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  • JPA Problems mapping relationships

    - by Rosen Martev
    Hello. I have a problem when I try to persist my model. An exception is thrown when creating the EntityManagerFactory: Blockquote javax.persistence.PersistenceException: [PersistenceUnit: NIF] Unable to build EntityManagerFactory at org.hibernate.ejb.Ejb3Configuration.buildEntityManagerFactory(Ejb3Configuration.java:677) at org.hibernate.ejb.HibernatePersistence.createEntityManagerFactory(HibernatePersistence.java:126) at javax.persistence.Persistence.createEntityManagerFactory(Persistence.java:52) at javax.persistence.Persistence.createEntityManagerFactory(Persistence.java:34) at project.serealization.util.PersistentManager.createSession(PersistentManager.java:24) at project.serealization.SerializationTest.testProject(SerializationTest.java:25) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at junit.framework.TestCase.runTest(TestCase.java:168) at junit.framework.TestCase.runBare(TestCase.java:134) at junit.framework.TestResult$1.protect(TestResult.java:110) at junit.framework.TestResult.runProtected(TestResult.java:128) at junit.framework.TestResult.run(TestResult.java:113) at junit.framework.TestCase.run(TestCase.java:124) at junit.framework.TestSuite.runTest(TestSuite.java:232) at junit.framework.TestSuite.run(TestSuite.java:227) at org.junit.internal.runners.JUnit38ClassRunner.run(JUnit38ClassRunner.java:79) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Caused by: org.hibernate.HibernateException: Wrong column type in nif.action_element for column FLOW_ID. Found: double, expected: bigint at org.hibernate.mapping.Table.validateColumns(Table.java:284) at org.hibernate.cfg.Configuration.validateSchema(Configuration.java:1116) at org.hibernate.tool.hbm2ddl.SchemaValidator.validate(SchemaValidator.java:139) at org.hibernate.impl.SessionFactoryImpl.(SessionFactoryImpl.java:349) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1327) at org.hibernate.cfg.AnnotationConfiguration.buildSessionFactory(AnnotationConfiguration.java:867) at org.hibernate.ejb.Ejb3Configuration.buildEntityManagerFactory(Ejb3Configuration.java:669) ... 24 more The code for SimpleActionElement and SimpleFlow is as follows: @Entity public class SimpleActionElement { @OneToOne(cascade = CascadeType.ALL, targetEntity = SimpleFlow.class) @JoinColumn(name = "FLOW_ID") private SimpleFlow<T> flow; ... } @Entity public class SimpleFlow<T> { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Column(name = "ELEMENT_ID") private Long element_id; ... }

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  • MVC 3 beta + Dependency Resolver + Unity = got problem

    - by drsim
    Hi everyone. I'm tried to use Dependency Resolver with Unity, and got some problem when my Controller creating. Here example of controller: public class AccountController : Controller { private readonly ICourseService _courseService; public AccountController(ICourseService courseService) { _courseService = courseService; } } But, when Controller try to create - i got an exception "No parameterless constructor defined for this object." I even try to add default constructor for this controller, but courseService didn't create. Also try to add property with [Dependency] attribute - nothing happened. Here is Dependency Resolver class: public class UnityDependencyResolver : IDependencyResolver { private readonly IUnityContainer _container; public UnityDependencyResolver(IUnityContainer container) { _container = container; } public object GetService(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.Resolve(serviceType) : null; } public IEnumerable<object> GetServices(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.ResolveAll(serviceType) : new List<object>(); } } and Global.asax.cs: protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterGlobalFilters(GlobalFilters.Filters); RegisterRoutes(RouteTable.Routes); var container = new UnityContainer(); container.RegisterType<ICourseService, CourseService>(); DependencyResolver.SetResolver(new UnityDependencyResolver(container)); } Can anyone help me ?

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  • How to delete Drawn Line in java?

