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  • Custom tag with the logic in JSP (interprets JSPs with the passed parameters)

    - by Romario
    I want to create a custom jsp tag. I want this tag to take a jsp file as a parameter, and in this jsp I want to write the whole logic of the tag. Let's say I want to pass a collection to a tag and then I would write code in jsp to iterate the collection and display it in . Why I want to do it - I really hate having out.print() in my code. Is something like this feasible? I remember doing something similar a while ago, I just forgot the details and my search doesn't seem to find relevant info - a link to a good implementation of the would be nice.

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  • Comparison between pointer and integer (cocoa)

    - by Cal S
    Hi, I'm just learning cocoa (coming from C#) but I'm getting a strange error for something that seems really simple... (charsSinceLastUpdate=36) #import "CSMainController.h" @implementation CSMainController //global vars int *charsSinceLastUpdate = 0; NSString *myString = @"Hello world"; // - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { ... } //other functions - (void)textDidChange:(NSNotification *)aNotification { NSLog(@"charsSinceLastUpdate=%i",charsSinceLastUpdate); if (charsSinceLastUpdate>=36) { // <- THIS line returns the error: Comparison between pointer and integer charsSinceLastUpdate=0; [statusText setStringValue:@"Will save now!"]; } else { charsSinceLastUpdate++; [statusText setStringValue:@"Not saving"]; } } //my functions - (void)showNetworkErrorAlert:(BOOL)showContinueWithoutSavingOption { ... } // @end Any help would be appreciated, thanks!

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  • What are these lines doing?

    - by Montecristo
    I'm starting learning javascript for a project, I've found a script that does a part of what I need to do, I'd like to know how it works, both for me and in case it needs to be modified. Originally it was used inside the page, now I've put it in a file on its own and does not work anymore, so I'm dividing it in parts, because I fail to get the whole thing. Here is what bother me most for now: 1) Is this a declaration a function? What is its name? How can it be invoked? (function() { //some code })(); 2) No clue of what is going on here var VARIABLE = VARIABLE || {}; 3) Am I defining a the implementation of methodCall here? Something like overriding a method in Java? VARIABLE.methodCall = function(parameter) { console.log("parameter was: " + parameter); }; Thank you in advance for your help.

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  • Core Data and BOOL setup

    - by John Valen
    I am working on an app that uses Core Data as its backend for managing SQLite records. I have everything working with strings and numbers, but have just tried adding BOOL fields and can't seem to get things to work. In the .xcdatamodel, I have added a field to my object called isCurrentlyForSale which is not Optional, not Transient, and not Indexed. The attribute's type is set to Boolean with default value NO. When I created the class files from the data model, the boilerplate code added for this property in the .h header was: @property (nonatomic, retain) NSNumber * isCurrentlyForSale; along with the @dynamic isCurrentlyForSale; in the .m implementation file. I've always worked with booleans as simple BOOLs. I've read that I could use NSNumber's numberWithBool and boolValue methods, but this seems like an aweful lot of extra code for something so simple. Can the @property in the header be changed to a simple BOOL? If so is there anything to watch out for? Thanks -John

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  • ICOmmand - canexecute can not disable Button with image content.

    - by Anish
    Hi , I have a button control in my wpf-mvvm application. I use an ICommand property (defined in viewmodel) to bind the button click event to viewmodel. I have - execute and canexecute parameters for my ICommand implementation (RelayCommand). Even if CanExecute is false...button is not disabled...WHEN button CONTENT is IMAGE But, when button content is text..enable/disable works fine. <Button DockPanel.Dock="Top" Command="{Binding Path=MoveUpCommand}"> <Button.Content> <Image Source="/Resources/MoveUpArrow.png"></Image> </Button.Content> <Style> <Style.Triggers> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Opacity" Value=".5" /> </Trigger> </Style.Triggers> </Style> </Button>

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  • OpenGL Performance Questions

