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  • Identity Claims Encoding for SharePoint

    - by Shawn Cicoria
    Just to remind myself, the list of claim types and their encodings are listed here at the bottom. http://msdn.microsoft.com/en-us/library/gg481769.aspx Where for example: i:0#.w|contoso\scicoria ‘i’ = identity, could be ‘c’ for others # == SPClaimTypes.UserLogonName . == Microsoft.IdentityModel.Claims.ClaimValueTypes.String Table for reference: Table 1. Claim types encoding Character Claim Type ! SPClaimTypes.IdentityProvider ” SPClaimTypes.UserIdentifier # SPClaimTypes.UserLogonName $ SPClaimTypes.DistributionListClaimType % SPClaimTypes.FarmId & SPClaimTypes.ProcessIdentitySID ‘ SPClaimTypes.ProcessIdentityLogonName ( SPClaimTypes.IsAuthenticated ) Microsoft.IdentityModel.Claims.ClaimTypes.PrimarySid * Microsoft.IdentityModel.Claims.ClaimTypes.PrimaryGroupSid + Microsoft.IdentityModel.Claims.ClaimTypes.GroupSid - Microsoft.IdentityModel.Claims.ClaimTypes.Role . System.IdentityModel.Claims.ClaimTypes.Anonymous / System.IdentityModel.Claims.ClaimTypes.Authentication 0 System.IdentityModel.Claims.ClaimTypes.AuthorizationDecision 1 System.IdentityModel.Claims.ClaimTypes.Country 2 System.IdentityModel.Claims.ClaimTypes.DateOfBirth 3 System.IdentityModel.Claims.ClaimTypes.DenyOnlySid 4 System.IdentityModel.Claims.ClaimTypes.Dns 5 System.IdentityModel.Claims.ClaimTypes.Email 6 System.IdentityModel.Claims.ClaimTypes.Gender 7 System.IdentityModel.Claims.ClaimTypes.GivenName 8 System.IdentityModel.Claims.ClaimTypes.Hash 9 System.IdentityModel.Claims.ClaimTypes.HomePhone < System.IdentityModel.Claims.ClaimTypes.Locality = System.IdentityModel.Claims.ClaimTypes.MobilePhone > System.IdentityModel.Claims.ClaimTypes.Name ? System.IdentityModel.Claims.ClaimTypes.NameIdentifier @ System.IdentityModel.Claims.ClaimTypes.OtherPhone [ System.IdentityModel.Claims.ClaimTypes.PostalCode \ System.IdentityModel.Claims.ClaimTypes.PPID ] System.IdentityModel.Claims.ClaimTypes.Rsa ^ System.IdentityModel.Claims.ClaimTypes.Sid _ System.IdentityModel.Claims.ClaimTypes.Spn ` System.IdentityModel.Claims.ClaimTypes.StateOrProvince a System.IdentityModel.Claims.ClaimTypes.StreetAddress b System.IdentityModel.Claims.ClaimTypes.Surname c System.IdentityModel.Claims.ClaimTypes.System d System.IdentityModel.Claims.ClaimTypes.Thumbprint e System.IdentityModel.Claims.ClaimTypes.Upn f System.IdentityModel.Claims.ClaimTypes.Uri g System.IdentityModel.Claims.ClaimTypes.Webpage Table 2. Claim value types encoding Character Claim Type ! Microsoft.IdentityModel.Claims.ClaimValueTypes.Base64Binary “ Microsoft.IdentityModel.Claims.ClaimValueTypes.Boolean # Microsoft.IdentityModel.Claims.ClaimValueTypes.Date $ Microsoft.IdentityModel.Claims.ClaimValueTypes.Datetime % Microsoft.IdentityModel.Claims.ClaimValueTypes.DaytimeDuration & Microsoft.IdentityModel.Claims.ClaimValueTypes.Double ‘ Microsoft.IdentityModel.Claims.ClaimValueTypes.DsaKeyValue ( Microsoft.IdentityModel.Claims.ClaimValueTypes.HexBinary ) Microsoft.IdentityModel.Claims.ClaimValueTypes.Integer * Microsoft.IdentityModel.Claims.ClaimValueTypes.KeyInfo + Microsoft.IdentityModel.Claims.ClaimValueTypes.Rfc822Name - Microsoft.IdentityModel.Claims.ClaimValueTypes.RsaKeyValue . Microsoft.IdentityModel.Claims.ClaimValueTypes.String / Microsoft.IdentityModel.Claims.ClaimValueTypes.Time 0 Microsoft.IdentityModel.Claims.ClaimValueTypes.X500Name 1 Microsoft.IdentityModel.Claims.ClaimValueTypes.YearMonthDuration

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  • Reading All Users Session

    - by imran_ku07
      Introduction :            InProc Session is the widely used state management. Storing the session state Inproc is also the fastest method and is well-suited to small amounts of volatile data. Reading and writing current user Session is very easy. But some times we need to read all users session before taking a decision or sometimes we may need to check which users are currently active with the help of Session. But unfortunately there is no class in .Net Framework (i don't found myself) to read all user InProc Session Data. In this article i will use reflection to read all user Inproc Session.   Description :              This code will work equally in both MVC and webform, but for demonstration i will use a simple webform example. So let's create a simple Website and Add two aspx pages, Default.aspx and Default2.aspx. In Default.aspx just add a link to navigate to Default2.aspx and in Default.aspx.cs just add a Session. Default.aspx: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="Default" %><!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html ><head runat="server">    <title>Untitled Page</title></head><body>    <form id="form1" runat="server">    <div>        <a href="Default2.aspx">Click to navigate to next page</a>    </div>    </form></body></html>  Default.aspx.cs:  using System;using System.Data;using System.Configuration;using System.Collections;using System.Web;using System.Web.Security;using System.Web.UI;using System.Web.UI.WebControls;using System.Web.UI.WebControls.WebParts;using System.Web.UI.HtmlControls;public partial class Default : System.Web.UI.Page{    protected void Page_Load(object sender, EventArgs e)    {        Session["User"] = "User" + DateTime.Now;    }} Now when every user click this link will navigate to Default2.aspx where all the magic appears.Default2.aspx.cs: using System;using System.Data;using System.Configuration;using System.Collections;using System.Web;using System.Web.Security;using System.Web.UI;using System.Web.UI.WebControls;using System.Web.UI.WebControls.WebParts;using System.Web.UI.HtmlControls;using System.Reflection;using System.Web.SessionState;public partial class Default2 : System.Web.UI.Page{    protected void Page_Load(object sender, EventArgs e)    {        object obj = typeof(HttpRuntime).GetProperty("CacheInternal", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null, null);        Hashtable c2 = (Hashtable)obj.GetType().GetField("_entries", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(obj);        foreach (DictionaryEntry entry in c2)        {            object o1 = entry.Value.GetType().GetProperty("Value", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(entry.Value, null);            if (o1.GetType().ToString() == "System.Web.SessionState.InProcSessionState")            {                SessionStateItemCollection sess = (SessionStateItemCollection)o1.GetType().GetField("_sessionItems", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(o1);                if (sess != null)                {                    if (sess["User"] != null)                    {                        Label1.Text += sess["User"] + " is Active.<br>";                    }                }            }        }    }}            Now just open more than one browsers or more than one browser instance and then navigate to Default.aspx and click the link, you will see all the user's Session data.    How this works :        InProc session data is stored in the HttpRuntime’s internal cache in an implementation of ISessionStateItemCollection that implements ICollection. In this code, first of all i got CacheInternal Static Property of HttpRuntime class and then with the help of this object i got _entries private member which is of type ICollection. Then simply enumerate this dictionary and only take object of type System.Web.SessionState.InProcSessionState and finaly got SessionStateItemCollection for each user.Summary :        In this article, I shows you how you can get all current user Sessions. However one thing you will find when executing this code is that it will not show the current user Session which is set in the current request context because Session will be saved after all the Page Events.

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  • Top Down RPG Movement w/ Correction?

