Search Results

Search found 12101 results on 485 pages for 'objective c runtime'.

Page 246/485 | < Previous Page | 242 243 244 245 246 247 248 249 250 251 252 253  | Next Page >

  • Access a viewControllers View

    - by iFloh
    Hi, I am trying to get to grips with programmatically configuring views. I have a UIViewController and want to add a UIButton to its view. Well, I created the button: UIButton *newViewButton = [[UIButton alloc] initWithFrame:CGRectMake(baseX + viewPlusX, baseY + viewPlusY, viewWidth, viewHeight)]; [newViewButton setTitle:@"View" forState:UIControlStateNormal]; [newViewButton setTag:(int)key]; [newViewButton addTarget:myViewController action:@selector(viewButton:sender) forControlEvents:UIControlEventTouchUpInside]; but when trying to add it to the view [myViewController addSubview:newViewButton]; I get the error error: expected ':' before":" token any clue what I am doing wrong regards

    Read the article

  • Dismissing the keyboard in a UIScrollView

    - by Nicholas1024
    Alright, I have a couple of UITextFields and UITextViews inside a UIScrollView, and I'd like to set the keyboard to disappear whenever the scrollview is touched or scrolled (except when you touch down inside the text field/view, of course). My current attempt at doing this is replacing the UIScrollView with a subclass, and setting it to call a removeKeyboard function (defined inside the main view controller) inside the touchesBegan method. However, this only removes the keyboard for a normal touch, not when the view is simply scrolled. So, what's the best way to remove the keyboard inside a UIScrollView? Thanks in advance for your help.

    Read the article

  • Collision detection on sub views contained in 2 separate parent UIViews?

    - by Chris
    Hi All, I originally setup some conditions using CGRectIntersectsRect for some collision detection which worked fine. In the greater scale of things I only need part of the view to be detected. So originally within the ViewController it was comparing 2 UIviews. Now what I need to do is collision detection of subViews within 2 different UIViews that are contained in a view in which the view controller does the logic. My script is no longer working as I suspect CGRectIntersectsRect only compares frames within the same view? I'll keep digging to confirm this. Any ways around this? Is it possible for example to get the x and y pos of the sub view in relation to the main view that's performing the logic?

    Read the article

  • Having a problem with simple bool

    - by Code
    Hi guys, I've some really simple code that checks if my bool is == YES but it does not ever enter. NSLog(@"boool %d",self.arrayAlreadyPopulated ); if (self.arrayAlreadyPopulated == YES) { Match *aMatch = [appDelegate.matchScoresArray objectAtIndex:(numMatchCounter)]; aMatch.teamName1 = TeamNameHolder; } else { Match *aMatch = [[Match alloc] init]; aMatch.teamName1 = TeamNameHolder; [appDelegate.matchScoresArray addObject:aMatch]; [aMatch release]; } The debug at the top says that the value of self.arrayAlreadyPopulated is 1 on the 2nd pass as it should be. But it never enters the first first part but jumps down to the 'else' I cant see for the life of me what the problem is. -.- Anybody able to clue me in? Thanks -Code EDIT declaration code int theCounterCauseABoolWontWork; @property (nonatomic) int theCounterCauseABoolWontWork; @synthesize theCounterCauseABoolWontWork;

    Read the article

  • Declaring two classes that contain instance variables of each others' types.

    - by Benji XVI
    Let’s say you wish to have two classes like so, each declaring an instance variable that is of the other’s class. @interface A : NSObject { B *something; } @end @interface B : NSObject { A *something; } @end It seems to be impossible to declare these classes with these instance variables. In order for A to include an IV of class B, B must already be compiled, and so its @interface must come before A’s. But A’s must be put before B’s for the same reason. Putting the two class declarations in separate files, and #import-ing each other’s .h doesn’t work either, for obvious reasons. So, what is the solution? Or is this either (1) impossible or (2) indicative of a bad design anyway?

    Read the article

  • The date is always ignored

    - by TheLearner
    I cannot understand why the date is never set in the title - it's always ignored and if I swap around the date and the title, then the title is ignored! -(id)initWithCoordinate:(CLLocationCoordinate2D)c title:(NSString *)t { [super init]; coordinate = c; NSDate *today = [NSDate date]; [self setTitle:(@"%@%@", [today description], t)]; //[today release]; return self; }

    Read the article

  • Completely Removing Views from memory

    - by cannyboy
    I have a view which is set up to train 'voiceprints' of words (this voiceprint code is not mine), and another view which has a slideshow which is controlled by the voiceprint. Unfortunately, these views conflict because they are still in memory. As far as I know, viewDidUnload and dealloc are only called in low-memory situations, and dealloc should not be called directly, so how do I completely remove a view. These views are within uinavigationcontrollers by the way.

