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  • zend framework - quickstart application

    - by m gahagan
    I have been attempting to install the 'quickstart' tutorial application on my system. After a considerable amount of frustration - a) because I dont know how it all works andb) mine's a windows (wamp) set-up, I have got as far as setting up the guestbook database successfully and reaching the Checkpoint: Now browse to http://localhost/guestbook. You should see the following in your browser: I get error: Warning: include(C:\wamp\www\quickstart\application/models//GuestbookMapper.php) [function.include]: failed to open stream: No such file or directory in C:\wamp\www\quickstart\library\Zend\Loader\Autoloader\Resource.php on line 176 Warning: include() [function.include]: Failed opening 'C:\wamp\www\quickstart\application/models//GuestbookMapper.php' for inclusion (include_path='C:\wamp\www\quickstart\library;.;C:\wamp\bin\php\php5.3.0\PEAR;C:\wamp\zend\library;C:\wamp\zend\extras\library') in C:\wamp\www\quickstart\library\Zend\Loader\Autoloader\Resource.php on line 176 Fatal error: Class 'Default_Model_GuestbookMapper' not found in C:\wamp\www\quickstart\application\models\Guestbook.php on line 102 Obviously failing to link relevant files is the main issue - First, that 'C:\wamp\www\quickstart\application/models//GuestbookMapper.php' looks wrong to me, but I cant figure out what's creating it. Second, I have a very tenuous grip on the whole file path system and cant tell whether things are wrongly configured. If I could get the guestbook app to function, then I might be able to get a grip on what's going on. As it is, I seem to fix one problem only to find another round the next corner.

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • What is the effect of running an application with "Unlimited Stack" size

    - by NSA
    Hello All, I have inherited some code that I need to maintain that can be less than stable at times. The previous people are no longer available to query as to why they ran the application in an environment with unlimited stack set, I am curious what the effects of this could be? The application seems to have some unpredictable memory bugs that we cannot find and running the application under valgrind is not an option because it slows the application down so much that we cannot actually run it. So any thoughts on what the effects of this might be are appreciated. Thank you.

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  • Cookie add in the Global.asax warning in application log

    - by Ioxp
    In my Global.ASAX file i have the following: System.Web.HttpCookie isAccess = new System.Web.HttpCookie("IsAccess"); isAccess.Expires = DateTime.Now.AddDays(-1); isAccess.Value = ""; System.Web.HttpContext.Current.Response.Cookies.Add(isAccess); So every time this method this is logged in the application events as a warning: Event code: 3005 Event message: An unhandled exception has occurred. Event time: 5/25/2010 12:23:20 PM Event time (UTC): 5/25/2010 4:23:20 PM Event ID: c515e27a28474eab8d99720c3f5a8e90 Event sequence: 4148 Event occurrence: 332 Event detail code: 0 Application information: Application domain: /LM/W3SVC/2100509645/Root-1-129192259222289896 Trust level: Full Application Virtual Path: / Application Path: <PathRemoved>\www\ Machine name: TIPPER Process information: Process ID: 6936 Process name: w3wp.exe Account name: NT AUTHORITY\NETWORK SERVICE Exception information: Exception type: NullReferenceException Exception message: Object reference not set to an instance of an object. Request information: Request URL: Request path: User host address: User: Is authenticated: False Authentication Type: Thread account name: NT AUTHORITY\NETWORK SERVICE Thread information: Thread ID: 7 Thread account name: NT AUTHORITY\NETWORK SERVICE Is impersonating: False Stack trace: at ASP.global_asax.Session_End(Object sender, EventArgs e) in <PathRemoved>\Global.asax:line 113 Any idea why this code would cause this error?

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  • Adobe Livecycle performance

    - by Fabio
    I have installed Adobe Livecycle in order to convert MSWORD files to PDF from a web-app. Specifically, I use the DocConverter tool. Previously I have used OpenOffice UNO SDK, but I have found some problems with particular documents. Now, the conversion is ok, but the conversion time is huge. These are the times to convert documents of different sizes via Openoffice and via Livecycle. Could you suggest anything? SIZE (bytes) Openoffice (sec) Adobe LiveCycle (sec) 24064 1 8 50688 0 3 100864 0 3 253952 0 5 509440 1 5 1017856 5 18 2098688 8 10 4042240 19 45 6281216 0 9 8212480 32 125

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  • Adobe AIR application as a http server?

    - by iamgopal
    Is there any way to use an Adobe AIR application as a local http server? i.e. Adobe AIR application listening to http://localhost:8020 and I'm able to use a browser to access the application? If I can, is it true or pseudo multithreading? Is there any library or code that I can look for?

