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  • Read only array, deep copy or retrieve copies one by one? (Performance and Memory)

    - by Arthur Wulf White
    In a garbage collection based system, what is the most effective way to handle a read only array if such a structure does not exist natively in the language. Is it better to return a copy of an array or allow other classes to retrieve copies of the objects stored in the array one by one? @JustinSkiles: It is not very broad. It is performance related and can actually be answered specifically for two general cases. You only need very few items: in this situation it's more effective to retrieve copies of the objects one by one. You wish to iterate over 30% or more objects. In this cases it is superior to retrieve all the array at once. This saves on functions calls. Function calls are very expansive when compared to reading directly from an array. A good specific answer could include performance, reading from an array and reading indirectly through a function. It is a simple performance related question.

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  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

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  • Is there really Object-relational impedance mismatch?

    - by user52763
    It is always stated that it is hard to store applications objects in relational databases - the object-relational impedance mismatch - and that is why Document databases are better. However, is there really an impedance mismatch? And object has a key (albeit it may be hidden away by the runtime as a pointer to memory), a set of values, and foreign keys to other objects. Objects are as much made up of tables as it is a document. Neither really fit. I can see a use for databases to model the data into specific shapes for scenarios in the application - e.g. to speed up database lookup and avoid joins, etc., but won't it be better to keep the data as normalized as possible at the core, and transform as required?

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  • XNA Transparency depending on drawing order?

    - by DarthRoman
    I am drawing two 3D objects, both of them can fade from opaque to transparent independently, and they can intersect between them (so you cannot say when one of them is before the other one). Look at the image for a better understanding (one of the object is a terrain and the other one an area): Now, if I apply transparency to both of them, and draw the terrain before the area, the terrain is not transparent respecting to the area, but the area is: And finally, if I draw the area before the terrain, then the area is not transparent respecting of the terrain: QUESTION: How can I make all the objects transparent to the rest of objects without depending on the drawing order?

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  • Solving 2D Collision Detection Issues with Relative Velocities

    - by Jengerer
    Imagine you have a situation where two objects are moving parallel to one-another and are both within range to collide with a static wall, like this: A common method used in dynamic collision detection is to loop through all objects in arbitrary order, solve for pair-wise collision detection using relative velocities, and then move the object to the nearest collision, if any. However, in this case, if the red object is checked first against the blue one, it would see that the relative velocity to the blue object is -20 m/s (and would thereby not collide this time frame). Then it would see that the red object would collide with the static wall, and the solution would be: And the red object passes through the blue one. So it appears to be a matter of choosing the right order in which you check collisions; but how can you determine which order is correct? How can this passing through of objects be avoided? Is ignoring relative velocity and considering every object as static during pair-wise checks a better idea for this reason?

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  • What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?

    - by myWallJSON
    I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))? So currently my plan looks like this: I create prefabs Place them onto my scene (into Hierarchy) (say create 20 buffolows and some hourses and some buildings) Create empty prefab and drag all my scene objects from hierarchy onto it Export prefab So generally I put all my scene objects into one large prefab and export it but it seems that all objects that were marked as static get this property turned off when loading them at runtime and so no Frustrum Culling, and no Occlusion culling happens. So I wonder what is a correct way of exporting Sceen + Objecrts + Occlusion (and onther culing) data for future load of such scene at runtime? I wonder about current 3.5.2 Pro and future 4 Pro versions of U3D.

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  • Motivation and use of move constructors in C++

    - by Giorgio
    I recently have been reading about move constructors in C++ (see e.g. here) and I am trying to understand how they work and when I should use them. As far as I understand, a move constructor is used to alleviate the performance problems caused by copying large objects. The wikipedia page says: "A chronic performance problem with C++03 is the costly and unnecessary deep copies that can happen implicitly when objects are passed by value." I normally address such situations by passing the objects by reference, or by using smart pointers (e.g. boost::shared_ptr) to pass around the object (the smart pointers get copied instead of the object). What are the situations in which the above two techniques are not sufficient and using a move constructor is more convenient?

