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  • How can I make my Ruby on Rails 2.3.4 application "Rails 3-ready"

    - by marcgg
    I'm developing an application with Ruby on Rails that I want to maintain for at least a few years, so I'm concerned about the next version coming up soon. Going from Rails 1 to Rails 2 was such a big pain that I didn't bother and froze my gems and let the application die, alone, in the dark. On this project I don't want to do that. First because this new version looks awesome, but also because this application may turn into a real product. How can I prepare my application so that it will be upgradable with as little changes as possible. How time consuming do you think switching version will be? And what about my server? Deployment? I'm already looking at deprecation notices... what else can I do?

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  • Unexpected performance curve from CPython merge sort

    - by vkazanov
    I have implemented a naive merge sorting algorithm in Python. Algorithm and test code is below: import time import random import matplotlib.pyplot as plt import math from collections import deque def sort(unsorted): if len(unsorted) <= 1: return unsorted to_merge = deque(deque([elem]) for elem in unsorted) while len(to_merge) > 1: left = to_merge.popleft() right = to_merge.popleft() to_merge.append(merge(left, right)) return to_merge.pop() def merge(left, right): result = deque() while left or right: if left and right: elem = left.popleft() if left[0] > right[0] else right.popleft() elif not left and right: elem = right.popleft() elif not right and left: elem = left.popleft() result.append(elem) return result LOOP_COUNT = 100 START_N = 1 END_N = 1000 def test(fun, test_data): start = time.clock() for _ in xrange(LOOP_COUNT): fun(test_data) return time.clock() - start def run_test(): timings, elem_nums = [], [] test_data = random.sample(xrange(100000), END_N) for i in xrange(START_N, END_N): loop_test_data = test_data[:i] elapsed = test(sort, loop_test_data) timings.append(elapsed) elem_nums.append(len(loop_test_data)) print "%f s --- %d elems" % (elapsed, len(loop_test_data)) plt.plot(elem_nums, timings) plt.show() run_test() As much as I can see everything is OK and I should get a nice N*logN curve as a result. But the picture differs a bit: Things I've tried to investigate the issue: PyPy. The curve is ok. Disabled the GC using the gc module. Wrong guess. Debug output showed that it doesn't even run until the end of the test. Memory profiling using meliae - nothing special or suspicious. ` I had another implementation (a recursive one using the same merge function), it acts the similar way. The more full test cycles I create - the more "jumps" there are in the curve. So how can this behaviour be explained and - hopefully - fixed? UPD: changed lists to collections.deque UPD2: added the full test code UPD3: I use Python 2.7.1 on a Ubuntu 11.04 OS, using a quad-core 2Hz notebook. I tried to turn of most of all other processes: the number of spikes went down but at least one of them was still there.

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  • MYSQL: Simplify this Query for better performance

    - by Treby
    How can i simplify this code. coz this uses subquerying SELECT ub.id_product as c_pid,DATE(ub.datetime_prchs)AS datePurchased,cb.bookname, (SELECT GROUP_CONCAT(c.userid ORDER BY c.userid ASC SEPARATOR ', ') FROM user_books ub INNER JOIN campus_bookinfo cb ON ub.id_product=cb.idx_campus_bookinfo LEFT JOIN customer c ON ub.id_customer=c.id_customer WHERE ub.id_product = c_pid )as buyer, cb.iAmount FROM user_books ub INNER JOIN campus_bookinfo cb ON ub.id_product=cb.idx_campus_bookinfo LEFT JOIN customer c ON ub.id_customer=c.id_customer WHERE ub.id_customer = 29 GROUP BY bookname ORDER BY ub.datetime_prchs I need a better code for the same output.. Thanks in advance

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  • FLV performance and garbage collection

    - by justinbach
    I'm building a large flash site (AS3) that uses huge FLVs as transition videos from section to section. The FLVs are 1280x800 and are being scaled to 1680x1050 (much of which is not displayed to users with smaller screens), and are around 5-8 seconds apiece. I'm encoding the videos using On2's hi-def codec, VP6-S, and playback is pretty good with native FLV players, Perian-equipped Quicktime, and simple proof-of-concept FLV playback apps built in AS3. The problem I'm having is that in the context of the actual site, playback isn't as smooth; the framerate isn't quite as good as it should be, and more problematically, there's occasional jerkiness and dropped frames (sometimes pausing the video for as long as a quarter of a second or so). My guess is that this is being caused by garbage collection in the Flash player, which happens nondeterministically and is therefore hard to test and control for. I'm using a single instance of FLVPlayback to play the videos; I originally was using NetStream objects and so forth directly but switched to FLVPlayback for this reason. Has anyone experienced this sort of jerkiness with FLVPlayback (or more generally, with hi-def Flash video)? Am I right about GC being the culprit here, and if so, is there any way to prevent it during playback of these system-intensive transitions?

