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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

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  • Use PathModifier of MoveModifier for Tower of Defense Game

    - by Siddharth
    In my game I want to move enemy on the fixed path so that I have establish manual grid structure for that purpose not used tile map. Game contain multiple level and the path will be different for each level and also multiple fixed path exist for each level. So my question is, What I have to use MoveModifier or PathModifier for my game ? Also mention I have to use WayPoint or not. Further detail you all are free to ask. Please help me to decide what to do.

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  • How do I clear xmodmap settings?

    - by Wayne Werner
    Exactly what the title asks. How do I clear xmodmap settings? I have an IBM model M, and somehow xkeycaps got it into its head that my "End" key was not any key at all. xev reports keypresses when I use it, so I know the event is being generated by the keyboard. Also, xkeycaps thinks that my arrow keys are all wonky, and apparently the scrollbar is broken so it only scrolls down - so I can't scroll up to find an IBM keyboard that just maybe is close to my map so I can fix my keys. So I'm trying to reset my keyboard to the default settings, but the xmodmap manpage is woefully devoid of "reset all" or "clear all" or anything of that nature (that I was able to find). Help would be greatly appreciated!

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  • Any way to set up a grid for a board game in cocos 2d?

    - by Scott
    My first idea was to create a 2d array for my columns and rows, but it seems like there should be a better, or possibly cleaner, way to achieve this. Each square on the grid is going to have a background image, probably a .png although I might just draw the images with a draw method. Basically, I want to be able to drag and drop images onto the individual grid squares. I've been searching for a solution and the closest thing I can find is the tiled map solution. That just seems like a little overkill for what I'm trying to accomplish. Also, I don't know if this helps but i need my grid to be 12 by 12 and take up the entire width of the iphone screen.

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  • How to avoid or minimise use of check/conditional statement in my scenario?

    - by Muneeb Nasir
    I have scenario, where I got stream and I need to check for some value. If I got any new value I have to store it in any of data structure. It seems very easy, I can place conditional statement if-else or can use contain method of set/map to check either received is new or not. But the problem is checking will effect my application performance, in stream I will receive hundreds for value in second, if I start checking each and every value I received then for sure it effect performance. Anybody can suggest me any mechanism or algorithm to solve my issue, either by bypassing checks or at least minimize them?

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  • Isometric smooth fog

    - by marcg11
    I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have: As you se I have some king of fog which is acomplished by having a fog matrix which is true (clear terrain) or false (obscure terran). But the result is very chunky. The fog moves as the player moves by tiles but not by pixels. Basically I check for every tile if there is fog, if so I just change the color of that tile: if(scene->fog[i+mapx][j+mapy] == FOG_NONE) { tile_color = 0x666666FF; } I also would like the fog to be smoother, for that I followed this "tutorial" but I haven't managed to work it it out. http://www.appsizematters.com/2010/07/how-to-implement-a-fog-of-war-part-2-smooth/

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  • Tips for building an AI for a 2D racing game

    - by declique
    I have a school project to build an AI for a 2D racing game in which it will compete with several other AIs (no collision). We are given a black and white bitmap image of the racing track, we are allowed to choose basic stats for our car (handling, acceleration, max speed and brakes) after we receive the map. The AI connects to the game's server and gives to it several times a second numbers for the current acceleration and steering. The language I chose is C++, by the way. The questions are: What is the best strategy or algorithm (since I want to try and win)? I currently have in mind some ideas found on the net and one or two of my own, but I would like before I start to code that my perspective is one of the best. What good books are there on that matter? What sites should I refer to?

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  • Algorithms for rainfall + river creation in procedurally generated terrain

    - by Peck
    I've recently become fascinated by the things that can be done with procedurally terrain and have started experimenting with world building a bit. I'd like to be able to make worlds something like Dwarf fortress with biomes created from meshing together various maps. So first step has been done. Using the diamond-square algorithm I've created some nice hieghtmaps. Next step is I would like to add some water features and have them somewhat realistically generated with rainfall. I've read about a few different approaches such as starting at the high points of the map, and "stepping" down to the lowest neighboring point, pooling/eroding as it works its way down to sea level. Are there any documented algorithms with this or are they more off the cuff? Would love any advice/thoughts.

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  • What are the different ways to texture a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a Heightmap, and to texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use a perlin noise to generate a terrain and then texture it). I already learnt about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. Also I don't know how i'll draw roads or dirt paths with that. I hope you understood me despite my english! If you don't, basically, here what I want to do: How do I texture a randomly generated terrain? :) Thank you for your answers!

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  • How do I rename a mounted Truecrypt volume?