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  • running .net application over a network

    - by Marlon
    Hello, I need some advice please. I need to enable a .Net application to run over a network share, the problem is that this will be on clients network shares and so the path will not be identical. I've had a quick look at ClickOnce and the publish options in VS2008 but it wants a specific network share location - and I'm assuming this location gets stored somewhere when it does its thing. At the moment the job is being done with a old VB6 application and so gets around all these security issues, but that application is poorly written and almost impossible to maintain so it really needs to go. Is it possible for the domain controller to be set up to allow this specific .Net application to execute? Any other options would be welcomed as I want to get this little application is very business critical. I aught to say that the client networks are schools, and thus are often quite locked down as are the client machines, so manually adding exceptions to each client machine is a big no no. Marlon --Edit-- Apologies, I forgot to mention we're restricted to .net 2.0 for the moment, we are planning to upgrade this to 4.0 but that won't be immediate.

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  • In browser trusted application Silverlight 5

    - by Philippe
    With the new Silverlight 5, we can now have a In-Browser elevated-trust application. However, I'm experiencing some problems to deploy the application. When I am testing the application from Visual Studio, everything works fine because it automatically gives every right if the website is hosted on the local machine (localhost, 127.0.0.1). I saw on MSDN that I have to follow 3 steps to make it work on any website: Signed the XAP - I did it following the Microsoft tutorial Install the Trusted publishers certificate store - I did it too following the Microsoft Tutorial Adding a Registry key with the value : AllowElevatedTrustAppsInBrowser. The third step is the one I am the most unsure about. Do we need to add this registry key on the local machine or on the server ? Is there any automatic function in silverlight to add this key or its better to make a batchfile? Even with those 3 steps, the application is still not working when called from another url than localhost. Does anybody has successfully implemented a In-browser elevated-trust application? Do you see what I'm doing wrong? Thank you very much! Philippe, Sources: - http://msdn.microsoft.com/en-us/library/gg192793(v=VS.96).aspx - http://pitorque.de/MisterGoodcat/post/Silverlight-5-Tidbits-Trusted-applications.aspx

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  • Generics and Performance question.

    - by Tarmon
    Hey Everyone, I was wondering if anyone could look over a class I wrote, I am receiving generic warnings in Eclipse and I am just wondering if it could be cleaned up at all. All of the warnings I received are surrounded in ** in my code below. The class takes a list of strings in the form of (hh:mm AM/PM) and converts them into HourMinute objects in order to find the first time in the list that comes after the current time. I am also curious about if there are more efficient ways to do this. This works fine but the student in me just wants to find out how I could do this better. public class FindTime { private String[] hourMinuteStringArray; public FindTime(String[] hourMinuteStringArray){ this.hourMinuteStringArray = hourMinuteStringArray; } public int findTime(){ HourMinuteList hourMinuteList = convertHMStringArrayToHMArray(hourMinuteStringArray); Calendar calendar = new GregorianCalendar(); int hour = calendar.get(Calendar.HOUR_OF_DAY); int minute = calendar.get(Calendar.MINUTE); HourMinute now = new HourMinute(hour,minute); int nearestTimeIndex = findNearestTimeIndex(hourMinuteList, now); return nearestTimeIndex; } private int findNearestTimeIndex(HourMinuteList hourMinuteList, HourMinute now){ HourMinute current; int position = 0; Iterator<HourMinute> iterator = **hourMinuteList.iterator()**; while(iterator.hasNext()){ current = (HourMinute) iterator.next(); if(now.compareTo(current) == -1){ return position; } position++; } return position; } private static HourMinuteList convertHMStringArrayToHMArray(String[] times){ FindTime s = new FindTime(new String[1]); HourMinuteList list = s.new HourMinuteList(); String[] splitTime = new String[3]; for(String time : times ){ String[] tempFirst = time.split(":"); String[] tempSecond = tempFirst[1].split(" "); splitTime[0] = tempFirst[0]; splitTime[1] = tempSecond[0]; splitTime[2] = tempSecond[1]; int hour = Integer.parseInt(splitTime[0]); int minute = Integer.parseInt(splitTime[1]); HourMinute hm; if(splitTime[2] == "AM"){ hm = s.new HourMinute(hour,minute); } else if((splitTime[2].equals("PM")) && (hour < 12)){ hm = s.new HourMinute(hour + 12,minute); } else{ hm = s.new HourMinute(hour,minute); } **list.add(hm);** } return list; } class **HourMinuteList** extends **ArrayList** implements RandomAccess{ } class HourMinute implements **Comparable** { int hour; int minute; public HourMinute(int hour, int minute) { setHour(hour); setMinute(minute); } int getMinute() { return this.minute; } String getMinuteString(){ if(this.minute < 10){ return "0" + this.minute; }else{ return "" + this.minute; } } int getHour() { return this.hour; } void setHour(int hour) { this.hour = hour; } void setMinute(int minute) { this.minute = minute; } @Override public int compareTo(Object aThat) { if (aThat instanceof HourMinute) { HourMinute that = (HourMinute) aThat; if (this.getHour() == that.getHour()) { if (this.getMinute() > that.getMinute()) { return 1; } else if (this.getMinute() < that.getMinute()) { return -1; } else { return 0; } } else if (this.getHour() > that.getHour()) { return 1; } else if (this.getHour() < that.getHour()) { return -1; } else { return 0; } } return 0; } } If you have any questions let me know. Thanks, Rob