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  • java.lang.illegalstatexception Application was not properly initialized

    - by Anand
    Hi, I am getting the following error when deploying an application on JBoss 4.2.1 7:05:59,673 ERROR [Application Name]StandardWrapper.Throwable java.lang.IllegalStateException: Application was not properly initialized at startup, could not find Factory: javax.faces.context.FacesContextFactory I browsed the net and I found many posts which suggested to add an entry in web.xml but that entry was already there. And all the required libraries are there in web-inf. So any solutions anybody ?

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  • Do Blob properties on entities affect query performance?

    - by Jaroslav Záruba
    Hello I'm trying to make my mind on whether to store a binary representation of an entity as its Blob property, or whether I better keep the blobs in some separate 'wrapping' class. Possible impact on memory heap and/or a query execution time are my concerns in the first case, complexity votes against the other one. I know Blobs are not indexed, i.e. index size is not what I'm worrying about. Also I assume for blobs Datastore puts defaultFetchGroup to false, but does it mean that blobs don't make a difference in queries? Regards J. Záruba

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  • Unable to run native C++ application on different machine

    - by Rakesh K
    Hi, I wrote a simple 'Hello, world' application in C++ using Visual Studio 2008. I am able to run the app successfully on my local machine. BUt when I copy the exe onto another machine and run, it does not run. It gives the error that 'Application has failed to start because application configuration is incorrect'. The another system does not have Visual Studio installed. What could be the problem? Thanks, Rakesh.

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  • C# application per-machine/per-user licensing

    - by MainMa
    Hi, I am about to implement a very basic licensing feature for my application. A serial number may be granted per-machine (or per-operating-system) or per-user (as for CAL in Windows Server: if my application is used by several users on one machine or if it is used by one user on several machines). For per-operating-system licensing, I use SerialNumber of Win32_OperatingSystem. For per-user licensing, I use: WindowsIdentity currentIdentity = WindowsIdentity.GetCurrent(); if (currentIdentity != null) { SecurityIdentifier userSid = currentIdentity.User.AccountDomainSid; Console.WriteLine(userSid); } A hash of an obtained OS serial number or SID is then stored in the database, associated with application serial; each time the program starts, it queries the server, sending hash of OS SN/SID and application serial. Is it a right thing to do it or is it completely wrong? Will it work on every Windows machine? (For example, using motherboard serial is wrong)

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  • Handling XMLHttpRequest to call external application

    - by Ian
    I need a simple way to use XMLHttpRequest as a way for a web client to access applications in an embedded device. I'm getting confused trying to figure out how to make something thin and light that handles the XMLHttpRequests coming to the web server and can translate those to application calls. The situation: The web client using Ajax (ExtJS specifically) needs to send and receive asynchronously to an existing embedded application. This isn't just to have a thick client/thin server, the client needs to run background checking on the application status. The application can expose a socket interface, with a known set of commands, events, and configuration values. Configuration could probably be transmitted as XML since it comes from a SQLite database. In between the client and app is a lighttpd web server running something that somehow handles the translation. This something is the problem. What I think I want: Lighttpd can use FastCGI to route all XMLHttpRequest to an external process. This process will understand HTML/XML, and translate between that and the application's language. It will have custom logic to simulate pushing notifications to the client (receive XMLHttpRequest, don't respond until the next notification is available). C/C++. I'd really like to avoid installing Java/PHP/Perl on an embedded device. So I'll need more low level understanding. How do I do this? Are there good C++ libraries for interpreting the CGI headers and HTML so that I don't have to do any syntax processing, I can just deal with the request/response contents? Are there any good references to exactly what goes on, server side, when handling the XMLHttpRequest and CGI interfaces? Is there any package that does most of this job already, or will I have to build the non-HTTP/CGI stuff from scratch? Thanks for any help! I am really having trouble learning about the server side of these technologies.

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  • iPhone Application And PayPal

    - by SK
    I want to integrate PayPal payment facility into my native iPhone application without using web interface so user does not have to leave from the current application. How can it be possible ? Should I use SOAP XML request/response mechanism? I come through following link http://www.slideshare.net/paypalx/learn-how-to-use-paypal-api-to-monetize-your-mobile-app. It contains In application Mobile Checkout via Mobile Web slide that represents the sample UI to access PayPal but how can I implement the same thing? Is it legal to use PayPal to deliver virtiual goods/Application Functionality or Apple can reject this ? Thanks.