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  • 2D vector graphic html5 framework

    - by Yury
    I trying to find html5 game framework by following criteria: 1)Real good performance. 2)Good support of vector graphic( objects which contains canvas elements -line, rec,bezierCurve etc.) 3)Easy port to mobile. Optional- Physics Engine. I found 1)Pixi.js- it looks like real good, but i didn't find any info about "vector objects" support. 2) i found "vector objects" support in paper.js I need something like these: http://paperjs.org/examples/chain/ and http://paperjs.org/examples/path-intersections/. But it looks like paper.js- not so good performance as pixi.js. And it is not game engine. Is there any good framework meets these requirements? P.S. I found similar question here Which free HTML5-based game engine meets these requirements?. But it was a long time ago. A lot of new things were created since 2011.

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • ADF Business Components

    - by Arda Eralp
    ADF Business Components and JDeveloper simplify the development, delivery, and customization of business applications for the Java EE platform. With ADF Business Components, developers aren't required to write the application infrastructure code required by the typical Java EE application to: Connect to the database Retrieve data Lock database records Manage transactions   ADF Business Components addresses these tasks through its library of reusable software components and through the supporting design time facilities in JDeveloper. Most importantly, developers save time using ADF Business Components since the JDeveloper design time makes typical development tasks entirely declarative. In particular, JDeveloper supports declarative development with ADF Business Components to: Author and test business logic in components which automatically integrate with databases Reuse business logic through multiple SQL-based views of data, supporting different application tasks Access and update the views from browser, desktop, mobile, and web service clients Customize application functionality in layers without requiring modification of the delivered application The goal of ADF Business Components is to make the business services developer more productive.   ADF Business Components provides a foundation of Java classes that allow your business-tier application components to leverage the functionality provided in the following areas: Simplifying Data Access Design a data model for client displays, including only necessary data Include master-detail hierarchies of any complexity as part of the data model Implement end-user Query-by-Example data filtering without code Automatically coordinate data model changes with business services layer Automatically validate and save any changes to the database   Enforcing Business Domain Validation and Business Logic Declaratively enforce required fields, primary key uniqueness, data precision-scale, and foreign key references Easily capture and enforce both simple and complex business rules, programmatically or declaratively, with multilevel validation support Navigate relationships between business domain objects and enforce constraints related to compound components   Supporting Sophisticated UIs with Multipage Units of Work Automatically reflect changes made by business service application logic in the user interface Retrieve reference information from related tables, and automatically maintain the information when the user changes foreign-key values Simplify multistep web-based business transactions with automatic web-tier state management Handle images, video, sound, and documents without having to use code Synchronize pending data changes across multiple views of data Consistently apply prompts, tooltips, format masks, and error messages in any application Define custom metadata for any business components to support metadata-driven user interface or application functionality Add dynamic attributes at runtime to simplify per-row state management   Implementing High-Performance Service-Oriented Architecture Support highly functional web service interfaces for business integration without writing code Enforce best-practice interface-based programming style Simplify application security with automatic JAAS integration and audit maintenance "Write once, run anywhere": use the same business service as plain Java class, EJB session bean, or web service   Streamlining Application Customization Extend component functionality after delivery without modifying source code Globally substitute delivered components with extended ones without modifying the application   ADF Business Components implements the business service through the following set of cooperating components: Entity object An entity object represents a row in a database table and simplifies modifying its data by handling all data manipulation language (DML) operations for you. These are basically your 1 to 1 representation of a database table. Each table in the database will have 1 and only 1 EO. The EO contains the mapping between columns and attributes. EO's also contain the business logic and validation. These are you core data services. They are responsible for updating, inserting and deleting records. The Attributes tab displays the actual mapping between attributes and columns, the mapping has following fields: Name : contains the name of the attribute we expose in our data model. Type : defines the data type of the attribute in our application. Column : specifies the column to which we want to map the attribute with Column Type : contains the type of the column in the database   View object A view object represents a SQL query. You use the full power of the familiar SQL language to join, filter, sort, and aggregate data into exactly the shape required by the end-user task. The attributes in the View Objects are actually coming from the Entity Object. In the end the VO will generate a query but you basically build a VO by selecting which EO need to participate in the VO and which attributes of those EO you want to use. That's why you have the Entity Usage column so you can see the relation between VO and EO. In the query tab you can clearly see the query that will be generated for the VO. At this stage we don't need it and just use it for information purpose. In later stages we might use it. Application module An application module is the controller of your data layer. It is responsible for keeping hold of the transaction. It exposes the data model to the view layer. You expose the VO's through the Application Module. This is the abstraction of your data layer which you want to show to the outside word.It defines an updatable data model and top-level procedures and functions (called service methods) related to a logical unit of work related to an end-user task. While the base components handle all the common cases through built-in behavior, customization is always possible and the default behavior provided by the base components can be easily overridden or augmented. When you create EO's, a foreign key will be translated into an association in our model. It defines the type of relation and who is the master and child as well as how the visibility of the association looks like. A similar concept exists to identify relations between view objects. These are called view links. These are almost identical as association except that a view link is based upon attributes defined in the view object. It can also be based upon an association. Here's a short summary: Entity Objects: representations of tables Association: Relations between EO's. Representations of foreign keys View Objects: Logical model View Links: Relationships between view objects Application Model: interface to your application  