    - by Jeyjey
    Hello Folks, well this is my code: import javax.swing.; import javax.; import java.awt.; import java.awt.Color; import java.awt.Graphics.; import java.awt.event.*; import javax.swing.UIManager; public class SimpleGUI extends JFrame{ public SimpleGUI(){ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) ; } public void go(){ Drawpanel = new Mypanel(); JFrame frame = new JFrame("Chasing Line"); frame.getContentPane().add(BorderLayout.CENTER, Drawpanel); frame.setSize(300,300); frame.setVisible(true); Drawpanel.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() { public void mouseMoved(java.awt.event.MouseEvent evt) { DrawpanelMouseMoved(evt); } }); } public void DrawpanelMouseMoved(java.awt.event.MouseEvent evt) { xpos=evt.getX(); ypos=evt.getY(); System.out.println("Coordinates : X :"+ xpos+"Y: "+ypos); Drawpanel.paintImage(xpos,ypos); } class Mypanel extends JPanel{ public void paintImage(int xpost,int ypost){ Graphics d = getGraphics(); d.setColor(Color.black); d.drawLine(xpost, 0, xpost, this.getHeight()); d.setColor(Color.red); d.drawLine(0, ypost, this.getWidth(),ypost); this.validate(); } } // end the inner class public static void main(String[] args){ try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch(Exception e) { System.err.println("Look and feel not set"); } SimpleGUI win = new SimpleGUI(); win.go(); } Mypanel Drawpanel; private int xpos=0; private int ypos=0; } // close SimpleGUI class The problem is how can i delete the old lines?, i mea,make only the current x and y lines appear on the screen, make the intersection between both lines "follow" the mouse pointer. thanks for any reply.

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  • excel:mysql: rs.Update not working

    - by every_answer_gets_a_point
    i am updating a table using an ODBC connection from excel to mysql unfortunately the only column that gets updated is this one: .Fields("instrument") = "NA" where i am assigning variables to .Fields, it is putting NULL values!! what is going on here? here's the code Option Explicit Dim oConn As ADODB.Connection Private Sub ConnectDB() Set oConn = New ADODB.Connection oConn.Open "DRIVER={MySQL ODBC 5.1 Driver};" & _ "SERVER=localhost;" & _ "DATABASE=employees;" & _ "USER=root;" & _ "PASSWORD=pas;" & _ "Option=3" End Sub Function esc(txt As String) esc = Trim(Replace(txt, "'", "\'")) End Function Private Sub InsertData() Dim dpath, atime, rtime, lcalib, aname, rname, bstate, instrument As String Dim rs As ADODB.Recordset Set rs = New ADODB.Recordset ConnectDB With wsBooks rs.Open "batchinfo", oConn, adOpenKeyset, adLockOptimistic, adCmdTable Worksheets.Item("Report 1").Select dpath = Trim(Range("B2").Text) atime = Trim(Range("B3").Text) rtime = Trim(Range("B4").Text) lcalib = Trim(Range("B5").Text) aname = Trim(Range("B6").Text) rname = Trim(Range("B7").Text) bstate = Trim(Range("B8").Text) ' instrument = GetInstrFromXML(wbBook.FullName) With rs .AddNew ' create a new record ' add values to each field in the record .Fields("datapath") = dpath .Fields("analysistime") = atime .Fields("reporttime") = rtime .Fields("lastcalib") = lcalib .Fields("analystname") = aname .Fields("reportname") = rname .Fields("batchstate") = bstate .Fields("instrument") = "NA" .Update ' stores the new record End With ' get the last id Set rs = oConn.Execute("SELECT @@identity", , adCmdText) 'MsgBox capture_id rs.Close Set rs = Nothing End With End Sub

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  • Serialport List Read problem and NullReferenceException?

    - by Plumbum7
    Hello everybody, Using Microsoft VC# 2008 Express (little fact about me : non experience in c#, programskills further very beginnerlevel. This peace op program is to communicate with Zigbee switching walloutlets (switching, status info). and is downloaded from http://plugwiselib.codeplex.com/SourceControl/list/changesets The problem: NullRefferenceException was UnHandled private void port_DataReceived(object sender, SerialDataReceivedEventArgs e) {// Event for receiving data string txt = port.ReadExisting(); Console.WriteLine(txt); List<PlugwiseMessage> msg = reader.Read (Regex.Split (txt, "\r\n" )); //Console.WriteLine( msg ); DataReceived(sender, new System.EventArgs(), msg); VC# Marks the last line and says msg is empty. so i looked further. Msg come's from txt text is filled with "000002D200C133E1\r\nPutFifoUnicast 40 : Handle 722 :"< so it goes wrong in or reader.Read or in the List so i looked further: public List<PlugwiseMessage> Read(string[] serialData) { Console.WriteLine(serialData); List<PlugwiseMessage> output = new List<PlugwiseMessage>(); Console.WriteLine(output); Both (serialData) as (output); are empty. So can i assume that the problem is in: Read(string[] serialData) But now the questions, Is Read(string[] serialData) something which is a Windows.Refence or is is from a Method ? and IF this is so is this then reader.READ (how can i find this)? (answered my own question proberly)(method reader)(private PlugwiseReader reader) So why isn't is working trough the serialData ? or is it the List<PlugwiseMessage> part, but i have no idea how it is filled can sombody help me ?

