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  • Java: Are these 2 codes the same?

    - by Kevin Duke
    for (Player p : players) { p.addCard(deck.dealCard()); p.addCard(deck.dealCard()); } and for (int i = 0; i < players.size() ; i++) { Player p = players.get(i); p.addCard(deck.dealCard()); p.addCard(deck.dealCard()); } The second code yeilds a null pointer exception, what can be done to make the bottom one equivalent ?

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  • In elisp is there a difference between the regex [\\]documentclass and \\documentclass?

    - by mcheema
    I was playing around with the rx function for generating regular expressions from sexps in ELISP but couldn't figure out how to generate the regular expression "\\documentclass" for use in org-export-latex-classes: (rx "\\documentclass") (rx "\\" "documentclass") (rx (char "\\") "documentclass") Which when evaluated give respectively the following outputs: "\\\\documentclass" "\\\\documentclass" "[\\]documentclass" Is "\\documentclass" equivalent to "[\\]documentclass"?---I think it is, but am not sure. Can I generate the former using rx? Edit: Whilst the question was valid I realize my motivation was not; because org-export-latex-classes use strings not regular expressions.

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  • Question about C++ inner class

    - by michael
    HI, In C++ inner class, class A { public: void f1(); private: void f2(); class B { private void f3(); }; } Does an inner class (B) has a pointer to its parent class (A)? (like it does in Java). And can B calls its parent class public/private method (like it does in Java). Thank you.

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  • How to use length indicator in a C++ program

    - by cj
    I want to make a program in C++ that reads a file where each field will have a number before it that indicates how long it is. The problem is I read every record in object of a class; how do I make the attributes of the class dynamic? For example if the field is "john" it will read it in a 4 char array. I don't want to make an array of 1000 elements as minimum memory usage is very important.

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  • User oriented regex library for java

    - by Maxim Veksler
    Hello, I'm looking for a library that could perform "easy" pattern matching, a kind of pattern that can be exposed via GUI to users. It should define a simple matching syntax like * matches any char and alike. In other words, I want to do glob (globbing) like sun's implemented logic http://openjdk.java.net/projects/nio/javadoc/java/nio/file/PathMatcher.html but without relation to the file system. Ideas?

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  • Change the label of GtkButton

    - by paultop6
    I want to be able to change the label of a GtkButton after the widget has been shown char *ButtonStance == "Connect"; GtkWidget *EntryButton = gtk_button_new_with_label(ButtonStance); gtk_box_pack_start(GTK_BOX(ButtonVbox), EntryButton, TRUE, TRUE, 0); gtk_box_pack_start(GTK_BOX(TopVbox), ButtonVbox, TRUE, TRUE, 0); gtk_widget_show_all(TopVbox); ButtonStance == "Disconnect"; gtk_button_set_label(GTK_BUTTON(EntryButton), ButtonStance); gtk_main(); Does anyone know how to do this?

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  • In gzip libary, what's the difference between 'uncompress' and 'gzopen' ?

    - by Sol
    There are some functions to decompress in zlib library(zlib version 1.2.3) I want to decompress my source zip(.gz) file using 'uncompress' function. It is now working(error code -3) but gzopen is. It is still not working when I input payload pointer(passing gzip header) to 'uncompress' . So the question is "What's the valid arguments for uncompress function?" and If it needs different format, how can I make it? Google doesn't helpful this time :(

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  • Specify a base classes template parameters while instantiating a derived class?