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  • QuadTree: store only points, or regions?

    - by alekop
    I am developing a quadtree to keep track of moving objects for collision detection. Each object has a bounding shape, let's say they are all circles. (It's a 2D top-down game) I am unsure whether to store only the position of each object, or the whole bounding shape. If working with points, insertion and subdivision is easy, because objects will never span multiple nodes. On the other hand, a proximity query for an object may miss collisions, because it won't take the objects' dimensions into account. How to calculate the query region when you only have points? If working with regions, how to handle an object that spans multiple nodes? Should it be inserted in the nearest parent node that completely contains it, even if this exceeds the node's capacity? Thanks.

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  • Passing data between engine layers

    - by spaceOwl
    I am building a software system (game engine with networking support ) that is made up of (roughly) these layers: Game Layer Messaging Layer Networking Layer Game related data is passed to the messaging layer (this could be anything that is game specific), where they are to be converted to network specific messages (which are then serialized to byte arrays). I'm looking for a way to be able to convert "game" data into "network" data, such that no strong coupling between these layers will exist. As it looks now, the Messaging layer sits between both layers (game and network) and "knows" both of them (it contains Converter objects that know how to translate between data objects of both layers back and forth). I am not sure this is the best solution. Is there a good design for passing objects between layers? I'd like to learn more about the different options.

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  • Optimizing hierarchical transform

    - by Geotarget
    I'm transforming objects in 3D space by transforming each vector with the object's 4x4 transform matrix. In order to achieve hierarchical transform, I transform the child by its own matrix, and then the child by the parent matrix. This becomes costly because objects deeper in the display tree have to be transformed by all the parent objects. This is what's happening, in summary: Root -- transform its verts by Root matrix Parent -- transform its verts by Parent, Root matrix Child -- transform its verts by Child, Parent, Root matrix Is there a faster way to transform vertices to achieve hierarchical transform? What If I first concatenated each transform matrix with the parent matrices, and then transform verts by that final resulting matrix, would that work and wouldn't that be faster? Root -- transform its verts by Root matrix Parent -- concat Parent, Root matrices, transform its verts by Concated matrix Child -- concat Child, Parent, Root matrices, transform its verts by Concated matrix

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  • What would be a good game making engine supporting Vector images?

    - by Qqwy
    I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar to "Flixel", but with the following features: Support Vector Graphics Allow zooming/rotating objects without producing huge amounts of lag as soon as you are using more objects. (Because I want to rotate the map around the player) So in other words, preferably zoom the viewport/camera instead of the objects themselves. Does an engine like that exist?