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  • java regex for alpha and spaces is including [ ] \

    - by JayAvon
    This is my regex for my JTextField to not be longer than x characters and to not include anything other than letters or spaces. For some reason it is allowing [ ] and \ characters. This is driving me crazy. Is my regex wrong?? package com.jayavon.game.helper; import java.awt.Toolkit; import javax.swing.text.AttributeSet; import javax.swing.text.BadLocationException; import javax.swing.text.PlainDocument; public class CharacterNameCreationDocument extends PlainDocument { private static final long serialVersionUID = 1L; private int limit; public CharacterNameCreationDocument(int limit) { super(); this.limit = limit; } public void insertString(int offset, String str, AttributeSet attr) throws BadLocationException { if (str == null || (getLength() + str.length()) > limit || !str.matches("[a-zA-z\\s]*")){ Toolkit.getDefaultToolkit().beep(); return; } else { super.insertString(offset, str, attr); } } }

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  • calling a trim method in actionscript 2.0

    - by user151013
    Hi I Got a notnull function for a text field as below private function valStringNotNull( val:String ) :Boolean { if ( String(val).length <= 0 ) { _errorCode = "StringNull"; return false; } _errorCode = "NoError"; return true; } and this function is being called here var pCnt:Number = 0; _validateParams[pCnt++] = { type: "notNull", input: win.firstNameInput , isSendData:true, dataName:"firstName"}; _validateParams[pCnt++] = { type: "notNull", input: win.lastNameInput, isSendData:true, dataName:"lastName"}; _validateParams[pCnt++] = { type: "noValidation", input: roleCombo, isSendData:true, dataName:"role" }; Selection.setFocus(win.firstNameInput); and for the not null I defined this way private function validateCases ( param:Object ) :Boolean { _errorObj = param.input || param.input1; switch( param.type ) { case "notNull": return valStringNotNull( param.input.text ); break; } } but as you see as I defined the length should be greater than zero its taking even a space as an input and displaying blank white space in my text field so I got a trim function as below public function ltrim(input:String):String { var size:Number = input.length; for(var i:Number = 0; i < size; i++) { if(input.charCodeAt(i) > 32) { return input.substring(i); } } return ""; } and I need to call this trim function before my not null function so that it trims off all the leftside white space but as I am very new to flash can some one help me how to keep this trim function before the notnull function.Can some one please help me with this please

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  • c# How to implement a collection of generics

    - by Amy
    I have a worker class that does stuff with a collection of objects. I need each of those objects to have two properties, one has an unknown type and one has to be a number. I wanted to use an interface so that I could have multiple item classes that allowed for other properties but were forced to have the PropA and PropB that the worker class requires. This is the code I have so far, which seemed to be OK until I tried to use it. A list of MyItem is not allowed to be passed as a list of IItem even though MyItem implements IItem. This is where I got confused. Also, if possible, it would be great if when instantiating the worker class I don't need to pass in the T, instead it would know what T is based on the type of PropA. Can someone help get me sorted out? Thanks! public interface IItem<T> { T PropA { get; set; } decimal PropB { get; set; } } public class MyItem : IItem<string> { public string PropA { get; set; } public decimal PropB { get; set; } } public class WorkerClass<T> { private List<T> _list; public WorkerClass(IEnumerable<IItem<T>> items) { doStuff(items); } public T ReturnAnItem() { return _list[0]; } private void doStuff(IEnumerable<IItem<T>> items) { foreach (IItem<T> item in items) { _list.Add(item.PropA); } } } public void usage() { IEnumerable<MyItem> list= GetItems(); var worker = new WorkerClass<string>(list);//Not Allowed }

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  • Java - How to pass a Generic parameter as Class<T> to a constructor