    - by DaClown
    Hi, I have no idea if the title makes any sense but I can't find the right words to descibe my "problem" in one line. Anyway, here is my problem. There is an interface for a search: template <typename InputType, typename ResultType> class Search { public: virtual void search (InputType) = 0; virtual void getResult(ResultType&) = 0; }; and several derived classes like: template <typename InputType, typename ResultType> class XMLSearch : public Search<InputType, ResultType> { public: void search (InputType) { ... }; void getResult(ResultType&) { ... }; }; The derived classes shall be used in the source code later on. I would like to hold a simple pointer to a Search without specifying the template parameters, then assign a new XMLSearch and thereby define the template parameters of Search and XMLSearch Search *s = new XMLSearch<int, int>(); I found a way that works syntactically like what I'm trying to do, but it seems a bit odd to really use it: template <typename T> class Derived; class Base { public: template <typename T> bool GetValue(T &value) { Derived<T> *castedThis=dynamic_cast<Derived<T>* >(this); if(castedThis) return castedThis->GetValue(value); return false; } virtual void Dummy() {} }; template <typename T> class Derived : public Base { public: Derived<T>() { mValue=17; } bool GetValue(T &value) { value=mValue; return true; } T mValue; }; int main(int argc, char* argv[]) { Base *v=new Derived<int>; int i=0; if(!v->GetValue(i)) std::cout<<"Wrong type int."<<std::endl; float f=0.0; if(!v->GetValue(f)) std::cout<<"Wrong type float."<<std::endl; std::cout<<i<<std::endl<<f; char c; std::cin>>c; return 0; } Is there a better way to accomplish this?

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  • Add new property to a class at runtime using reflection...

    - by Lee
    I have some serialized data (using BinaryFormatter), and wanting to deserialise it. However the deserialise method failed since the current assembly does not have the deleted field. I want to be able to reconstruct earlier assembly at run-time in order to deserialise the data. Appreciated any pointer. Thanks.

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  • implicit declaration of function 'objc_lookUpClass'

    - by idober
    I am getting this warning for the line code: Class myClass = objc_lookUpClass([_className UTF8String]); I am adding #import <Foundation/NSObjCRuntime.h> #import <objc/objc.h> And it still don't resolve the problem Another warning i get on this line is: "Initialization makes pointer from integer without a cast"

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  • Is it any loose coupling mechanism in Objective-C + Cocoa like C# delegates or C++Qt signals+slots?

    - by Eye of Hell
    Hello. For a large programs, the standard way to chalenge a complexity is to divide a program code into small objects. Most of the actual programming languages offer this functionality via classes, so is Objective-C. But after source code is separated into small object, the second challenge is to somehow connect them with each over. Standard approaches, supported by most languages are compositon (one object is a member field of another), inheritance, templates (generics) and callbacks. More cryptic techniques include method-level delagates (C#) and signals+slots (C++Qt). I like the delegates / signals idea, since while connecting two objects i can connect individual methods with each over, without objects knowing anything of each over. For C#, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); object1.SomethingHappened += object2.HandleSomething; In this code, is object1 calls it's SomethingHappened delegate (like a normal method call) the HandleSomething method of object2 will be called. For C++Qt, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); connect( object1, SIGNAL(SomethingHappened()), object2, SLOT(HandleSomething()) ); The result will be exactly the same. This technique has some advantages and disadvantages, but generally i like it more than interfaces since if program code base grows i can change connections and add new ones without creating tons of interfaces. After examination of Objective-C i havn't found any way to use this technique i like :(. It seems that Objective-C supports message passing perfectly well, but it requres for object1 to have a pointer to object2 in order to pass it a message. If some object needs to be connected to lots of other objects, in Objective-C i will be forced to give him pointers to each of the objects it must be connected. So, the question :). Is it any approach in Objective-C programming that will closely resemble delegate / signal+slot types of connection, not a 'give first object an entire pointer to second object so it can pass a message to it'. Method-level connections are a bit more preferable to me than object-level connection ^_^.

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  • Collision Detection probelm (intersection with plane)

