resize; } div#main { font-weight: bold; font-size: 2em; padding: 24px; margin-left: 224px; } </style> <script type="text/javascript"> function initialize() { // get the pseudoframe and attach an event to the mouse flyover. var pf = document.getElementById('pseudoframe'); var main = document.getElementById('main'); var resize = document.getElementById( 'sizeMod' ); pf['onmouseover'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; // are we within 5 px of the border? if we are, // change the mouse cursor to resize. }; pf['onscroll'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; var sizeMod = document.getElementById( 'sizeMod' ); //alert( el.scrollLeft ); sizeMod.style.right = '-' + (el.scrollLeft) + 'px'; //alert( sizeMod.style.right ); // are we within 5 px of the border? if we are, // change the mouse cursor to resize. }; resize['onmousedown'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; window.lockResize = true; }; window['onmouseup'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; window.lockResize = false; //release on any mouse up event //alert('unlocked'); }; window['onmousemove'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; if( window.lockResize == true ) { // resize. get client x and y. var x = event.clientX; var y = event.clientY; pf.style.width = x + 'px'; resize.style.left = x + 'px'; main.style.marginLeft = x + 'px'; //alert( pf.style.width ); event.stopPropagation(); event.preventDefault(); return false; } }; } </script> </head> <body onload=" initialize(); "> <div id="pseudoframe"> <ul> <li>Code</li> <li>MICROSOFT CODE <ul> <li>WINDOWS XP SOURCE</li> <li>WINDOWS VISTA SOURCE</li> <li>WINDOWS 7 SOURCE</li> <li>WINDOWS 8 SOURCE</li> </ul> </li> <li>DOWNLOAD ALL MICROSOFT CODE EVER WRITTEN</li> <li>DOWNLOAD ALL MAC OS CODE EVER WRITTEN</li> <li>DOWNLOAD ALL AMIGA GAME CONSOLE CODE</li> <li>DOWNLOAD ALL CODE EVER WRITTEN PERIOD</li> </ul> </div> <div id="sizeMod">&nbsp;&nbsp;</div> <div id="main"> lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe </div> </body> </html>

    Read the article

  • Keeping It Clean in San Francisco

    - by Cassandra Clark - OTN
    Join us on September 15, when California's largest volunteer event -- Coastal Cleanup Day -- is taking place. You can help by joining Oracle, Oracle partners, and many others at the Ocean Beach cleanup.    Be sure to check in at the Oracle table that will be there. You'll receive an Oracle t-shirt for participating (while supplies last), and can sign up to receive a complimentary Discover Pass to JavaOne* (will be emailed to you). And be sure to get yourself into the group photo, which will be shown on the JavaOne Website. When and where: Ocean Beach at Fulton Street, San Francisco Saturday, September 15, 2012 9 a.m. to Noon Click here for more information, and to register. *Please note that Oracle employees must register for JavaOne via the standard process and are not eligible for this Discover Pass offer.

    Read the article

  • Keeping It Clean in San Francisco

    - by Oracle OpenWorld Blog Team
    by Karen Shamban Join us on September 15, when California's largest volunteer event -- Coastal Cleanup Day -- is taking place. You can help by joining Oracle, Oracle partners, and many others at the Ocean Beach cleanup.  Be sure to check in at the Oracle table that will be set up there. You'll receive an Oracle t-shirt for participating (while supplies last), and can sign up to receive an emailed code that will get you a complimentary Discover pass* to Oracle OpenWorld and JavaOne. And be sure to get yourself into the group photo, which will be shown on the Oracle OpenWorld and JavaOne Websites. When and where: Ocean Beach at Fulton Street, San Francisco Saturday, September 15, 2012 ">9 a.m. to Noon Click here for more information, and to register. *Oracle employees must register for the conference using the standard process and are not eligible for the Discover pass offer.

    Read the article

  • BigQuery - Best Practices for Running Queries on Massive Datasets

    BigQuery - Best Practices for Running Queries on Massive Datasets Join Michael Manoochehri and Ryan Boyd from the big data Developer Relations team on Friday, September 21th, at 10am PDT, as they discuss best practices for answering questions about massive datasets with Google BigQuery. They'll explore interesting Big Data use cases with some of our public datasets, using BigQuery's SQL-like language to return query results in seconds. They will also cover some of BigQuery's unique query functions as well. For a general overview of BigQuery, watch our overview video: youtu.be Please use the moderator below (goo.gl to ask your questions, which will be answered live! More info here: developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

    Read the article

  • Problems with inheritance query view and one to many association in entity framework 4

