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  • space in url; did browser got smarter or server?

    - by Xah Lee
    It looks like today you no longer to have to encode spaces by %20 in your html links or image links. For example, suppose you have this image at ?http://example.com/i/my house.jpg?. Notice the space there. In your html code, you can just do this: <img src="http://example.com/i/my house.jpg" alt="my house"> It work in all current version of browsers. Though, what i'm not sure is that whether the browser encodes it before requesting the url, or a particular server will do the right with with paths with space? (apache)

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  • Real time web mashup

    - by luca
    Apart from the legal issues.. I'd like to create a website that is the exact copy of another website (I do not own but I know will let me do this) where I change a few things, mainly swap images and hide some divs.. So my "website".. how should I build it? I thought something like an Iframe and javascript but I have no idea if this makes sense.. any idea?

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  • how many color combinations in a 24 bit image

    - by numerical25
    I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads... Nowadays every PC you can buy has hardware that can render images with at least 16.7 million individual colors. Rather than have an array with thousands of color entries, the images instead contain explicit color values for each pixel. A 24-bit display, of course, uses 24 bits, or 3 bytes per pixel, for color information. This gives 1 byte, or 256 distinct values each, for red, green, and blue. This is generally called true color, because 256^3 (16.7 million) He says 1 byte is equal to 256 distinct values. 1 byte = 8 bits. 8^2 bits = 64 distinct colors right ?? It's not adding up right to me. I know it might be something simple to understand, but I don't understand.

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  • how many color combinations in a 24 bit image

    - by numerical25
    I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads... Nowadays every PC you can buy has hardware that can render images with at least 16.7 million individual colors. Rather than have an array with thousands of color entries, the images instead contain explicit color values for each pixel. A 24-bit display, of course, uses 24 bits, or 3 bytes per pixel, for color information. This gives 1 byte, or 256 distinct values each, for red, green, and blue. This is generally called true color, because 256^3 (16.7 million) He says 1 byte is equal to 256 distinct values. 1 byte = 8 bits. 8^2 bits = 64 combinations of colors right ?? It's not adding up right to me. I know it might be something simple to understand, but I don't understand.

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  • php lampp permissions of fopen function

    - by marmoushismail
    hi i'm programming php using: netbeans 6.8 lampp for ubuntu (xampp) apache which came with xampp $fh = fopen("testfile2.txt", 'w') or die("Failed to create file"); $text ="hello man cool good"; fwrite($fh, $text) or die("Could not write to file"); fclose($fh); echo "File 'testfile.txt' written successfully"; //i get the next error: Warning: fopen(testfile2.txt) [function.fopen]: failed to open stream: Permission denied in /home/marmoush/allprojects/phpprojects/myindex.php on line 91 Failed to create file anyway i know what this error is; it's about folder and files permissions; i looked into the folder permission tab made access available for "others" group ( to read and write) the program worked result was a file (test.txt) so i looked at the created file permission it appears to be that (php , xampp or whoever) creates file with (nobody permission) I have 2 QUESTIONS: 1- what if i need the file created by (php code and xampp ) to have the "root or user or myname" permissions ?? where to set this setting 2-also my concern (what if i send this files to actual web server will it make nobody permissions also nobody ? when they create files

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Capture form fields and repopulate the form with them

    - by Joel Cunningham
    I am currently testing a large web form and would like to be able to easily populate the form with several different lots of test data without having to type them each time. Is there a generic way to capture form inputs on a web page and have them repopulated on a different page load? I thought a tool like greasemonkey might be able to do something like this.

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  • Would you take a paycut [closed]

    - by arinte
    I make 90K doing JEE5 (it is open I can use any tech I want which is nice) but don't like what I am doing to because it is too hw related. I have an offer for 88K and a bonus that would be 10% (almost assured) that I would guess would be paid in the 4th quarter. It is a j2ee, supposed to be moving to jee5 and there are no hw dependencies (banking type work). I think I would be interested, but I have always been told you do not take a pay cut and don't move laterally (go to another job at the same pay). I have been on other interviews but this is the only one that has panned out. Also with the current job there is 401k match, but with the new one there is 401k also and a pension. What would you do?

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • How to test a site rigorously?