    - by Demi
    I'm doing a scene using openGL (a house). I want to do some collision detection, mainly with the walls in the house. I have tried the following code: // a plane is represented with a normal and a position in space Vector planeNor(0,0,1); Vector position(0,0,-10); Plane p(planeNor,position); Vector vel(0,0,-1); double lamda; // this is the intersection point Vector pNormal; // the normal of the intersection // this method is from Nehe's Lesson 30 coll= p.TestIntersionPlane(vel,Z,lamda,pNormal); glPushMatrix(); glBegin(GL_QUADS); if(coll) glColor3f(1,0,0); else glColor3f(1,1,1); glVertex3d(0,0,-10); glVertex3d(3,0,-10); glVertex3d(3,3,-10); glVertex3d(0,3,-10); glEnd(); glPopMatrix(); Nehe's method: #define EPSILON 1.0e-8 #define ZERO EPSILON bool Plane::TestIntersionPlane(const Vector3 & position,const Vector3 & direction, double& lamda, Vector3 & pNormal) { double DotProduct=direction.scalarProduct(normal); // Dot Product Between Plane Normal And Ray Direction double l2; // Determine If Ray Parallel To Plane if ((DotProduct<ZERO)&&(DotProduct>-ZERO)) return false; l2=(normal.scalarProduct(position))/DotProduct; // Find Distance To Collision Point if (l2<-ZERO) // Test If Collision Behind Start return false; pNormal= normal; lamda=l2; return true; } Z is initially (0,0,0) and every time I move the camera towards the plane, I reduce its z component by 0.1 (i.e. Z.z-=0.1 ). I know that the problem is with the vel vector, but I can't figure out what the right value should be. Can anyone please help me?

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  • Behavior of virtual function in C++

    - by Summer_More_More_Tea
    Hi everyone: I have a question, here are two class below: class Base{ public: virtual void toString(); // generic implementation } class Derive : public Base{ public: ( virtual ) void toString(); // specific implementation } The question is: If I wanna subclass of class Derive perform polymophism using a pointer of type Base, is keyword virtual in the bracket necessary? If the answer is no, what's the difference between member function toString of class Derive with and without virtual?

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  • Call C (exposed) function from COBOL program

    - by Sunscreen
    Hi, Some time ago, I had created a DLL to be used in another C program. Basically I exposed specific functions by using the following within my dll: void __declspec(dllexport) MyFunc(myFirstArg, mySecondArg); Then I added an external file (MyExposedDll.h) with all exposed functions and structures to the new C program and included it: include MyExposedDll.h Now how can I use this dll (or mainly a dll) to a Cobol function? I need to expose a function that has two char* arguments and returns a boolean. Thanks, Sun

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  • I am getting the below mentioned error in my program. what will be the solution?

    - by suvirai
    // Finaldesktop.cpp : Defines the entry point for the console application. // include include include include include using namespace std; int SearchDirectory(vector &refvecFiles, const string &refcstrRootDirectory, const string &refcstrExtension, bool bSearchSubdirectories = true) { string strFilePath; // Filepath string strPattern; // Pattern string strExtension; // Extension HANDLE hFile; // Handle to file WIN32_FIND_DATA FileInformation; // File information strPattern = refcstrRootDirectory + "\."; hFile = FindFirstFile(strPattern.c_str(), &FileInformation); if(hFile != INVALID_HANDLE_VALUE) { do { if(FileInformation.cFileName[0] != '.') { strFilePath.erase(); strFilePath = refcstrRootDirectory + "\" + FileInformation.cFileName; if(FileInformation.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { if(bSearchSubdirectories) { // Search subdirectory int iRC = SearchDirectory(refvecFiles, strFilePath, refcstrExtension, bSearchSubdirectories); if(iRC) return iRC; } } else { // Check extension strExtension = FileInformation.cFileName; strExtension = strExtension.substr(strExtension.rfind(".") + 1); if(strExtension == refcstrExtension) { // Save filename refvecFiles.push_back(strFilePath); } } } } while(FindNextFile(hFile, &FileInformation) == TRUE); // Close handle FindClose(hFile); DWORD dwError = GetLastError(); if(dwError != ERROR_NO_MORE_FILES) return dwError; } return 0; } int main() { int iRC = 0; vector vecAviFiles; vector vecTxtFiles; // Search 'c:' for '.avi' files including subdirectories iRC = SearchDirectory(vecAviFiles, "c:", "avi"); if(iRC) { cout << "Error " << iRC << endl; return -1; } // Print results for(vector::iterator iterAvi = vecAviFiles.begin(); iterAvi != vecAviFiles.end(); ++iterAvi) cout << *iterAvi << endl; // Search 'c:\textfiles' for '.txt' files excluding subdirectories iRC = SearchDirectory(vecTxtFiles, "c:\textfiles", "txt", false); if(iRC) { cout << "Error " << iRC << endl; return -1; } // Print results for(vector::iterator iterTxt = vecTxtFiles.begin(); iterTxt != vecTxtFiles.end(); ++iterTxt) cout << *iterTxt << endl; // Wait for keystroke _getch(); return 0; }