    - by Joe Almore
    I have a problem here that still cannot solve, the thing is I have this abstract class: public abstract class AbstractBean<T> { private Class<T> entityClass; public AbstractBean(Class<T> entityClass) { this.entityClass = entityClass; }... Now I have another class that inherits this abstract: @Stateless @LocalBean public class BasicUserBean<T extends BasicUser> extends AbstractBean<T> { private Class<T> user; public BasicUserBean() { super(user); // Error: cannot reference user before supertype contructor has been called. } My question is how can I make this to work?, I am trying to make the class BasicUserBean inheritable, so if I have class PersonBean which inherits BasicUserBean then I could set in the Generic the entity Person which also inherits the entity BasicUser. And it will end up being: @Stateless @LocalBean public class PersonBean extends BasicUserBean<Person> { public PersonBean() { super(Person.class); } ... I just want to inherit the basic functionality from BasicUserBean to all descendants, so I do not have to repeat the same code among all descendants. Thanks!.

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • Singletons and constants

    - by devoured elysium
    I am making a program which makes use of a couple of constants. At first, each time I needed to use a constant, I'd define it as //C# private static readonly int MyConstant = xxx; //Java private static final int MyConstant = xxx; in the class where I'd need it. After some time, I started to realise that some constants would be needed in more than one class. At this time, I had 3 choises: To define them in the different classes that needed it. This leads to repetition. If by some reason later I need to change one of them, I'd have to check in all classes to replace them everywhere. To define a static class/singleton with all the constants as public. If I needed a constant X in ClassA, ClassB and ClassC, I could just define it in ClassA as public, and then have ClassB and ClassC refer to them. This solution doesn't seem that good to me as it introduces even more dependencies as the classes already have between them. I ended up implementing my code with the second option. Is that the best alternative? I feel I am probably missing some other better alternative. What worries me about using the singleton here is that it is nowhere clear to a user of the class that this class is using the singleton. Maybe I could create a ConstantsClass that held all the constants needed and then I'd pass it in the constructor to the classes that'd need it? Thanks

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  • Singleton pattern in C++

    - by skydoor
    I have a question about the singleton pattern. I saw two cases concerning the static member in the singleton class. First it is an object, like this class CMySingleton { public: static CMySingleton& Instance() { static CMySingleton singleton; return singleton; } // Other non-static member functions private: CMySingleton() {} // Private constructor ~CMySingleton() {} CMySingleton(const CMySingleton&); // Prevent copy-construction CMySingleton& operator=(const CMySingleton&); // Prevent assignment }; One is an pointer, like this class GlobalClass { int m_value; static GlobalClass *s_instance; GlobalClass(int v = 0) { m_value = v; } public: int get_value() { return m_value; } void set_value(int v) { m_value = v; } static GlobalClass *instance() { if (!s_instance) s_instance = new GlobalClass; return s_instance; } }; What's the difference between the two cases? Which one is correct?

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  • Correct way to initialize dynamic Array in C++

    - by mef
    Hey guys, I'm currently working on a C++ project, where dynamic arrays often appear. I was wondering, what could be the correct way to initialize a dynamic array using the new-operator? A colleague of mine told me that it's a no-no to use new within the constructor, since a constructor is a construct that shouldn't be prone to errors or shouldn't fail at all, respectively. Now let's consider the following example: We have two classes, a more or less complex class State and a class StateContainer, which should be self-explained. class State { private: unsigned smth; public: State(); State( unsigned s ); }; class StateContainer { private: unsigned long nStates; State *states; public: StateContainer(); StateContainer( unsigned long n ); virtual ~StateContainer(); }; StateContainer::StateContainer() { nStates = SOME_DEFINE_N_STATES; states = new State[nStates]; if ( !states ) { // Error handling } } StateContainer::StateContainer( unsigned long n ) { nStates = n; try { states = new State[nStates] } catch ( std::bad_alloc &e ) { // Error handling } } StateContainer::~StateContainer() { if ( states ) { delete[] states; states = 0; } } Now actually, I have two questions: 1.) Is it ok, to call new within a constructor, or is it better to create an extra init()-Method for the State-Array and why? 2.) Whats the best way to check if new succeeded: if (!ptr) std::cerr << "new failed." or try { /*new*/ } catch (std::bad_alloc) { /*handling*/ } 3.) Ok its three questions ;o) Under the hood, new does some sort of ptr = (Struct *)malloc(N*sizeof(Struct)); And then call the constructor, right?

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  • Make an abstract class or use a processor?