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  • EBS Applications Technology Group (ATG) Advisor Webcast December 2012

    - by LuciaC
    Invitation : Advisor Webcast December 2012 In December 2012 we have scheduled an Advisor Webcast, where we want to give you a closer look into the invalid objects in an E-Business Suite Environment. E-Business Suite - Troubleshooting invalid objectsAgenda : Introduction Activities that generate invalid objects EBS Architecture EBS Patching Concepts Troubleshooting Invalid Objects References EMEA Session : Tuesday December 11th, 2012 at 09:00 AM UK / 10:00 AM CET / 13:30 India / 17:00 Japan / 18:00 Australia Details & Registration : Doc ID 1501696.1Direct link to register in WebExUS Session : Wednesday December 12th, 2012 at 18:00 UK / 19:00 CET / 10:00 AM Pacific / 11:00 AM Mountain/ 01:00 PM Eastern Details & Registration : Doc ID 1501697.1Direct link to register in WebExIf you have any question about the schedules or if you have a suggestion for an Advisor Webcast to be planned in future, please send an E-Mail to Ruediger Ziegler.

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  • World to Pixel Transformation

    - by D00d
    My objects have a location in world coordinates (basically 1.0f is a meter). If I simply draw my objects using their world coordinates, each meter will correspond to a pixel. Obviously that's not what I want. Now, I don't want to have to apply a transformation to each and every object's position when I draw them. As I happen to be using XNA, and spritebatch allows a Matrix to be passed in as an argument in it's begin method, I was wondering if there is a way to pass the World to Pixel transformation in there. Any suggestions? So far Matrix.CreateScale(new Vector3(zoom, zoom, 1)) puts the objects in their proper spot, but it also scales up the sprites. Is there a way to transform the position without enlarging the sprite? Thanks

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  • Generic Handler vs Direct Reference

    - by JNF
    In a project where I'm working on the data access layer I'm trying to make a decision how to send data and objects to the next layer (and programmer). Is it better to tell him to reference my dll, OR should I build a generic handler and let him take the objects from there (i.e. json format) If I understand correctly, In case of 2. he would have to handle the objects on his own, whereas in case 1. he will have the entities I've built. Note: It is very probable that other people would need to take the same data, though, we're not up to that yet. Same question here - should I make it into a webservice, or have them access the handler?

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  • Should Business Interfaces be part of the Model layer?

    - by Mik378
    In an oriented-services enterprise application, isn't it an antipattern to mix Service APIs (containing interface that external users depends on) with Model objects (entities, custom exceptions objects etc...) ? According to me, Services should only depends on Model layer but never mixed with it. In fact, my colleague told me that it doesn't make sense to separate it since client need both. (model and service interfaces) But I notice that everytime a client asks for some changes, like adding a new method in some interface (means a new service), Model layer has to be also delivered... Thus, client who has not interested by this "addition" is constrained to be concerned by this update of Model... and in a large enterprise application, this kind of delivery is known to be very risked... What is the best practice ? Separate services(only interfaces so) and model objects or mix it ?

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  • F# - When do you use a class instead of a record when you do not want to use mutable fields?

    - by fairflow
    I'm imagining a situation where you are creating an F# module in a purely functional style. This means objects do not have mutable fields and are not modified in place. I'm assuming for simplicity that there is no need to use .NET objects or other kinds of objects. There are two possible ways of implementing an object-oriented kind of solution: the first is to use type classes and the second to use records which have fields of functional type, to implement methods. I imagine you'd use classes when you want to use inheritance but that otherwise records would be adequate, if perhaps clumsier to express. Or do you find classes more convenient than records in any case?

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  • F# - When do you use a type class instead of a record when you do not want to use mutable fields?

    - by fairflow
    I'm imagining a situation where you are creating an F# module in a purely functional style. This means objects do not have mutable fields and are not modified in place. I'm assuming for simplicity that there is no need to use .NET objects or other kinds of objects. There are two possible ways of implementing an object-oriented kind of solution: the first is to use type classes and the second to use records which have fields of functional type, to implement methods. I imagine you'd use classes when you want to use inheritance but that otherwise records would be adequate, if perhaps clumsier to express. Or do you find classes more convenient than records in any case?

