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  • warning about data loss c++/c

    - by Dr Deo
    i am getting a benign warning about possible data loss warning C4244: 'argument' : conversion from 'const int' to 'float', possible loss of data question i remember as if float has a larger precision than int. So how can data be lost if i convert from a smaller data type (int) to a larger data type (float)

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  • C++: Trouble with Pointers, loop variables, and structs

    - by Rosarch
    Consider the following example: #include <iostream> #include <sstream> #include <vector> #include <wchar.h> #include <stdlib.h> using namespace std; struct odp { int f; wchar_t* pstr; }; int main() { vector<odp> vec; ostringstream ss; wchar_t base[5]; wcscpy_s(base, L"1234"); for (int i = 0; i < 4; i++) { odp foo; foo.f = i; wchar_t loopStr[1]; foo.pstr = loopStr; // wchar_t* = wchar_t ? Why does this work? foo.pstr[0] = base[i]; vec.push_back(foo); } for (vector<odp>::iterator iter = vec.begin(); iter != vec.end(); iter++) { cout << "Vec contains: " << iter->f << ", " << *(iter->pstr) << endl; } } This produces: Vec contains: 0, 52 Vec contains: 1, 52 Vec contains: 2, 52 Vec contains: 3, 52 I would hope that each time, iter->f and iter->pstr would yield a different result. Unfortunately, iter->pstr is always the same. My suspicion is that each time through the loop, a new loopStr is created. Instead of copying it into the struct, I'm only copying a pointer. The location that the pointer writes to is getting overwritten. How can I avoid this? Is it possible to solve this problem without allocating memory on the heap?

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  • Can I use a binary literal in C or C++?

    - by hamza
    I need to work with a binary number. I tried writing: const x = 00010000 ; But it didn't work. I know that I can use an hexadecimal number that has the same value as 00010000 but I want to know if there is a type in C++ for binary numbers & if there isn't, is there another solution for my problem?

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  • How to execute a program from file descriptor?

    - by stribika
    I need to execute a file when I only know the descriptor. It is also possible that there are no links to the file so finding out the name somehow is not an option. All the execve(), execvp(), etc functions take a file name. dlopen() also takes a name. Ugly solutions (like reading the file and calling some function pointer) are OK.

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  • How do you properly use WideCharToMultiByte

    - by Obediah Stane
    I've read the documentation here: http://msdn.microsoft.com/en-us/library/ms776420(VS.85).aspx I'm stuck on this parameter: lpMultiByteStr [out] Pointer to a buffer that receives the converted string. I'm not quite sure how to properly initialize the variable and feed it into the function

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  • Should I consider memmove() O(n) or O(1) ?

    - by Andrei Ciobanu
    Hello, this may be a silly question, but I want to calculate the complexity of one of my algorithms, and I am not sure what complexity to consider for the memmove() function. Can you please help / explain ? void * memmove ( void * destination, const void * source, size_t num ); So is the complexity O(num) or O(1). I suppose it's O(num), but I am not sure as I lack for now the understanding of what's going on under the hood.

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  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

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  • Vector iterators in for loops, return statements, warning, c++

    - by Crystal
    Had 3 questions regarding a hw assignment for C++. The goal was to create a simple palindrome method. Here is my template for that: #ifndef PALINDROME_H #define PALINDROME_H #include <vector> #include <iostream> #include <cmath> template <class T> static bool palindrome(const std::vector<T> &input) { std::vector<T>::const_iterator it = input.begin(); std::vector<T>::const_reverse_iterator rit = input.rbegin(); for (int i = 0; i < input.size()/2; i++, it++, rit++) { if (!(*it == *rit)) { return false; } } return true; } template <class T> static void showVector(const std::vector<T> &input) { for (std::vector<T>::const_iterator it = input.begin(); it != input.end(); it++) { std::cout << *it << " "; } } #endif Regarding the above code, can you have more than one iterator declared in the first part of the for loop? I tried defining both the "it" and "rit" in the palindrome() method, and I kept on getting an error about needing a "," before rit. But when I cut and paste outside the for loop, no errors from the compiler. (I'm using VS 2008). Second question, I pretty much just brain farted on this one. But is the way I have my return statements in the palindrome() method ok? In my head, I think it works like, once the *it and *rit do not equal each other, then the function returns false, and the method exits at this point. Otherwise if it goes all the way through the for loop, then it returns true at the end. I totally brain farted on how return statements work in if blocks and I tried looking up a good example in my book and I couldn't find one. Finally, I get this warnings: \palindrome.h(14) : warning C4018: '<' : signed/unsigned mismatch Now is that because I run my for loop until (i < input.size()/2) and the compiler is telling me that input can be negative? Thanks!