    - by Tim Murphy
    I'm developing a class to compare two directories and run an action when a directory/file in the source directory does not exist in destination directory. Here is a prototype of the class: public abstract class IdenticalDirectories { private DirectoryInfo _sourceDirectory; private DirectoryInfo _destinationDirectory; protected abstract void DirectoryExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void DirectoryDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); public IdenticalDirectories(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory) { ... } public void Run() { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { this.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { this.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { this.FileExists(sourceFile, destinationFile); } else { this.FileDoesNotExist(sourceFile, destinationFile); } } } } } The above prototype is an abstract class. I'm wondering if it would be better to make the class non-abstract and have the Run method receiver a processor? eg. public void Run(IIdenticalDirectoriesProcessor processor) { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { processor.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { processor.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { processor.FileExists(sourceFile, destinationFile); } else { processor.FileDoesNotExist(sourceFile, destinationFile); } } } } What do you see as the pros and cons of each implementation?

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  • polymorphism in C++

    - by user550413
    I am trying to implement the next 2 functions Number& DoubleClass::operator+( Number& x); Number& IntClass::operator+(Number& x); I am not sure how to do it..(their unidirectionality is explained below): class IntClass; class DoubleClass; class Number { //return a Number object that's the results of x+this, when x is either //IntClass or DoubleClass virtual Number& operator+(Number& x) = 0; }; class IntClass : public Number { private: int my_number; //return a Number object that's the result of x+this. //The actual class of the returned object depends on x. //If x is IntClass, then the result if IntClass. //If x is DoubleClass, then the results is DoubleClass. public: Number& operator+(Number& x); }; class DoubleClass : public Number { private: double my_number; public: //return a DoubleClass object that's the result of x+this. //This should work if x is either IntClass or DoubleClass Number& operator+( Number& x); };

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  • how to create a linked list in java without using util package? [closed]

    - by aparna
    I do not want to use any of the elements of the UTIL package. I tried but I am not able to get to the next node. Can anyone please help me out? Thanks in advance. I have put up this much. public class Element { private String s; private Element next; } public Element(String s) { this.s = s; this.next = null; } public void setNext(Element e) { this.next = e; } public String getString() { return this.s; } public Element getNext() { return this.next; } public String toString() { return "[" + s + "] => "; } public void add(String s) { int index = 0; System.out.println("Adding at index: " + index); Element curr = new Element(s); Element e = this.data[index]; if (e == null) { this.data[index] = curr; return; } while(e.getNext() != null) { e = e.getNext(); } e.setNext(curr); } }

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  • How is this function being made use of?

    - by Kay
    Hello all, I am just studying a few classes given to me by my lecturer and I can't understand how the function heapRebuild is being made used of! It doesn't change any global variables and it doesn't print out anything ad it doesn't return anything - so should this even work? It shouldn't, should it? If you were told to make use of heapRebuild to make a new function removeMac would you edit heapRebuild? public class MaxHeap<T extends Comparable<T>> implements Heap<T>{ private T[] heap; private int lastIndex; public T removeMax(){ T rootItem = heap[0]; heap[0] = heap[lastIndex-1]; lastIndex--; heapRebuild(heap, 0, lastIndex); return rootItem; } protected void heapRebuild(T[ ] items, int root, int size){ int child = 2*root+1; if( child < size){ int rightChild = child+1; if ((rightChild < size) && (items[rightChild].compareTo(items[child]) > 0)){ child = rightChild; } if (items[root].compareTo(items[child]) < 0){ T temp = items[root]; items[root] = items[child]; items[child] = temp; heapRebuild(items, child, size);} } } }

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  • wifi provider onLocationChanged is never called

    - by Kelsie
    I got a weird problem. I uses wifi to retrieve user location. I have tested on several phones; on some of them, I could never get a location update. it seemed that the method onLocationChanged is never called. My code is attached below.. Any suggestions appreciated!!! @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); LocationManager locationManager; locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); String provider = locationManager.NETWORK_PROVIDER; Location l = locationManager.getLastKnownLocation(provider); updateWithNewLocation(l); locationManager.requestLocationUpdates(provider, 0, 0, locationListener); } private void updateWithNewLocation(Location location) { TextView myLocationText; myLocationText = (TextView)findViewById(R.id.myLocationText); String latLongString = "No location found"; if (location != null) { double lat = location.getLatitude(); double lng = location.getLongitude(); latLongString = "Lat:" + lat + "\nLong:" + lng; } myLocationText.setText("Your Current Position is:\n" + latLongString); } private final LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { updateWithNewLocation(location); Log.i("onLocationChanged", "onLocationChanged"); Toast.makeText(getApplicationContext(), "location changed", Toast.LENGTH_SHORT).show(); } public void onProviderDisabled(String provider) {} public void onProviderEnabled(String provider) {} public void onStatusChanged(String provider, int status, Bundle extras) {} }; Manifest <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> <uses-permission android:name="android.permission.INTERNET"/>

