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  • 3D Collision help

    - by Taylor
    I'm having difficulties with my project. I'm quite new in XNA. Anyway, I'm trying to make 3D game and I'm already stuck on one basic thing. I have terrain made from a heightmap, and an avatar model. I want to set up some collisions for game so the player won't go through the ground. But I just don't know how to detect collisions for so complex an object. I could just make a simple box collision for my avatar, but what about the ground? I already implemented the JigLibX physics engine in my project and I know that I can make a collision map with heightmap, but I can't find any tutorials or help with this. So how can I set proper collision for complex objects? How can I detect heightmap collisions in JigLibX? Just some links to tutorials would be enough. Thanks in advance!

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  • Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5

    - by CyanPrime
    I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on having go commercial. I don't want to spend too much money on it, so my limit is $5 usd. I want it to be at least a 1:00 in length. Where should I look? Or even better, do you have a link to a song that meets the criteria?

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • what knowledge would I need to make a good simulation games

    - by Skeith
    I have an idea for a game like theme park but don't know how simulation games are made. I am not some noob on his first game so I appreciated constructive answers instead of "its hard, don't do it". What I want is to know how simulation game mechanics are put together. I figure it would be heaver on the AI than normal games and not knowing much about AI would like to know some programming techniques I should look into for this style game. specific techniques please not just a book on ai. what sort of architecture would be used? I guess it would have some sort of probability engine with pre designed events that are triggered based on the AI state. Would it use a FSM or be purely event driven ? Any information on how a sims game functions would be cool.

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  • iPhone 3d Model format: .h file, .obj, or some other?

    - by T Reddy
    I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms). Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine? Thanks!

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  • View Frustum Alternative

    - by Kuros
    I am working on a simulation project that requires me to have entities walking around in a 3D world. I have all that working, matrix transformations, etc. I'm at the point where I need what is essentially a view frustum, so I can give each entity a visible area. However, when looking over the calculations required to do it, it seems like a perspective frustum is only required to be able to project it onto a 2D screen. Is there another, easier to code solution, that would function better, such as an orthogonal perspective? Could I just define a shape mathematically and test wether the coordinates of the objects are inside or out? I am not really a 3D coder (and I am doing this all from scratch, not using an engine or anything), so I would like the simplest solution possible for my needs. Thank you!

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  • Google BigQuery - Best Practices for Loading your Data and open Office Hours

    Google BigQuery - Best Practices for Loading your Data and open Office Hours Michael Manoochehri and Ryan Boyd from the DevRel team for cloud data services will be streaming to you live! They'll be discussing how to load your data into BigQuery and the various options available -- from commercial ETL tools to App Engine's Pipeline API and MapReduce frameworks, to simple UNIX command-line tools. They'll then open it up for a general office hours on ingestion and other topics. Please use the moderator link to ask your questions. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • What should I worry about when changing OpenGL origin to upper left of screen?

    - by derivative
    For self education, I'm writing a 2D platformer engine in C++ using SDL / OpenGL. I initially began with pure SDL using the tutorials on sdltutorials.com and lazyfoo.net, but I'm now rendering in an OpenGL context (specifically immediate mode but I'm learning about VAOs/VBOs) and using SDL for interface, audio, etc. SDL uses a coordinate system with the origin in the upper left of the screen and the positive y-axis pointing down. It's easy to set up my orthographic projection in OpenGL to mirror this. I know that texture coordinates are a right-hand system with values from 0 to 1 -- flipping the texture vertically before rendering (well, flip the file before loading) yields textures that render correctly... which is fine if I'm drawing the entire texture, but ultimately I'll be using tilesets and can imagine problems. What should I be concerned about in terms of rendering when I do this? If anybody has any advice or they've done this themselves and can point out future pitfalls, that would be great, but really any thoughts would be appreciated.

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  • e17 enlightenment on precise

    - by schonjones
    I have been trying to add enlightenment off and on for over a week now with no luck. I've added the ppa i find everywhere, yet no luck. every time I try to add i get this: e17: Depends: libecore-evas-svn-03 but it is not going to be installed Depends: libecore-imf-svn-03 but it is not going to be installed Depends: libecore-input-svn-03 but it is not going to be installed Depends: libecore-x-svn-03 but it is not going to be installed Depends: libedbus-svn-03 but it is not going to be installed Depends: libedje-svn-03 but it is not going to be installed Depends: libeet1 but it is not going to be installed Depends: libembryo0 but it is not going to be installed Depends: libevas-svn-03 but it is not going to be installed Depends: libevas-svn-03-engine-software-x11 Depends: libedje-bin but it is not going to be installed what in the world am i doing wrong or why can't i find these files to get it to work?

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  • Other link relationships and impact to the SEO

    - by haha
    Example other link relationships <head> <link rel='index' title='Main Title' href='http://domain.com/' /> <link rel='start' title='Part Three' href='http://domain.com/part-3/' /> <link rel='prev' title='Part Two' href='http://domain.com/part-2/' /> <link rel='next' title='Part Four' href='http://domain.com/part-4/' /> </head> Questions Have a big impact to make my site get a nice rank to Search Engine?