    - by Corey Ogburn
    I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has been done in other games, but I feel this reference would be the easiest to relate to. More specifically the kind of movement and correction I'm talking about is: Floating movement not restricted to tile based movement like Pokemon and other games where one tap of the movement pad moves you one square in that cardinal direction. This floating movement should be able to achieve diagonal motion. If you're walking West and you come to a wall that is diagonal in a North East/South West fashion, you are corrected into a South West movement even if you continue holding left (West) on the controller. This should work for both diagonals correcting in both directions. If you're a few pixels off from walking squarely into a door or hallway, you are corrected into walking through the hall or down the hallway, i.e. bumping into the corner causes you to be pushed into the hall/door. I've hunted for efficient ways to achieve this and have had no luck. To be clear I'm talking about the human character's movement, not an NPC's movement. Are their resources available on this kind of movement? Equations or algorithms explained on a wiki or something? I'm using the XNA Framework, is there anything in it to help with this?

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  • SQL SERVER – Weekly Series – Memory Lane – #038

    - by Pinal Dave
    Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2007 CASE Statement in ORDER BY Clause – ORDER BY using Variable This article is as per request from the Application Development Team Leader of my company. His team encountered code where the application was preparing string for ORDER BY clause of the SELECT statement. Application was passing this string as variable to Stored Procedure (SP) and SP was using EXEC to execute the SQL string. This is not good for performance as Stored Procedure has to recompile every time due to EXEC. sp_executesql can do the same task but still not the best performance. SSMS – View/Send Query Results to Text/Grid/Files Results to Text – CTRL + T Results to Grid – CTRL + D Results to File – CTRL + SHIFT + F 2008 Introduction to SPARSE Columns Part 2 I wrote about Introduction to SPARSE Columns Part 1. Let us understand the concept of the SPARSE column in more detail. I suggest you read the first part before continuing reading this article. All SPARSE columns are stored as one XML column in the database. Let us see some of the advantage and disadvantage of SPARSE column. Deferred Name Resolution How come when table name is incorrect SP can be created successfully but when an incorrect column is used SP cannot be created? 2009 Backup Timeline and Understanding of Database Restore Process in Full Recovery Model In general, databases backup in full recovery mode is taken in three different kinds of database files. Full Database Backup Differential Database Backup Log Backup Restore Sequence and Understanding NORECOVERY and RECOVERY While doing RESTORE Operation if you restoring database files, always use NORECOVER option as that will keep the database in a state where more backup file are restored. This will also keep database offline also to prevent any changes, which can create itegrity issues. Once all backup file is restored run RESTORE command with a RECOVERY option to get database online and operational. Four Different Ways to Find Recovery Model for Database Perhaps, the best thing about technical domain is that most of the things can be executed in more than one ways. It is always useful to know about the various methods of performing a single task. Two Methods to Retrieve List of Primary Keys and Foreign Keys of Database When Information Schema is used, we will not be able to discern between primary key and foreign key; we will have both the keys together. In the case of sys schema, we can query the data in our preferred way and can join this table to another table, which can retrieve additional data from the same. Get Last Running Query Based on SPID PID is returns sessions ID of the current user process. The acronym SPID comes from the name of its earlier version, Server Process ID. 2010 SELECT * FROM dual – Dual Equivalent Dual is a table that is created by Oracle together with data dictionary. It consists of exactly one column named “dummy”, and one record. The value of that record is X. You can check the content of the DUAL table using the following syntax. SELECT * FROM dual Identifying Statistics Used by Query Someone asked this question in my training class of query optimization and performance tuning.  “Can I know which statistics were used by my query?” 2011 SQL SERVER – Interview Questions and Answers – Frequently Asked Questions – Day 14 of 31 What are the basic functions for master, msdb, model, tempdb and resource databases? What is the Maximum Number of Index per Table? Explain Few of the New Features of SQL Server 2008 Management Studio Explain IntelliSense for Query Editing Explain MultiServer Query Explain Query Editor Regions Explain Object Explorer Enhancements Explain Activity Monitors SQL SERVER – Interview Questions and Answers – Frequently Asked Questions – Day 15 of 31 What is Service Broker? Where are SQL server Usernames and Passwords Stored in the SQL server? What is Policy Management? What is Database Mirroring? What are Sparse Columns? What does TOP Operator Do? What is CTE? What is MERGE Statement? What is Filtered Index? Which are the New Data Types Introduced in SQL SERVER 2008? SQL SERVER – Interview Questions and Answers – Frequently Asked Questions – Day 16 of 31 What are the Advantages of Using CTE? How can we Rewrite Sub-Queries into Simple Select Statements or with Joins? What is CLR? What are Synonyms? What is LINQ? What are Isolation Levels? What is Use of EXCEPT Clause? What is XPath? What is NOLOCK? What is the Difference between Update Lock and Exclusive Lock? SQL SERVER – Interview Questions and Answers – Frequently Asked Questions – Day 17 of 31 How will you Handle Error in SQL SERVER 2008? What is RAISEERROR? What is RAISEERROR? How to Rebuild the Master Database? What is the XML Datatype? What is Data Compression? What is Use of DBCC Commands? How to Copy the Tables, Schema and Views from one SQL Server to Another? How to Find Tables without Indexes? SQL SERVER – Interview Questions and Answers – Frequently Asked Questions – Day 18 of 31 How to Copy Data from One Table to Another Table? What is Catalog Views? What is PIVOT and UNPIVOT? What is a Filestream? What is SQLCMD? What do you mean by TABLESAMPLE? What is ROW_NUMBER()? What are Ranking Functions? What is Change Data Capture (CDC) in SQL Server 2008? SQL SERVER – Interview Questions and Answers – Frequently Asked Questions – Day 19 of 31 How can I Track the Changes or Identify the Latest Insert-Update-Delete from a Table? What is the CPU Pressure? How can I Get Data from a Database on Another Server? What is the Bookmark Lookup and RID Lookup? What is Difference between ROLLBACK IMMEDIATE and WITH NO_WAIT during ALTER DATABASE? What is Difference between GETDATE and SYSDATETIME in SQL Server 2008? How can I Check that whether Automatic Statistic Update is Enabled or not? How to Find Index Size for Each Index on Table? What is the Difference between Seek Predicate and Predicate? What are Basics of Policy Management? What are the Advantages of Policy Management? SQL SERVER – Interview Questions and Answers – Frequently Asked Questions – Day 20 of 31 What are Policy Management Terms? What is the ‘FILLFACTOR’? Where in MS SQL Server is ’100’ equal to ‘0’? What are Points to Remember while Using the FILLFACTOR Argument? What is a ROLLUP Clause? What are Various Limitations of the Views? What is a Covered index? When I Delete any Data from a Table, does the SQL Server reduce the size of that table? What are Wait Types? How to Stop Log File Growing too Big? If any Stored Procedure is Encrypted, then can we see its definition in Activity Monitor? 2012 Example of Width Sensitive and Width Insensitive Collation Width Sensitive Collation: A single-byte character (half-width) represented as single-byte and the same character represented as a double-byte character (full-width) are when compared are not equal the collation is width sensitive. In this example we have one table with two columns. One column has a collation of width sensitive and the second column has a collation of width insensitive. Find Column Used in Stored Procedure – Search Stored Procedure for Column Name Very interesting conversation about how to find column used in a stored procedure. There are two different characters in the story and both are having a conversation about how to find column in the stored procedure. Here are two part story Part 1 | Part 2 SQL SERVER – 2012 Functions – FORMAT() and CONCAT() – An Interesting Usage Generate Script for Schema and Data – SQL in Sixty Seconds #021 – Video In simple words, in many cases the database move from one place to another place. It is not always possible to back up and restore databases. There are possibilities when only part of the database (with schema and data) has to be moved. In this video we learn that we can easily generate script for schema for data and move from one server to another one. INFORMATION_SCHEMA.COLUMNS and Value Character Maximum Length -1 I often see the value -1 in the CHARACTER_MAXIMUM_LENGTH column of INFORMATION_SCHEMA.COLUMNS table. I understand that the length of any column can be between 0 to large number but I do not get it when I see value in negative (i.e. -1). Any insight on this subject? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • C string question

    - by user208454
    I am writing a simple c program which reverses a string, taking the string from argv[1]. Here is the code: #include <stdio.h> #include <stdlib.h> #include <string.h> char* flip_string(char *string){ int i = strlen(string); int j = 0; // Doesn't really matter all I wanted was the same size string for temp. char* temp = string; puts("This is the original string"); puts(string); puts("This is the \"temp\" string"); puts(temp); for(i; i>=0; i--){ temp[j] = string[i] if (j <= strlen(string)) { j++; } } return(temp); } int main(int argc, char *argv[]){ puts(flip_string(argv[1])); printf("This is the end of the program\n"); } That's basically it, the program compiles and everything but does not return the temp string in the end (just blank space). In the beginning it prints temp fine when its equal to string. Furthermore if I do a character by character printf of temp in the for loop the correct temp string in printed i.e. string - reversed. just when I try to print it to standard out (after the for loop/ or in the main) nothing happens only blank space is printed.