    - by invert
    When I mount the Truecrypt file on my USB drive it shows up as truecrypt1. The volume is FAT, using mtools to rename a volume label involves e2label /dev/sdbx, however truecrypt1 does not map to a physical partition. fdisk -l does not show the volume partition (only the physical USB device), and df -h lists the volume path as /dev/mapper/truecrypt1. Finally, using the Nautilus 'Rename' context action, gives the error: "Sorry, could not rename "truecrypt1" to "towel": Operation not supported by backend". Apparently this can be done in Win, but how can I rename this volume in Ubuntu? As Nicolas said, specifying the mount point names the partition the same. The truecrypt GUI does not remember the mount point I set, so I specify the mount points in a script which I placed in my main menu. #!/bin/bash gksudo truecrypt /media/usbdrive/encryptedfile /media/securedata/

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  • Per fragment lighting with OpenGL 4.x tessellated model

    - by Finlaybob
    I'm experienced with OpenGL 3+. I'm dabbling with tessellation shaders and have now got to a point where I have a nicely tessellated teapot/plane demo (quick look here) As can be seen from the screenshots, the lighting is broken (though admittedly doesn't look too bad in the image) I've tried to add a normal map to the equation but it still doesn't come out right, I can calculate the normals, tangents and binormals per triangle in the geometry shader but still looks wrong. I think the question would be; How do I add per fragment lighting to a tessellated model? The teapot is 32 16-point patches, the plane is one single 16 point patch. The shaders are here, but they are a complete mess, so I don't blame anyone who cant make sense of them. But peruse at your leisure if you like. Also, if this question is more suited to be somewhere else i.e. Stack Overflow or the Programming stack please let me know.

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  • Gladinet Cloud Desktop tool to manage Windows Azure Blob Storage from Windows Explorer

    - by kaleidoscope
    Gladinet Cloud Desktop is designed to make it easier for Windows Azure users to manage Windows Azure Blob storage directly from Windows Explorer. The solution makes it possible for Windows Azure Blob storage to be mapped as a virtual network Drive. “You can map multiple Azure Blob Storage Accounts as side-by-side virtual folders in same network drive. You can do drag & drop between local drive and Azure drive. For more information -  http://www.ditii.com/2010/01/04/gladinet-cloud-desktop-tool-to-manage-windows-azure-blob-storage-from-windows-explorer/ For Downloading the tool – http://www.gladinet.com/p/download_starter_direct.htm   Ritesh, D

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • if ('constant' == $variable) vs. if ($variable == 'constant')

    - by Tom Auger
    Lately, I've been working a lot in PHP and specifically within the WordPress framework. I'm noticing a lot of code in the form of: if ( 1 == $options['postlink'] ) Where I would have expected to see: if ( $options['postlink'] == 1 ) Is this a convention found in certain languages / frameworks? Is there any reason the former approach is preferable to the latter (from a processing perspective, or a parsing perspective or even a human perspective?) Or is it merely a matter of taste? I have always thought it better when performing a test, that the variable item being tested against some constant is on the left. It seems to map better to the way we would ask the question in natural language: "if the cake is chocolate" rather than "if chocolate is the cake".

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  • How to modify grub entry for supporting KGDB kernel image?

    - by Nishant
    I am trying to update target m/c grub.cfg file for KGDB setup but while booting the m/c it got hung completely and not asking/waiting for remote gdb connection. Following is the entry which I added:- menuentry 'Ubuntu, with Linux 2.6.32-24-kgdb' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd0,1)' search --no-floppy --fs-uuid --set 12878c3b-c553-4b4b-986a-6e32daea3ad1 linux /vmlinuz-2.6.32-kgdb root=/dev/mapper/ubuntu-root ro kgdbwait [email protected]/,@192.168.140.158/ quiet initrd /initrd.img-2.6.32-24-server } I have also compiled and copied /boot/vmlinuz-2.6.15.5-kgdb & /boot/System.map-2.6.15.5-kgdb to target m/c from devlopement m/c. STD entry before adding KGDB in grub.cfg was:- menuentry 'Ubuntu, with Linux 2.6.32-24-server' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd0,1)' search --no-floppy --fs-uuid --set 12878c3b-c553-4b4b-986a-6e32daea3ad1 linux /vmlinuz-2.6.32-24-server root=/dev/mapper/ubuntu-root ro quiet initrd /initrd.img-2.6.32-24-server } Please suggest how to get rid of this problem.

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  • Dynamic navigation mesh changes

    - by Nairou
    I'm currently trying to convert from grids to navigation meshes for pathfinding, since grids are either too coarse for accurate navigation, or too fine to be useful for object tracking. While my map is fairly static, and the navigation mesh could be created in advance, this is somewhat of a tower defense game, where objects can be placed to block paths, so I need a way to recalculate portions of the navigation mesh to allow pathing around them. Is there any existing documentation on good ways to do this? I'm still very new to navigation meshes, so the prospect of modifying them to cut or fill holes sounds daunting.

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  • What is a dotted pair's analogy in other Lisp implementations?