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  • SCCM Report to identify machines with 64-bit capable hardware

    - by GAThrawn
    Currently looking at deployment options for Windows 7. One of the questions we're looking into is 32 bit vs 63 bit. I'm trying to run a SCCM report against our estate to identify which machines are 64-bit capable (whether or not they're currently running a 64-bit OS). There seem to be a few resources out on the net for this (here, here and here) but none of them seem to work right on machines running 32-bit Windows XP. 32-bit XP machines seem to always report that they're running on 32-bit hardware. The query I'm currently running is: select sys.netbios_name0, sys.Operating_System_Name_and0 as OperatingSystem, case when pr.addresswidth0=64 then '64bit OS' when pr.addresswidth0=32 then '32bit OS' end as [Operating System Type], case when pr.DataWidth0=64 then '64bit Processor' when pr.DataWidth0=32 then '32bit Processor' end as [Processor Type], case when pr.addresswidth0=32 and pr.DataWidth0=64 then 'YES' end as [32-bit OS on x64 processor] from v_r_system sys join v_gs_processor pr on sys.resourceid=pr.resourceid I've also tried this, which reports all "Windows XP Professional" systems are on "X86-based PC", not x64 based even though a number of them definitely are: select OS.Caption0, CS.SystemType0, Count(*) from dbo.v_GS_COMPUTER_SYSTEM CS Left Outer Join dbo.v_GS_OPERATING_SYSTEM OS on CS.ResourceID = OS.ResourceId Group by OS.Caption0, CS.SystemType0 Order by OS.Caption0, CS.SystemType0 For instance we have a set of Dell Latitude E4200 laptops. Some of these are running 32-bit Windows XP SP3, some of them are running 32-bit Windows 7, some are running 64-bit Windows 7. All the laptops are identical, having come from the same order. Out of these the Windows 7 (32 and 64-bit) report that the hardware is 64-bit capable, and the Windows XP machines report that they're only 32-bit capable. Does anyone know if there's another value I can query to get the hardware's capabilities correctly on XP, or is there a hotfix that will get it reporting the correct info?

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  • Intel Atom overheating in ASUS EEE Box 1501P

    - by Sergey L.
    I have had an ASUS EEE Box 1501P for just a little bit over a year. Of course it breaks 2 months after the warranty runs out. http://www.asus.com/Eee/EeeBox_PC/EeeBox_PC_EB1501P/ I have been using the box as a Home Media Center. Running mostly 24/7 often pausing a video overnight. Since last week the fan started running extremely loud. After some digging I found that the Intel Atom CPU in it is overheating and the built-in sensor is reporting temperatures way over 105°C. This got me worried, so I took the unit apart. Completely vacuumed the heat sink, oiled the fan, but the unit is still showing the same behaviour. After turning it on and just observing the hardware monitor in the BIOS the temperature slowly rises from 40°C to over 95°C in appx 5 min. I am running the newest BIOS and a lightweight Linux OPENELEC OS with XBMC on it. Now I am wondering if it could be a faulty heat sensor in the Atom. Recommended running temperature is up to 85°C, but I have not detected any performance hits when running at the above mentioned 105°C and there seem to be no software faults. How can an Atom with an attached heat sink and a fan running at full capacity even get this hot in the first place at 0 load? Aren't those things designed to generate virtually no heat? Could it be a faulty heat sensor? What shall I try to fix this? I would prefer not to damage the CPU, since it is hard fused into the motherboard and cannot be replaced. I could remove the heat pipe/heat sink, but it is getting hot, so heat is properly transferring from the CPU to the heat pipe, the fan is running at full capacity, is recently oiled and warm air is making it out of the exhaust. Edit: One more note: The North-bridge (or whatever it is called nowadays) is on the same heat pipe.

