Search Results

Search found 6126 results on 246 pages for 'keyboard hook'.

Page 235/246 | < Previous Page | 231 232 233 234 235 236 237 238 239 240 241 242  | Next Page >

  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

    Read the article

  • Spolskism or Twitterism: A Doctor writes...

    - by Phil Factor
    "I never realized I had a problem. I just 'twittered' because it was a social thing to do. All my mates were doing it. It made me feel good to have 'followers'; it bolstered my self-esteem. Of course, you don't think of the long-term effects on your work and on the way you think. There's no denying that it impairs your judgment…" Yes, this story is typical. Hundreds of people are waking up to the long term effects of twittering, and seeking help. Dave, who wishes to remain anonymous, told our reporter… "I started using Twitter at work. Just a few minutes now and then, throughout the day. A lot of my colleagues were doing it and I thought 'Well, that's cool; it must be part of what I should be doing at work'. Soon, I was avidly reading every twitter that came my way, and counting the minutes between my own twitters. I tried to kid myself that it was all about professional development and getting other people to help you with work-related problems, but in truth I had become addicted to the buzz of the social network. The worse thing was that it made me seem busy even when I was really just frittering my time away. Inevitably, I started to get behind with my real work." Experts have identified the syndrome and given it a name: 'Twitterism', sometimes referred to as 'Spolskism', after the person who first drew attention to the pernicious damage to well-being that the practice caused, and who had the courage to take the pledge of rejecting it. According to one expert… "The occasional Twitter does little harm to the participant, and can be an adaptive way of dealing with stress. Unfortunately, it rarely stops there. The addictive qualities of the practice have put a strain on the caring professions who are faced with a flood of people making that first bold step to seeking help". Dave is one of those now seeking help for his addiction… "I had lost touch with reality. Even though I twittered my work colleagues constantly, I found I actually spoke to them less and less. Even when out socializing, I would frequently disengage from the conversation, in order to twitter. I stopped blogging. I stopped responding to emails; the only way to reach me was through the world of Twitter. Unfortunately, my denial about the harm that twittering was doing to me, my friends, and my work-colleagues was so strong that I truly couldn't see that I had a problem." Like other addictions, the help and support of others who are 'taking the cure' is important. There is a common bond between those who have 'been through hell and back' and are once more able to experience the joys of actually conversing and socializing, rather than the false comfort of solitary 'twittering'. Complete abstinence is essential to the cure. Most of those who risk even an occasional twitter face a headlong slide back into 'binge' twittering. Tom, another twitterer who has managed to kick the habit explains… "My twittering addiction now seems more like a bad dream. You get to work, and switch on the PC. You say to yourself, just open up the browser, just for a minute, just to see what people are saying on Twitter. The next thing you know, half the day has gone by. The worst thing is that when you're addicted, you get good at covering up the habit; I spent so much time looking at the screen and typing on the keyboard, people just assumed I was working hard.I know that I must never forget what it was like then, and what it's like now that I've kicked the habit. I now have more time for productive work and a real social life." Like many addictions, Spolskism has its most detrimental effects on family, friends and workmates, rather than the addict. So often nowadays, we hear the sad stories of Twitter-Widows; tales of long lonely evenings spent whilst their partners are engrossed in their twittering into their 'mobiles' or indulging in their solitary spolskistic habits in privacy, under cover of 'having to do work at home'. Workmates suffer too, when the addicts even take their laptops or mobiles into meetings in order to 'twitter' with their fellow obsessives, even stooping to complain to their followers how boring the meeting is. No; The best advice is to leave twittering to the birds. You know it makes sense.

    Read the article

  • using Unity Android In a sub view and add actionbar and style

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( How can I add the action bar and the style of the first activity to unity's animation activity ? This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } And this is the AndroidManifest.xml android:versionCode="1" android:versionName="1.0" > <!-- android:theme="@android:style/Theme.NoTitleBar"--> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.Holo.Light" > <activity android:name="com.rabidgremlin.tut.redcube.UnityPlayerNativeActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:label="@string/app_name" android:screenOrientation="portrait" > <!--android:launchMode="singleTask"--> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> <activity android:name="com.rabidgremlin.tut.redcube.MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="17" android:targetSdkVersion="19" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest>

    Read the article

  • Recover that Photo, Picture or File You Deleted Accidentally

    - by The Geek
    Have you ever accidentally deleted a photo on your camera, computer, USB drive, or anywhere else? What you might not know is that you can usually restore those pictures—even from your camera’s memory stick. Windows tries to prevent you from making a big mistake by providing the Recycle Bin, where deleted files hang around for a while—but unfortunately it doesn’t work for external USB drives, USB flash drives, memory sticks, or mapped drives. The great news is that this technique also works if you accidentally deleted the photo… from the camera itself. That’s what happened to me, and prompted writing this article. Restore that File or Photo using Recuva The first piece of software that you’ll want to try is called Recuva, and it’s extremely easy to use—just make sure when you are installing it, that you don’t accidentally install that stupid Yahoo! toolbar that nobody wants. Now that you’ve installed the software, and avoided an awful toolbar installation, launch the Recuva wizard and let’s start through the process of recovering those pictures you shouldn’t have deleted. The first step on the wizard page will let you tell Recuva to only search for a specific type of file, which can save a lot of time while searching, and make it easier to find what you are looking for. Next you’ll need to specify where the file was, which will obviously be up to wherever you deleted it from. Since I deleted mine from my camera’s SD card, that’s where I’m looking for it. The next page will ask you whether you want to do a Deep Scan. My recommendation is to not select this for the first scan, because usually the quick scan can find it. You can always go back and run a deep scan a second time. And now, you’ll see all of the pictures deleted from your drive, memory stick, SD card, or wherever you searched. Looks like what happened in Vegas didn’t stay in Vegas after all… If there are a really large number of results, and you know exactly when the file was created or modified, you can switch to the advanced view, where you can sort by the last modified time. This can help speed up the process quite a bit, so you don’t have to look through quite as many files. At this point, you can right-click on any filename, and choose to Recover it, and then save the files elsewhere on your drive. Awesome! Restore that File or Photo using DiskDigger If you don’t have any luck with Recuva, you can always try out DiskDigger, another excellent piece of software. I’ve tested both of these applications very thoroughly, and found that neither of them will always find the same files, so it’s best to have both of them in your toolkit. Note that DiskDigger doesn’t require installation, making it a really great tool to throw on your PC repair Flash drive. Start off by choosing the drive you want to recover from…   Now you can choose whether to do a deep scan, or a really deep scan. Just like with Recuva, you’ll probably want to select the first one first. I’ve also had much better luck with the regular scan, rather than the “dig deeper” one. If you do choose the “dig deeper” one, you’ll be able to select exactly which types of files you are looking for, though again, you should use the regular scan first. Once you’ve come up with the results, you can click on the items on the left-hand side, and see a preview on the right.  You can select one or more files, and choose to restore them. It’s pretty simple! Download DiskDigger from dmitrybrant.com Download Recuva from piriform.com Good luck recovering your deleted files! And keep in mind, DiskDigger is a totally free donationware software from a single, helpful guy… so if his software helps you recover a photo you never thought you’d see again, you might want to think about throwing him a dollar or two. Similar Articles Productive Geek Tips Stupid Geek Tricks: Undo an Accidental Move or Delete With a Keyboard ShortcutRestore Accidentally Deleted Files with RecuvaCustomize Your Welcome Picture Choices in Windows VistaAutomatically Resize Picture Attachments in Outlook 2007Resize Your Photos with Easy Thumbnails TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi

    Read the article

  • How to have two UIPickerViews together in one ViewController?

    - by 0SX
    I'm trying to put 2 UIPickerViews together in one ViewController. Each UIPickerView has different data arrays. I'm using interface builder to link the pickers up. I know I'll have to use separate delegates and dataSources but I can't seem to hook everything up with interface builder correctly. Here's all my code: pickerTesting.h #import <UIKit/UIKit.h> #import "picker2DataSource.h" @interface pickerTestingViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource>{ IBOutlet UIPickerView *picker; IBOutlet UIPickerView *picker2; NSMutableArray *pickerViewArray; } @property (nonatomic, retain) IBOutlet UIPickerView *picker; @property (nonatomic, retain) IBOutlet UIPickerView *picker2; @property (nonatomic, retain) NSMutableArray *pickerViewArray; @end pickerTesting.m #import "pickerTestingViewController.h" @implementation pickerTestingViewController @synthesize picker, picker2, pickerViewArray; - (void)viewDidLoad { [super viewDidLoad]; pickerViewArray = [[NSMutableArray alloc] init]; [pickerViewArray addObject:@" 100 "]; [pickerViewArray addObject:@" 200 "]; [pickerViewArray addObject:@" 400 "]; [pickerViewArray addObject:@" 600 "]; [pickerViewArray addObject:@" 1000 "]; [picker selectRow:1 inComponent:0 animated:NO]; picker2.delegate = self; picker2.dataSource = self; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker; { return 1; } - (void)pickerView:(UIPickerView *)picker didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component; { return [pickerViewArray count]; } - (NSString *)pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [pickerViewArray objectAtIndex:row]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And I have a separate class for the other datasource. picker2DataSource.h @interface picker2DataSource : NSObject <UIPickerViewDataSource, UIPickerViewDelegate> { NSMutableArray *customPickerArray; } @property (nonatomic, retain) NSMutableArray *customPickerArray; @end picker2DataSource.m #import "picker2DataSource.h" @implementation picker2DataSource @synthesize customPickerArray; - (id)init { // use predetermined frame size self = [super init]; if (self) { customPickerArray = [[NSMutableArray alloc] init]; [customPickerArray addObject:@" a "]; [customPickerArray addObject:@" b "]; [customPickerArray addObject:@" c "]; [customPickerArray addObject:@" d "]; [customPickerArray addObject:@" e "]; } return self; } - (void)dealloc { [customPickerArray release]; [super dealloc]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker2; { return 1; } - (void)pickerView:(UIPickerView *)picker2 didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker2 numberOfRowsInComponent:(NSInteger)component; { return [customPickerArray count]; } - (NSString *)pickerView:(UIPickerView *)picker2 titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [customPickerArray objectAtIndex:row]; } @end Any help or code examples would be great. Thanks.