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  • Avoiding instanceof in Java

    - by Mark Lutton
    Having a chain of "instanceof" operations is considered a "code smell". The standard answer is "use polymorphism". How would I do it in this case? There are a number of subclasses of a base class; none of them are under my control. An analogous situation would be with the Java classes Integer, Double, BigDecimal etc. if (obj instanceof Integer) {NumberStuff.handle((Integer)obj);} else if (obj instanceof BigDecimal) {BigDecimalStuff.handle((BigDecimal)obj);} else if (obj instanceof Double) {DoubleStuff.handle((Double)obj);} I do have control over NumberStuff and so on. I don't want to use many lines of code where a few lines would do. (Sometimes I make a HashMap mapping Integer.class to an instance of IntegerStuff, BigDecimal.class to an instance of BigDecimalStuff etc. But today I want something simpler.) I'd like something as simple as this: public static handle(Integer num) { ... } public static handle(BigDecimal num) { ... } But Java just doesn't work that way. I'd like to use static methods when formatting. The things I'm formatting are composite, where a Thing1 can contain an array Thing2s and a Thing2 can contain an array of Thing1s. I had a problem when I implemented my formatters like this: class Thing1Formatter { private static Thing2Formatter thing2Formatter = new Thing2Formatter(); public format(Thing thing) { thing2Formatter.format(thing.innerThing2); } } class Thing2Formatter { private static Thing1Formatter thing1Formatter = new Thing1Formatter(); public format(Thing2 thing) { thing1Formatter.format(thing.innerThing1); } } Yes, I know the HashMap and a bit more code can fix that too. But the "instanceof" seems so readable and maintainable by comparison. Is there anything simple but not smelly?

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  • How to move image in Applet?

    - by user1609804
    I want to move the character left, right up, and down in applet, but it is not moving at all. here is my code, help please import javax.swing.JPanel; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class drawCenter extends Applet { private int x,y;// the x and y of the position of the player private BufferedImage image, pos; public void init( ) { try { image = ImageIO.read(new File("pokemonCenter.png")); pos = ImageIO.read(new File("player/maleInGame.png")); } catch (IOException ex) { } x = 150; y = 171; } public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); switch( keyCode ) { case KeyEvent.VK_UP: if( y>0 ) { y=y-19; repaint(); } break; case KeyEvent.VK_DOWN: if( y<171 ) { y=y+19; repaint(); } break; case KeyEvent.VK_LEFT:if( x>0 ) { x=x-15; repaint(); } break; case KeyEvent.VK_RIGHT:if( x<285 ) { x=x+15; repaint(); } break; } e.consume(); } public void keyReleased(){ } public void paint( Graphics g ) { g.drawImage(image, 0, 0, null); g.drawImage(pos, x, y, null); } }

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  • JPA entity relations are not populated after .persist()

    - by Tomik
    Hello, this is a sample of my two entities: @Entity public class Post implements Serializable { @OneToMany(mappedBy = "post", fetch = javax.persistence.FetchType.EAGER) @OrderBy("revision DESC") public List<PostRevision> revisions; @Entity(name="post_revision") public class PostRevision implements Serializable { @ManyToOne public Post post; private Integer revision; @PrePersist private void prePersist() { List<PostRevision> list = post.revisions; if(list.size() >= 1) revision = list.get(list.size() - 1).revision + 1; else revision = 1; } So, there's a "post" and it can have several revisions. During persisting of the revision, entity takes a look at the list of the existing revisions and finds the next revision number. Problem is that Post.revisions is NULL but I think it should be automatically populated. I guess there's some kind of problem in my source code but I don't know where. Here's my "persistence" code: Post post = new Post(); PostRevision revision = new PostRevision(); revision.post = post; em.persist(post); em.persist(revision); em.flush(); I think that after persisting "post", it becomes "managed" and all the relations should be populated from now on. Thanks for help! (Note: public attributes are just for demonstration)