    - by Kazys
    Hi, I have situation in with I stucked and don't know way out. The problem is in my bigger model, but I have made small example which shows the same problem. I have 4 tables. I called them SuperParent, NamedParent, TypedParent and ParentType. NamedParent and TypedParent derives from superParent. TypedParent has one to many association with ParentType. I describe mapping for entities using queryView. The problem is then I want to get TypedParents and Include ParentType I get the following exception: An error occurred while preparing the command definition. See the inner exception for details. --- System.ArgumentException: The ResultType of the specified expression is not compatible with the required type. The expression ResultType is 'Transient.reference[PasibandymaiModel.SuperParent]' but the required type is 'Transient.reference[PasibandymaiModel.TypedParent]'. Parameter name: arguments[1] To get TypedParents I use following code: context.SuperParent.OfType().Include("ParentType"); my edmx file: <edmx:Edmx Version="2.0" xmlns:edmx="http://schemas.microsoft.com/ado/2008/10/edmx"> <!-- EF Runtime content --> <edmx:Runtime> <!-- SSDL content --> <edmx:StorageModels> <Schema Namespace="PasibandymaiModel.Store" Alias="Self" Provider="System.Data.SqlClient" ProviderManifestToken="2005" xmlns:store="http://schemas.microsoft.com/ado/2007/12/edm/EntityStoreSchemaGenerator" xmlns="http://schemas.microsoft.com/ado/2009/02/edm/ssdl"> <EntityContainer Name="PasibandymaiModelStoreContainer"> <EntitySet Name="NamedParent" EntityType="PasibandymaiModel.Store.NamedParent" store:Type="Tables" Schema="dbo" /> <EntitySet Name="ParentType" EntityType="PasibandymaiModel.Store.ParentType" store:Type="Tables" Schema="dbo" /> <EntitySet Name="SuperParent" EntityType="PasibandymaiModel.Store.SuperParent" store:Type="Tables" Schema="dbo" /> <EntitySet Name="TypedParent" EntityType="PasibandymaiModel.Store.TypedParent" store:Type="Tables" Schema="dbo" /> <AssociationSet Name="fk_NamedParent_SuperParent" Association="PasibandymaiModel.Store.fk_NamedParent_SuperParent"> <End Role="SuperParent" EntitySet="SuperParent" /> <End Role="NamedParent" EntitySet="NamedParent" /> </AssociationSet> <AssociationSet Name="fk_TypedParent_ParentType" Association="PasibandymaiModel.Store.fk_TypedParent_ParentType"> <End Role="ParentType" EntitySet="ParentType" /> <End Role="TypedParent" EntitySet="TypedParent" /> </AssociationSet> <AssociationSet Name="fk_TypedParent_SuperParent" Association="PasibandymaiModel.Store.fk_TypedParent_SuperParent"> <End Role="SuperParent" EntitySet="SuperParent" /> <End Role="TypedParent" EntitySet="TypedParent" /> </AssociationSet> </EntityContainer> <EntityType Name="NamedParent"> <Key> <PropertyRef Name="ParentId" /> </Key> <Property Name="ParentId" Type="int" Nullable="false" /> <Property Name="Name" Type="nvarchar" Nullable="false" MaxLength="100" /> </EntityType> <EntityType Name="ParentType"> <Key> <PropertyRef Name="ParentTypeId" /> </Key> <Property Name="ParentTypeId" Type="int" Nullable="false" StoreGeneratedPattern="Identity" /> <Property Name="Name" Type="nvarchar" MaxLength="100" /> </EntityType> <EntityType Name="SuperParent"> <Key> <PropertyRef Name="ParentId" /> </Key> <Property Name="ParentId" Type="int" Nullable="false" StoreGeneratedPattern="Identity" /> <Property Name="SomeAttribute" Type="nvarchar" Nullable="false" MaxLength="100" /> </EntityType> <EntityType Name="TypedParent"> <Key> <PropertyRef Name="ParentId" /> </Key> <Property Name="ParentId" Type="int" Nullable="false" /> <Property Name="ParentTypeId" Type="int" Nullable="false"/> </EntityType> <Association Name="fk_NamedParent_SuperParent"> <End Role="SuperParent" Type="PasibandymaiModel.Store.SuperParent" Multiplicity="1" /> <End Role="NamedParent" Type="PasibandymaiModel.Store.NamedParent" Multiplicity="0..1" /> <ReferentialConstraint> <Principal