    Read the article

  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

    Read the article

  • Driver error when using multiple shaders

    - by Jinxi
    I'm using 3 different shaders: a tessellation shader to use the tessellation feature of DirectX11 :) a regular shader to show how it would look without tessellation and a text shader to display debug-info such as FPS, model count etc. All of these shaders are initialized at the beginning. Using the keyboard, I can switch between the tessellation shader and regular shader to render the scene. Additionally, I also want to be able toggle the display of debug-info using the text shader. Since implementing the tessellation shader the text shader doesn't work anymore. When I activate the DebugText (rendered using the text-shader) my screens go black for a while, and Windows displays the following message: Display Driver stopped responding and has recovered This happens with either of the two shaders used to render the scene. Additionally: I can start the application using the regular shader to render the scene and then switch to the tessellation shader. If I try to switch back to the regular shader I get the same error as with the text shader. What am I doing wrong when switching between shaders? What am I doing wrong when displaying text at the same time? What file can I post to help you help me? :) thx P.S. I already checked if my keyinputs interrupt at the wrong time (during render or so..), but that seems to be ok Testing Procedure Regular Shader without text shader Add text shader to Regular Shader by keyinput (works now, I built the text shader back to only vertex and pixel shader) (somthing with the z buffer is stil wrong...) Remove text shader, then change shader to Tessellation Shader by key input Then if I add the Text Shader or switch back to the Regular Shader Switching/Render Shader Here the code snipet from the Renderer.cpp where I choose the Shader according to the boolean "m_useTessellationShader": if(m_useTessellationShader) { // Render the model using the tesselation shader ecResult = m_ShaderManager->renderTessellationShader(m_D3D->getDeviceContext(), meshes[lod_level]->getIndexCount(), worldMatrix, viewMatrix, projectionMatrix, textures, texturecount, m_Light->getDirection(), m_Light->getAmbientColor(), m_Light->getDiffuseColor(), (D3DXVECTOR3)m_Camera->getPosition(), TESSELLATION_AMOUNT); } else { // todo: loaded model depends on distance to camera // Render the model using the light shader. ecResult = m_ShaderManager->renderShader(m_D3D->getDeviceContext(), meshes[lod_level]->getIndexCount(), lod_level, textures, texturecount, m_Light->getDirection(), m_Light->getAmbientColor(), m_Light->getDiffuseColor(), worldMatrix, viewMatrix, projectionMatrix); } And here the code snipet from the Mesh.cpp where I choose the Typology according to the boolean "useTessellationShader": // RenderBuffers is called from the Render function. The purpose of this function is to set the vertex buffer and index buffer as active on the input assembler in the GPU. Once the GPU has an active vertex buffer it can then use the shader to render that buffer. void Mesh::renderBuffers(ID3D11DeviceContext* deviceContext, bool useTessellationShader) { unsigned int stride; unsigned int offset; // Set vertex buffer stride and offset. stride = sizeof(VertexType); offset = 0; // Set the vertex buffer to active in the input assembler so it can be rendered. deviceContext->IASetVertexBuffers(0, 1, &m_vertexBuffer, &stride, &offset); // Set the index buffer to active in the input assembler so it can be rendered. deviceContext->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0); // Check which Shader is used to set the appropriate Topology // Set the type of primitive that should be rendered from this vertex buffer, in this case triangles. if(useTessellationShader) { deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); }else{ deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); } return; } RenderShader Could there be a problem using sometimes only vertex and pixel shader and after switching using vertex, hull, domain and pixel shader? Here a little overview of my architecture: TextClass: uses font.vs and font.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); RegularShader: uses vertex.vs and pixel.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); TessellationShader: uses tessellation.vs, tessellation.hs, tessellation.ds, tessellation.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-HSSetShader(m_hullShader, NULL, 0); deviceContext-DSSetShader(m_domainShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); ClearState I'd like to switch between 2 shaders and it seems they have different context parameters, right? In clearstate methode it says it resets following params to NULL: I found following in my Direct3D Class: depth-stencil state - m_deviceContext-OMSetDepthStencilState rasterizer state - m_deviceContext-RSSetState(m_rasterState); blend state - m_device-CreateBlendState viewports - m_deviceContext-RSSetViewports(1, &viewport); I found following in every Shader Class: input/output resource slots - deviceContext-PSSetShaderResources shaders - deviceContext-VSSetShader to - deviceContext-PSSetShader input layouts - device-CreateInputLayout sampler state - device-CreateSamplerState These two I didn't understand, where can I find them? predications - ? scissor rectangles - ? Do I need to store them all localy so I can switch between them, because it doesn't feel right to reinitialize the Direct3d and the Shaders by every switch (key input)?!

    Read the article

  • Visual Studio Little Wonders: Box Selection

    - by James Michael Hare
    So this week I decided I’d do a Little Wonder of a different kind and focus on an underused IDE improvement: Visual Studio’s Box Selection capability. This is a handy feature that many people still don’t realize was made available in Visual Studio 2010 (and beyond).  True, there have been other editors in the past with this capability, but now that it’s fully part of Visual Studio we can enjoy it’s goodness from within our own IDE. So, for those of you who don’t know what box selection is and what it allows you to do, read on! Sometimes, we want to select beyond the horizontal… The problem with traditional text selection in many editors is that it is horizontally oriented.  Sure, you can select multiple rows, but if you do you will pull in the entire row (at least for the middle rows).  Under the old selection scheme, if you wanted to select a portion of text from each row (a “box” of text) you were out of luck.  Box selection rectifies this by allowing you to select a box of text that bounded by a selection rectangle that you can grow horizontally or vertically.  So let’s think a situation that could occur where this comes in handy. Let’s say, for instance, that we are defining an enum in our code that we want to be able to translate into some string values (possibly to be stored in a database, output to screen, etc.). Perhaps such an enum would look like this: 1: public enum OrderType 2: { 3: Buy, // buy shares of a commodity 4: Sell, // sell shares of a commodity 5: Exchange, // exchange one commodity for another 6: Cancel, // cancel an order for a commodity 7: } 8:  Now, let’s say we are in the process of creating a Dictionary<K,V> to translate our OrderType: 1: var translator = new Dictionary<OrderType, string> 2: { 3: // do I really want to retype all this??? 4: }; Yes the example above is contrived so that we will pull some garbage if we do a multi-line select. I could select the lines above using the traditional multi-line selection: And then paste them into the translator code, which would result in this: 1: var translator = new Dictionary<OrderType, string> 2: { 3: Buy, // buy shares of a commodity 4: Sell, // sell shares of a commodity 5: Exchange, // exchange one commodity for another 6: Cancel, // cancel an order for a commodity 7: }; But I have a lot of junk there, sure I can manually clear it out, or use some search and replace magic, but if this were hundreds of lines instead of just a few that would quickly become cumbersome. The Box Selection Now that we have the ability to create box selections, we can select the box of text to delete!  Most of us are familiar with the fact we can drag the mouse (or hold [Shift] and use the arrow keys) to create a selection that can span multiple rows: Box selection, however, actually allows us to select a box instead of the typical horizontal lines: Then we can press the [delete] key and the pesky comments are all gone! You can do this either by holding down [Alt] while you select with your mouse, or by holding down [Alt+Shift] and using the arrow keys on the keyboard to grow the box horizontally or vertically. So now we have: 1: var translator = new Dictionary<OrderType, string> 2: { 3: Buy, 4: Sell, 5: Exchange, 6: Cancel, 7: }; Which is closer, but we still need an opening curly, the string to translate to, and the closing curly and comma. Fortunately, again, this is easy with box selections due to the fact box selection can even work for a zero-width selection! That is, hold down [Alt] and either drag down with no width, or hold down [Alt+Shift] and arrow down and you will define a selection range with no width, essentially, a vertical line selection: Notice the faint selection line on the right? So why is this useful? Well, just like with any selected range, we can type and it will replace the selection. What does this mean for box selections? It means that we can insert the same text all the way down on each line! If we have the same selection above, and type a curly and a space, we’d get: Imagine doing this over hundreds of lines and think of what a time saver it could be! Now make a zero-width selection on the other side: And type a curly and a comma, and we’d get: So close! Now finally, imagine we’ve already defined these strings somewhere and want to paste them in: 1: const private string BuyText = "Buy Shares"; 2: const private string SellText = "Sell Shares"; 3: const private string ExchangeText = "Exchange"; 4: const private string CancelText = "Cancel"; We can, again, use our box selection to pull out the constant names: And clicking copy (or [CTRL+C]) and then selecting a range to paste into: And finally clicking paste (or [CTRL+V]) to get the final result: 1: var translator = new Dictionary<OrderType, string> 2: { 3: { Buy, BuyText }, 4: { Sell, SellText }, 5: { Exchange, ExchangeText }, 6: { Cancel, CancelText }, 7: };   Sure, this was a contrived example, but I’m sure you’ll agree that it adds myriad possibilities of new ways to copy and paste vertical selections, as well as inserting text across a vertical slice. Summary: While box selection has been around in other editors, we finally get to experience it in VS2010 and beyond. It is extremely handy for selecting columns of information for cutting, copying, and pasting. In addition, it allows you to create a zero-width vertical insertion point that can be used to enter the same text across multiple rows. Imagine the time you can save adding repetitive code across multiple lines!  Try it, the more you use it, the more you’ll love it! Technorati Tags: C#,CSharp,.NET,Visual Studio,Little Wonders,Box Selection

    Read the article

  • Neo4j OutOfMemory problem

    - by Edward83
    Hi! This is my source code of Main.java. It was grabbed from neo4j-apoc-1.0 examples. The goal of modification to store 1M records of 2 nodes and 1 relation: package javaapplication2; import org.neo4j.graphdb.GraphDatabaseService; import org.neo4j.graphdb.Node; import org.neo4j.graphdb.RelationshipType; import org.neo4j.graphdb.Transaction; import org.neo4j.kernel.EmbeddedGraphDatabase; public class Main { private static final String DB_PATH = "neo4j-store-1M"; private static final String NAME_KEY = "name"; private static enum ExampleRelationshipTypes implements RelationshipType { EXAMPLE } public static void main(String[] args) { GraphDatabaseService graphDb = null; try { System.out.println( "Init database..." ); graphDb = new EmbeddedGraphDatabase( DB_PATH ); registerShutdownHook( graphDb ); System.out.println( "Start of creating database..." ); int valIndex = 0; for(int i=0; i<1000; ++i) { for(int j=0; j<1000; ++j) { Transaction tx = graphDb.beginTx(); try { Node firstNode = graphDb.createNode(); firstNode.setProperty( NAME_KEY, "Hello" + valIndex ); Node secondNode = graphDb.createNode(); secondNode.setProperty( NAME_KEY, "World" + valIndex ); firstNode.createRelationshipTo( secondNode, ExampleRelationshipTypes.EXAMPLE ); tx.success(); ++valIndex; } finally { tx.finish(); } } } System.out.println("Ok, client processing finished!"); } finally { System.out.println( "Shutting down database ..." ); graphDb.shutdown(); } } private static void registerShutdownHook( final GraphDatabaseService graphDb ) { // Registers a shutdown hook for the Neo4j instance so that it // shuts down nicely when the VM exits (even if you "Ctrl-C" the // running example before it's completed) Runtime.getRuntime().addShutdownHook( new Thread() { @Override public void run() { graphDb.shutdown(); } } ); } } After a few iterations (around 150K) I got error message: "java.lang.OutOfMemoryError: Java heap space at java.nio.HeapByteBuffer.(HeapByteBuffer.java:39) at java.nio.ByteBuffer.allocate(ByteBuffer.java:312) at org.neo4j.kernel.impl.nioneo.store.PlainPersistenceWindow.(PlainPersistenceWindow.java:30) at org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool.allocateNewWindow(PersistenceWindowPool.java:534) at org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool.refreshBricks(PersistenceWindowPool.java:430) at org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool.acquire(PersistenceWindowPool.java:122) at org.neo4j.kernel.impl.nioneo.store.CommonAbstractStore.acquireWindow(CommonAbstractStore.java:459) at org.neo4j.kernel.impl.nioneo.store.AbstractDynamicStore.updateRecord(AbstractDynamicStore.java:240) at org.neo4j.kernel.impl.nioneo.store.PropertyStore.updateRecord(PropertyStore.java:209) at org.neo4j.kernel.impl.nioneo.xa.Command$PropertyCommand.execute(Command.java:513) at org.neo4j.kernel.impl.nioneo.xa.NeoTransaction.doCommit(NeoTransaction.java:443) at org.neo4j.kernel.impl.transaction.xaframework.XaTransaction.commit(XaTransaction.java:316) at org.neo4j.kernel.impl.transaction.xaframework.XaResourceManager.commit(XaResourceManager.java:399) at org.neo4j.kernel.impl.transaction.xaframework.XaResourceHelpImpl.commit(XaResourceHelpImpl.java:64) at org.neo4j.kernel.impl.transaction.TransactionImpl.doCommit(TransactionImpl.java:514) at org.neo4j.kernel.impl.transaction.TxManager.commit(TxManager.java:571) at org.neo4j.kernel.impl.transaction.TxManager.commit(TxManager.java:543) at org.neo4j.kernel.impl.transaction.TransactionImpl.commit(TransactionImpl.java:102) at org.neo4j.kernel.EmbeddedGraphDbImpl$TransactionImpl.finish(EmbeddedGraphDbImpl.java:329) at javaapplication2.Main.main(Main.java:62) 28.05.2010 9:52:14 org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool logWarn WARNING: [neo4j-store-1M\neostore.propertystore.db.strings] Unable to allocate direct buffer" Guys! Help me plzzz, what I did wrong, how can I repair it? Tested on platform Windows XP 32bit SP3. Maybe solution within creation custom configuration? thnx 4 every advice!