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  • What are advantages of using a one-to-one table relationship? (MySQL)

    - by byronh
    What are advantages of using a one-to-one table relationship as opposed to simply storing all the data in one table? I understand and make use of one-to-many, many-to-one, and many-to-many all the time, but implementing a one-to-one relationship seems like a tedious and unnecessary task, especially if you use naming conventions for relating (php) objects to database tables. I couldn't find anything on the net or on this site that could supply a good real-world example of a one-to-one relationship. At first I thought it might be logical to separate 'users', for example, into two tables, one containing public information like an 'about me' for profile pages and one containing private information such as login/password, etc. But why go through all the trouble of using unnecessary JOINS when you can just choose which fields to select from that table anyway? If I'm displaying the user's profile page, obviously I would only SELECT id,username,email,aboutme etc. and not the fields containing their private info. Anyone care to enlighten me with some real-world examples of one-to-one relationships?

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  • Insertion into BST without header Node JAVA

    - by Petiatil
    I am working on a recursive insertion method for a BST. This function is suppose to be a recursive helper method and is in a private class called Node. The Node class is in a class called BinarySearchTree which contains an instance variable for the root. When I am trying to insert an element, I get a NullPointerException at : this.left = insert(((Node)left).element); I am unsure about why this occurs. If I understand correctly, in a BST, I am suppose to insert the item at the last spot on the path transversed. Any help is appreciated! private class Node implements BinaryNode<E> { E item; BinaryNode<E> left, right; public BinaryNode<E> insert(E item) { int compare = item.compareTo(((Node)root).item); if(root == null) { root = new Node(); ((Node)root).item = item; } else if(compare < 0) { this.left = insert(((Node)left).item); } else if(compare > 0) { this.right = insert(((Node)right).item); } return root; } }

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  • How to open a chat window in sender and receiver side [on hold]

    - by DEEPS
    When i am trying to send a message from sender the chat window is always opening in senders side instead of receiver side.so please give a correct code to display chat box in both side. (HTML 5, JAVASCRIPT,JQUERY). This is client side code: //Send private message function sendPvtMsg(data) { var pvtmsg = data; socket.emit('message',JSON.stringify({msg: 'pvtMsg', data: { from: userName, to: toChat, pvtmsg: data }}),roomId); } socket.on('message',function(data) { var command = JSON.parse(data); var itemName = command.msg; var rec_data = command.data.message; var sender = command.data.name; //Receive message from server if (itemName == "message") { document.getElementById("chat").value += sender + " : " + rec_data + "\n"; } //Receive private message else if (itemName == "pvtMsg") { var to = command.data.to; var from = command.data.from; //To display message to sender and receiver if (userName == to || userName == from) { var pvtmsg = command.data.pvtmsg; document.getElementById("chat").value += from + "( to " + to + ")" + " : " + pvtmsg + "\n"; } } function createChatBox(chatboxtitle,minimizeChatBox) { if ($("#chatbox_"+chatboxtitle).length > 0) { if ($("#chatbox_"+chatboxtitle).css('display') == 'none') { $("#chatbox_"+chatboxtitle).css('display','block'); restructureChatBoxes(); } $("#chatbox_"+chatboxtitle+" .chatboxtextarea").focus(); return; }

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  • getting duplicate array output - java

    - by dowln
    Hello, Can someone could be kind and help me out here. Thanks in advance... My code below outputs the string as duplicates. I don't want to use Sets or ArrayList. I am using java.util.Random. I am trying to write a code that checks if string has already been randomly outputted and if it does, then it won't display. Where I am going wrong and how do I fix this. public class Worldcountries { private static Random nums = new Random(); private static String[] countries = { "America", "Candada", "Chile", "Argentina" }; public static int Dice() { return (generator.nums.nextInt(6) + 1); } public String randomCounties() { String aTemp = " "; int numOfTimes = Dice(); int dup = 0; for(int i=0 ; i<numOfTimes; i++) { // I think it's in the if statement where I am going wrong. if (!countries[i].equals(countries[i])) { i = i + 1; } else { dup--; } // and maybe here aTemp = aTemp + countries[nums.nextInt(countries.length)]; aTemp = aTemp + ","; } return aTemp; } } So the output I am getting (randomly) is, "America, America, Chile" when it should be "America, Chile".

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