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  • Declare Locally or Globally in Delphi?

    - by lkessler
    I have a procedure my program calls tens of thousands of times that uses a generic structure like this: procedure PrintIndiEntry(JumpID: string); type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; begin { PrintIndiEntry } PeopleIncluded := TList<TPeopleIncluded>.Create; { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; PeopleIncluded.Free; end { PrintIndiEntry } Alternatively, I can declare PeopleIncluded globally rather than locally as follows: unit process; interface type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; procedure PrintIndiEntry(JumpID: string); begin { PrintIndiEntry } { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; end { PrintIndiEntry } procedure InitializeProcessing; begin PeopleIncluded := TList<TPeopleIncluded>.Create; end; procedure FinalizeProcessing; begin PeopleIncluded.Free; end; My question is whether in this situation it is better to declare PeopleIncluded globally rather than locally. I know the theory is to define locally whenever possible, but I would like to know if there are any issues to worry about with regards to doing tens of thousands of of "create"s and "free"s? Making them global will do only one create and one free. What is the recommended method to use in this case? If the recommended method is to still define it locally, then I'm wondering if there are any situations where it is better to define globally when defining locally is still an option.

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  • Send a variable on the heap to another thread

    - by user1201889
    I have a strange problem in C++. An address of a Boolean gets "destroyed" but it doesn't get touched. I know that there are beater way's to accomplish what I try to do, but I want to know what I do wrong. I have a main class; this main class contains a vector of another class. There is a strange problem when a new instance gets created of this object. This is how my code works: There will start a thread when the constructor gets called of the “2nd”object. This thread gets as Parameter a struct. This is the struct: struct KeyPressData { vector<bool> *AutoPressStatus; vector<int> *AutoPressTime; bool * Destroy; bool * Ready; }; The struct gets filled in the constructor: MultiBoxClient::MultiBoxClient() { //init data DestroyThread = new bool; ReadyThread = new bool; AutoThreadData = new KeyPressData; //Reseting data *DestroyThread = false; *ReadyThread = false; //KeyPressData configurating AutoThreadData->AutoPressStatus = &AutoPressStatus; AutoThreadData->AutoPressTime = &AutoPressTime; AutoThreadData->Destroy = DestroyThread; AutoThreadData->Ready = ReadyThread; //Start the keypress thread CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)AutoKeyThread,AutoThreadData,NULL,NULL); } As long as the constructor is running will the program run fine. But when the constructor closes the address of the “AutoThreadData-Destroy” will get corrupted. The program will crash when I call the value of the pointer. void WINAPI AutoKeyThread(void * ThreadData) { KeyPressData * AutoThreadData = (KeyPressData*)ThreadData; while(true) { if(*AutoThreadData->Destroy == true) //CRASH { *AutoThreadData->Ready = true; return; } Sleep(100); } } What did I test: I logged the address of the AutoThreadData and the AutoThreadData-Destroy when the constrcutor is running and clossed; the AutoThreadData address is equal to AutoThreadData when the constructor is closed. So there is no problem here. The address of AutoThreadData-Destroy gets destroyed when the constructor is closed. But how can this happen? The Boolean is on the heap and the KeyPressData struct (AutoThreadData) is on the heap. Destroy before: 00A85328 Destroy after: FEEEFEEE Can someone maby explain why this crash? I know that I can send a pointer to my class to the thread. But I want to know what goes wrong here. That way I can learn from my mistakes. Could someone help me with this problem? Thanks!

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  • getopt implicit declaration in Solaris?

    - by Steven
    In Solaris, gcc gives me implicit declaration of function `getopt' when compiling #include <unistd.h> #include <stdlib.h> int main(int argc, char *argv[]) { getopt(1,argv,""); return 0; } The man page for getopt says something about including unistd.h or stdio.h, however even though I'm inluding both I still get this warning. Is this normal? Is using functions that aren't explicitly declared common in Unix development?

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  • I am getting the below mentioned error in my program. what will be the solution?