    Read the article

  • Caveats with the runAllManagedModulesForAllRequests in IIS 7/8

    - by Rick Strahl
    One of the nice enhancements in IIS 7 (and now 8) is the ability to be able to intercept non-managed - ie. non ASP.NET served - requests from within ASP.NET managed modules. This opened up a ton of new functionality that could be applied across non-managed content using .NET code. I thought I had a pretty good handle on how IIS 7's Integrated mode pipeline works, but when I put together some samples last tonight I realized that the way that managed and unmanaged requests fire into the pipeline is downright confusing especially when it comes to the runAllManagedModulesForAllRequests attribute. There are a number of settings that can affect whether a managed module receives non-ASP.NET content requests such as static files or requests from other frameworks like PHP or ASP classic, and this is topic of this blog post. Native and Managed Modules The integrated mode IIS pipeline for IIS 7 and later - as the name suggests - allows for integration of ASP.NET pipeline events in the IIS request pipeline. Natively IIS runs unmanaged code and there are a host of native mode modules that handle the core behavior of IIS. If you set up a new IIS site or application without managed code support only the native modules are supported and fired without any interaction between native and managed code. If you use the Integrated pipeline with managed code enabled however things get a little more confusing as there both native modules and .NET managed modules can fire against the same IIS request. If you open up the IIS Modules dialog you see both managed and unmanaged modules. Unmanaged modules point at physical files on disk, while unmanaged modules point at .NET types and files referenced from the GAC or the current project's BIN folder. Both native and managed modules can co-exist and execute side by side and on the same request. When running in IIS 7 the IIS pipeline actually instantiates a the ASP.NET  runtime (via the System.Web.PipelineRuntime class) which unlike the core HttpRuntime classes in ASP.NET receives notification callbacks when IIS integrated mode events fire. The IIS pipeline is smart enough to detect whether managed handlers are attached and if they're none these notifications don't fire, improving performance. The good news about all of this for .NET devs is that ASP.NET style modules can be used for just about every kind of IIS request. All you need to do is create a new Web Application and enable ASP.NET on it, and then attach managed handlers. Handlers can look at ASP.NET content (ie. ASPX pages, MVC, WebAPI etc. requests) as well as non-ASP.NET content including static content like HTML files, images, javascript and css resources etc. It's very cool that this capability has been surfaced. However, with that functionality comes a lot of responsibility. Because every request passes through the ASP.NET pipeline if managed modules (or handlers) are attached there are possible performance implications that come with it. Running through the ASP.NET pipeline does add some overhead. ASP.NET and Your Own Modules When you create a new ASP.NET project typically the Visual Studio templates create the modules section like this: <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <modules runAllManagedModulesForAllRequests="true" > </modules> </system.webServer> Specifically the interesting thing about this is the runAllManagedModulesForAllRequest="true" flag, which seems to indicate that it controls whether any registered modules always run, even when the value is set to false. Realistically though this flag does not control whether managed code is fired for all requests or not. Rather it is an override for the preCondition flag on a particular handler. With the flag set to the default true setting, you can assume that pretty much every IIS request you receive ends up firing through your ASP.NET module pipeline and every module you have configured is accessed even by non-managed requests like static files. In other words, your module will have to handle all requests. Now so far so obvious. What's not quite so obvious is what happens when you set the runAllManagedModulesForAllRequest="false". You probably would expect that immediately the non-ASP.NET requests no longer get funnelled through the ASP.NET Module pipeline. But that's not what actually happens. For example, if I create a module like this:<add name="SharewareModule" type="HowAspNetWorks.SharewareMessageModule" /> by default it will fire against ALL requests regardless of the runAllManagedModulesForAllRequests flag. Even if the value runAllManagedModulesForAllRequests="false", the module is fired. Not quite expected. So what is the runAllManagedModulesForAllRequests really good for? It's essentially an override for managedHandler preCondition. If I declare my handler in web.config like this:<add name="SharewareModule" type="HowAspNetWorks.SharewareMessageModule" preCondition="managedHandler" /> and the runAllManagedModulesForAllRequests="false" my module only fires against managed requests. If I switch the flag to true, now my module ends up handling all IIS requests that are passed through from IIS. The moral of the story here is that if you intend to only look at ASP.NET content, you should always set the preCondition="managedHandler" attribute to ensure that only managed requests are fired on this module. But even if you do this, realize that runAllManagedModulesForAllRequests="true" can override this setting. runAllManagedModulesForAllRequests and Http Application Events Another place the runAllManagedModulesForAllRequest attribute affects is the Global Http Application object (typically in global.asax) and the Application_XXXX events that you can hook up there. So while the events there are dynamically hooked up to the application class, they basically behave as if they were set with the preCodition="managedHandler" configuration switch. The end result is that if you have runAllManagedModulesForAllRequests="true" you'll see every Http request passed through the Application_XXXX events, and you only see ASP.NET requests with the flag set to "false". What's all that mean? Configuring an application to handle requests for both ASP.NET and other content requests can be tricky especially if you need to mix modules that might require both. Couple of things are important to remember. If your module doesn't need to look at every request, by all means set a preCondition="managedHandler" on it. This will at least allow it to respond to the runAllManagedModulesForAllRequests="false" flag and then only process ASP.NET requests. Look really carefully to see whether you actually need runAllManagedModulesForAllRequests="true" in your applications as set by the default new project templates in Visual Studio. Part of the reason, this is the default because it was required for the initial versions of IIS 7 and ASP.NET 2 in order to handle MVC extensionless URLs. However, if you are running IIS 7 or later and .NET 4.0 you can use the ExtensionlessUrlHandler instead to allow you MVC functionality without requiring runAllManagedModulesForAllRequests="true": <handlers> <remove name="ExtensionlessUrlHandler-Integrated-4.0" /> <add name="ExtensionlessUrlHandler-Integrated-4.0" path="*." verb="GET,HEAD,POST,DEBUG,PUT,DELETE,PATCH,OPTIONS" type="System.Web.Handlers.TransferRequestHandler" preCondition="integratedMode,runtimeVersionv4.0" /> </handlers> Oddly this is the default for Visual Studio 2012 MVC template apps, so I'm not sure why the default template still adds runAllManagedModulesForAllRequests="true" is - it should be enabled only if there's a specific need to access non ASP.NET requests. As a side note, it's interesting that when you access a static HTML resource, you can actually write into the Response object and get the output to show, which is trippy. I haven't looked closely to see how this works - whether ASP.NET just fires directly into the native output stream or whether the static requests are re-routed directly through the ASP.NET pipeline once a managed code module is detected. This doesn't work for all non ASP.NET resources - for example, I can't do the same with ASP classic requests, but it makes for an interesting demo when injecting HTML content into a static HTML page :-) Note that on the original Windows Server 2008 and Vista (IIS 7.0) you might need a HotFix in order for ExtensionLessUrlHandler to work properly for MVC projects. On my live server I needed it (about 6 months ago), but others have observed that the latest service updates have integrated this functionality and the hotfix is not required. On IIS 7.5 and later I've not needed any patches for things to just work. Plan for non-ASP.NET Requests It's important to remember that if you write a .NET Module to run on IIS 7, there's no way for you to prevent non-ASP.NET requests from hitting your module. So make sure you plan to support requests to extensionless URLs, to static resources like files. Luckily ASP.NET creates a full Request and full Response object for you for non ASP.NET content. So even for static files and even for ASP classic for example, you can look at Request.FilePath or Request.ContentType (in post handler pipeline events) to determine what content you are dealing with. As always with Module design make sure you check for the conditions in your code that make the module applicable and if a filter fails immediately exit - minimize the code that runs if your module doesn't need to process the request.© Rick Strahl, West Wind Technologies, 2005-2012Posted in IIS7   ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • SQL SERVER – Beginning New Weekly Series – Memory Lane – #002

    - by pinaldave
    Here is the list of curetted articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2006 Query to Find ByteSize of All the Tables in Database This was my second blog post and today I do not remember what was the business need which has made me build this query. It was built for SQL Server 2000 and it will not directly run on SQL Server 2005 or later version now. It measured the byte size of the tables in the database. This can be done in many different ways as well for example SP_HELPDB as well SP_HELP. I wish to build similar script in 2005 and later version. 2007 This week I had completed my – 1 Year (365 blogs) and very first 1 Million Views. I was pretty excited at that time with this new achievement. SQL SERVER Versions, CodeNames, Year of Release When I started with SQL Server I did not know all the names correctly for each version and I often used to get confused with this. However, as time passed by I started to remember all the codename as well. In this blog post I have not included SQL Server 2012′s code name as it was not released at the time. SQL Server 2012′s code name is Denali. Here is the question for you – anyone know what is the internal name of the SQL Server’s next version? Searching String in Stored Procedure I have already started to work with 2005 by this time and I was personally converting each of my stored procedures to SQL Server 2005 compatible. As we were upgrading from SQL Server 2000 to SQL Server 2005 we had to search each of the stored procedures and make sure that we remove incompatible code from it. For example, syscolumns of SQL Server 2000 was now being replaced by sys.columns of SQL Server 2005. This stored procedure was pretty helpful at that time. Later on I build few additional versions of the same stored procedure. Version 1: This version finds the Stored Procedures related to Table Version 2: This is specific version which works with SQL Server 2005 and later version 2008 Clear Drop Down List of Recent Connection From SQL Server Management Studio It happens to all of us when we connected to some remote client server and we never ever have to connect to it again. However, it keeps on bothering us that the name shows up in the list all the time. In this blog post I covered a quick tip about how we can remove the same. I also wrote a small article about How to Check Database Integrity for all Databases and there was a funny question from a reader requesting T-SQL code to refresh databases. 2009 Stored Procedure are Compiled on First Run – SP is taking Longer to Run First Time A myth is quite prevailing in the industry that Stored Procedures are pre-compiled and they should always run faster. It is not true. Stored procedures are compiled on very first execution of it and that is the reason why it takes longer when it executes first time. In this blog post I had a great time discussing the same concept. If you do not agree with it, you are welcome to read this blog post. Removing Key Lookup – Seek Predicate – Predicate – An Interesting Observation Related to Datatypes Performance Tuning is an interesting concept and my personal favorite one. In many blog posts I have described how to do performance tuning and how to improve the performance of the queries. In this quick quick tip I have explained how one can remove the Key Lookup and improve performance. Here are very relevant articles on this subject: Article 1 | Article 2 | Article 3 2010 Recycle Error Log – Create New Log file without a Server Restart During one of the consulting assignments I noticed DBA restarting server to create new log file. This is absolutely not necessary and restarting server might have many other negative impacts. There is a common sp_cycle_errorlog which can do the same task efficiently and properly. Have you ever used this SP or feature? Additionally I had a great time presenting on SQL Server Best Practices in SharePoint Conference. 2011 SSMS 2012 Reset Keyboard Shortcuts to Default It is very much possible that we mix up various SQL Server shortcuts and at times we feel like resetting it to default. In SQL Server 2012 it is not easy to do it, there is a process to follow and I enjoyed blogging about it. Fundamentals of Columnstore Index Columnstore index is introduced in SQL Server 2012 and have been a very popular subject. It increases the speed of the server dramatically as well can be an extremely useful feature with Datawharehousing. However updating the columnstore index is not as simple as a simple UPDATE statement. Read in a detailed blog post about how Update works with Columnstore Index. Additionally, you can watch a Quick Video on this subject. SQL Server 2012 New Features I had decided to explore SQL Server 2012 features last year and went through pretty much every single concept introduced in separate blog posts. Here are two blog posts where I describe how SQL Server 2012 functions works. Introduction to CUME_DIST – Analytic Functions Introduction to FIRST _VALUE and LAST_VALUE – Analytic Functions OVER clause with FIRST_VALUE and LAST_VALUE – Analytic Functions I indeed enjoyed writing about SQL Server 2012 functions last year. Have you gone through all the new features which are introduced in SQL Server 2012? If not, it is still not late to go through them. Reference: Pinal Dave (http://blog.sqlauthority.com)   Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • ADDS: 1 - Introducing and designing