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  • Ambiguation between multitouch geistures tap and free drag in Windows Phone 8 Emulator (Monogame)

    - by Moses Aprico
    I am making a 2d tile based tactic game. I want the map to be slided around (because it's bigger than the screen) with FreeDrag (It's perfectly done, the map can moved around, that's not the problem). And then, I want to display the character's actions, everytime it's tapped. The problem then appeared. Everytime I want to FreeDrag the map, the Tap trigger always fired first before the FreeDrag one. Is there any way to differ the map sliding than the character tapping? Below is my code. while (TouchPanel.IsGestureAvailable) { GestureSample gesture = TouchPanel.ReadGesture(); switch (gesture.GestureType) { case GestureType.FreeDrag: { //a } break; case GestureType.Tap: { //b } break; } } Every time I first want to free drag (at the first touch), it always goes to "b" first (see commented line above), and then to "a" rather than immediately goes to "a". I've tried flick, but it seems the movement produced by flick is too fast, so freedrag fits the most. Is there any way or workaround to perform FreeDrag (or similar) without firing the Tap trigger? Thanks in advance.

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  • At most how many customized P3 attributes could be added into Agile?

    - by Jie Chen
    I have one customer/Oracle Partner Consultant asking me such question: how many customized attributes can be allowed to add to Agile's subclass Page Three? I never did research against this because Agile User Guide never says this and theoretically Agile supports unlimited amount of customized attributes, unless the browser itself cannot handle them in allocated memory. However my customers says when to add almost 1000 attributes, the browser (Web Client) will not show any Page Three attributes, including all the out-of-box attributes. Let's see why. Analysis It is horrible to add 1000 attributes manually. Let's do it by a batch SQL like below to add them to Item's subclass Page Three tab. Do not execute below SQL because it will not take effect due to your different node id. CREATE OR REPLACE PROCEDURE createP3Text(v_name IN VARCHAR2) IS v_nid NUMBER; v_pid NUMBER; BEGIN select SEQNODETABLE.nextval into v_nid from dual; Insert Into nodeTable ( id,parentID,description,objType,inherit,helpID,version,name ) values ( v_nid,2473003, v_name ,1,0,0,0, v_name); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,2,1,0,1,925, null); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,0,0,0,0,1,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,0,0,0,0,2,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,2,2,0,1,3,'50'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,2,1,0,1,5, null); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,2,2,0,1,6,'50'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,2,2,0,0,7,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,4,1,451,1,8,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,4,1,451,1,9,'1'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,2,1,0,1,10,v_name); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,0,0,0,0,11,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,4,1,11743,1,14,'2'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,2,1,0,1,30, null); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,2,1,0,1,38, null); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,4,1,451,0,59,'1'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,4,1,451,0,60,'1'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,4,1,724,0,61, null); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,2,1,0,0,232,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,4,1,451,0,233,'1'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,4,1,12239,1,415,'13307'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,2,1,0,0,605,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,4,1,451,1,610,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,1,4,1,451,0,716,'1'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,4,1,451,1,795,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,4,1,2000008821,1,864,'2'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,4,1,451,1,923,'0'); Insert Into propertyTable ( ID,parentID,readOnly,attType,dataType,selection,visible,propertyID,value ) values ( SEQPROPERTYTABLE.nextval,v_nid,0,4,1,451,0,719,'0'); Insert Into tableInfo ( tabID,tableID,classID,att,ordering ) values ( 2473005,1501,2473002,v_nid,9999); commit; END createP3Text; / BEGIN FOR i in 1..1000 LOOP createP3Text('MyText' || i); END LOOP; END; / DROP PROCEDURE createP3Text; COMMIT; Now restart Agile Server and check the Server's log, we noticed below: ***** Node Created : 85625 ***** Property Created : 184579 +++++++++++++++++++++++++++++++++++++ + Agile PLM Server Starting Up... + +++++++++++++++++++++++++++++++++++++ However the previously log before batch SQL is ***** Node Created : 84625 ***** Property Created : 157579 +++++++++++++++++++++++++++++++++++++ + Agile PLM Server Starting Up... + +++++++++++++++++++++++++++++++++++++ Obviously we successfully imported 1000 (85625-84625) attributes. Now go to JavaClient and confirm if we have them or not. Theoretically we are able to open such item object and see all these 1000 attributes and their values, but we get below error. We have no error tips in server log. But never mind we have the Java Console for JavaClient. If to open the same item in JavaClient we get a clear error and detailed trace in Java Console. ORA-01795: maximum number of expressions in a list is 1000 java.sql.SQLException: ORA-01795: maximum number of expressions in a list is 1000 at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:125) ... ... at weblogic.jdbc.wrapper.PreparedStatement.executeQuery(PreparedStatement.java:128) at com.agile.pc.cmserver.base.AgileFlexUtil.setFlexValuesForOneRowTable(AgileFlexUtil.java:1104) at com.agile.pc.cmserver.base.BaseFlexTableDAO.loadExtraFlexAttValues(BaseFlexTableDAO.java:111) at com.agile.pc.cmserver.base.BasePageThreeDAO.loadTable(BasePageThreeDAO.java:108) If you are interested in the background of the problem, you may de-compile the class com.agile.pc.cmserver.base.AgileFlexUtil.setFlexValuesForOneRowTable and find the root cause that Agile happens to hit Oracle Database's limitation that more than 1000 values in the "IN" clause. Check here http://ora-01795.ora-code.com If you need Oracle Agile's final solution, please contact Oracle Agile Support. Performance Below two screenshot are jvm heap usage from before-SQL and after-SQL. We can see there is no big memory gap between two cases. So definitely there is no performance impact to Agile Application Server unless you have more than 1000 attributes for EACH of your dozens of  subclasses. And for client, 1000 attributes should not impact the browser's performance because in HTML we only use dt and dd for each attribute's pair: label and value. It is quite lightweight.

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  • Dealing with "jumping" sprites: badly centered?

    - by GigaBass
    Thing is, I've used darkFunction Editor as a way to get all the spriteCoordinates off a spriteSheet for each individual sprite, and parse the .xml it generates inside my game. It all works fine, except when the sprites are all similarly sized, but when a sprite changes from a small sprite into a big one, such as here: When from walking from some direction, to attacking, it starts "jumping", appearing glitchy, because it's not staying in the same correct position, only doing so for the right attacking sprite, due to the drawing being made from the lower left part of the rectangle. I think someone experienced will immediately recognize the problem I mean, if not, when I return home soon, I will shoot a little youtube video demonstrating the issue! So the question is: what possible solutions are there? I've thought that some sort of individual frame "offset" system might be the answer, or perhaps splitting, in this case, the sprite in 2: the sword, and the character itself, and draw sword according to character's facing, but that might be overly complex. Another speculation would be that there might be some sort of method in LibGdx, the library I'm using, that allows me to change the drawing center (which I looked for and didn't find), so I could choose from where the drawing starts.

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  • Where do I place XNA content pipeline references?