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  • Adobe Livecycle performance

    - by Fabio
    I have installed Adobe Livecycle in order to convert MSWORD files to PDF from a web-app. Specifically, I use the DocConverter tool. Previously I have used OpenOffice UNO SDK, but I have found some problems with particular documents. Now, the conversion is ok, but the conversion time is huge. These are the times to convert documents of different sizes via Openoffice and via Livecycle. Could you suggest anything? SIZE (bytes) Openoffice (sec) Adobe LiveCycle (sec) 24064 1 8 50688 0 3 100864 0 3 253952 0 5 509440 1 5 1017856 5 18 2098688 8 10 4042240 19 45 6281216 0 9 8212480 32 125

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  • Important question about linq to SQL performance on high loaded web applications

    - by Alex
    I started working with linq to SQL several weeks ago. I got really tired of working with SQL server directly through the SQL queries (sqldatareader, sqlcommand and all this good stuff).  After hearing about linq to SQL and mvc I quickly moved all my projects to these technologies. I expected linq to SQL work slower but it suprisongly turned out to be pretty fast, primarily because I always forgot to close my connections when using datareaders. Now I don't have to worry about it. But there's one problem that really bothers me. There's one page that's requested thousands of times a day. The system gets data in the beginning, works with it and updates it. Primarily the updates are ++ @ -- (increase and decrease values). I used to do it like this UPDATE table SET value=value+1 WHERE ID=@I'd It worked with no problems obviously. But with linq to SQL the data is taken in the beginning, moved to the class, changed and then saved. Stats.registeredusers++; Db.submitchanges(); Let's say there were 100 000 users. Linq will say "let it be 100 001" instead of "let it be increased by 1". But if there value of users has already been increased (that happens in my site all the time) then linq will be like oops, this value is already 100 001. Whatever I'll throw an exception" You can change this behavior so that it won't throw an exception but it still will not set the value to 100 002. Like I said, it happened with me all the time. The stas value was increased twice a second on average. I simply had to rewrite this chunk of code with classic ado net. So my question is how can you solve the problem with linq

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  • running .net application over a network

    - by Marlon
    Hello, I need some advice please. I need to enable a .Net application to run over a network share, the problem is that this will be on clients network shares and so the path will not be identical. I've had a quick look at ClickOnce and the publish options in VS2008 but it wants a specific network share location - and I'm assuming this location gets stored somewhere when it does its thing. At the moment the job is being done with a old VB6 application and so gets around all these security issues, but that application is poorly written and almost impossible to maintain so it really needs to go. Is it possible for the domain controller to be set up to allow this specific .Net application to execute? Any other options would be welcomed as I want to get this little application is very business critical. I aught to say that the client networks are schools, and thus are often quite locked down as are the client machines, so manually adding exceptions to each client machine is a big no no. Marlon --Edit-- Apologies, I forgot to mention we're restricted to .net 2.0 for the moment, we are planning to upgrade this to 4.0 but that won't be immediate.

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  • zend framework - quickstart application

    - by m gahagan
    I have been attempting to install the 'quickstart' tutorial application on my system. After a considerable amount of frustration - a) because I dont know how it all works andb) mine's a windows (wamp) set-up, I have got as far as setting up the guestbook database successfully and reaching the Checkpoint: Now browse to http://localhost/guestbook. You should see the following in your browser: I get error: Warning: include(C:\wamp\www\quickstart\application/models//GuestbookMapper.php) [function.include]: failed to open stream: No such file or directory in C:\wamp\www\quickstart\library\Zend\Loader\Autoloader\Resource.php on line 176 Warning: include() [function.include]: Failed opening 'C:\wamp\www\quickstart\application/models//GuestbookMapper.php' for inclusion (include_path='C:\wamp\www\quickstart\library;.;C:\wamp\bin\php\php5.3.0\PEAR;C:\wamp\zend\library;C:\wamp\zend\extras\library') in C:\wamp\www\quickstart\library\Zend\Loader\Autoloader\Resource.php on line 176 Fatal error: Class 'Default_Model_GuestbookMapper' not found in C:\wamp\www\quickstart\application\models\Guestbook.php on line 102 Obviously failing to link relevant files is the main issue - First, that 'C:\wamp\www\quickstart\application/models//GuestbookMapper.php' looks wrong to me, but I cant figure out what's creating it. Second, I have a very tenuous grip on the whole file path system and cant tell whether things are wrongly configured. If I could get the guestbook app to function, then I might be able to get a grip on what's going on. As it is, I seem to fix one problem only to find another round the next corner.

