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  • How to trigger a Symbian C++ application within a J2ME application for Nokia phones using J2ME API?

    - by kennykee
    Hi all, Anyone knows how to trigger a Symbian C++ application using any J2ME API call? I have a J2ME application that needs a customized photo taking application in Symbian C++. The reason for separating into two applications is because J2ME has a limit in heap size and the J2ME needs to know the path of photo after taking it. Thanks a lot for your help. Regards, Kenny

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  • [.NET Performance Counter] "System.ComponentModel.Win32Exception: Access is denied" is thrown when c

    - by Ricky
    Hi guys: Calling PerformanceCounterCategory.Create() below on my machine thorws out this exception: System.ComponentModel.Win32Exception: Access is denied Do you know what's the issue about it? Thank you! if (!PerformanceCounterCategory.Exists("MyCategory")) { CounterCreationDataCollection counters = new CounterCreationDataCollection(); CounterCreationData avgDurationBase = new CounterCreationData(); avgDurationBase.CounterName = "average time per operation base"; avgDurationBase.CounterHelp = "Average duration per operation execution base"; avgDurationBase.CounterType = PerformanceCounterType.AverageBase; counters.Add(avgDurationBase); // create new category with the counters above PerformanceCounterCategory.Create("MyCategory", "Sample category for Codeproject", PerformanceCounterCategoryType.SingleInstance, counters); }

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  • Why is drawing to OnPaint graphics faster than image graphics?

    - by Tesserex
    I'm looking for a way to speed up the drawing of my game engine, which is currently the significant bottleneck, and is causing slowdowns. I'm on the verge of converting it over to XNA, but I just noticed something. Say I have a small image that I've loaded. Image img = Image.FromFile("mypict.png"); We have a picturebox on the screen we want to draw on. So we have a handler. pictureBox1.Paint += new PaintEventHandler(pictureBox1_Paint); I want our loaded image to be tiled on the picturebox (this is for a game, after all). Why on earth is this code: void pictureBox1_Paint(object sender, PaintEventArgs e) { for (int y = 0; y < 16; y++) for (int x = 0; x < 16; x++) e.Graphics.DrawImage(image, x * 16, y * 16, 16, 16); } over 25 TIMES FASTER than this code: Image buff = new Bitmap(256, 256, PixelFormat.Format32bppPArgb); // actually a form member void pictureBox1_Paint(object sender, PaintEventArgs e) { using (Graphics g = Graphics.FromImage(buff)) { for (int y = 0; y < 16; y++) for (int x = 0; x < 16; x++) g.DrawImage(image, x * 16, y * 16, 16, 16); } e.Graphics.DrawImage(buff, 0, 0, 256, 256); } To eliminate the obvious, I've tried commenting out the last e.Graphics.DrawImage (which means I don't see anything, but it gets rid a call that isn't in the first example). I've also left in the using block (needlessly) in the first example, but it's still just as blazingly fast. I've set properties of g to match e.Graphics - things like InterpolationMode, CompositingQuality, etc, but nothing I do bridges this incredible gap in performance. I can't find any difference between the two Graphics objects. What gives? My test with a System.Diagnostics.Stopwatch says that the first code snippet runs at about 7100 fps, while the second runs at a measly 280 fps. My reference image is VS2010ImageLibrary\Objects\png_format\WinVista\SecurityLock.png, which is 48x48 px, and which I modified to be 72 dpi instead of 96, but those made no difference either.

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  • Blackberry application testing in Blackberry Mobile getting error like this attempts to access a sec

    - by upendra
    I developed a Blackberry application using Eclipse. The application is working fine in the simulator. By using Blackberry desktop software, I tested the application in Blackberry mobile and it's working fine; but when I am using Progressbar screen, I am getting an error like this "Error starting Applicationname : Module 'ApplicationName' attempts to access a secure API." How do I avoid this error?

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  • WebSphere Application Server 6.1 support for Java 1.6?

    - by El Sid
    Hi, Can I use Java 1.6 with WebSphere Application Server 6.1? IBM's website says no. But I require Java 1.6 for a software application to be deployed and I cannot currently upgrade to Websphere 7.0, or use a different application server (WAS 6.1 is the org standard). what are my options? Thanks.