    - by Daniel
    This subject, as with any optimisation problem, gets hit on a lot, but I just couldn't find what I (think) I want. A lot of tutorials, and even SO questions have similar tips; generally covering: Use GL face culling (the OpenGL function, not the scene logic) Only send 1 matrix to the GPU (projectionModelView combination), therefore decreasing the MVP calculations from per vertex to once per model (as it should be). Use interleaved Vertices Minimize as many GL calls as possible, batch where appropriate And possibly a few/many others. I am (for curiosity reasons) rendering 28 million triangles in my application using several vertex buffers. I have tried all the above techniques (to the best of my knowledge), and received almost no performance change. Whilst I am receiving around 40FPS in my implementation, which is by no means problematic, I am still curious as to where these optimisation 'tips' actually come into use? My CPU is idling around 20-50% during rendering, therefore I assume I am GPU bound for increasing performance. Note: I am looking into gDEBugger at the moment Cross posted at Game Development

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  • Rails 3 respond_to: default format?

    - by bdorry
    I am converting a Rails 2 application to Rails 3. I currently have a controller set up like the following: class Api::RegionsController < ApplicationController respond_to :xml, :json end with and an action that looks like the following: def index @regions = Region.all respond_with @regions end The implementation is pretty straightforward, api/regions, api/regions.xml and api/regions.json all respond as you would expect. The problem is that I want api/regions by default to respond via XML. I have consumers that expect an XML response and I would hate to have them change all their URLs to include .xml unless absolutely necessary. In Rails 2 you would accomplish that by doing this: respond_to do |format| format.xml { render :xml => @region.to_xml } format.json { render :json => @region.to_json } end But in Rails 3 I cannot find a way to default it to an XML response. Any ideas?

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  • How to implement square root and exponentiation on arbitrary length numbers?

    - by tomp
    I'm working on new data type for arbitrary length numbers (only non-negative integers) and I got stuck at implementing square root and exponentiation functions (only for natural exponents). Please help. I store the arbitrary length number as a string, so all operations are made char by char. Please don't include advices to use different (existing) library or other way to store the number than string. It's meant to be a programming exercise, not a real-world application, so optimization and performance are not so necessary. If you include code in your answer, I would prefer it to be in either pseudo-code or in C++. The important thing is the algorithm, not the implementation itself. Thanks for the help.

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  • Basic Client-Server Design for persistent connections?

    - by cam
    Here's as far as I understand it: Client & Server make connection Client sends server data Server interprets data, sends client data So on, and so forth, until client sends disconnect signal. I'm just wondering about implementation. Step 2 and 3 are confusing to me, maybe I'm over-complicating it. Is there anymore to interpreting the data than a giant switch statement? Any good books on client/server design? Specifically talking about multithreaded servers, scalability, and message design (byte 1 = header info, byte 2 = blah blah, etc)? Specifically geared towards C++.

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  • C++ Beginner - Best way to read 3 consecutive values from the command line?

    - by Francisco P.
    Hello everyone, I am writing a text-based Scrabble implementation for a college project. The specification states that the user's position input must be read from single line, like this: Coordinates of the word's first letter and orientation (<A – P> <1 – 15> <H ou V>): G 5 H G 5 H is the user's input for that particular example. The order, as shown, must be char int char. What is the best way to read the user's input? cin >> row >> column >> orientation will cause crashes if the user screws up. A getline and a subsequent string parser are a valid solution, but represent a bit of work. Is there another, better, way to do this, that I am missing? Thanks for your time!

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  • How to make Visual C++ 9 not emit code that is actually never called?

    - by sharptooth
    My native C++ COM component uses ATL. In DllRegisterServer() I call CComModule::RegisterServer(): STDAPI DllRegisterServer() { return _Module.RegisterServer(FALSE); // <<< notice FALSE here } FALSE is passed to indicate to not register the type library. ATL is available as sources, so I in fact compile the implementation of CComModule::RegisterServer(). Somewhere down the call stack there's an if statement: if( doRegisterTypeLibrary ) { //<< FALSE goes here // do some stuff, then call RegisterTypeLib() } The compiler sees all of the above code and so it can see that in fact the if condition is always false, yet when I inspect the linker progress messages I see that the reference to RegisterTypeLib() is still there, so the if statement is not eliminated. Can I make Visual C++ 9 perform better static analysis and actually see that some code is never called and not emit that code?