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  • PHP Application check name is unique if not append

    - by user270797
    My application requires the user to enter their business name, which the application will automatically create into a unique identifier to be used in URLs, ie "Bob's Cafe" will become "bobs-cafe" But if there are duplicate names I would like the application to add a number so if there is already a "bobs-cafe" we will use "bobs-cafe-1" and likewise if there is already a "bobs-cafe-1" we will use "bobs-cafe-2" Ive used explode and also looked at a regular expressions but I dont know the best way to approach this. Im stuck in being able to grab the number and incrementing it and returning the string

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  • Invite friends from facebook on my application using facebook api

    - by Seema
    Hello all, I create a application which allow user integration through facebook(connect with facebook).when user sign-in in application , i want to show all facebook friends of sign-in user for invite them to join my application. In current i am using multi friend selector for invite friends. <fb:serverfbml width="615"> <script type="text/fbml"> <fb:request-form action="action url" method="POST" invite="true" type="invite" content=" my message"> <fb:multi-friend-selector showborder="true" bypass="cancel" cols=3 email_invite="false" import_external_friends="false" actiontext="Invite your friend from facebook"/> </fb:request-form> </script> </fb:serverfbml> I want to customize mult friend selector 1 Can change css and show all friend in a single column? 2 can i show disable the friends whose are already connect with my application? please give your suggestion or if any other option for this. Thanks

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  • Cookie add in the Global.asax warning in application log

    - by Ioxp
    In my Global.ASAX file i have the following: System.Web.HttpCookie isAccess = new System.Web.HttpCookie("IsAccess"); isAccess.Expires = DateTime.Now.AddDays(-1); isAccess.Value = ""; System.Web.HttpContext.Current.Response.Cookies.Add(isAccess); So every time this method this is logged in the application events as a warning: Event code: 3005 Event message: An unhandled exception has occurred. Event time: 5/25/2010 12:23:20 PM Event time (UTC): 5/25/2010 4:23:20 PM Event ID: c515e27a28474eab8d99720c3f5a8e90 Event sequence: 4148 Event occurrence: 332 Event detail code: 0 Application information: Application domain: /LM/W3SVC/2100509645/Root-1-129192259222289896 Trust level: Full Application Virtual Path: / Application Path: <PathRemoved>\www\ Machine name: TIPPER Process information: Process ID: 6936 Process name: w3wp.exe Account name: NT AUTHORITY\NETWORK SERVICE Exception information: Exception type: NullReferenceException Exception message: Object reference not set to an instance of an object. Request information: Request URL: Request path: User host address: User: Is authenticated: False Authentication Type: Thread account name: NT AUTHORITY\NETWORK SERVICE Thread information: Thread ID: 7 Thread account name: NT AUTHORITY\NETWORK SERVICE Is impersonating: False Stack trace: at ASP.global_asax.Session_End(Object sender, EventArgs e) in <PathRemoved>\Global.asax:line 113 Any idea why this code would cause this error?

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  • jquery performance of binding multiple click events.

    - by DA
    I have a situation where I need to bind a click event to an object multiple times. For instance: for(i=0;i<=100;i++){ $myObject.click(function(){ window.location = "myurl"+i+".html"; }) ...do other stuff... } Via that markup, does $myObject end up with 100 click events attached to it? Should I be unbinding the click event first each time? for(i=0;i<=100;i++){ $myObject.unbind('click').click(function(){ window.location = "myurl"+i+".html"; }) ...do other stuff... }

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  • Tag multiple friends in Facebook Application

    - by Arkid
    Facebook provided the facility to tag friends on the wall post. I want to tag multiple friends in an application. How do I tag multiple friends in the application. Any pointers? I need to push updates to the walls of all the friends tagged through the application.

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  • how to detect sql server timeout from .NET application without using catch Exception

    - by haditeo
    Hi, In my current application, i am performing an update by invoking T-SQL Update command. The problem is when the same record is locked by other users at that time. At .NET application, the application will wait until SQL Server timeout, then it will throw the SqlException timeout. Is it possible to perform a check first whether a particular record is locked by other process rather than catching the exception ? Thanks, hadi teo Update : The SQL Server version used are 2000 and 2008

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • SSL certificate performance issue

    - by sparagi
    There are some cheaper SSL certificates out there. Would a certificate from Verisign perform better/faster than a certificate from a discount provider? My gut is telling me that it does not make a difference b/c ultimately the certificate is installed on the server.

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