    - by marc dekeyser
    Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} What is ADDS?  Every Microsoft oriented infrastructure in today's enterprises will depend largely on the active directory version built by Microsoft. It is the foundation stone on which all other products (Exchange, update services, office communicator, the system center family, etc) rely on to get their information. And that is just looking at it from an infrastructure perspective. A well designed and implemented Active Directory implementation makes life for IT personnel and user alike a lot easier. Centralised management and the abilities opened up  by having it in place are ample.  But what is Active Directory Domain Services? We can look at ADDS as a centralised directory containing all objects your infrastructure runs on in one way or another. Since it is a Microsoft product you'll obviously not be seeing linux or mac clients listed in here (exceptions exist) but in general we can say it contains everything your company has in place in one form or another.  The domain name services. The domain naming service (or DNS for short) is a service which translates IP address (the identifiers for each computer in your domain) into readable and easy to understand names. This service is a prequisite for ADDA to work and having wrong record in a DNS server will make any ADDS service fail. Generally speaking a DNS service will be run on the same server as the ADDS service but it is worth wile to remember that this is not necessary. You could, for example, run your DNS services on a linux box (which would need special preparing to host an ADDS integrated DNS zone) and run the ADDS service of another box… Where to start? If the aim is to put in place a first time implementation of ADDS in your enterprise there are plenty of things to consider depending on what you are going to do in the long run. Great care has to be taken when first designing and implementing as having it set up wrong will cause a headache down the line. It is for that reason that I like to start building from the bottom up and start with a generic installation of ADDS (which will still differ for every client) and make it adaptable for future services which can hook in to the existing environment. Adapting existing environments is out of scope for this document (and series) although it is possible to take the pointers and change your existing environment to run in a smoother manor. Take great care when changing things as one small slip of the hand can give you a forest wide failure… Whenever starting with an ADDS deployment I ask the client the following questions:  What are your long term plans and goals?  How flexible do you want it? Are you currently linux heavy and want to keep this or can we go for an all Microsoft design? Those three questions should give some sort of indicator what direction can be taken and if the client has thought about some things themselves :).  The technical side of things  What is next to consider is what kind of infrastructure is already in place. For these series I'll keep it simple and introduce some general concepts without going in to depth on integrating ADDS with other DNS services.  Building from the ground up means we need to consider our layers on which our infrastructure will rely. In my view that goes as follows:  Network (WAN/LAN links and physical sites DNS Namespacing All in one domain or split up in different domains/forests? Security (both for ADDS and physical sites) The network side of things  Looking at how the network is currently set up can potentially teach us a large deal about the client. Do they have multiple physical site? What network speeds exist between these sites, etc… Depending on this information we will design our site links (which controls replication) in future stages. DNS Namespacing Maybe the single most intresting thing to know is what the domain will be named (ADDS will need a DNS domain with the same name) and where this will be hosted. Note that active directory can be set up with a singe name (aka contoso instead of contoso.com) but it is highly recommended to never do this. If you do end up with a domain like that for some reason there will be a lot of services that are going to give you good grief in the future (exchange being one of them). So one of the best practises would be always to use a double name (contoso.com or contoso.lan for example). Internal namespace A single namespace is just what it sounds like. You have a DNS domain which is different internally from what the client has as an external namespace. f.e. contoso.com as an external name (out on the internet) and contoso.lan on the internal network. his setup is has its advantages in that you have more obscurity from the internet in the DNS side of this but it will require additional work to publish services to the web. External namespace Quite like the internal namespace only here you do not differ the internal namespace of the company from what is known on the internet. In this implementation you would host your own DNS servers for the external domain inside the network. Or in other words, any external computer doing a DNS lookup would contact your internal DNS server for the resolution. Generally speaking this set up is a bad idea from the security side of things. Split DNS Whilst using an external namespace design is fairly easy it involves a lot of security risks. Opening up you ADDS DSN servers for lookups exposes your entire network to the internet and should be avoided at any cost. And that is where the "split DNS" design comes in. In this setup up would still have the same namespace internally and externally but you would be using different DNS servers for lookups on the external network who have no records of your internal resources unless you explicitly publish them. All in one or not? In determining your active directory design you can look at the following possibilities:  Single forest, Single domain Single forest, multiple domains Multiple forests, multiple domains I've listed the possibilities for design in increasing order of administrative magnitude. Microsoft recommends trying to use a single forest, single domain in as much situations as possible. It is, however, always possible that you require your services to be seperated from your users in a resource forest with trusts set up between the different forests. To start out I would go with the single forest design to avoid complexity unless there are strict requirements to have multiple forests. Security What kind of security is required on the domain and does this reflect the physical security on the sites? Not every client can afford to have a domain controller in a secluded server room on every site and it is exactly for that reason that Microsoft introduced the RODC (read only domain controller). A RODC is a domain controller that has been limited in functionality, in essence it will only cache the data you explicitly tell it to cache and in the case of a DC compromise (it being stolen) only a limited number of accounts will need to be affected. Th- Th- Th- That’s all folks! Well at least for now! In future editions of this series we’ll be walking through the different task that need to be done and the thought which needs to be put in to it. But for all editions we’ll be going from the concept of running a single forest, single domain with a split DNS setup… See you next time!

    Read the article

  • Inside Red Gate - Be Reasonable!

    - by Simon Cooper
    As I discussed in my previous posts, divisions and project teams within Red Gate are allowed a lot of autonomy to manage themselves. It's not just the teams though, there's an awful lot of freedom given to individual employees within the company as well. Reasonableness How Red Gate treats it's employees is embodied in the phrase 'You will be reasonable with us, and we will be reasonable with you'. As an employee, you are trusted to do your job to the best of you ability. There's no one looking over your shoulder, no one clocking you in and out each day. Everyone is working at the company because they want to, and one of the core ideas of Red Gate is that the company exists to 'let people do the best work of their lives'. Everything is geared towards that. To help you do your job, office services and the IT department are there. If you need something to help you work better (a third or fourth monitor, footrests, or a new keyboard) then ask people in Information Systems (IS) or Office Services and you will be given it, no questions asked. Everyone has administrator access to their own machines, and you can install whatever you want on it. If there's a particular bit of software you need, then ask IS and they will buy it. As an example, last year I wanted to replace my main hard drive with an SSD; I had a summer job at school working in a computer repair shop, so knew what to do. I went to IS and asked for 'an SSD, a SATA cable, and a screwdriver'. And I got it there and then, even the screwdriver. Awesome. I screwed it in myself, copied all my main drive files across, and I was good to go. Of course, if you're not happy doing that yourself, then IS will sort it all out for you, no problems. If you need something that the company doesn't have (say, a book off Amazon, or you need some specifications printing off & bound), then everyone has a expense limit of £100 that you can use without any sign-off needed from your managers. If you need a company credit card for whatever reason, then you can get it. This freedom extends to working hours and holiday; you're expected to be in the office 11am-3pm each day, but outside those times you can work whenever you want. If you need a half-day holiday on a days notice, or even the same day, then you'll get it, unless there's a good reason you're needed that day. If you need to work from home for a day or so for whatever reason, then you can. If it's reasonable, then it's allowed. Trust issues? A lot of trust, and a lot of leeway, is given to all the people in Red Gate. Everyone is expected to work hard, do their jobs to the best of their ability, and there will be a minimum of bureaucratic obstacles that stop you doing your work. What happens if you abuse this trust? Well, an example is company trip expenses. You're free to expense what you like; food, drink, transport, etc, but if you expenses are not reasonable, then you will never travel with the company again. Simple as that. Everyone knows when they're abusing the system, so simply don't do it. Along with reasonableness, another phrase used is 'Don't be a ***'. If you act like a ***, and abuse any of the trust placed in you, even if you're the best tester, salesperson, dev, or manager in the company, then you won't be a part of the company any more. From what I know about other companies, employee trust is highly variable between companies, all the way up to CCTV trained on employee's monitors. As a dev, I want to produce well-written & useful code that solves people's problems. Being able to get whatever I need - install whatever tools I need, get time off when I need to, obtain reference books within a day - all let me do my job, and so let Red Gate help other people do their own jobs through the tools we produce. Plus, I don't think I would like working for a company that doesn't allow admin access to your own machine and blocks Facebook!

    Read the article

  • ASP.NET MVC 2 / Localization / Dynamic Default Value?

    - by cyberblast
    Hello In an ASP.NET MVC 2 application, i'm having a route like this: routes.MapRoute( "Default", // Route name "{lang}/{controller}/{action}/{id}", // URL with parameters new // Parameter defaults { controller = "Home", action = "Index", lang = "de", id = UrlParameter.Optional }, new { lang = new AllowedValuesRouteConstraint(new string[] { "de", "en", "fr", "it" }, StringComparison.InvariantCultureIgnoreCase) } Now, basically I would like to set the thread's culture according the language passed in. But there is one exception: If the user requests the page for the first time, like calling "http://www.mysite.com" I want to set the initial language if possible to the one "preferred by the browser". How can I distinguish in an early procesing stage (like global.asax), if the default parameter has been set because of the default value or mentioned explicit through the URL? (I would prefer a solution where the request URL is not getting parsed). Is there a way to dynamically provide a default-value for a paramter? Something like a hook? Or where can I override the default value (good application event?). This is the code i'm actually experimenting with: protected void Application_AcquireRequestState(object sender, EventArgs e) { string activeLanguage; string[] validLanguages; string defaultLanguage; string browsersPreferredLanguage; try { HttpContextBase contextBase = new HttpContextWrapper(Context); RouteData activeRoute = RouteTable.Routes.GetRouteData(new HttpContextWrapper(Context)); if (activeRoute == null) { return; } activeLanguage = activeRoute.GetRequiredString("lang"); Route route = (Route)activeRoute.Route; validLanguages = ((AllowedValuesRouteConstraint)route.Constraints["lang"]).AllowedValues; defaultLanguage = route.Defaults["lang"].ToString(); browsersPreferredLanguage = GetBrowsersPreferredLanguage(); //TODO: Better way than parsing the url bool defaultInitialized = contextBase.Request.Url.ToString().IndexOf(string.Format("/{0}/", defaultLanguage), StringComparison.InvariantCultureIgnoreCase) > -1; string languageToActivate = defaultLanguage; if (!defaultInitialized) { if (validLanguages.Contains(browsersPreferredLanguage, StringComparer.InvariantCultureIgnoreCase)) { languageToActivate = browsersPreferredLanguage; } } //TODO: Where and how to overwrtie the default value that it gets passed to the controller? contextBase.RewritePath(contextBase.Request.Path.Replace("/de/", "/en/")); SetLanguage(languageToActivate); } catch (Exception ex) { //TODO: Log Console.WriteLine(ex.Message); } } protected string GetBrowsersPreferredLanguage() { string acceptedLang = string.Empty; if (HttpContext.Current.Request.UserLanguages != null && HttpContext.Current.Request.UserLanguages.Length > 0) { acceptedLang = HttpContext.Current.Request.UserLanguages[0].Substring(0, 2); } return acceptedLang; } protected void SetLanguage(string languageToActivate) { CultureInfo cultureInfo = new CultureInfo(languageToActivate); if (!Thread.CurrentThread.CurrentUICulture.TwoLetterISOLanguageName.Equals(languageToActivate, StringComparison.InvariantCultureIgnoreCase)) { Thread.CurrentThread.CurrentUICulture = cultureInfo; } if (!Thread.CurrentThread.CurrentCulture.TwoLetterISOLanguageName.Equals(languageToActivate, StringComparison.InvariantCultureIgnoreCase)) { Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture(cultureInfo.Name); } } The RouteConstraint to reproduce the sample: public class AllowedValuesRouteConstraint : IRouteConstraint { private string[] _allowedValues; private StringComparison _stringComparism; public string[] AllowedValues { get { return _allowedValues; } } public AllowedValuesRouteConstraint(string[] allowedValues, StringComparison stringComparism) { _allowedValues = allowedValues; _stringComparism = stringComparism; } public AllowedValuesRouteConstraint(string[] allowedValues) { _allowedValues = allowedValues; _stringComparism = StringComparison.InvariantCultureIgnoreCase; } public bool Match(HttpContextBase httpContext, Route route, string parameterName, RouteValueDictionary values, RouteDirection routeDirection) { if (_allowedValues != null) { return _allowedValues.Any(a => a.Equals(values[parameterName].ToString(), _stringComparism)); } else { return false; } } } Can someone help me out with that problem? Thanks, Martin