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  • llvm/clang re-compilation with itself

    - by teppic
    After reading many questions on here, I decided to give clang a go, and installed the svn version on Ubuntu 12.04 (64bit). I was expecting issues, but it all installed smoothly with no warnings. I noticed though that when re-running the configure script, if clang/clang++ is in your path it will choose this over gcc/g++ for its own compilation. Is it a good idea to recompile llvm/clang with itself? I know this is absolutely standard with gcc, but I've read that clang's C++ implementation isn't quite good enough yet (maybe this is out of date info...).

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  • What's a good way to detect wrap-around in a fixed-width message counter?

    - by Kristo
    I'm writing a client application to communicate with a server program via UDP. The client periodically makes requests for data and needs to use the most recent server response. The request message has a 16-bit unsigned counter field that is echoed by the server so I can pair requests with server responses. Since it's UDP, I have to handle the case where server responses arrive out of order (or don't arrive at all). Naively, that means holding on to the highest message counter seen so far and dropping any incoming message with a lower number. But that will fail as soon as we pass 65535 messages and the counter wraps back to zero. Is there a good way to detect (with reasonable probability) that, for example, message 5 actually comes after message 65,000? The implementation language is C++.

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  • drawImage in Java applet flickers in Safari

    - by lcvinny
    I'm having a flicker problem in a Java applet in Safari (Mac). However, it's not the usual double buffering problem. I have isolated it down to one single drawImage call (no redundant repaint, no clear is called), which gives a white flicker before painting the image but not on every repaint. In fact, I measured the duration of the drawImage call, which is normally about 1ms, but up to 30ms about every 5th time paint is called, which is when it flickers. Repaints are triggered when I drag a component or when the window is scrolled. Is this a bug in the java implementation on OSX, and is there a fix for it?

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  • Caching the response of an ASP.NET HTTP Handler server and client side

    - by Bert Vandamme
    Is it possible to cache the response of a http handler on the server and on the client? This doesn't seem to be doing the trick: _context.Response.Cache.SetCacheability(HttpCacheability.Public); _context.Response.Cache.SetExpires(DateTime.Now.AddDays(7)); The _context is the HTTPContext passed as an argument to the ProcessRequest method on the IHttpHandler implementation. Any ideas? Update: The client does cache images that are loaded through the httphandler, but if another client does the same call, the server hasn't got it cached. So for each client that asks for the image, the server goes to the database (and filestream). If we use a aspx page instead of a httphandler together with a caching profile, then the images are cached both on the client and the server.

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  • Const parameter at constructor causes stackoverflow

    - by Luca
    I've found this strange behavior with VS2005 C++ compiler. Here is the situation: I cannot publish the code, but situation is very simple. Here is initial code: it work perfectly class Foo { public: Foo(Bar &bar) { ... } } The constructor implementation stores a reference, setup some members... indeed nothing special. If I change the code in the following way: class Foo { public: Foo(const Bar &bar) { ... } } I've added a const qualifier to the only constructor routine parameter. It compiles correctly, but the compiler outputs a warning saying that the routine Foo::Foo will cause a stackoverflow (even if the execution path doesn't construct any object Foo); effectively this happens. So, why the code without the const parameter works perfectly, while the one with the const qualifier causes a stackoverflow? What can cause this strange behavior?

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  • Why should I use MVVM when it breaks built in functionality

    - by Jakob
    I'm struggling to grasp why MVVM is really a good pattern to implement in riaserivces, To me there's nothing but trouble to it, it just add's another tier that I have to code. I Get that I could change the UI, but really I don't need to. Instead i won't be able to user out of the box functionality with riaservices, datagrid, dataform all controls require some implementation. Why can't it just be simple? Is there really no way to get MVVM to automatically set "IsBusy" and all the dataform edit functionality. It's like reinventing the wheel to me, and it seems that I'd be able to write code much faster just using riaservices

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  • save and play recorded sound