Role="SuperParent"> <PropertyRef Name="ParentId" /> </Principal> <Dependent Role="NamedParent"> <PropertyRef Name="ParentId" /> </Dependent> </ReferentialConstraint> </Association> <Association Name="fk_TypedParent_ParentType"> <End Role="ParentType" Type="PasibandymaiModel.Store.ParentType" Multiplicity="1" /> <End Role="TypedParent" Type="PasibandymaiModel.Store.TypedParent" Multiplicity="*" /> <ReferentialConstraint> <Principal Role="ParentType"> <PropertyRef Name="ParentTypeId" /> </Principal> <Dependent Role="TypedParent"> <PropertyRef Name="ParentTypeId" /> </Dependent> </ReferentialConstraint> </Association> <Association Name="fk_TypedParent_SuperParent"> <End Role="SuperParent" Type="PasibandymaiModel.Store.SuperParent" Multiplicity="1" /> <End Role="TypedParent" Type="PasibandymaiModel.Store.TypedParent" Multiplicity="0..1" /> <ReferentialConstraint> <Principal Role="SuperParent"> <PropertyRef Name="ParentId" /> </Principal> <Dependent Role="TypedParent"> <PropertyRef Name="ParentId" /> </Dependent> </ReferentialConstraint> </Association> <Function Name="ChildDelete" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="ChildId" Type="int" Mode="In" /> </Function> <Function Name="ChildInsert" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="Name" Type="nvarchar" Mode="In" /> <Parameter Name="ParentId" Type="int" Mode="In" /> </Function> <Function Name="ChildUpdate" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="ChildId" Type="int" Mode="In" /> <Parameter Name="ParentId" Type="int" Mode="In" /> <Parameter Name="Name" Type="nvarchar" Mode="In" /> </Function> <Function Name="NamedParentDelete" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="ParentId" Type="int" Mode="In" /> </Function> <Function Name="NamedParentInsert" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="Name" Type="nvarchar" Mode="In" /> <Parameter Name="SomeAttribute" Type="nvarchar" Mode="In" /> </Function> <Function Name="NamedParentUpdate" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="ParentId" Type="int" Mode="In" /> <Parameter Name="SomeAttribute" Type="nvarchar" Mode="In" /> <Parameter Name="Name" Type="nvarchar" Mode="In" /> </Function> <Function Name="ParentTypeDelete" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="ParentTypeId" Type="int" Mode="In" /> </Function> <Function Name="ParentTypeInsert" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="Name" Type="nvarchar" Mode="In" /> </Function> <Function Name="ParentTypeUpdate" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="ParentTypeId" Type="int" Mode="In" /> <Parameter Name="Name" Type="nvarchar" Mode="In" /> </Function> <Function Name="TypedParentDelete" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="ParentId" Type="int" Mode="In" /> </Function> <Function Name="TypedParentInsert" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="ParentTypeId" Type="int" Mode="In" /> <Parameter Name="SomeAttribute" Type="nvarchar" Mode="In" /> </Function> <Function Name="TypedParentUpdate" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo"> <Parameter Name="ParentId" Type="int" Mode="In" /> <Parameter Name="SomeAttribute" Type="nvarchar" Mode="In" /> <Parameter Name="ParentTypeId" Type="int" Mode="In" /> </Function> </Schema> </edmx:StorageModels> <!