    Read the article

  • using buttons to open webviews

    - by A-P
    hey guys im trying to make the buttons on my project to open a different webview url. Im new to ios programming, but im used to andriod programming. Is this possible? Ive a,ready created another webview view that sits in the supporting files folderHere is my code below Viewcontroller.m #import "ViewController.h" @implementation ViewController - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } #pragma mark - View lifecycle - (void)viewDidLoad { NSString *urlString = @"http://www.athletic-profile.com/Application"; //Create a URL object. NSURL *url = [NSURL URLWithString:urlString]; //URL Requst Object NSURLRequest *webRequest = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [webView loadRequest:webRequest]; [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @synthesize webView; @end

    Read the article

  • Graph not following orientation

    - by user1214037
    so I am trying to draw some grid lines that in landscape go all the way down to the bottom, however when I switch to landscape the the graph doesn't follow and the grid lines go smaller. I have set the - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } However it still doesn't work, here is my code. Can anyone spot the problem? this is the custom view file, the view controller is the default apart from the code above that returns yes. .h file #import <UIKit/UIKit.h> #define kGraphHeight 300 #define kDefaultGraphWidth 900 #define kOffsetX 10 #define kStepX 50 #define kGraphBottom 300 #define kGraphTop 0 @interface GraphView : UIView @end And here is the implementation - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 0.6); CGContextSetStrokeColorWithColor(context, [[UIColor lightGrayColor] CGColor]); // How many lines? int howMany = (kDefaultGraphWidth - kOffsetX) / kStepX; // Here the lines go for (int i = 0; i < howMany; i++) { CGContextMoveToPoint(context, kOffsetX + i * kStepX, kGraphTop); CGContextAddLineToPoint(context, kOffsetX + i * kStepX, kGraphBottom); } CGContextStrokePath(context); } Any help would be appreciated btw I am following this tutorial http://buildmobile.com/creating-a-graph-with-quartz-2d/#fbid=YDPLqDHZ_9X

    Read the article

  • Subclassing Cocoa means no subclass ivars in some cases?

    - by Michael
    The question is generally coming from self = [super init]. In case if I'm subclassing NSSomething and in my init's method self = [super init] returns object of different class, does it mean I am not able to have my very own ivars in my subclass, just because self will be pointing to different class? Appreciate if you could bring some examples if my statement is wrong.

    Read the article

  • How does one access subviews and handle groups of them?

    - by david
    If I want to manipulate a view I get it with [self viewWithTag:5];. Is there a better way to do this? Sometimes I need to manipulate a bunch of view (e.g. move them all out of the way. I do this by adding a UIView (e.g. UIView iHoldViews) and then adding the views, buttons, etc to this view. Then I can move the iHoldViews view and all its subviews move with it. Is there a better way to do this? (I have a feeling there is :) Maybe storing them in a NSArray or NSMutableDictionary ?

    Read the article

  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

    Read the article

  • How to add Image On 'more' Button of UITabBarController in iOS 6?

    - by iPatel
    I know That How to add UITabBarController and how it used, I already done it. My Problem is only that I am no able to add image on 'more' button of UITabBarController. I know There are may Question That Similar to my Question but no one can help me. After googling I found that we can't add images on 'More' button in UITabBarController Because more button is autometically displayed by UITabBarController when UITabBarItem more Then 5. I also find that how to change SELECTION COLOR AND TITLE OF 'more' Button But I can not find abut 'more' button Image. So may be i need to Custom UITabBarController so, I also searching for any Custom UITabBarController but also I can not find it. Please help me on this Issue.

    Read the article

  • Comparing the values of two nsstrings

    - by user1776234
    So I have been trying to compare two NSStrings in xcode. However, it is not working. What am I doing wrong? NSString Prog are characters that are xml parsed from mysql char *cStr = "YES"; NSString *str3 = [NSString stringWithUTF8String:cStr]; if ([str3 isEqualToString:prog]) { [switch1 setOn:YES animated:YES]; } else { [switch1 setOn:NO animated:YES]; }

    Read the article

  • Make UIViewController outside Navigation Controller

    - by user1447316
    i have a question for you. I'm working on this app that has a walkthrough/tutorial screens and also login ones. On each of this screens there is a button to skip this part and go directly to use the app, without completing the registration (you know, so that people can test it before signing-in). As you can see i'm using Storyboards. The NowPlaying04 ViewController is actually the app itself. Obviously, when the user will be a registered one, i should also be able to jump right back to that screen, skipping the walkthrough and signin process. The first question is: how is the best way to structure this? The second quesion is: how i can make a ViewController outside that Navigation controller. Cause as you can see now, the NowPlaying04 ViewController inherits the top navigation bar. Which is a thing that i don't want. I don't need that. I hope that you have understood my question. I'll appreciate any help. Programmatically or by dragging stuff around, i'm ok with all the solutions. The important thing is that it works correctly! :-)

    Read the article

  • UITextField for Phone Number

    Hello everyone, I was wondering how I can format the textField that I'm using for a phone number (ie like the "Add New Contact" page on the iPhone. When I enter in a new mobile phone, ex. 1236890987 it formats it as (123) 689-0987.) I already have the keyboard set as the number pad. Thanks!

    Read the article

  • How can I get my app ready for the iPhone 5

    - by RazorSharp
    Apple just announced the iPhone 5 with a 4 inch screen and a 16:9 aspect ratio. Of course, they only give developers two weeks to scramble to update their apps without being able to test. I'd like to update my app for the iPhone 5's new big screen, but there's nothing on Apple's developer site about the iPhone 5 or making your apps ready for a larger screen. It would be a pain to have to write my own logic for testing whether the device is an iPhone 5 and then displaying a custom storyboard file for it. Does anyone know how the new sizing works or if there are any hidden Xcode for this?

    Read the article

< Previous Page | 242 243 244 245 246 247 248 249 250 251 252 253  | Next Page >