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  • Get collision details from Rectangle.Intersects()

    - by Daniel Ribeiro
    I have a Breakout game in which, at some point, I detect the collision between the ball and the paddle with something like this: // Ball class rectangle.Intersects(paddle.Rectangle); Is there any way I can get the exact coordinates of the collision, or any details about it, with the current XNA API? I thought of doing some basic calculations, such as comparing the exact coordinates of each object on the moment of the collision. It would look something like this: // Ball class if((rectangle.X - paddle.Rectangle.X) < (paddle.Rectangle.Width / 2)) // Collision happened on the left side else // Collision happened on the right side But I'm not sure this is the correct way to do it. Do you guys have any tips on maybe an engine I might have to use to achieve that? Or even good coding practices using this method?

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  • Avatar creation / dressing feature

    - by milesmeow
    What is the effort required to use a game engine such as Unreal or Unity, etc. and create an avatar customization features...complete with clothes. The user should be able to customize the body features and the clothes need to then fit onto the customized body. What is needed? Can you create one set of 3D models for clothes and somehow programatically have the clothes adapt to the body shape? I.e. The same shirt model will be able to fit on a skinny person vs. someone with a big beer belly. How difficult is this? What are the steps needed to implement this avatar creation/dressing feature. I'm basically talking about something like in Rockband 3.

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  • Kooboo CMS 2.1.1.0 released

    New features Add new API RssUrl to generate RSS link, this is an extension to UrlHelper. Add possibility to index and search attachment content on Lucene full text search engine, some of the attachment requires ifilter component from Microsoft. Supported file attachments include: .docx, .docm, .pptx, .pptm, .xlsx, .xlsm, .xlsb, .zip, .one, .vdx, .vsd, .vss, .vst, .vdx, .vsx, and .vtx.Please download and install ifilter from: http://www.microsoft.com/downloads/details.aspx?FamilyId=60C92A37-719C-4077-B5C6-CAC34F4227CC&displaylang=enFor...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What's the recommended way of doing a HUD for an android game?

    - by joxnas
    Basically the question is in the title. I'm creating a RTS game and I will need buttons like attack move / attack ground, etc. I am not using any engine. When people do games in OpenGL for android (my case), do they ever use android components to control the game or do they create their components in the game? What are the general recommended approach, if there's any? How about more complex components like scrolling lists of items , etc? I would also appreciate you to pair your answer with a brief comment about how was your experience using the approach(es) you describe. Thanks :)

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  • Is there any advantage/disadvantage to using robots.txt to disallow access to legal pages such as terms, privacy policy, etc.?

    - by CaptainCodeman
    As I understand, having repetitive content is a detriment to search engine placement. Given that many websites that use similar or even identical "Terms and Conditions" and "Privacy Policy" pages due to similar legal wording or due to copy & pasting from the same source, would it be a good idea to disallow access to these pages via robots.txt, in order to avoid being penalized for "non-original content"? Or, on the contrary, could the search engines identify this as circumvention and penalize the site for trying to hide content? Or does it not matter?

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  • OpenJDK In The News: Oracle Outlines Roadmap for Java SE and JavaFX at JavaOne 2012

    - by $utils.escapeXML($entry.author)
    The OpenJDK Community continues to host the development of the reference implementation of Java SE 8. Weekly developer preview builds of JDK 8 continue to be available from jdk8.java.net.OpenJDK continues to thrive with contributions from Oracle, as well as other companies, researchers and individuals.The OpenJDK Web Site Terms of Use was recently updated to allow work on Java Specification Requests (JSRs) for Java SE to take place in the OpenJDK Community, alongside their corresponding reference implementations, so that specification leads can satisfy the new transparency requirements of the Java Community Process (JCP 2.8).“The recent decision by the Java SE 8 Expert Group to defer modularity to Java SE 9 will allow us to focus on the highly-anticipated Project Lambda, the Nashorn JavaScript engine, the new Date/Time API, and Type Annotations, along with numerous other performance, simplification, and usability enhancements,” said Georges Saab, vice president, Software Development, Java Platform Group at Oracle. “We are continuing to increase our communication and transparency by developing the reference implementation and the Oracle-led JSRs in the OpenJDK community.”Quotes taken from the 14th press release from Oracle mentioning OpenJDK, titled "Oracle Outlines Roadmap for Java SE and JavaFX at JavaOne 2012".

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  • Infinite terrain shadows

    - by user35399
    I'm creating an infinite terrain engine, which generates the terrain either with fractals or noise. How can I make dynamic shadows for the sun on this terrain, if I don't know in advance what will be rendered in front of the sun. My terrain: The sun is the only light, it is directional, my terrain is generated on a plane which is positioned before the camera, frustum culled and fits the size of the viewing frustum. It is height mapped with generated noise texture, and using tessellation shaders on it. Video:http://www.youtube.com/watch?v=tk6yFwYusOs Dynamic shadows with the infinite terrain.