    - by suvirai
    // Finaldesktop.cpp : Defines the entry point for the console application. // include include include include include using namespace std; int SearchDirectory(vector &refvecFiles, const string &refcstrRootDirectory, const string &refcstrExtension, bool bSearchSubdirectories = true) { string strFilePath; // Filepath string strPattern; // Pattern string strExtension; // Extension HANDLE hFile; // Handle to file WIN32_FIND_DATA FileInformation; // File information strPattern = refcstrRootDirectory + "\."; hFile = FindFirstFile(strPattern.c_str(), &FileInformation); if(hFile != INVALID_HANDLE_VALUE) { do { if(FileInformation.cFileName[0] != '.') { strFilePath.erase(); strFilePath = refcstrRootDirectory + "\" + FileInformation.cFileName; if(FileInformation.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { if(bSearchSubdirectories) { // Search subdirectory int iRC = SearchDirectory(refvecFiles, strFilePath, refcstrExtension, bSearchSubdirectories); if(iRC) return iRC; } } else { // Check extension strExtension = FileInformation.cFileName; strExtension = strExtension.substr(strExtension.rfind(".") + 1); if(strExtension == refcstrExtension) { // Save filename refvecFiles.push_back(strFilePath); } } } } while(FindNextFile(hFile, &FileInformation) == TRUE); // Close handle FindClose(hFile); DWORD dwError = GetLastError(); if(dwError != ERROR_NO_MORE_FILES) return dwError; } return 0; } int main() { int iRC = 0; vector vecAviFiles; vector vecTxtFiles; // Search 'c:' for '.avi' files including subdirectories iRC = SearchDirectory(vecAviFiles, "c:", "avi"); if(iRC) { cout << "Error " << iRC << endl; return -1; } // Print results for(vector::iterator iterAvi = vecAviFiles.begin(); iterAvi != vecAviFiles.end(); ++iterAvi) cout << *iterAvi << endl; // Search 'c:\textfiles' for '.txt' files excluding subdirectories iRC = SearchDirectory(vecTxtFiles, "c:\textfiles", "txt", false); if(iRC) { cout << "Error " << iRC << endl; return -1; } // Print results for(vector::iterator iterTxt = vecTxtFiles.begin(); iterTxt != vecTxtFiles.end(); ++iterTxt) cout << *iterTxt << endl; // Wait for keystroke _getch(); return 0; }

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  • Is there any way to make gcc print offending lines when it emits an error?

    - by Alex
    I have a large codebase that I've been tasked with porting to 64 bits. The code compiles, but it prints a very large amount of incompatible pointer warnings (as is to be expected.) Is there any way I can have gcc print the line on which the error occurs? At this point I'm just using gcc's error messages to try to track down assumptions that need to be modified, and having to look up every one is not fun.

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  • Add new property to a class at runtime using reflection...

    - by Lee
    I have some serialized data (using BinaryFormatter), and wanting to deserialise it. However the deserialise method failed since the current assembly does not have the deleted field. I want to be able to reconstruct earlier assembly at run-time in order to deserialise the data. Appreciated any pointer. Thanks.

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  • avoiding enums as interface identifiers c++ OOP