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  • Invite friends from facebook on my application using facebook api

    - by Seema
    Hello all, I create a application which allow user integration through facebook(connect with facebook).when user sign-in in application , i want to show all facebook friends of sign-in user for invite them to join my application. In current i am using multi friend selector for invite friends. <fb:serverfbml width="615"> <script type="text/fbml"> <fb:request-form action="action url" method="POST" invite="true" type="invite" content=" my message"> <fb:multi-friend-selector showborder="true" bypass="cancel" cols=3 email_invite="false" import_external_friends="false" actiontext="Invite your friend from facebook"/> </fb:request-form> </script> </fb:serverfbml> I want to customize mult friend selector 1 Can change css and show all friend in a single column? 2 can i show disable the friends whose are already connect with my application? please give your suggestion or if any other option for this. Thanks

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  • Deploying an application on a windows domain

    - by ALOToverflow
    I'm looking for different ways to deploy, execute and uninstall an application on all machines of a Windows domain. I've did some research on Group Policy Object (GPO) but I'm still looking for other ideas. As I said, I need to deploy the application, run it without the user having to click anything and letting him to control over the machine. Once it's finished running I need to uninstall it and never run it again. Can such things be done with a GPO? Are there any other possibilites on a Windows domain? Thank you

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  • General SQL Server query performance

    - by Kiril
    Hey guys, This might be stupid, but databases are not my thing :) Imagine the following scenario. A user can create a post and other users can reply to his post, thus forming a thread. Everything goes in a single table called Posts. All the posts that form a thread are connected with each other through a generated key called ThreadID. This means that when user #1 creates a new post, a ThreadID is generated, and every reply that follows has a ThreadID pointing to the initial post (created by user #1). What I am trying to do is limit the number of replies to let's say 20 per thread. I'm wondering which of the approaches bellow is faster: 1 I add a new integer column (e.x. Counter) to Posts. After a user replies to the initial post, I update the initial post's Counter field. If it reaches 20 I lock the thread. 2 After a user replies to the initial post, I select all the posts that have the same ThreadID. If this collection has more than 20 items, I lock the thread. For further information: I am using SQL Server database and Linq-to-SQL entity model. I'd be glad if you tell me your opinions on the two approaches or share another, faster approach. Best Regards, Kiril

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  • How to use Client Application Services with WCF?

    - by Adabada
    Howdy, I followed these two tutorial to get Client Application services working using WCF instead of the traditional web services project: http://msdn.microsoft.com/en-us/library/bb398990.aspx http://msdn.microsoft.com/en-us/library/bb546195.aspx But when configuring the winforms project services tab with the wcf services location, the generated code in app.config points to a "Authentication_JSON_AppService.axd" service uri that doesn't exist. How can I use Client Application Services using WCF as the "transport" and still use the services tab to configure the settings on the client windows application? Thanks

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  • Outpost Firewall asks every time one specific application tries to access to network

    - by sergdev
    One of installed applications on my PC tries to send UDP packed. Outpost warns me about this. I say that Outpost should allow all activity for this application. But next time application wants to send UDP packed Outpost asks me again and again the same question. There is no problems with other applications but with this only. Is it possible to resolve such behavior or is it known bug? Thanks! I have installed Outpost Firewall Pro 2009 Version 6.5.3 (2518.381.0686)

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  • Mssql dilemma, performance

    - by Woland
    Hello I am creating app where user can save options witch one is better? 1) to save into user table varchar feeld smthing like ('1,23,4354,34,3') query for this is select * from data where CHARINDEX ( 'L', Providers , 0 ) 0 2) create other table where user options are and just add rows select * from data where Providers in (select Providers from userdata where userid=100) thanks for help

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  • Browser performance when combining image resizing with animated movement