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  • I am looking for a System level activity logging application for Symbian

    - by Prashant
    Is there any free application available for logging all the activity ( both user initiated and system initiated ) on Symbian along with state of various resource variables on device (like Memory , I/O, Media player etc ). I want to use it to examine if there is any dependency /conflict /resource constraint when multiple Application are running . Any pointer in this direction will be greatly appreciated .

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  • passing a class method as opposed to a function in std::sort

    - by memC
    hi, Within a class, I am trying to sort a vector, by passing a method of the same class. But it gives errors at the time of compilation. Can anyone tell what the problem is? Thank you! it gives the following error: argument of type bool (Sorter::)(D&, D&)' does not matchbool (Sorter::*)(D&, D&)' I have also tried using sortBynumber(D const& d1, D const& d2) #include<vector> #include<stdio.h> #include<iostream> #include<algorithm> class D { public: int getNumber(); D(int val); ~D(){}; private: int num; }; D::D(int val){ num = val; }; int D::getNumber(){ return num; }; class Sorter { public: void doSorting(); bool sortByNumber(D& d1, D& d2); std::vector<D> vec_D; Sorter(); ~Sorter(){}; private: int num; }; Sorter::Sorter(){ int i; for ( i = 0; i < 10; i++){ vec_D.push_back(D(i)); } }; bool Sorter::sortByNumber(D& d1, D& d2){ return d1.getNumber() < d2.getNumber(); }; void Sorter::doSorting(){ std::sort(vec_D.begin(), vec_D.end(), this->sortByNumber); }; int main(){ Sorter s; s.doSorting(); std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • C++: incorrect swapping of nodes in linked list

    - by Dragon
    I have 2 simple structures: struct Address { char city[255]; }; typedef Address* AddressPtr; struct Person { char fullName[255]; Address* address; Person* next; }; typedef Person* PersonPtr; The Person structure forms the Linked list where new elements are added to the beginning of the list. What I want to do is to sort them by fullName. At first I tried to swap links, but I lost the beginning of the list and as a result my list was sorted partially. Then I decided to sort list by swapping the values of nodes. But I get strange results. For a list with names: Test3, Test2, Test1, I get Test3, Test3, Test3. Here is my sorting code: void sortByName(PersonPtr& head) { TaskPtr currentNode, nextNode; for(currentNode = head; currentNode->next != NULL; currentNode = currentNode->next) { for(nextNode = currentNode->next; nextNode != NULL; nextNode = nextNode->next) { if(strcmp(currentNode->fullName, nextNode->fullName) > 0) { swapNodes(currentNode, nextNode); } } } } void swapNodes(PersonPtr& node1, PersonPtr& node2) { PersonPtr temp_node = node2; strcpy(node2->fullName, node1->fullName); strcpy(node1->fullName, temp_node->fullName); strcpy(node2->address->city, node1->address->city); strcpy(node1->address->city, temp_node->address->city); } After the sorting completion, nodes values are a little bit strange. UPDATED This is how I swapped links void swapNodes(PersonPtr& node1, PersonPtr& node2) { PersonPtr temp_person; AddressPtr temp_address; temp_person = node2; node2 = node1; node1 = temp_person; temp_address = node2->address; node2->address = node1->address; node1->address = temp_address; }

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  • [C++] std::string manipulation: whitespace, "newline escapes '\'" and comments #

    - by rubenvb
    Kind of looking for affirmation here. I have some hand-written code, which I'm not shy to say I'm proud of, which reads a file, removes leading whitespace, processes newline escapes '\' and removes comments starting with #. It also removes all empty lines (also whitespace-only ones). Any thoughts/recommendations? I could probably replace some std::cout's with std::runtime_errors... but that's not a priority here :) const int RecipeReader::readRecipe() { ifstream is_recipe(s_buffer.c_str()); if (!is_recipe) cout << "unable to open file" << endl; while (getline(is_recipe, s_buffer)) { // whitespace+comment removeLeadingWhitespace(s_buffer); processComment(s_buffer); // newline escapes + append all subsequent lines with '\' processNewlineEscapes(s_buffer, is_recipe); // store the real text line if (!s_buffer.empty()) v_s_recipe.push_back(s_buffer); s_buffer.clear(); } is_recipe.close(); return 0; } void RecipeReader::processNewlineEscapes(string &s_string, ifstream &is_stream) { string s_temp; size_t sz_index = s_string.find_first_of("\\"); while (sz_index <= s_string.length()) { if (getline(is_stream,s_temp)) { removeLeadingWhitespace(s_temp); processComment(s_temp); s_string = s_string.substr(0,sz_index-1) + " " + s_temp; } else cout << "Error: newline escape '\' found at EOF" << endl; sz_index = s_string.find_first_of("\\"); } } void RecipeReader::processComment(string &s_string) { size_t sz_index = s_string.find_first_of("#"); s_string = s_string.substr(0,sz_index); } void RecipeReader::removeLeadingWhitespace(string &s_string) { const size_t sz_length = s_string.size(); size_t sz_index = s_string.find_first_not_of(" \t"); if (sz_index <= sz_length) s_string = s_string.substr(sz_index); else if ((sz_index > sz_length) && (sz_length != 0)) // "empty" lines with only whitespace s_string.clear(); } Some extra info: the first s_buffer passed to the ifstream contains the filename, std::string s_buffer is a class data member, so is std::vector v_s_recipe. Any comment is welcome :)