    - by AlasdairC
    Hi I'm working on a plugin framework using dynamic loaded shared libraries which is based on Eclipse's (and probally other's) extension-point model. All plugins share similar properties (name, id, version etc) and each plugin could in theory satisfy any extension-point. The actual plugin (ie Dll) handling is managed by another library, all I am doing really is managing collections of interfaces for the application. I started by using an enum PluginType to distinguish the different interfaces, but I have quickly realised that using template functions made the code far cleaner and would leave the grunt work up to the compiler, rather than forcing me to use lots of switch {...} statements. The only issue is where I need to specify like functionality for class members - most obvious example is the default plugin which provides a particular interface. A Settings class handles all settings, including the default plugin for an interface. ie Skin newSkin = settings.GetDefault<ISkin>(); How do I store the default ISkin in a container without resorting to some other means of identifying the interface? As I mentioned above, I currently use a std::map<PluginType, IPlugin> Settings::defaults member to achieve this (where IPlugin is an abstract base class which all plugins derive from. I can then dynamic_cast to the desired interface when required, but this really smells of bad design to me and introduces more harm than good I think. would welcome any tips edit: here's an example of the current use of default plugins typedef boost::shared_ptr<ISkin> Skin; typedef boost::shared_ptr<IPlugin> Plugin; enum PluginType { skin, ..., ... } class Settings { public: void SetDefault(const PluginType type, boost::shared_ptr<IPlugin> plugin) { m_default[type] = plugin; } boost::shared_ptr<IPlugin> GetDefault(const PluginType type) { return m_default[type]; } private: std::map<PluginType, boost::shared_ptr<IPlugin> m_default; }; SkinManager::Initialize() { Plugin thedefault = g_settings.GetDefault(skinplugin); Skin defaultskin = boost::dynamic_pointer_cast<ISkin>(theskin); defaultskin->Initialize(); } I would much rather call the getdefault as the following, with automatic casting to the derived class. However I need to specialize for every class type. template<> Skin Settings::GetDefault<ISkin>() { return boost::dynamic_pointer_cast<ISkin>(m_default(skin)); }

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  • Collision Detection probelm (intersection with plane)

    - by Demi
    I'm doing a scene using openGL (a house). I want to do some collision detection, mainly with the walls in the house. I have tried the following code: // a plane is represented with a normal and a position in space Vector planeNor(0,0,1); Vector position(0,0,-10); Plane p(planeNor,position); Vector vel(0,0,-1); double lamda; // this is the intersection point Vector pNormal; // the normal of the intersection // this method is from Nehe's Lesson 30 coll= p.TestIntersionPlane(vel,Z,lamda,pNormal); glPushMatrix(); glBegin(GL_QUADS); if(coll) glColor3f(1,0,0); else glColor3f(1,1,1); glVertex3d(0,0,-10); glVertex3d(3,0,-10); glVertex3d(3,3,-10); glVertex3d(0,3,-10); glEnd(); glPopMatrix(); Nehe's method: #define EPSILON 1.0e-8 #define ZERO EPSILON bool Plane::TestIntersionPlane(const Vector3 & position,const Vector3 & direction, double& lamda, Vector3 & pNormal) { double DotProduct=direction.scalarProduct(normal); // Dot Product Between Plane Normal And Ray Direction double l2; // Determine If Ray Parallel To Plane if ((DotProduct<ZERO)&&(DotProduct>-ZERO)) return false; l2=(normal.scalarProduct(position))/DotProduct; // Find Distance To Collision Point if (l2<-ZERO) // Test If Collision Behind Start return false; pNormal= normal; lamda=l2; return true; } Z is initially (0,0,0) and every time I move the camera towards the plane, I reduce its z component by 0.1 (i.e. Z.z-=0.1 ). I know that the problem is with the vel vector, but I can't figure out what the right value should be. Can anyone please help me?

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  • How to pass objects to functions in C++?

    - by Rakesh K
    I am new to C++ programming, but I have experience in Java. I need guidance on how to pass objects to functions in C++. Do I need to pass pointers, references, or non-pointer and non-reference values? I remember in Java there are no such issues since we pass just the variable that holds reference to the objects. It would be great if you could also explain where to use each of those options.

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  • C++: incorrect swapping of nodes in linked list