    - by Zabby Wabby
    I am relatively new to XNA, and have started to delve into the use of the content pipeline. I have already figured out that tricky issue of adding a game library containing classes for any type of .xml file I want to read. Here's the issue. I am trying to handle the reading of all XML content through use of an XMLHandler object that uses the intermediate deserializer. Any time reading of such data is required, the appropriate method within this object would be called. So, as a simple example, something like this would occur when a character levels: public Spell LevelUp(int levelAchived) { XMLHandler.FindSkillsForLevel(levelAchived); } This method would then read the proper .xml file, sending back the spell for the character to learn. However, the XMLHandler is having issues even being created. I cannot get it to use the using namespace of Microsoft.Xna.Framework.Content.Pipeline. I get an error on my using statement in the XMLHandler class: using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate; The error is a typical reference error: Type or namespace name "'Pipeline' does not exist in the namespace 'Microsoft.Xna.Framework.Content' (are you missing an assembly reference?)" I THINK this is because this namespace is already referenced in my game's content. I would really have no issue placing this object within my game's content (since that is ALL it deals with anyways), but the Content project does not seem capable of holding anything but content files. In summary, I need to use the Intermediate Deserializer in my main project's logic, but, as far as I can make out, I can't safely reference the associated namespace for it outside of the game's content. I'm not a terribly well-versed programmer, so I may be just missing some big detail I've never learned here. How can I make this object accessible for all projects within the solution? I will gladly post more information if needed!

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  • Tips on combining the right Art Assets with a 2D Skeleton and making it flexible

    - by DevilWithin
    I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there and done that! My approach: I built a Tree structure, the root node is like the center-of-mass of the skeleton, allowing to apply global transformations to the skeleton. Then, i make the hierarchy of the bones, so when moving a leg, the foot also moves. (I also make a Joint, which connects two bones, for utility). I load animations to it from a simple key frame lerp, so it does smooth movement. I map the animation hierarchy to the skeleton, or a part of it, to see if the structure is alike, otherwise the animation doesnt start. I think this is pretty much a standard implementation for such a thing, even if i want to convert it to a Rag Doll on the fly.. Now to my question: Imagine a game like prototype, there is a skeleton animation of the main character, which can animate all meshes in the game that are rigged the same way.. That way the character can transform into anything without any extra code. That is pretty much what i want to do for a side-scroller, in theory it sounds easy, but I want to know if that will work well. If the different people will be decently animated when using the same skeleton-animation pair. I can see this working well with a Stickman, but what about actual humans? Will the perspective look right, or i will need to dynamically change the sprites attached to bones? What do you recommend for such a system?

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  • WPF or WinForms for Game Development and learning resources?

    - by Stephen Lee Parker
    I'm looking to create a game framework for my own personal use... I want to use WPF, but I'm unsure if that is a wise choice... The games I will be writing should not require high performance graphics, so I am hoping to build on native classes... I do not want to rely on external DLL's unless I generate them myself. The games will be for young children, say 4 to 8. Most will be learning puzzles or simple shooters. The most advanced will be a platform game (non-scrolling screen like the old Atari Miner 2049er game). I think I know how to write something like the old Atari Chopper Command (partially written and my 4 year old loves it, but I used WinForms and GDI), Pac-Man, Tetris, Astroids, Space Invaders, Slider Puzzle, but I do not really know how to write the platform game... In my mind, I'm getting caught in collision detection and how to make a character jump and how to make a character walk up a slope or steps... Can anyone point me to information on developing a platform game in C#? Would you suggest WinForms or WPF for game development? I'm not looking for great graphics and speed, just entertaining game play...

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  • CodePlex Daily Summary for Tuesday, August 14, 2012

    CodePlex Daily Summary for Tuesday, August 14, 2012Popular ReleasesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.60: Allow for CSS3 grid-column and grid-row repeat syntax. Provide option for -analyze scope-report output to be in XML for easier programmatic processing; also allow for report to be saved to a separate output file.Diablo III Drop Statistics Service: 1.0: Client OnlyClosedXML - The easy way to OpenXML: ClosedXML 0.67.2: v0.67.2 Fix when copying conditional formats with relative formulas v0.67.1 Misc fixes to the conditional formats v0.67.0 Conditional formats now accept formulas. Major performance improvement when opening files with merged ranges. Misc fixes.Umbraco CMS: Umbraco 4.8.1: Whats newBug fixes: Fixed: When upgrading to 4.8.0, the database upgrade didn't run The changes to the <imaging> section in umbracoSettings.config caused errors when you didn't apply them during the upgrade. Defaults will now be used if any keys are missing Scheduled unpublishes now only unpublishes nodes set to published rather than newest Work item: 30937 - Fixed problem with FileHanderData in intranet environment in IE Work item: 3098 - Fix for null exception issue when using 'umbr...MySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 1.4.4 Beta: MySqlBackup.NET 1.4.4 beta Fix bug: If the target database's default character set is not UTF8, UTF8 character will be encoded wrongly during Import. Now, database default character set will be recorded into Dump File at line of "SET NAMES". During import(restore), MySqlBackup will again detect and use the target database default character char set. MySqlBackup.NET 1.4.2 beta Fix bug: MySqlConnection is not closed when AutoCloseConnection set to true after Export or Import completed/halted. M...patterns & practices - Unity: Unity 3.0 for .NET 4.5 and WinRT - Preview: The Unity 3.0.1208.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. This is an updated version of the port after the .NET Framework 4.5 and Windows 8 have RTM'ed. Please see the Release Notes Providing feedback Post your feedback on the Unity forum Submit and vote on new features for Unity on our Uservoice site.LiteBlog (MVC): LiteBlog 1.31: Features of this release Windows8 styled UI Namespace and code refactoring Resolved the deployment issues in the previous release Added documentation Help file Help file is HTML based built using SandCastle Help file works in all browsers except IE10Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 2.0.0 for VS11: Self-Tracking Entity Generator for WPF and Silverlight v 2.0.0 for Entity Framework 5.0 and Visual Studio 2012Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.0: New Stuff ImageTile Control - think People Tile MicrophoneRecorder - Coding4Fun.Phone.Audio GzipWebClient - Coding4Fun.Phone.Net Serialize - Coding4Fun.Phone.Storage this is code I've written countless times. JSON.net is another alternative ChatBubbleTextBox - Added in Hint TimeSpan languages added: Pl Bug Fixes RoundToggleButton - Enable Visual State not being respected OpacityToggleButton - Enable Visual State not being respected Prompts VS Crash fix for IsPrompt=true More...AssaultCube Reloaded: 2.5.2 Unnamed: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to pack it. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Added 3rd person Added mario jumps Fixed nextprimary code exploit ...NPOI: NPOI 2.0: New features a. Implement OpenXml4Net (same as System.Packaging from Microsoft). It supports both .NET 2.0 and .NET 4.0 b. Excel 2007 read/write library (NPOI.XSSF) c. Word 2007 read/write library(NPOI.XWPF) d. NPOI.SS namespace becomes the interface shared between XSSF and HSSF e. Load xlsx template and save as new xlsx file (partially supported) f. Diagonal line in cell both in xls and xlsx g. Support isRightToLeft and setRightToLeft on the common spreadsheet Sheet interface, as per existin...BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...Visual Rx: V 2.0.20622.9: help will be available at my blog http://blogs.microsoft.co.il/blogs/bnaya/archive/2012/08/12/visual-rx-toc.aspx the SDK is also available though NuGet (search for VisualRx) http://nuget.org/packages/VisualRx if you want to make sure that the Visual Rx Viewer can monitor on your machine, you can install the Visual Rx Tester and run it while the Viewer is running.????: ????2.0.5: 1、?????????????。RiP-Ripper & PG-Ripper: PG-Ripper 1.4.01: changes NEW: Added Support for Clipboard Function in Mono Version NEW: Added Support for "ImgBox.com" links FIXED: "PixHub.eu" links FIXED: "ImgChili.com" links FIXED: Kitty-Kats Forum loginPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 5): Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version Support for Windows 8 RTM ADDITIONAL DOWNLOADSSmooth Streaming Client SD...Windows Uninstaller: Windows Uninstaller v1.0: Delete Windows once You click on it. Your Anti Virus may think It is Virus because it delete Windows. Prepare a installation disc of any operating system before uninstall. ---Steps--- 1. Prepare a installation disc of any operating system. 2. Backup your files if needed. (Optional) 3. Run winuninstall.bat . 4. Your Computer will shut down, When Your Computer is shutting down, it is uninstalling Windows. 5. Re-Open your computer and quickly insert the installation disc and install the new ope...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.1.2 (Win 8 RP) - Source: WinRT XAML Toolkit based on the Release Preview SDK. For compiled version use NuGet. From View/Other Windows/Package Manager Console enter: PM> Install-Package winrtxamltoolkit http://nuget.org/packages/winrtxamltoolkit Features Controls Converters Extensions IO helpers VisualTree helpers AsyncUI helpers New since 1.0.2 WatermarkTextBox control ImageButton control updates ImageToggleButton control WriteableBitmap extensions - darken, grayscale Fade in/out method and prope...Media Companion: Media Companion 3.506b: This release includes an update to the XBMC scrapers, for those who prefer to use this method. There were a number of behind-the-scene tweaks to make Media Companion compatible with the new TMDb-V3 API, so it was considered important to get it out to the users to try it out. Please report back any important issues you might find. For this reason, unless you use the XBMC scrapers, there probably isn't any real necessity to download this one! The only other minor change was one to allow the mc...JSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesNew Projects.NET MSI Install Manager: MSI Install Manager is an API that allows you to install an MSI within a .NET application. You can create a WPF install experience and drive the execution of thArchi Simple: ArchiSimple is a project to create simple house plans.Arduino Installer For Atmel Studio 6: Deploy libraries and project templates to Atmel Studio 6 to allow the creation of Arduino sketches and libraries.BDD Editor: The editor list the text from already created file in the feature folder.Binary Times: Binary TimesCaliburn.Micro.FrameworkContentElement: A library to enable attaching Caliburn.Micro messages to FrameworkContentElement descendant objects. Target platform: WPF.CoinChoue2: .CustomEDMX: Prover *customização* da geração automática de código do EntityFramework, gerando objetos de acordo com os padrões de nomenclatura da equipe de desenvolvimento.DeForm: DeForm is a WinRT component that allows you to apply a pipeline of effects to a picture.DeTaiCS2012_Srmdep: Ð? tài CS nam 2012 v? qu?n lý kinh doanh có di?u ki?nEMSolution: This is only a porject for me, a .net beginner, to practise .net programming skills. SO any suggestion or help is welcome. On going...Facebook SDK Orchard module: Orchard module containing the Facebook C# SDK (http://csharpsdk.org/) for simple installation to an Orchard site.Federation Metadata Signing: This is a console application (to give a feeling as if we are doing something serious on black screen) built using .NET 4 (to signify that we work on latest .neGit-TF: Git-TF is a set of cross-platform, command line tools that facilitate sharing of changes between TFS and Git.mobx.mobi: mobx.mobi - mobile CMS. Good for beginners learning MVC and mobile, or webforms programmer seeking to switch to MVC. Simple and friendly design.PdfExtractor: PdfExtractorSpeed Run: Speed Run for WP7technoschool: Aplikasi sistem informasi sekolah baik SD, SMP maupun SMA. Dimana aplikasi ini telah mencakup akademik, perpustakaan, keuangan, dan kepegawaianThe LogNut logging library and facilities: LogNut is a comprehensive logging facility written in C# for C# developers. It provides a simple way to write something from within your program, as it runs.Visual Studio File Cleanup: Visual Studio File Cleaner Good code examples on how to do a poor man’s obfuscation of your solutionWeatherSpark: Sprarkline-inspired graphs provide a comprehensive view of each day’s temperature, humidity, precipitation, and cloud cover.Windows Phone Interprocess Messaging API: Message passing sample WinLogCheck - Eventlogs Scanner: WinLogCheck is a command line windows eventlogs scanner. The main goal is get a report about the events in the eventlog, except for repetitive events.WinUnleaked Image Uploader: WinUnleaked Image Uploader for WinUnleaked Staff members