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  • fatal error 'stdio.h' Python 2.7 on Mc OS X 10.7.5 [closed]

    - by DjangoRocks
    I have this weird issue on my Mac OS X 10.7.5 /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found What caused the above error? This error has been bugging me and i can't install mysql-python as i'm stuck with this step. I'm using Python 2.7.3. Things like Google App Engine ( python ), python script, tornado generally works on my mac. But not mysql-python. I've install MySQL using the dmg image and have copied the mysql folder to /usr/local/ How do i fix this? ======UPDATE====== I've ran the command, and tried to install mysql-python by running sudo python setup.py install. But received the following: running install running bdist_egg running egg_info writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt reading manifest file 'MySQL_python.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'MySQL_python.egg-info/SOURCES.txt' installing library code to build/bdist.macosx-10.6-intel/egg running install_lib running build_py copying MySQLdb/release.py -> build/lib.macosx-10.6-intel-2.7/MySQLdb running build_ext gcc-4.2 not found, using clang instead building '_mysql' extension clang -fno-strict-aliasing -fno-common -dynamic -g -O2 -DNDEBUG -g -O3 -Dversion_info=(1,2,4,'rc',5) -D__version__=1.2.4c1 -I/usr/local/mysql/include -I/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c _mysql.c -o build/temp.macosx-10.6-intel-2.7/_mysql.o -Os -g -fno-common -fno-strict-aliasing -arch x86_64 In file included from _mysql.c:29: /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found #include <stdio.h> ^ 1 error generated. error: command 'clang' failed with exit status 1 What other possible ways can i fix it? thanks! Best Regards.

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  • Surprising corruption and never-ending fsck after resizing a filesystem.

    - by Steve Kemp
    System in question has Debian Lenny installed, running a 2.65.27.38 kernel. System has 16Gb memory, and 8x1Tb drives running behind a 3Ware RAID card. The storage is managed via LVM. Short version: Running a KVM guest which had 1.7Tb storage allocated to it. The guest was reaching a full-disk. So we decided to resize the disk that it was running upon We're pretty familiar with LVM, and KVM, so we figured this would be a painless operation: Stop the KVM guest. Extend the size of the LVM partition: "lvextend -L+500Gb ..." Check the filesystem : "e2fsck -f /dev/mapper/..." Resize the filesystem: "resize2fs /dev/mapper/" Start the guest. The guest booted successfully, and running "df" showed the extra space, however a short time later the system decided to remount the filesystem read-only, without any explicit indication of error. Being paranoid we shut the guest down and ran the filesystem check again, given the new size of the filesystem we expected this to take a while, however it has now been running for 24 hours and there is no indication of how long it will take. Using strace I can see the fsck is "doing stuff", similarly running "vmstat 1" I can see that there are a lot of block input/output operations occurring. So now my question is threefold: Has anybody come across a similar situation? Generally we've done this kind of resize in the past with zero issues. What is the most likely cause? (3Ware card shows the RAID arrays of the backing stores as being A-OK, the host system hasn't rebooted and nothing in dmesg looks important/unusual) Ignoring brtfs + ext3 (not mature enough to trust) should we make our larger partitions in a different filesystem in the future to avoid either this corruption (whatever the cause) or reduce the fsck time? xfs seems like the obvious candidate?

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  • I have Oracle SQL Developer Installed, Now What?