    - by Dragon
    I have 2 simple structures: struct Address { char city[255]; }; typedef Address* AddressPtr; struct Person { char fullName[255]; Address* address; Person* next; }; typedef Person* PersonPtr; The Person structure forms the Linked list where new elements are added to the beginning of the list. What I want to do is to sort them by fullName. At first I tried to swap links, but I lost the beginning of the list and as a result my list was sorted partially. Then I decided to sort list by swapping the values of nodes. But I get strange results. For a list with names: Test3, Test2, Test1, I get Test3, Test3, Test3. Here is my sorting code: void sortByName(PersonPtr& head) { TaskPtr currentNode, nextNode; for(currentNode = head; currentNode->next != NULL; currentNode = currentNode->next) { for(nextNode = currentNode->next; nextNode != NULL; nextNode = nextNode->next) { if(strcmp(currentNode->fullName, nextNode->fullName) > 0) { swapNodes(currentNode, nextNode); } } } } void swapNodes(PersonPtr& node1, PersonPtr& node2) { PersonPtr temp_node = node2; strcpy(node2->fullName, node1->fullName); strcpy(node1->fullName, temp_node->fullName); strcpy(node2->address->city, node1->address->city); strcpy(node1->address->city, temp_node->address->city); } After the sorting completion, nodes values are a little bit strange. UPDATED This is how I swapped links void swapNodes(PersonPtr& node1, PersonPtr& node2) { PersonPtr temp_person; AddressPtr temp_address; temp_person = node2; node2 = node1; node1 = temp_person; temp_address = node2->address; node2->address = node1->address; node1->address = temp_address; }

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  • User oriented regex library for java

    - by Maxim Veksler
    Hello, I'm looking for a library that could perform "easy" pattern matching, a kind of pattern that can be exposed via GUI to users. It should define a simple matching syntax like * matches any char and alike. In other words, I want to do glob (globbing) like sun's implemented logic http://openjdk.java.net/projects/nio/javadoc/java/nio/file/PathMatcher.html but without relation to the file system. Ideas?

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  • How to convert from string to a number, and vice-versa in C++?

    - by Igal
    DEAR All I'm new to the C++, so maybe someone can say what the proper way to write a function that gets a string char (represents number) and converts it to the integer number. For example : input : Sixty five, output: 65. Maybe it should use by cin.getline() ? Well, vice-versa is little bit simlper... Thanks for advance. Igal

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  • Change the label of GtkButton

    - by paultop6
    I want to be able to change the label of a GtkButton after the widget has been shown char *ButtonStance == "Connect"; GtkWidget *EntryButton = gtk_button_new_with_label(ButtonStance); gtk_box_pack_start(GTK_BOX(ButtonVbox), EntryButton, TRUE, TRUE, 0); gtk_box_pack_start(GTK_BOX(TopVbox), ButtonVbox, TRUE, TRUE, 0); gtk_widget_show_all(TopVbox); ButtonStance == "Disconnect"; gtk_button_set_label(GTK_BUTTON(EntryButton), ButtonStance); gtk_main(); Does anyone know how to do this?

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  • Specify a base classes template parameters while instantiating a derived class?

    - by DaClown
    Hi, I have no idea if the title makes any sense but I can't find the right words to descibe my "problem" in one line. Anyway, here is my problem. There is an interface for a search: template <typename InputType, typename ResultType> class Search { public: virtual void search (InputType) = 0; virtual void getResult(ResultType&) = 0; }; and several derived classes like: template <typename InputType, typename ResultType> class XMLSearch : public Search<InputType, ResultType> { public: void search (InputType) { ... }; void getResult(ResultType&) { ... }; }; The derived classes shall be used in the source code later on. I would like to hold a simple pointer to a Search without specifying the template parameters, then assign a new XMLSearch and thereby define the template parameters of Search and XMLSearch Search *s = new XMLSearch<int, int>(); I found a way that works syntactically like what I'm trying to do, but it seems a bit odd to really use it: template <typename T> class Derived; class Base { public: template <typename T> bool GetValue(T &value) { Derived<T> *castedThis=dynamic_cast<Derived<T>* >(this); if(castedThis) return castedThis->GetValue(value); return false; } virtual void Dummy() {} }; template <typename T> class Derived : public Base { public: Derived<T>() { mValue=17; } bool GetValue(T &value) { value=mValue; return true; } T mValue; }; int main(int argc, char* argv[]) { Base *v=new Derived<int>; int i=0; if(!v->GetValue(i)) std::cout<<"Wrong type int."<<std::endl; float f=0.0; if(!v->GetValue(f)) std::cout<<"Wrong type float."<<std::endl; std::cout<<i<<std::endl<<f; char c; std::cin>>c; return 0; } Is there a better way to accomplish this?