    - by blacksheep
    i'd like to save and play again this recorded sounds: @interface Recorder : NSObject { NSMutableArray *times; NSMutableArray *samples; } @end @implementation Recorder – (id) init { [super init]; times = [[NSMutableArray alloc] init]; samples = [[NSMutableArray alloc] init]; return self; } – (void) recordSound: (id) someSound { CFAbsoluteTime now = CFAbsoluteTimeGetCurrent(); NSNumber *wrappedTime = [NSNumber numberWithDouble:now]; [times addObject:wrappedTime]; [samples addObject:someSound]; } @end thanx blacksheep

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  • Why do C++ streams use char instead of unsigned char?

    - by Johannes Schaub - litb
    I've always wondered why the C++ Standard library has instantiated basic_[io]stream and all its variants using the char type instead of the unsigned char type. char means (depending on whether it is signed or not) you can have overflow and underflow for operations like get(), which will lead to implementation-defined value of the variables involved. Another example is when you want to output a byte, unformatted, to an ostream using its put function. Any ideas? Note: I'm still not really convinced. So if you know the definitive answer, you can still post it indeed.

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  • Hiding an internal interface in a "friend" assembly

    - by dmo
    I have two assemblies: A and B. A has InternalsVisibleTo set for B. I would like to make calls from A to get information that can only be known by a type defined in B in a way that keeps things internal. I can do this using an internal interface defined in A and implemented explicitly in B. Assembly A internal interface IHasData { Data GetData(); } class ClassA { DoSomething(IHasData); } Assembly B public abstract class ClassB : IHasData { Data IHasData.GetData() { /** do something internal **/ } } The trouble comes when someone references assembly B and derives from ClassB - they get the error: "The type 'AssemblyA.IHasData' is defined in an assembly that is not referenced" even though that type should be invisible to them. If I look at the public type definition I see what I expect - ClassB with no interfaces implemented. Why do I get this error? All of the implementation is in assembly B. I could use IHasData internally in ClassB and that wouldn't require assembly A to be referenced. Can someone help me understand what is going on?

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  • what is the wrong in this code(openAl in vc++)