    Read the article

  • DataGridView CheckBox events

    - by Kevin
    I'm making a DataGridView with a series of Checkboxes in it with the same labels horizontally and vertically. Any labels that are the same, the checkboxes will be inactive, and I only want one of the two "checks" for each combination to be valid. The following screenshot shows what I have: Anything that's checked on the lower half, I want UN-checked on the upper. So if [quux, spam] (or [7, 8] for zero-based co-ordinates) is checked, I want [spam, quux] ([8, 7]) un-checked. What I have so far is the following: dgvSysGrid.RowHeadersWidthSizeMode = DataGridViewRowHeadersWidthSizeMode.AutoSizeToAllHeaders; dgvSysGrid.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.AllCells; string[] allsysNames = { "heya", "there", "lots", "of", "names", "foo", "bar", "quux", "spam", "eggs", "bacon" }; // Add a column for each entry, and a row for each entry, and mark the "diagonals" as readonly for (int i = 0; i < allsysNames.Length; i++) { dgvSysGrid.Columns.Add(new DataGridViewCheckBoxColumn(false)); dgvSysGrid.Columns[i].HeaderText = allsysNames[i]; dgvSysGrid.Rows.Add(); dgvSysGrid.Rows[i].HeaderCell.Value = allsysNames[i]; // Mark all of the "diagonals" as unable to change DataGridViewCell curDiagonal = dgvSysGrid[i, i]; curDiagonal.ReadOnly = true; curDiagonal.Style.BackColor = Color.Black; curDiagonal.Style.ForeColor = Color.Black; } // Hook up the event handler so that we can change the "corresponding" checkboxes as needed //dgvSysGrid.CurrentCellDirtyStateChanged += new EventHandler(dgvSysGrid_CurrentCellDirtyStateChanged); dgvSysGrid.CellValueChanged += new DataGridViewCellEventHandler(dgvSysGrid_CellValueChanged); } void dgvSysGrid_CellValueChanged(object sender, DataGridViewCellEventArgs e) { Point cur = new Point(e.ColumnIndex, e.RowIndex); // Change the diagonal checkbox to the opposite state DataGridViewCheckBoxCell curCell = (DataGridViewCheckBoxCell)dgvSysGrid[cur.X, cur.Y]; DataGridViewCheckBoxCell diagCell = (DataGridViewCheckBoxCell)dgvSysGrid[cur.Y, cur.X]; if ((bool)(curCell.Value) == true) { diagCell.Value = false; } else { diagCell.Value = true; } } /// <summary> /// Change the corresponding checkbox to the opposite state of the current one /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void dgvSysGrid_CurrentCellDirtyStateChanged(object sender, EventArgs e) { Point cur = dgvSysGrid.CurrentCellAddress; // Change the diagonal checkbox to the opposite state DataGridViewCheckBoxCell curCell = (DataGridViewCheckBoxCell)dgvSysGrid[cur.X, cur.Y]; DataGridViewCheckBoxCell diagCell = (DataGridViewCheckBoxCell)dgvSysGrid[cur.Y, cur.X]; if ((bool)(curCell.Value) == true) { diagCell.Value = false; } else { diagCell.Value = true; } } The problem comes is that the cell value changed always seems to be "one behind" where you actually click if I use the CellValueChanged event, and I'm not sure how to get the current cell if I'm in the "dirty" state as curCell comes in as a null (suggesting the current cell address is wrong somehow, but I didn't try and get that value out) meaning that path isn't working at all. Basically, how do I get the "right" address with the right boolean value so that my flipping algorithm will work?

    Read the article

  • CodePlex Daily Summary for Sunday, May 13, 2012

    CodePlex Daily Summary for Sunday, May 13, 2012Popular ReleasesGardens Point Parser Generator: Gardens Point Parser Generator version 1.5.0: ChangesVersion 1.5.0 contains a number of changes. Error messages are now MSBuild and VS-friendly. The default encoding of the *.y file is Unicode, with an automatic fallback to the previous raw-byte interpretation. The /report option has been improved, as has the automaton tracing facility. New facilities are included that allow multiple parsers to share a common token type. A complete change-log is available as a separate documentation file. The source project has been upgraded to Visual...Gardens Point LEX: Gardens Point LEX version 1.2.0: The main distribution is a zip file. This contains the binary executable, documentation, source code and the examples. ChangesVersion 1.2.0 contains a small number of changes. Error messages are now MSBuild and VS-friendly by default. The default encoding for lex input files is Unicode, with an automatic fallback to the previous raw-byte interpretation. The distribution also contains helper code for symbol pushback by GPPG parsers. A complete changelog is available as a separate documenta...Kinect Quiz Engine: update for sdk v1.0: updated to the new sdkMedia Companion: Media Companion 3.502b: It has been a slow week, but this release addresses a couple of recent bugs: Movies Multi-part Movies - Existing .nfo files that differed in name from the first part, were missed and scraped again. Trailers - MC attempted to scrape info for existing trailers. TV Shows Show Scraping - shows available only in the non-default language would not show up in the main browser. The correct language can now be selected using the TV Show Selector for a single show. General Will no longer prompt for ...NewLife XCode ??????: XCode v8.5.2012.0508、XCoder v4.7.2012.0320: X????: 1,????For .Net 4.0?? XCoder????: 1,???????,????X????,?????? XCode????: 1,Insert/Update/Delete???????????????,???SQL???? 2,IEntityOperate?????? 3,????????IEntityTree 4,????????????????? 5,?????????? 6,??????????????Assembly Analyzer: Assembly Analyzer 2.2.29: This version primarily focuses on performance, both speed and memory usage. Here are a few more things to check out: Custom colors for source code generation Assembly Overview More dependency graphs for types (parameters, return types, extension methods) More accurate MSIL No expansion of macro instructions Fixed signed/unsigned problem for short-form instructionsiFinity Friendly Url Provider: 05.04.01: Fix for reported errors with DotNetNuke 6.x installations.Google Book Downloader: Google Books Downloader Lite 1.0: Google Books Downloader Lite 1.0Python Tools for Visual Studio: 1.5 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports Cpython, IronPython, Jython and Pypy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging...AD Gallery: AD Gallery 1.2.7: NewsFixed a bug which caused the current thumbnail not to be highlighted Added a hook to take complete control over how descriptions are handled, take a look under Documentation for more info Added removeAllImages()WebsitePanel: 1.2.2: The following work items has been fixed/closed in WebsitePanel 1.2.2.1: 225 135 59 96 23 29 191 72 48 240 245 244 160 16 65 7 156 This build is for Beta Testing only. DO NOT USE IN PRODUCTION.51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.4.8: One Click Install from NuGet Data ChangesIncludes 42 new browser properties in both the Lite and Premium data sets. Premium Data includes many new devices including Nokia Lumia 900, BlackBerry 9220 and HTC One, the Samsung Galaxy Tab 2 range and Samsung Galaxy S III. Lite data includes devices released in January 2012. Changes to Version 2.1.4.81. The IsFirstTime method of the RedirectModule will now return the same value when called multiple times for the same request. This was prevent...Mugen Injection: Mugen Injection ver 2.2 (WinRT supported): Added NamedParameterAttribute, OptionalParameterAttribute. Added behaviors ICycleDependencyBehavior, IResolveUnregisteredTypeBehavior. Added WinRT support. Added support for NET 4.5. Added support for MVC 4.NShape - .Net Diagramming Framework for Industrial Applications: NShape 2.0.1: Changes in 2.0.1:Bugfixes: IRepository.Insert(Shape shape) and IRepository.Insert(IEnumerable<Shape> shapes) no longer insert shape connections. Several context menu items did display although the required permission was not granted Display did not reset the visible and active layers when changing the diagram NullReferenceException when pressing Del key and no shape was selected Changed Behavior: LayerCollection.Find("") no longer throws an exception. Improvements: Display does not rese...AcDown????? - Anime&Comic Downloader: AcDown????? v3.11.6: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...sb0t: sb0t 4.64: New commands added: #scribble <url> #adminscribble on #adminscribble offDocument.Editor: 2012.4: Whats new for Document.Editor 2012.4: Improved Template support Improved Options Dialog Minor Bug Fix's, improvements and speed upsJson.NET: Json.NET 4.5 Release 5: New feature - Added ItemIsReference, ItemReferenceLoopHandling, ItemTypeNameHandling, ItemConverterType to JsonPropertyAttribute New feature - Added ItemRequired to JsonObjectAttribute New feature - Added Path to JsonWriterException Change - Improved deserializer call stack memory usage Change - Moved the PDB files out of the NuGet package into a symbols package Fix - Fixed infinite loop from an input error when reading an array and error handling is enabled Fix - Fixed base objec...BlackJumboDog: Ver5.6.1: 2012.05.07 Ver5.6.1 (1)????????????????(Ver5.6.0??)??? (2)HTTP?????SSL????????????(Ver5.6.0??)??? (3)HTTP?????2G??????????????????????????? (4)HTP???? ?????????ExtAspNet: ExtAspNet v3.1.5: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-05-06 v3.1.5 -????????:grid/grid_twogrid.aspx。 +?...New ProjectsbillyTest: summarybwoodring: My personal toolkit and projects.CodeQuarantine: A .NET quality test service. Projects are loaded, and unit tests will be tested and timed once pr. hour for 24 hours, to ensure stability in new releases. If a build gives preformance issue, it will not be pushed to deploy site, without user interaction. This will ensure that all releases are stable, even features not directly edited.Continuous Automated Backup: The goal of this project is to provide a continuous automated backup solution to a variety of backup locationsDonateBoat: Donate Your Boat to Charity DotNetIRCD: DotNetIRCD is (Will be) a full-featured IRC Deamon built on the Microsoft DotNet Framework 4.0 It will have all the IRC Features defined in the relevant RFC's, whicle also implementing the Microsoft IRCX Extensions.DynCMS.NET: DynCMS.NET is extensible engine for dynamic web applications. It enables fast startup of new site & development of new functionalities in iterations.foothill2: my own website in ASP.NETFourPoints: Four Points YachtsGoogleAuth C#: The purpose of this project is to create a set of C# tools to integrate Google Authenticator for .Net application development.KaChing: A Personal Finances Manager, the way it's meant to beliketryrobot: ????????,????lyblog: ??????ThinkPHP???????,????。Metro Calc: This is a small calculator app for Windows 8.Netduino Device Library: My repository of code for the Netduino line of NETMF controllers. Prism 4.1 on.Net for Metro Style App: A conversion of Prism 4.1 to work with .Net for Metro Style Apps. Its a pragmatic conversion and keeps most of the existing functionality that you get in Prism 4.1 apart from features that don’t naturally work within Metro (such as reflectively loading modules). I’ve kept the namespaces intact ; so its easy to replace with the official Prism framework when it is ready. However, I have renamed the assemblies to avoid any confusion. It uses a MetroIoC - (port from microIoc done by Ia...SeaTurtleStore: Sea Turtle StoreSIIV: Sistema Integral de Investigaciones Veterinarias