-- CSDL content --> <edmx:ConceptualModels> <Schema Namespace="PasibandymaiModel" Alias="Self" xmlns:annotation="http://schemas.microsoft.com/ado/2009/02/edm/annotation" xmlns="http://schemas.microsoft.com/ado/2008/09/edm"> <EntityContainer Name="PasibandymaiEntities" annotation:LazyLoadingEnabled="true"> <EntitySet Name="ParentType" EntityType="PasibandymaiModel.ParentType" /> <EntitySet Name="SuperParent" EntityType="PasibandymaiModel.SuperParent" /> <AssociationSet Name="ParentTypeTypedParent" Association="PasibandymaiModel.ParentTypeTypedParent"> <End Role="ParentType" EntitySet="ParentType" /> <End Role="TypedParent" EntitySet="SuperParent" /> </AssociationSet> </EntityContainer> <EntityType Name="NamedParent" BaseType="PasibandymaiModel.SuperParent"> <Property Type="String" Name="Name" Nullable="false" MaxLength="100" FixedLength="false" Unicode="true" /> </EntityType> <EntityType Name="ParentType"> <Key> <PropertyRef Name="ParentTypeId" /> </Key> <Property Type="Int32" Name="ParentTypeId" Nullable="false" annotation:StoreGeneratedPattern="Identity" /> <Property Type="String" Name="Name" MaxLength="100" FixedLength="false" Unicode="true" /> <NavigationProperty Name="TypedParent" Relationship="PasibandymaiModel.ParentTypeTypedParent" FromRole="ParentType" ToRole="TypedParent" /> </EntityType> <EntityType Name="SuperParent" Abstract="true"> <Key> <PropertyRef Name="ParentId" /> </Key> <Property Type="Int32" Name="ParentId" Nullable="false" annotation:StoreGeneratedPattern="Identity" /> <Property Type="String" Name="SomeAttribute" Nullable="false" MaxLength="100" FixedLength="false" Unicode="true" /> </EntityType> <EntityType Name="TypedParent" BaseType="PasibandymaiModel.SuperParent"> <NavigationProperty Name="ParentType" Relationship="PasibandymaiModel.ParentTypeTypedParent" FromRole="TypedParent" ToRole="ParentType" /> <Property Type="Int32" Name="ParentTypeId" Nullable="false" /> </EntityType> <Association Name="ParentTypeTypedParent"> <End Type="PasibandymaiModel.ParentType" Role="ParentType" Multiplicity="1" /> <End Type="PasibandymaiModel.TypedParent" Role="TypedParent" Multiplicity="*" /> <ReferentialConstraint> <Principal Role="ParentType"> <PropertyRef Name="ParentTypeId" /> </Principal> <Dependent Role="TypedParent"> <PropertyRef Name="ParentTypeId" /> </Dependent> </ReferentialConstraint> </Association> </Schema> </edmx:ConceptualModels> <!-- C-S mapping content --> <edmx:Mappings> <Mapping Space="C-S" xmlns="http://schemas.microsoft.com/ado/2008/09/mapping/cs"> <EntityContainerMapping StorageEntityContainer="PasibandymaiModelStoreContainer" CdmEntityContainer="PasibandymaiEntities"> <EntitySetMapping Name="ParentType"> <QueryView> SELECT VALUE PasibandymaiModel.ParentType(tp.ParentTypeId, tp.Name) FROM PasibandymaiModelStoreContainer.ParentType AS tp </QueryView> </EntitySetMapping> <EntitySetMapping Name="SuperParent"> <QueryView> SELECT VALUE CASE WHEN (np.ParentId IS NOT NULL) THEN PasibandymaiModel.NamedParent(sp.ParentId, sp.SomeAttribute, np.Name) WHEN (tp.ParentId IS NOT NULL) THEN PasibandymaiModel.TypedParent(sp.ParentId, sp.SomeAttribute, tp.ParentTypeId) END FROM PasibandymaiModelStoreContainer.SuperParent AS sp LEFT JOIN PasibandymaiModelStoreContainer.NamedParent AS np ON sp.ParentId = np.ParentId LEFT JOIN PasibandymaiModelStoreContainer.TypedParent AS tp ON sp.ParentId = tp.ParentId </QueryView> <QueryView TypeName="PasibandymaiModel.TypedParent"> SELECT VALUE PasibandymaiModel.TypedParent(sp.ParentId, sp.SomeAttribute, tp.ParentTypeId) FROM PasibandymaiModelStoreContainer.SuperParent AS sp INNER JOIN PasibandymaiModelStoreContainer.TypedParent AS tp ON sp.ParentId = tp.ParentId </QueryView> <QueryView TypeName="PasibandymaiModel.NamedParent"> SELECT VALUE PasibandymaiModel.NamedParent(sp.ParentId, sp.SomeAttribute, np.Name) FROM PasibandymaiModelStoreContainer.SuperParent AS sp INNER JOIN PasibandymaiModelStoreContainer.NamedParent AS np ON sp.ParentId = np.ParentId </QueryView> </EntitySetMapping> </EntityContainerMapping> </Mapping> </edmx:Mappings> </edmx:Runtime> </edmx:Edmx> I have tried using AssociationSetMapping instead of using Association with ReferentialConstraint. But then couldn't insert related entities at once, becouse entity framework didn't provided entity key of inserted entities for related entities. Thanks for any idea