    - by Steve Reichgut
    I have been tasked with the job of converting a Flash animation into HTML. The animation is rather complex and requires the need to move multiple images (9) from location (x,y) to location (x2,y2) while simultaneously increasing the image size from 215px wide to 930px wide. While doing some initial testing of this animation with just 1-2 images, I noticed a lot of choppiness in FF handling of this animation. To try and isolate the problem, I removed the dynamic resizing of the animation and just moved it from point A to point B. What was interesting was that I saw the same behavior when simply moving a 930px image that was resized down to 215px (via the CSS width or inline width properties). When I try the same animation with a different image that is actually 215px wide, it performed smoothly. I then tried the same animation with the original 930px wide image (with no resizing) and it performed well also. This makes me wonder if the browser is having to "resize" the image down to 215px each time it is moved which is causing the choppiness. Is this a correct assumption? If so, is there any other way to optimize the animation to allow for simultaneous image resizing and image movement? Notes: 1) One optimization I have done is to position the images absolutely in order to minimize the reflow process. 2) I have tested the animation using both jQuery and the fX animation framework.

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  • dynamics CRM performance question

    - by tomo
    Hello Dynamics CRM gurus :) My boss asked me to do a research on available CMSes on market because cms we are using currently is rather a mess. For me as a .NET developer it would be great to choose and implement Dynamics CRM because of extensibility and perfect integration with .NET environment and well-known tools. All marketing blahbla sounds great but I'd like to know about common DISADVANTAGES, ISSUES concerning this system. The most important is how it is performing in a company with about 150 concurrent and very active users. I heard that is't really slow comparing to competitors system. Thanks in advance Best regards, Tomasz.

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  • Deploying application with ClickOnce to network share while being offsite

    - by MadBoy
    I have application written in Visual Studio 2008 which I deploy with ClickOnce to network share while at work. Sometimes I work from home and I don't have VPN that allows access of shares to deploy application from outside of company. Is there a way that I could simple pack it, send thru FTP and unpack it on the server so that ClickOnce never notices it's been delivered differently and so it doesn't loose numeration and everything associated with normal network deployment? It's C#, .NET 3.5 application.

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  • Clear Asp.Net cache from outside of application (not using source code)

    - by TheJudge
    Hi, I have a asp.net web application and I'm using cache (HttpRuntime.Cache) to save some stuff from db. I also update db from time to time so that data in db does not match the data in my application's cache. Is there any way how to clear my application's cache without modifying any source code or republishing the page? I tried to restart IIS and to clear browsers cache but nothing helps. Please help.

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  • How to port existing iPhone application to iPad

    - by Ansari
    Hi all, I have an iPhone application, now i want to convert that application to a universal application which runs on all the devices iPhone/iPod/iPad. So, where to start, what things i need to do? Any help, link, sample app, anything, will be highly appreciated. Thanks in advance :)

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  • Tag multiple friends in Facebook Application

    - by Arkid
    Facebook provided the facility to tag friends on the wall post. I want to tag multiple friends in an application. How do I tag multiple friends in the application. Any pointers? I need to push updates to the walls of all the friends tagged through the application.

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  • Cloud Database Service Latency/Performance

    - by Gcoop
    Hi All, I am running a heavy traffic site and our server is beginning to get to its limits, at the moment the entire LAMP stack is on one box (not ideal). I would like to move the database onto it's own box or onto a cloud service, but from my previous experience moving the database off the same box as the webserver increases the latency of reads quite dramatically slowing down the site. Is using a cloud service for this going to overcome this problem, because as far as I can tell its essentially the same situation (as moving it onto a separate box in my control)? In which case why is there so much popularity around cloud based database services at the moment? Are cloud based database services so quick that the latency of reads is so low that its almost like having it on the same box in the same datacentre?

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  • Poor DB4O performance - What am I doing wrong?

    - by Jon
    I read Rob Conery's post about Object databases and thought I'd give it a go. I have a class lets say Book with 15 properties mostly string, some int, one Datetime and 2 decimals. I used Rob's code to open the database file etc to test on a Winforms project not a Web project. So I did the following: for(int i = 0; i < 1000000; i++) { var Book = new Book(); //Assign variables s.Save(Book); } s.CommitChanges(); This took at least a couple of minutes. I then tried to retrieve all data to test speed: var spp = s.All<Passports>(); This one line was quick, however, then doing: sppp.Count() as well as a seperate test doing a foreach loop and incrementing a counter took a couple of minutes. This seems quite slow to me. Am I doing something wrong or am I expecting too much?

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  • How to debug hanging main thread in Delphi application

    - by Harriv
    Hi, I've written application in Delphi 2007, which some times hangs (not even every week, application is running 24/7). It looks like main thread gets stuck. What are the options to pinpoint the cause for this problem? Application is written in Delphi 2007, it uses RemObjects, DBExpress with Firebird, OPC communication using COM.

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