    - by Sarfraz
    Hello, I recently created a big portal site. It's time for putting it to test. How do you guys test a site rigorously? What are the ways and tools for that? Can we sort of mimic hundreds of virtual users visiting the site to see its load handling? The test should be for both security and speed Thanks in advance.

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  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • What's the best way to monetize Android Game ?

    - by zed_0xff
    I'm developing an Android game, it has 20k downloads so far. But I'm not in US region, so I can't just SELL it via Android Market, so it's free. So, I'm looking for a best legal way to earn some money from my game. PS: Game already has AdMob ads, and I'm looking for something better.

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  • Enterprise library not responding.

    - by Costa
    Hi I spent a day trying to make Ent Lib Logging work and log anything into database or event log, I have a web application and console application withe the same Ent Lib config, only the console is capable to log into the Event Log, I tried everything with permissions, but I don't know what exactly I am doing, which services should have what, It does not work!! HELP This is the config file which is automatically generated from Ent Lib utility and it works only on App.config, not on web.config <loggingConfiguration name="Logging Application Block" tracingEnabled="true" defaultCategory="General" logWarningsWhenNoCategoriesMatch="true" revertImpersonation="false"> <listeners> <add source="Logger" formatter="Text Formatter" log="Application" machineName="" listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.FormattedEventLogTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" traceOutputOptions="None" filter="All" type="Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="Formatted EventLog TraceListener" /> </listeners> <formatters> <add template="Timestamp: {timestamp}&#xD;&#xA;Message: {message}&#xD;&#xA;Category: {category}&#xD;&#xA;Priority: {priority}&#xD;&#xA;EventId: {eventid}&#xD;&#xA;Severity: {severity}&#xD;&#xA;Title:{title}&#xD;&#xA;Machine: {machine}&#xD;&#xA;Application Domain: {appDomain}&#xD;&#xA;Process Id: {processId}&#xD;&#xA;Process Name: {processName}&#xD;&#xA;Win32 Thread Id: {win32ThreadId}&#xD;&#xA;Thread Name: {threadName}&#xD;&#xA;Extended Properties: {dictionary({key} - {value}&#xD;&#xA;)}" type="Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.TextFormatter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="Text Formatter" /> </formatters> <categorySources> <add switchValue="All" name="General"> <listeners> <add name="Formatted EventLog TraceListener" /> </listeners> </add> </categorySources> <specialSources> <allEvents switchValue="All" name="All Events" /> <notProcessed switchValue="All" name="Unprocessed Category" /> <errors switchValue="All" name="Logging Errors &amp; Warnings"> <listeners> <add name="Formatted EventLog TraceListener" /> </listeners> </errors> </specialSources> </loggingConfiguration> thanks

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  • What is the weirdest language you have ever programmed in?

    - by sfoulk526
    For me, it was Forth, way back at the end of the eighties! Yes, almost prehistory. But I was an un-degree-ed programmer, unable to afford college, self-taught C and Assembly, and not enough experience to open doors. I was invited to work in software engineering, my dream job by the engineering manager of my company, but...I had to do it in Forth, and the company was willing to teach me. The position was my start into embedded systems programming, and man did I learn a lot! Like, just how easy C and Assembly language REALLY could be! But it was a good journey, and though I never coded again in Forth, my fear of not being able to learn C and Assembly proficiently disappeared... ;-)

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  • Possible iphone animation timing/rendering bug?