    Read the article

  • Lower Your Application Infrastructure Costs w/Oracle Database 11g

    - by john.brust
    Oracle Database 11g is designed to support enterprise applications, including Oracle E-Business Suite, Oracle PeopleSoft, and Oracle Siebel. And every Oracle customer can benefit from the performance, reliability, and security that Oracle Database 11g brings to these applications. Plus, Oracle Database 11g, helps you drive down your IT infrastructure costs. Join us next Friday for a webcast conversation with database expert Mark Townsend, Vice President of Oracle's Server Technology Division, to learn how you can benefit from running your applications on Oracle Database 11g. At the end of the presentation, we'll open up for live Q&A for approximately 30 minutes. Register now for our Friday, April 23rd, 2010 9:30am PT | 12:30pm ET live webcast.

    Read the article

  • SharePointBeginners: A new group for a global noob community

    - by PeterBrunone
    Recently, a discussion broke out (go figure) on a SharePoint list that I frequent.  It had grown in size to the point where the more advanced members were sometimes turned off by the volume of questions that appeared TOO simple.  This happens all the time, as something becomes larger and specialization is necessary.Anyhoo, my response was to create the SharePoint Beginners group.  Come out and join us at http://groups.google.com/group/sharepointbeginners , where no question is too simple; all we ask is to show us that you tried to find the answer.

    Read the article

  • Multiple Jquery Cycle Slideshows with their own Navs

    - by daveredfern
    Hello, I am using the Jquery cycle plugin (http://malsup.com/jquery/cycle/) on a blog listing page. There are multiple slideshows which work fine but I'd like each on the have their own previous and next. Because these are blog posts it is difficult to sign unique IDs or classes. I currently have:- $('.article .gallery').cycle({ next: '.viewmore .left', prev: '.viewmore .right', timeout:0 }); I have tried the following but doesn't work. It gives you a better idea of what I am looking for:- $('.article .gallery').cycle({ next: $(this).next('.viewmore .left'), prev: $(this).next('.viewmore .right'), timeout:0 }); Can anyone help me? Thanks in advance. Dave.

    Read the article

  • Oracle OpenWorld 2012 Tweet Meet!

    - by Oracle OpenWorld Blog Team
    By jgelhaus OTN Tweet Meet Do you tweet? What’s your handle?Ever wanted to meet the faces behind all the tweets from Oracle, partners, and fellow customers?Grab a @__ nametag and join in on Tuesday, October 2, from 4:30 p.m. to 6:30 p.m. at the OTN lounge (you know, in that big tent on Howard Street between Moscone North and South). So come and mingle with fellow tweeters. In addition to the great company of tweeters, Oracle Database experts will also be on hand to answer questions. 

    Read the article

  • Validate xsl fo in xslt styleesheet

    - by Biegal
    Hi, i have a little problem with validating xml, xslt in details. I have a xslt stylesheet that, transforms xml data source to xsl:fo document. Something like this: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <xsl:template match="/"> <fo:root xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns="http://www.w3.org/1999/xhtml"> <fo:layout-master-set> <fo:simple-page-master margin-top="25mm" margin-bottom="25mm" margin-left="25mm" margin-right="25mm" page-width="210mm" page-height="297mm" master-name="simplePageLayout"> <fo:region-body region-name="xsl-region-body" column-gap="0.25in" /> <fo:region-before region-name="xsl-region-before" display-align="after" extent="0.1mm" padding-top="0pt" padding-left="0.4in" padding-right="0.4in" padding-bottom="0pt" /> <fo:region-after region-name="xsl-region-after" display-align="before" extent="0.4in" padding-top="4pt" padding-left="0.4in" padding-right="0.4in" padding-bottom="0pt" /> </fo:simple-page-master> <fo:page-sequence-master master-name="default-sequence"> <fo:repeatable-page-master-reference master-reference="simplePageLayout" /> </fo:page-sequence-master> </fo:layout-master-set> <fo:page-sequence master-reference="default-sequence"> <fo:flow flow-name="xsl-region-body"> <fo:block font-family="Segoe UI" color="#000000" font-size="9pt" /> </fo:flow> </fo:page-sequence> </fo:root> </xsl:template> What I want to do, is to validate written xsl:fo elements, ignoring xsl tags. Is it posible? For now I use dtd validation (I have xsd schema too) for validating Fo, but it give me an error on each xsl tag. Summary. Is it posiible to validate only fo elements against the schema, ignoring xsl tags, and how should I do it? Maybe a code snnippet in C#, or a hint how to modify documents? Thanks in advance!