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  • DirectX application doesn't work over Remote Desktop

    - by emddudley
    I have a WPF application which has a DirectX component within it. This component does not work over Remote Desktop--it just shows a corrupted image. The application works fine when not using Remote Desktop. In trying to debug the problem I installed the February 2010 DirectX SDK. Now, when I run the program on the computer with the SDK and Remote Desktop to it from a separate computer, the component works just fine. However the opposite does not work--trying to use the application over Remote Desktop when it is running on the computer without the DirectX SDK (it has the original problem with the corrupted image). I have already compared the loaded DLLs (using Process Explorer) between running the application on my SDK machine and non-SDK machine. They both are loading the same DLL versions. What else could be causing this behavior?

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  • creating a Grails application in IntelliJ IDEA 9.0.x fails to prompt for "create-app"

    - by dave
    When I create a Grails application in IntelliJ 9 on Snow Leopard I am not prompted to create an application. IntelliJ finished the wizard and creates an empty project that is not a Grails application. I have tried two different Apple computers (MacBook Pro and Mac Pro) it does not work on either. The same steps on a Linux system results in a prompt to "create-app" and a Grails application. I have already tried the steps in http://stackoverflow.com/questions/470882/intellij-idea-setup-on-os-x Is there a specific place that Grails needs to be installed? Has anyone else seen this behavior? Thanks

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  • Drupal 6 vs Drupal 7 performance

    - by lifecoder
    Hi all. I want to start new project and stuck without idea what version to use. I have huge expirience with D6, and also one project (module developement) for D7. It looks like D7 slower, have bigger memory consumption and also have a lack of documentation by the moment. I don't need new CCK, Views and other - looks like I'll coding all features needed as modules. Is D7 have sweet parts now, or better way is develop project under D6? What way you choose for yourself, and why?

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  • Struts 1 - struts-taglib.jar is not being found by the web application

    - by Yatendra Goel
    I am using Struts-1. I have developed a struts-based web application. I am using struts tags in my JSP pages supplied in struts-taglib.jar by inserting the following lines in the JSP file: <%@ taglib prefix="html" uri="http://struts.apache.org/tags-html" %> <%@ taglib prefix="logic" uri="http://struts.apache.org/tags-logic" %> <%@ taglib prefix="bean" uri="http://struts.apache.org/tags-bean" %> Now the application is working fine when I run it on my localsystem but when I deploy it on a server, it shows the following exception: org.apache.jasper.JasperException: The absolute uri: http://struts.apache.org/tags-html cannot be resolved in either web.xml or the jar files deployed with this application From the above exception, it seems that the application hasn't found the struts-taglib.jar file. But I have put the struts-taglib.jar in /WEB-INF/lib directory. Then where is the problem?

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  • Live wallpaper on 1.6 android application

    - by Daniel Benedykt
    Hi I have an Android application with version 1.6 I take the wallpaper and show it on my application. (I do that programatically by calling getWallpaper() on the Activity) When this is installed on a 2.1 phone, that has live wallpaper, the live wallpaper is not returned by getWallpaper() , because it just returns a Drawable, and live wallpaper probably is another thing. So the question is, is it possible to show a live wallpaper on the background of a 1.6 application? How? Thanks

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  • WPF slow to start on x64 in .NET Framework 4.0

    - by Robert Fraser
    I've noticed that if I build my WPF application for Any CPU/x64, it takes MUCH longer to start (on the order of about 20 seconds) or to load new controls than it does if started on x86 (in release & debug modes, inside or outside of VS). This occurs with even the simplest WPF apps. The problem is discussed in this MSDN thread, but no answer was provided there. This happens only with .NET 4.0 -- in 3.5 SP1, x64 was just as fast as x86. Interestingly, Microsoft seems to know about this problem since the default for a new WPF project in VS2010 is x86. Is this a real bug or am I just doing it wrong? EDIT: Possibly related to this: http://stackoverflow.com/questions/2788215/slow-databinding-setup-time-in-c-net-4-0. I'm using data binding heavily.

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  • Invoking .Net COM assembly from Powerbuilder application (without registration)

    - by as
    We have a Powerbuilder 10 application that is using .Net COM assemblies. We are trying to embed the manifest in the PB application (to invoke COM assemblies without registration). The merged manifest file has added sections for dependecies on the .Net COM assemblies. We have tries various tools to inject the new manifest with different results - using GenMan32 to inject truncates the application from 6MB to 45KB. - using ResourceTuner, the file size looks okay, but trying to launch application gives "Fatal Disk Error". Any suggestions on invoked .Net ComEnabled assembly from PB without registration?