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  • In elisp is there a difference between the regex [\\]documentclass and \\documentclass?

    - by mcheema
    I was playing around with the rx function for generating regular expressions from sexps in ELISP but couldn't figure out how to generate the regular expression "\\documentclass" for use in org-export-latex-classes: (rx "\\documentclass") (rx "\\" "documentclass") (rx (char "\\") "documentclass") Which when evaluated give respectively the following outputs: "\\\\documentclass" "\\\\documentclass" "[\\]documentclass" Is "\\documentclass" equivalent to "[\\]documentclass"?---I think it is, but am not sure. Can I generate the former using rx? Edit: Whilst the question was valid I realize my motivation was not; because org-export-latex-classes use strings not regular expressions.

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  • .trim() in javascript not working in IE

    - by Jin Yong
    I tired to apply .trim() in javascript for one of my code. it's working fine under mozilla, but error display once I tried in IE8, does anyone know what is going on here? anyway I can make it work in IE? code: var ID = document.getElementByID('rep_id').value.trim(); error display: Message: Object doesn't support this property or method Line: 604 Char: 2 Code: 0 URI: http://test.localhost/test.js

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  • getting node value exception

    - by Aswan
    Hi Folks <amount currency="USD">1000500</amount> while parsing above string i am getting only attribute value .when i try to get node value null pointer exception for getting node value using NodeList amountList= estimateElement.getElementsByTagName("amount"); Element amtElement= (Element)amountList.item(0); String amount=amtElement.getFirstChild().getnodevalue() Thanks in advance Aswan

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  • Udp server sending only 0 bytes of data

    - by mawia
    Hi all, This is a simple Udp server.I am trying to transmit data to some clients,but unfortunetly it is unable to transmit data.Though send is running quite successfully but it is returning with a return value meaning it has send nothing.On the client they are receiving but again obviously,zero bytes. void* UdpServerStreamToClients(void *fileToServe) { int sockfd,n=0,k; struct sockaddr_in servaddr,cliaddr; socklen_t len; char dataToSend[1000]; sockfd=socket(AF_INET,SOCK_DGRAM,0); bzero(&servaddr,sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr=htonl(INADDR_ANY); servaddr.sin_port=htons(32000); bind(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr)); FILE *fp; if((fp=fopen((char*)fileToServe,"r"))==NULL) { printf("can not open file "); perror("fopen"); exit(1); } int dataRead=1; while(dataRead) { len = sizeof(cliaddr); if((dataRead=fread(dataToSend,1,500,fp))<0) { perror("fread"); exit(1); } //sleep(2); for(list<clientInfo>::iterator it=clients.begin();it!=clients.end();it++) { cliaddr.sin_family = AF_INET; inet_aton(inet_ntoa(it->addr.sin_addr),&cliaddr.sin_addr); cliaddr.sin_port = htons(it->udp_port); n=sendto(sockfd,dataToSend,sizeof(dataToSend),0,(struct sockaddr *)&cliaddr,len); cout<<"number of bytes send by udp: "<< n << endl; printf("SEND this message %d : %s to %s :%d \n",n,dataToSend,inet_ntoa(cliaddr.sin_addr), ntohs(cliaddr.sin_port)); } } } I am checking the value of sizeof(dataTosend) and it is pretty much as expected ie thousand ie the size of buffer. Are you people seeing some possible flaw in it. All of the help in this regard will be appreciated. Thanks!

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  • Annonymous functions accessing local variables [ActionScript - Flex 3.5]

    - by Ali
    Hi All, I am having a situation with my actionscript/flex front end. for each (var sym:String in ["A","B","C"]) { const handler = function (data:Object):void { Alert.show(sym); } asyncCallback(handler); } I am expecting to have 3 Alert windows containing A, B and C. But the actual result is 3 alert windows all showing C ! I appreciate your comments. -A

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