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  • SQL Server 2012 Cumulative Update #1 is available!

    - by AaronBertrand
    While I joked earlier this month that SQL Server 2012 Service Pack 1 was released on the same day as General Availability (hey, it's Microsoft's fault since they decided to GA on April 1), this time it isn't a joke. Today Microsoft has released Cumulative Update #1 for SQL Server 2012 . About half of the fixes affect the database engine. Analysis Services and Data Quality Services make up the bulk of the remainder. If you're running SQL Server 2012 now, I suggest you apply the update. This would...(read more)

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  • Basic use of Business Rules

    - by shinynewbike
    I have a query on whether the following requirements would need to be designed via Business Rules - this is for a JEE based application where currently this is coded as part of the Business logic. System will create a tax account for every city, county and district combination that imposes tax for only certain cities, counties or districts depending on the taxpayer's business. When the user establishes an account which exists in all subdivisions (i.e. at city or county level), the application must use his tax code and automatically populate all the locations without requiring the user to data enter every location. I assume this would mean a data lookup table from a master table (of tax accounts) and fetch and display all locations. Is there some way in which a Rules Engine can be used to manage these combinations?

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  • Efficient way to check for changes to the contents of folders

    - by MrVimes
    I am creating an application that maintains a database of files of a certain type in a given folder (and all subfolders) Initially the program will recurse the folders and add any file it finds of that type to the database. I want the application to have the ability to re-scan the folder and add any files that were not there the last time the folders were scanned. It can't use the date created property of the file because there is a high chance of a file being added to the folders that isn't a new file. I am wondering what the most efficient way of doing this is, and if there is a way that doesn't involve checking each file is in the database already (which, if there are 5000 files would mean 5000 queries of a list 5000 items in size, or 25 million 'checks' for the sql engine to perform) I suppose a more specific question to acheive the same goal would be - is there a property of a file (in Microsoft Windows) that will reliably tell you when that file arrived in that folder.

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  • Alternatives to the GPL

    - by Bane
    I made a game, and I am currently making a game engine. I want them both to be completely free and open source. What license should I choose? I was reading a bit on GPL, but that seems to be more suited for system code and libraries, AFAIK, as it doesn't permit the use of code for proprietorial software - which, in turn, implies that the code can be used in the first place. I can see that, obviously, game engines can be considered libraries, and therefor be used, but what about game code? Is there an alternative to GPL?

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  • Tips for managing internal and external links using WordPress [closed]

    - by keruilin
    So I'm looking for ways to optimize my site for user and search engine purposes. I've read several articles and looked at several different plugins. To say the least, I'm thoroughly confused as what are the best practices for managing internal and external links. Here is a list of some of my questions: Which internal links should be set to "nofollow"? Which external links should be set to "nofollow"? To what degree does actively managing links contribute to your PR? Should you use "nofollow" blindly on all links in comments? If a link to an external site is broken (404 or whatever), should you "nofollow" that link? What about "noindex"? As you can see, lots of questions. I'm hoping that you experienced webmasters can give a newb some best-practice advice.

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  • What is good side of PageRank?

    - by SharkTheDark
    I am doing research about backlinks/PR/SEO/Search Result position and all I read about is that PageRank is not important, that it worth before but now it's not important at all. Only thing I found useful about it that is "change Search Result position", but ONLY if there are two sites with same keywords and same text content value, then Search Engine will check which site has higher PR and place that site above lowest one. Google counts PR importance as 20% for displaying search rankings, and Yahoo! is like 3%... Correct me if I am wrong... Is there any other good thing from it?

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  • Handling player/background movements in 2D games

    - by lukeluke
    Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user press right on the keyboard, the background is moved to the right. If the path is always horizontal, this is simple to do (incrementation/decrementation of the x-coordinate). But suppose that the path is instead a polygonal chain. My questions are: How do you move the background? How do you move the background if the game objects are managed with a physics engine like box2D?

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  • Accessing managers from game entities/components

    - by Boreal
    I'm designing an entity-component engine in C# right now, and all components need to have access to the global event manager, which sends off inter-entity events (every entity also has a local event manager). I'd like to be able to simply call functions like this: GlobalEventManager.Publish("Foo", new EventData()); GlobalEventManager.Subscribe("Bar", OnBarEvent); without having to do this: class HealthComponent { private EventManager globalEventManager; public HealthComponent(EventManager gEM) { globalEventManager = gEM; } } // later on... EventManager globalEventManager = new EventManager(); Entity playerEntity = new Entity(); playerEntity.AddComponent(new HealthComponent(globalEventManager)); How can I accomplish this? EDIT: I solved it by creating a singleton called GlobalEventManager. It derives from the local EventManager class and I use it like this: GlobalEventManager.Instance.Publish("Foo", new EventData());

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