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  • What is the easiest to transfer an object between two C# apps over the web?

    - by edude05
    I have written an application that basically gathers up a bunch of text and numerical data from the client PC and stores it as an object. Right now I'm implementing XML serialization so that the file can be saved. The issue is now, how do I get this data to the server? I have a server running IIS 7 setup but I don't quite understand the ASP.net life cycle, so I'm not sure how to implement the receiving app. What should I do? Thanks

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  • Why cast null before checking if object is equal to null?

    - by jacerhea
    I was looking through the "Domain Oriented N-Layered .NET 4.0 Sample App" project and ran across some code that I do not understand. In this project they often use syntax like the following to check arguments for null: public GenericRepository(IQueryableContext context,ITraceManager traceManager) { if (context == (IQueryableContext)null) throw new ArgumentNullException("context", Resources.Messages.exception_ContainerCannotBeNull); Why would you cast null to the type of the object you are checking for null?

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  • How do I unit test the methods in a method object?

    - by Sancho
    I've performed the "Replace Method with Method Object" refactoring described by Beck. Now, I have a class with a "run()" method and a bunch of member functions that decompose the computation into smaller units. How do I test those member functions? My first idea is that my unit tests be basically copies of the "run()" method (with different initializations), but with assertions between each call to the member functions to check the state of the computation. (I'm using Python and the unittest module.)

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  • How can I move an object left and right with silverlight?

    - by Craig
    I currently have two buttons that say left and right, and I want them to move a square object left and right respectively. What its currently doing when i press left is moving the square to the left, and if I press left again, it resets from the center and goes left. I want it so that when I press left, from where ever it is currently to go left and right. I know the principle is something like get current objects position and add the canvas coordinates respectively but how do I do this?

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  • .NET immutable object usage best practices? Should I be using them as much as possible?

    - by Daniel
    Say I have a simple object such as class Something { public int SomeInt { get; set; } } I have read that using immutable objects are faster and a better means of using business objects? If this is so, should i strive to make all my objects as such: class ImmutableSomething { public int SomeInt { get { return m_someInt; } } private int m_someInt = 0; public void ChangeSomeInt(int newValue) { m_someInt = newvalue; } } What do you reckon?

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  • Can I cache a ManyToOne hibernate object without it being lazy loaded?

    - by Andrew
    @ManyToOne @JoinColumn(name = "play_template_id", table = "team_play_mapping" ) public Play getPlay() { return play; } public void setPlay( Play play ) { this.play = play; } By default, this is eager loading. Can I get it so that it will read the play object from a cache without making it lazy loading? Am I correct that eager loading will force it to do a join query and hence no caching?

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  • Is it possible to create a C++ factory system that can create an instance of any "registered" object

    - by chrensli
    Hello, I've spent my entire day researching this topic, so it is with some scattered knowledge on the topic that i come to you with this inquiry. Please allow me to describe what I am attempting to accomplish, and maybe you can either suggest a solution to the immediate question, or another way to tackle the problem entirely. I am trying to mimic something related to how XAML files work in WPF, where you are essentially instantiating an object tree from an XML definition. If this is incorrect, please inform. This issue is otherwise unrelated to WPF, C#, or anything managed - I solely mention it because it is a similar concept.. So, I've created an XML parser class already, and generated a node tree based on ObjectNode objects. ObjectNode objects hold a string value called type, and they have an std::vector of child ObjectNode objects. The next step is to instantiate a tree of objects based on the data in the ObjectNode tree. This intermediate ObjectNode tree is needed because the same ObjectNode tree might be instantiated multiple times or delayed as needed. The tree of objects that is being created is such that the nodes in the tree are descendants of a common base class, which for now we can refer to as MyBase. Leaf nodes can be of any type, not necessarily derived from MyBase. To make this more challenging, I will not know what types of MyBase derived objects might be involved, so I need to allow for new types to be registered with the factory. I am aware of boost's factory. Their docs have an interesting little design paragraph on this page: o We may want a factory that takes some arguments that are forwarded to the constructor, o we will probably want to use smart pointers, o we may want several member functions to create different kinds of objects, o we might not necessarily need a polymorphic base class for the objects, o as we will see, we do not need a factory base class at all, o we might want to just call the constructor - without #new# to create an object on the stack, and o finally we might want to use customized memory management. I might not be understanding this all correctly, but that seems to state that what I'm trying to do can be accomplished with boost's factory. But all the examples I've located, seem to describe factories where all objects are derived from a base type. Any guidance on this would be greatly appreciated. Thanks for your time!

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