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  • Cocos2d: Tongue effect like in Munch Time

    - by Joey Green
    I'm wanting to do a tongue effect for my character like the one in Munch Time( shown in pic ). The player does some action and his tongue attaches to the nearest platform. I'm thinking this is simply a get distance to platform and keep player at that distance as he moves back and forth giving him the swinging effect. For the drawing, I'm wanting the same effect where the tongue sprite is the skinniest in the middle of the distance between the character and platform. I know how to do this in a shader( I'm using cocos2d v2 btw ), but I'm wondering if there is some built-in functionality to allow me to do this. First, is this the right approach using distance? Second, is their an easy way to do the tongue sprite effect without a shader? Third, I'm wanting to have the player spring up at will in the direction of the platform. I'm using Box2D. Would there be a way to do this using force's or would it be easier to write my own code?

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  • ASP.NET MVC: Using ProfileRequiredAttribute to restrict access to pages

    - by DigiMortal
    If you are using AppFabric Access Control Services to authenticate users when they log in to your community site using Live ID, Google or some other popular identity provider, you need more than AuthorizeAttribute to make sure that users can access the content that is there for authenticated users only. In this posting I will show you hot to extend the AuthorizeAttribute so users must also have user profile filled. Semi-authorized users When user is authenticated through external identity provider then not all identity providers give us user name or other information we ask users when they join with our site. What all identity providers have in common is unique ID that helps you identify the user. Example. Users authenticated through Windows Live ID by AppFabric ACS have no name specified. Google’s identity provider is able to provide you with user name and e-mail address if user agrees to publish this information to you. They both give you unique ID of user when user is successfully authenticated in their service. There is logical shift between ASP.NET and my site when considering user as authorized. For ASP.NET MVC user is authorized when user has identity. For my site user is authorized when user has profile and row in my users table. Having profile means that user has unique username in my system and he or she is always identified by this username by other users. My solution is simple: I created my own action filter attribute that makes sure if user has profile to access given method and if user has no profile then browser is redirected to join page. Illustrating the problem Usually we restrict access to page using AuthorizeAttribute. Code is something like this. [Authorize] public ActionResult Details(string id) {     var profile = _userRepository.GetUserByUserName(id);     return View(profile); } If this page is only for site users and we have user profiles then all users – the ones that have profile and all the others that are just authenticated – can access the information. It is okay because all these users have successfully logged in in some service that is supported by AppFabric ACS. In my site the users with no profile are in grey spot. They are on half way to be users because they have no username and profile on my site yet. So looking at the image above again we need something that adds profile existence condition to user-only content. [ProfileRequired] public ActionResult Details(string id) {     var profile = _userRepository.GetUserByUserName(id);     return View(profile); } Now, this attribute will solve our problem as soon as we implement it. ProfileRequiredAttribute: Profiles are required to be fully authorized Here is my implementation of ProfileRequiredAttribute. It is pretty new and right now it is more like working draft but you can already play with it. public class ProfileRequiredAttribute : AuthorizeAttribute {     private readonly string _redirectUrl;       public ProfileRequiredAttribute()     {         _redirectUrl = ConfigurationManager.AppSettings["JoinUrl"];         if (string.IsNullOrWhiteSpace(_redirectUrl))             _redirectUrl = "~/";     }              public override void OnAuthorization(AuthorizationContext filterContext)     {         base.OnAuthorization(filterContext);           var httpContext = filterContext.HttpContext;         var identity = httpContext.User.Identity;           if (!identity.IsAuthenticated || identity.GetProfile() == null)             if(filterContext.Result == null)                 httpContext.Response.Redirect(_redirectUrl);          } } All methods with this attribute work as follows: if user is not authenticated then he or she is redirected to AppFabric ACS identity provider selection page, if user is authenticated but has no profile then user is by default redirected to main page of site but if you have application setting with name JoinUrl then user is redirected to this URL. First case is handled by AuthorizeAttribute and the second one is handled by custom logic in ProfileRequiredAttribute class. GetProfile() extension method To get user profile using less code in places where profiles are needed I wrote GetProfile() extension method for IIdentity interface. There are some more extension methods that read out user and identity provider identifier from claims and based on this information user profile is read from database. If you take this code with copy and paste I am sure it doesn’t work for you but you get the idea. public static User GetProfile(this IIdentity identity) {     if (identity == null)         return null;       var context = HttpContext.Current;     if (context.Items["UserProfile"] != null)         return context.Items["UserProfile"] as User;       var provider = identity.GetIdentityProvider();     var nameId = identity.GetNameIdentifier();       var rep = ObjectFactory.GetInstance<IUserRepository>();     var profile = rep.GetUserByProviderAndNameId(provider, nameId);       context.Items["UserProfile"] = profile;       return profile; } To avoid round trips to database I cache user profile to current request because the chance that profile gets changed meanwhile is very minimal. The other reason is maybe more tricky – profile objects are coming from Entity Framework context and context has also HTTP request as lifecycle. Conclusion This posting gave you some ideas how to finish user profiles stuff when you use AppFabric ACS as external authentication provider. Although there was little shift between us and ASP.NET MVC with interpretation of “authorized” we were easily able to solve the problem by extending AuthorizeAttribute to get all our requirements fulfilled. We also write extension method for IIdentity that returns as user profile based on username and caches the profile in HTTP request scope.