    - by maiajam
    hi how are you all? i need your help i have this code #include <conio.h> #include <stdlib.h> #include <stdio.h> #include <al.h> #include <alc.h> #include <alut.h> #pragma comment(lib, "openal32.lib") #pragma comment(lib, "alut.lib") /* * These are OpenAL "names" (or "objects"). They store and id of a buffer * or a source object. Generally you would expect to see the implementation * use values that scale up from '1', but don't count on it. The spec does * not make this mandatory (as it is OpenGL). The id's can easily be memory * pointers as well. It will depend on the implementation. */ // Buffers to hold sound data. ALuint Buffer; // Sources are points of emitting sound. ALuint Source; /* * These are 3D cartesian vector coordinates. A structure or class would be * a more flexible of handling these, but for the sake of simplicity we will * just leave it as is. */ // Position of the source sound. ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; // Velocity of the source sound. ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; // Position of the Listener. ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; // Velocity of the Listener. ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 }; // Orientation of the Listener. (first 3 elements are "at", second 3 are "up") // Also note that these should be units of '1'. ALfloat ListenerOri[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 }; /* * ALboolean LoadALData() * * This function will load our sample data from the disk using the Alut * utility and send the data into OpenAL as a buffer. A source is then * also created to play that buffer. */ ALboolean LoadALData() { // Variables to load into. ALenum format; ALsizei size; ALvoid* data; ALsizei freq; ALboolean loop; // Load wav data into a buffer. alGenBuffers(1, &Buffer); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alutLoadWAVFile((ALbyte *)"C:\Users\Toshiba\Desktop\Graduation Project\OpenAL\open AL test\wavdata\FancyPants.wav", &format, &data, &size, &freq, &loop); alBufferData(Buffer, format, data, size, freq); alutUnloadWAV(format, data, size, freq); // Bind the buffer with the source. alGenSources(1, &Source); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alSourcei (Source, AL_BUFFER, Buffer ); alSourcef (Source, AL_PITCH, 1.0 ); alSourcef (Source, AL_GAIN, 1.0 ); alSourcefv(Source, AL_POSITION, SourcePos); alSourcefv(Source, AL_VELOCITY, SourceVel); alSourcei (Source, AL_LOOPING, loop ); // Do another error check and return. if(alGetError() == AL_NO_ERROR) return AL_TRUE; return AL_FALSE; } /* * void SetListenerValues() * * We already defined certain values for the Listener, but we need * to tell OpenAL to use that data. This function does just that. */ void SetListenerValues() { alListenerfv(AL_POSITION, ListenerPos); alListenerfv(AL_VELOCITY, ListenerVel); alListenerfv(AL_ORIENTATION, ListenerOri); } /* * void KillALData() * * We have allocated memory for our buffers and sources which needs * to be returned to the system. This function frees that memory. */ void KillALData() { alDeleteBuffers(1, &Buffer); alDeleteSources(1, &Source); alutExit(); } int main(int argc, char *argv[]) { printf("MindCode's OpenAL Lesson 1: Single Static Source\n\n"); printf("Controls:\n"); printf("p) Play\n"); printf("s) Stop\n"); printf("h) Hold (pause)\n"); printf("q) Quit\n\n"); // Initialize OpenAL and clear the error bit. alutInit(NULL, 0); alGetError(); // Load the wav data. if(LoadALData() == AL_FALSE) { printf("Error loading data."); return 0; } SetListenerValues(); // Setup an exit procedure. atexit(KillALData); // Loop. ALubyte c = ' '; while(c != 'q') { c = getche(); switch(c) { // Pressing 'p' will begin playing the sample. case 'p': alSourcePlay(Source); break; // Pressing 's' will stop the sample from playing. case 's': alSourceStop(Source); break; // Pressing 'h' will pause the sample. case 'h': alSourcePause(Source); break; }; } return 0; } and it is run willbut i cant here any thing also i am new in programong and wont to program a virtual reality sound in my graduation project and start to learn opeal and vc++ but i dont how to start and from where i must begin and i want to ask if i need to learn about API win ?? and if i need how i can learn that thank you alote and i am sorry coz of my english

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  • I need to generate credit card surrogates (tokens) that are format preserving.

    - by jammer59
    For an eCommerce application I need to take a credit card and use the real card for passing through to a payment gateway but I need to store, and return to the transaction initiator, a surrogate that is format preserving. Specifically, this means: 1) The number of digits in the surrogate is the same as the real card number (PAN). 2) The issuer type part of the card -- the initial 1,2 or 4 digits remains the same in the surrogate as in the original PAN. 3) The final 4 digits of the surrogate remain the same (for customer service purposes.) 4) The surrogate passes the Luhn mod10 check for a syntactially valid credit card. I can readily handle requirements 1-3 but #4 has me completely stumped! The final implementation will be either t-sql or c#. Any ideas?

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  • Why people are so afraid of using clone() (on collection and JDK classes) ?

    - by Bozho
    A number of times I've argued that using clone() isn't such a bad practice. Yes, I know the arguments. Bloch said it's bad. He indeed did, but he said that implementing clone() is bad. Using clone on the other hand, especially if it is implemented correctly by a trusted library, such as the JDK, is OK. Just yesterday I had a discussion about an answer of mine that merely suggests that using clone() for ArrayList is OK (and got no upvotes for that reason, I guess). If we look at the @author of ArrayList, we can see a familiar name - Josh Bloch. So clone() on ArrayList (and other collections) is perfectly fine. (Just look at the implementation). Same goes for Calendar and perhaps most of the java.lang and java.util classes. So, give me a reason why not to use clone() with JDK classes?

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  • I'm new to C++. Please Help me with the Linked List (What functions to add)?