    Read the article

  • CodePlex Daily Summary for Wednesday, December 19, 2012

    CodePlex Daily Summary for Wednesday, December 19, 2012Popular ReleasesToolbox for Dynamics CRM 2011: XrmToolBox (1.0.0.0): Initial Release Contains following tools: Attribute Bulk Updater Iconator Role Updater Scripts Finder SiteMap Editor Solution Import View Layout Replicator WebResources Manager Also include the sample tool described in the documentation "How to develop your own tool" More tools to come later...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.3 Rel0: DNN 5.3.2 and above, and DNN 6 Compatible - Some release notes are discussed here. Important : v2.3.3 requires the Back Office module to be placed onto a seperate page to the productlist. During the upgrade process, this module retains your existing configuration by not overwriting any existing settings and templates. If you wish to reset your configuration to gain all new settings and templates, please review this KB article. Please view the following documentation if you are installing ...F# PowerPack with F# Compiler Source Drops: PowerPack for FSharp 3.0 + .NET 4.x + VS2010: This is a release of the old FSharp Power Pack binaries recompiled for F# 3.0, .NET 4.0/4.5 and Silveright 5. NOTE: This is for F# 3.0 & .NET 4.0 or F# 3.0 & Silverlight 5 NOTE: The assemblies are no longer strong named NOTE: The assemblies are not added to the GAC NOTE: In some cases functionality overlaps with F# 3.0, e.g. SI Units of measurecodeSHOW: codeSHOW AppPackage Release 16: This release is a package file built out of Visual Studio that you can side load onto your machine if for some reason you don't have access to the Windows Store. To install it, just unzip and run the .ps1 file using PowerShell (right click | run with PowerShell). Attention: if you want to download the source code for codeSHOW, you're in the wrong place. You need to go to the SOURCE CODE tab.Move Mouse: Move Mouse 2.5.3: FIXED - Issue where it errors on load if the screen saver interval is over 333 minutes.LINUX????????: LINUX????????: LINUX????????cnbeta: cnbeta: cnbetaCSDN ??: CSDN??????: CSDN??????PowerShell Community Extensions: 2.1.1 Production: PowerShell Community Extensions 2.1.1 Release NotesDec 16, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. Bug fix for HelpUri error with the Get-Help proxy command. See the ReleaseNotes.txt download above for more information.VidCoder: 1.4.11 Beta: Added Hungarian translation, thanks to Brechler Zsolt. Update HandBrake core to SVN 5098. This update should fix crashes on some files. Updated the enqueue split button to fit in better with the active Windows theme. Updated presets to use x264 preset/profile/level.???: Cnblogs: CNBLOGSSandcastle Help File Builder: SHFB v1.9.6.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...Electricity, Gas and Temperature Monitoring with Netduino Plus: V1.0.1 Netduino Plus Monitoring: This is the first stable release from the Netduino Plus Monitoring program. Bugfixing The code is enhanced at some places in respect to the V0.6.1 version There is a possibility to add multiple S0 meters Website for realtime display of data Website for configuring the Netduino Comments are welcome! Additions will not be made to this version. This is the first and last major Netduino Plus V1 release. The new development will take place with the Netduino Plus V2 development board in mi...Windows Store Application Library: Windows Store Application Library - 1.1.1.0: Windows Store Application Library StoreAppLib can be installed from Visual Studio "Manage NuGet Packages" tool. This release of Windows Store Application Library contains following controls and utilities. DatePicker control TimePicker control PageHeaderTextBlock control with Global Navigation Menu Popup manager AppBarButton control TapEffect animation DateTimeConverter ConcatenationConverter CountConverterCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.8): [FIX] Fixed issue not displaying CRM system button images correctly (incorrect path in file VisualRibbonEditor.exe.config)My Expenses Windows Store LOB App Demo: My Expenses Version 1: This is version 1 of the MyExpenses Windows 8 line of business demo app. The app is written in XAML and C#. It calls a WCF service that works with a SQL Server database. The app uses the Callisto toolkit. You can get it at https://github.com/timheuer/callisto. The Expenses.sql file contains the SQL to create the Expenses database. The ExpensesWCFService.zip file contains the WCF service, also written in C#. You should create a WCF service. Create an Entity Framework model and point it to...Manage upload files for SP 2010: Manage upload files (SP 2010) 1.0.0: Version 1.0.0: Manage upload file size on specific application page Simple in use Simple installation Work on: SharePoint Foundation 2010 Sharepoint Server 2010 (Standard, Enterprise) Localized: English RussianMCEBuddy Viewer: MCEBuddy Viewer 1.0.0 Beta: MCEBuddy Viewer for MCEBuddy 2.x Windows Media Center Add-On to view the current job status of MCEbuddy. Requirements: 1. Installed MCEBuddy 2.x (tested on release 2.3.7-2.3.10) http://mcebuddy2x.codeplex.com 2. Windows Media Center (tested on Windows 7 Pro 32-bit&64-bit, Windows 8 Pro with WMC 64-bit) Before installing the new version of Plug-in uninstall old version through windows control panelBlackJumboDog: Ver5.7.4: 2012.12.13 Ver5.7.4 (1)Web???????、???????????????????????????????????????????VFPX: ssClasses A1.0: My initial release. See https://vfpx.codeplex.com/wikipage?title=ssClasses&referringTitle=Home for a brief description of what is inside this releaseNew ProjectsAutonomic Middleware: Reflective middleware using workflow that makes the middleware autonomic.Battleforge: Assault: A card battle game. This project is being built using Silverlight 4 in C#.ChurajPatterns: Design patterns testing and overview console application.FimExplorer: Tool for executing XPath queries against FIM without going through it's web portal.Financial Management Studio: This is a WPF application for the financial management. Will use bunch of technologies such as: MVVM, Microsoft Extension Framework and Entities Framework.iJob: Do u no what is this?Developed with C#.net3.5 MSSQL2008Interaction Production Server: A software based networked lighting controller. It brokers many protocols together to allow easy setup and development of new stage lighting controllers.Interface weaver Custom Tool: A CustomTool for vs auto implementing interface based on aspects (auto INotifyPropertychanged data context implementation, auto command mapping...).IntroductionWeb: This is the second time for us to build something extraordinaryiSteam: iSteam is a product being developed focusing on the Steamworks platform, to advertise and centralize everything about steam in one application.iSun_PLS: iSun PLS is a Photo libary System, to help you manager your pictures on your server!LSharp: A Scripting Language Interpreter for .NETMassive Dangerzone: Don't try this at home.MinGuid: An alternative / replacement for those long Guid strings, simply call the function in the library which generates the Unique 16 character string.Nx Portable Framework: Framework aiming to speed up cross platform movile developement.Orchard Training Demo module: Demo Orchard module for training purposes. This module completes the training materials at http://english.orchardproject.hu/Training/Oriol ASAP: ASAPPanopticonize API: This project provides code samples for the panopticonize.com video thumbnailing API.Registry Editor Navigator: The small utility that takes a path and makes Regedit open to that path. Similar to RegJump but it has UI, uses clipboard and has a global keyboard hook. SafetyExam: ??????????????Simple Queuing System: This project is created to show you how queuing system can be implemented in MSMQ in C#. The sample is implemented from real life queuing system. TypeScript plugin enhancements for VS 2010 add-in: This add-in allows to - Compile .ts files by saveVisual Studio Help Downloader 2012: Tool for downloading the Visual Studio 2012 help packages for offline useWebGoat.NET test repository: THis is a clone of the WebGoat.NET project hosted at GitHub, provided here for those who need to be able to have a TFS-accessible copy of WebGoat.WebPythonHost: A .NET application hosting web python environment.Wpf Sqlite Management: about 1 month i publish this project and use avalon edit and avalon doc in my project WPFSchematics: The WPFSchematics is a vector graphic interactive system,and based on WPF graphics technology.XEasyFileSearch: easy and quick file searcherZweiBooks: Plugin for a Bukkit-Server.

    Read the article

  • Package Manager Console For More Than Managing Packages

    - by Steve Michelotti
    Like most developers, I prefer to not have to pick up the mouse if I don’t have to. I use the Executor launcher for almost everything so it’s extremely rare for me to ever click the “Start” button in Windows. I also use shortcuts keys when I can so I don’t have to pick up the mouse. By now most people know that the Package Manager Console that comes with NuGet is PowerShell embedded inside of Visual Studio. It is based on its PowerConsole predecessor which was the first (that I’m aware of) to embed PowerShell inside of Visual Studio and give access to the Visual Studio automation DTE object. It does this through an inherent $dte variable that is automatically available and ready for use. This variable is also available inside of the NuGet Package Manager console. Adding a new class file to a Visual Studio project is one of those mundane tasks that should be easier. First I have to pick up the mouse. Then I have to right-click where I want it file to go and select “Add –> New Item…” or “Add –> Class…”   If you know the Ctrl+Shift+A shortcut, then you can avoid the mouse for adding a new item but you have to manually assign a shortcut for adding a new class. At this point it pops up a dialog just so I can enter the name of the class I want. Since this is one of the most common tasks developers do, I figure there has to be an easier way and a way that avoids picking up the mouse and popping up dialogs. This is where your embedded PowerShell prompt in Visual Studio comes in. The first thing you should do is to assign a keyboard shortcut so that you can get a PowerShell prompt (i.e., the Package Manager console) quickly without ever picking up the mouse. I assign “Ctrl+P, Ctrl+M” because “P + M” stands for “Package Manager” so it is easy to remember:   At this point I can type this command to add a new class: PM> $dte.ItemOperations.AddNewItem("Code\Class", "Foo.cs") which will result in the class being added: At this point I’ve satisfied my original goal of not having to pick up a mouse and not having the “Add New Item” dialog pop up. However, having to remember that $dte method call is not very user-friendly at all. The best thing to do is to make this a re-usable function that always loads when Visual Studio starts up. There is a $profile variable that you can use to figure out where that location is for your machine: PM> $profile C:\Users\steve.michelotti\Documents\WindowsPowerShell\NuGet_profile.ps1 If the NuGet_profile.ps1 file does not already exist, you can just create it yourself and place it in the directory. Now you can put a function inside like this: 1: function addClass($className) 2: { 3: if ($className.EndsWith(".cs") -eq $false) { 4: $className = $className + ".cs" 5: } 6: 7: $dte.ItemOperations.AddNewItem("Code\Class", $className) 8: } Since it’s in the NuGet_profile.ps1 file, this function will automatically always be available for me after starting Visual Studio. Now I can simply do this: PM> addClass Foo At this point, we have a *very* nice developer experience. All I did to add a new class was: “Ctrl-P, Ctrl-M”, then “addClass Foo”. No mouse, no pop up dialogs, no complex commands to remember. In fact, PowerShell gives you auto-completion as well. If I type “addc” followed by [TAB], then intellisense pops up: You can see my custom function appear in intellisense above. Now I can type the next letter “c” and [TAB] to auto-complete the command. And if that’s still too many key strokes for you, then you can create your own PowerShell custom alias for your function like this: PM> Set-Alias addc addClass PM> addc Foo While all this is very useful, I did run into some issues which prompted me to make even further customization. This command will add the new class file to the current active directory. Depending on your context, this may not be what you want. For example, by convention all view model objects go in the “Models” folder in an MVC project. So if the current document is in the Controllers folder, it will add your class to that folder which is not what you want. You want it to always add it to the “Models” folder if you are adding a new model in an MVC project. For this situation, I added a new function called “addModel” which looks like this: 1: function addModel($className) 2: { 3: if ($className.EndsWith(".cs") -eq $false) { 4: $className = $className + ".cs" 5: } 6: 7: $modelsDir = $dte.ActiveSolutionProjects[0].UniqueName.Replace(".csproj", "") + "\Models" 8: $dte.Windows.Item([EnvDTE.Constants]::vsWindowKindSolutionExplorer).Activate() 9: $dte.ActiveWindow.Object.GetItem($modelsDir).Select([EnvDTE.vsUISelectionType]::vsUISelectionTypeSelect) 10: $dte.ItemOperations.AddNewItem("Code\Class", $className) 11: } First I figure out the path to the Models directory on line #7. Then I activate the Solution Explorer window on line #8. Then I make sure the Models directory is selected so that my context is correct when I add the new class and it will be added to the Models directory as desired. These are just a couple of examples for things you can do with the PowerShell prompt that you have available in the Package Manager console. As developers we spend so much time in Visual Studio, why would you not customize it so that you can work in whatever way you want to work?! The next time you’re not happy about the way Visual Studio makes you do a particular task – automate it! The sky is the limit.