    - by octopusgrabbus
    What is Scheme's dotted pair construct analogous to in other Lisp implementations? I can make a vector or list quite easily, and understand those in Clojure, even though the syntax is a little different, like Clojure's vectors use square brackets []. However, seeing a dotted pair for the first time threw me. It almost looks like it is an implementation of of map. I'm not looking for a discussion, but more for use or the dotted pair equivalent in other Lisp dialects, like Clojure, or even Python. Thanks.

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  • PS2 keyboard scroll wheel doesn't show up on xev, how to make it work?

    - by ncomx
    I have a ps2 keyboard that has a scroll wheel on the side, it doesn't work on Ubuntu 12.04 so I though to just check xev and map the correct key. But xev doesn't show up anything when moving the scroll wheel. The keyboard is this one (A4Tech KBS-26), it works fine on Windows without adding any extra driver. On linux most buttons work, multimedia, calculator, browser, etc. The only thing that doesn't work is the scroll wheel and copy/paste/cut/undo buttons, and they don't show up on xev either. Does someone knows how to make it work?

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  • Movement in RPG

    - by user1264811
    I want to make an RPG game in which I move tile by tile. So when I hit up, the tile row that I am on decreases by one for example. Also, it's supposed to be a slow movement so that I can see the change in tile, i.e. I can see my sprite move from tile to tile. Currently, with the code I have, when I hit a direction on my keyboard, I move several blocks within seconds and by the time I release the button I have already gotten a nullPointerException error because I have left the map. How can I slow down the movement?

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  • How do I make my monitors show up as two separate monitors? - NVidia GeForce GTX 550 ti

    - by BriGuy92
    I've got a dual-monitor setup, with the monitors configured through the "Nvidia X Server Settings" application. In the Ubuntu Display settings, the monitors show up as one extra-wide monitor labelled "Laptop". Until now, this really hasn't been a problem, but now I'm trying to set up a Wacom tablet. The Ubuntu tablet settings allow the tablet to be mapped to a specific monitor, but since the OS "thinks" that I have only one monitor, I can only map the tablet to both of them. This is a problem. Is there any way to have Ubuntu recognize the monitors separately?

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  • Developing a computer system based on Nand2Tetris [on hold]

    - by Ryan
    I recently finished a book called Nand2Tetris (nand2tetris.org) where I built my own computer system from scratch with its own machine language, assembly code, and a high level language called Jack that's translated to Hack binary. However, I feel like the "computer" I built throughout the course of this book (called the Hack computer) is a bit too simple for various reasons: 1) There are only two registers (D and A), whereas most computers have much more 2) Peripheral devices like mouse and keyboard have to be directly implemented 3) Peripheral devices use a pre-planned shared memory map to communicate with the CPU instead of using interrupts (which aren't covered at all) 4) Jack (the high level language) code doesn't compile to Assembly code directly, instead it compiles to an intermediate language, which in turn gets translated to Assembly. 5) There is no ROM or permanent storage device, everything is stored in RAM 6) No support for colored monitor, networking or sound I would like to build a more complicated computer system now based on what I've learned from Nand2Tetris. Does anyone know of any good resources or books to get started on this? (BTW by computer system I mean software that can emulate the hardware of a virtual computer with its own unique instruction set)

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  • This Week in Geek History: YouTube goes Public, Blu-ray vs. HD DVD, and All Your Base Are Belong To Us

    - by Jason Fitzpatrick
    Every week we bring you a snapshot of the current week in the history of technological and geeky endeavors. This week we’re taking a look at the birth of YouTube, the death of the HD DVD format, and the first mega meme. Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Resources for creating a turn-by-turn navigation system

    - by benwad
    I'm trying to create a kind of turn-by-turn satellite navigation system using the iOS SDK. I get the directions from the server and draw them on the map, then I keep getting location updates from the iPhone's GPS chip. Currently I start by finding the nearest turning point then, each time the user comes within a certain distance of the next turning point, a verbal cue is given and the turning point index is incremented. This is a delicate system and I'd like to make it more robust so I can tell when the user is going the wrong direction etc. Basically I'm looking for some literature about turn-by-turn navigation, in terms of tracking the user's progress and whether they're going the right direction. I'd have thought there's a lot of research out there but I can't seem to find anything apart from simple tutorials on how to use a given SDK or directions API. Can anyone direct me to a good run-through of the various techniques used in software such as TomTom or Google Maps Navigation?

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  • Will this sitemap get me de indexed from Google?

    - by heavy rocker dude
    My site's URL (web address) is: http://quantlabs.net/private/sitemap.xml Description (including timeline of any changes made): Will this sitemap get me de-indexed from Google? My new site map just got spidered by Google for some reason. It is located at http://quantlabs.net/private/sitemap.xml, is this in danger of getting me de-indexed from Google's index. Does it look like spam even though it is not meant to be? I am trying to figure the limitation in terms of Google's threshold before they deem it a spammy sitemap. This is sitemap contains automated postings which are different with the stock symbol provided. The amount of postings within the Sitemap are quite a few in a small amount of time.

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