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  • 10013 error (AccessDenied) on Silverlight Socet application

    - by Samvel Siradeghyan
    I am writing silverlight 3 application which is working on network. It works like client-server application. There is WinForm application for server and silverlight application for client. I use TcpListener on server and connect from client to it with Socket. In local network it works fine, but when I try to use it from internet it don't connect to server. I use IP address on local network and real IP with port number for internet version. I get error 10013 AccessDenied. Port number is correct and access policy exist. Firewall is turned of. Where is the problem? Thanks.

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  • Deployed Qt5 Application Doesn't Print or Show Print Dialog

    - by MustacheMcLimey
    I'm experiencing Qt4 to Qt5 troubles. In my application when the user clicks the print button two things should happen, one is that a PDF gets written to disk (which still works fine in the new version, so I know that some of the printing functions are working properly) and the other is that a QPrintDialog should exec() and then send to a connected printer. I see the dialog when I launch from my development machine. The application launches on the deployed machine, but the QPrintDialog never shows and the document never prints. I am including print support. QT += core gui network webkitwidgets widgets printsupport I have been using Process Explorer to see what DLLs the application uses on my development machine, and I believe that everything is present. My application bundle includes: {myAppPath}\MyApp[MyApp.exe, Qt5PrintSupport.dll, ...] {myAppPath}\plugins\printsupport\windowsprintersupport.dll {myAppPath}\plugins\imageformats[ qgif.dll, qico.dll,qjpeg.dll, qmng.dll, qtga.dll, qtiff.dll, qwbmp.dll ] The following is the relevant code snippet: void PrintableForm::printFile() { //Writes the PDF to disk in every environment pdfCopy(); //Paper Copy only works on my dev machine QPrinter paperPrinter; QPrintDialog printDialog(&paperPrinter,this); if( printDialog.exec() == QDialog::Accepted ) { view->print(&paperPrinter); } this->accept(); } My first thought is that the relevant DLLs are not being found come print time, and that means that my application file system is incorrect, but I have not found anything that shows me a different file structure. Am I on the right track or is there something else wrong with this setup?

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  • Problem with TcpListener on Silverlight application

    - by Samvel Siradeghyan
    I am writing silverlight 3 application wich si working on network. It works like client-server application. There is WinForm application for server and silverlight application for client. I use TcpListener on server and connect from client to it with Socet. In local network it works fine, but when I try to use it from internet it don't connect to server. I use IP address on local network and real IP with port number for internet version. Where is the problem? Thanks.

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  • Does Multiple NSURLConnection make delay of performance?

    - by oksk
    Hi all~. I made a multi files downloader. I implemented NSURLConnection using NSOperationQueue. NSOpetationQueue has many NSURLConnection operations. and, set MaxConcurrentOperationCount to 10. I thought my code is right, But after run the project, it was wrong. there are some connection error has occured. files url were right. and file download was completed. but downloading files, occur "timed out" error. It is so serious. I tested it with 8 files, and those total size is only 3M. But total download time is 2minutes ~!!! one file download spends only a few second. (2~3 s) but multi files download occur many overburden!! (2 minutes) I don't know why it is... Do Anyone know what reason is?

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  • ASP Login page for ASP.NET Application

    - by The King
    Hi All, In my work place, we have several classic ASP and ASP.NET application. All these application though doing different works are integrated through a single sign on mode, which is handled by one main application. The main application is in classic ASP and verifies the userid and password initially and then stores the UserID in a session variable, which is then used by all other ASP and ASP.NET page as a valid Authenticated user. (For DOT NET pages we use session bridging) Is this how authentication is done is classic ASP? (I dont know classic ASP much) From the time I was introduced to this setup, I started to worry whether this setup is flawless? Is there any better way to handle the same ? Will it be possible to authenticate for both classic asp and DOT NET in the same login page? Thanks in advance for you answer Raja

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  • Core Data performance deleteObject and save managed object context

    - by Gary
    I am trying to figure out the best way to bulk delete objects inside of my Core Data database. I have some objects with a parent/child relationship. At times I need to "refresh" the parent object by clearing out all of the existing children objects and adding new ones to Core Data. The 'delete all' portion of this operation is where I am running into trouble. I accomplish this by looping through the children and calling deleteObject for each one. I have noticed that after the NSManagedObjectContext:Save call following all of the deleteObject calls is very slow when I am deleting 15,000 objects. How can I speed up this call? Are there things happening during the save operation that I can be aware of and avoid by setting parameters different or setting up my model another way? I've noticed that memory spikes during this operation as well. I really just want to "delete * from". Thanks.