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  • access Elf section header table

    - by idealistikz
    Assume I have the following: Elf_FIle_Header *fileHeader //struct pointer, points to start of the Elf file header fileHeader->offset //byte offset from start of file to section headers Elf_Section_Header *sectionHeader = (Elf_Section_Header *)(char *)fileHeader + fileHeader->offset Why doesn't the above line point me to the start of the section header table? How do I point to the start of the section header table?

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  • How do I output installation status using gtk in c?

    - by Runner
    int main( int argc, char *argv[] ) { GtkWidget *window; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_widget_show (window); gtk_main (); return 0; } The above is just a empty winform,I want to output dynamic information in it(not editable), how should I do that?

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  • Login screen delay in CentOS 5.4 x64

    - by user208728
    I was happily running my CentOS 5.4 before something bad happened that somehow corrupted the 'nautilus' package. It stopped me from using the default Gnome Desktop. Then I installed (using yum) the KDE and nautilus later on. Now, KDE is running perfectly with one exception that it takes around 10 minutes before showing up the Login Screen and only a blue screen with mouse pointer keeps showing during those 10 minutes. Thanks in Anticipation. Regards, Talal

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  • getting node value exception

    - by Aswan
    Hi Folks <amount currency="USD">1000500</amount> while parsing above string i am getting only attribute value .when i try to get node value null pointer exception for getting node value using NodeList amountList= estimateElement.getElementsByTagName("amount"); Element amtElement= (Element)amountList.item(0); String amount=amtElement.getFirstChild().getnodevalue() Thanks in advance Aswan

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  • avoiding enums as interface identifiers c++ OOP

    - by AlasdairC
    Hi I'm working on a plugin framework using dynamic loaded shared libraries which is based on Eclipse's (and probally other's) extension-point model. All plugins share similar properties (name, id, version etc) and each plugin could in theory satisfy any extension-point. The actual plugin (ie Dll) handling is managed by another library, all I am doing really is managing collections of interfaces for the application. I started by using an enum PluginType to distinguish the different interfaces, but I have quickly realised that using template functions made the code far cleaner and would leave the grunt work up to the compiler, rather than forcing me to use lots of switch {...} statements. The only issue is where I need to specify like functionality for class members - most obvious example is the default plugin which provides a particular interface. A Settings class handles all settings, including the default plugin for an interface. ie Skin newSkin = settings.GetDefault<ISkin>(); How do I store the default ISkin in a container without resorting to some other means of identifying the interface? As I mentioned above, I currently use a std::map<PluginType, IPlugin> Settings::defaults member to achieve this (where IPlugin is an abstract base class which all plugins derive from. I can then dynamic_cast to the desired interface when required, but this really smells of bad design to me and introduces more harm than good I think. would welcome any tips edit: here's an example of the current use of default plugins typedef boost::shared_ptr<ISkin> Skin; typedef boost::shared_ptr<IPlugin> Plugin; enum PluginType { skin, ..., ... } class Settings { public: void SetDefault(const PluginType type, boost::shared_ptr<IPlugin> plugin) { m_default[type] = plugin; } boost::shared_ptr<IPlugin> GetDefault(const PluginType type) { return m_default[type]; } private: std::map<PluginType, boost::shared_ptr<IPlugin> m_default; }; SkinManager::Initialize() { Plugin thedefault = g_settings.GetDefault(skinplugin); Skin defaultskin = boost::dynamic_pointer_cast<ISkin>(theskin); defaultskin->Initialize(); } I would much rather call the getdefault as the following, with automatic casting to the derived class. However I need to specialize for every class type. template<> Skin Settings::GetDefault<ISkin>() { return boost::dynamic_pointer_cast<ISkin>(m_default(skin)); }

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