    Read the article

  • comparing two angles

    - by Elazar Leibovich
    Given four points in the plane, A,B,X,Y, I wish to determine which of the following two angles is smaller ?ABX or ?ABY. I'd rather not use cos or sqrt, in order to preserve accuracy. In the case where A=(-1,0),B=(0,0), I can compare the two angles ?ABX and ?ABY, by calculating the dot product of the vectors X,Y, and watch it's sign. What I can do in this case is: Determine whether or not ABX turns right or left If ABX turns left check whether or not Y and A are on the same side of the line on segment BX. If they are - ?ABX is a smaller than ABY. If ABX turns right, then Y and A on the same side of BX means that ?ABX is larger than ?ABY. But this seems too complicated to me. Any simpler approach?

    Read the article

  • Re-Centering JQuery Tooltips when resizing the window

    - by leeand00
    I have written a function that positions a tooltip just above a textbox. The function takes two arguments: textBoxId - The ID of the textbox above which the tooltip will appear. Example: "#textBoxA" toolTipId - The ID of the tooltip which will appear above the textbox. Example: "#toolTipA" function positionTooltip(textBoxId, toolTipId){ var hoverElementOffsetLeft = $(textBoxId).offset().left; var hoverElementOffsetWidth = $(textBoxId)[0].offsetWidth; var toolTipElementOffsetLeft = $(toolTipId).offset().left; var toolTipElementOffsetWidth = $(toolTipId)[0].offsetWidth; // calcluate the x coordinate of the center of the hover element. var hoverElementCenterX = hoverElementOffsetLeft + (hoverElementOffsetWidth / 2); // calculate half the width of the toolTipElement var toolTipElementHalfWidth = toolTipElementOffsetWidth / 2; var toolTipElementLeft = hoverElementCenterX - toolTipElementHalfWidth; $(toolTipId)[0].style.left = toolTipElementLeft + "px"; var toolTipElementHeight = $(toolTipId)[0].offsetHeight; var hoverElementOffsetTop = $(textBoxId).offset().top; var toolTipYCoord = hoverElementOffsetTop - toolTipElementHeight; toolTipYCoord = toolTipYCoord - 10; $(toolTipId)[0].style.top = toolTipYCoord + "px"; $(toolTipId).hide(); $(textBoxId).hover( function(){ $(toolTipId + ':hidden').fadeIn(); }, function(){ $(toolTipId + ':visible').fadeOut(); } ); $(textBoxId).focus ( function(){ $(toolTipId + ':hidden').fadeIn(); } ); $(textBoxId).blur ( function(){ $(toolTipId+ ':visible').fadeOut(); } ); } The function works fine upon initial page load: However, after the user resizes the window the tooltips move to locations that no longer display above their associated textbox. I've tried writing some code to fix the problem by calling the positionTooltip() function when the window is resized but for some reason the tooltips do not get repositioned as they did when the page loaded: var _resize_timer = null; $(window).resize(function() { if (_resize_timer) {clearTimeout(_resize_timer);} _resize_timer = setTimeout(function(){ positionTooltip('#textBoxA', ('#toolTipA')); }, 1000); }); I'm really at a loss here as to why it doesn't reposition the tooltip correctly as it did when the page was initially loaded after a resize.

    Read the article

  • How to identify the source of a text selection event coming from a CompareEditorInput in eclipse?

    - by tangens
    In my eclipse plugin I have the following code: public class MyHandler extends AbstractHandler { @Override public Object execute( ExecutionEvent event ) throws ExecutionException { ISelection sel = HandlerUtil .getActiveWorkbenchWindowChecked( event ) .getSelectionService() .getSelection(); if( sel instanceof TextSelection ) { IEditorPart activeEditor = PlatformUI .getWorkbench() .getActiveWorkbenchWindow() .getActivePage() .getActiveEditor(); IEditorInput editorInput = activeEditor.getEditorInput(); if( editorInput instanceof CompareEditorInput ) { // here are two possible sources of the text selection, the // left or the right side of the compare editor. // How can I find out, which side it is from? } } return null; } } Here I'm handling a text selection event coming from an CompareEditorInput, i.e. the result of comparing two remote revisions of a file with subclipse. Now I want to handle the text selection properly. For that I have to know if it selects some text inside the left side editor or inside the right side editor. How can I find that out?

    Read the article

  • Shifting from no-www to www and browsers' password storage

    - by user1444680
    I created a website having user-registration system and invited my friend to join it. I gave him the link of no-www version: http://mydomain.com but now after reading this and this, I want to shift to www.mydomain.com. But there's a problem. I saw that my browser is storing separate passwords for mydomain.com and www.mydomain.com. So in my friend's browser his password must have been stored for no-www. That means after I shift to www and next time he opens the login page, his browser wouldn't auto-fill the username and password fields and there will also be an extra entry (of no-www) in his browser's database of stored passwords. Can this be avoided? Can I do something that will convey to browsers that www.mydomain.com and mydomain.com are the same website? I already have a CNAME record for www pointing to mydomain.com but it seems that search engines consider CNAME as alias but browsers consider them as different websites, I don't know why.