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  • Can class of linux device be NULL?

    - by Basilevs
    Can I pass NULL pointer to the first argument of device_create function? I'm using device_create() to create character device file in sysfs. This file don't represent any physical device (it is used to provide an access to a set of devices connected to various buses). What class should I use with device_create() to create such a file?

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  • How to split this string in c#?

    - by melaos
    hi i'm really not used to the split string method in c# and i was wondering how come there's no split by more than one char function? and my attempt to try to split this string below using regex has just ended up in frustration. anybody can help me? basically i want to split the string below down to aa**aa**bb**dd^__^a2a**a2a**b2b**dd^__^ into aa**aa**bb**dd a2a**a2a**b2b**dd and then later into aa aa bb dd a2a a2a b2b dd thanks!

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  • Linux C++: how to profile time wasted due to cache misses?

    - by anon
    I know that I can use gprof to benchmark my code. However, I have this problem -- I have a smart pointer that has an extra level of indirection (think of it as a proxy object). As a result, I have this extra layer that effects pretty much all functions, and screws with caching. Is there a way to measure the time my CPU wastes due to cache misses? Thanks!

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  • Declare Locally or Globally in Delphi?

    - by lkessler
    I have a procedure my program calls tens of thousands of times that uses a generic structure like this: procedure PrintIndiEntry(JumpID: string); type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; begin { PrintIndiEntry } PeopleIncluded := TList<TPeopleIncluded>.Create; { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; PeopleIncluded.Free; end { PrintIndiEntry } Alternatively, I can declare PeopleIncluded globally rather than locally as follows: unit process; interface type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; procedure PrintIndiEntry(JumpID: string); begin { PrintIndiEntry } { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; end { PrintIndiEntry } procedure InitializeProcessing; begin PeopleIncluded := TList<TPeopleIncluded>.Create; end; procedure FinalizeProcessing; begin PeopleIncluded.Free; end; My question is whether in this situation it is better to declare PeopleIncluded globally rather than locally. I know the theory is to define locally whenever possible, but I would like to know if there are any issues to worry about with regards to doing tens of thousands of of "create"s and "free"s? Making them global will do only one create and one free. What is the recommended method to use in this case? If the recommended method is to still define it locally, then I'm wondering if there are any situations where it is better to define globally when defining locally is still an option.

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  • How to allocate memory in another process for windows mobile

    - by Serafeim
    I'd like to read the contents of another process listview control in windows mobile. To do this, I need a pointer to some free memory to that process in order to put the values there (and then read them from my process). This can be done in normal Windows or Win32 with the VirtualAllocEx function. However, this function is not supported in windows mobile ! Can you recommend me a way to allocate that memory?

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  • Where can I find the IRQ number in request_irq function?

    - by sasayins
    Hi, Im learning device driver programming in Linux. And I'm wondering where I could the IRQ number in the request_irq function. int request_irq (unsigned int irq, void (*handler) (int, void *, struct pt_regs *), unsigned long irqflags, const char *devname, void *dev_id); In the irq parameter, what value or where could I find that value to put in the request_irq function? Thanks

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  • How to get code coverage when testing Silverlight

    - by Anonymous
    I'm looking for code coverage solution which works with silverligt. It must also work with msbuild because we run all the other unit tests automatically in the build server. Integration with Visual Studio and/or resharper is a plus and I have nothing against easy setup or a pointer to a tutorial. I don't usually modify the build files and unfortunately I don't have time to learn msbuild at the moment.

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  • IE Script Error/JQuery Cycle

    - by ReidHawkins
    I am working on a site and it works/looks great in Safari, Firefox, Chrome and IE8. For some reason when testing it in IE 6 and 7 the jQuery does not work (the images are there but static) I get the following error message: Internet Explorer Script Error. Line: 38 Char: 1 Error: Expected Identifier, string or number Code: 0 Can someone help me out with this? Internet Exploder is killing me....

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