    - by Igal
    DEAR All; Hi, I'm just beginner to C++; Please help me to understand: What functions should be in the Linked list class ? I think there should be overloaded operators << and ; Please help me to improve the code (style, errors, etc,) Thanks for advance. Igal. Please review the small code for the integer List (enclosed MyNODE.h and ListDriver1.cpp); MyNODE.h // This is my first attempt to write linked list. Igal Spector, June 2010. #include <iostream.h> #include <assert.h> //Forward Declaration of the classes: class ListNode; class TheLinkedlist; // Definition of the node (WITH IMPLEMENTATION !!!, without test drive): class ListNode{ friend class TheLinkedlist; public: // constructor: ListNode(const int& value, ListNode *next= 0); // note: no destructor, as this handled by TheLinkedList class. // accessor: return data in the node. // int Show() const {return theData;} private: int theData; //the Data ListNode* theNext; //points to the next node in the list. }; //Implementations: //constructor: inline ListNode::ListNode(const int &value,ListNode *next) :theData(value),theNext(next){} //end of ListNode class, now for the LL class: class TheLinkedlist { public: //constructors: TheLinkedlist(); virtual ~TheLinkedlist(); // Accessors: void InsertAtFront(const &); void AppendAtBack(const &); // void InOrderInsert(const &); bool IsEmpty()const;//predicate function void Print() const; private: ListNode * Head; //pointer to first node ListNode * Tail; //pointer to last node. }; //Implementation: //Default constructor inline TheLinkedlist::TheLinkedlist():Head(0),Tail(0) {} //Destructor inline TheLinkedlist::~TheLinkedlist(){ if(!IsEmpty()){ //list is not empty cout<<"\n\tDestroying Nodes"<<endl; ListNode *currentPointer=Head, *tempPtr; while(currentPointer != 0){ //Delete remaining Nodes. tempPtr=currentPointer; cout<<"The node: "<<tempPtr->theData <<" is Destroyed."<<endl<<endl; currentPointer=currentPointer->theNext; delete tempPtr; } Head=Tail = 0; //don't forget this, as it may be checked one day. } } //Insert the Node to the beginning of the list: void TheLinkedlist::InsertAtFront(const int& value){ ListNode *newPtr = new ListNode(value,Head); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty newPtr->theNext = Head; Head = newPtr; } } //Insert the Node to the beginning of the list: void TheLinkedlist::AppendAtBack(const int& value){ ListNode *newPtr = new ListNode(value, NULL); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty Tail->theNext = newPtr; Tail = newPtr; } } //is the list empty? inline bool TheLinkedlist::IsEmpty() const { return (Head == 0); } // Display the contents of the list void TheLinkedlist::Print()const{ if ( IsEmpty() ){ cout << "\n\t The list is empty!!"<<endl; return; } ListNode *tempPTR = Head; cout<<"\n\t The List is: "; while ( tempPTR != 0 ){ cout<< tempPTR->theData <<" "; tempPTR = tempPTR->theNext; } cout<<endl<<endl; } ////////////////////////////////////// The test Driver: //Driver test for integer Linked List. #include <iostream.h> #include "MyNODE.h" // main Driver int main(){ cout<< "\n\t This is the test for integer LinkedList."<<endl; const int arraySize=11, ARRAY[arraySize]={44,77,88,99,11,2,22,204,50,58,12}; cout << "\n\tThe array is: "; //print the numbers. for (int i=0;i<arraySize; i++) cout<<ARRAY[i]<<", "; TheLinkedlist list; //declare the list for(int index=0;index<arraySize;index++) list.AppendAtBack( ARRAY[index] );//create the list cout<<endl<<endl; list.Print(); //print the list return 0; //end of the program. }

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  • C# dependency injection - how to you inject a dependency without source?

    - by Phil Harris
    Hi, I am trying to get started with some simple dependency injection using C# and i've run up against an issue that I can't seem to come up with an answer for. I have a class that was written by another department for which I don't have the source in my project. I wanted to inject an object of this type though a constructor using an interface, but of course, i can't change the injected objects implementation to implement the interface to achieve polymorphism when casting the object to the interface type. Every academic example I have ever seen of this technique has the classes uses classes which are declared in the project itself. How would I go about injecting my dependency without the source being available in the project? I hope that makes sense, thanks.

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