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  • Strange characters appearing on websites - ASCII? - UNICODE?

    - by Mick
    I have created many very simple pure HTML websites over the years. Most of them appear to work fine most of the time. But there is one recurring problem which I have never quite sorted out involving strange characters. The scenario goes like this: I create the site. I look at it in my browser, everything appears fine. I may look at it a great many times over the coming weeks or months as I make additions here and there. Perhaps on a variety of browsers on a variety of PC's. Then one day I look at the page and see a random sprinkling of white question marks against dark diamond shapes. These might appear where I had expected to see hyphens or quotes or apostrophes. My immediate thought is that my browser got into some strange state because I was looking at some foreign website with strange characters, but I'm never quite sure. I'm left with that nagging feeling that perhaps half the planet is seeing my website with funny question marks all over it. So my question is what's going on? What should I do to ensure that as many people as possible around the world can view my text as I originally intended? Should I be using those special html sequences like &pound; for all non alphanumeric characters? Should I worry at all? Edit: Right now I have the problem occurring on this page: http://www.fullreservebanking.com/papers.htm ... part of it looks like this: I am using FireFox 5 and the character encoding currently appears to be "UNICODE (UTF-8)". I do not remember manually setting the character encoding to anything since installation. I do occasionally look at Japanese websites for work related reasons - though when I do so, I do not manually make any changes to firefox settings. Edit: Now fixed. Web page altered accordingly.

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  • Automating deployments with the SQL Compare command line

    - by Jonathan Hickford
    In my previous article, “Five Tips to Get Your Organisation Releasing Software Frequently” I looked at how teams can automate processes to speed up release frequency. In this post, I’m looking specifically at automating deployments using the SQL Compare command line. SQL Compare compares SQL Server schemas and deploys the differences. It works very effectively in scenarios where only one deployment target is required – source and target databases are specified, compared, and a change script is automatically generated and applied. But if multiple targets exist, and pressure to increase the frequency of releases builds, this solution quickly becomes unwieldy.   This is where SQL Compare’s command line comes into its own. I’ve put together a PowerShell script that loops through the Servers table and pulls out the server and database, these are then passed to sqlcompare.exe to be used as target parameters. In the example the source database is a scripts folder, a folder structure of scripted-out database objects used by both SQL Source Control and SQL Compare. The script can easily be adapted to use schema snapshots.     -- Create a DeploymentTargets database and a Servers table CREATE DATABASE DeploymentTargets GO USE DeploymentTargets GO CREATE TABLE [dbo].[Servers]( [id] [int] IDENTITY(1,1) NOT NULL, [serverName] [nvarchar](50) NULL, [environment] [nvarchar](50) NULL, [databaseName] [nvarchar](50) NULL, CONSTRAINT [PK_Servers] PRIMARY KEY CLUSTERED ([id] ASC) ) GO -- Now insert your target server and database details INSERT INTO dbo.Servers ( serverName , environment , databaseName) VALUES ( N'myserverinstance' , N'myenvironment1' , N'mydb1') INSERT INTO dbo.Servers ( serverName , environment , databaseName) VALUES ( N'myserverinstance' , N'myenvironment2' , N'mydb2') Here’s the PowerShell script you can adapt for yourself as well. # We're holding the server names and database names that we want to deploy to in a database table. # We need to connect to that server to read these details $serverName = "" $databaseName = "DeploymentTargets" $authentication = "Integrated Security=SSPI" #$authentication = "User Id=xxx;PWD=xxx" # If you are using database authentication instead of Windows authentication. # Path to the scripts folder we want to deploy to the databases $scriptsPath = "SimpleTalk" # Path to SQLCompare.exe $SQLComparePath = "C:\Program Files (x86)\Red Gate\SQL Compare 10\sqlcompare.exe" # Create SQL connection string, and connection $ServerConnectionString = "Data Source=$serverName;Initial Catalog=$databaseName;$authentication" $ServerConnection = new-object system.data.SqlClient.SqlConnection($ServerConnectionString); # Create a Dataset to hold the DataTable $dataSet = new-object "System.Data.DataSet" "ServerList" # Create a query $query = "SET NOCOUNT ON;" $query += "SELECT serverName, environment, databaseName " $query += "FROM dbo.Servers; " # Create a DataAdapter to populate the DataSet with the results $dataAdapter = new-object "System.Data.SqlClient.SqlDataAdapter" ($query, $ServerConnection) $dataAdapter.Fill($dataSet) | Out-Null # Close the connection $ServerConnection.Close() # Populate the DataTable $dataTable = new-object "System.Data.DataTable" "Servers" $dataTable = $dataSet.Tables[0] #For every row in the DataTable $dataTable | FOREACH-OBJECT { "Server Name: $($_.serverName)" "Database Name: $($_.databaseName)" "Environment: $($_.environment)" # Compare the scripts folder to the database and synchronize the database to match # NB. Have set SQL Compare to abort on medium level warnings. $arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/AbortOnWarnings:Medium") # + @("/sync" ) # Commented out the 'sync' parameter for safety, write-host $arguments & $SQLComparePath $arguments "Exit Code: $LASTEXITCODE" # Some interesting variations # Check that every database matches a folder. # For example this might be a pre-deployment step to validate everything is at the same baseline state. # Or a post deployment script to validate the deployment worked. # An exit code of 0 means the databases are identical. # # $arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/Assertidentical") # Generate a report of the difference between the folder and each database. Generate a SQL update script for each database. # For example use this after the above to generate upgrade scripts for each database # Examine the warnings and the HTML diff report to understand how the script will change objects # #$arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/ScriptFile:update_$($_.environment+"_"+$_.databaseName).sql", "/report:update_$($_.environment+"_"+$_.databaseName).html" , "/reportType:Interactive", "/showWarnings", "/include:Identical") } It’s worth noting that the above example generates the deployment scripts dynamically. This approach should be problem-free for the vast majority of changes, but it is still good practice to review and test a pre-generated deployment script prior to deployment. An alternative approach would be to pre-generate a single deployment script using SQL Compare, and run this en masse to multiple targets programmatically using sqlcmd, or using a tool like SQL Multi Script.  You can use the /ScriptFile, /report, and /showWarnings flags to generate change scripts, difference reports and any warnings.  See the commented out example in the PowerShell: #$arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/ScriptFile:update_$($_.environment+"_"+$_.databaseName).sql", "/report:update_$($_.environment+"_"+$_.databaseName).html" , "/reportType:Interactive", "/showWarnings", "/include:Identical") There is a drawback of running a pre-generated deployment script; it assumes that a given database target hasn’t drifted from its expected state. Often there are (rightly or wrongly) many individuals within an organization who have permissions to alter the production database, and changes can therefore be made outside of the prescribed development processes. The consequence is that at deployment time, the applied script has been validated against a target that no longer represents reality. The solution here would be to add a check for drift prior to running the deployment script. This is achieved by using sqlcompare.exe to compare the target against the expected schema snapshot using the /Assertidentical flag. Should this return any differences (sqlcompare.exe Exit Code 79), a drift report is outputted instead of executing the deployment script.  See the commented out example. # $arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/Assertidentical") Any checks and processes that should be undertaken prior to a manual deployment, should also be happen during an automated deployment. You might think about triggering backups prior to deployment – even better, automate the verification of the backup too.   You can use SQL Compare’s command line interface along with PowerShell to automate multiple actions and checks that you need in your deployment process. Automation is a practical solution where multiple targets and a higher release cadence come into play. As we know, with great power comes great responsibility – responsibility to ensure that the necessary checks are made so deployments remain trouble-free.  (The code sample supplied in this post automates the simple dynamic deployment case – if you are considering more advanced automation, e.g. the drift checks, script generation, deploying to large numbers of targets and backup/verification, please email me at [email protected] for further script samples or if you have further questions)

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  • How do I connect to my running VM via virsh?