    Read the article

  • jQuery CSS Property Monitoring Plug-in updated

    - by Rick Strahl
    A few weeks back I had talked about the need to watch properties of an object and be able to take action when certain values changed. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects. One example is a drop shadow - if I add a shadow behavior to an object I want the shadow to be pinned to that object so when that object moves I also want the shadow to move with it, or when the panel is hidden the shadow should hide with it - automatically without having to explicitly hook up monitoring code to the panel. For example, in my shadow plug-in I can now do something like this (where el is the element that has the shadow attached and sh is the shadow): if (!exists) // if shadow was created el.watch("left,top,width,height,display", function() { if (el.is(":visible")) $(this).shadow(opt); // redraw else sh.hide(); }, 100, "_shadowMove"); The code now monitors several properties and if any of them change the provided function is called. So when the target object is moved or hidden or resized the watcher function is called and the shadow can be redrawn or hidden in the case of visibility going away. So if you run any of the following code: $("#box") .shadow() .draggable({ handle: ".blockheader" }); // drag around the box - shadow should follow // hide the box - shadow should disappear with box setTimeout(function() { $("#box").hide(); }, 4000); // show the box - shadow should come back too setTimeout(function() { $("#box").show(); }, 8000); This can be very handy functionality when you're dealing with objects or operations that you need to track generically and there are no native events for them. For example, with a generic shadow object that attaches itself to any another element there's no way that I know of to track whether the object has been moved or hidden either via some UI operation (like dragging) or via code. While some UI operations like jQuery.ui.draggable would allow events to fire when the mouse is moved nothing of the sort exists if you modify locations in code. Even tracking the object in drag mode this is hardly generic behavior - a generic shadow implementation can't know when dragging is hooked up. So the watcher provides an alternative that basically gives an Observer like pattern that notifies you when something you're interested in changes. In the watcher hookup code (in the shadow() plugin) above  a check is made if the object is visible and if it is the shadow is redrawn. Otherwise the shadow is hidden. The first parameter is a list of CSS properties to be monitored followed by the function that is called. The function called receives this as the element that's been changed and receives two parameters: The array of watched objects with their current values, plus an index to the object that caused the change function to fire. How does it work When I wrote it about this last time I started out with a simple timer that would poll for changes at a fixed interval with setInterval(). A few folks commented that there are is a DOM API - DOMAttrmodified in Mozilla and propertychange in IE that allow notification whenever any property changes which is much more efficient and smooth than the setInterval approach I used previously. On browser that support these events (FireFox and IE basically - WebKit has the DOMAttrModified event but it doesn't appear to work) the shadow effect is instant - no 'drag behind' of the shadow. Running on a browser that doesn't support still uses setInterval() and the shadow movement is slightly delayed which looks sloppy. There are a few additional changes to this code - it also supports monitoring multiple CSS properties now so a single object can monitor a host of CSS properties rather than one object per property which is easier to work with. For display purposes position, bounds and visibility will be common properties that are to be watched. Here's what the new version looks like: $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } There are basically two jQuery functions - watch and unwatch. jQuery.fn.watch(props,func,interval,id) Starts watching an element for changes in the properties specified. props The CSS properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func (watchData,index) The function fired in response to a changed property. Receives this as the element changed and object that represents the watched properties and their respective values. The first parameter is passed in this structure:    { id: itId, props: [], func: func, vals: [] }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property value that has changed. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. jQuery.fn.unwatch(id) Unhooks watching of the element by disconnecting the event handlers. id Optional watcher id that was specified in the call to watch. This value can be omitted to use the default value of _watcher. You can also grab the latest version of the  code for this plug-in as well as the shadow in the full library at: http://www.west-wind.com:8080/svn/jquery/trunk/jQueryControls/Resources/ww.jquery.js watcher has no other dependencies although it lives in this larger library. The shadow plug-in depends on watcher.© Rick Strahl, West Wind Technologies, 2005-2011

    Read the article

  • CodePlex Daily Summary for Monday, May 14, 2012

    CodePlex Daily Summary for Monday, May 14, 2012Popular ReleasesActipro WPF Controls Contrib: v2012.1: Updated to target WPF Studio 2012.1 Changes target framework to .NET 4.0, uses native WPF 4.0 DataGrid, and Prism 4.1.FileZilla Server Config File Editor: FileZillaConfig 1.0.0.1: Sorry for not including the config file with the previous release. It was a "lost in translation" when I was moving my local repository to CodePlex repository. Sorry for the rookie mistake.LINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.GAC Explorer: GACExplorer_x86_Setup: Version 1.0BlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGGardens Point Parser Generator: Gardens Point Parser Generator version 1.5.0: ChangesVersion 1.5.0 contains a number of changes. Error messages are now MSBuild and VS-friendly. The default encoding of the *.y file is Unicode, with an automatic fallback to the previous raw-byte interpretation. The /report option has been improved, as has the automaton tracing facility. New facilities are included that allow multiple parsers to share a common token type. A complete change-log is available as a separate documentation file. The source project has been upgraded to Visual...Gardens Point LEX: Gardens Point LEX version 1.2.0: The main distribution is a zip file. This contains the binary executable, documentation, source code and the examples. ChangesVersion 1.2.0 contains a small number of changes. Error messages are now MSBuild and VS-friendly by default. The default encoding for lex input files is Unicode, with an automatic fallback to the previous raw-byte interpretation. The distribution also contains helper code for symbol pushback by GPPG parsers. A complete changelog is available as a separate documenta...Kinect Quiz Engine: update for sdk v1.0: updated to the new sdkMedia Companion: Media Companion 3.502b: It has been a slow week, but this release addresses a couple of recent bugs: Movies Multi-part Movies - Existing .nfo files that differed in name from the first part, were missed and scraped again. Trailers - MC attempted to scrape info for existing trailers. TV Shows Show Scraping - shows available only in the non-default language would not show up in the main browser. The correct language can now be selected using the TV Show Selector for a single show. General Will no longer prompt for ...NewLife XCode ??????: XCode v8.5.2012.0508、XCoder v4.7.2012.0320: X????: 1,????For .Net 4.0?? XCoder????: 1,???????,????X????,?????? XCode????: 1,Insert/Update/Delete???????????????,???SQL???? 2,IEntityOperate?????? 3,????????IEntityTree 4,????????????????? 5,?????????? 6,??????????????Google Book Downloader: Google Books Downloader Lite 1.0: Google Books Downloader Lite 1.0Python Tools for Visual Studio: 1.5 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports Cpython, IronPython, Jython and Pypy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging...AD Gallery: AD Gallery 1.2.7: NewsFixed a bug which caused the current thumbnail not to be highlighted Added a hook to take complete control over how descriptions are handled, take a look under Documentation for more info Added removeAllImages()51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.4.8: One Click Install from NuGet Data ChangesIncludes 42 new browser properties in both the Lite and Premium data sets. Premium Data includes many new devices including Nokia Lumia 900, BlackBerry 9220 and HTC One, the Samsung Galaxy Tab 2 range and Samsung Galaxy S III. Lite data includes devices released in January 2012. Changes to Version 2.1.4.81. The IsFirstTime method of the RedirectModule will now return the same value when called multiple times for the same request. This was prevent...Mugen Injection: Mugen Injection ver 2.2 (WinRT supported): Added NamedParameterAttribute, OptionalParameterAttribute. Added behaviors ICycleDependencyBehavior, IResolveUnregisteredTypeBehavior. Added WinRT support. Added support for NET 4.5. Added support for MVC 4.NShape - .Net Diagramming Framework for Industrial Applications: NShape 2.0.1: Changes in 2.0.1:Bugfixes: IRepository.Insert(Shape shape) and IRepository.Insert(IEnumerable<Shape> shapes) no longer insert shape connections. Several context menu items did display although the required permission was not granted Display did not reset the visible and active layers when changing the diagram NullReferenceException when pressing Del key and no shape was selected Changed Behavior: LayerCollection.Find("") no longer throws an exception. Improvements: Display does not rese...AcDown????? - Anime&Comic Downloader: AcDown????? v3.11.6: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...sb0t: sb0t 4.64: New commands added: #scribble <url> #adminscribble on #adminscribble offJson.NET: Json.NET 4.5 Release 5: New feature - Added ItemIsReference, ItemReferenceLoopHandling, ItemTypeNameHandling, ItemConverterType to JsonPropertyAttribute New feature - Added ItemRequired to JsonObjectAttribute New feature - Added Path to JsonWriterException Change - Improved deserializer call stack memory usage Change - Moved the PDB files out of the NuGet package into a symbols package Fix - Fixed infinite loop from an input error when reading an array and error handling is enabled Fix - Fixed base objec...New Projects[ACID]IMVU Cache Cleaner: A IMVU Cache cleaner simple as that just with some major tweaks to the code is all giving it more power then most[ACID]IMVU Modder: IMVU Software Modder for adding and removing features from IMVUs official ClientAmarok Framework Library: This framework library is an attempt to take advantage of the actor/agent programming model for standalone desktop applications. Most of the concepts are inspired by the actor model, Microsoft Robotics CCR and the TPL Dataflow library.amking: private...Bradaz Utilities: This is just a collection of some of my Utility classes i use within my Open Source ProjectsChris's Blog examples code: This project contains code examples from blog post I write. My blog can be found at http://chriscpetersonblog.blogspot.com/Culinary web site: Project for web site that will collect and display culinary receiptsdaboost: A Visual Studio add-in designed to auto-generate boilerplate data access code. Ever work with a lot of stored procedures? Ever work with displaying data returned by those stored procedures to a stock web forms pages. If so, please take a look at DaBoost. It will save you alot of typing and mis-spelled paramater names. FtLinq: The "Faster-than-Light integrated language query" library provides LINQ-to-enumerable queries that are pretty much as fast as regular 'foreach' statements.Jokeri: MVVM Silverlight Multiplayer Card Game hosted in Facebook. LSX?????: ????????,????Permutations with CUDA and OpenCL: Finding massive permutations on GPU with CUDA and OpenCLScon SDK: SDK for using the scon SB022S USB Servo Controller board available at http://sconcon.com/index.htmlscpEdit: scpEdit is a full feature text editor focused on data searching, extraction and transformation rather then focused on code editing. It makes extensive use of regular expressions, support VBscript macros and a lot more. For now, the interface is only available in french. Translators are welcome. scpEdit est un éditeur texte professionnel principalement caractérisé par des fonctionnalités avancées de recherche, d'extraction et de transformation de texte tirant pleinement profit de la puissan...Selection sort: HelloSkyline: The team is working hard to create a new way to made thingsSOAGame maker: This project is still undergoing extensive testing and tweaking as well as re-Edting as well. So changes may occur as this software is released to the public, however. This is designed to be a "Shell" project, meaning the UI is done. But the coding still remains to be seen.SokobanSolver: Simple Sokoban Editor+Solver+Game. Written in Java+Eclipse+SWT.SPListViewFilter: The SharePoint List search / filter WebPartStochasticSimulation: A stochastic simulator for chemical reactions with low copy numberString Extensions: The String Extensions project aims to provide a more complete String type experience by adding extension methods (including overloads of existing methods) providing commonly required functionality in a well-tested and well-documented fashion.Suucha Expression: Suucha Expression??????????(?????)??(????)??????,??????????:SuuchaMemberExpression(?????)、SuuchaConstantExpression(?????)、SuuchaBinaryExprssion(?????,?????????,????、??、In、Like?),??????IQueryable?Where??。VoxelEngine: Minecraft style terrain engine in SlimDX, C# XNA 4.0Web API For Swedish Soccer: A Web API For accessing information on the Swedish Soccer LeagueWhois Client .NET: This is .NET Class library of WHOIS client (with sample web site).xlcanvas: silverlight 5 xna canvas draw 2d or 3d obj use xna api in silverlight 5