    - by thatjeffsmith
    If you’re here because you downloaded a copy of Oracle SQL Developer and now you need help connecting to a database, then you’re in the right place. I’ll show you what you need to get up and going so you can finish your homework, teach yourself Oracle database, or get ready for that job interview. You’ll need about 30 minutes to set everything up…and about 5 years to become proficient with Oracle Oracle Database come with SQL Developer but SQL Developer doesn’t include a database If you install Oracle database, it includes a copy of SQL Developer. If you’re running that copy of SQL Developer, please take a second to upgrade now, as it is WAY out of date. But I’m here to talk to the folks that have downloaded SQL Developer and want to know what to do next. You’ve got it running. You see this ‘Connection’ dialog, and… Where am I connecting to, and who as? You NEED a database Installing SQL Developer does not give you a database. So you’re going to need to install Oracle and create a database, or connect to a database that is already up and running somewhere. Basically you need to know the following: where is this database, what’s it called, and what port is the listener running on? The Default Connection properties in SQL Developer These default settings CAN work, but ONLY if you have installed Oracle Database Express Edition (XE). Localhost is a network alias for 127.0.0.1 which is an IP address that maps to the ‘local’ machine, or the machine you are reading this blog post on. The listener is a service that runs on the server and handles connections for the databases on that machine. You can run a database without a listener and you can run a listener without a database, but you can’t connect to a database on a different server unless both that database and listener are up and running. Each listener ‘listens’ on one or more ports, you need to know the port number for each connection. The default port is 1521, but 1522 is often pretty common. I know all of this sounds very complicated Oracle is a very sophisticated piece of software. It’s not analogous to downloading a mobile phone app and and using it 10 seconds later. It’s not like installing Office/Access either – it requires services, environment setup, kernel tweaks, etc. However. Normally an administrator will setup and install Oracle, create the database, and configure the listener for everyone else to use. They’ll often also setup the connection details for everyone via a ‘TNSNAMES.ORA’ file. This file contains a list of database connection details for folks to browse – kind of like an Oracle database phoneboook. If someone has given you a TNSNAMES.ORA file, or setup your machine to have access to a TNSNAMES file, then you can just switch to the ‘TNS’ connection type, and use the dropdown to select the database you want to connect to. Then you don’t have to worry about the server names, database names, and the port numbers. ORCL – that sounds promising! ORCL is the default SID when creating a new database with the Database Creation Assistant (DBCA). It’s just me, and I need help! No administrator, no database, no nothing. What do you do? You have a few options: Buy a copy of Oracle and download, install, and create a database Download and install XE (FREE!) Download, import, and run our Developer Days Hands-on-Lab (FREE!) If you’re a student (or anyone else) with little to no experience with Oracle, then I recommend the third option. Oracle Technology Network Developer Day: Hands-on Database Application Development Lab The OTN lab runs on a A Virtual Box image which contains: 11gR2 Enterprise Edition copy of Oracle a database and listener running for you to connect to lots of demo data for you to play with SQL Developer installed and ready to connect Some browser based labs you can step through to learn Oracle You download the image, you download and install Virtual Box (also FREE!), then you IMPORT the image you previously downloaded. You then ‘Start’ the image. It will boot a copy of Oracle Enterprise Linux (OEL), start your database, and all that jazz. You can then start up and run SQL Developer inside the image OR you can connect to the database running on the image using the copy of SQL Developer you installed on your host machine. Setup Port Forwarding to Make It Easy to Connect From Your Host When you start the image, it will be assigned an IP address. Depending on what network adapter you select in the image preferences, you may get something that can get out to the internet from your image, something your host machine can see and connect to, or something that kind of just lives out there in a vacuum. You want to avoid the ‘vacuum’ option – unless you’re OK with running SQL Developer inside the Linux image. Open the Virtual Box image properties and go to the Networking options. We’re going to setup port forwarding. This will tell your machine that anything that happens on port 1521 (the default Oracle Listener port), should just go to the image’s port 1521. So I can connect to ‘localhost’ and it will magically get transferred to the image that is running. Oracle Virtual Box Port Forwarding 1521 listener database Now You Just Need a Username and Password The default passwords on this image are all ‘oracle’ – so you can connect as SYS, HR, or whatever – just use ‘oracle’ as the password. The Linux passowrds are all ‘oracle’ too, so you can login as ‘root’ or as ‘oracle’ in the Linux desktop. Connect! Connect as HR to your Oracle database running on the OTN Developer Days Virtual Box image If you’re connecting to someone else’s database, you need to ask the person that manages that environment to create for you an account. Don’t try to ‘guess’ or ‘figure out’ what the username and password is. Introduce yourself, explain your situation, and ask kindly for access. This is your first test – can you connect? I know it’s hard to get started with Oracle. There are however many things we offer to make this easier. You’ll need to do a bit of RTM first though. Once you know what’s required, you will be much more likely to succeed. Of course, if you need help, you know where to find me

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