    Read the article

  • Get Ready...Oracle CloudWorld is Coming to a City Near You in 2013

    - by Gene Eun
    Is your organization considering the cloud for deploying enterprise applications? Are mobile and social part of your cloud strategy? If you answered YES to either question, then you should plan to join us at an Oracle CloudWorld event, coming to a city near you in 2013. If you attend, you'll get an opportunity to learn firsthand about Oracle Cloud, talk to product experts, see live demos, and network with other industry professionals. By the way, did I mention that Oracle CloudWorld is a FREE event?Whether you're a C-level executive, line of business manager, or hardcore application developer, Oracle CloudWorld will have valuable information for you with keynotes, breakout sessions, demos, and dedicated tracks for: Sales and Marketing Customer Service and Support Finance and Operations Human Resources Application Developers Applications IT Click here to learn more about Oracle CloudWorld, including cities and dates. Hope to see you there!

    Read the article

  • Live examples of the Windows Azure Platform running Java and Ruby on Rails

    - by Eric Nelson
    At QCon in March we had a booth focused on interoperability out of which came the idea to create an application implemented in both Java and Ruby on Rails, running on top of the Windows Azure Platform. Nothing fancy, just an application to capture attendees view on Microsoft and Interoperability. It was implemented by Active Web Solutions, long time fans of Azure. Wroth a quick squint :-) Check out the related links below for info to get you up and running. Check out The Java version http://ukinterop.cloudapp.net/  The Ruby on Rails version http://rubyukinterop.cloudapp.net/ (run out of time to finish this one) Related Links: Tomcat Solution Accelerator http://code.msdn.microsoft.com/winazuretomcat AzureRunMe http://azurerunme.codeplex.com/ UK Azure Online Community – join today. UK Windows Azure Site Start working with Windows Azure

    Read the article

  • Google I/O 2010 - Next gen queries

    Google I/O 2010 - Next gen queries Google I/O 2010 - Next gen queries App Engine 301 Alfred Fuller This session will discuss the design and implications of improvements to the Datastore query engine including support for AND, OR and NOT query operators, the solution to exploding indexes and paging backwards with Cursors. Specific technologies discussed will be an improved zigzag merge join algorithm, a new extensible multiquery framework (with geo-query support) and a smaller more versatile Cursor design. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 16 1 ratings Time: 50:17 More in Science & Technology

    Read the article

  • ListView control rendering issue with Groups, CheckBoxes and View mode SmallIcon

    - by volody
    Microsoft MSDN site has next remark: "Any groups assigned to a ListView control appear whenever the ListView.View property is set to a value other than View.List." My problem is that i like to have View set to SmallIcon. In this mode ListView control is shifted left, and CheckBoxes are covered by left edge How to solve this issue, or at least how is possible to shift rendering of control to the right. My OS is Windows XP Service Pack 3. It looks like that ListView items with Groups and CheckBoxes shows correctly only when View set to Details.

    Read the article

  • Announcing Four Weeks of SSIS MicroTraining!

    - by andyleonard
    For the next four Tuesdays – 29 Nov, 6 Dec, 13 Dec, and 20 Dec – I will deliver a 30 – 45 minute presentation beginning at 11:00 AM EST on Google+ . Please note Google+ limits attendance to the first ten people who join the Hangout and I have no control over who gets in. The topics will be: 29 Nov – “I See a Control Flow. Now What?” (Creating Your First SSIS Package) 6 Dec – The Incremental Load SSIS Design Pattern 13 Dec – Flat File Fu 20 Dec – SSIS Frameworks Magic Details 29 Nov – “I See a Control...(read more)

    Read the article

  • Text overflowing floated div

    - by James Hatton
    I have a problem with a fluid layout I am attempting to create. I was wondering why I am not able to get overflow:hidden to work on the left menu text on this site. As you can see here, I have labelled in blue, the text which I would like contained within the left menu div, although it overflows and pushes the rest of the site down with it. Please see here for a JS Bin: http://jsbin.com/OcoJEpe/2/edit?html,css,output Thanks for your help. James.