    - by Avery Chan
    My VM has already been started via virsh start chameleon.ootbdev. When I do a virsh console chameleon.ootbdev I get the following output: Connected to domain chameleon.ootbdev Escape character is ^] error: internal error cannot find character device (null) Doing a google search on this led me to this "solution". Unfortunately, editing the domain via virsh edit chameleon.ootbdev doesn't seem to stick. I suspect the issue is that I'm inserting the XML incorrectly: the instructions from the link ask me to insert the following XML into the domain XML file. <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target type='serial' port='0'/> </console> I've posted my domain XML file to pastebin here. This is AFTER I've tried to insert the above XML. I inserted this XML after the </devices> block. My primary question is: How do I connect to the running VM? A secondary question would be: How do I edit the domain file with the above XML and get the changes to stick?

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  • The road to become a programmer [closed]

    - by user68991
    I'm looking for a 'career' change, I don't actually have a career at the moment since I haven't been able to find a job since I graduated with a degree in Materials Engineering. One of my loves has always been computers and programming, though I have never studied it seriously. When I was 11 I wrote a very basic graphical 'game' using notepad and HTML, where I drew each possible position of the main character on the different 'maze' level in MSPaint, using pictures of arrows as links to a new page with the character in a new position, and various other buttons would pop up 'search box', 'press button' etc. At the time I thought this was an amazing achievement of my programming skills. I've used a little bit of FORTRAN 90 whilst I was at university, which rekindled my interest in programming. When I was a kid I mainly used C and HTML, but only very basically as my 'game' suggests. I want to learn a new programming language, I'm not entirely sure where I want to go with it, but the number one contender at the moment is android apps. I'm looking at learning Java, but I've read that it's a difficult place to begin with; so I've also looked at learning Visual Basic, which I believe is also object oriented(?) but a little easier to understand? (not that I know what an object is anyway). Any information people could give me regarding which language to learn, and if there are any good online tutorial for that language I'd really appreciate it. Some of the tutorials I've used so far are full or jargon I can't understand. Also, I'm not afraid of maths having got an engineering degree. Thanks in advance for any help/advice. James

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  • How do I create a 2.5d parallax effect?

    - by Nikolay Dyankov
    I have a decent background in 3D graphics and programming, but I'm new to game development. I'm currently exploring different possibilities and I really want to make an RPG game. I was thinking about classic 2D isometric view, but I really love how Diablo 2 looks and feels to play. My question is - how can I achieve Diablo 2's parallax effect? Everything looks hand drawn with baked lights and shadows and looks awesome, but when you move around you notice some perspective. For example, let's say that I drew a big hall with columns in Photoshop with an orthographic perspective (classic pixel art style, just parallel lines). How would I give parallax effect to this scene when the character moves around? If I use camera-facing sprites for everything it would probably look OK in the distance, but it would be really fake when a character comes close to a column (cylinder) for example. Any suggestions? How did Blizzard make the parallax effect in Diablo 2? See this screenshot: http://guidesmedia.ign.com/guides/10629/images/act2tombs.jpg

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  • Pixel Shader Giving Black output

    - by Yashwinder
    I am coding in C# using Windows Forms and the SlimDX API to show the effect of a pixel shader. When I am setting the pixel shader, I am getting a black output screen but if I am not using the pixel shader then I am getting my image rendered on the screen. I have the following C# code using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Runtime.InteropServices; using SlimDX.Direct3D9; using SlimDX; using SlimDX.Windows; using System.Drawing; using System.Threading; namespace WindowsFormsApplication1 { // Vertex structure. [StructLayout(LayoutKind.Sequential)] struct Vertex { public Vector3 Position; public float Tu; public float Tv; public static int SizeBytes { get { return Marshal.SizeOf(typeof(Vertex)); } } public static VertexFormat Format { get { return VertexFormat.Position | VertexFormat.Texture1; } } } static class Program { public static Device D3DDevice; // Direct3D device. public static VertexBuffer Vertices; // Vertex buffer object used to hold vertices. public static Texture Image; // Texture object to hold the image loaded from a file. public static int time; // Used for rotation caculations. public static float angle; // Angle of rottaion. public static Form1 Window =new Form1(); public static string filepath; static VertexShader vertexShader = null; static ConstantTable constantTable = null; static ImageInformation info; [STAThread] static void Main() { filepath = "C:\\Users\\Public\\Pictures\\Sample Pictures\\Garden.jpg"; info = new ImageInformation(); info = ImageInformation.FromFile(filepath); PresentParameters presentParams = new PresentParameters(); // Below are the required bare mininum, needed to initialize the D3D device. presentParams.BackBufferHeight = info.Height; // BackBufferHeight, set to the Window's height. presentParams.BackBufferWidth = info.Width+200; // BackBufferWidth, set to the Window's width. presentParams.Windowed =true; presentParams.DeviceWindowHandle = Window.panel2 .Handle; // DeviceWindowHandle, set to the Window's handle. // Create the device. D3DDevice = new Device(new Direct3D (), 0, DeviceType.Hardware, Window.Handle, CreateFlags.HardwareVertexProcessing, presentParams); // Create the vertex buffer and fill with the triangle vertices. (Non-indexed) // Remember 3 vetices for a triangle, 2 tris per quad = 6. Vertices = new VertexBuffer(D3DDevice, 6 * Vertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); DataStream stream = Vertices.Lock(0, 0, LockFlags.None); stream.WriteRange(BuildVertexData()); Vertices.Unlock(); // Create the texture. Image = Texture.FromFile(D3DDevice,filepath ); // Turn off culling, so we see the front and back of the triangle D3DDevice.SetRenderState(RenderState.CullMode, Cull.None); // Turn off lighting D3DDevice.SetRenderState(RenderState.Lighting, false); ShaderBytecode sbcv = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\vertexShader.vs", "vs_main", "vs_1_1", ShaderFlags.None); constantTable = sbcv.ConstantTable; vertexShader = new VertexShader(D3DDevice, sbcv); ShaderBytecode sbc = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\pixelShader.txt", "ps_main", "ps_3_0", ShaderFlags.None); PixelShader ps = new PixelShader(D3DDevice, sbc); VertexDeclaration vertexDecl = new VertexDeclaration(D3DDevice, new[] { new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0), new VertexElement(0, 12, DeclarationType.Float2 , DeclarationMethod.Default, DeclarationUsage.TextureCoordinate , 0), VertexElement.VertexDeclarationEnd }); Application.EnableVisualStyles(); MessagePump.Run(Window, () => { // Clear the backbuffer to a black color. D3DDevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0); // Begin the scene. D3DDevice.BeginScene(); // Setup the world, view and projection matrices. //D3DDevice.VertexShader = vertexShader; //D3DDevice.PixelShader = ps; // Render the vertex buffer. D3DDevice.SetStreamSource(0, Vertices, 0, Vertex.SizeBytes); D3DDevice.VertexFormat = Vertex.Format; // Setup our texture. Using Textures introduces the texture stage states, // which govern how Textures get blended together (in the case of multiple // Textures) and lighting information. D3DDevice.SetTexture(0, Image); // Now drawing 2 triangles, for a quad. D3DDevice.DrawPrimitives(PrimitiveType.TriangleList , 0, 2); // End the scene. D3DDevice.EndScene(); // Present the backbuffer contents to the screen. D3DDevice.Present(); }); if (Image != null) Image.Dispose(); if (Vertices != null) Vertices.Dispose(); if (D3DDevice != null) D3DDevice.Dispose(); } private static Vertex[] BuildVertexData() { Vertex[] vertexData = new Vertex[6]; vertexData[0].Position = new Vector3(-1.0f, 1.0f, 0.0f); vertexData[0].Tu = 0.0f; vertexData[0].Tv = 0.0f; vertexData[1].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[1].Tu = 0.0f; vertexData[1].Tv = 1.0f; vertexData[2].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[2].Tu = 1.0f; vertexData[2].Tv = 0.0f; vertexData[3].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[3].Tu = 0.0f; vertexData[3].Tv = 1.0f; vertexData[4].Position = new Vector3(1.0f, -1.0f, 0.0f); vertexData[4].Tu = 1.0f; vertexData[4].Tv = 1.0f; vertexData[5].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[5].Tu = 1.0f; vertexData[5].Tv = 0.0f; return vertexData; } } } And my pixel shader and vertex shader code are as following // Pixel shader input structure struct PS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Pixel shader output structure struct PS_OUTPUT { float4 Color : COLOR0; }; // Global variables sampler2D Tex0; // Name: Simple Pixel Shader // Type: Pixel shader // Desc: Fetch texture and blend with constant color // PS_OUTPUT ps_main( in PS_INPUT In ) { PS_OUTPUT Out; //create an output pixel Out.Color = tex2D(Tex0, In.Texture); //do a texture lookup Out.Color *= float4(0.9f, 0.8f, 0.0f, 1); //do a simple effect return Out; //return output pixel } // Vertex shader input structure struct VS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Vertex shader output structure struct VS_OUTPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Global variables float4x4 WorldViewProj; // Name: Simple Vertex Shader // Type: Vertex shader // Desc: Vertex transformation and texture coord pass-through // VS_OUTPUT vs_main( in VS_INPUT In ) { VS_OUTPUT Out; //create an output vertex Out.Position = mul(In.Position, WorldViewProj); //apply vertex transformation Out.Texture = In.Texture; //copy original texcoords return Out; //return output vertex }