    - by David
    Hi all, I have been working on an iphone apps for several weeks. Now I encounter an animation problem that I can't figure out how to resolve. Mayhbe you can help. Here is the details (a little long, bear with me): Basically the effect I want to achieve is, when user click a button, a loading view pops up, hiding the whole screen; and then the apps does a lot of heavy computation, which takes a few seconds. Once the computation is done, soem result views (something likes checkers on a checker board) are rendered under the loading view. Once all result views are rendered, I used animation animation to remove the loading view nand show the result views to the user. Here is what I do: when user click a button, run this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(loadingViewInserted:finished:context:)]; // use a really high index number so it will always on top [self.view insertSubview:loadingViewController.view atIndex:1000]; [UIView commitAnimations]; In the "loadingViewInserted" function, it calls another function doing the heavy computation work. Once the computation is done, a lot of result views (like checkers on a checker board) are rendered under the loading view. for(int colIndex = 1; colIndex <= result.columns; colIndex++) { for(int rowIndex = 1; rowIndex <= result.rows; rowIndex++) { ResultView *rv = [ResultView resultViewWithData:results[colIndex][rowIndex]]; [self.view addSubview:rv]; } } Once all result views are added, following animation is invoked to remove the loading view: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [loadingViewController.view removeFromSuperview]; [UIView commitAnimations]; By doing this, most of the time (maybe 90%) it does exactly what I want. However, sometime I see some weird result: the loading view shows up first as expected, then before it disappears, some result views, which suppose to be under the loading view, suddenly appears on top of the loading view; and some of them are partial rendered. And then the loading view curled up, and everything looks normal again. The weird situation only lasts for less than a second, but already bad enough to screw up the UI. I have tried all different kinds of thing to fix this (using another thread to remove the loading view, make the loading view non-transparent), but none of them works. The only thing that makes a little better is, I hide all the result views first; after the last animation finished, in its call back, unhide all result views. But this loses the nice effect that when curling up the loading view, the results are already there. At this point, I really think this is a bug in iphone (I compile it with OS 3.0) OS. Or maybe you can point out what I have done wrong (or could do differently). (thanks for finishing this long post, :-) )

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  • Split string by HTML entities?

    - by user366124
    My string contain a lot of HTML entities, like this &#x22;Hello&nbsp;&lt;everybody&gt;&nbsp;there&#x22; And I want to split it by HTML entities into this : Hello everybody there Can anybody suggest me a way to do this please? May be using Regex?

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  • Is there a way to dynamically define how an image appear in a page or in certain layout?

    - by Starx
    For so many time, I have encountered problems with managing image having abnormally long height or width. If I fixed their height and widht, they will appear streched? If I fixed their width, and if the height of the image is very long then also it will mess up the overall website. If I fixed their height, and if the width of the image is very long then also it will mess up the overall website. The images I save in the local drive are saved maintaining the ratio? Let say user decides to upload image 1(height)*32(width). When he uploads this image, the script is made to resize the user uploaded image to height:1000px(just an example) So the resulting image in 1000px(height)*32000(widht), you see now the image is abnormally large. Now while displaying this image in a box of 1000px * 1000px, what is the best way to display this image?

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  • Object reference not set to an instance of an object.....?

    - by jamal
    Hi guys I always got this error from my site and it keeps bugging me.I've been trying to figure out the cause of this error but I can't really figure it out. Here's the stacktrace: at BasePage.Page_PreInit(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Web.UI.Page.OnPreInit(EventArgs e) at System.Web.UI.Page.PerformPreInit() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) And on my basepage I only got this code: Imports Microsoft.VisualBasic Public Class BasePage Inherits System.Web.UI.Page Private Sub Page_PreInit(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreInit Page.Theme = "Something" If (Request.UserAgent.IndexOf("AppleWebKit") 0) Then Request.Browser.Adapters.Clear() End If End Sub Private Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender If Me.Title = "Untitled Page" Then Throw New Exception("Page title cannot be ""Untitled Page"".") End If End Sub End Class According to the stacktrace this always happens on my basepage preinit event.What do you think is the problem here guys?

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  • how to get memory dump after blue screen

    - by user464164
    I'm getting a lovely BSOD on bootup (STOP: 0x0000007E) from a driver I'm writing, and would like to load up the memory dump for analysis. However, it's not getting dumped anywhere. Everything is setup correctly in the Startup and Recovery settings, but I get no dump file, and nothing in the event log stating a dump has taken place. It looks like a dump is not even occurring... I know the exact line of code causing it (a call to IoAttachDevice()), but am not sure why, and would like to view the DbgPrint output to see where exactly it's failing. Could Windows possibly be crashing before the dumping functionality is set up? If so, how do I get access to the state of the machine when the failure occurs? UPDATE: Other possibly useful information: I'm running Windows XP through VirtualBox on a Linux host.

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  • Is it more efficient (Performance) to store the CFC in application variables OR instance the CFC on the page call?

    - by Mitchell Guimont
    Hello, I'm working on a ColdFusion dynamic website. For this website, there are a lot of CFCs and a lot of functions within each CFC. Would it be more efficient to store an instance of the CFC in an application variable, then to instance each CFC separately on each page load. For each page, at most 2 separate CFCs get called. I'm also interested in how performance will be effected when requests increase (Stress). Thanks!

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