    Read the article

  • Udacity: Teaching thousands of students to program online using App Engine

    Udacity: Teaching thousands of students to program online using App Engine Join Fred Sauer & Iein Valdez as they talk with Steve Huffman, founder of Reddit and Hipmunk, and Chris Chew, senior software engineer at Udacity. Steve will share his experience teaching a course on web development using App Engine at Udacity, and Chris will talk about his experience building Udacity itself using App Engine. Submit your questions for Steve and Chris to answer live on air. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • Oracle OpenWorld Preview: Let's Get Social and Interactive

    - by Christie Flanagan
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} On this blog, we often write about getting social and interactive.  Usually, we’re talking about how to create a social business or how to make the customer experience more social and interactive.  Today’s topic is about getting social and interactive as well. But this time we’re talking about getting social and interactive the old fashioned way, face-to-face at Oracle OpenWorld with fellow Oracle WebCenter customers, partners and experts and the broader Oracle community.  Here are some great ways to get social at OpenWorld outside of the exhibition halls and meeting rooms: Oracle OpenWorld Welcome Reception - Sponsored by FujitsuSunday, September 30, 7:00 p.m.–8:30 p.m.Yerba Buena Gardens & Howard Street Tent You’ll definitely want to attend the Opening Ceremonies for Oracle OpenWorld 2012 on Sunday, September 30. Centered in Yerba Buena Gardens (YBG) and shimmying out to other venues, the Opening Ceremonies are not to be missed. Join other attendees for great food and drink, energizing music, networking opportunities, and more. While you’re at YBG (home of ORACLE TEAM USA’s America’s Cup Pavilion), be sure to meet the sailors who will be defending the 34th America’s Cup in 2013. Get a good look at the 161-year old Trophy itself—the oldest trophy still being contested in international sport. And at the AC72 boat display, view a model of the largest wingsail ever built. Oracle WebCenter Customer Appreciation ReceptionTuesday, October 2, 6:30 p.m.—9:30 p.m.The Palace Hotel, Rallston BallroomThose Oracle WebCenter customers who’ve RSVP’d to attend the Oracle WebCenter Customer Appreciation Reception shouldn’t miss this private cocktail reception at one of San Francisco’s finest hotels. Sponsored by Oracle WebCenter partners Fishbowl Solutions, Fujitsu, Keste, Mythics, Redstone Content Solutions, TEAM Informatics, and TekStream, this evening will provide plenty of time to interact with other WebCenter customers, partners and employees over hors d'oeuvres and cocktails. Oracle Appreciation Event – Sponsored by CSC, Fujitsu and IntelWednesday, October 3, 7:30 p.m.—1:00 a.m.Treasure Island, San Francisco On Wednesday night October 3, Treasure Island will be engineered to rock as the Oracle Appreciation Event gets revved up and attendees get rolling. As always at the Oracle Appreciation Event, there will be unlimited refreshments, fun and games, the most awesome views of San Francisco from just about anywhere, and top notch entertainment.  Past performers read like a veritable who’s who of the rock and roll elite. Join us—it's our way of saying thanks to you for supporting Oracle and our flagship conference. Complimentary shuttle service to and from Treasure Island will be provided, so all you have to worry about is having a rocking night of your own. Oracle OpenWorld Music FestivalSeptember 30-October 4, Check schedule for venues and times.Oracle presents the first annual Oracle OpenWorld Musical Festival, featuring some of today’s breakthrough musicians from around the country and the world including Macy Gray, Joss Stone, Jimmy Cliff and The Hives. It’s five nights of back-to-back performances in the heart of San Francisco. Registered Oracle conference attendees get free admission, so remember your badge when you head to a show. With limited space at some venues, these concerts are first-come, first-served. So mark your calendars and get ready for the music to begin. See you there!I hope this give you an idea of the many opportunities to socialize and interact with the Oracle community at OpenWorld, and if you’re a music lover like me, you’re in for a special treat as we debut our first annual Oracle OpenWorld Music Festival.  Check out the links below for more information on these events and the many featured performers: Reflections from the Young Prisms A Brief Soul Session with Joss Stone Mixing It Up with Blues Mix Red Meat’s Music is Rare and Well Done The English Beat’s Dave Wakeling Gets Philosophical Top Ten Reasons to Attend the Oracle Appreciation Event There’s Magic in the Air, There’ll Be Music Everywhere Looking forward to seeing you at OpenWorld!

    Read the article

  • Slow motion tween text isn't smooth

    - by Alex
    Hi! i have to create a movie where a text string move in horizontal. the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec). i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames. the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT. How can i obtain a smooth slow-motion text movement?

    Read the article

< Previous Page | 220 221 222 223 224 225 226 227 228 229 230 231  | Next Page >