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  • Flip rotation matrix

    - by azer89
    right now i'm doing character control with kinect. Basically i need to mirror the joint orientation because the character faces the player. Somehow by googling through internet i've done it and everything works very well. But i have little idea about how the math works, here's my code: //------------------------------------------------------------------------------------- Ogre::Quaternion JointOrientationCalculator::buildQuaternion(Ogre::Vector3 xAxis, Ogre::Vector3 yAxis, Ogre::Vector3 zAxis) { Ogre::Matrix3 mat; if(isMirror) { mat = Ogre::Matrix3(xAxis.x, yAxis.x, zAxis.x, xAxis.y, yAxis.y, zAxis.y, xAxis.z, yAxis.z, zAxis.z); Ogre::Matrix3 flipMat(1, 0, 0, 0, 1, 0, 0, 0, -1); mat = flipMat * mat * flipMat; } else { mat = Ogre::Matrix3(xAxis.x, -yAxis.x, zAxis.x, -xAxis.y, yAxis.y, -zAxis.y, xAxis.z, -yAxis.z, zAxis.z); } Ogre::Quaternion q; q.FromRotationMatrix(mat); return q; } when i need to mirror/flip it by axes z i calculate mat = flipMat * mat * flipMat; but i don't understand how this equation works.

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  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

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  • Multiline Replacement With Visual Studio

    - by Alois Kraus
    I had to remove some file headers in a bigger project which were all of the form #region File Header /*[ Compilation unit ----------------------------------------------------------       Name            : Class1.cs       Language        : C#     Creation Date   :      Description     : -----------------------------------------------------------------------------*/ /*] END */ #endregion I know that would be a cool thing to write a simple C# program use a recursive file search, read all lines skip the first n lines and write the files back to disc. But I wanted to test things first before I ruin my source files with one little typo. There comes the Visual Studio Search and Replace in Files dialog into the game. I can test my regular expression to do a multiline match with the Find button before actually breaking anything. And if something goes wrong I have the Undo button.   There is a nice blog post from Paulo Morgado online who deals with Multiline Regular expressions. The Visual Studio Regular expressions are non standard so you have to adapt your usual Regex know how to the other patterns. The pattern I cam finally up with is \#region File Header:b*(.*\n)@\#endregion The Regular expression can be read as \#region File Header Match “#region File Header” \# Escapes the # character since it is a quantifier. :b* After this none or more spaces or tabs can follow (:b stands for space or tab) (.*\n)@ Match anything across lines in a non greedy way (the @ character makes it non greedy) to prevent matching too much until the #endregion somewhere in our source file. \#endregion Match everything until “#endregion” is found I had always knew that Visual Studio can do it but I never bothered to learn the non standard Regex syntax. This is powerful and it is inside Visual Studio since 2005!

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  • 2D platformers: why make the physics dependent on the framerate?

    - by Archagon
    "Super Meat Boy" is a difficult platformer that recently came out for PC, requiring exceptional control and pixel-perfect jumping. The physics code in the game is dependent on the framerate, which is locked to 60fps; this means that if your computer can't run the game at full speed, the physics will go insane, causing (among other things) your character to run slower and fall through the ground. Furthermore, if vsync is off, the game runs extremely fast. Could those experienced with 2D game programming help explain why the game was coded this way? Wouldn't a physics loop running at a constant rate be a better solution? (Actually, I think a physics loop is used for parts of the game, since some of the entities continue to move normally regardless of the framerate. Your character, on the other hand, runs exactly [fps/60] as fast.) What bothers me about this implementation is the loss of abstraction between the game engine and the graphics rendering, which depends on system-specific things like the monitor, graphics card, and CPU. If, for whatever reason, your computer can't handle vsync, or can't run the game at exactly 60fps, it'll break spectacularly. Why should the rendering step in any way influence the physics calculations? (Most games nowadays would either slow down the game or skip frames.) On the other hand, I understand that old-school platformers on the NES and SNES depended on a fixed framerate for much of their control and physics. Why is this, and would it be possible to create a patformer in that vein without having the framerate dependency? Is there necessarily a loss of precision if you separate the graphics rendering from the rest of the engine? Thank you, and sorry if the question was confusing.

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  • GetContactList stops reporting collisions on welded bodies

    - by Henrique Jung
    I have some strange problem with my game which uses Box2D as physics engine and I'm out of ideas on what I can do to solve it. My game is a class assignment where I need to build a simple game where the main character moves in a 2D environment while square blocks comes from below him. Each time a collision occurs, that block is attached to the character using a weld joint, when three blocks of the same colors are together, they annihilate themselves(an effect similar to Bejeweled). I'm using a recursive function to iterate through all the attached blocks of a given block to see if there are enough blocks for them to be deleted. I'm using GetContactList function to iterate through the list of contacts to see which blocks are adjacent to each other. The results are quite disappointing, the blocks only get annihilated in few cases. After a lot of debugging, I found the issue, but I still don't know how to solve. My issue is: after some time, GetContactList STOPS returning contacts (return NULL) to blocks that were already attached for some time. I spent some time reading the Box2D manual as well as some tutorials and still didn't find any clue of what is happening. Below there's some simplified version of the code that I wrote. for(int a = 0; a < blocksList.size(); a++) { blocksList[a].BuildConnections(); } And on BuildConnections b2ContactEdge* edge = body->GetContactList(); while(edge != NULL) { if (long_check_to_see_if_there's_a_block_nearby) { // add itself to the list to be anihilated globalList.push_back(this); //if there's, call BuildConnections again on the adjacent block adjacentBody->GetUserData()->BuildConnections; } edge = edge->next; } I know that there's another issue related to circular inclusions, but I fairly sure that this problem isn't causing the problem with the collisions. You can download my entire code from this page if you'd like http://code.google.com/p/fellz/source/list

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