    Read the article

  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

    Read the article

  • CodePlex Daily Summary for Wednesday, December 22, 2010

    CodePlex Daily Summary for Wednesday, December 22, 2010Popular ReleasesTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedPackage that minifies and combines JavaScript and CSS files: Release 1.1: Bug fixes. The package now correctly handles inlined images and image urls in CSS files surrounded by quotes. CombineAndMinify can now be used in conjunction with Microsoft's Sprite and Image Optimization Framework. That framework combines several small images into one, reducing overall load times.Multicore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.SQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 7: 1. added script save/load in user query window 2. fixed problem with connection dialog when choosing windows auth but still ask for user name 3. auto open user table when double click one table node 4. improved alert message, added log only methodOpen NFe: Open NFe 2.0 (Beta): Última versão antes da versão final a ser lançada nos próximos dias.EnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...LINQ to Twitter: LINQ to Twitter Beta v2.0.18: Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation. Bug fixes.ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...TweetSharp: TweetSharp v2.0.0.0 - Preview 6: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numer...Team Foundation Server Administration Tool: 2.1: TFS Administration Tool 2.1, is the first version of the TFS Administration Tool which is built on top of the Team Foundation Server 2010 object model. TFS Administration Tool 2.1 can be installed on machines that are running either Team Explorer 2010, or Team Foundation Server 2010.SubtitleTools: SubtitleTools 1.3: - Added .srt FileAssociation & Win7 ShowRecentCategory feature. - Applied UnifiedYeKe to fix Persian search problems. - Reduced file size of Persian subtitles for uploading @OSDB.Facebook C# SDK: 4.1.0: - Lots of bug fixes - Removed Dynamic Runtime Language dependencies from non-dynamic platforms. - Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample - Changed internal serialization to use Json.net - BREAKING CHANGE: Canvas Session is no longer support. Use Signed Request instead. Canvas Session has been deprecated by Facebook. - BREAKING CHANGE: Some renames and changes with Authorizer, CanvasAuthorizer, and Authorization ac...NuGet: NuGet 1.0 build 11217.102: Note: this release is slightly newer than RC1, and fixes a couple issues relating to updating packages to newer versions. NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (h...WCF Community Site: WCF Web APIs 10.12.17: Welcome to the second release of WCF Web APIs on codeplex Here is what is new in this release. WCF Support for jQuery - create WCF web services that are easy to consume from JavaScript clients, in particular jQuery. Better support for using JsonValue as dynamic Support for JsonValue change notification events for databinding and other purposes Support for going between JsonValue and CLR types WCF HTTP - create HTTP / REST based web services. This is a minor release which contains fixe...LiveChat Starter Kit: LCSK v1.0: This is a working version of the LCSK for Visual Studio 2010, ASP.NET MVC 3 (using Razor View Engine). this is still provider based (with 1 provider Sql) and this is still using WebService and Windows Forms operator console. The solution is cleaner, with an installer to create tables etc. You can also install it via nuget (Install-Package lcsk) Let me know your feedbackOrchard Project: Orchard 0.9: Orchard Release Notes Build: 0.9.253 Published: 12/16/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard-Using-Web-PI.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.0.9.253.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orch...DotSpatial: DotSpatial 12-15-2010: This release contains a few minor bug fixes and hopefully the GDAL libraries for the 3.5 x86 build actually built to the correct directory this time.New Projects1102 Puc enigami: noitpircsedaarron: personalALDX Organizer: C# .NET desktop application meant to help a store manager in running the store.Battle.Net Library: This is a collaborate Blizzard Battle.net api. Currently working on fetching data from the Armory.BBSolution: BBSolution cmsBitlyTweeter: A Windows Live Writer plugin designed to hook up to your bit.ly account and automatically send tweets after you publish a blog post with the URL shortened by your account.Chat World: chat privado sin reestricciones de ningun tipo aplicacion cliente servidor cliente que te permite crear tus propias salas y categorias de chat sin ninguna reestriccion desarrollado en Net 4.0 lenguaje c#Creating Databound jQuery plugins for ASP.NET: Using asp.net to create a dynamic webservice to support the jQuery jqGrid control as a databound server control. Developed in C# and Javascript. Designed to remove excessive extra coding to add rows to gridview control. Short time to fully developed control.DriverStore Explorer [RAPR]: DriverStoreExplorer GUI makes it easier to deal with Windows Vista / Windows 7 driver store. Supported operations include enumeration, adding a driver package (stage), adding & installing, deletion, as well as force deletion from the driver store. GCTF: Desafio .NET Realizado na FACISAGonte.Utilities: Gonte.Utilites Provides general utilities such as - Reflection helpers - Validation framworkLincoln Wood: An evolutionary implementation of the next gen Lincoln Wood Community environment using MVC2 and other good stuff.M4N1: M4N1 its a MDA arquitecture that tries to enable Model Development for anyone! Its written an Java and the IDE its an Eclipse RCP application.MasterGuitarReader: guitarmd5util: MD5 checksum util for developersMP3Tunes Windows Locker Player: Connect to your MP3Tunes locker from a win7/vista/xp computer.MVC Installer: The MVC Installer is a small, pluggable assembly that you add to any new ASP.NET MVC 2 project to easily install your database and Membership system with Roles and Users.new1: new1new1new1new1new1O(∩_∩)O: .SharePoint 2007 Add Ons: The goal of this project is to develop a set of add ons for SharePoint 2007.SharePoint Power Pack: The SharePoint Power Pack consists of several features to enhance core functionality and change the user experience of the SharePoint GUI.Silverlight Code Camp Reference Implementation: Silverlight Code Camp Website Australia 2011. Technology: C#, Silverlight, Asp.Net MVC, jQuery Features: CodeCamp Sessions, Location Map, User Voting, Registration (via EventBrite), Down Level Experience, Mobile Browsers friendly CSS Silverlight Sockets Sample: Trivial but complete sample for doing SL sockets. There is an SL project and a console socket server handling 943rd (SL policy) port and 4505th (for arbitrary data communication).SMILE Media Content Creator: A WinForm GUI for generating SMILE Media ContentSocialPad: socialpadSpits: Comment SNS for files: A sns like comment system. can make comments with your very local files StarTrooper: ????,??MSDN Webcast ???,???VB A game, reference MSDN Webcast produced by the language is Visual Basic http://www.msdnwebcast.com.cn/CourseSeries.aspx?id=58Text Data File Manipulator: Manipulate text data files: convert separators, transpose data. For some reason I couldn't find a simple tool for window to transpose my large data files so I wrote this tiny tool. uLogin: uLogin version 1.0.1 provides Member Login functionality for Umbraco-powered Web sites. uLogin version 1.0.1 was developed and tested for Umbraco version 4.5.2 with ASP.net version 4.Windows Media Player GNTP Plugin: WMP-GNTP allows Windows Media Player to tell Growl for Windows when a song has changed, so you'll no longer have to open Windows Media Player to tell when a song has changed. It's developed in C++/ATL.WorldBuilder: This Application will help XNA developers create game maps and easily implement them into their games. This includes both 2D maps and 3D Terrain maps.

    Read the article

  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

    Read the article

  • The Linux powered LAN Gaming House

    - by sachinghalot
    LAN parties offer the enjoyment of head to head gaming in a real-life social environment. In general, they are experiencing decline thanks to the convenience of Internet gaming, but Kenton Varda is a man who takes his LAN gaming very seriously. His LAN gaming house is a fascinating project, and best of all, Linux plays a part in making it all work.Varda has done his own write ups (short, long), so I'm only going to give an overview here. The setup is a large house with 12 gaming stations and a single server computer.The client computers themselves are rack mounted in a server room, and they are linked to the gaming stations on the floor above via extension cables (HDMI for video and audio and USB for mouse and keyboard). Each client computer, built into a 3U rack mount case, is a well specced gaming rig in its own right, sporting an Intel Core i5 processor, 4GB of RAM and an Nvidia GeForce 560 along with a 60GB SSD drive.Originally, the client computers ran Ubuntu Linux rather than Windows and the games executed under WINE, but Varda had to abandon this scheme. As he explains on his site:"Amazingly, a majority of games worked fine, although many had minor bugs (e.g. flickering mouse cursor, minor rendering artifacts, etc.). Some games, however, did not work, or had bad bugs that made them annoying to play."Subsequently, the gaming computers have been moved onto a more conventional gaming choice, Windows 7. It's a shame that WINE couldn't be made to work, but I can sympathize as it's rare to find modern games that work perfectly and at full native speed. Another problem with WINE is that it tends to suffer from regressions, which is hardly surprising when considering the difficulty of constantly improving the emulation of the Windows API. Varda points out that he preferred working with Linux clients as they were easier to modify and came with less licensing baggage.Linux still runs the server and all of the tools used are open source software. The hardware here is a Intel Xeon E3-1230 with 4GB of RAM. The storage hanging off this machine is a bit more complex than the clients. In addition to the 60GB SSD, it also has 2x1TB drives and a 240GB SDD.When the clients were running Linux, they booted over PXE using a toolchain that will be familiar to anyone who has setup Linux network booting. DHCP pointed the clients to the server which then supplied PXELINUX using TFTP. When booted, file access was accomplished through network block device (NBD). This is a very easy to use system that allows you to serve the contents of a file as a block device over the network. The client computer runs a user mode device driver and the device can be mounted within the file system using the mount command.One snag with offering file access via NBD is that it's difficult to impose any security restrictions on different areas of the file system as the server only sees a single file. The advantage is perfomance as the client operating system simply sees a block device, and besides, these security issues aren't relevant in this setup.Unfortunately, Windows 7 can't use NBD, so, Varda had to switch to iSCSI (which works in both server and client mode under Linux). His network cards are not compliant with this standard when doing a netboot, but fortunately, gPXE came to the rescue, and he boostraps it over PXE. gPXE is also available as an ISO image and is worth knowing about if you encounter an awkward machine that can't manage a network boot. It can also optionally boot from a HTTP server rather than the more traditional TFTP server.According to Varda, booting all 12 machines over the Gigabit Ethernet network is surprisingly fast, and once booted, the machines don't seem noticeably slower than if they were using local storage. Once loaded, most games attempt to load in as much data as possible, filling the RAM, and the the disk and network bandwidth required is small. It's worth noting that these are aspects of this project that might differ from some other thin client scenarios.At time of writing, it doesn't seem as though the local storage of the client machines is being utilized. Instead, the clients boot into Windows from an image on the server that contains the operating system and the games themselves. It uses the copy on write feature of LVM so that any writes from a client are added to a differencing image allocated to that client. As the administrator, Varda can log into the Linux server and authorize changes to the master image for updates etc.SummaryOverall, Varda estimates the total cost of the project at about $40,000, and of course, he needed a property that offered a large physical space in order to house the computers and the gaming workstations. Obviously, this project has stark differences to most thin client projects. The balance between storage, network usage, GPU power and security would not be typical of an office installation, for example. The only letdown is that WINE proved to be insufficiently compatible to run a wide variety of modern games, but that is, perhaps, asking too much of it, and hats off to Varda for trying to make it work.

    Read the article

  • CustomValidatation control that fire on multiple control events

    - by George
    I am trying to create a UserControl that is a composite control for entering Dates. It involves 2 drop down controls (one for month and one for day) and a text box for year. It also has a CustomValidation control that I would like the user of the UserControl to be able to set the ClientValidationFunction property and have it triggered whenever the value in any of the 3 date part controls changes. To hook up each of the 3 controls to the validation control, I use teh AJAX ValidatorHookupControlID method. If I hard code the following code directly in my aspx page that houses the usercontrol, my Client Validation Function is successfulluy called when any of the 3 date part control values are changed: <script type="text/javascript"> //<![CDATA[ debugger; alert('hooking up'); ValidatorHookupControlID("ctl00_phPageContent_dtmPassportExpirationDate_txtYear", document.all("ctl00_phPageContent_dtmPassportExpirationDate_CustomValidator1")); ValidatorHookupControlID("ctl00_phPageContent_dtmPassportExpirationDate_ddlDate", document.all("ctl00_phPageContent_dtmPassportExpirationDate_CustomValidator1")); ValidatorHookupControlID("ctl00_phPageContent_dtmPassportExpirationDate_ddlMonth", document.all("ctl00_phPageContent_dtmPassportExpirationDate_CustomValidator1")); //]]> However, I would like my usercontrol to emit this Javascript, so I added the following Code. Public Property ClientValidationFunction() As String Get Return CustomValidator1.ClientValidationFunction End Get Set(ByVal value As String) CustomValidator1.ClientValidationFunction = value End Set End Property Public Property EnableClientScript() As Boolean Get Return CustomValidator1.EnableClientScript End Get Set(ByVal value As Boolean) CustomValidator1.EnableClientScript = value End Set End Property Protected Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender If Me.ClientValidationFunction.Trim <> "" AndAlso Me.EnableClientScript Then RegisterValidationScript() End If End Sub Private Sub RegisterValidationScript() Dim Key As String = Me.ClientID & "_ClientValidate" If Not Page.ClientScript.IsClientScriptBlockRegistered(Key) Then Page.ClientScript.RegisterClientScriptBlock(GetType(String), Key, GetJavascript, True) End If End Sub Private Function GetJavascript() As String Dim Out As String = "" Const Quote As String = Chr(34) Out &= "debugger;" & vbCrLf Out &= "ValidatorHookupControlID(" & Quote & txtYear.ClientID & Quote & ", document.all(" & Quote & CustomValidator1.ClientID & Quote & "));" & vbCrLf Out &= "ValidatorHookupControlID(" & Quote & ddlDate.ClientID & Quote & ", document.all(" & Quote & CustomValidator1.ClientID & Quote & "));" & vbCrLf Out &= "ValidatorHookupControlID(" & Quote & ddlMonth.ClientID & Quote & ", document.all(" & Quote & CustomValidator1.ClientID & Quote & "));" & vbCrLf Return Out End Function Unfortunately, when the ValidatorHookupControlID method is called, the second parameter (the one that locates the validation control) always evaluates to null and the method fails. ValidatorHookupControlID("ctl00_phPageContent_DateSelector21_txtYear", document.all("ctl00_phPageContent_DateSelector21_CustomValidator1")); Can you tell me how to correct this error?

    Read the article

< Previous Page | 231 232 233 234 235 236 237 238 239 240 241 242  | Next Page >