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  • Asynchronous operations performance

    - by LicenseQ
    One of the features of asynchronous programming in .NET is saving threads during long running operation execution. The FileStream class can be setup to allow asynchronous operations, that allows running (e.g.) a copy operation without virtually using any threads. To my surprise, I found that running asynchronous stream copy performs not only slower, but also uses more processing power than synchronous stream copy equivalent. Is there any benchmark tests were done to compare a synchronous vs asynchronous operation execution (file, network, etc.)? Does it really make sense to perform an asynchronous operation instead of spanning separate thread and perform synchronous operation in server environment if the asynchronous operation is times slower than the synchronous one?

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  • Oracle performance problem

    - by jreid42
    We are using an Oracle 11G machine that is very powerful; has redundant storage etc. It's a beast from what I have been told. We just got this DB for a tool that when I first came on as a coop had like 20 people using, now its upwards of 150 people. I am the only one working on it :( We currently have a system in place that distributes PERL scripts across our entire data center essentially giving us a sort of "grid" computing power. The Perl scripts run a sort of simulation and report back the results to the database. They do selects / inserts. The load is not very high for each script but it could be happening across 20-50 systems at the same time. We then have multiple data centers and users all hitting the same database with this same approach. Our main problem with this is that our database is getting overloaded with connections and having to drop some. We sometimes have upwards of 500 connections. These are old perl scripts and they do not handle this well. Essentially they fail and the results are lost. I would rather avoid having to rewrite a lot of these as they are poorly written, and are a headache to even look at. The database itself is not overloaded, just the connection overhead is too high. We open a connection, make a quick query and then drop the connection. Very short connections but many of them. The database team has basically said we need to lower the number of connections or they are going to ignore us. Because this is distributed across our farm we cant implement persistent connections. I do this with our webserver; but its on a fixed system. The other ones are perl scripts that get opened and closed by the distribution tool and thus arent always running. What would be my best approach to resolving this issue? The scripts themselves can wait for a connection to be open. They do not need to act immediately. Some sort of queing system? I've been suggested to set up a few instances of a tool called "SQL Relay". Maybe one in each data center. How reliable is this tool? How good is this approach? Would it work for what we need? We could have one for each data center and relay requests through it to our main database, keeping a pipeline of open persistent connections? Does this make sense? Is there any other suggestions you can make? Any ideas? Any help would be greatly appreciated. Sadly I am just a coop student working for a very big company and somehow all of this has landed all on my shoulders (there is literally nobody to ask for help; its a hardware company, everybody is hardware engineers, and the database team is useless and in India) and I am quite lost as what the best approach would be? I am extremely overworked and this problem is interfering with on going progress and basically needs to be resolved as quickly as possible; preferably without rewriting the whole system, purchasing hardware (not gonna happen), or shooting myself in the foot. HELP LOL!

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  • Android: How to copy a SQLite database from one application to another

    - by mahdaeng
    I have a lite version of an application that uses a SQLite database. I want to copy that database over to the full version of the application when the user installs the full version. I have written some code to perform the file copy, but the lite database file always comes up as unreadable. The file is there and I can point to it, but I can't read it to perform the copy. In the Android documentation, we read: You can save files directly on the device's internal storage. By default, files saved to the internal storage are private to your application and other applications cannot access them (nor can the user). Note the words, "by default". Is there a way that I can override that default and make the SQLite file readable by my other application? Thank you.

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  • glFramebufferTexture2D performance

    - by nornagon
    I'm doing heavy computation using the GPU, which involves a lot of render-to-texture operations. It's an iterative computation, so there's a lot of rendering to a texture, then rendering that texture to another texture, then rendering the second texture back to the first texture and so on, passing the texture through a shader each time. My question is: is it better to have a separate FBO for each texture I want to render into, or should I rather have one FBO and bind the target texture using glFramebufferTexture2D each time I want to change render target? My platform is OpenGL ES 2.0 on the iPhone.

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